Pro wrestling video games lost their classic style of fun over a decade ago, and we're bringing it back with Pro Wrestling X. This lean-and-mean, no-frills Early Access debut is made BY wrestling fans, FOR wrestling fans.
All Reviews:
Mixed (116) - 62% of the 116 user reviews for this game are positive.
Release Date:
Nov 18, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We told our fans and Kickstarter backers we wanted their help shaping Pro Wrestling X, and we're using Early Access to make good on that promise. If anyone wants to hop on board the crazy train, they are more than welcome!”

Approximately how long will this game be in Early Access?

“Pro Wrestling X is as much a platform as it is an actual game; as such, we'll always be in on-going development. We'll continue to tweak, break, add new features, perfect old ones for quite some time. So the line between "Early Access" and "Final" is a bit blurred. In fact, there likely is no "Final".

With that said, we've laid out a "Roadmap to 1.0" feature list in our long description. Once we complete that list, we'll transition away from Early Access. We're hopeful this is a 3-4 month timeline.”

How is the full version planned to differ from the Early Access version?

“We have a short-term goal of reaching the Roadmap to 1.0 feature set. Beyond that, the sky's the limit. With the help of our fans, Pro Wrestling X in October 2015 will certainly be a very different game from where it is today. From humble beginnings...”

What is the current state of the Early Access version?

“Our initial Early Access builds are focused on nailing the basics: movement, striking, grappling. The essential heart of any great wrestling game, this is where the fun lives. This is where any wrestling gamer wants to start having input on development. The timing, the pacing, the feel.”

Will the game be priced differently during and after Early Access?

“Our Early Access game will be regularly priced at a number that is near-and-dear to every wrestling fan in 2014: $9.99. Once we hit 1.0, the cost of the game will rise. And as our game becomes more robust, we'll likely continue to raise the price.”

How are you planning on involving the Community in your development process?

“For anyone that knows the roots of our game, Pro Wrestling X IS a community project. With the thousands (and thousands!) of fans on email lists and social platforms, we've been a community for a very long time. Our fans have been instrumental in getting us this far, and we wouldn't be here without them.

We've had a long history of surveys, questions of the week, and direct email access to our project. We'll continue those practices and develop additional communication tools to get the crucial feedback we'll need to keep going in the right direction.”
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Recent updates View all (26)

October 16

Free Cam Build – October 16, 2017

OK, this one's a work in progress, but it's got a lot of potential. We've been experimenting with a "Free Cam" – a camera that can zoom around while playing the game.

You can access the Free Cam by hitting the pause (start) button, and turning on Free Cam in the menu. Controls are exactly like Screen Shot mode – use the controller sticks to position the camera, and take shots with the A button.

(Personally, I find the current version of the Free Cam to be tough to use while you're actually playing, as your wrestler moves when trying to position the camera. However, it's absolutely STELLAR for filming CPU matches. If you've got suggestions, we're definitely looking for feedback!)

Have fun, gang.
0 comments Read more

September 25

FINALLY - September 25, 2017

Wow. So that took some time, geez.

I know we've had this build up on our Beta channel for some time - you know we've been doing that, right? - but now we're *finally* making it official. It's a pretty massive overhaul since the last official build, so I'll try to be as complete as possible with all the new features. But I'm bound to forget some.

<deep breath>

  • Chamber of Hell aka "Heck in a Cell" ("Quiet boy, you wanna get sued?") - Yep, it's an enclosed cage, and it's gorgeous. Lots of fun tricks with this match mode:

    • You can escape the cage by Irish-whipping your opponent into the doors (located on the sides of the cage) five times. The door will bust down, and it's glorious, glorious freedom.

    • Once you're out, you better believe you can climb those walls and get up top. Tap RB to mount the cage, then climb up/down/left/right with the analog stick. The camera will zoom way out until both you and your opponent are on top.

    • What kind of a cell match would it be if you couldn't bust the top panels? You can break the middle or corner panels by repeatedly doing strong grapples to your opponent until it breaks. (You'll know you're doing it right if the panel deforms.)

    • You better believe you can fall in the opening, so be careful, dammit. As anyone who has watched me play this build on Twitch, it's easy to look foolish. (Note: you can't mount this opening and moonsault off it - yet.)

  • Scaffold match - Every bit as insane as it sounds. This match type is admittedly a work-in-progress, but holy hell does it have potential. It's a weird one to figure out, here's a few tips to get started:

    • To climb the scaffold, hit RB and start climbing (just like the cage).

    • There's a few platforms to mess around on, things get a little rickety at the top.

  • The most confusing thing about this match is how to win it. It's just like a traditional scaffold match, you have to chuck your opponent off the scaffold. Admittedly, it's not super-intuitive to figure out, here's how you do it:

    • You can only throw your opponent from the middle of the top platform.

    • You have to have a Special, and your opponent has to be in Danger.

    • Strong grapple your opponent when these conditions are met, and hit the X button. Each character has a special Scaffold grapple, and the result is pretty horrendous (unless you like terrible, terrible violence.)

  • New moves and animations – Too numerous to mention, but there's lots of fun to discover. (Personal faves include a pretty sweet spear and a niiiiiiice bicycle kick.)

  • Improved stability and performance - Badly needed, things are much more stable now. Not to say there aren't glitches and such, but most people should be able to run the game at a decent FPS now.

  • CAW CAW CAW - We completely blew this up and made it better. Lots and lots of options here, it would take me way too long to list all the new stuff. Go in and play. (And you have 150 slots to mess with now!)

  • SIMMMMMMMM - You have the ability now to have all the characters be CPU for your simming pleasure. No wagering. (But if you do, know that there appears to be a Player 4 bias. He cheats or something.)

  • Hockey stick - We've got ourselves a new weapon :-)

  • Better blood - No more white halos around the blood!

  • Better audio controls - Sliders are a good thing, no more global on/off. Yeah, I know we probably should have made an exception for the background music (with a setting labeled "Kill It Forever"), but admit it, you're singing "she wants to beat him uuuuuuup" in your sleep....

  • Choose your arena – Now you can pick from the Shiny New Arena or the Classic PWX setting.

  • New game menu + UI - This still needs a lot of work, but we're slowly making this better. We're trying to shoot for something more like Fire Pro, where you can set up all the match options on as few screens as possible. The screen flow is better, but needs more polish.

  • Lots and lots of bugfixes.

HUGE thank you to all our testers and our crew for their hard work. We hope you guys enjoy this one.
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About This Game

Our gameplay is a love letter to the AKI classics of the Nintendo 64 era, WCW/nWo Revenge and WWF No Mercy, and we're taking full advantage of current game engine technology. We're delivering a gaming experience that looks modern but feels fun and familiar. A game made BY wrestling fans, FOR wrestling fans.

Our Philosophy

Our mission with Pro Wrestling X is clear and attainable:

  • Focus on simple-but-deep gameplay mechanics that are FUN!
  • Build a game that's open and moddable. Give PC gamers the freedom and tools to create and share new content.
  • Create a wrestling game platform that evolves and grows – and never goes backwards.
  • The ultimate goal: the fun of WWF No Mercy + the depth of Fire Pro Wrestling.
  • Give love and respect to pro wrestling for the memories it has given us.

Roadmap to 1.0

Thanks to a successful Kickstarter, we're committed to delivering the following functionality for our 1.0 release:

  • Movement – Standard D-pad/stick directional movement; running/Irish whips; climb turnbuckle; enter/exit ring to floor; block/perry/escape (think WWF No Mercy); pick up downed opponent; taunt; pinfall attempt.
  • Grappling – 4 front grapple moves; 2 back grapple moves; 1 corner grapple; 1 special/finisher.
  • Striking/submission – 3 strikes; 2 ground submissions; 1 ground strike; 2 flying turnbuckle moves.
  • Extras – 3 playable characters; 1 base arena; blue steel cage (made most famous in WWF Wrestlefest); "international objects" (aka weapons).
  • Controls – Keyboard and USB gamepad support (XBox 360 controller compatible)

Current Status: Early Access

Pro Wrestling X is an Early Access title, probably not for the faint of heart. We've started with basic movement, striking and grappling, and as we perfect each mechanism, we'll keep adding more. If you are looking for a complete game and don't want to see how the sausage is made, hold off for now. Add us to your Wishlist and circle back in a bit!

If, however, you want to witness a wrestling game get developed from the ground up and have your voice heard along the way, hop aboard the crazy train. There may be bugs and glitches and a not-so-deep experience on day one, but we're not going to stop – and we'd love your help!

Nice things said about us

"I'm very happy to make a donation for this. Best of luck as always and hope to see this come to completion!"
– Producer of WWF No Mercy, Sanders Keel, backing our Kickstarter

"it's been a long-road for the game so far... we're betting that its passionate developers won't be pinned to the mat quite so easily."
– PC Gamer

"...An independently developed game that aimed to bring back the glory days of No Mercy was a thing that I very much wanted to play."

"With Pro Wrestling X ... coming out, the future of wrestling games could be bright once more."
– Kotaku UK

Stay in touch

We're all over the Interweb. We send out an email newsletter with project updates every Friday, and we post pretty regularly to Facebook and Twitter. Come find us:
Join the email list:

System Requirements

    • OS: Windows XP SP3
    • Processor: 2 GHz Intel Dual Core Processor
    • Memory: 1 GB RAM
    • Graphics: NVIDIA GeForce 8800/ATI Radeon HD 2600 (256MB minimum)
    • DirectX: Version 9.0c
    • Storage: 100 MB available space
    • Sound Card: DirectX 9.0c compatible
    • OS: Windows XP SP3/Vista/Windows 7 or 8
    • Processor: 2.3 GHz Intel Quad Core Processor
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce GTX460/ATI Radeon HD 5850 (512MB minimum)
    • DirectX: Version 9.0c
    • Storage: 500 MB available space
    • Sound Card: DirectX 9.0c compatible
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