Pro wrestling video games lost their classic style of fun over a decade ago, and we're bringing it back with Pro Wrestling X. This lean-and-mean, no-frills Early Access debut is made BY wrestling fans, FOR wrestling fans.
User reviews:
Overall:
Mixed (116 reviews) - 68% of the 116 user reviews for this game are positive.
Release Date: Nov 18, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We told our fans and Kickstarter backers we wanted their help shaping Pro Wrestling X, and we're using Early Access to make good on that promise. If anyone wants to hop on board the crazy train, they are more than welcome!”

Approximately how long will this game be in Early Access?

“Pro Wrestling X is as much a platform as it is an actual game; as such, we'll always be in on-going development. We'll continue to tweak, break, add new features, perfect old ones for quite some time. So the line between "Early Access" and "Final" is a bit blurred. In fact, there likely is no "Final".

With that said, we've laid out a "Roadmap to 1.0" feature list in our long description. Once we complete that list, we'll transition away from Early Access. We're hopeful this is a 3-4 month timeline.”

How is the full version planned to differ from the Early Access version?

“We have a short-term goal of reaching the Roadmap to 1.0 feature set. Beyond that, the sky's the limit. With the help of our fans, Pro Wrestling X in October 2015 will certainly be a very different game from where it is today. From humble beginnings...”

What is the current state of the Early Access version?

“Our initial Early Access builds are focused on nailing the basics: movement, striking, grappling. The essential heart of any great wrestling game, this is where the fun lives. This is where any wrestling gamer wants to start having input on development. The timing, the pacing, the feel.”

Will the game be priced differently during and after Early Access?

“Our Early Access game will be regularly priced at a number that is near-and-dear to every wrestling fan in 2014: $9.99. Once we hit 1.0, the cost of the game will rise. And as our game becomes more robust, we'll likely continue to raise the price.”

How are you planning on involving the Community in your development process?

“For anyone that knows the roots of our game, Pro Wrestling X IS a community project. With the thousands (and thousands!) of fans on email lists and social platforms, we've been a community for a very long time. Our fans have been instrumental in getting us this far, and we wouldn't be here without them.

We've had a long history of surveys, questions of the week, and direct email access to our project. We'll continue those practices and develop additional communication tools to get the crucial feedback we'll need to keep going in the right direction.”
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Recent updates View all (21)

December 2, 2016

Version 0.998 - CAGE + RAGDOLLS!

It's another MASSIVE update that's been a few weeks in the making. For those who have been watching our Twitch broadcasts, you've seen just how big this update is. This is FINALLY FINALLY FINALLY the cage update, fully complete with the crazy ragdoll knockouts.

There's a TON of new match modes and features, but with all those new features came a TON of bugs. (Thank you to our Bug Squad for helping us track these down.) Hence the long delay since our last update - really sorry about that.

So without further ado, here's the rundown of everything new:

  • CAGE CAGE CAGE - Old Blue is now in the game, and it's awesome. To climb the cage, walk through the ropes and hit the Right shoulder button (RB). Once you are on the cage, you can move up, down, left and right. When you climb up to the top, you'll come to a seated position, straddling the cage. From there, tap RB to climb over, or hit A to attempt a diving moonsault.

    For the love of all that is holy, don't miss that moonsault or you'll be dead.

    Also: we hear ya on the front cage wall needing transparency. Expect some kind of a setting for this soon.

  • RAGDOLLS - You better hurry up to the top of that cage and do what you gotta do, or else you're gonna come down the hard way. If you or your opponent run into the ropes and crash into the cage while someone is climbing it, it's the worst-bump-in-history time. The higher they are on the cage, the bigger the bump. It's the first time ragdolls have been used in a wrestling game, and they are a blast.

    (We know, the forces and gravity are a bit whacky right now. But it's still a hell of a lot of fun, and we have some other fun tricks up our sleeves. Stay tuned.)

  • SIM MODE - I've been begging for it, and Robert the Man delivered. You have the ability to make all the wrestlers CPU controlled. This is a blast, at least to a sim nerd like me. We were able to see the world's first double ragdoll in the cage (https://www.youtube.com/watch?v=3zTk5DgH08E - 19:00 mark), who will be the first to see three crashing at once?

  • Render Modes - OK, for some of y'all, the last update made things run really rough. We're working on optimizing the settings so the FPS get a bit higher. In the meantime, we have a few options to help turn off some of the more processor-intensive items:

    - Crowd Render Mode - Animate the crowd, turn that off, or for a real trip, kill the crowd altogether (we call this last one "TNA House Show Mode".

    - Lighting Rendering Mode - The different lighting modes might help improve performance.

    - Tron Render Mode - Choose how the Titantron displays: live video or a static texture.

  • Frames Per Second Display - In the pause menu, you have the ability to toggle the display for the FPS. I gotta be honest here, I'm not sure this number is accurate. I think the FPS is a LIE. But let us know what kind of numbers you're getting, and we'll keep working at it.

  • Hey, look at that... the logo on the entrance curtain doesn't disappear once you start a match. CONTINUITY!

  • Wrestlers can now bring weapons into the ring from outside. He'll actually hold on to the weapon as he slides in.

  • We've added the first running strike, a nasty clothesline. Before you comment: YES, the wrestler is throwing the clothesline with the left arm, that's why it looks weird. Personally, this drives me crazy, but we've got a few kinks to work out with it anyway. Rest assured I will continure to whine about it until they switch arms :-)

  • We're experimenting with a different Tall Fighting Stance for Grimhold. This is definitely a work-in-progress.

  • Speaking of Grimhold, he's the first of our wrestlers to get his own special finisher, the Ballista Bomb. It's a SICK double underhook powerbomb. Make sure you watch it in slow-mo, it's a thing of painful, painful beauty.

  • The blending of a few animations have been improved.

    Holy hell, that's a big update. Have fun and let us know what you think. (Be sure to upload your best ragdoll crashes to YouTube, we're dying to see more!)

11 comments Read more

September 24, 2016

Version 0.995 - Bug Fixes

In contrast to our last update, this one's pretty small, mostly bug fixes. I think we should start referring to our programmer as Robert the Mack Truck, cause he's hitting these bugs at 75 mph and turning them into total goo.

(Ok, that analogy sounded better in my head. But I'm sticking with it.)

Thank you to our Bug Squad for finding a lot of these obscure glitches.

Here's the rundown:

  • Fixed a strike reversal glitch.

  • Fixed the "Invisible third character" bug when selecting a single match and his name displaying in the HUD while in the match.

  • Improved the spotlight glow on characters during entrances.

  • Fixed a Character renaming bug. Now when you press the Z or X key while naming your Character or Ring, it will no longer exit the screen. The first person to create a wrestler named ZAZZLE XANDEZ and post the screen shot to the Steam forums will win a very lame prize.

  • Wrestlers no longer float on the ramp during gameplay. Which is too bad, that bug always cracked me up.

  • Grapples would sometimes not connect while in the dazed or idel mode. That's now fixed. The window for grapples to connect is now 3 seconds compared to 1.5 seconds in previous builds, and the radius around the opponent has been improved.

  • Fixed a glitch where you climb the turnbuckle and get stuck.

  • Striking the opponent has been improved. It now has a time-based window logic when the attack connects.

  • That jerk CPU will no longer spam dropkicks at you. There's now a window of time the AI can execute it.

  • Improved AI grapple attack on a running opponent.

  • Fixed front-to-back grapple animation syncing issues.

  • AI no longer drops the weapon when entering the ring in hardcore matches. OH GREAT NOW HE'S ARMED.

Have at it, gang.

6 comments Read more
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About This Game

Our gameplay is a love letter to the AKI classics of the Nintendo 64 era, WCW/nWo Revenge and WWF No Mercy, and we're taking full advantage of current game engine technology. We're delivering a gaming experience that looks modern but feels fun and familiar. A game made BY wrestling fans, FOR wrestling fans.

Our Philosophy


Our mission with Pro Wrestling X is clear and attainable:

  • Focus on simple-but-deep gameplay mechanics that are FUN!
  • Build a game that's open and moddable. Give PC gamers the freedom and tools to create and share new content.
  • Create a wrestling game platform that evolves and grows – and never goes backwards.
  • The ultimate goal: the fun of WWF No Mercy + the depth of Fire Pro Wrestling.
  • Give love and respect to pro wrestling for the memories it has given us.

Roadmap to 1.0


Thanks to a successful Kickstarter, we're committed to delivering the following functionality for our 1.0 release:

  • Movement – Standard D-pad/stick directional movement; running/Irish whips; climb turnbuckle; enter/exit ring to floor; block/perry/escape (think WWF No Mercy); pick up downed opponent; taunt; pinfall attempt.
  • Grappling – 4 front grapple moves; 2 back grapple moves; 1 corner grapple; 1 special/finisher.
  • Striking/submission – 3 strikes; 2 ground submissions; 1 ground strike; 2 flying turnbuckle moves.
  • Extras – 3 playable characters; 1 base arena; blue steel cage (made most famous in WWF Wrestlefest); "international objects" (aka weapons).
  • Controls – Keyboard and USB gamepad support (XBox 360 controller compatible)

Current Status: Early Access


Pro Wrestling X is an Early Access title, probably not for the faint of heart. We've started with basic movement, striking and grappling, and as we perfect each mechanism, we'll keep adding more. If you are looking for a complete game and don't want to see how the sausage is made, hold off for now. Add us to your Wishlist and circle back in a bit!

If, however, you want to witness a wrestling game get developed from the ground up and have your voice heard along the way, hop aboard the crazy train. There may be bugs and glitches and a not-so-deep experience on day one, but we're not going to stop – and we'd love your help!

Nice things said about us


"I'm very happy to make a donation for this. Best of luck as always and hope to see this come to completion!"
– Producer of WWF No Mercy, Sanders Keel, backing our Kickstarter

"it's been a long-road for the game so far... we're betting that its passionate developers won't be pinned to the mat quite so easily."
– PC Gamer

"...An independently developed game that aimed to bring back the glory days of No Mercy was a thing that I very much wanted to play."
RockPaperShotgun.com

"With Pro Wrestling X ... coming out, the future of wrestling games could be bright once more."
– Kotaku UK

Stay in touch


We're all over the Interweb. We send out an email newsletter with project updates every Friday, and we post pretty regularly to Facebook and Twitter. Come find us:

http://www.facebook.com/prowrestlingx
http://www.twitter.com/prowrestlingx
Join the email list: http://eepurl.com/COxw9

System Requirements

    Minimum:
    • OS: Windows XP SP3
    • Processor: 2 GHz Intel Dual Core Processor
    • Memory: 1 GB RAM
    • Graphics: NVIDIA GeForce 8800/ATI Radeon HD 2600 (256MB minimum)
    • DirectX: Version 9.0c
    • Storage: 100 MB available space
    • Sound Card: DirectX 9.0c compatible
    Recommended:
    • OS: Windows XP SP3/Vista/Windows 7 or 8
    • Processor: 2.3 GHz Intel Quad Core Processor
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce GTX460/ATI Radeon HD 5850 (512MB minimum)
    • DirectX: Version 9.0c
    • Storage: 500 MB available space
    • Sound Card: DirectX 9.0c compatible

What Curators Say

6 Curators have reviewed this product. Click here to see them.
Customer reviews Learn More
Overall:
Mixed (116 reviews)
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