FAMAZE is a retro themed roguelike puzzle adventure game. Choose the the dashing Knight, the cunning Thief, or the mystical Wizard each with unique special powers. Delve into The Mad King's ever changing dungeon to rescue the rutabagas! Never the same game twice! Music by Disasterpeace and Art by Oryx.
User reviews: Very Positive (231 reviews)
Release Date: May 5, 2014

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Play Famaze

Free to Play
 

About This Game

Famaze is a retro themed puzzle adventure game. The game combines charming SNES era visuals and sound, randomized "roguelike"mazes, strategy and puzzles, rpg elements, and a fun lighthearted story. The game is simple to pick up but offers endless replay because of the procedural nature of its levels.

The story of the game involves a mad king who has captured the happy rutabagas of the land and has turned them into evil monsters to guard his kingdom while he searches for the elusive perfect recipe for rutabaga pudding. The heroes of the land (a knight, thief, or wizard) must delve deep into the king's domain to rescue the rutabagas, find the gem of truth to unravel the secret recipe and put a stop to the mad king's plot.

Original soundtrack by Disasterpeace
Artwork by Oryx

  • Procedurally generated puzzle dungeons created infinite replayability.
  • Environmental variables including treasure chests, pit traps, healing blocks, and magic beacons.
  • 3 heroes to choose from with powerful unique abilities.
  • Useful items including potions, fireballs, teleport orbs, and magic crystals.
  • Collectible hidden artifact pieces meta game with artifact summary screen.
  • A fun, lighthearted story line.
  • An original soundtrack including 23 unique tracks by Disasterpeace
  • Detailed stat tracking including gold, high scores, types of monster kills, etc.

System Requirements

    Minimum:
    • OS: Microsoft® Windows® XP (32 bit)
    • Processor: 2.33GHz or faster x86-compatible processor
    • Memory: 512 MB RAM
    • Graphics: 128MB of graphics memory
    • Hard Drive: 64 MB available space
    • Sound Card: N/A
Helpful customer reviews
22 of 26 people (85%) found this review helpful
2.6 hrs on record
Posted: February 16
Famaze is a unique, casual sort of dungeon crawler that borders on being strategy and planning. There are two halves of the game, the top and bottom. The lower half shows a 2D side view of you and everything around you. The top shows the mini map. This map is what you'll really be paying attention to. You move north, south, east and west by moving up, down, left and right. This is why I say you'll be paying attention tot he map, because the bottom of the screen is a 2D side view of the action. Right and left on the side view isn't always east and west on the map. So if you're pushing left looking at the bottom of the screen and you can't head west on the map, you won't go anywhere. The object of the game is to find the key and get to the locked door. There are a certain amount of randomly generated mazes to get through, where you then see your statistics and get an ending. Its not about the finish though, its about the journey. With the randomly generated mazes, every play through is different. Every death means a new dungeon to explore.

The map is a maze of hallways, with no rooms. On the map you see the halls, walls, your location, enemies in red, items in dark blue, rutabagas in sky blue, treasures in yellow and sleeping enemies are dark red. You can see these things a certain distance away from you so you can plan to avoid things accordingly. Some enemies will move, but treasures, rutabagas and items will not. Your map starts out dark, but the more you explore, the more of the map gets uncovered.

These enemies are easy, you don't fight them so much as bump into them with you both dealing damage to one another. To fight, just walk in their direction on the map. Its that easy. You can stand in front of a foe without them attacking. There are a variety of enemies with different habits. Purple slimes will blot out some of your explored map. Skeletons will rise up after you walk by them. Ghosts will steal your items. Wizards will chase after you. Cycloptic floating heads are asleep in the dark until you light up an area near them, then they'll wake. There are of course standard attackers like paroling spiders, goblins and the more difficult fat red trolls. You can run from most enemies without them following you.

When you start the game, you select from three classes. The knight starts with a health potion and can use a charge attack. The thief can see and disarm traps, and has a teleport potion to almost completely avoid combat. The wizard can transmute an item and has a powerful fireball. This fireball plows through enemies on your map. Even enemies that you're not fighting, the fireball travels straight down the hallway destroying lesser foes in its path. Its effective, to make up for the wizard's low attack power. The only problem is that the fireball counts as an item and can only get used once before its gone.

You can get XP from defeating enemies and lighting torches in order to level up and make combat easier. The torches lit are worth far more XP than enemies you defeat. After the first level, its difficult to increase XP, so it becomes worthless in my opinion.

There are no weapons or armor. You have what you have from start to finish, so this isn't a traditional dungeon crawler. Less micro management makes it easier for casual players. Instead, it is the items that mix up the game. You can hold two items at a time, to use them, hit the number keys. Potions refill your health. Flares light up a small part of the map while killing nearby enemies and turning distant ones into rutabagas. Even if an enemy walks into the light, they will transform. A teleport potion will let you transport yourself to anywhere on the mini map in the upper half of the screen, but not the full map. The key counts as an item, so it takes up a slot in your inventory to make things more interesting. There are several items and objects littered through a maze. Dare I say almost an item for every enemy depending on the map.

Along the way through each maze, you'll find all these items, but you'll also find torches, lights or lanterns. Whatever they are, when you light them up, the map around the area brightens up. Much like a flare, but a larger size. So active enemies turn into rutabagas, cycloptic heads wake up and traps now show up on your map. That's right, Famaze has traps, so if you spend your time completely avoiding enemies and running from them, eventually, you'll find hidden traps. These traps only damage you and without the light from a stationary torch or a flare, you won't see them.

The entire story revolves around the rutabagas, the mad king has turned them all into monsters, and you need to turn them back. So the real object is to hit lights, that turn the enemies into rutabagas and then collect them. These rutabegas give you health for touching them, so it leads me to believe, you're actually eating them. Eating the things you're trying to save. It is probably a lot easier to transport them in your stomach than to carry them in a sack. It doesn't matter though, it all goes to statistics at the end of each level and the end of each game.

As for the treasures, they are nothing more than a score at the end of each level and I'm sure add up to more at the end of each play through. You'll find standard treasures and treasure chests. Sometimes the chests contain more gold for your score, other times its spikes. Risk and reward. There are even health floor tiles that refill your energy just once and teleportation tiles that send you to a different part of the map. These all blend together to make the game more interesting and engaging beyond what I find in deeper less casual dungeon crawlers.

Also in the maze are seven collectable artifacts. I'm not sure if all seven are in each play through, but I was able to find the first two on my first play through. Then I found the rest in following play throughs. I think it is a way to extend the life of what is an hour long game. On top of that, you unlock a harder difficulty after completing the default quest.

Between each level you'll see a random charming scene over your treasure and rutabaga score. Its a nice addition to what could have just been a score screen.

The lower half has a great 8-bit art style. Charming sprites without much animation. As the game progresses and you go maze to maze, the backgrounds and music both change. New enemies get thrown in, so I feel like there's a good sense of progression. The music itself is good and fits into a dark chip tune feel of wandering through a dungeon. Yet, the music doesn't loop it just stops until you find the key. Maybe less is more, but I wish the music would loop or something.

Now for the downsides. The game is vertical since it has a top and bottom half. I feel like its meant for a smart phone and not a computer screen. Double clicking the game will make it full screen windowed, but it does nothing for the resolution. Its just a black screen with the game in the center. The game has no mouse or native controller support. I'd much rather play the game with a controller especially with how simple it is.

With everything said, I can recommend it. Maybe its not for hardcore dungeon crawler fans since it feels more like a strategy, but people that want an easy little pick up and play game that strays from the norm. While its a charming, easy to play game, I don't think there's enough fun here to keep me in it for that long. It would be the perfect game for a phone.
Was this review helpful? Yes No Funny
5 of 5 people (100%) found this review helpful
2.3 hrs on record
Posted: May 8
Famaze is a fun little old-school game.
You explore dungeons from back scenery view, while fighting monsters and picking up loot.
If you explore the labyrinth long enough, you will find several beacons that will light a certain area, preventing monsters from spawning there.
The player also has a minimap that updates itself while he explores. You will often need to find keys to unlock doors to other areas. Keys are usually scattered in places hard to reach, guarded by enemies or traps.
There are 3 classes you can choose from when starting the game: Wizard, Thief or Knight. The Wizard specialises in spell-casting and thus is a good choice for ranged combat. The Thief has a chance of disabling traps so you can easily reach a place without having to take the long way. The Knight has the most HP and deals most damage.
The combat is turn-based. If you're playing as the warrior, don't expect to not be hit at your turn. Also, everytime you move a space, so do the enemies, making your plan route different.
Pros: +old-school dungeon crawler;
+exploration of the map;
+the classes and leveling up system;
+usage of items;
Cons:+could've been more complex, in terms of gameplay;
+it gets repetitive after a short while;
Personal rating: 70/100
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
0.5 hrs on record
Posted: June 20
Reminded me of Sword of Fargoal

Good for couple of minutes break
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
0.5 hrs on record
Posted: June 28
A fun little game with nice 16 bit-like graphics and simple mechanics which makes the game addictive. It also isn't very difficult but is slowly increasing over time. It has very good puzzles and the music is great. This is far from what you'd expect from a free to play game.
8/10
Was this review helpful? Yes No Funny
45 of 54 people (83%) found this review helpful
5.9 hrs on record
Posted: May 5, 2014
This is a simple roguelike game. It's a good game to play for a few minutes, assuming of course you can force yourself to shut it down; it's rather addictive.

You can only carry two items at a time, which means you will sometimes have to go back for items. You need a key to get to the next level, but be careful when you pick a key up, as it takes up one of the two valuable item slots.

There's no option to change the graphics or sound. The graphics is in a vertical column, as you see on the screenshots above. The sound is always on and at full volume, which is a pain if you want to watch TV at the same time.

I would recommend this game to anyone who wants a fun and simple roguelike game.

I would not recommend this game to anyone who wants a highly detailed game full of roleplaying and complexity.
Was this review helpful? Yes No Funny