Beyond Space is a third-person space shooter that has some very good visuals, but not quite enough content, as half the missions doesn't involve the visuals. The trailer promised some huge space battles where you're one fighter among many other fighters among the huge starships pounding at each other. Yet it's seriously underdelivered. The missions seem to be completely disjointed with no progression. One mission you're playing scout for your space navy, then next mission you're a mercenary flying for some unknown benefactor, then next mission you're flying an obstacle course time trial! And yes, it's the same guy "Max Walker". They even threw in a turret defense mission!
The writing is almost... high school bad. "Hal" was so idiotic it's basically the straight man for any sort of bad joke, taking things too literally. That Irish / Scottish accent is just ARGH! And why is he like in command of the fleet or something? He's basically the primary guy Walker talk to... not only fleet control, but scout report, jump gate control, and more.
The game is also notorious for "giving" you new weapons, but made it impossible to mount them. The scroll menus for the weapons and components (primary, secondary, shield, and booster) are IMPOSSIBLE to scroll. They require dragging with the mouse, and even then it's nearly impossible. Furthermore, once you did select it, you have to click an additional button to SELECT this weapon or component or else your scrolling were in vain.
Once in the cockpit, the visuals are good, but the controls are just... ARGH. None of the ships seem to turn fast enough, and enemy ships seem to be able to turn within its own length. And what's the point of rolling the ship port or starboard? Yet there are two buttons dedicated to that. They don't seem to actually evade anything.
Back to the enemy's ridiculous turn rate. You chase down this enemy and you're right behind him, and a few seconds later, the enemy ship had managed to turn 120 degrees and flew past you WITHOUT slowing down. And what's worse, this happens from the smallest light fighters to even corvettes / gunboats that are much larger than fighters. And in this universe, corvettes have afterburners (WTF?!) and can pull away from you, even on full afterburners.
The weapons don't feel much different. Primary weapons are infinite ammo, being energy based. Any improvements are minor (like slightly higher firing rate, or trade firing rate for damage, and so on). The "secondary" weapons are either heavy guns or missiles, but with limited ammo that has no replenishment within mission... once you're out, you're out, period, and had to rely on guns only.
The weapons controls are also weird. With only two buttons, you'd think they'd just do one button for primary and one button for secondary, but no. It's one button to shoot, and one button to switch weapons. That's right, you can't shoot both guns together. ARGH! No "all guns" alpha strike!
Which brings me to my main complaint: the bosses. There are a couple boss fights in this game, where you need to take down a supership, that's heads and tails better than yours, but may also be escorted. The bosses are usually corvettes of some sort... but they are hardly slow moving. No, they are as fast, if not occasionally faster than you, and they have 360 tracking turrets so deadspots where you can't get hit are almost impossible to find (hint: try the "bottom") They also launch missiles (sometimes) and may be escorted by fighters (sometimes). And you need to kill them by wearing them down... and yes, they can be shielded too. So what usually happens is they keep lobbing missiles and turret shots at you, while you try to shoot them to wear down their shields so you can bust them with heavy weapons, but due to the bad turning radius of your own ship (and their cheating ships) you end up using all your heavy weapons to no appreciable effect, or got it half dead, then you got chewed to pieces when you try regular strafing runs. The bosses are just TOO HARD, too maneuverable.
Sound is not too bad, dialog is professionally recorded, and I'm sure the voice actors did what they could. But it's not a good script. Have to say though, visuals are gorgeous on 1680x1050, and didn't have to much with the resolution much. Just make sure your gamepad is connected and ready BEFORE you start the game, or else the game won't see it. period.
All in all, bad bosses, bad humor, missions that really make no sense, and so on, made this game ibarely tolerable, and you should instead pay for the classic Freespace 2 or even Descent: Freespace for about the same price and enjoy that instead.