Land on a planet, pick up some rocks, leave before the solar system explodes. Oh, and don't die in the nightly robot attacks! Freaking Meatbags is a humorous real-time strategy game that's all about building a base, mixing meatbag DNA, then convincing those dolts to help you gather resources.
User reviews: Positive (36 reviews)
Release Date: May 20, 2014
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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

“Hello fleshy lifeform, and welcome to our Early Access release! Freaking Meatbags has reached alpha and is fully playable in its current form. A large portion of the content is already in place, including the first stages of DNA mixing and most of the buildable structures. We're hard at work fixing bugs and adding new features, so if something breaks before your very eyes, it's ok, it's supposed to do that! For now, anyway. Join the Early Access program to get the game at a discounted price and share your feedback/suggestions with the team. We promise we won't implant a brain slug into your head while you're not looking.”
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Recommended By Curators

"A light-hearted tower defense game that lets you micromanage units for resource gathering/attack as well as taking care of business yourself."
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“This all reminds me a bit of Revenge of the Titans but with more getting your robohands dirty, which I’m certainly in favour of.”
Rock Paper Shotgun - Trailer

“In the end, Freaking Meatbags is an amazing contribution to the indie scene....For being an early development game, Freaking Meatbags contains little to no glitches, and will continue to offer more content in future updates.”
7.5/10 – SpawnFirst

“Freaking Meatbags is a pretty entertaining tower-defense/RTS hybrid.”
7.5/10 – wethenerdy

About This Game

Freaking Meatbags throws you into a futuristic world where robots have jobs, cephalopods aren't confined to a single dimension, and humans pretty much just stand around talking to themselves. As a lowly cleaning robot, your task is to gather precious materials from each world before the solar system goes kaboom. As soon as you land, you realize this gig isn't going to be as simple as you had hoped. During the day you'll scramble to gather resources, build structures and keep your base in good repair. But when it gets dark, get ready to fight. Those rampaging wild robots aren't here to have a knitting competition.

At least you're not alone in your daily chores. Fleshy, unintelligent and very unattractive human creatures live on these planets. You've discovered they're quite amenable to being told what to do, even if those tasks are as limited as carrying resources back and forth. Mix some DNA from a few different species, however, and you can breed humans with special powers. Like, say... laser beam eyes! A little mod here, a little hack there and they might turn out to be quite useful!

Current Features

  • Fuse alien and human DNA: Create hybrids with special alien abilities by mixing DNA from two different meatbags. A human is useful, but a human with a rocket launcher arm is even more useful.
  • Build offensive and defensive structures: Hold back the wild robot hordes while simultaneously pummeling them with lasers, missiles, bolts of electricity and your very own personal attack drones. 15 unique structures to create and upgrade.
  • Enhance your base with technology: Influence the battlefield and manage your base with nine different pieces of buildable technology. Need to heal yourself? There's tech for that. Want to build drones? Tech for that, too!
  • Motivate your meatbags: The humans usually do what you ask. Unless they're tired or bored or just plain apathetic. Fortunately there's plenty of alien biotechnology you can implant to give them a little encouragement.
  • Robotic enemies: Nobody knows where the wild robots come from, but they sure are well-armed. Eight unique enemy types that range from creepy crawly things to dashy explodey things.
  • Boss robots: Three sinister bad guys to take out with your turrets. One of them has a giant brain. How do you figure it got in there?
  • Multiple planets and environments to explore
  • Four alien species to encounter, chat with and steal DNA from
  • One giant trans-dimensional space squid

Future Updates

  • New structures to build, including a Magnetic Wall, Matrix Mega Laser, Poison Plate and Tower Booster.
  • Two new meatbag types to create: jetpack and zombie.
  • New enemy robots to crush, including Exploding Robots and Robot Eggs. That's right, eggs!
  • Four new planets to clean up.
  • Linux and Mac ports.
  • A crazy pirate.

System Requirements

    • OS: Vista or higher
    • Processor: Intel i3 or equivalent
    • Memory: 512 MB RAM
    • Graphics: 3D card with 128 Mo memory
    • DirectX: Version 9.0
    • Hard Drive: 120 MB available space
    • Sound Card: Stéréo
    • OS: Windows 7 or higher
    • Processor: Intel i5 or equivalent
    • Memory: 750 MB RAM
    • Graphics: 3D card with 256 Mo memory
    • DirectX: Version 10
    • Hard Drive: 120 MB available space
    • Sound Card: Stéréo
Helpful customer reviews
1 of 1 people (100%) found this review helpful
5.0 hrs on record
Posted: October 23
Early Access Review
Pretty good so far. It's funny, involes a lot of strategy, is also very unique & has unlockable stuff in it.
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13 of 13 people (100%) found this review helpful
4.2 hrs on record
Posted: May 31
Early Access Review
Oddly enough, out of all the sub genres of gaming, tower defences have never really evolved past a certain point and usually required to be stretched into other genres like Coffee Stain studio’s Sanctum series or Robot Entertainment’s Orcs must Die. Thankfully Freaking Meatbags developed by Wild Factor is a tower defence title that plays a very creative mix with base building RTS elements seen in titles like Starcraft 2 and the Command & Conquer series along with some bullet hell combat similar to The Binding of Isaac.

In Freaking Meatbags players assume the role of Chip, a lowly cleaning robot down on his luck and whose been assigned to a solar system about to go boom where you will go from planet to planet gathering rare resources, breeding and ordering your squishy populace around, building your defences during the daylight hours and then fighting off the rather flesh bag craving robots as the sun sets.

Visuals for Freaking Meatbags are well, freaking sweet (see what I did there), conjuring up a menagerie of classic old school with gorgeous pixel art style. Everything is very nicely detailed but are easy on the eyes with towers/buildings being easily distinguishable from one another, granted the meat bags (humans) are a bit on the basic side but we are meant to be tiny feeble beings. I do love the FM’s graphical style though, visuals are very polished, smooth and just oozes Wild Factor’s own blend of personality.

As mentioned gameplay follows a mix between base building RTS and tower defence where first thing first you allocate bobby, joe, tim etc (I prefer to not get attached to the little guys) to each planets resources judging on your needs require sufficing first; ranging from metals used for basic walls and machine gun turrets, green ore (I can for the life of me find an official name) used for more biological structures such as the DNA Fusion device or Barracks, red ore allows you to build more powerful turrets and steel for advanced turrets along with the drones. While the building is relatively simple each planets objectives while not too greatly varied have you facing different challenges that both teach and force the player to learn new ways of either defending their base or themselves in fact boiling down to 3 objectives which are your standard survive x waves, locate each secret with the time allotted and destroy all robots which sees your base completely removed from play.

While the game does somewhat reward the player for exploring past the borders of your base on each planet the rewards tend to not really feel all that worth it honestly only felt like going off the beaten track just to fill out the fog of war. When you’re not planet side you can spend your time visiting the traveling merchant for building upgrades & unlocks granted there isn’t too much available, upgrading your bots stats like speed or human pop cap, venturing to the next destination and reading your emails.

While the story is paper thin, along with the in-game lore and text for things, you Chip will send emails back and forth between his loved ones, his boss and a giant trans-dimensional space squid so its good that the dialogue and in-game humour are genuinely good. I often found myself chuckling at the banter between Chip and email recipients or reading the background info on his human slaves that give the game a bit more life where you can generally enjoy the humour instead of just sighing every time a bit of text shows up on the screen like in certain other indie titles or just ploughing through the base building and turret defending mindlessly.

Along with breeding humanity you will also come across a bunch of varying alien races who blindly join you for helping them out which allows you to play DNA dress up where you can fuse say a human and alien together in order to breed humans with, (pause for dramatic effect), laser eyes!
While at the moment it feels like there is little thought needed and the DNA fusing is very simple where really you just keep blending dna types together in order to carry along the rather f*cked up gene pool and spread it amongst your rather ‘special’ race of fleshians, its still a very enjoyable mechanic that be it needs a little more depth.

While I am disheartened that I’m already one planet away from finishing the campaign after only 3 and a half hours (there are harder modes ofcourse) and don’t think there will be that much added level wise once it his fully released. Freaking Meatbags is a rather simplistic yet well-made game with little bugs considering its apparently in alpha state with a couple more structures, new meatbag types, enemies, a fully featured level editor (and a crazy pirate?) which tickles a rather pleased nerve ending for my RTS and tower defence needs and is certainly worth a look at for those who prefer tower defences that aren’t too unforgiving and enjoy a gorgeous pixel aesthetic.

Brilliant pixel art visuals,
Genuinely funny dialogue and text,
Simple yet enjoyable.

Somewhat lacking content,
Rather short levels,
I really wish I could name the slaves.

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5 of 5 people (100%) found this review helpful
3.7 hrs on record
Posted: August 18
Early Access Review
Freaking Meatbags is a game about enslaving a cast of humans and dragging them around the galaxy to force them to work for you while you strip planets of the resources as quickly as possible before moving on. It's like Be The Biggest ♥♥♥♥ Ever, but it's also pretty great.

You send your "crew" off to gather resources and build defenses for your camp to protect your resource horde and command module, then between missions you can augment your crew by implanting mind controlling parasites or gene splicing them with other species to make the Super Slave of the future, and then replace their central nervous system with a remote control system.
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5 of 5 people (100%) found this review helpful
7.4 hrs on record
Posted: October 9
Early Access Review
Really Good game for Early acess the Robot is the Commander of the Human Meatbag or also named SLAVE in order to save them he must not die but can take damage ,

While the Meatbag Slaves they gotta be alway be on the run this game involve alot of micro management would be great if the user interface get some update in future to make it more simple to select from ur Fighter meatbag and miner Meatbag you can have 8 of them following you if they don't die on next mission they drop off with you on next level

All Human aka the meatbag level up there walking speed From Crippled old man to Cheetah you can build road so that they bump around faster for 5 Metal Per unit there essential as mineral while the Green ressource act as Supply for make Barrack & more human the more human you have to more ressource you collect eventually you want to have as much as 30+ human collecting ressource while having a base Defense that fend off those EVIL ROBOT

It play Like Old RTS Game
it have a 3x SPEED button
It have upgrades you get from completing mission

the interface could get improved for selecting ur unit -
it could have more mission - Like skirmish mode or Survival mode
it doesn't have Achivemet yet
the DNA fusion could get more detailed

I will update this when it get more content you can get it now for discount in Several bundle include The Evolution Bundle for 3.50$ on bundlestar
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4 of 5 people (80%) found this review helpful
20.9 hrs on record
Posted: July 25
Early Access Review
Wow! Finally beat the boss level..very difficult. I thought the level before the boss was tough..but the boss was much tougher.

Overall a very good game. I'd give it a 82 out of 100 in the state that it is in. Would love to play some more levels. Also having a difficulty setting would make it nice(though I beat the game...I'd rather have had a little less stress!).

Art work and the music are fantastic! The 'meatbags' remind me of the family from Robotron 2084!

Looking forward to the full game and then Freaking Meatbags 2!


Was this review helpful? Yes No
5 of 7 people (71%) found this review helpful
0.7 hrs on record
Posted: August 13
Early Access Review
Great game, cool features, just wish that there was a skirmish mode similar to starcraft 2.
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2 of 2 people (100%) found this review helpful
0.5 hrs on record
Posted: September 25
Early Access Review
Really enjoyable little RTS with great writing and good mission variety. It has a unique hook and is really well polished, especially considering it is an early release game. Highly recommended, even now.
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2 of 2 people (100%) found this review helpful
5.9 hrs on record
Posted: September 20
Early Access Review
A charming mix between tower defense, resource gathering and Crimsonland-esque mechanics. I enjoyed it.
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2 of 2 people (100%) found this review helpful
3.6 hrs on record
Posted: October 12
Early Access Review
The perfect mix of Tower Defense and City managing with a side dish of exploration and a top-down shooter. This game is hilarious. Your human "slaves" have minds of their own. Yell at them when they get bored or just attatch brain slugs to thier heads. In addition, if you've ever wanted to make humans with laser eyes, this is your game. I haven't spent much time in it but it's an absolutely amazing game for sure. 300/10
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1 of 1 people (100%) found this review helpful
1.7 hrs on record
Posted: August 10
Early Access Review
I'm so glad there are as of yet no negative reviews of Freaking Meatbags, and with good reason.

The game play is very satifying, the graphics are charming, the humour is whitty, and lets not forget that great retro arcade style soundtrack!

Even with the current content its very fun, looking forward to seeing the new buildings and ideas the devs are comming up with.

The guns make a satisfying noise and fire at such a rate to sate the appitite of even the most trigger happy of meatbags!

Buy it now and have some great robotic fun before I attach a brain slug to your head and make you buy it!!! What are you waiting for you freaking meatbag!!!
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1 of 1 people (100%) found this review helpful
0.2 hrs on record
Posted: August 2
Early Access Review
Played a few minutes of it and I was hooked (mostly the robots)
Although still early access, great mechanics and easy introduction to the system :)
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1 of 1 people (100%) found this review helpful
10.6 hrs on record
Posted: August 4
Early Access Review
A nifty little gem, in my opinion. The UI is very friendly, gameplay is good and the game is very fun for a Early Access game. I finished all the levels in about 8 hours, it felt a bit short maybe, but for the low price, it is great value.
I am sure that once fully completed, with a few more levels to play and everything unlocked it will really shine.
I recommend this game to anyone who likes the tower defense genre.
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1 of 1 people (100%) found this review helpful
0.9 hrs on record
Posted: July 30
Early Access Review
I got this game in a Humble Bundle, and at first it seemed like a nice afterthought. However, as soon as I started playing, the nuances of the visual style- the kind that are tough to capture in screenshots- really popped out at me. The game's got a very excellent look going- even if it seems, superficially, to be a generic "retro" one.

Halfway through the tutorial, I realized it had basically the same gameplay as that Lego Rock Raiders game. What I'm saying is: Buy Freking Meatbags.
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1 of 1 people (100%) found this review helpful
5.4 hrs on record
Posted: September 21
Early Access Review
Freaking Meatbags is worth buying if you like silly humor, and play tower defense and rts games. The game is already pretty polished and is simply missing levels and content.

Video preview of Freaking Meatbags:

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1 of 1 people (100%) found this review helpful
8.8 hrs on record
Posted: July 27
Early Access Review
Highly enjoyable twist on the tower defense genre. The wit of the storyline is great, and it's an all around well polished game, even at this stage. The only qualm I have is that the story was a bit too short, hopefully they expand on it later.

I look forward to seeing what's added next.
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1 of 1 people (100%) found this review helpful
2.3 hrs on record
Posted: July 27
Early Access Review
Really, REALLY, good tower defense game. There are elements taken from the RTS genre that work perfectly for Freaking Meatbags. Great Early Access Game
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1 of 1 people (100%) found this review helpful
1.5 hrs on record
Posted: October 11
Early Access Review
This game is RTS and full of laughs. Unless you have humans (meatbags) that are lazy.
It's about mining and getting rid of robot infested planets.
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2 of 3 people (67%) found this review helpful
1.6 hrs on record
Posted: May 29
Early Access Review
Check out Noise Cannon's review of Freaking Meatbags in full at:

Do you hate people? Do you accept that one day the machine you are reading this review on will be your master? If being a robot and controlling people as they do your bidding in a far off solar system is your idea of a bright future, you will love the RTS tower defence game Freaking Meatbags. Currently in Early Access on Steam, Freaking Meatbags places you in the role of a lowly cleaning robot, destined to roam the solar system clearing planets of their resources before the inevitable death of the galaxy. Your job is made that little bit easier by the fleshy group of human slaves who mine the resources for you in exchange for having a slug placed in their brain and sometimes being squished by angry wild aliens. Someone drew the short straw and it wasn’t you. Whilst on the surface this machine overlord task sounds simple, the variety and challenges within the game make Freaking Meatbags an exciting and tactical experience.
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2 of 3 people (67%) found this review helpful
2.3 hrs on record
Posted: September 1
Early Access Review
I love this game, it feels like a cross between 'Terraria' and 'Command & Conquer' with tower defense elements thrown in for good measure. Missions are varied and clever.

One minute you'll be building defenses to protect your base, the next you're out searching for a posse of robots to help you destroy alien robots. This is such a cool concept and I don't think I've seen anything quite like it. if you mess a level up you'll be back for a second go.... it really is that good. - Enjoy!
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1 of 2 people (50%) found this review helpful
1.8 hrs on record
Posted: June 5
Early Access Review
I have done a First Impressions with video gameplay and written portion for my site Anything Geeky Reviewed.

Fantastic game in its current form and looks like it could be one of the best Tower Defense games around.
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