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Land on a planet, pick up some rocks, leave before the solar system explodes. Oh, and don't die in the nightly robot attacks! Freaking Meatbags is a humorous real-time strategy game that's all about building a base, mixing meatbag DNA, then convincing those dolts to help you gather resources.
Release Date: May 20, 2014
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Early Access Game

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Note: This Early Access game may or may not change significantly over the course of development. If you are not excited to play this game in its current state, then you may want to wait until the game progresses further in development. Learn more

What the developers have to say:

“Hello fleshy lifeform, and welcome to our Early Access release! Freaking Meatbags has reached alpha and is fully playable in its current form. A large portion of the content is already in place, including the first stages of DNA mixing and most of the buildable structures. We're hard at work fixing bugs and adding new features, so if something breaks before your very eyes, it's ok, it's supposed to do that! For now, anyway. Join the Early Access program to get the game at a discounted price and share your feedback/suggestions with the team. We promise we won't implant a brain slug into your head while you're not looking.”
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“This all reminds me a bit of Revenge of the Titans but with more getting your robohands dirty, which I’m certainly in favour of.”
Rock Paper Shotgun - Trailer

“In the end, Freaking Meatbags is an amazing contribution to the indie scene....For being an early development game, Freaking Meatbags contains little to no glitches, and will continue to offer more content in future updates.”
7.5/10 – SpawnFirst

“Freaking Meatbags is a pretty entertaining tower-defense/RTS hybrid.”
7.5/10 – wethenerdy

About the Game

Freaking Meatbags throws you into a futuristic world where robots have jobs, cephalopods aren't confined to a single dimension, and humans pretty much just stand around talking to themselves. As a lowly cleaning robot, your task is to gather precious materials from each world before the solar system goes kaboom. As soon as you land, you realize this gig isn't going to be as simple as you had hoped. During the day you'll scramble to gather resources, build structures and keep your base in good repair. But when it gets dark, get ready to fight. Those rampaging wild robots aren't here to have a knitting competition.

At least you're not alone in your daily chores. Fleshy, unintelligent and very unattractive human creatures live on these planets. You've discovered they're quite amenable to being told what to do, even if those tasks are as limited as carrying resources back and forth. Mix some DNA from a few different species, however, and you can breed humans with special powers. Like, say... laser beam eyes! A little mod here, a little hack there and they might turn out to be quite useful!

Current Features

  • Fuse alien and human DNA: Create hybrids with special alien abilities by mixing DNA from two different meatbags. A human is useful, but a human with a rocket launcher arm is even more useful.
  • Build offensive and defensive structures: Hold back the wild robot hordes while simultaneously pummeling them with lasers, missiles, bolts of electricity and your very own personal attack drones. 15 unique structures to create and upgrade.
  • Enhance your base with technology: Influence the battlefield and manage your base with nine different pieces of buildable technology. Need to heal yourself? There's tech for that. Want to build drones? Tech for that, too!
  • Motivate your meatbags: The humans usually do what you ask. Unless they're tired or bored or just plain apathetic. Fortunately there's plenty of alien biotechnology you can implant to give them a little encouragement.
  • Robotic enemies: Nobody knows where the wild robots come from, but they sure are well-armed. Eight unique enemy types that range from creepy crawly things to dashy explodey things.
  • Boss robots: Three sinister bad guys to take out with your turrets. One of them has a giant brain. How do you figure it got in there?
  • Multiple planets and environments to explore
  • Four alien species to encounter, chat with and steal DNA from
  • One giant trans-dimensional space squid

Future Updates

  • New structures to build, including a Magnetic Wall, Matrix Mega Laser, Poison Plate and Tower Booster.
  • Two new meatbag types to create: jetpack and zombie.
  • New enemy robots to crush, including Exploding Robots and Robot Eggs. That's right, eggs!
  • Four new planets to clean up.
  • Linux and Mac ports.
  • A crazy pirate.

System Requirements

    • OS: Vista or higher
    • Processor: Intel i3 or equivalent
    • Memory: 512 MB RAM
    • Graphics: 3D card with 128 Mo memory
    • DirectX: Version 9.0
    • Hard Drive: 120 MB available space
    • Sound Card: Stéréo
    • OS: Windows 7 or higher
    • Processor: Intel i5 or equivalent
    • Memory: 750 MB RAM
    • Graphics: 3D card with 256 Mo memory
    • DirectX: Version 10
    • Hard Drive: 120 MB available space
    • Sound Card: Stéréo
Helpful customer reviews
9 of 9 people (100%) found this review helpful
866 products in account
19 reviews
3.0 hrs on record
Early Access Review
Since I can't leave a review on the store page for some unknown reason, I will post here. When I first decided to write a review I had every intention of criticizing the devs for releasing the game Early Access instead of just waiting until they had enough content. This was due to my own prejudice against companies that have been putting tech demos up on the store and charging full price. The truth is that Freaking Meatbags already has a good amount of content and many of the game's features. At $10 it's priced perfectly right now.

About the game itself;
The first thing you will notice is the humor. This is Douglas Adams meets Paranoia in the most flattering manner possible. The art is loveably cute and the writing is snappy and clever. It sets a different tone for what is essentially a RTS/Tower Defense game with a mutation mechanic thrown in for extra fun. From the start it all just works.

The graphics are fitting for the current trend towards retro-glaucoma bitart. Everything is well crafted to be easily identifiable and often charming. This is a talented artist/art director. I have not seen any artifacts or glitches. I can't wait to see more from them in the near future as more content is added.

Audio: Forgive me I had to play with the sound off since I couldn't stop playing through the night. From the looks of things I probably missed out on something great. I hope to update later today after I get some sleep.

Gameplay: As I said, it's basically an RTS- resource collection, build buildings, create units, set defenses but then it adds a tower defense element by throwing invasion waves at you. Each planet you land on gives you an increasing number of waves of attacking enemies. Sometimes a planet will be a special level instead(no spoilers!). The waves come from different directions and are made up of increasingly hard enemies and larger numbers. Finally, there is a DNA splicing element to the game. It's in the latest build but it's not completely "fleshed out"(sorry) yet since you don't have a ton of options for splicing but it looks like it will be really great addition once done.

Overall, the game is currently worth supporting. The direction of development seems consistent and the devs seem friendly. I am eager to try out the rest of the game as I have had several hours of addiction fueled bliss already. I am sleep deprived but I had to get a review up ASAP so that these guys will hopefully get the sales they deserve. There has been a flood of garbage on Steam recently but this isn't like all of that. Buy this and enjoy!
Posted: May 21st, 2014
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3 of 3 people (100%) found this review helpful
337 products in account
15 reviews
4.2 hrs on record
Early Access Review
Oddly enough, out of all the sub genres of gaming, tower defences have never really evolved past a certain point and usually required to be stretched into other genres like Coffee Stain studio’s Sanctum series or Robot Entertainment’s Orcs must Die. Thankfully Freaking Meatbags developed by Wild Factor is a tower defence title that plays a very creative mix with base building RTS elements seen in titles like Starcraft 2 and the Command & Conquer series along with some bullet hell combat similar to The Binding of Isaac.

In Freaking Meatbags players assume the role of Chip, a lowly cleaning robot down on his luck and whose been assigned to a solar system about to go boom where you will go from planet to planet gathering rare resources, breeding and ordering your squishy populace around, building your defences during the daylight hours and then fighting off the rather flesh bag craving robots as the sun sets.

Visuals for Freaking Meatbags are well, freaking sweet (see what I did there), conjuring up a menagerie of classic old school with gorgeous pixel art style. Everything is very nicely detailed but are easy on the eyes with towers/buildings being easily distinguishable from one another, granted the meat bags (humans) are a bit on the basic side but we are meant to be tiny feeble beings. I do love the FM’s graphical style though, visuals are very polished, smooth and just oozes Wild Factor’s own blend of personality.

As mentioned gameplay follows a mix between base building RTS and tower defence where first thing first you allocate bobby, joe, tim etc (I prefer to not get attached to the little guys) to each planets resources judging on your needs require sufficing first; ranging from metals used for basic walls and machine gun turrets, green ore (I can for the life of me find an official name) used for more biological structures such as the DNA Fusion device or Barracks, red ore allows you to build more powerful turrets and steel for advanced turrets along with the drones. While the building is relatively simple each planets objectives while not too greatly varied have you facing different challenges that both teach and force the player to learn new ways of either defending their base or themselves in fact boiling down to 3 objectives which are your standard survive x waves, locate each secret with the time allotted and destroy all robots which sees your base completely removed from play.

While the game does somewhat reward the player for exploring past the borders of your base on each planet the rewards tend to not really feel all that worth it honestly only felt like going off the beaten track just to fill out the fog of war. When you’re not planet side you can spend your time visiting the traveling merchant for building upgrades & unlocks granted there isn’t too much available, upgrading your bots stats like speed or human pop cap, venturing to the next destination and reading your emails.

While the story is paper thin, along with the in-game lore and text for things, you Chip will send emails back and forth between his loved ones, his boss and a giant trans-dimensional space squid so its good that the dialogue and in-game humour are genuinely good. I often found myself chuckling at the banter between Chip and email recipients or reading the background info on his human slaves that give the game a bit more life where you can generally enjoy the humour instead of just sighing every time a bit of text shows up on the screen like in certain other indie titles or just ploughing through the base building and turret defending mindlessly.

Along with breeding humanity you will also come across a bunch of varying alien races who blindly join you for helping them out which allows you to play DNA dress up where you can fuse say a human and alien together in order to breed humans with, (pause for dramatic effect), laser eyes!
While at the moment it feels like there is little thought needed and the DNA fusing is very simple where really you just keep blending dna types together in order to carry along the rather f*cked up gene pool and spread it amongst your rather ‘special’ race of fleshians, its still a very enjoyable mechanic that be it needs a little more depth.

While I am disheartened that I’m already one planet away from finishing the campaign after only 3 and a half hours (there are harder modes ofcourse) and don’t think there will be that much added level wise once it his fully released. Freaking Meatbags is a rather simplistic yet well-made game with little bugs considering its apparently in alpha state with a couple more structures, new meatbag types, enemies, a fully featured level editor (and a crazy pirate?) which tickles a rather pleased nerve ending for my RTS and tower defence needs and is certainly worth a look at for those who prefer tower defences that aren’t too unforgiving and enjoy a gorgeous pixel aesthetic.

Brilliant pixel art visuals,
Genuinely funny dialogue and text,
Simple yet enjoyable.

Somewhat lacking content,
Rather short levels,
I really wish I could name the slaves.

Written by,

Interested in my other reviews?
Head over to http://morbidplay.com/ for the latest in old school and new gaming reviews.
Posted: May 31st, 2014
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2 of 2 people (100%) found this review helpful
80 products in account
8 reviews
1.6 hrs on record
Early Access Review
Check out Noise Cannon's review of Freaking Meatbags in full at: http://noisecannon.com/2014/05/29/freaking-meatbags-pc/

Do you hate people? Do you accept that one day the machine you are reading this review on will be your master? If being a robot and controlling people as they do your bidding in a far off solar system is your idea of a bright future, you will love the RTS tower defence game Freaking Meatbags. Currently in Early Access on Steam, Freaking Meatbags places you in the role of a lowly cleaning robot, destined to roam the solar system clearing planets of their resources before the inevitable death of the galaxy. Your job is made that little bit easier by the fleshy group of human slaves who mine the resources for you in exchange for having a slug placed in their brain and sometimes being squished by angry wild aliens. Someone drew the short straw and it wasn’t you. Whilst on the surface this machine overlord task sounds simple, the variety and challenges within the game make Freaking Meatbags an exciting and tactical experience.
Posted: May 29th, 2014
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1 of 2 people (50%) found this review helpful
387 products in account
45 reviews
3.1 hrs on record
Early Access Review
My ethics prevent me from "reviewing" a game that is still in development, but I will say that I'm enjoying the game so far. It's an interesting mix of RTS and tower defense mechanics. Essentially, you'll be fighting off waves of enemies while telling your human/alien meatbags to collect resources. Some resources carry over between missions, allowing you to unlock & upgrade new things. For more details, check out the preview video I published below:

Posted: May 23rd, 2014
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2 of 5 people (40%) found this review helpful
117 products in account
3 reviews
1.5 hrs on record
Early Access Review
I like where this is headed !
Posted: May 21st, 2014
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