Ascendant is the unforgiving beat 'em up in which you are a demigod invading a world controlled by your rivals. Choose your fate by discovering Blessings, equipping mighty weapons and spells, and learning to survive in this brutal realm. Only the most impressive warriors have a chance of victory.
User reviews:
Overall:
Very Positive (164 reviews) - 80% of the 164 user reviews for this game are positive.
Release Date: May 13, 2014

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About This Game

"The ancient power struggle between demigods has begun again. The mortal realm will be ravaged in the wake of their desire, their greed, their purpose. I am curious to see who will prevail."

Ascendant is the unforgiving beat 'em up that challenges you with a new world each time you play. It utilizes a number of modern roguelike elements such as permadeath and procedurally generated environments. You are a demigod who invades a plane controlled by your rivals. They will stop at nothing to eliminate you. Only the most impressive warriors will triumph over their armies of zealots and beasts.

By exploring the world, discovering new weapons, spells, and Blessings, and learning how to survive in this brutal realm, you may have a small chance at winning.

Features

  • A Brutal Struggle – The armies of your demigod rivals are relentless. When a foe cuts you with his sword, it hurts. If you slip into a pit of spikes, the blades leave deep wounds. If a bomb explodes nearby you will burn. Health recovery items are rare. Fight with precision, speed, and timing to survive. Dodge attacks and crush your opponent when he is off-balance to seize the advantage.

  • Loot the Treasures of the Gods – The gods hid their ancient relics in secret caches scattered around the world. Discover unique weapons, spells, and Blessings that grant mighty powers. Double jump, choke your enemies with a poison cloud, or jolt them to ashes with lightning. Equip and customize your Blessings to determine your own fate.

  • Agile Beat 'em Up Combat – Slam enemies into each other to deal massive damage. Pummel enemies with ground and air combos or launch a barrage of spells. Launch your opponents in the air with rapid dashing assaults making them helpless against your divine onslaught.

  • Death is Final – When your enemies defeat you, the game is over. No respawning. No returning to the last save point. You will need all your cunning and skill to win.

  • A New World Each Run – Each playthrough creates a new hazardous land for adventure. You will never know exactly what you will encounter in the next room, which hazards will be presented to you, what you will find in a chest, or even (in some cases) which boss you will be fighting next. Expect hours of replayability and new challenges.

...And More

  • Two is better than one. Conquer the world with another demigod using local co-op
  • Unlock new characters with distinct stats attuned for any playstyle
  • Enhance your weaponry to adapt and overcome the enemy swarm
  • Special events make each run fresh and memorable

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7/8/8.1/XP/Vista (32 or 64 bit)
    • Processor: 2.4ghz Intel Core 2 Duo or equivalent
    • Memory: 2 GB RAM
    • Graphics: Nvidia 260 GTS or Radeon HD 4850 - 512 MB of VRAM
    • DirectX: Version 9.0c
    • Storage: 2 GB available space
    • Sound Card: DirectX compatible sound card
    Recommended:
    • OS: Windows 7/8/8.1 64bit
    • Processor: Intel i5 series or equivalent
    • Memory: 4 GB RAM
    • Graphics: Nvidia 460 GTX / Radeon 5770 - 1 GB of VRAM
    • DirectX: Version 9.0c
    • Storage: 2 GB available space
    • Sound Card: DirectX compatible sound card
    Minimum:
    • OS: Mac OSX 10.5 or higher
    • Processor: 2.4GHz Intel Core i5
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce GT 300 Series or Radeon equivalent
    • Storage: 2 GB available space
    Recommended:
    • OS: Mac OSX 10.5 or higher
    • Processor: 2.66GHz Intel Core i7
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GT 400 Series or Radeon equivalent
    • Storage: 2 GB available space
    Minimum:
    • OS: Ubuntu 12.04 or later
    • Processor: 2.4ghz Intel Core 2 Duo or equivalent
    • Memory: 2 GB RAM
    • Graphics: Nvidia 260 GTS or Radeon HD 4850 - 512 MB of VRAM
    • Storage: 2 GB available space
    Recommended:
    • OS: Ubuntu 12.04 or later
    • Processor: Intel i5 series or equivalent
    • Memory: 4 GB RAM
    • Graphics: Nvidia 460 GTX / Radeon 5770 - 1 GB of VRAM
    • Storage: 2 GB available space
Helpful customer reviews
2 of 3 people (67%) found this review helpful
36.7 hrs on record
Posted: November 16, 2015
The game is very appealing when you first jump into Early Spring, from there you quickly realize no matter how peaceful and relaxing this game is it will test your reflexes. I find the experience surprisingly difficult but still exceptionally addictive. So much so i find myself playing more often and longer than i thought i would.
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77 of 96 people (80%) found this review helpful
3.9 hrs on record
Posted: May 13, 2014
Type of Game:

2D Brawler/Beat-Em-Up with strong PDL elements

Version Played:

PC version through Steam

Similar Games:

Risk of Rain, Guacamelee, Spelunky, and to a lesser degree Super Smash Bros

The Good:

- An innovative genre combination of brawler and procedural death labyrinth that blends the two seamlessly
- Gameplay is fast and frantic, which keeps each play-through exciting
- The procedurally generated “maps” also keep the game feeling fresh every time the player restarts, which will happen many times
- The difficulty level, as is expected of a PDL, is very high. The game gets progressively more challenging the further you progress and health power-ups are very limited.
- Combat strategy is thankfully very complex and features parries, counters, and numerous different attack combinations
- This supports the notion that when the player perishes it is due to their poor play strategy and not the game’s design
- Progression is similar in method to Risk of Rain, where different characters with different abilities are unlocked by performing certain feats in a play-through
- I would be remiss not to mention the beautifully colorful artwork and animation that Ascendant contains. A cell-shaded “nature” themed design creates a vibrant and living game world
- Treasure and loot are bountiful, if the player survives long enough, and contain weapons, currency, stat boosts, spells, and Blessings.
- The latter of which are really unique and can change how the player continues their play-through
- Each unlock or new item picked up is logged in a “journal” that describes each item in detail
- Two-player local coop is a blast and can create some very fun “juggling” mechanics between the two players, plus exploring this beautiful game world with a friend (or child) is exciting

The Bad:

- Lack of networked coop is an extreme bummer. This game is a fantastic experience when shared with another person and to limit it to local multiplayer only is a shame. I understand that the coding required would be difficult, but to be able to play Ascendant with a long-distance friend over Steam would keep it in my library permanently.
- The User-Interface and presentation could be much more intuitive. A couple examples:
- The aforementioned unlock “journal” is difficult to navigate as it is tab-based with a full page for each item. This makes it difficult to quickly get to the player’s latest unlock to view it. While there is a copious amount of information for each item/blessing it would have been much cleaner to put them in an icon spreadsheet format which expanded when clicked on. Would potentially have been easier to identify the “new” unlocks too.
- I may be nit-picking, but transitioning around the game menu is clunky and could be streamlined. Any time the player is returned to the parent title menu the logo animation plays again, which is brief and pretty but can wear on the player the more they navigate the menu.

Can you play it while the children are awake?:

Yes. The local coop testing I mentioned earlier was based on my play sessions with my 8 year old son. Game violence is on-par with Super Smash Bros. and while the combat strategy is complex, it is also easy to pick up and button mash while still enjoying yourself. We had a blast!

Did I make time to complete it?

Not yet – as mentioned earlier this game is quite difficult and will take awhile for someone to complete all the seasons. I did, however, unlock a handful of characters and greatly enjoyed doing so in my many hours of gameplay.

Recommended Purchase Price:

Ascendant is a remarkable game that blends together the best parts of a brawler and a rogue-like. Fans of either genre would be doing themselves a disservice by not picking this up. The unique art style and complex mechanics create an unmatched robust gaming experience among a sea of “me too” rogue-likes and PDLs. It is a steal at its current price of $9.99.

or

100% of current retail value of $9.99

A Quick Look at Those Games You Might Play:
http://www.gamersglance.com
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67 of 82 people (82%) found this review helpful
4 people found this review funny
6.0 hrs on record
Posted: October 26, 2014
1. Do you like Dust or Valdis Story?
2. Do you like The Binding of Isaac?

If you can answer yes to at least one of these, you should check this out.
If you can answer yes to them both, you should already be owning this.
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212 of 314 people (68%) found this review helpful
11 people found this review funny
238.5 hrs on record
Posted: May 5, 2014
Ascendant will change your life. Before this game existed I was a clean-faced baby and now that I've beaten it I'm a bushy-bearded man earning upwards of 8 beard compliments a week. Think about what something like that could do for your life and then buy the game regardless of how that thought process went down. Also I helped make this game and my mom is pretty proud.
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35 of 41 people (85%) found this review helpful
6.7 hrs on record
Posted: May 13, 2014
Ascendant is a 2D rogue-like brawler, and pretty dang good one at that. No run will ever be same, and there is quite a bit of variation in the layouts every time. This game offers consistent challenge, but with variation every run. And that is the mark of a good rogue-like.

Here's a quick look video of the game if you want to see it in action and what it has to offer. Or if you'd rather read something more concise, just read the review below.

http://youtu.be/pb_gYupS07s

I'll first begin by explaining the basic mechanics of this game. You play as your selected magic swordsman that's able to slash down foes, launch them with a hard swing Guacamelee style, or fire magic at them. You continue doing this until you reach the boss of the randomly generated dungeon, who can also change every run. If you manage to beat them, then you progress to the next part of the season, or to the next season if you already did so. Each new progression brings a harder challenge than the last with enemies that behave differently and are generally tougher.

But what makes that so good? It's the way each run feels like something new and the way the game still makes you feel like you're making progression. There's always some new weapon, spell, item, blessing or spirit that you'll come across and want to experiment with, the blessing being the most unique of the bunch. You'll only get them by defeating a boss, and where you equip them (body, sword, or magic) will offer you different boons that change the way way you play. And when you start progressing farther into the game, you'll probably be combining several together to make something that's really interesting and fun to do. I once found blessings that allowed me to slowly fall while casting and that enabled projectiles to bounce off walls. I then stumbled upon a spell that consistently fired off random projectiles every .1 seconds. Needless to say, the mayhem that ensued was a blast.

But let's break down a few negatives this game comes with.
*A lot of people may be turned off by the fact it looks like a flash game. A lot of games don't get the chance they deserve because of this.
*While there is a decent number of enemies that fight differently, a lot of them are simple reskins of others. I would've liked to see different mobs. And it would've also made it less confusing how to handle something when I found melee mobs that that now shot projectiles.
*Sometimes the random nature can be a bit too harsh. I once had a run where I found 3 keys to enter a shop, but I coudn't for the life of me find money to spend in them. Another time was when I consistently found hearts when I didn't need them, but when I actually did, I hovered on half of one for the longest time until I finally died. There should be some sort of mechanic that favors a certain outcome based on your current state.
*There's no story at all. While I personally don't mind, some people like a reason behind what they're doing, even if it is something simple like saving the world or your girlfriend.

Now if you can look past those negatives, you'll find a game that's challenging, fun, and even comes with local co-op if you want to bring a bud along. Even when you die, which will probably be often, you'll keep coming back for more and gradually get better. Why is that? Because the game feels fair for the most part. If you got hit, it's because you messed up and didn't dodge or parry in time. There's a high skill-ceiling in this game, and it's satisfying when you're beginning to breeze past the early levels that once gave you once heck of a challenge.

So to sum up, I recommend this game to all who like challenge. You're going to get exactly that here, and it'll feel like a fresh experience every time.
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