Ascendant is the unforgiving beat 'em up in which you are a demigod invading a world controlled by your rivals. Choose your fate by discovering Blessings, equipping mighty weapons and spells, and learning to survive in this brutal realm. Only the most impressive warriors have a chance of victory.
User reviews: Very Positive (155 reviews) - 81% of the 155 user reviews for this game are positive.
Release Date: May 13, 2014

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Recommended By Curators

"A rogue-lite action platformer with a striking art-style. Very interesting weapon variety and enjoyable brawler combat. Also bloody hard."
Read the full review here.

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July 27

Ascendant Headed for PS4

Hey guys,

We're proud to announce that Ascendant will be released to the PS4 on August 25th! We've been working on this for the past few months and are finally in the home stretch to release on the console. It's going to be the same game you know, just on the PlayStation.

PlayStation blog here for insight into Ascendant's development

It's going to be awesome. Tell your PlayStation friends!

2 comments Read more

About This Game

"The ancient power struggle between demigods has begun again. The mortal realm will be ravaged in the wake of their desire, their greed, their purpose. I am curious to see who will prevail."

Ascendant is the unforgiving beat 'em up that challenges you with a new world each time you play. It utilizes a number of modern roguelike elements such as permadeath and procedurally generated environments. You are a demigod who invades a plane controlled by your rivals. They will stop at nothing to eliminate you. Only the most impressive warriors will triumph over their armies of zealots and beasts.

By exploring the world, discovering new weapons, spells, and Blessings, and learning how to survive in this brutal realm, you may have a small chance at winning.


  • A Brutal Struggle – The armies of your demigod rivals are relentless. When a foe cuts you with his sword, it hurts. If you slip into a pit of spikes, the blades leave deep wounds. If a bomb explodes nearby you will burn. Health recovery items are rare. Fight with precision, speed, and timing to survive. Dodge attacks and crush your opponent when he is off-balance to seize the advantage.

  • Loot the Treasures of the Gods – The gods hid their ancient relics in secret caches scattered around the world. Discover unique weapons, spells, and Blessings that grant mighty powers. Double jump, choke your enemies with a poison cloud, or jolt them to ashes with lightning. Equip and customize your Blessings to determine your own fate.

  • Agile Beat 'em Up Combat – Slam enemies into each other to deal massive damage. Pummel enemies with ground and air combos or launch a barrage of spells. Launch your opponents in the air with rapid dashing assaults making them helpless against your divine onslaught.

  • Death is Final – When your enemies defeat you, the game is over. No respawning. No returning to the last save point. You will need all your cunning and skill to win.

  • A New World Each Run – Each playthrough creates a new hazardous land for adventure. You will never know exactly what you will encounter in the next room, which hazards will be presented to you, what you will find in a chest, or even (in some cases) which boss you will be fighting next. Expect hours of replayability and new challenges.

...And More

  • Two is better than one. Conquer the world with another demigod using local co-op
  • Unlock new characters with distinct stats attuned for any playstyle
  • Enhance your weaponry to adapt and overcome the enemy swarm
  • Special events make each run fresh and memorable

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows 7/8/8.1/XP/Vista (32 or 64 bit)
    • Processor: 2.4ghz Intel Core 2 Duo or equivalent
    • Memory: 2 GB RAM
    • Graphics: Nvidia 260 GTS or Radeon HD 4850 - 512 MB of VRAM
    • DirectX: Version 9.0c
    • Storage: 2 GB available space
    • Sound Card: DirectX compatible sound card
    • OS: Windows 7/8/8.1 64bit
    • Processor: Intel i5 series or equivalent
    • Memory: 4 GB RAM
    • Graphics: Nvidia 460 GTX / Radeon 5770 - 1 GB of VRAM
    • DirectX: Version 9.0c
    • Storage: 2 GB available space
    • Sound Card: DirectX compatible sound card
    • OS: Mac OSX 10.5 or higher
    • Processor: 2.4GHz Intel Core i5
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce GT 300 Series or Radeon equivalent
    • Storage: 2 GB available space
    • OS: Mac OSX 10.5 or higher
    • Processor: 2.66GHz Intel Core i7
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GT 400 Series or Radeon equivalent
    • Storage: 2 GB available space
    • OS: Ubuntu 12.04 or later
    • Processor: 2.4ghz Intel Core 2 Duo or equivalent
    • Memory: 2 GB RAM
    • Graphics: Nvidia 260 GTS or Radeon HD 4850 - 512 MB of VRAM
    • Storage: 2 GB available space
    • OS: Ubuntu 12.04 or later
    • Processor: Intel i5 series or equivalent
    • Memory: 4 GB RAM
    • Graphics: Nvidia 460 GTX / Radeon 5770 - 1 GB of VRAM
    • Storage: 2 GB available space
Helpful customer reviews
3 of 3 people (100%) found this review helpful
30.8 hrs on record
Posted: July 26
Ascendent is an interesting game that has a lot going for it, and a lot going against it.

-Interesting art style
-Good soundtrack
-Good amount of characters with unique attributes
-Variety of weapons and upgrades for your character
-Each run feels unique with different layouts, bosses, and items

-Combat is not the best but it works to an extent
-Controls can be awkward at times but are generally not too bad

-Obnoxious boss fights
-Difficutly is overall too high

Ascendent is a good game overall but it is flawed in many areas. For example the bosses are quite obnoxious as many of them have shields that make them invincible for a period of time while you get beaten senseless by them. Also some of them have attacks that are really hard to dodge. Another problem is that the game is just too difficult at times. There are a lot of enemeis and a lot of them have hard to dodge attacks. On their own its not too bad but when they are stacked up, you are bound to get hit. Add in the little amount of hearts the game gives you and the obnoxious bosses (where you generally get hurt the most) and you will find you die quite a lot.

But while those points hold the game back, I still had a lot of fun. The game always had me coming back for more because each run felt different and had me going further along in the game. I like the way you power yourself up by gaining blessings from beating bosses or buying them at the shop. Each blessing had a unique power depending on how you used it. Also the weapons were cool and each had a unique effect. I have heard that other people didn't like the controls too much and felt the combat is awkward, and I can't say I disagree, but it didn't ruin the fun for me. While both could be better, they work well enough to enjoy the game. I was originally put off on buying the game due to some of the negative reviews, but I ended up getting this game from a Humble Bundle, and I really enjoyed it. Overall, its a fun game and I do recommend it. It has its problems but if you are not very critical of games or are not too picky, you can learn to overlook them and have fun with what the game does right.
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3 of 3 people (100%) found this review helpful
2.0 hrs on record
Posted: October 4
Worth giving a try................

Saw this in my library and i wonder what the game was all about...................A HIDDEN GEM!!!!!!!!!!!!!!!!
Taking aspects from metroid and alot rouge-like games and its simple. Nice OST and gameplay can be redundent but its fun i can see myself playing this if i don't have something to do or for lunch break for work can see how it camn so far and i give it props really needs love from people let people know its here and its a good game

gameplay 7/10
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1 of 1 people (100%) found this review helpful
7.1 hrs on record
Posted: November 16
The game is very appealing when you first jump into Early Spring, from there you quickly realize no matter how peaceful and relaxing this game is it will test your reflexes. I find the experience surprisingly difficult but still exceptionally addictive. So much so i find myself playing more often and longer than i thought i would.
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2 of 4 people (50%) found this review helpful
2.4 hrs on record
Posted: September 3
Ascendant isn't a terrible game... it's just not a very good one. The combat system is fun at its core, and I like the way it gives you slightly more control over your items than some games, but repetition kills it. You're forced to kill the same enemies so many times that it becomes hollow--especially since you can almost always pick them off a few at a time, and 75% of enemies in every room are either flies or normal grunts. And you're forced to replay the same levels over because the difficulty is very high. And there's not enough bosses either, so you'll face the same ones almost every run; nor are the bosses remotely balanced against each other (one of the early bosses you can kill unscratched on your first try, another one is ludicrously difficult even with great items and a full health bar).

Production values don't help it--the soundtrack and graphics are both totally forgettable, and you will get bored of the appearance of the early levels very quickly.

It's plainly, painfully obvious that this game is trying to be The Binding Of Isaac as a sidescroller. But ultimately, you're better off just replaying Isaac again.
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76 of 94 people (81%) found this review helpful
3.9 hrs on record
Posted: May 13, 2014
Type of Game:

2D Brawler/Beat-Em-Up with strong PDL elements

Version Played:

PC version through Steam

Similar Games:

Risk of Rain, Guacamelee, Spelunky, and to a lesser degree Super Smash Bros

The Good:

- An innovative genre combination of brawler and procedural death labyrinth that blends the two seamlessly
- Gameplay is fast and frantic, which keeps each play-through exciting
- The procedurally generated “maps” also keep the game feeling fresh every time the player restarts, which will happen many times
- The difficulty level, as is expected of a PDL, is very high. The game gets progressively more challenging the further you progress and health power-ups are very limited.
- Combat strategy is thankfully very complex and features parries, counters, and numerous different attack combinations
- This supports the notion that when the player perishes it is due to their poor play strategy and not the game’s design
- Progression is similar in method to Risk of Rain, where different characters with different abilities are unlocked by performing certain feats in a play-through
- I would be remiss not to mention the beautifully colorful artwork and animation that Ascendant contains. A cell-shaded “nature” themed design creates a vibrant and living game world
- Treasure and loot are bountiful, if the player survives long enough, and contain weapons, currency, stat boosts, spells, and Blessings.
- The latter of which are really unique and can change how the player continues their play-through
- Each unlock or new item picked up is logged in a “journal” that describes each item in detail
- Two-player local coop is a blast and can create some very fun “juggling” mechanics between the two players, plus exploring this beautiful game world with a friend (or child) is exciting

The Bad:

- Lack of networked coop is an extreme bummer. This game is a fantastic experience when shared with another person and to limit it to local multiplayer only is a shame. I understand that the coding required would be difficult, but to be able to play Ascendant with a long-distance friend over Steam would keep it in my library permanently.
- The User-Interface and presentation could be much more intuitive. A couple examples:
- The aforementioned unlock “journal” is difficult to navigate as it is tab-based with a full page for each item. This makes it difficult to quickly get to the player’s latest unlock to view it. While there is a copious amount of information for each item/blessing it would have been much cleaner to put them in an icon spreadsheet format which expanded when clicked on. Would potentially have been easier to identify the “new” unlocks too.
- I may be nit-picking, but transitioning around the game menu is clunky and could be streamlined. Any time the player is returned to the parent title menu the logo animation plays again, which is brief and pretty but can wear on the player the more they navigate the menu.

Can you play it while the children are awake?:

Yes. The local coop testing I mentioned earlier was based on my play sessions with my 8 year old son. Game violence is on-par with Super Smash Bros. and while the combat strategy is complex, it is also easy to pick up and button mash while still enjoying yourself. We had a blast!

Did I make time to complete it?

Not yet – as mentioned earlier this game is quite difficult and will take awhile for someone to complete all the seasons. I did, however, unlock a handful of characters and greatly enjoyed doing so in my many hours of gameplay.

Recommended Purchase Price:

Ascendant is a remarkable game that blends together the best parts of a brawler and a rogue-like. Fans of either genre would be doing themselves a disservice by not picking this up. The unique art style and complex mechanics create an unmatched robust gaming experience among a sea of “me too” rogue-likes and PDLs. It is a steal at its current price of $9.99.


100% of current retail value of $9.99

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