Huge classic platformer with several power-ups and 16+ hours of main story & 300+ hidden locations just begging for exploration · 56 big Levels · 5 huge worlds
User reviews: Mostly Positive (258 reviews)
Release Date: May 6, 2014

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"platformer like mario"

Recent updates View all (15)

July 13

8BitBoy 1.50 - Major design overhaul

The every level in every world is undergoing a design overhaul. This is to make some of the first levels I made for the game, up to the standard of the complexity of the later levels. This also means alternative routes and much more content.

This is also to stash a lot more hidden places in even more inventive ways. 8BitBoy has so much hidden content you won't believe it. Most people isn't going to find many of these hidden spots, but just knowing they are there to find, makes the game that much more exciting to play. And it's e

  • All levels in World 1 to 4 has received a major design overhaul.
  • Level 5-1, 5-2, 5-3, 5-4 has received a design overhaul and new hidden places or alternative routes to exit.
  • Extra warp zone hidden early in World 1 & World 4.
  • Quit from World map possible
  • Hidden coins and power-ups in some rocks
  • Fire particles on jumping fireballs
  • New loading screen for game booting up.
  • More time to complete each level (time for exploration).
  • Unable to shoot when green/red/black bug - fixed
  • Fireball in lava sound not tuned to volume settings - fixed

3 comments Read more

July 4

8BitBoy 1.49 - World 2 and 3 design overhaul

Polishing up and improving 8BitBoy in various places. New features and content are coming to an end for now, but there is still small bits that need to be tweaked and polished before I'm satisfied.

  • All levels in World 2 has received a major design overhaul.
  • Run and Shoot is now assigned to one key on both gamepad and keyboard. Keyboard can be configured for three keys still. X and B on gamepad are the same now.
  • Volume bug fixed. Volume lavels are saved automatically.
  • Added gradual transition entering hidden places
  • All new music in bonus levels
  • Black 8BitBoy was green in bonus levels
  • Added new or improved hidden places in 2-1, 2-2, 2-3, 2-4, 2-5, 2-6, 2-7, 2-8, 2-9, 3-1, 3-2, 3-3, 3-4, 3-5, 3-6, 4-1, 5-1, 1-5, 1-7
  • Dying when black in water randomly caused crash - fixed!
  • Green birds flaps wings when falling and floats slowly through air
  • Jumping from conveyor belt to falling stone causes insaly fast jump - fixed.

4 comments Read more


“A fun game that any fan of classic platformers will enjoy”
8/10 – Universal Gaming Reviews

“8BitBoy is an enjoyable yet quite hard learning experience that’s worth all the times you die, and more.”
8.5/10 – Novo Adagio

“It's this generations Super Mario 3, it's that good.”
Tanner Plays

About This Game

Huge classic platformer with tons of power-ups and 16+ hours of main story & 300+ hidden locations just begging for exploration. 8BitBoy is a tribute to all the greatest platformers of the 80s and 90s and a symbol of my endless love and passion for gaming.

· 16+ hours main story!
· 56 Levels + huge 5 Worlds
· 300+ Hidden Locations!
· Hidden Warp zones!
· Coin collecting game + tons of Power-Ups
· Boss-battles
· 60 fps frame rate (GPU dependent)
· Frequently updated with new content

Appropriate for all ages

* Full Xbox 360 Controller Support
(Auto switch - push button A to enable)

Who's 8BitBoy?

8BitBoy is out of a job, and quite frankly he's depressed about it. Then he suddenly remembers all the good times he had as a kid, playing his trusted 8-bit console. Deep down in the far and darkest corner of the basement he finds it along with a strange looking cartridge. He plugs in the cartridge right away, and get sucked into a vivid, but decaying world of platforming. And this is where your adventure takes off.

8BitBoy is the platformer I always dreamt about playing as a kid.

It's a fantastic mash-up of the greatest of the late 80's and 90's and a complete game on it's own terms. This is a true tribute to old school gaming and by no means a walk in the park, but it's also never unfair. With big challenges, the sense of accomplishment is always bigger and better.

To me, 8BitBoy is the ultimate classic platformer on PC and Mac. and a symbol of my love and passion for gaming.

Yours Sincerely,
Rasmus Kønig Sørensen
Indie developer and sole creator of 8BitBoy

System Requirements

    • OS: Windows XP, Windows 7, Windows 8
    • Processor: Dual Core AMD or Intel / AMD E-350 APU
    • Memory: 1 GB RAM
    • Graphics: Intel HD 4000 / Radeon HD 6310
    • DirectX: Version 9.0c
    • Hard Drive: 100 MB available space
    • Additional Notes: Xbox 360 controller or Keyboard
    • OS: 10.8.1 or above
    • Processor: Core 2 Duo / i3 or better
    • Memory: 2 GB RAM
    • Graphics: Geforce 9400M / Intel HD 3000 or better
    • Hard Drive: 100 MB available space
    • Additional Notes: Xbox 360 controller or Keyboard
Helpful customer reviews
79 of 113 people (70%) found this review helpful
1.6 hrs on record
This game is tough as nails on the Retro side. Otherwise its a very fun game. Has great levels, good controls, Nice Music. The story is about a older gamer growing up not being as educated as alot of folks are now a days. So he remembers his childhood playing video games and having fun. While going to his basement he finds his old console, and a game thats un labeled. When plugging it in he suddenly is transported to the Gaming World. Nice Game pick it up for the sale price its $7 right now. Worth the purchase.. I dont think its as hard as say Super Meat Boy but its a great challenge.
Posted: May 6
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56 of 79 people (71%) found this review helpful
8.3 hrs on record
If you enjoy Super Mario and the Great Giana Sisters, you will enjoy 8BitBoy. Great controls, really good level design which rewards the adventurous, bonus levels and some fun end of level bosses. Can be challenging at times, but that only adds to the excitement and joy when you overcome the challenges - just like the classic platformers. Highly recommended!
Posted: May 6
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60 of 88 people (68%) found this review helpful
5.1 hrs on record
Are you looking for a hardcore 2D platformer with plenty of precision jumps and no checkpoints that has subtle overtones to how Mario can stomp on any Angry Bird he likes because he's the man? Then 8BitBoy is for you!

While its obvious that it takes a lot from Mario games, 8BitBoy has its own flavor and style. 8BitBoy is a 2D platformer designed by one person like Cave Story. It looks and plays similar to your typical Super Mario game, and more specifically, Super Mario Bros 1 or even Super Mario Land because of its power ups. There are four tiers of power up. You'll first get a shield power up, that only allows you to take an extra hit. Then you'll get a bouncing red ball projectile, not like Mario's fireball, but like a bouncing ball. Its a nice dynamic weapon. The next tier is a double green fireball that goes faster and finally a fire version as the final tier. With all of that being said, you'll be lucky to have any of them. When you get hit, you'll lose a power up and if you have none, then you'll die. The power ups are rare.

The enemies feel good and there is a lot of look diversity, but for the most part they're your standard left and right variety. There are fish that jump out of water pits. A few enemies take two hits or head stomps ala Mario. When you bounce on an enemy it is an auto jump instead of being able to hold the jump button as a jump. That auto jump feels problematic especially when platforms are so small. I've learned to not jump on enemies with other enemies flying over them. Auto jump will get you killed.

Each level is pretty open and seems big enough. You're able to explore and find hidden blocks, and passageways that go through walls. The secret areas feel really nice. You'll go up, down, left and right, but never fly or swim. You'll never go to other maps within the level. Its just all within the same map. It just seems lacking when compared to Mario when that's clearly what he took inspiration from. The levels go in succession with no level map, just a world map with all 5 of the worlds, each having 10+ levels. These aren't worlds so much as levels. Levels going in succession without being able to select them just feels like a chore having to go through 10 levels to a boss. Its like Super Mario 1 or 2, and less like Mario 3 or Mario World, being able to move around a world and land. When you start each level it tells you level 1-2 world 1. Wouldn't the 1 in level 1-2 imply that you're at world 1?

For a game called 8-Bit Boy, it feels more 16-Bit with a bright and vibrant color pallet and four button controls. The controls are easy, and the game's creator has listened to feedback. There's a run / attack button, a jump button and a use item button. Thankfully the attack and run buttons have been merged, because it just felt awkward having them as separate buttons. The use item comes in handy, because when you get 100 coins, you earn a random item. Once the random item settles, you can save it for later ala Mario, but you don't have to get it as it falls. You'll just have it. To top it off, the story cut scenes are not in a retro 8 bit style, but they feel like the old VGA 256 color pallet games.

The game is difficult, but forgiving, especially on the standard difficulty. When you get a game over, you'll restart the level from the last save point. So if you started level 1-2 with 2 lives and fireballs, then die twice, you'll get a game over and restart with those 2 lives and fireballs again. Retro difficulty will only save when you find hidden save coins. I think restarting a level from a save point is just a way to compensate for how difficult the game is and how few extra lives you'll find. Even when you complete the world, and lose all of your lives, you still restart with the lives you had entering the world. So you're almost stuck with 1 last life all throughout the entire game. Imagine getting a gameover screen each time you die and having the wait to reload the level. Not just that, but use your analog stick as a mouse pointer to click reload game. You're able to use a 360 controller, but the menus turn your analog stick into the mouse cursor. It just feels inefficient, when I could just press a button to play again. Then after that, you need to wait for the game to tell you level 2-4 world 2, before you can move. Super Meat Boy at least throws you right back into the action.

It is only difficult in terms of constant jumps over death pits that you'll need to land on one block platforms over and over again. If you miss, its death. It is especially difficult on levels with raising / lowering death liquids or moving platforms. So much movement makes the FPS drop from 60 to 30 sometimes. The game even has a frames per second meter in the settings. Not just that, but the game can try to fake you out with backgrounds that look like blocks and ledges, but alas they're backgrounds. Perhaps grey means background. Eventually enemies will literally jump out of the background with no warning other than remembering where they are. This is especially problematic when there are jumps that require you to hit this background jumping enemies. Its like fan made Mario levels that have piranha plants coming out of the dirt instead of pipes.

Another problem I have with this game is screen control. Some jumps are blind jumps due to the screen being stuck to show 3/5s to the right of the character and 2/5ths to the left of the character. Each level can be a maze, which is a good thing, but it makes you blind to the left side, if not blind drops down to platforms. Using the L and R buttons to scroll the screen would have been helpful. Boss fights don't lock the screen to the boss's room, so you can be blind to where the fast moving bosses are if they're on the left.

Water is deadly too, even one block high water when your character is two blocks high and looks like his head would be above water. These are issues that the developer has told me on the forum that will be fixed in the sequel.

With all of that said, there is some fun here for the hardcore. People that like challenging jumps, but for everyone else, Super Mario Bros X (from the maker of Terarria) just feels like a more complete package, a level editor, diverse weapons and enemies. 8BitBoy just feels generic and one dimensional compared to what it draws inspiration from.
Posted: June 25
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17 of 21 people (81%) found this review helpful
4.8 hrs on record
ost will probably look at this game and think, "generic platformer" and pass it by. You are missing out, my friend.

I went into playing this with that exact attitude and I was so pleasantly surprised to find how well crafted this title is. Yes it is almost identical to Mario, but there are added features such as being able to shoot the bad guys with three different "stages" of boosts - Red, Green and Black.

I found my self completed hooked as soon as I loaded it up. Each level can last between 2-5 minutes each, and will gradually get harder and harder.

Xbox controller again, works wonders and makes the whole experience that bit more enjoyable.

The game does over exaggerate a bit when it claims to have 16+ hours of levels to explore, I managed to clear the game in just under five hours. Still, I was not expecting it to take that long anyway!

I highly recommend you pick this game up. It's so cheap, you would really need a good reason not too. If you want a Mario-clone on Steam, this is the game for you.
Posted: July 2
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42 of 69 people (61%) found this review helpful
7.5 hrs on record
The game is very similar to mario games but if you like this kind of platform games then you will enjoy it like i do. The price is good for what you get
Posted: May 7
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