Huge classic platformer with several power-ups and 8-16 hours of main story & 300+ hidden locations just begging for exploration · 56 big Levels · 5 huge worlds
User reviews: Mostly Positive (461 reviews)
Release Date: May 6, 2014

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"...8BitBoy is made with an undying fandom love and you could be doing a whole lot worse with those $4.00."
Read the full review here.

Recent updates View all (16)

February 1

8BitBoy 1.53 performance overhaul (PC)

This update has been long long overdue. There were some problems with both 1.51 and 1.52, so I decided I would skip those and go directly to a major update called 1.53. Unfortunately moving to a new place and life in general, prevented me from doing that as fast as I would like to.

So what has happened to 8BitBoy? The core mechanics of the game has been optimized all-round and the game-engine has been updated extensively in several ways. This should decrease lag and increase performance for PC users. This is especially true for Nvidia users who used to experience problems with lag and changing framerate.

Still no good news for Linux users i'm afraid. 8BitBoy is based on Node-Webkit and it's still not working properly with Linux. So I really hope there is a solution soon. No would like 8BitBoy to be on Linux more than any other platform.

Mac users aren't missing out on this update, because 1.50 runs splendid already on Mac.

I hope you enjoy the new tweaks and find the PC version of 8BitBoy more fluent than earlier builds.

Have fun guys!

11 comments Read more


“A fun game that any fan of classic platformers will enjoy”
8/10 – Universal Gaming Reviews

“8BitBoy is an enjoyable yet quite hard learning experience that’s worth all the times you die, and more.”
8.5/10 – Novo Adagio

“8BitBoy is an excellent re-creation of the games that started it all”
7.9/10 – ManaPool

About This Game

Huge classic platformer with tons of power-ups and 16+ hours of main story & 300+ hidden locations just begging for exploration. 8BitBoy is a tribute to all the greatest platformers of the 80s and 90s and a symbol of my endless love and passion for gaming.

· 8-16 hours main story!
· 56 Levels + huge 5 Worlds
· 300+ Hidden Locations!
· Hidden Warp zones!
· Coin collecting game + tons of Power-Ups
· Boss-battles
· 60 fps frame rate (GPU dependent)
· Frequently updated with new content

Appropriate for all ages

* Full Xbox 360 Controller Support
(Auto switch - push button A to enable)

Who's 8BitBoy?

8BitBoy is out of a job, and quite frankly he's depressed about it. Then he suddenly remembers all the good times he had as a kid, playing his trusted 8-bit console. Deep down in the far and darkest corner of the basement he finds it along with a strange looking cartridge. He plugs in the cartridge right away, and get sucked into a vivid, but decaying world of platforming. And this is where your adventure takes off.

8BitBoy is the platformer I always dreamt about playing as a kid.

It's a fantastic mash-up of the greatest of the late 80's and 90's and a complete game on it's own terms. This is a true tribute to old school gaming and by no means a walk in the park, but it's also never unfair. With big challenges, the sense of accomplishment is always bigger and better.

To me, 8BitBoy is the ultimate classic platformer on PC and Mac. and a symbol of my love and passion for gaming.

Yours Sincerely,
Rasmus Kønig Sørensen
Indie developer and sole creator of 8BitBoy

System Requirements

Mac OS X
    • OS: Windows XP, Windows 7, Windows 8
    • Processor: Dual Core AMD or Intel / AMD E-350 APU
    • Memory: 1 GB RAM
    • Graphics: Intel HD 4000 / Radeon HD 6310
    • DirectX: Version 9.0c
    • Hard Drive: 100 MB available space
    • Additional Notes: Xbox 360 controller or Keyboard
    • OS: 10.8.1 or above
    • Processor: Core 2 Duo / i3 or better
    • Memory: 2 GB RAM
    • Graphics: Geforce 9400M / Intel HD 3000 or better
    • Hard Drive: 100 MB available space
    • Additional Notes: Xbox 360 controller or Keyboard
Helpful customer reviews
64 of 78 people (82%) found this review helpful
7.9 hrs on record
Posted: December 13, 2014
Paint by numbers
Personal Rating: "Worth purchasing during a sale"
Traditional Rating: 6 out of 10
Genre: Platform Adventure
8BitBoy is billed as a huge platformer (with 16+ hours of main story) by the developer on the Steam store page for the game but that is a bit of a misnomer. Whoever is taking 16+ hours to clear this game is either 90+ years old having never played a computer game in their life or a 2 year old toddler who is in the process of developing his/her hand and eye co-ordination. Having played for just over three hours I have already managed to reach the fifth and final world. Sure I can see a bit more longevity in the game if you seek out all the secret rooms within each level but 16 hrs is definitely pushing it. Also if there is a story in all of this outside of some grown man booting up his 8-bit console and magically getting sucked into its game world then I must have missed that part.
Booting up the game you are greeted with a simple message from its creator who professes his undying love for everything gaming related. There is no denying he was obviously heavily influenced by the platformers of yesteryear - particularly Super Mario Bros. - because at the heart of it 8BitBoy is a simple Mario clone (with the main character and the world he inhabits basically ripped straight from the 80's Nintendo Mario classics). Mushrooms are replaced with birds as our titular copy-paste hero bounces on heads to remove enemy obstacles. In much the same way Mario punched blocks to reveal coins and power-ups so does 8BitBoy. It's all very...retro chic but without the chic bit. 8bitBoy does give the player the abilty to shoot projectiles but its never really explained why eating fruit such as blackberries gives the hero the ability to shoot out tiny little fireballs. If you played any of the old NES Marios back in the day, 8BitBoy will be instantly recognizable as you traverse its five different worlds. Where the game excels is in delivering a great little chiptune soundtrack although it's very limited musical array starts to repeat fairly early on.
As a homage, 8BitBoy is perfectly serviceable and while it isn't going to bring down the house it should offer those looking for some 8-bit nostalgia a relatively fun-filled time. In the end 8BitBoy achieves what it sets out to do...almost! It's still no patch for the actual games it's inspired by and I would say you are better off going to play the original Mario SNES classics, which are freely available all over the internet today, but considering the price ($3.99) and that clearly 8BitBoy is made with an undying fandom love and you could be doing a whole lot worse with those $4.00.
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46 of 63 people (73%) found this review helpful
1 person found this review funny
2.8 hrs on record
Posted: November 4, 2014
This game appears to have all the elements that would make it fun, but it's faulty mechanics and a ton of other stuff just ruins the fun.
It is a very hard in all the wrong ways; very punishing and somewhat repetitive.

I'll try to justify why I'm not recommending it, since it seems like a lot of work was put into the game and the dev updates it regularly, which tells me at least he cares.

First about the levels.
  • Within each world some levels are super hard but others are a walk in the park. Specially if you are just shooting for the end without exploring. Having branching paths and secrets is ok, but have your main level be interesting as well. That's just like making an RPG have awesome side quests and a bad main story. Side quests are a bonus, not the main stuff, it's like the topings on an ice cream.
  • Variety is also an issue, each world has a lot of levels, but they all feel like the same level with rearranged stuff. Each world introduces some new baddies and graphics, but they are not well distributed or introduced.
  • Also, levels are long but they don't flow right, I find myself a lot waiting idle for a monster to get out of the way or a moving platform to reach me. Or sometimes the opposite, for example on the flooding levels, where you "escape" water that rises, since it expects you go down the bazillion secret paths, if you just follow the main level the water is never even close to you. This just tells me the levels were not really planned much, stuff was just thrown there. I would much prefer fewer levels but better planned than a ton of levels all the same.

The enemies don't follow any "consistent" pattern, they move, jump and shoot whenever they want. This extends to other stuff, for example one of the enemies throws a big snowball that sometimes hits the wrong pixel and rebound on a different direction from where it was supposed to go. This happens with a lot of stuff including the bosses, they rebound against the walls in a weird fashion when they jump.
You die because you can't predict stuff, it's just twitch reactions a lot of the time or simply impossible to dodge.
I'm honestly not sure if this is related to framerate or whatever, but it's just an ingredient for a bad plaformer.
Consistency is what makes these kinds of plaformers fun (at least the ones this game is trying to emulate). On most games from the NES/SNES/Sega era, the enemies and the enviroment reset on each life, and always move the exact same way when you respawn, so you can learn the level. This way when you die you know it was your fault.

Moving on to glitchy stuff
  • Hitboxes are weird. Sometimes you don't properly hit platforms or pass through them.
  • Solid blocks and non-solid blocks look the same.
  • Some of the background can be confused with platforms.
  • Breaking squares from below also behaves badly, sometimes you have to hit squares twice or more.
  • Throwables from enemies go through stuff. I was hit a couple of times by one of the small snowballs from an enemy I wasn't even seeing on the screen.

Finally, my biggest issues, several game mechanics are bad:
  • Level exploration is super punishing. On my playthrough I was going through levels in a straight line to the finish. Levels are super hard already without exploring, and exploring is just pointless, any benefit is crushed by the fact that any mistake and it's back to the start without power ups. Exploring stops being fun after the 30th death, where you have to redo the entire level from the beginning, while also loosing the power up. Risk is not worth it just to get a couple extra coins.
  • The power up system is very unbalanced. The game doesn't know if it wants to be a shooting plaformer or a jumping plaformer, and the mix is not well done. A power up makes enemies super easy, but no power up makes them a nightmare. You are massively underpowered without a power up. And, let's not overlook the fact that, if you don't have one, you die in 1 hit. So you can't shoot, but you also insta-die, it's the worst and not well balanced.
    Levels don't help at all, some enemies are even impossible to kill by jumping, for example the birds that fly high and shoot at you. If you compare this to super mario for example, the difference is that in super mario the main focus was jumping, and you could finish all levels just with small mario, the flower was just a "nice to have". And if you compare to most shooting plaformers the difference is that you already start with a gun or have means to handle enemies other way. In this game the balance is bad, and you start with nothing each time you die....
  • Last, the lives are just worthless. The fact that, loading the save restores your power up when entering the level, just makes it better to have 1 life with a power up and get a game over on each death. Also, harvesting lives is horrible. If you are going to make a game inspired in old games, bring only the good stuff, not the bad. In any case, harvesting lives doesn't work here, because A) it's super hard so you would need like 2000 lives B) there isn't any fun level to quickly get lives C) on each death you loose the power up D) it's better to get game over and continue than having lives

The rant ends here, these game mechanics were the last thing that ruined it for me, but they could be fixed with changes like:
  • Adding checkpoints would encourage exploration. Super nintendo games added them for a reason. If you want to keep the difficulty, you can do something like Shovel Knight or Bit Trip Runner 2 where you have the option to break or skip the checkpoint if you want.
  • For the power ups the easiest would be to make the shield be a default on death, and make the first pickup be the red berries. An alternative would be to better balance the levels for when you don't have any pickups. Since right now it's a death sentence.
  • The behavior on death should be the same as loading the last game or something similar. I would just get rid of the lives system entirely. The game could keep track of the deaths but have them be meaningless except for points or something.
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30 of 40 people (75%) found this review helpful
1 person found this review funny
0.9 hrs on record
Posted: January 2
It's more 16 bit.
Was this review helpful? Yes No Funny
7 of 8 people (88%) found this review helpful
1 person found this review funny
10.0 hrs on record
Posted: February 21
Great indie platformer, totally worth the price for anyone loving old-school platformers!


+ 8-bit stuff (graphisms, music)
+ Very simple and intuitive gameplay
+ Replayability with Ultra difficulty mode
+ Not so easy (YUP THAT'S A "PRO")
+ Nostalgia


- Can't find one. Seriously, for a really cheap game made by an independent developer, you'll need AT LEAST 4 hours to go through all the levels, much more if you're trying to beat the game in Ultra difficulty and/or if you don't use any warp zone.
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6 of 7 people (86%) found this review helpful
1.8 hrs on record
Posted: December 11, 2014
This is the first game in a long time to make me feel like a kid again.

8BitBoy is a perfect backflash to playing Giana Sisters, Alex Kidd in Miracle World and Wonder Boy in Monsterland. I find the story very personal and I love the seemingly endless amount of hidden places. The controls feel a bit chunky in the first minutes, but you master them pretty fast, so not a real biggie. 10/10.
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6 of 7 people (86%) found this review helpful
7.6 hrs on record
Posted: February 27
At a glance, one might be tempted to conclude that 8-Bit Boy was nothing more than a cheap Super Mario Bros. knock-off. While the game unashamedly barrows from said title (not to mention a number of other classic platformers), 8-Bit Boy nonetheless manages to please. Ironically, it is because it harkens with such transparency back to many-an-old-school side-scroller that this title is such a surprising joy to play.

The controls are very good--much better, in fact, than many of the games from which it models itself. Level-design does not disappoint either; while simple, they are all just about the right length and offer some pretty rewarding treasures for those adventurous enough to explore all the nooks and crannies. In fact, once you have beaten the game, you are able to select any stage in order to collect anything you may have missed on your first path.

The difficulty gets kind of steep in places (I had to resist a rage-quit or two), but it is not so brutal that the challenges cannot be overcome with a little persistence. Keeping at this one and making progress turns out to be very rewarding, and the bosses are fun to tackle and put away.

The soundtrack, while not mind-blowing, is a notch above serviceable, making it plenty good for this sort of outing. The composer certainly succeeds in capturing the old-school tunes of yesteryear, which actually get to be rather catchy after awhile rather than annoying.

Graphically, the game appears a "bit" archaic, but since every ingredient in 8-Bit Boy is designed to evoke late-80's gaming, they are perfectly suitable.

I have returned to old games like Super Mario Bros., Mega Man, and Donkey Kong Country again and again. 8-Bit Boy is like any of these titles in the sense that it can be enjoyed more than once on account of it being well-designed, fun, and relatively short--especially once you get dialed back into the "twitch-thumb" playing you used to do while sitting in front of the old cathode ray tube, Nintendo controller in hands.

So if you have a hankering to revisit those crusty-old NES cartridges, you might want to grab this inexpensive game as an appetizer. You likely won't be disappointed.
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9 of 13 people (69%) found this review helpful
1 person found this review funny
0.2 hrs on record
Posted: December 3, 2014
I am driven away from so many platformers with great potential simply because they lack an interesting story and a connection with the character(s). Anyone who has played 8BitBoy will tell you it is not one of those games and its touching introduction will have you hooked right off the bat!

As for the gameplay, it is flawless and nostalgic. The music and graphics remind me of playing classic Pokemon and Super Mario games and the controls are very smooth (I recommend using a console controller).

Full-clearing the levels is also very challenging (and rewarding if you are going for highscores) but it is not entirely necessary if you just want to beat the game. So if you're a gamer who likes to go for 100% on every level, I say good luck and bring extra controllers! :)

All things considered, it's a fun game with an intriguing story and it is a must try if you love platformers!
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5 of 6 people (83%) found this review helpful
7.0 hrs on record
Posted: January 1
Great game!! It's a very fun throwback to the Mario days and it really reminds you a lot of those types of games. It's fun to explore and there are tons of hidden secrets and fun places to explore and you have to make sure you finish the levels in time!! They revamped a lot of the levels and updated many things and it's a really fun experience!! I give it an 8/10
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6 of 8 people (75%) found this review helpful
4.3 hrs on record
Posted: November 1, 2014
This game it's so nice to play, the gameplay is not perfect, but remember the oldies classics, giving you a feeling of nostagia and an immense desire to relive your childhood.

The story is a case apart, really brings the touch of one big admirer of old games and again gives you que nostalgic sense.

So, it's a good game to play and worth the money spent.

Este é um grande game, a jogabilidade não é perfeita, porém, te remete aos velhos clássicos, te dando uma sensação nostalgica e uma imensa vontade de reviver sua infância.
A história é um caso a parte, realmente traz o toque de uma grande admirador dos oldies games e novamente aquele reboliço nostálgico dentro do estômago.
Então, é um ótimo game para jogar e vale cada centavo.
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7 of 10 people (70%) found this review helpful
9.0 hrs on record
Posted: December 11, 2014
You might find it fun for the first couple of levels, but after those the imprecision of the controls and the fact they are at times unreliable make it very difficult to enjoy. Yet the game ask you to make really tigh jumps and hard maneuver with those bad controls. I also hate the fact that when you take a power-up your controls changes, it makes the character faster but also a lot more slippery. I like the art style and the leves are not so bad (I almost finished the game) but the controls are so awfull I can't play a lot at a time before getting frustrated.
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9 of 14 people (64%) found this review helpful
0.4 hrs on record
Posted: November 2, 2014
This game is, simply put, boring. As can be seen, the game is a Mario clone, and a very bland one at that. There's just no kind of personality or anything particularly memorable about it. It also has sort of an identity crisis, with the name 8bitboy, but graphics more akin to SNES or Genesis, and music and SFX sounding like a blend of Game Boy and Game Gear.

The levels are all fairly uninteresting, with no real flow from one part to the next. It's just one random platforming challenge after another, with no real theming or patterns to make the levels feel cohesive. Not only that, but the level design also frequently feels cramped. This isn't likely to get you killed, but it still doesn't help the overall feel of the game.

The physics aren't too good either. Running is incredibly loose and slippy, like everything is covered in ice. In addition, your character's hitbox is smaller than his sprite. This becomes a huge problem later when having to do jumps with pinpoint accuracy, especially when you add the slippery physics on top of it.

Should you get this game? If you can get it for under a dollar as part of a bundle of some sort and you really really need a Mario clone, then sure. It probably won't hold your attention for long though, as their are much better games out there with a similar asking price. From the boring level design, to the slippery controls, the game doesn't have much going for it.
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4 of 5 people (80%) found this review helpful
14.0 hrs on record
Posted: January 26
8BitBoy is A painfully average retro style platformer. The game adds nothing new to the genre as a Time Travelling Gamer from the Early 90's could easily find the game mechanics familiar in the year 2015. However, it is moderately challenging at times and for only 3.99 USD is a good time for a more then Fair price point.

7/10 for 8BitBoy
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4 of 5 people (80%) found this review helpful
7.2 hrs on record
Posted: February 8
pretty fun actually.
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2 of 2 people (100%) found this review helpful
0.3 hrs on record
Posted: December 30, 2014
Decent-ish mario clone. My main problem lies in the controls, they could be tighter. I wish there was more momentum when you were running, and I wish you jumped a little higher after killing an enemy. The aesthetic is OK and the gameplay is OK and the level deisng is OK. Nothing terrible about it, but nothing remarkably great either. If you have some time you wanna kill on a platformer there are worse and better choices.
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2 of 2 people (100%) found this review helpful
0.3 hrs on record
Posted: December 22, 2014
As advertised, this platformer has the qualities of the olden times platformers.
Evil and masochistic in its ways, it has one main ability and one only concern: to make me feel rubbish at jumping and throwing fruit (the mario-like fireflower power-up that lets you shoot baddies) at some enemies that are, I assume, Angry Birds.

As you can see and as Steam can tell you, I've played it for barely 0,3 hours before giving up in anger and frustration – a game that can test my patience that way can only mean it's really good!

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2 of 2 people (100%) found this review helpful
2.7 hrs on record
Posted: December 7, 2014
8-bit boy is a realy fun little 16-bit platformer and i like it and its realy REALY hard though
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2 of 2 people (100%) found this review helpful
2.0 hrs on record
Posted: November 28, 2014
Every other bit of it is fine, but the controls just randomly won't let you jump while running. It's a shame really because otherwise it's a fine little platformer.

EDIT: Actually, disabling some gamepads in my device manager seems to have fixed the problem.
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2 of 2 people (100%) found this review helpful
3.4 hrs on record
Posted: December 15, 2014
If you love mario and you're looking to rekindle that nes feel then look no further. Literally couldn't put this down for 2 hours! And for an 8bit music sound track it's pretty good considering, with some nice bass undertones for atmosphere without being overly repetetive. For the price buy buy buy!
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2 of 2 people (100%) found this review helpful
0.4 hrs on record
Posted: February 20
This game is really simple to explain. If you like the old Mario, you'll love this game. End of story.
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2 of 2 people (100%) found this review helpful
1 person found this review funny
0.7 hrs on record
Posted: February 19
A tribute to Mario. ...with his cousin Mulio....or something. Good old-school platformer. Well done. Stupid hard.
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