Huge classic platformer with several power-ups and 8-12 hours of main story & 300+ hidden locations just begging for exploration · 56 big Levels · 5 huge worlds
User reviews:
Mixed (37 reviews) - 56% of the 37 user reviews in the last 30 days are positive.
Mostly Positive (1,416 reviews) - 75% of the 1,416 user reviews for this game are positive.
Release Date: May 6, 2014

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“A fun game that any fan of classic platformers will enjoy”
8/10 – Universal Gaming Reviews

“8BitBoy is an enjoyable yet quite hard learning experience that’s worth all the times you die, and more.”
8.5/10 – Novo Adagio

“8BitBoy is an excellent re-creation of the games that started it all”
7.9/10 – ManaPool

About This Game

Big classic platformer with tons of power-ups and 12+ hours of main story & 300+ hidden locations just begging for exploration. 8BitBoy is a tribute to all the greatest platformers of the 80s and 90s and a symbol of my endless love and passion for gaming.

· 8-12 hours main story!
· 56 Levels + huge 5 Worlds
· 300+ Hidden Locations!
· Hidden Warp zones!
· Coin collecting game + tons of Power-Ups
· Boss-battles
· 60 fps frame rate (GPU dependent)

Appropriate for all ages

* Full Xbox 360 Controller Support
(Auto switch - push button A to enable)

Who's 8BitBoy?

8BitBoy is out of a job, and quite frankly he's depressed about it. Then he suddenly remembers all the good times he had as a kid, playing his trusted 8-bit console. Deep down in the far and darkest corner of the basement he finds it along with a strange looking cartridge. He plugs in the cartridge right away, and get sucked into a vivid, but decaying world of platforming. And this is where your adventure takes off.

8BitBoy is the platformer I always dreamt about playing as a kid.

It's a fantastic mash-up of the greatest of the late 80's and 90's and a complete game on it's own terms. This is a true tribute to old school gaming and by no means a walk in the park, but it's also never unfair. With big challenges, the sense of accomplishment is always bigger and better.

To me, 8BitBoy is the ultimate classic platformer on PC and Mac. and a symbol of my love and passion for gaming.

Yours Sincerely,
Rasmus Kønig Sørensen
Indie developer and sole creator of 8BitBoy

System Requirements

Mac OS X
    • OS: Windows XP, Windows 7, Windows 8
    • Processor: Dual Core AMD or Intel / AMD E-350 APU
    • Memory: 1 GB RAM
    • Graphics: Intel HD 4000 / Radeon HD 6310
    • DirectX: Version 9.0c
    • Storage: 100 MB available space
    • Additional Notes: Xbox 360 controller or Keyboard
    • OS: 10.8.1 or above
    • Processor: Core 2 Duo / i3 or better
    • Memory: 2 GB RAM
    • Graphics: Geforce 9400M / Intel HD 3000 or better
    • Storage: 100 MB available space
    • Additional Notes: Xbox 360 controller or Keyboard
Customer reviews
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Mixed (37 reviews)
Mostly Positive (1,416 reviews)
Recently Posted
Colonel Cupcake
( 9.9 hrs on record )
Posted: July 25
What a delightful experience!

This game is absolutely wonderful. It has all the nostalgia one could want, with it's obvious homage to classic Mario, and yet it is fresh and exciting enough to be interesting. There are lots of secret areas in every level to keep you coming back and playing more to try to find everything. I highly recommend! (I also highly recommend using a controller for the best experience).

EDIT: I have seen several reviews for this game that mention preformance issues when playing on Mac. I have played this game exclusively on Mac and never had any issues.
Helpful? Yes No Funny
( 0.4 hrs on record )
Posted: July 17
like mario but bad BGM , graphic ,etc. at first it's fun after 10 minute it's boring like hell.

If you wannt try I would recommend only when it's discount 75-80%

but tbh dont waste your money on it unless you're tempting to get bored like myself.

Helpful? Yes No Funny
( 0.1 hrs on record )
Posted: July 16
Product received for free
Copy Mario, bad music....
Helpful? Yes No Funny
-=AMRP=- Rainbow's
( 0.8 hrs on record )
Posted: July 16
Nothing But A Waste Of Cash This Is Just A Rip-Off Of Super-mario.
I Dont Recomend Buying This Game I Would Rather Just Find Super-Mario Bros Online Free.
Helpful? Yes No Funny
( 1.8 hrs on record )
Posted: July 16
Do not buy if you have anger issues. Just a warning
Helpful? Yes No Funny
( 2.7 hrs on record )
Posted: July 15

You're a depressed guy who gets transported into a game. Go right until the end.

Literally, that's it. There is this whole ending thing where the bosses you battle mean something with characteristics and abstract flying bug thing but there really isn't a story.

Think mario but sluggish and not really designed that well. You can run, jump on enemies, and duck. It's pretty limited. You have powerups that allow you to shoot but they shoot down and bounce around and that's it. Overall, it's really just average but the jumps require a lot of precise movement which it just doesn't have. There are a lot of secrets and 50 coins you have to collect to actually win the game but I'm not going to spend another 5 hours just picking up coins through boring levels.

There are a lot of minor nitpicks too. Like the fact that the screen is focused on you as a character which means that you might land on something which you cannot avoid and just have to deal with. It's super annoying when you're close to the end of a level and you fall on something you couldn't see. Another thing is that the bosses are just repeated versions except with different gimmicks (which is normal) but really just annoying. PLus, the unskippable animation means that each time you end up waiting 15 seconds to just start.

Most annoyingly, why does it have lives? If you run out, you start at the last save point which is at the beginning of the level. So if I lose a life, what's the harm in just killing myself and just restarting with the powerups I started the level with? I get if there were checkpoints but the game has none.

Graphics/Performance: (with a 970, 4790K, 16GB of RAM, SSD)
I personally think the game looks terrible. I get retro but this is not good retro. Plus, the music just so bad and annoying. Especially when you're playing the boss level for the 10th time. Plus, the game chugs! It looks like ♥♥♥♥ so why exactly does the frame rate randomly go between 40 and 60?

Final Thoughts:
I could go on complaining but just imagine Mario except worse.
Helpful? Yes No Funny
( 0.1 hrs on record )
Posted: July 9
It's not worth $1
Controls are very sloppy. Much poop
If you are thinking its a knockoff Mario, its more like a knockoff of a knockoff Mario.
Helpful? Yes No Funny
( 0.7 hrs on record )
Posted: July 5
This is an extremely good game. The controls are quite easy to get used to. Left right arrows to move, up arrow to jump, space to shoot, hold space to run. You can change the keys if you like, and it has gamepad support (which I do not have). The game itself is very reminicent of the old school games back in the 80's, which is what the purpose of the game is from my understanding. It achieves this goal very well. Appearance, sounds, etc brings me back to that era of gameplay. With that said, if you are born in the late 90s, you may not fully appreciate this game for what it is. But for someone like me, a child of the 80's, this is incredible. I highly recommend this game!
Helpful? Yes No Funny
( 0.1 hrs on record )
Posted: July 3
Product received for free
Its ok , nostalgic , remembering of good old days , buy if its on sale .Better than COD !!!
Helpful? Yes No Funny
( 0.3 hrs on record )
Posted: June 30
I was like, "I love platformers, I could play this for only $.79 judging on these reviews!" No, shut up, past me. I was a fool. These controls are frustrating and the graphics are so lifeless, it will actually suck the life out of you. Save $.79 on your purchase of Shovel Knight or Shantae instead. This game should be free, or better yet, not made.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
6 of 7 people (86%) found this review helpful
Not Recommended
0.3 hrs on record
Posted: June 30
I was like, "I love platformers, I could play this for only $.79 judging on these reviews!" No, shut up, past me. I was a fool. These controls are frustrating and the graphics are so lifeless, it will actually suck the life out of you. Save $.79 on your purchase of Shovel Knight or Shantae instead. This game should be free, or better yet, not made.
Was this review helpful? Yes No Funny
3 of 3 people (100%) found this review helpful
1 person found this review funny
48.5 hrs on record
Posted: June 30
I personally don't 100% like this game. But my little one she just LOVES getting on my lap and watching me play this. She always ask. I only played when she wanted to play. It's not my favorite. But I don't hate it. Gameplay for me is kinda fun. I don't get bored. 5/10
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2 of 3 people (67%) found this review helpful
Not Recommended
4.8 hrs on record
Posted: June 28
Product received for free
A retro-indie platform game with no goal. Nothing more, nothing less.
Was this review helpful? Yes No Funny
4 of 7 people (57%) found this review helpful
1 person found this review funny
Not Recommended
0.6 hrs on record
Posted: June 25
If Americans had made Mario. That pretty much sums up this game. A lot of the controls feel heavy and the level design is really basic. Most enemies look like sprites from Angry Birds with the color changed. Honestly the controls are the most punishing part of the game. I was killed more times by my character taking a few extra steps forward after I let go of a button than by any of the enemies. It might have been a better experience if it had been polished a little more or somehow implemented a few unique mechanics. As it stands it just feels like Mario's redneck step-cousin showed up about 20 years late for the party.
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1 of 2 people (50%) found this review helpful
Most Helpful Reviews  Overall
40 of 45 people (89%) found this review helpful
3 people found this review funny
61.7 hrs on record
Posted: November 2, 2015
One of the consequences of games being so very easy to create right now is that there are all kinds of people making games. For independent developers, the ability to build retro throwback games to their youth is one of the most compelling drawcards of having access to all these game creator tools. And this is where 8BitBoy comes from.

“What am I doing with my life?” is a common question that people ask themselves. As the hero of 8BitBoy ponders this question to himself he thinks back to the good old days when he got to sit around and play as much as he wanted to on his trusty old video game system. Thinking on that, he wonders, do I still have that system? He descends to the basement and starts to rummage through all the old stuff trying to find it. His old 8 bit system in all of its glory with all of his old games worn with the passing of time. Then joy suddenly turns into curiosity has he discovers one brand new game with no label simply sitting there. He loads up the console and the mysterious cartridge and then gets sucked into the game, becoming an 8 bit character in the process.

8BitBoy is a throwback to the old platforming days where games featured not more than a few different buttons to play with, and players had only one goal to be accomplished, such as “make it to the end of the level without dying.” Graphically this game is pretty, with a nice application of the 8 bit aesthetic. The main character, the enemies, and the environments are very well polished and smooth which creates a seamless landscapes for the stages that you pass through from one world to the next. Oddly enough the game is almost too pretty, with the clean visuals damaging the illusion that you're playing an 8 bit game somewhat.

There are two different ways to play; Kiddy or Retro Mode. Kiddy Mode grants more time within levels and autosaves after every level which makes dying and game overs later on a little bit easier to handle. Retro Mode requires finding a very specific coin that is hidden in the levels to be able to save. These coins are tough to find and the one thing to remember is, the clock is ticking. If you really are an old school gamer, this title will challenge you.

From the different worlds to the various enemies that can be encountered, 8BitBoy really feels like an homage to the 8-bit days of Nintendo’s Super Mario Bros. series. To say that 8BitBoy is a simple experience would be to take away from its retro elegance. Platforming traditions of all types are represented in the game, from disappearing platforms to raising quicksand. The game steadfastly refuses to pick up on some of the more modern game design elements found in platformers, and it's almost quaint in its dedication to old school gameplay, even to the detriment of its playability compared to other games that are now on the market.

Available to the main character within the stages are two forms of powerups. The first is a shield that will protect the character from any one hit, while the second is a red fruit that turns his clothes red and allows him to shoot fireballs. Now if the launching of fireballs was not enough, there is a second fruit that is available only after attaining the first one which turns the clothes green and allows for two simultaneous fireballs to be launched. It's not exactly a subtle reference to Super Mario Bros, but it's a fun touch nonetheless.

8BitBoy will frustrate players who haven't kept up with their old school play skills. The game requires precise platforming skills, and there are moments where a well timed jump will still just fail, or missing an attacking jump by a single pixel can cost a death. That said, 8BitBoy is a great throwback to the NES era of platform gaming where skill and mastery were required if you were to make it through to the end of the game. It’s games like these that remind us that button mashing does not always win the day and sometimes, just sometimes, perseverance can be a reward into itself.
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68 of 93 people (73%) found this review helpful
5 people found this review funny
7.9 hrs on record
Posted: December 13, 2014
Faulty's scorecard :-

1) Essential purchase
2) Recommended purchase
3) Recommended purchase during a sale
4) Not recommended unless heavily discounted
5) Not even recommended for Steam game collectors

Paint by numbers

8BitBoy is billed as a huge platformer (with 16+ hours of main story) by the developer on the Steam store page for the game but that is a bit of a misnomer. Whoever is taking 16+ hours to clear this game is either 90+ years old having never played a computer game in their life or a 2 year old toddler who is in the process of developing his/her hand and eye co-ordination. Having played for just over three hours I have already managed to reach the fifth and final world. Sure I can see a bit more longevity in the game if you seek out all the secret rooms within each level but 16 hrs is definitely pushing it. Also if there is a story in all of this outside of some grown man booting up his 8-bit console and magically getting sucked into its game world then I must have missed that part.
Booting up the game you are greeted with a simple message from its creator who professes his undying love for everything gaming related. There is no denying he was obviously heavily influenced by the platformers of yesteryear - particularly Super Mario Bros. - because at the heart of it 8BitBoy is a simple Mario clone (with the main character and the world he inhabits basically ripped straight from the 80's Nintendo Mario classics). Mushrooms are replaced with birds as our titular copy-paste hero bounces on heads to remove enemy obstacles. In much the same way Mario punched blocks to reveal coins and power-ups so does 8BitBoy. It's all very...retro chic but without the chic bit. 8bitBoy does give the player the abilty to shoot projectiles but its never really explained why eating fruit such as blackberries gives the hero the ability to shoot out tiny little fireballs. If you played any of the old NES Marios back in the day, 8BitBoy will be instantly recognizable as you traverse its five different worlds. Where the game excels is in delivering a great little chiptune soundtrack although it's very limited musical array starts to repeat fairly early on.
As a homage, 8BitBoy is perfectly serviceable and while it isn't going to bring down the house it should offer those looking for some 8-bit nostalgia a relatively fun-filled time. In the end 8BitBoy achieves what it sets out to do...almost! It's still no patch for the actual games it's inspired by and I would say you are better off going to play the original Mario SNES classics, which are freely available all over the internet today, but considering the price ($3.99) and that clearly 8BitBoy is made with an undying fandom love and you could be doing a whole lot worse with those $4.00.

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82 of 117 people (70%) found this review helpful
Not Recommended
5.8 hrs on record
Posted: June 25, 2014
8BitBoy is a 2D platformer that falls between slow fun and challenging with pinpoint jumps. While its obvious that it takes a lot from Mario games, 8BitBoy has its own flavor and style. It looks and plays like your typical Super Mario game. To be more specific, Super Mario Bros 1 or even Super Mario Land because of its power ups. There are four tiers of power ups. You'll first get a shield power up, that only allows you to take an extra hit. Then you'll get a bouncing red ball projectile, not like Mario's fireball, but like a bouncing ball. Its a nice dynamic weapon. The next tier is a double green fireball that goes faster and finally a fire version as the final tier.

The enemies feel good and there is a lot of diversity, even if they are color swapped birds for the most part. Blue birds take two hits, green birds fall off platforms, black birds throw snowballs, pink birds shoot arrows. There are fish that jump out of water pits. Most of them can get taken out with head stomps ala Mario. When you bounce on an enemy it is an auto jump instead of being able to hold the jump button as a jump. That auto jump feels problematic especially when platforms are so small. I've learned to not jump on enemies with other enemies flying over them. Auto jump will get you killed.

Each level is pretty open and seems big enough. You're able to explore and find hidden blocks, and passageways that go through walls. The secret areas feel nice and are usually found pushing up against walls. You'll go up, down, left and right, but never fly or swim. Each level goes to the next. You will never have a choice. It just seems lacking when compared to Mario when that's what the developer took inspiration from. The levels go in succession with no level map, just a world map with all 5 of the worlds, each having 10+ levels. These aren't worlds so much as levels. Levels going in succession without being able to select them just feels like a chore having to go through 10 levels to a boss. Its like Super Mario 1 or 2, and less like Mario 3 or Mario World, being able to move around a world and land. When you start each level it tells you level 1-2 world 1. Wouldn't the 1 in level 1-2 imply that you're at world 1?

The controls are easy, and the developer has listened to feedback. There's a run / attack button, a jump button and a use item button. After listening to feedback, the attack and run buttons have gotten merged together. It just felt awkward having them as separate buttons. The stopping can be slippery. Without running, 8-Bit Boy just feels slow. When you get 100 coins, you earn a random item to use when you want to. That keeps the game going. If you die and need a quick power-up, just use that. You don't even need to catch it. You'll just have it.

The game is difficult, but forgiving, especially on the standard difficulty. When you get a game over, you'll restart the level from the last save point. So if you started level 1-2 with 2 lives and fireballs, then die twice, you'll get a game over. Then you restart with those 2 lives and fireballs again. Retro difficulty will only save when you find hidden save coins. I think restarting a level from a save point is just a way to compensate for how difficult the game is and how few extra lives you'll find. Even when you complete the world, and lose all your lives, you still restart with the lives you had entering the world. So you're almost stuck with 1 last life all throughout the entire game. Imagine getting a game over screen each time you die and having the wait to reload the level. Not just that, but use your analog stick as a mouse pointer to click reload game. You're able to use a 360 controller, but the menus turn your analog stick into the mouse cursor. It just feels inefficient, when I could just press a button to play again. Then after that, you need to wait for the game to tell you level 2-4 world 2, before you can move. Super Meat Boy at least throws you right back into the action.

It is only difficult for constant jumps over death pits that you'll need to land on one block platforms over and over again. If you miss, its death. In the desert, enemies will jump out of the background with no warning other than remembering where they are. This is especially problematic when there are jumps that need you to hit this background jumping enemies.

For a game called 8-Bit Boy, it didn't feel 8-Bit. The introduction cut scenes don't look 8-Bit either. The resolution is too high for the images. While the game felt like Mario, it didn't feel 8-Bit.

Another problem I have with this game is screen control. There are some blind jumps due to the screen being stuck to show 3/5s to the right of the character and 2/5ths to the left of the character. Each level can be a maze, which is a good thing, but it makes you blind to the left side, if not blind drops down to platforms. Using the L and R buttons to scroll the screen would have been helpful. Boss fights that use only one screen don't lock the screen to the boss's room. So you can be blind to where the fast moving bosses are.

Water is deadly too, even one block high water when your character is two blocks high and looks like his head would be above water. These are issues that the developer has told me on the forum that will get fixed in the sequel.

The reloading saves via mouse after every death is an issue, when five lives could be easily granted after using a continue. Pinpoint jumps aren't fun, but really its how slow 8BitBoy moves. There is a run button, but I just think the game could be more fun than it currently is. All of the levels feel the same, even if they're different. There are no new elements added to them except maybe conveyer belts in the fourth world. In the end, there are better games out there even if the game has some fun. It just pales in comparison to the game it tries so hard to be.
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79 of 113 people (70%) found this review helpful
2.8 hrs on record
Posted: May 6, 2014
This game is tough as nails on the Retro side. Otherwise its a very fun game. Has great levels, good controls, Nice Music. The story is about a older gamer growing up not being as educated as alot of folks are now a days. So he remembers his childhood playing video games and having fun. While going to his basement he finds his old console, and a game thats un labeled. When plugging it in he suddenly is transported to the Gaming World. Nice Game pick it up for the sale price its $7 right now. Worth the purchase.. I dont think its as hard as say Super Meat Boy but its a great challenge.
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53 of 71 people (75%) found this review helpful
4 people found this review funny
0.3 hrs on record
Posted: September 23, 2015
Decent copy of Mario, but all it really makes me want to do is play Mario because it just feels like a flash game with too loose of controls.

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