Join feeble Al Emmo on a journey into the heart of the Wild-West in search of love, adventure, and gold! A looming, thousand-year-old Aztec curse is bound to keep Al on his toes. Does redemption lie within the haunted depths of the Lost Dutchman's Mine? Find out in this Wild Western adventure game.
User reviews:
Mixed (48 reviews) - 62% of the 48 user reviews for this game are positive.
Release Date: Sep 5, 2006

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Packages that include this game

Buy Al Emmo Double Pack

Includes 2 items: Al Emmo and the Lost Dutchman's Mine, Al Emmo's Postcards from Anozira



“The game looks gorgeous, tells an engaging story, has fantastic voiceovers and will have you in stitches at some of its many outrageously funny moments. It’s hard to avoid clichés sometimes: Al Emmo is solid gold.”
A – JustAdventure

“Al Emmo and the Lost Dutchman's Mine is a breath of fresh air. It is a game that I can unreservedly recommend to all adventure game fans who enjoy a witty, humorous, and engaging story.”
5/5 Stars – Adventure Classic Gaming

“The fact that this game made me laugh from beginning to end is ultimately what determined its stellar grade. Fantastic humor, outstanding writing, and fabulous old-school graphics make this game a must for every adventure collection.”
96% – Adventure Lantern

About This Game

Embark on an epic cross-country journey that sends an unlikely hero deep into the heart of the wild west in search of love and an ancient, cursed treasure mine, said to contain inconceivable wealth!

Meet Al Emmo. He's single. He's also a feeble, forty-two-year-old Easterner. But he has a plan: travel out west, marry a mail-order bride, bring her back east to introduce to his aging parents, and prove that he's a real man! Are you ready?

But does Al have what it takes to be a cowboy? A stranger in town - a charming royal from Spain - competes for the object of Al's affections. And a looming thousand-year-old Aztec curse is bound to keep him on his toes. Brave a horde of desert perils including excessively-equipped prairie dogs, an extremist termite exterminator, arrow-happy Indians, and a liquor SO potent, you won't even remember your hangover!

Does redemption lie within the haunted depths of the Lost Dutchman's Mine? Is Al brave enough to enter? And will his parents even miss him? Find out in Himalaya Studios' Wild Western, point-and-click adventure game!

Developed and produced by Himalaya Studios, the team behind the popular and acclaimed free remakes of King's Quest 1, 2 ,3 and Quest for Glory 2.


  • Steam Trading Cards and Badges
  • Achievements
  • Classic 2D-animated cutscenes
  • Over 120 high-res, hand-painted background scenes
  • More than 15,000 frames of fluid, pre-rendered character animation
  • Unique Look, Interact, and Talk narrator messages for every location, item, and character
  • Detailed speech portraits for all characters, all fully-voiced and lip-synced
  • More than two hours of lovingly scored original music by Tom and Dianne Lewandowski
  • Nine Acts filled with fun, excitement, humor, and danger!

System Requirements

SteamOS + Linux
    • OS: XP, Vista, Windows 7, Windows 8
    • Processor: 800 Mhz or above
    • Memory: 128 MB RAM
    • Graphics: 32-bit SVGA Video card
    • DirectX: Version 6.0
    • Storage: 1 GB available space
    • Sound Card: Digital soundcard
    • OS: Debian 7 (or compatible)
    • Processor: 800 Mhz or above
    • Memory: 128 MB RAM
    • Graphics: 32-bit SVGA Video card
    • Storage: 1 GB available space
    • Sound Card: Digital soundcard
Helpful customer reviews
53 of 67 people (79%) found this review helpful
18.5 hrs on record
Posted: May 12, 2014
In short:
A truly great adventure classic (some twisted humor put aside)! A must have.

- it is an AGS game, which means rather pixelated graphics, if you do mind that side of adventure gaming, -
- and not very comfy interface: scrolling between possible actions means pressing RMB a lot;
- still, the biggest disadvantage for me was that the game is too mature in its themes, even more than old and racy Sierra games. I have no idea why the authors decided to put so much innuendo into it. There is quite a number of indicencies in 'Al Emmo' - that suit neither the good taste nor the setting of the 19 c. Wild West!

- Why, the protagonist! 42-year old 'anti-hero' is somebody you rarely meet in games as your alter ego;
- Humor is mostly quite good, if you can bear the noted innuendo topics;
- 2D graphics, voices, and writing are excellent indeed. John Bell who plays the Narrator is especially great;
- That game has so many details thrown into it that a single walkthrough could possbily show you only 1/10 of the game's capacity! Each location has at least half a dozen of active objects in it, and every single action you perform with any of them gives you a special comment. That's how they used to make games in 1980's, you know...
- That richness of details gives a whole new light to achievements, which are very interesting here and make you want to play the game again and again while searching for more easter eggs :)
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21 of 23 people (91%) found this review helpful
30.8 hrs on record
Posted: September 14, 2014
This is a game from another decade. A time when adventure games had lots of screens, many of which were just graphical interludes to walk through. Where your inventory quickly swelled with dozens of items, and visual clues telling you what to pick up were considered patronizing.Al Emmo isn’t just old-school; it’s total old-school immersion that’ll thrill genre-lovers and the pathologically curious. It does its best to be funny, with an every-line-as-joke approach similar to Sam & Max.Interacting with the environment uses a similar method to Full Throttle, where you can interact with anything using your hand (examine), eyes (get/use) or tongue (speak). It’s not as elegant as the LucasArts implementation, but serves its purpose well enough.Puzzles are, with a few exceptions, all inventory-based, although there are a few light action sequences. There are a few clunkers in the bunch, but most of the puzzles that I came up against maintained the right balance between challenging and frustrating. On the music front, there's not much to be said. I found the score fairly negligible, consisting mostly of variations on old west themes that we've heard in pretty much every western game that's come out before this one. While I was quite impressed with the content of the game, Al Emmo and the Lost Dutchman's Mine is probably one of the tougher games to recommend, as much will depend on what people expect. For those seeking a complete throwback to the classic adventures of old, Al Emmo certainly delivers in many respects.
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17 of 18 people (94%) found this review helpful
10.6 hrs on record
Posted: July 30, 2014
Himalaya Studios (formerly Tierra/AGD Interactive) has a long history of making quality adventure games and they don't disappoint with their first paid outting. While not quite up to the standards that I had expected from their King's Quest remakes, Al Emmo is still a hilarious and fun romp through a Western town. It's full of in-jokes and bad puns, which is a plus to anyone who wants a good laugh. The puzzles are pretty intuitive and with some thought can be easily solved with time. There were a couple minor things that I found mildly offensive, but not enough to diminish my overall experience. For anyone who wants a good comedy adventure set in the Wild West, I highly recommend this one.
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21 of 28 people (75%) found this review helpful
1.2 hrs on record
Posted: May 17, 2014
While I haven't finished Al Emmo yet, it's pretty easy to figure out my opinions from the small amount of time I played. The game was built in Adventure Game Studio, or AGS, back in 2006. This is an enhanced edition of that project, improving the animation and voice acting. It's actually really impressive for an AGS game, especially considering the original game is 8 years old now.

Al Emmo tries very, very hard to emulate the Sierra adventure game formula. If I didn't know better, I'm sure that I could easily be convinced that this is Sierra's "Wild West Quest" It has the Sierra style interface, a snarky narrator that will squabble with Al, and lots of humor.

I've been enjoying the game so far, and if you like quirky humor with the Sierra style of adventure mechanics, you will too!
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16 of 20 people (80%) found this review helpful
4.5 hrs on record
Posted: May 30, 2014
Al Emmo and the Lost Dutchman's Mine (AEatLDM) was a point & click adventure game that I honestly didn't think I would bother playing, but I had it from buying bundles it featured in, so I gave it a go while keeping my expectations cautiously low.

So the narrative revolves around a middle-aged balding virgin named Al Emmo who ventures to a small town to meet his bride.... who he paid for. However, when she meets him and it turns out that he has no cash to his name, she quickly leaves. Emmo is then awestruck by another lady and sets out upon his mission to win her heart through a series of ideas to impress her and also make himself a little cash over the course of 9 chapters of varying length. The entire game hinges on the way this story plays out and Emmo's comedic interactions with everyone around him (and also how the narrator berates Emmo for being a useless human being). The game has many short-comings, but comedy is definitely not one of them. I found the game was able to make me laugh a lot, cringe often, chuckle every few minutes, and it even managed to develop a sort of bond (through pity) for the hapless Emmo. Unfortunately this game suffers almost everywhere outside of the writing though. One of these areas is the way the game is broken down in to chapters, with each chapter being a new day. Some chapters are quite long, but there are a couple where you literally have to find a couple of items and they only take 5 minutes. The pacing of the game never quite feels right because of this.

As a computer game, AEatLDM plays incredibly slowly... even for a point & click game this plays slowly (which is really saying something). Every animation feels clunky, and Emmo himself moves so painfully slowly that you could die of boredom when transitioning screens. Some items are quite obvious that you can interact with them, but some are part of the pre-rendered background and are not obvious at all which leads to the game feeling padded as you often have to re-visit areas to find items you did not pick up earlier. There is a quick travel system that allows you to go to quickly visit about 5 landmark areas which probably saved me from just quitting this game completely, but even with the fast-travel it still felt like a chore re-visiting old areas. Aside from the slow gameplay, the puzzles are often not very logical. While this is to be expected in a comedic game, it can seriously hamper players trying to progress as answers often do not make sense. While the gameplay itself is tedious, for the most part this does not stop me enjoying point & click adventure games, however the final boss requires some quite precise movement (and timing) which this game simply was not designed for. The final boss ends up being an incredibly messy affair where even if you are doing the right thing you will still end up dying over & over again due to the frustrating movement of Emmo.

Now if you have actually loaded up AEatLDM, you may have noticed something straight away... the game is ugly. The cartoon cut-scenes are actually quite well done, but the game uses low resolution and during gameplay you will be staring at some very pixelated scenes that are usually saturated with yellow sand. The graphics are just about good enough to get by, but there is nothing good to actually say about them (so I wont). You can mostly tell what item is what, and what is actually happening on the screen, but due to the low resolution there are no small details that you can admire. What you see is what you get, and nothing more.

The sound is at odds to the graphics in that they are actually quite good (mostly). The voice-acting is clear, and every character has a distinct voice. The soundtrack is not particularly inspiring though, which is a little annoying considering there is often a lot of "adventuring" between your conversations. Also, there is one character who has TERRIBLE voice-acting and scripting. The barman, who Emmo meets at least once every day, has some of the worst voice-acting I have ever heard. His scripting does not come across as realistic and his voice sounds like it was recorded in a garage on a 20 year-old microphone. It is a real shame as that one characters brings down the rest of the game when everyone else is actually quite well written and voiced.

This may sound odd after mostly pointing out the game's various flaws, but I actually enjoyed what time I spent with Emmo. This is not a good game at all, but it is a decent comedy. If you like laughing, and also point & click games, then give this a go. It certainly has a very unique charm.

P.S. a final note of warning to those of you that are achievement hunters: avoid this game.
The achievements are mostly very well hidden and rather cryptic. I completed the game and only managed 5 of 20. I dont mind this, but I know some people might find that off-putting.
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