Viktor is an action-packed sidescrolling adventure with gameplay inspired by classics such as Castlevania and Megaman. As Viktor, you will fight your way through hordes of relentless enemies, lurking traps, and fearsome bosses who will try to keep you from your mission.
User reviews: Positive (25 reviews)
Release Date: Jun 13, 2014
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Buy Viktor: Enforcer Edition

The Viktor: Enforcer Edition includes both Viktor and the Viktor original soundtrack.

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Recent updates View all (6)

August 18


Hey All,

In an effort to fix every minor thing we can as fast we can, we've uploaded yet another minor patch!

There was a bug which would not go to the stage select screen if you were on certain stages that has now been fixed!

1 comments Read more

August 9


Hi All,

Just another round of fixes!

- minor bug fixes
- you can no longer open the menu while dead
- you will no longer be hit during boss events
- subtle changes to the dash mechanic to improve user control

0 comments Read more

About This Game

Viktor’s story begins in Eos, a world divided by two realms: the Overworld and the Netherworld. The fragile balance between these two realms is suddenly shattered when Mephistopheles, the power-hungry leader of the Netherworld, lays siege to Overworld. After suffering betrayal within the legion, Zane, the leader of the Overworld, must turn to Viktor as his last hope.

Viktor is an action-packed, side-scrolling, twin-stick adventure with gameplay inspired by classics such as Castlevania and Megaman. Playing as Viktor, you will fight your way through a diverse spectrum of hostile environments filled with a wide variety of relentless enemies, lurking traps, and fearsome bosses who will try to keep you from your mission: finding Zane, defeating the merciless Mephistopheles, and restoring peace to Eos.


  • Story Mode with 8 Action-packed stages
  • Intense Boss Fights to test your skill and coordination
  • 3 Standard Difficulty Levels and an unlockable Hardcore Mode
  • 6 Different Weapons complete with over 30 Upgrade Options
  • New Game+: Play through the game again and keep all of your weapons and upgrades
  • Hidden equipment and artifacts to unlock additional features and abilities
  • Full Xbox 360 controller support (Emulators work too!)
  • 34 Steam Achievements
  • Steam Trading Cards
  • Original soundtrack available as DLC (included in Viktor: Enforcer Edition)

System Requirements

    • OS: Windows XP Service Pack 3 or newer
    • Processor: 1.7 GHz Processor
    • Memory: 4 GB RAM
    • Graphics: Nvidia or AMD graphics card with updated drivers, 256 MB
    • Hard Drive: 350 MB available space
    • Additional Notes: Mouse and keyboard or Xbox 360 controller
    • OS: Windows 7+
    • Processor: 2.5 GHz dual-core processor
    • Memory: 6 GB RAM
    • Graphics: Nvidia or AMD graphics card with updated drivers, 512 MB
    • Hard Drive: 350 MB available space
    • Additional Notes: Mouse and keyboard or Xbox 360 controller
Helpful customer reviews
37 of 45 people (82%) found this review helpful
3.5 hrs on record
Viktor is a twin-stick shooter/platformer, with the unique ability to shift away from enemies in a way not dissimilar from Alucard in the classic Symphony of the Night. The difference here being that our hero actually teleports a short distance, allowing him to pass through enemy attacks, traps, and otherwise impassable barriers.

The ability to shift isn’t just limited to avoiding attacks, and serves in traversing the many perilous platforms and finding collectibles and upgrades, all hidden in only the most out of reach places in each of the 8 levels. The game takes a page from classic Mega Man game design, and allows each level to be played in whatever order the player chooses. But unlike in Mega Man, the bosses at the end of each do not appear to have any particular weakness to one specific weapon, nor does beating any unlock a weapon, so there is no repercussion to playing one level before another.

All unlockable weapons are found in the stages, either in a hidden away spot or locked behind a mini-boss encounter. Killing enemies can yield currency, which is used to upgrade your weapons’ reload speed, magazine, strength, etc. You can hold three weaspons at any given time, but it’s a shame that there aren’t more inventive weapon designs beyond standards like pistols, assault rifles, and rocket launchers, given the supposed inspiration from titles like Castlevania and Mega Man.

Relatively short, the game’s levels could all be beaten in under 3 hours, tops. The desire to find all hidden upgrades and collectibles extends that time, as will any desire to take on the game’s hard and hardcore difficulties. Given that the title does not have separate save files, I’ve yet to sample the harder difficulties. As for normal difficulty, once you get into your groove, the majority of the game is fairly easy, with the boss encounters being most difficult, as they all consist of pattern memorization while you whittle away at their enormous health supply. I can only hope that the harder difficulties lead to more ferocious enemies and bosses, and not simply increased enemy attack power.

All in all, Viktor is tremendous fun. It isn’t the very best at what it does, but what it does is exceptionally entertaining nonetheless. Of the few similar titles that I can recall on steam (Bleed and Intrusion 2 come to mind) I can easily recommend Viktor as one of the superior. With several standout enemy designs, and a more than satisfying mix of platforming, exploration and gunplay, Viktor is a solid addition to anyone’s library.

If you have any questions about Viktor, leave a comment, and I'll be happy to try and answer to the best of my ability.
Posted: June 12
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35 of 50 people (70%) found this review helpful
3.7 hrs on record
Okay, let's talk about "Viktor," shall we? If this game were a student I'd give it a check minus. I asked for some macaroni art and it ate the ♥♥♥♥ing macaroni: just left me the paper and glue. But it tried. And I don't have it in me to give it a failing grade. It's an “action-platformer” and a “twin stick shooter” with some “bullet-hell-esque” boss fights – it simply isn't as good as the sum of its parts. The story is clichéd and largely absent. Your brother is king of the Overworld and has been battling the king of the Netherworld and there's been balance – UNTIL NOW. Six of the greatest warriors sworn to your brother have betrayed him for the evil king as, one can assume, his healthcare plan was just so much more inclusive. Now you have to go and kick their stupid, better insured butts. But let's face it, the substance of a game like this isn't the story, it's the action.

You, our hero, are a dark elf looking guy who survived a devastating Hot Topic explosion; akimbo pistols aid him on his righteous quest. You nab more guns as you progress, upgrading their reload times, damage, what have you, presumably by sending them to gun school. You'll run through very pretty (though very bare) levels, killing the same spiders and shooting wall protrusions over and over. You'll jump and dash to avoid projectiles and traps. Finally you'll get to the big baddie at the end, one of the aforementioned traitorous ♥♥♥♥♥ with excellent dental. The bosses are fun to fight and varied with attack patterns you'll have to memorize. They're the best part of the game.

This game sadly lacks soul. The bosses are interesting but the cannon fodder enemies you fight to get there repeat a lot and aren't inspired (looking at you flaming eyeballs and petite dust devils). The background art is very cool but regrettably static. The levels are straightforward; a Metroidvania this is not. There's a bizarre sequence where you just get on an airboat... that came out of left field. This doesn't feel like a world with airboats. One minute I'm in a dark fantasy world and the next I'm in "Deliverance," complete with ominous banjo twangs.

"Viktor” isn't bad... it's just OKAY. It takes two to four hours to complete depending on your personal skill level and the difficulty you play at. Eight levels, none of which felt as fleshed out as they could have been. You get scores for how well and fast you play, so speedrunners and achievement hunters will enjoy that feature. If you like that kind of thing or you're a fan of the genre, maybe give this underachiever a chance. It IS fun... and not without its charm. HOWEVER, if you're looking for a good story or you aren't a fan of this kind of game, here be dragons.
Posted: June 13
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10 of 11 people (91%) found this review helpful
3.5 hrs on record
An excellent action platformer. I highly recommend this if you like old school games like megaman. My full review is here
Posted: June 22
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9 of 11 people (82%) found this review helpful
2.8 hrs on record
Above is my impressions of the game.

Viktor is an action focused 2D twin stick shooter that features challenging, but not (overly) difficult game play. The game is about dodging and shooting your way to the end boss then shooting him/her as well. You solve most of your problems by shooting at them actually.

It's pretty enjoyable, and the visuals are certainly pleasant. I would rave about the overall aesthetics if it wasn't for some of the earlier levels looking very dull and generic, but other than that, the character sprites are well illustrated and animated, and some of the later levels make up for the duller beginnings.

- (Mostly) Gorgeous game with top quality animation
- Challenging with out being frustrating
- Fun dodge mechanic
- Shooting all the things

- Dull looking beginning levels
- Can be arguably light on content
Posted: June 14
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3 of 3 people (100%) found this review helpful
2.1 hrs on record
I really really wish I could reconmend this game. Viktor has a lot of good ideas and elements mixing bits of contra, megaman, and DMC, but is hampered by poor execution. When the game is at it's best it's pretty damn good, but it is plagued by too many bugs, glitches and control problems in it's current form. Clipping into walls and getting stuck is the biggest bug that will cost you many a life due to no fault of your own.

Outside of bugs it has some flaws including a damage recoil far too great for it's slippery controls to justify and needless use of a lives system (made especially frustrating due to the wall glitches eating up extra lives like candy) and a low item spawn rate that feels horribly imbalanced.

This game could be great with some more polishing but until it at very least fixes the serious wall bugs I cannot reconmend it in it's current form.
Posted: July 11
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