Viktor is an action-packed sidescrolling adventure with gameplay inspired by classics such as Castlevania and Megaman. As Viktor, you will fight your way through hordes of relentless enemies, lurking traps, and fearsome bosses who will try to keep you from your mission.
User reviews: Mostly Positive (84 reviews) - 78% of the 84 user reviews for this game are positive.
Release Date: Jun 13, 2014

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Buy Viktor: Enforcer Edition

The Viktor: Enforcer Edition includes both Viktor and the Viktor original soundtrack.

Downloadable Content For This Game


About This Game

Viktor’s story begins in Eos, a world divided by two realms: the Overworld and the Netherworld. The fragile balance between these two realms is suddenly shattered when Mephistopheles, the power-hungry leader of the Netherworld, lays siege to Overworld. After suffering betrayal within the legion, Zane, the leader of the Overworld, must turn to Viktor as his last hope.

Viktor is an action-packed, side-scrolling, twin-stick adventure with gameplay inspired by classics such as Castlevania and Megaman. Playing as Viktor, you will fight your way through a diverse spectrum of hostile environments filled with a wide variety of relentless enemies, lurking traps, and fearsome bosses who will try to keep you from your mission: finding Zane, defeating the merciless Mephistopheles, and restoring peace to Eos.


  • Story Mode with 8 Action-packed stages
  • Intense Boss Fights to test your skill and coordination
  • 3 Standard Difficulty Levels and an unlockable Hardcore Mode
  • 6 Different Weapons complete with over 30 Upgrade Options
  • New Game+: Play through the game again and keep all of your weapons and upgrades
  • Hidden equipment and artifacts to unlock additional features and abilities
  • Full Xbox 360 controller support (Emulators work too!)
  • 34 Steam Achievements
  • Steam Trading Cards
  • Original soundtrack available as DLC (included in Viktor: Enforcer Edition)

System Requirements

    • OS: Windows XP Service Pack 3 or newer
    • Processor: 1.7 GHz Processor
    • Memory: 4 GB RAM
    • Graphics: Nvidia or AMD graphics card with updated drivers, 256 MB
    • Storage: 350 MB available space
    • Additional Notes: Mouse and keyboard or Xbox 360 controller
    • OS: Windows 7+
    • Processor: 2.5 GHz dual-core processor
    • Memory: 6 GB RAM
    • Graphics: Nvidia or AMD graphics card with updated drivers, 512 MB
    • Storage: 350 MB available space
    • Additional Notes: Mouse and keyboard or Xbox 360 controller
Helpful customer reviews
8 of 9 people (89%) found this review helpful
11.4 hrs on record
Posted: August 21, 2015
Much like the description is said, this game is a two stick shooter game that took many ideas from megaman and castlevania. You start off with just dual pistols but quickly gain some new guns to carry with you with a maximum of three different weapon types you can carry at one time.

+The soundtrack is nice to listen to as you play through the game
+The controls are pretty simple with the air dash being in whichever direction your facing for a fixed distance with invulnerability
+replayability with different difficulty modes and artifact/weapon/shield hunting
+easy to pick up and play
+steam cards

-pretty standard level designs with mostly everything going left to right
-coins are lost if you get a gameover in a stage(can be saved by going to menu and returning to stage select)
-bosses can only be fought once per playthrough
-no leatherboard features which would be pretty nice thing to have to attract players for more replay value
-quite short for a game of this cost

All in all, this game was enjoyable to play through but due note that some players had issues getting the game to work.
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11 of 17 people (65%) found this review helpful
5 people found this review funny
4.3 hrs on record
Posted: September 16, 2015
Had this wishlisted forever, a friend gifted it to me thought it'd hop on and check it out. Spent 5 or 10 minutes getting graphics tested at different resolutions, DSR on nvidia seemed to work no problem. Then I started playing and I only stopped once, to turn on streaming so the guy who bought it could watch. Then I played for 4 hours in a row, just taking quick breaks to stretch my hands, cause I'm old. Made it to the last level and I'm just too tired to beat it, but when I wake up that level is my ♥♥♥♥♥ and New Game + is going to wish it was never born. Or it will wish I was never born, in which case I'm not going to fall asleep tonight. I might not wake up.
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3 of 4 people (75%) found this review helpful
5.0 hrs on record
Posted: February 4
Rockman in the Castlevania

Viktor is a Gothic world 2D platformer controls a Vampire (?) called Viktor, who sling 2 handguns and has force field and short invincible dash ability. It is highly recommend to use controller to play and it's fun to use his ability to walkthrough the game.

- Unique gameplay, twin sticks shooting mixed with double jump platforms
- Just right difficulty and learning curve
- Player needs to think creative to found the secret items
- Great soundtrack and effects
- Clever stage design
- Intense boss fight

- Some cheap instant death trap
- Some wall bugs force player lose 1 life to escape
- Monster design lacks characters

- Special weapons ammo drop is too rare, suggest drop more ammo to encourage player use secondary weapon more often, and drop less timed buff like explosive rounds
- More Unleash Ability to choose besides the Damage Ring
- Weapons upgrade to release special effects like life drain or slow enemies

Highly recommended for Retro game lovers, it bring back the feels like a time machine

My Score:
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1 of 1 people (100%) found this review helpful
0.5 hrs on record
Posted: January 9
I appreciate that this game exists, because it was clearly made by kids who love video games (especially mega man), but it has some unfortunate general design flaws that basically makes it not worth continuing with. It seems like they cloned the mega man meta without realizing why the specific elements they took worked.

- Some bottomless pits are where you are supposed to go, some of them just kill you.
- You can pick up different weapons somehow, but that is never explained anywhere, so there is no direction on where to go next. Is it money based? Are they in maps? The game doesn't say.
- Health and powerups are all RNG based, ensuring you never get health when you need it or weapon powerups when there is anything to shoot.
- After the first mission you unlock a mega-man style world map, but the basic gameplay upgrades are grinding based. So what map should you choose next? At least have a level recommendation on them or something.
- The jumping is fine for parkour-like movement because it contains signfigant momentum. But then they throw jumping puzzles in there which are simply not fun. The main mechanic, your dodge/warp move, has an unpredictable movement distance.
- The maps take too long to go through just to see how hard the boss is.
- Bosses and mid bosses are bullet sponges with way too much health. You end up mastering a strategy or movement pattern by the time you have it at 80% health remaining, and then it's just endurance based. This is the main thing you have to use the levelling up to reduce so you can defeat some of the more hectic boss fights that are impossible to avoid damage from.
- On top of all of this there is a timer which they use to give you a rank afterwords.

You can see that many of these design flaws are the same as mega man. Hower mega man had better platforming mechanics for jumping puzzles, and clearer game design to indicate where to go next. You could grind for health in mega man because enemies constantly respawned. Mega man contained 1up powerups, and powerups that were built into the level design which singificantly offset the 3 lives issue. Finally it was always possible to defeat a boss in mega man even if you didn't have the right weapon.

The TL;DR is the game devolves into trial and error very fast, and punishes you for it. It's basically all punishment

The art is passable, but not that amazing, It looks like it was all done by one 17 year old guy who just didn't have time to do everything since the game is huge.

One positive I can say was the sound design was solid, probably why I kept playing as long as I did. The metal soundtrack is nice and the bullet fire/enemy hit/death sounds have a satisfying punch.

I hope they learn from this one though and keep making games, or continue to work on this one to make it "complete".

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1 of 1 people (100%) found this review helpful
5.1 hrs on record
Posted: February 8
Oh man! I don't think I can play this game. I am not a fan of how the controls work. I tried both control schemes and I believe that keyboard and mouse are the way to go for this game.
Also, I was a little disappointed by the art style. I kind of expected it to have a darker feel to it, kind of like the classic 2-D castlevania games. I will give this game a second chance at some point but I will be skipping over this one for now.
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