Viktor is an action-packed sidescrolling adventure with gameplay inspired by classics such as Castlevania and Megaman. As Viktor, you will fight your way through hordes of relentless enemies, lurking traps, and fearsome bosses who will try to keep you from your mission.
User reviews:
Mostly Positive (109 reviews) - 76% of the 109 user reviews for this game are positive.
Release Date: Jun 13, 2014

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The Viktor: Enforcer Edition includes both Viktor and the Viktor original soundtrack.

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About This Game

Viktor’s story begins in Eos, a world divided by two realms: the Overworld and the Netherworld. The fragile balance between these two realms is suddenly shattered when Mephistopheles, the power-hungry leader of the Netherworld, lays siege to Overworld. After suffering betrayal within the legion, Zane, the leader of the Overworld, must turn to Viktor as his last hope.

Viktor is an action-packed, side-scrolling, twin-stick adventure with gameplay inspired by classics such as Castlevania and Megaman. Playing as Viktor, you will fight your way through a diverse spectrum of hostile environments filled with a wide variety of relentless enemies, lurking traps, and fearsome bosses who will try to keep you from your mission: finding Zane, defeating the merciless Mephistopheles, and restoring peace to Eos.


  • Story Mode with 8 Action-packed stages
  • Intense Boss Fights to test your skill and coordination
  • 3 Standard Difficulty Levels and an unlockable Hardcore Mode
  • 6 Different Weapons complete with over 30 Upgrade Options
  • New Game+: Play through the game again and keep all of your weapons and upgrades
  • Hidden equipment and artifacts to unlock additional features and abilities
  • Full Xbox 360 controller support (Emulators work too!)
  • 34 Steam Achievements
  • Steam Trading Cards
  • Original soundtrack available as DLC (included in Viktor: Enforcer Edition)

System Requirements

    • OS: Windows XP Service Pack 3 or newer
    • Processor: 1.7 GHz Processor
    • Memory: 4 GB RAM
    • Graphics: Nvidia or AMD graphics card with updated drivers, 256 MB
    • Storage: 350 MB available space
    • Additional Notes: Mouse and keyboard or Xbox 360 controller
    • OS: Windows 7+
    • Processor: 2.5 GHz dual-core processor
    • Memory: 6 GB RAM
    • Graphics: Nvidia or AMD graphics card with updated drivers, 512 MB
    • Storage: 350 MB available space
    • Additional Notes: Mouse and keyboard or Xbox 360 controller
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Mostly Positive (109 reviews)
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61 reviews match the filters above ( Mostly Positive)
Most Helpful Reviews  Overall
48 of 56 people (86%) found this review helpful
3.5 hrs on record
Posted: June 12, 2014
Viktor is a twin-stick shooter/platformer, with the unique ability to shift away from enemies in a way not dissimilar from Alucard in the classic Symphony of the Night. The difference here being that our hero actually teleports a short distance, allowing him to pass through enemy attacks, traps, and otherwise impassable barriers.

The ability to shift isn’t just limited to avoiding attacks, and serves in traversing the many perilous platforms and finding collectibles and upgrades, all hidden in only the most out of reach places in each of the 8 levels. The game takes a page from classic Mega Man game design, and allows each level to be played in whatever order the player chooses. But unlike in Mega Man, the bosses at the end of each do not appear to have any particular weakness to one specific weapon, nor does beating any unlock a weapon, so there is no repercussion to playing one level before another.

All unlockable weapons are found in the stages, either in a hidden away spot or locked behind a mini-boss encounter. Killing enemies can yield currency, which is used to upgrade your weapons’ reload speed, magazine, strength, etc. You can hold three weaspons at any given time, but it’s a shame that there aren’t more inventive weapon designs beyond standards like pistols, assault rifles, and rocket launchers, given the supposed inspiration from titles like Castlevania and Mega Man.

Relatively short, the game’s levels could all be beaten in under 3 hours, tops. The desire to find all hidden upgrades and collectibles extends that time, as will any desire to take on the game’s hard and hardcore difficulties. Given that the title does not have separate save files, I’ve yet to sample the harder difficulties. As for normal difficulty, once you get into your groove, the majority of the game is fairly easy, with the boss encounters being most difficult, as they all consist of pattern memorization while you whittle away at their enormous health supply. I can only hope that the harder difficulties lead to more ferocious enemies and bosses, and not simply increased enemy attack power.

All in all, Viktor is tremendous fun. It isn’t the very best at what it does, but what it does is exceptionally entertaining nonetheless. Of the few similar titles that I can recall on steam (Bleed and Intrusion 2 come to mind) I can easily recommend Viktor as one of the superior. With several standout enemy designs, and a more than satisfying mix of platforming, exploration and gunplay, Viktor is a solid addition to anyone’s library.

If you have any questions about Viktor, leave a comment, and I'll be happy to try and answer to the best of my ability.
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18 of 21 people (86%) found this review helpful
2 people found this review funny
3.9 hrs on record
Posted: March 8, 2015
A really great mix between MetroidVania/Twin stick shooters, short but really sweet experience.

+ Great Art style
+ Nice soundtrack
+ Solid and fun platforming
+ perfect difficulty, not cheap or easy
+ nice boss fights
+ Great and satisfying weapons & upgrades

overall highly recommended, the game is kinda short (8 stages) but all of them were fun.
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15 of 16 people (94%) found this review helpful
3.1 hrs on record
Posted: August 20, 2014
Viktor is a 2D action platformer with 360 degree firing. Shorebound Studios doesn't have the most amazing resume but this looks to be their first IP and it's feels like it was enthusiastically made. I played exclusively with a wireless 360 controller. I took a chance with this game and was pleasantly surprised. It's a pretty solid experience and it does some things very well. Some things... not so well. It's plays like a Megaman game and looks like a Castlevania game.

Here's the nitty gritty:
The Good
- The teleport dash is fantastic. It really feels good. The dash refreshes quickly and about 90% of the time it goes where I expect it. It was obviously the core mechanic around which the game was made (if not initially, then eventually). Cutting corners by passing through them and the snap through platforms feels really awesome.
- The pistols feel good. Firing is definitely assisted but not overwhelmingly so. The aiming is sticky. If you let go of the right stick you will continue to fire in that direction. Initially it felt strange, mostly because I expected the character to face the direction of movement when not actively shooting. When I got over that, it lended itself interestingly. There are segments where enemies approach from the same direction and I was able to take them down while focusing on platforming.
- Animation quality is excellent. Everything feels very smooth.
- Each level feels unique and each boss feels unique. All of them have good pacing and frenetic action. Unique strategies are required to take each one down. The strategies are not obscenely difficult to identify and none of them feel cheap.
- Alternate paths and secret areas are littered throughout and encourage exploration.
- Enemies and bosses look cool.

The Bad
- Normal movement feels off. The run speed feels too slow. Maybe I'm used to floaty jumping but you descend like a rock and it's especially noticeable since the teleport doesn't feel that way. Non-teleporting just doesn't feel like it's tuned quite right.
- The art design no the levels feels nice and thematic but the areas themselves feel empty. I'm not looking for bullet hell levels of density but the spaces feel underpopulated. Maybe it just needs more props/set dressing.
- Lots of bouncy balls. The majority of the mid-bosses are bouncing balls of various types. Don't get me wrong, I like bouncing balls as much as the next guy but I think there could have been more variety.
- The music is only ok. It didn't have me stopping to listen but it also didn't feel out of place. It was sufficient.
- There are other weapons than the pistols but for the life of me, I don't see why. I have acquired the shotgun, rocket launcher, and grenade launcher. After using each for a few minutes, I was using the pistols again. I will be blunt here. The weapons are unimaginative and underwhelming. They add very little value. Shorebound took some inspiration from the Megaman X series, to be sure, but failed to bring with it the interesting weapons that are so iconic of the Megaman games. Each boss has a projectile attack that could be adapted to use by Viktor.
- Boss difficulty is kind of all over the place from very easy to lengthy and difficult.
-Viktor is the least impressive of the character designs.
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17 of 23 people (74%) found this review helpful
Not Recommended
2.1 hrs on record
Posted: July 11, 2014
I really really wish I could reconmend this game. Viktor has a lot of good ideas and elements mixing bits of contra, megaman, and DMC, but is hampered by poor execution. When the game is at it's best it's pretty damn good, but it is plagued by too many bugs, glitches and control problems in it's current form. Clipping into walls and getting stuck is the biggest bug that will cost you many a life due to no fault of your own.

Outside of bugs it has some flaws including a damage recoil far too great for it's slippery controls to justify and needless use of a lives system (made especially frustrating due to the wall glitches eating up extra lives like candy) and a low item spawn rate that feels horribly imbalanced.

This game could be great with some more polishing but until it at very least fixes the serious wall bugs I cannot reconmend it in it's current form.
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10 of 11 people (91%) found this review helpful
Not Recommended
4.6 hrs on record
Posted: February 8
Why Not Recommended?

A suprisingly large number of easy to preform game breaking bugs that you'd expect in an alpha and not a full release which I will go into more detail in the gameplay section of this review.

What is Viktor?

Viktor is a 2D Twin Stick Shooter Platformer with minor Metroidvania elements in which you'll be going through levels finding new weapons, upgrades, and killing lots of enemies as you search for everyone who betrayed the legion and the one who turned them so you can kill them.

Story (has no effect on my opinion of any game)

Story isn't anything spectacular it's a run of the mill you were betrayed by your allies and now you're hunting them down to kill them, save the world, and your friend.

Graphics (has no effect on my opinion of any game)

Graphically it's a vey nice looking game. Enemy variety texture wise is lacking as most enemies appear in all the levels without a slight retexturing to make them fit more with the level but otherwise the game looks excellent and the enemy thing is nitpicking.

Gameplay (the only thing that affects my opinions of games)

This game is more or less a clone of Bleed gameplay wise but it does enough to differ itself from Bleed. When it comes to being a twin stick shooter it's excellent the dash to dodge mechanic is well executed and the shooting is enjoyable. The dodge/dash mechanic will allow you to phase through thin walls and dodge all projectiles and attacks quite easily. The Metroidvania elements leave a lot to be desired as the aren't that well hidden and none of the items you find are required to beat levels or find other items there's also is very little reason to go back to previous levels to find stuff due to the lack of things to find so it's hard to consider this a Metroidvania. Platforming is meh there are a few areas where it does try to change it up but otherwise it isn't going to challenge you so there's no real benefits to using a controller. Now game breaking bugs are a huge issues as they're very easy to accidentally pull off and some will happen randomly and all require a level restart. First I ran into is when dashing into a wall at the wrong angle or if you're not close enough to phase through the other side you'll occasionally you'll be clip out of the map with no way back so you'll be forced to restart the level. One miniboss will (the one who bounces around) will sometimes during the fight vanish rendering the fight unwinable so you'll have to restart the level. On occasion a boss or yourself will get stuck unable to move and unable to take damage forcing you (you guessed it) to restart the level.

In conclusion Viktor is an excellent game and idea but is held back by a myriad of game breaking bugs that you'd expect in a pre alpha that should have been fixed immediately after discovery.

I recommend that you buy heavily discounted or that you get Bleed instead.
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12 of 16 people (75%) found this review helpful
2.8 hrs on record
Posted: June 14, 2014
Above is my impressions of the game.

Viktor is an action focused 2D twin stick shooter that features challenging, but not (overly) difficult game play. The game is about dodging and shooting your way to the end boss then shooting him/her as well. You solve most of your problems by shooting at them actually.

It's pretty enjoyable, and the visuals are certainly pleasant. I would rave about the overall aesthetics if it wasn't for some of the earlier levels looking very dull and generic, but other than that, the character sprites are well illustrated and animated, and some of the later levels make up for the duller beginnings.

- (Mostly) Gorgeous game with top quality animation
- Challenging with out being frustrating
- Fun dodge mechanic
- Shooting all the things

- Dull looking beginning levels
- Can be arguably light on content
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8 of 9 people (89%) found this review helpful
11.4 hrs on record
Posted: August 21, 2015
Much like the description is said, this game is a two stick shooter game that took many ideas from megaman and castlevania. You start off with just dual pistols but quickly gain some new guns to carry with you with a maximum of three different weapon types you can carry at one time.

+The soundtrack is nice to listen to as you play through the game
+The controls are pretty simple with the air dash being in whichever direction your facing for a fixed distance with invulnerability
+replayability with different difficulty modes and artifact/weapon/shield hunting
+easy to pick up and play
+steam cards

-pretty standard level designs with mostly everything going left to right
-coins are lost if you get a gameover in a stage(can be saved by going to menu and returning to stage select)
-bosses can only be fought once per playthrough
-no leatherboard features which would be pretty nice thing to have to attract players for more replay value
-quite short for a game of this cost

All in all, this game was enjoyable to play through but due note that some players had issues getting the game to work.
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13 of 20 people (65%) found this review helpful
3.5 hrs on record
Posted: June 22, 2014
An excellent action platformer. I highly recommend this if you like old school games like megaman. My full review is here
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4 of 4 people (100%) found this review helpful
Not Recommended
2.7 hrs on record
Posted: May 27, 2015
Initially I've gave a positive review on this game, I felt very eager to grind through the levels and was curious to see the game has to offer. But as I progressed, I felt tiresome to continue playing it.

As I said on my previous review, the graphics are awesome, the soundtrack is very nice as well, the concept between the game is not bad at all aside from the cliché plot. You have a nice variety of weapons and few power ups which help you through the game. Also, the controls are fluid and I haven't had any trouble playing the game with my 360 controller.

But as I was progressing on the game, I've realized that Viktor felt like I was playing the same level over and over again. There's indeed a big difference between the levels, each level is an all different kind of world, but what makes them feel like the same? The design isn't much creative, the levels are just run/jump platforms/avoid traps/use your dash to pass walls/and such, in a very boring and linear way. About 60% of this levels you just run on a straight line and jump several cliffs to advance, and the fact that the enemies are the same in the entire game made the level run boring.

The levels are not much of a challenge, as the enemies don't change much. The bosses and minibosses are the real challenge of the game, but some boss fights are just dull. You keep moving and jumping to avoid the attacks and keep shooting until the boss dies, but not in a funny way like the platformer classics as contra, metal slug, megaman, etc. On this games the bosses are challenging and fun, you walk all around the screen avoiding been hit, while on Viktor, you can move in a 2,3 inch radius on screen to avoid the boss' attacks and you're ok.

Overall, I think this is a bland game. I wanted to like it because it looks like a neat game indeed. Maybe with more polishing on the level design and the traps surrounding the enemies, more different enemies to fight and a best utilization of the bosses environment (for example on the genie boss screen, there's not much room to move and the boss takes a big part of the screen, also he don't move a single inch) the game would be funnier.

Unfortunately I woundn't recommend this game even to a platformer fan.
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6 of 8 people (75%) found this review helpful
2.9 hrs on record
Posted: June 13, 2014
This was really fun. I beat the game on normal and started a new game on hard and just like some of my favorite old school games it is really fun on multiple playthroughs.
I have not been able to find all of the hidden weapons yet so I’m looking forward to that. All in all the game is what it looks like, a fun side scroller twin stick shooter with epic music.
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Recently Posted
3.9 hrs
Posted: October 7
Middle of the road title. 5 minute review here.
Helpful? Yes No Funny
0.1 hrs
Posted: September 19
Very glitchy and doesn't really add anything to the genre-it just kind of exists, unpolished and dull, for no particular reason.
Helpful? Yes No Funny
7.0 hrs
Posted: September 15
Rad as ♥♥♥♥ dude.
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5.9 hrs
Posted: August 29
Very short gameplay and averange plot but an awasome music.
buy this game on a sale,good for 3 hour of fun,but thats it.
Helpful? Yes No Funny
0.8 hrs
Posted: August 15
Spent a lot of time getting to a boss who killed me, and the game had saved *none* of my progress to that point. I'm done.
Helpful? Yes No Funny
4.8 hrs
Posted: April 11
Nice mixture of Castlevania and Megamen, but i felt it lacks of variaty of enemies. Same skulls, spiders, etc. on every level. Still i enjoyed it.
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3.8 hrs
Posted: April 7
I had way too much fun with this game! Unfortunaly it took me only slightly over an hour to beat.

2D platformer, extremely reminiscent of megaman! It has enough differences to not be a megaman clone, but it does have a lot of similarities. I played the game on normal difficulty, and it was not too difficult altogether (which I definitly appreciated), but some areas of the game did have cheap deaths. Fortunatly, every area of the game is beatable and you do have 3 lives at the start of every level, but if you fail a level, you do need to restart. This got frustrating on the final level, but otherwise was not terrible. The platforming was pretty solid and enjoyable especially with the teleportation ability. I don't think this game has much replay value due to all the levels being fairly similar it style, But it was a lot of fun the first time through. It would have been a lot better if Viktors brother was unlockable.
Freaking awesome! It may get repetitive to some people, but I personally loved it!
Anything else:
Several of the reviews I read talked about gamebreaking glitches, but I did not find any, so that wasn't a problem. I would not reccomend getting this game at full price. If you like Megaman, you are likely to enjoy this game.
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0.3 hrs
Posted: March 27
I do not like Viktor. The game overall isn't terrible, but I got really mad when I found a bunch of secrets on the first stage, which by the way is too long, and died on the first boss. The game was over, and my only option was to start a new game. The experience feels kind of cheesy, and I just don't care for it. You might enjoy it, however.
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3.3 hrs
Posted: March 26
This is a really short game. I managed to finish it in less than 2 hours, BUT i have to say i didn't get all of the collectables (even though i got most of them without much effort).
It is really fast paced, as you're constantly dodging enemy attacks and new enemies spawning, controlls are nice and simple: left click you shoot, right click you teleport, WASD to move, Space do jump, F to use your Special Power and 1-3 keys to use the weapons you collect through the game.
It has that Megaman feel of, in a hub, you enter a stage, go through the minibos and boss, and get back to the hub with a new weapon. Bosses are really cool, even though some of them were really easy (even on Hard).
The game has some flaws, it does. Sometimes you jump on a bottomless pit and die thinking its safe, but its not. The game has literally no warning to which you can jump or not. Take this for example: in the final stage, i died 2 times jumping on a pit thinking it could have some secret, or anything of sort.
Anyway! If i'd grade the game, i'd give it a 7.5/10. Not perfect, but really fun game.
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6.8 hrs
Posted: March 24
I got this game for free and I expected nothing ! But I got a lot so pretty nice game and I also loved the artstyle !
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