I played this for around two hours. This was only enough time to complete the tutorials and a single match against AI, as the tutorials and match were quite long. I have no recent experience playing card games like this e.g. Hearthstone or Magic the Gathering, so I don't know a lot about the Genre. But I had good fun playing this game.
- The battlefield is divided into areas accessible only by air units or by ground units, ground units can ride certain air units
- There is PVP online mode but no games were up when I played, however you can create a friends only game for a buddy to joinhttp://youtu.be/1iypjW8hLz0http://youtu.be/PCuVImfqQ7E
To start you are given the choice between the Draconians and Technocrats. You are provided with a starter deck with cards aligned with your chosen faction as well as neutral cards. I chose Draconians because they are badass lol
-----So there is a series of in-depth tutorials. It took me about 45 minutes or more to get through them. There are five tutorials to complete. I actually was unable to complete the final one. This was because the tutorial instruction actually obstructed the card which I was supposed to click on and I was unable to proceed. Obviously that's a problem with the game. But I was still able to get a decent understanding of the game's mechanics. The game will always highlight the cards you are able to play each turn to help you anyway. But some of my understanding is still kind of fuzzy.
-----Each player has a deck of 50 cards. Players vie over six territories, three air and three land. Players in control of uncontested territories are able to 'extract' from those territories. The more territories you control and the more you extract and the more cards your opponent must discard. This is the major way to cause the an opponent to discard cards. Another way appears to be to over power units in battle, excess damage forces losers to discard cards. Once a player has run out of cards in their decks, they lose.
-----Players take turns, turns are divided into phases. Phases include extraction, summon units, combat, move and so on. Some cards allow you to disrupt the players turn at all or certain phases.
-----There are a few different types of cards, first 'unit' cards. These are divided into two main categories, air and ground. Ground units can only be place on ground territories while air units cannot and vice versa. Ground units can board and be carried by air units into air territories, also making them stronger as a whole. I really liked that feature.
-----All units have three basic stats represented by icons with a numeric value next to them representing their strength in each stat. There is attack and armor stats which is basically damage and health. I think the third stat contributes to fate which is dealt in the combat phase and combines with damage. I'm a little bit uncertain about this system. Then you seem to have the option to mitigate damage to your units dealt during the combat phase by discarding cards from your deck in order to save units. Losing combat will put a territory in control of the enemy if their units remain there.
-----'Weapon' cards can be applied to units. Some of the ones I saw buff your unit or units in territories. All weapons are supposed to able used target a specified enemy. Whereas usually I believe the enemy chooses which of their units takes damage or discards cards. The success of weapon use appears to be based on your total fate in a territory rather than damage. When I played I was actually confused about how to activate weapons, they never seemed to be highlighted or allow me to do what I thought they should have allowed me to do.
-----Certain 'gear' cards cards can also be applied to specific kinds of units for a benefit. But some gear cards are placed between you hand and the battlefield. The one that I used were able to be activated up to two times per turn. They all have different effects such as returning cards to your deck in order to draw a new one.
-----Disrupt cards can be used during any phase or a specific phase of your opponents turn. They do stuff like reduce the amount that they extract during their extraction phase or assist your units during the combat phase.
-----After playing the tutorial, I couldn't find a multi-player game. The server list was empty. This probably means not many people are playing the game or they just aren't looking for an online match. It would be nice if you could queue yourself for an online game in the background while you are playing against AI. Otherwise you have to just sit there and wait hoping that someone will become available to play against. Unfortunately I didn't have time to wait for a match. I did notice that you can host a friends only game, so you can set something up if a friend of yours also has the game. There is also an online leader-board, I was like 92nd with a score of 0.
-----So I played a match against the AI. This took around an hour and was fun. I was a bit confused about what was happening but I got more of a hang of it as the game progressed. I was able to form a bit of strategy and eventually won the match although early on I felt that I was going to lose.
-----Once completing a match you are awarded with cards. You also appear to be awarded cards if you concede even if it is early in the match which I thought was strange.
-----As well as being awarded cards you also gain currency which can be spent at the shop to purchase more cards. In the shop you are actually presented with eight random cards to choose from. You press a button to clear the selection and generate a different selection of random cards. I don't see anything stopping you from just hitting the button until you see the cards you want. This sounds like it could just end up being more tedious than just being able to search for a specified card.
-----Finally there is the deck-builder. This is where you create a custom deck. Draconian cards can only be put together with neutral cards but not with technocrat ones and vice versa. You can have a maximum of three of the same cards. Some cards will synergise well with each other e.g. certain cards have benefits when used with 'old one' dragon units and so on. So you will want to take advantage of that sort of stuff when you are building a deck.
So the game contains plenty of unique artwork on the cards. I think it's overall well presented.
-----The main problem with the visuals was that cards on the table are basically eligible. You can't read them unless you zoom into them specifically. I thought that was a bit strange. Especially when it was the same case in higher resolutions. I think the cards need to be larger so that you can see all of your more clearly without zooming. Of course this will matter less as players get to know cards.
I really enjoyed play this game. Although I have no recent experience with the genre I do like turn based strategy games such as X-Com and Blood Bowl. So this game appealed to me. This is a game that I could see myself playing more of, if I can make time for it especially if had an opportunity to play against friends. Also unless the player base grows and it becomes easier to find an online match it would be nice if there was someway to continue playing single player while waiting for matchmaking.