Draconian Wars is the most strategic and challenging card game. Every card available; no additional purchases or microtransactions. Bring it all to the table. Take the challenge, command armies of zeppelins and robots or unleash the fury of the ancient dragons. The fate of Hyperborea lies in your hands.
User reviews: Mixed (39 reviews)
Release Date: Aug 28, 2014
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About This Game

Are you ready for a new level in online card games? Draconian Wars is possibly the most strategic and challenging online card game out there. Engage in fierce combats, manage your limited resources and outmaneuver your opponent.
Draconian Wars is a game of combat, resource management and battlefield tactics. The battlefield is the lands and skies of Hyperborea, an exotic continent rich in natural resources, with a wide variety of ecosystems and full of amazing and terrifying creatures.

During thousands of years Hyperborea has been under the uncontested control of the Draconians, but now the Technocrats have arrived to the shores of the continent and they claim what once was theirs. The control of the land is what will bring victory to one or other. The Draconian extract their magic power from the earth, consuming the live and the natural resources around them. On the other hand, the power of the Technocrats comes from carbon and steel, both equal abundant in Hyperborea.
A battle for supremacy over Hyperborea has begun and one thing is clear, no matter who wins, the scars on the lands of Hyperborea will last for centuries.

In Draconian Wars players build their decks of 50 cards and try for their opponent to run out of resources. They can accomplish this by controlling as much areas of hyperborea as they can, or just crushing the opponent in battle.
Players have a mixture of ground and air units to spread terror across the lands of Hyperborea. Also, they have a lot of surprises that can change the fate of any battle. The options are endless.

Key features


  • No boosters! Every card included in the game.
  • Two different factions: Draconian and Technocrat. Each faction has completely different strategies.
  • 150 Unique cards available as you progress in the game.
  • Online mode and two different single player modes: Skirmish and Challenge.
  • Fully customizable decks.
  • Extensive tutorial mode to learn all the mechanics
  • Achievements, leaderboards and trading cards

System Requirements

    Minimum:
    • OS: Windows XP/Windows Vista/Windows 7/Windows 8
    • Processor: Intel® Pentium® D or AMD® Athlon™ 64 X2
    • Memory: 2 GB RAM
    • Graphics: 512MB DirectX 9.0 compatible or better
    • DirectX: Version 9.0
    • Hard Drive: 500 MB available space
Helpful customer reviews
10 of 15 people (67%) found this review helpful
1.3 hrs on record
Posted: January 10
What an unmitigated disaster of a game. The tutorial sessions do a good job of laying out the rules of the game, only to have every skirmish fail to follow them.

I want to move some units during my movement phase. Skipped! Why? I don't know. I had points to spend and units capable of being moved ....

I have a card that costs nothing and can be played during any phase that will stop an opponent from initiating combat where he's just summoned two units. He summons two units to kill my sole unit, so I pause to play the card. Nope. Can't. Why? I don't know. I unpause and let it continue, expecting it to let me use it before the opponent initiates combat. Nope. Combat time. Why? I have no idea.

Turn 2, opponent plays an 8 cost unit despite only having 5 to spend. How? No idea. Didn't play anything to boost his points as far as I can see.

I have played dozens and dozens of card games and this is the first time where I can honestly say I have no idea what's going on from turn to turn. Not because I didn't understand the rules as they were explained to me, but because the game clearly doesn't follow those rules. And I'm not going to waste the time necessary to figure out what's going on in a game that doesn't seem all that interesting or innovative to begin with.
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3 of 4 people (75%) found this review helpful
2.4 hrs on record
Posted: June 5
Hats off to people who have mastered this game.

Think twice before plonking down money for this. Compared to just about any other card game on steam this game relies mainly on the complexity of rules as the main element instead of simple base rules mixed with complexity of card combinations. Card combos can be complex too but you will never really get there unless you invest a lot of time to figuring out the smaller details of mechanics first.

Speaking of mechanics - i have done the tutorials many times but i still seem to get myself many times into situations where i don't have the slightest clue to why a certain move cannot be used when i want to. Am i not following the rules or the UI doesnt show me what i can do? i have no idea. I read some guides. lurked the forums. confusion did not clear away. 'Dont do too soon x'. 'Dont try too late y'. very interesting but so confusing.

In the end i really dont care if this is the 'best game' on the block for the people who really like card games - and looking at the hours played and positive comments it does seem to be some people's favorite. Entertainmnet value and fun has already been sacrificed here so the praise this game gets from the punishment liking veterans is just lost on me. Fun is essentially zero and thus this game gets the bottom feeder position in my card game library. I am sure it doesnt belong there but i really don't see any way i can bring it up from there either with the ever tightening competition in the card games section on Steam as there ARE very good alternatives if you have played your MtG:s and want to try something else.

Technically i have not found anything wrong with the game. It works without crashing and graphics are really nice.

Be warned - you dont see the complexity from the trailers. only when you try to actually learn the rules and play. I actually wish i could give a neutral review for this game as i hate to trash it but since it does cost some money and it doesn't really relay the complex nature of it correctly then a negative review it is then.
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1 of 1 people (100%) found this review helpful
0.1 hrs on record
Posted: June 27
In it's current state I cannot recommend this game. I will change my review if the issue that makes it unplayable is addressed. The cards and fonts in game are completely unreadable. Not to the extent that I am complaining about the quality of the font. The text is completely illegible. I couldn't read it if I wanted to. A forum post from a developer stated this is not a bug and that you have to use your mouse wheel to zoom into the card. I can't read the title of the card or any portion of the text, so why would I want to constantly be zooming in and out of my cards to know even which one to choose?


This is a case of the UI not being designed properly to scale with resolution. If they fix this I'll certainly revisit the game and try it out as the premise did sound interesting. Sounding interesting is of no use if it is unplayable.


I will add a couple of screenshots to my profile showing what I am talking about. I also checked and this is indeed made with Unity. If you need some help fixing this friend me and send me a message. I won't spend a lot of time helping, but I may be able to make some suggestions. I'll also need to know if you're using the new style UI, the old style, or something like NGUI.
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46 of 51 people (90%) found this review helpful
1 person found this review funny
61.0 hrs on record
Posted: August 28, 2014
Edit: The second patch fixed multiplayer, the only major isusue i had so far. The devs are actually trying to improve the game (I mentionned some quirks about the in game shop and they were fixed) and are actively playing with the community and listening to what it has to say, i can only hope the playerbase expands now.

As an avid CCG player, I feel Draconian Wars brings a refreshing twist to the card games genre, the mechanics are well thought of and quite fun. As they say, it's probably the most strategic card game out there. It's pretty hard to compare to other games and that's a good thing. The atmosphere reminds me a bit of Infinity wars, and the combat system and spell stacks are a little bit like MTG. There is much more management and thinkering to be done than in other card games IMO. I had a lot of fun playing the game so far.

Except for a couple of minor bugs on release (which were patched less than an hour or two after) the game runs well.
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25 of 31 people (81%) found this review helpful
1 person found this review funny
5.9 hrs on record
Posted: August 28, 2014
I played this for around two hours. This was only enough time to complete the tutorials and a single match against AI, as the tutorials and match were quite long. I have no recent experience playing card games like this e.g. Hearthstone or Magic the Gathering, so I don't know a lot about the Genre. But I had good fun playing this game.
- The battlefield is divided into areas accessible only by air units or by ground units, ground units can ride certain air units
- There is PVP online mode but no games were up when I played, however you can create a friends only game for a buddy to join

http://youtu.be/1iypjW8hLz0
http://youtu.be/PCuVImfqQ7E
To start you are given the choice between the Draconians and Technocrats. You are provided with a starter deck with cards aligned with your chosen faction as well as neutral cards. I chose Draconians because they are badass lol
-----So there is a series of in-depth tutorials. It took me about 45 minutes or more to get through them. There are five tutorials to complete. I actually was unable to complete the final one. This was because the tutorial instruction actually obstructed the card which I was supposed to click on and I was unable to proceed. Obviously that's a problem with the game. But I was still able to get a decent understanding of the game's mechanics. The game will always highlight the cards you are able to play each turn to help you anyway. But some of my understanding is still kind of fuzzy.
-----Each player has a deck of 50 cards. Players vie over six territories, three air and three land. Players in control of uncontested territories are able to 'extract' from those territories. The more territories you control and the more you extract and the more cards your opponent must discard. This is the major way to cause the an opponent to discard cards. Another way appears to be to over power units in battle, excess damage forces losers to discard cards. Once a player has run out of cards in their decks, they lose.
-----Players take turns, turns are divided into phases. Phases include extraction, summon units, combat, move and so on. Some cards allow you to disrupt the players turn at all or certain phases.
-----There are a few different types of cards, first 'unit' cards. These are divided into two main categories, air and ground. Ground units can only be place on ground territories while air units cannot and vice versa. Ground units can board and be carried by air units into air territories, also making them stronger as a whole. I really liked that feature.
-----All units have three basic stats represented by icons with a numeric value next to them representing their strength in each stat. There is attack and armor stats which is basically damage and health. I think the third stat contributes to fate which is dealt in the combat phase and combines with damage. I'm a little bit uncertain about this system. Then you seem to have the option to mitigate damage to your units dealt during the combat phase by discarding cards from your deck in order to save units. Losing combat will put a territory in control of the enemy if their units remain there.
-----'Weapon' cards can be applied to units. Some of the ones I saw buff your unit or units in territories. All weapons are supposed to able used target a specified enemy. Whereas usually I believe the enemy chooses which of their units takes damage or discards cards. The success of weapon use appears to be based on your total fate in a territory rather than damage. When I played I was actually confused about how to activate weapons, they never seemed to be highlighted or allow me to do what I thought they should have allowed me to do.
-----Certain 'gear' cards cards can also be applied to specific kinds of units for a benefit. But some gear cards are placed between you hand and the battlefield. The one that I used were able to be activated up to two times per turn. They all have different effects such as returning cards to your deck in order to draw a new one.
-----Disrupt cards can be used during any phase or a specific phase of your opponents turn. They do stuff like reduce the amount that they extract during their extraction phase or assist your units during the combat phase.
-----After playing the tutorial, I couldn't find a multi-player game. The server list was empty. This probably means not many people are playing the game or they just aren't looking for an online match. It would be nice if you could queue yourself for an online game in the background while you are playing against AI. Otherwise you have to just sit there and wait hoping that someone will become available to play against. Unfortunately I didn't have time to wait for a match. I did notice that you can host a friends only game, so you can set something up if a friend of yours also has the game. There is also an online leader-board, I was like 92nd with a score of 0.
-----So I played a match against the AI. This took around an hour and was fun. I was a bit confused about what was happening but I got more of a hang of it as the game progressed. I was able to form a bit of strategy and eventually won the match although early on I felt that I was going to lose.
-----Once completing a match you are awarded with cards. You also appear to be awarded cards if you concede even if it is early in the match which I thought was strange.
-----As well as being awarded cards you also gain currency which can be spent at the shop to purchase more cards. In the shop you are actually presented with eight random cards to choose from. You press a button to clear the selection and generate a different selection of random cards. I don't see anything stopping you from just hitting the button until you see the cards you want. This sounds like it could just end up being more tedious than just being able to search for a specified card.
-----Finally there is the deck-builder. This is where you create a custom deck. Draconian cards can only be put together with neutral cards but not with technocrat ones and vice versa. You can have a maximum of three of the same cards. Some cards will synergise well with each other e.g. certain cards have benefits when used with 'old one' dragon units and so on. So you will want to take advantage of that sort of stuff when you are building a deck.

So the game contains plenty of unique artwork on the cards. I think it's overall well presented.
-----The main problem with the visuals was that cards on the table are basically eligible. You can't read them unless you zoom into them specifically. I thought that was a bit strange. Especially when it was the same case in higher resolutions. I think the cards need to be larger so that you can see all of your more clearly without zooming. Of course this will matter less as players get to know cards.

I really enjoyed play this game. Although I have no recent experience with the genre I do like turn based strategy games such as X-Com and Blood Bowl. So this game appealed to me. This is a game that I could see myself playing more of, if I can make time for it especially if had an opportunity to play against friends. Also unless the player base grows and it becomes easier to find an online match it would be nice if there was someway to continue playing single player while waiting for matchmaking.
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