Experience a fast-paced, single-player adventure mixing fluid motion, split-second decision making, stylized machine-age visuals, and a dynamic soundscape.
User reviews:
Overall:
Mostly Positive (65 reviews) - 73% of the 65 user reviews for this game are positive.
Release Date: Nov 10, 2014

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Reviews

“Magnetic By Nature delivers an unforgettable experience”
4.5 – Hardcore Gamer

“Magnetic by Nature is a masochistic pleasure”
A – Technology Tell

About This Game

Magnetic By Nature explores platforming without platforms. Experience a fast-paced, single-player adventure mixing fluid motion, split-second decision making, stylized machine-age visuals, and a dynamic soundscape. As the last remaining robot, journey through the forgotten ruins to reactivate your friends. Successfully funded on Kickstarter and winner of both the Best Developed Game and Audience Choice awards at the 2013 Utah Game Wars competition, MBN is the debut title from Team Tripleslash.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP+
    • Processor: Core 2 Duo 2.0 Ghz or greater
    • Memory: 1 GB RAM
    • Graphics: Dedicated graphics card with Shader Model 2.0 support
    • DirectX: Version 9.0c
    • Storage: 1600 MB available space
    Minimum:
    • OS: Mac OS X 10.6+
    • Processor: Core 2 Duo 2.0 GHz or equivalent
    • Memory: 1 GB RAM
    • Graphics: Dedicated graphics card with Shader Model 2.0 support
    • Storage: 1600 MB available space
    Minimum:
    • OS: Ubuntu 10.10+
    • Processor: Core 2 Duo 2.0 Ghz or greater
    • Memory: 1 GB RAM
    • Graphics: Dedicated graphics card with Shader Model 2.0 support
    • Storage: 1600 MB available space
Customer reviews
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Overall:
Mostly Positive (65 reviews)
Recently Posted
Six56
( 43.8 hrs on record )
Posted: July 2
Interesting mechanics, decent idea, not a fan of the execution. That being said I did play all the way through the game. But overall didn't enjoy the experience.
Helpful? Yes No Funny
rsopz
( 6.6 hrs on record )
Posted: April 12
Very nice game
Helpful? Yes No Funny
Fokus
( 0.4 hrs on record )
Posted: March 17
Magnetic by Nature is a very interesting and cool platformer that brings a lot to the genre. As much as I don't like platforming games, Magnetic by nature with its pretty and cute aesthetic and very cool gameplay concepts managed to grasp my attention and I would definitely recommend this game to anyone that likes platforming games as well as for those who want to get into this genre and starting with game would be a great idea.
Helpful? Yes No Funny
caruch2001
( 6.4 hrs on record )
Posted: December 17, 2015
Magnetic by Nature is a fun physics based puzzle game that has a good difficulty curve (until the 5th zone) and it’s very easy to pick up for a few minutes at a time to complete a level here and there. I found myself doing the “just one more level” talk more than once! This looks to be a port from a console or mobile platform, hence the short levels.

I find this game similar to “Defy Gravity” in that you can either repel or attract yourself to applicable parts/objects of the level to complete it. There is a very simple story of you waking up your robot friends by completing all the levels within them. Teaching of the game mechanics is done very well. It eases you into new concepts and obstacles. A quick tip may appear but the rest is on the player to discover how it works and improve from there.

The first 4 zones range from easy to intermediate. I never felt like I couldn’t do a level and some required a good amount of thinking for a solution. The fifth zone, which is unlocked after you beat the other 4, is very difficult. I could only beat a handful of levels and ended up calling it quits at that point.

I did glitch more than once and got stuck in a freefall animation while being on the ground. This forced me to restart the level. Luckily the levels are short so there’s not much frustration had.

Pros
+Buttery smooth 60fps
+Scaled to 1440p nicely
+Nice colorful visuals
+Great learning curve and teaching of mechanics
+Fun short levels
+I actually wanted to collect the collectables

Cons
+Pressing “Y” to retry a level on my Xbox controller didn’t work
+Got stuck in a freefall while on the ground more than once
+Majority of the achievements are speedrun related
+Controls could be tighter and more responsive (personal preference)

While the $9.99 price seems high, it’s definitely a fun puzzle game to pick up if you enjoy the genre. I’d absolutely recommend it in a bundle or when on sale.

7/10 Good. Above average
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ikkiyakki
( 9.8 hrs on record )
Posted: September 5, 2015
A neat gravity-based puzzle platformer, pleasant in feel and look. Somehow similar to Knytt Underground.

Аккуратная гравитационно-прыжковая головоломка, приятная на глаз и на ощупь.
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Rifle D. Luffy
( 0.4 hrs on record )
Posted: August 1, 2015
Magnetic By Nature is a game with an awesome concept that involves you moving around with magnets, repelling, attracting yourself in order to progress through the stages.

I loved this concept and how they put it into this game.

However, certain bugs and a clustered interface kinda ruins the experience. I felt that the game only accepted one input at a time, so I could Diagnoally jump but it was hard to move and attract or repel myself at the same time.

I think this bug itself destroyed the experience for myself and I didn't bother to deal with it any further.

Nice Aesthetics, Nice Atmosphere but lacking mechanics and has bugs. 5/10
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Maxmetpt
( 4.9 hrs on record )
Posted: July 27, 2015
Magnetic By Nature isn't a terrible game; on the contrary, it's a somewhat fresh and original platformer! Unfortunately, the pacing and level design, coupled with some bugs and horrible interface made the game boring to me. It was simply not fun, and that's the only reason I'm not recommending.

Again, it's not bad, and you may very well get some enjoyment out of it, if you enjoy platformers! It's rather easy, with most levels being completed in less than 3 restarts, a couple of more difficult ones not passing 15. And I'm not that good at platformers.

I'll just briefly explain each aspect I did (or not) enjoy.

The gameplay revolves around magnets, as the name suggests. You can be attracted or repeled (and attract and repel some objects). It's unique, as far as I know, and it did provide some interesting sections.
The level design, however, lacks a lot of pacing and progression. It seems like just a bunch of random level thrown together. The first two worlds introduced mechanics; that last 3 didn't.
If you look at Super Meat Boy, there's clearly a lot of thought into teaching the player how to overcome certain obstacles that are recurring in later level, in a harder form.
In this game, levels are very, very gimmicky. It's about a quirky feature of the physics system that helps you complete the level, but not really a challenge. And all of the levels are like that, for the most part. There isn't an obstacle that you have to learn, really. It's just... a bunch of levels. And for me, that wasn't fun at all, it just felt like a drag.

The controls are a bit floaty, which I didn't like very much.
Then, there's how levels work: there's a collectible in every level. Some are really easy to get and go well with the level. Others are just completely out of the way. Meh, it can provide a bit more challenge, but I don't feel like it added a whole lot.

The bugs include getting stuck (in mid air, for some reason), leaderboards not seeming to work, levels completed not tracking properly, sometimes, etc.
The getting stuck one was particularly annoying, as it happened several times, for no reason.

The game encourages speedruns, looking at the achievements. That would be really cool! ... If the leaderboards worked. I've never been able to see how other players did in their levels. Which kind of defeats the point. The game wasn't very interesting for me to speedrun it either.

What I mean by horrible interface is how cluttered it is when explaining very simple controls, and how unresponsive and inflexible the menus are.
For example, there's no level selection. What you can do is go to the Hub (always resetting your position to your starting point) lose some seconds (or minute) traversing to the world you want, and then select a level. But, if you're in a level already, you NEED to go abck to the Hub to select another one. And it's a waste of time! When you finish a level, you only have two options: restart, or go to the next level. Nothing else.
There are other problems I could mention, but it's not worth it.

Again, even though my review was very negative, it's not a terrible game. Read other reviews: people seem to like, and that's cool! I'm just writing about my experience with it. Some of the levels were fun, but most were completely forgettable and not challenging.

The other individual aspects are great! The artstyle (although I have some reservations) was pretty good, the soundtrack was very good as well, and used properly, keeping you in the flow of the game.
I just didn't have any fun, by end.
Helpful? Yes No Funny
Fin the Jake
( 4.3 hrs on record )
Posted: July 23, 2015
Amazing game. I just can't stop playing because it really PULLS me in.
Helpful? Yes No Funny
Rogue Jedi
( 0.4 hrs on record )
Posted: June 6, 2015
As of now, the game is completely unplayable to me. I have tried on two Macs, both which with the necessary requirements, and the screen is completely black whenever I try to play. I reported this and the developer said he would look into it immeadiately. Absolutely nothing changed amd I got no further information from him. I can't recommend an unplayable game.
Helpful? Yes No Funny
Burfreezy
( 18.0 hrs on record )
Posted: June 1, 2015
Disclaimer: I personally know a member of the dev team

Magnetic By Nature is an enchanting yet difficult game. The art style is simple and beautiful and the music is atmospheric. The gameplay does take a little bit to get used to but is very fun. I've finished the main 4 zones, and have yet to pass the first level of zone 5. It is a bonus zone for a reason, zone 5 is HARD. I like how they've added "collectibles" to, well, collect. Usually trying to get them increases the difficulty of the level.

There are bugs:
-getting stuck in the floor or wall unable to move forcing you to restart level. This doesn't happen often but is annoying. From what I understand from the dev team it would require re-coding from the ground up to fix, and it rarely happens anyway.
-UPDATE (this has been fixed!) PC version showing Xbox controls.

This game also lacks the ability to remap keys. I have trouble with my mouse hand after an injury which made the default layout difficult. I solved this by downloading Key Remapper and rebinding Lctrl and space to simulate L and R mouse buttons enabling me to play one-handed.

Overall I'll give this game a solid 4/5. I'm glad I bought it, and likely will play it here and there for years to come.
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Most Helpful Reviews  Overall
43 of 46 people (93%) found this review helpful
Recommended
4.4 hrs on record
Posted: December 11, 2014
A lone robot in a dead and unmoving future world, you find yourself amidst the rusted ruins of your robotic peers with only the power of magnetic energy to help you revive these elders to their former glory. Magnetic by Nature is a sidescrolling platformer with a magnetic driven twist, facing the player against complex chains of positive and negative reactions they must properly attract to and repel from in order to reach the end of each thoughtfully crafted stage.

Each of the large robot idols you must revive and unlock play host to a series of refreshingly difficult levels of their own colorful and entrancing environment. Guided by the shimmering melodies echoing with cave-like and natural qualities, droplets of water heard lightly dripping from hanging stalactites in the background. The game has beautiful and engaging surroundings that seem to live and breathe around you, with the glistening surfaces of twisting rock formations with occasional flocks of birds flying by all drawing you into the wonderfully relaxing mood of each differently themed setting.

Mere movement in Magnetic by Nature requires the sharpest wit and the quickest reactions, propelling yourself across wide cavernous gaps and attempting to quickly reverse polarity to catch yourself on another magnet and swing even further. As you learn the ropes of using your magnetic charge to slingshot yourself around each stage with ease, the momentum speeds up and swinging yourself across stages becomes an exhilarating trapeze act.

Often times the game moves far beyond mere platforming and into ingenious and accessible puzzle mechanics, having you push and pull magnetic orbs into proper slots or even through complicated stone mazes. Throughout the entirety of the game I was surprised with how fresh and engaging the new mechanics brought by each level were, never feeling same-y or overstaying its welcome.

The game quickly becomes intensely difficult, but in the best ways possible that offer an accessible challenge which always feels within your grasp. What starts out as quick and clever manipulations of magnetic force in order to reach a nearby platform soon turns into long and complicated series of chained magnets strung above dangerous obstacles and deadly contraptions.

The retries will come swiftly, as you practice on perfecting the aim and arc of your propelled movements from each magnet to the next, timing your swings between them just right. It doesn't take long to figure out how to wield this unique mechanic, and completing the most puzzling labyrinth of magnets is always an incredibly rewarding feeling.

Magnetic by Nature is a game that deserves to discovered and played by a much wider audience. I'm ashamed I hadn't played it earlier myself, as it has proved to be one of the most pleasantly original platformers of the year. The consistently challenging and unusual mechanic of harnessing magnetic power to slingshot yourself to victory combined with an earthly atmosphere unsurpassed in its natural charm make this absolutely worth the admission.
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25 of 36 people (69%) found this review helpful
2 people found this review funny
Not Recommended
1.3 hrs on record
Posted: January 19, 2015
Interesting mechanic with the pulling yourself toward and/or pushing yourself away from the magnets, but it gets super repetative real quick. Each level only contains one 'flower' to acquire and an exit. The split second difference between when you use a push/pull combined with the distance you are from the magnet determines how quickly you can propel yourself or cause drag on yourself becomes super frustrating while trying to get through the levels.

I played all the way through the first group of 25 levels to unlock the first giant robot, played one more of the next robot's next 25 levels (which introduced a new thing where the magnets can or can't pass through certain color areas) and could not bring myself to play more.

If you like challenging twitch/reaction 'platform' games with lots of dying/retrying you might like this, but I didn't.
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15 of 19 people (79%) found this review helpful
1 person found this review funny
Recommended
3.2 hrs on record
Posted: November 10, 2014
Magnetic by Nature is a cool platformer with interesting idea : Usually, in platformer games, you use your jump / double jump to traverse a level and reach your goal, and your success depends on your ability to time your jumps to perfection ... well, not in this one! In Magnetic by Nature you play a metal robot, with the ability to switch it's polarity in order to be repelled or attracted to magnets in the game and that is your most important skill! It takes a bit of time to get used to it and, I'm not gonna lie - it might be a little frustrating in the start, but once you've mastered it, you'll start enjoy the fluid motion and the level design!
There are quite a few levels in the game - by now I have unlocked 5 hubs with 25 levels each. Granted, some of the levels require a couple seconds to beat and in some you need to be really precise in your skill ( read : really really tough, borderline infuriating :p ). In each level there is a bonus objective, that's usually tough to get. If you get the objective and don't beat the level, it will still be there next time, taunting you again, but if you got it and complete the level, you won't see it again. Gladly there is an option to reset all your progress, which I really really like and find very useful (for all the let's players out there <3 ).
Although there are no online leaderboards for the game, there are rankings for each individual level. Your rank for a specific level is determined from the time you need to complete it, compared to other players out there. The fastest time and individual are displayed below your rank, on the level info screen. Now, I would like something done better about this : The time is counted from the moment you load the level to the moment you reach it's goal. I would love, if there was a small countdown, or at least a half a second of get ready - here is where you start moment, as in a lot of levels instant movement is required to achieve a respectable time. Also, if you fail the first time the level is loaded, you'll respawn reasonably fast without the loading screen, but your time won't be reset. So in order to get a top rank, you need to wait for that loading screen and fully reset the level every time you fail, and I think this could be done better.
There are unlockable speedrun game+ , game ++ modes for all you speed runners out there. I've only unlocked the game+ mode : as you start it a timer will appear in the top right corner counting your total time - and you start from the first hub/tutorial levels. As a lot of levels take under 5 seconds to complete, but more than 3 seconds to load on my machine, I would guess, that a fast pc/ssd/ram will have a significant impact on your time, and I don't like that.
The game always shows "press A/Y" to do something, even when your gamepad is unplugged and it took me some time to realize that Esc is the key to replay a level, while Space/Enter is the key to resume. Also I would love to see an option - go back to level hub on that particular screen( replay level / next level).
The controls in general feel good on both keyboard and gamepad, but I stuck to my keyboard + mouse as I found those better suited for me. While experimenting to find out what keys I need to press to replay/go next level, I found out a "secret" ?! : If you press ctrl+F10 you open something that looks like a level designer. I haven't played around with it too much, but if they implement it in some point, the game would definitely benefit from it!
The game is hard, don't kid yourself. There will be people raging at it, for sure ;) A lot of patience will be required, but I still think, it's worth it, as I found it very satisfactory to see myself @ rank 1 on a couple of levels :p

TL:DR you can check my overview video here:
http://steamcommunity.com/sharedfiles/filedetails/?id=339955130
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8 of 11 people (73%) found this review helpful
Recommended
32.7 hrs on record
Posted: January 24, 2015
This is a good puzzle-action platformer. I recommend the game itself, but the package itself seems a bit flaky. For example, I had to close the game after opening it for the first time to bind a keyboard control to actually enter levels. Once I did that, however, I had a lot of fun.

[[Edit: The following paragraph was written when I picked the game up. As of this edit, these issues are either fixed, or being worked on.]] Leaderboards are not fantastic in this game. Apparently all times get stored so you can see your own rank, but you can't see any other players' times except for rank one. Furthermore, there seemed to be issues with connecting to the leaderboards after levels. There also seemed to be issues with displaying the correct leaderboard, as I would get the wrong rank one time displayed after completing a level. There *also* appears to be cheating on some of the leaderboards, unfortunately, but I can't hold this one against the devs. It's an online game. It happens. Speaking of which, why is there an achievement for getting rank 1 on a leaderboard? That's never a good idea. :(

Lastly, and maybe this is just me being bad at the game, but I don't feel like slingshotting off of blue anchor points feels intuitive or responsive at all. I struggled more than I felt I should have to get them to fling me. [[Edit: I can confirm it was me being bad. It feels natural and fluid after playing for longer.]]

Overall, I think this is a fun, well-made game that just happens to fall a bit short in its ability to keep players playing after completing it.
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5 of 7 people (71%) found this review helpful
Recommended
1.5 hrs on record
Posted: November 17, 2014
Played this first at PAX Prime '14. The folks at the booth were great, and I probably spent 45 minutes there just playing the game. Purchased it on the spot there. Now that I finally get to play it again, it was a very worthwhile purchase and worth the wait. There's a lot to love here, whether you're in it for the speedrun or for the item collection or a little bit of both. This is a fun physics game that anyone can get into.
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3 of 4 people (75%) found this review helpful
Not Recommended
4.9 hrs on record
Posted: July 27, 2015
Magnetic By Nature isn't a terrible game; on the contrary, it's a somewhat fresh and original platformer! Unfortunately, the pacing and level design, coupled with some bugs and horrible interface made the game boring to me. It was simply not fun, and that's the only reason I'm not recommending.

Again, it's not bad, and you may very well get some enjoyment out of it, if you enjoy platformers! It's rather easy, with most levels being completed in less than 3 restarts, a couple of more difficult ones not passing 15. And I'm not that good at platformers.

I'll just briefly explain each aspect I did (or not) enjoy.

The gameplay revolves around magnets, as the name suggests. You can be attracted or repeled (and attract and repel some objects). It's unique, as far as I know, and it did provide some interesting sections.
The level design, however, lacks a lot of pacing and progression. It seems like just a bunch of random level thrown together. The first two worlds introduced mechanics; that last 3 didn't.
If you look at Super Meat Boy, there's clearly a lot of thought into teaching the player how to overcome certain obstacles that are recurring in later level, in a harder form.
In this game, levels are very, very gimmicky. It's about a quirky feature of the physics system that helps you complete the level, but not really a challenge. And all of the levels are like that, for the most part. There isn't an obstacle that you have to learn, really. It's just... a bunch of levels. And for me, that wasn't fun at all, it just felt like a drag.

The controls are a bit floaty, which I didn't like very much.
Then, there's how levels work: there's a collectible in every level. Some are really easy to get and go well with the level. Others are just completely out of the way. Meh, it can provide a bit more challenge, but I don't feel like it added a whole lot.

The bugs include getting stuck (in mid air, for some reason), leaderboards not seeming to work, levels completed not tracking properly, sometimes, etc.
The getting stuck one was particularly annoying, as it happened several times, for no reason.

The game encourages speedruns, looking at the achievements. That would be really cool! ... If the leaderboards worked. I've never been able to see how other players did in their levels. Which kind of defeats the point. The game wasn't very interesting for me to speedrun it either.

What I mean by horrible interface is how cluttered it is when explaining very simple controls, and how unresponsive and inflexible the menus are.
For example, there's no level selection. What you can do is go to the Hub (always resetting your position to your starting point) lose some seconds (or minute) traversing to the world you want, and then select a level. But, if you're in a level already, you NEED to go abck to the Hub to select another one. And it's a waste of time! When you finish a level, you only have two options: restart, or go to the next level. Nothing else.
There are other problems I could mention, but it's not worth it.

Again, even though my review was very negative, it's not a terrible game. Read other reviews: people seem to like, and that's cool! I'm just writing about my experience with it. Some of the levels were fun, but most were completely forgettable and not challenging.

The other individual aspects are great! The artstyle (although I have some reservations) was pretty good, the soundtrack was very good as well, and used properly, keeping you in the flow of the game.
I just didn't have any fun, by end.
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4 of 6 people (67%) found this review helpful
Recommended
7.5 hrs on record
Posted: February 2, 2015
This game really rocks.

The gameplay feels a lot like Super Meat Boy while probably being a bit easier. Getting all the flowers can sometimes be pretty hard. I would really recommend playing on a controller with what I experienced, but i guess you can play with K&B just as well if you get used to it. I got this game in a bundle and am pleasantly surprised, would have payed the full price as well had I stumbled upon this earlier. After experiencing about half of the game ( playing through all lvls casually, not looking for good times) I can REALLY recommend this game.

Graphics look nice and give a good ambience to the game, music surrounds it well as it is AWESOME.

TL&DR : DEFINETIVELY worth the money especially if you are into hard platformers, grinding for the optimal time. The mechanics are interesting. So far, the game has been a blast for me.

Having completed all the basic stages now, i can stress it even further: This game is awesome. Get it. It is addicting
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5 of 8 people (63%) found this review helpful
Recommended
0.8 hrs on record
Posted: November 11, 2014
Definitely a good buy. Idea behind this game is instead of running and jumping being a main mechanic in a platformer, you use different polarities to attact or repel magnets throughout the levels. Once you've got the controls down, this game is loads of fun. I can't speak to mouse or keyboard controls, but with an xbox 360 controller the controls are simple and very fluid.
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5 of 8 people (63%) found this review helpful
Recommended
0.9 hrs on record
Pre-Release Review
Posted: November 11, 2014
The aesthetics are wonderful, and the gameplay is very solid. It may not be the 'next Portal' as some have been claiming, but it's certainly a good game and worth some serious consideration.
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5 of 8 people (63%) found this review helpful
Recommended
2.8 hrs on record
Posted: November 11, 2014
If you're a fan of challenging side scrollers like Super Meat Boy, then you really don't want to pass on this game. Magnetic by Nature will test your skills and anger, as it can be very frustrating to finish some levels, but it's the challenge that makes it half the fun. I'm personally a huge fan of these types of games, they just come naturally addicting to me.
Your character is the last robot remaining in a machine aged world who is on a sole mission to bring his friends back. You hve the ability to pull yourself to and push away from magnets positioned throughout the levels. Giving you like a grappling ability. The puzzles are amazing and beautifully designed. Add steam achievements and in-game rankings and I'm hooked. Momentum will become your best friend. Also the game seems to be best played with a gamepad, I tried the keyboard and mouse and they just didn't appeal to me.
It's like a 2D sidescroller of A Story About My Uncle
8/10

https://www.youtube.com/watch?v=hlgyO_lDECU
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