TownCraft is a chill-out crafting and city-building game. Instead of just surviving, you must turn your empty plot of land and its rarely-used road into a bustling town full of shops, workers and taverns.
User reviews:
Mixed (71 reviews) - 50% of the 71 user reviews for this game are positive.
Release Date: Feb 25, 2015

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About This Game

TownCraft is a chill-out crafting and city-building game in which you'll build a humble medieval town from the very first stone.

You are alone in the wilderness, and must build a new town, complete with workers and inhabitants, to be the celebration of all the kingdoms!

To the West lies King Oligarchy, a narcissist primarily absorbed by his own reflection. To the East: Queen Omnibus, busy 'taming' neighbouring kingdoms with the tip of her blade.

In between is you.

You begin by crafting the most basic of tools, tying a sharpened stone to a small piece of wood as a hatchet, but before long your town will be teeming and with travellers from all across the land. They'll buy your wares at the local shops, come to check out the sights, have some food and drink at your tavern, they'll come looking to trade with you, or work for you. Fish, farm, forage, hire, fire, and explore the bizarre and kitschy world of TownCraft.

Stuff you'll do in TownCraft:
  • Play a new world every time thanks to procedurally generated maps.
  • Hundreds of different objects to create and mix.
  • Build bridges, jetties, workshops and windmills as you create a fully functioning and self-sufficient town.
  • Order around your muck-ridden peasants as they manage your gold mines, stone quarries, crop fields, lakes, shops and taverns.
  • Real-time day and night cycle – watch as your workers wake up, go to work, hit the tavern to meet some passing travellers later at night and then get some shut-eye again.
  • Explore each new world to unearth a variety resources, from cotton to canary eggs, gold to grapes, wheat to wax and stone to silver.
  • Follow an off-beat story as kingdoms vie for control.

TownCraft is the first game from Flat Earth Games, created by two brothers from Sydney, Australia and their team of intrepid developers.

System Requirements

Mac OS X
    • OS: Windows 7
    • Processor: Intel Core Duo 2.0Ghz+
    • Memory: 512 MB RAM
    • Graphics: 512mb Graphics Card
    • Storage: 150 MB available space
    • OS: Windows 7
    • Processor: Intel Core i5+
    • Memory: 1 GB RAM
    • Graphics: 512mb Graphics Card
    • Storage: 200 MB available space
    • OS: Mac OS X 10.7 Lion
    • Processor: Intel Core Duo 2.0Ghz+
    • Memory: 1 GB RAM
    • Graphics: 512mb Graphics Card
    • Storage: 250 MB available space
    • OS: Mac OS X Yosemite
    • Processor: Intel Core i5+
    • Memory: 2 GB RAM
    • Graphics: 1GB Graphics Card
    • Storage: 250 MB available space
Customer reviews
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Mixed (71 reviews)
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51 reviews match the filters above ( Mixed)
Most Helpful Reviews  In the past 30 days
2 of 3 people (67%) found this review helpful
Not Recommended
0.1 hrs on record
Posted: October 6
Product received for free
no..even i get this free
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Most Helpful Reviews  Overall
256 of 315 people (81%) found this review helpful
21 people found this review funny
Not Recommended
0.6 hrs on record
Posted: February 25, 2015
This feels like a game that was created in a week. It's not really worth the price. If this was on 50% sale, then maybe.

- The character movement is ridiculously slow due to the bad pathfinding, so you'll have to use WASD instead of mouse clicking
- Harvesting resources with space key is slower in comparison to clicking them
- House sizes are limited, why can't we have freedom to choose the sizes?
- You have to restart the game to change settings
- There is no volume setting, so you'll have to just tone down your volume from windows
- There is no save game button, so if your game crashes, you're screwed

2/10. I don't like it.
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94 of 119 people (79%) found this review helpful
8 people found this review funny
Not Recommended
2.3 hrs on record
Posted: February 25, 2015
In short, I don't believe that this game is worth $10. For one, there's no way to auto-harvest, meaning you have to keep clicking every time you want to mine out the same space. A simple click and hold would have sufficed. I also don't like the fact that the game leaves you to figure out the recipes on your own (or alt-tab to consult the wiki page). There is a recipe guide in-game, but it only give you the ingredients of the recipes you've already discovered. There's no free-play from what I can see, just scenarios and challenges. Most of my time was spent walking around and trying to mash ingredients together...I just didn't find the experience fun. It might appeal to some, but it didn't to me.
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37 of 40 people (93%) found this review helpful
Not Recommended
5.4 hrs on record
Posted: January 27
Word of warning -- TownCraft is abandoned and no longer receives updates. Developer moved on to new titles (Objects in Space).

TownCraft is a casual sandbox/crafting game in which you build up a tiny settlement into a village then a town. You start with nothing and slowly gather and craft the resources needed to build and expand, eventually hiring travellers to collect resources for you.

It's easy on the eyes and rather slow-paced with very little in terms of actual difficulty. You can't die, can't lose buildings, and worst case scenario your workers leave if you can't pay them. I have not run into a fail condition so far. There are randomised quests but none of the ones I have seen had any real time limits to them anyway.

There are a lot of items to gather and craft, however it feels like this was just the start, like more items were to be added -- which never happened as the game was abandoned over 6 months ago. Even before I discovered the game was abandoned I felt a certain lack of depth to the game. Sure, there are crafting combinations to discover, but there's little really to motivate that and it's easy to build up a town and craft everything there is in the game.

I can't say it's all bad though. For the few hours that played the game I enjoyed myself. Still, I can't really recommend purchase because the game feels shallow and now that it was abandoned there is no hope for more content. If you already own it it's decent for a few hours, if you don't own it there are better games to buy instead.
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56 of 74 people (76%) found this review helpful
4 people found this review funny
Not Recommended
2.1 hrs on record
Posted: February 25, 2015
As much as I wanted to love this game, it's not a good game.
I spent more cursing the controls than having fun :
- main character moves so slowly and does not know how to walk diagonally,
- interface is not intuitive and still feels like an ipad port (e.g. screen not scrolling when mouse near border),
- you have to guess the recipes like in one of those doodle god games : basically, you end up trying all combinations until you find something you can craft, some are obvious, some less so
- the building a town/hiring people part feels restrictive : the workers are just bots doing the more boring tasks, no personnality, but no flexibility either (you can't switch the task they're assigned to), the buildings have a very limited size and cannot be placed everywhere (feature or bug I don't know), even if the ground is clear.
- quests are basic and uninspired

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24 of 24 people (100%) found this review helpful
Not Recommended
0.1 hrs on record
Posted: February 14
I bought this game back when it still had the Early Access on it, played it, it was kind of crappy but it was still in development so alright. I come to check it out now to see it's been 100% abandoned. Save your money, it's not worth $10.
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32 of 42 people (76%) found this review helpful
3 people found this review funny
Not Recommended
1.6 hrs on record
Posted: February 26, 2015
The game doesn't feel polished. The pathing and the controls feel slow and clunky. Above that, the crafting system isn't exactly user friendly. The NPC workers are bugged, and I often spend my hard earned money to hire a worker who just stands in the street doing nothing. There's also no save game option. Couple that with the occasional game crash, and you have an evening full of frustration.

The town building is kind of cool. I haven't delved into the more advanced crafting recipes yet, so I can't speak for that aspect of the game. The farming does feel a bit like Farmville, and I can definitely see the parallels that other reviewers have drawn to this being a "Facebook" game.

Here's what I would like to see for improvements to the game.
-Faster walking/Better pathing
-More user-friendly crafting interface
-Fixed NPC bugs
-NPCs with some personality (they're drone like at the moment)
-Sandbox mode
-Save game feature

If/When these features are added, I will definitely update this review and recommend this game. Until then, I wouldn't recommend it unless you're looking fora $9 time waster.
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35 of 50 people (70%) found this review helpful
2 people found this review funny
4.0 hrs on record
Posted: March 1, 2015
Towncraft is a lesson in patience. (Video Review Below)
Nothing in this game can be accomplished very quickly. Building a house, hiring workers, getting a stable economy. It all takes time and quite a bit of effort.
That is perfectly fine though cause there really isn't any way to lose at the game. No monsters, no fail conditions, no natural disasters. Its just a matter of time and effort to win.
I think this by far has people hung up the most. They want to rush through the content.
The main character doesn't walk at a brisk pace. Could he be faster? Yes. However this is a casual game. Think Harvest Moon but a sandbox. You should approach this game, calm, relaxed, and not stressed. Towncraft is a game any age can play.
To sum, is it a perfect game? No, it has its flaws and hopefully those will be addressed. Its still a fun game and sandbox/crafting lovers will find plenty to do and get HOURS of gameplay.

I made a video review to show off some of the features and gameplay of this game!
I hope you enjoy!
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21 of 26 people (81%) found this review helpful
1 person found this review funny
Not Recommended
20.1 hrs on record
Posted: August 2, 2015
I really wanted to like this this game. Heck, I can say that on some level I do. But in the end I have to admit that the negatives outweigh the positives.

On the plus side, this is a relaxing city builder with a fairly easy to learn crafting system and not much in the way of pressure to do things on the game's timetable. You gather resouces, you plant farms, you learn recipes (I did so mostly by hitting the wiki on this). You have the option to do simple production quests. You can hire wandering serfs to be your employees. The plants on your farms can wither if you don't harvest them in a timely manner, but that's not really a problem if you hire a farmer to do it for you. As far as I can see, there really isn't any way to fail this game. Also, the graphics are charming. I can't think of another title that offers such a chill gathering/crafting/building experience, and that is pretty refreshing. All in all this is a low stress game.

On the negative side, this is a bit too low stress. Your character moves very slowly. There is no way to automate the harvesting of resources, or even to line up actions in a queue. Pathfinding AI is iffy at best. The townsfolk you hire really aren't very bright. Well, perhaps there is some stress. The controls are very clunky. I felt like I was navigating my character with oven mitts on. As far as I can tell, there is no way to rotate the camera, which can be a big issue when trees are in the way of other resources.

These negatives feel like they could be fixed fairly easily, but this game feels utter desererted by the game devs. I asked on the steam forums about the rotating the camera issue, and got no reply from anyone. As far as I can tell, the devs stopped reading, or at least responding to the the forums months ago. It feels like I am playing a half done title that the makers just got bored with and wandered off.

A real shame, because there is more than a hint of very good game here. I'm crossing my fingers that the devs will actually come back and listen to the concerns that so many people have. In it's own way, this game feels like it could have the potential of the much much better, but fundamentaly different "Don't Starve". Saddly, it's hard to really care for, or recommend, a game that has makers that seemingly have stopped caring about months ago.

+ Fundamentally a fun, relaxing, stress-free city builder
+ Learning Curve is managable
+Charming graphics

-Character actions are very slow
-No way to automate or even queue up actions
-AI, from pathingfinding to NPC actions, very weak
-Controls slow and clunky
-No way to rotate camera
-No indication that the devs are still interested in improving this game, or even communicating with the player base.

I really hope that I am wrong, and the devs will one day wake up and improve on this title that has so much potential. But until that happens, the best I can give it is a 3/10.
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30 of 42 people (71%) found this review helpful
1 person found this review funny
81.6 hrs on record
Posted: February 27, 2015
I really like this game. It's got some kinks to work out but im enjoying discovering the recipes and playing. First let me say this game is designed where the challenge is to discover the recipe. Im not sure why people think the maker of the game should just tell them off the bat what the recipes are. That would defeat the purpose of the game. Which is to think and figure out what the recipes are.

I enjoy mixing and matching and it just makes it all the more fun and challenging. This is a casual game that was first coming off of an ipad to pc. So im not sure what people where expecting with it. I did my research first and went in knowing what i was buying. Still for a game that's been cross platformed i did enjoy it. If you want to give it a try for something laid back to do than i would recommend this game.
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Recently Posted
1.7 hrs
Posted: September 3
quite boring
Helpful? Yes No Funny
Obey the Fist!
3.9 hrs
Posted: August 12
As the name suggests this is a blend of Minecraft and a town simulator, using 2D ISO graphics instead of a proper 3D engine.

Punch a tree, pick up a rock, make an axe, cut down trees, quarry rocks, build structures, and so on.

Works okay in 4K, graphics are a bit weird (trees aren't polyhedral, guys). Lack of DPI scaling makes the game text difficult to read in UHD.

Unfortunately it's quite buggy and may take you several crash/reloads to get through the tutorial. Other games do the same stuff with better graphics and more stability, so thumbs down ensues.
Helpful? Yes No Funny
23.8 hrs
Posted: August 10
I like this game a lot it makes me have to think, yes it is time consuming since i spent like 4-6 hours playing it when I got it 3 days ago. I am addicted to this game, but I am having troubles figuring out how to build bridges. If you could give some help in figuring this part out? and there are a lot of things that I am not sure how to find as well and how to unlock the next levels in your game.
Helpful? Yes No Funny
3.4 hrs
Posted: July 1
You could buy it out and try it

Building up

Bugs that were never fixed -> quick crashes and stop gameplay types.
Avatar can't be modified
strangely questee never stayed around to for you finish the quest?? -> help others finish your quests recommend placing your stockpile near the road with torch nearby.
There are no mobs that attack you
I don't really see path recipe in future help hinder tree growth.
Avatar or your character never sleeps, eats or passes out.

Music 7/10
Game play mechanics basing it on tutorial that was fun the secondary needs work.
1) 9/10 and 2) 4/10
secondary story got harder to work on, because income making was important really they should cover that in tutorial.
Helpful? Yes No Funny
2.0 hrs
Posted: May 29
Product received for free
Crashed twice in a few minutes time.

Game itself seems fun but apparently the devs gave up on it.
Helpful? Yes No Funny
0.1 hrs
Posted: May 14
The interface on this game is ♥♥♥♥! You need to click several times to get out of menus and sometimes that will cause you to click out of the game altogether. Don'y waste your money. I wish I hadn't.
Helpful? Yes No Funny
6.2 hrs
Posted: February 11
A bugfest of a piece of an unpolished turd.

Here a sample of some of the nastiness.
- UI is just plain nasty and hard to use. If your charagter is moving you cant open any menu as it will auto close.
- Crafting thing/UI is even a bigger pain, as your inventory keep resetting and you remove stuff from your crafting menu and you have tons of items, as you will as you progress and obviously there is no bloody chance in blue hell that you can have a filter in this turd as well.
- Which brings me to another point on the inventory, newly created item is added at the bottom of you inventory, when you try to drag anything to the shop or from the stockpile, your inventory will reset itself to the top, so you need to drag the screen down (like an ipad) so you can drag another item to the shop/stockpile. Don't want to drag? Click fest.
- This game is nothing but a click fest, and it will irritates you like crazy. With the Pathfinding AI is a nasty piece of ♥♥♥♥, you will spend most of your time cursing your character as it moves slowly away from the forge as you try to melt some iron to make a metal sheet because the bloody thing runs out of fuel and the stupid window closes and makes you click on the terrain and make your stupid character to move.
- Harvesting is also a click fest and a nightmare. Clickfest is not gameplay. That why clever people created auto-clicker for the virus turd that came from flash portal that is called the clicker games.
- AI is just plain dumb and buggy. Your AI Farmer will always keep getting stuck in a berry bush. NPC will stuck in bar for no obvious reason.
- Destroying stumps? Or Want to change your field to something else? Right click and click destroy for every single tile, and if you accidently moved, then you have to repeat right click again, AFTER your stupid char stop its slow movement. And you cant even click where your char stand FFS!
- NPC is a pain the backside to click, because obviously the dev is too lazy to implement a function that detect if the mouse click intersect with the sprite or not (which you can google in 1 sec and implement it in even less time then that) FUUUUU LAZY PEOPLE

Even people who are into bondages and S&M will raise their hands up in surrender, and say "nope, nope, NOPE! NOPE!!!! HELL NO"
Helpful? Yes No Funny