Battlepaths is a loot-centric and addictive 2D-RPG featuring neat monster hacking, an excellent loot system, and great variety in character development. Learn skills, use powerfull potions, and hunt down the Chaos Overlord.
User reviews: Mixed (89 reviews)
Release Date: Oct 28, 2012
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"This time, Kouen and Lasharus play Battlepaths! A sensible title, because most paths lead directly into a battle!"
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Recent updates View all (7)

January 26

Version 1.72 Released - Halls Of Challenge Update

The Halls Of Challenge now contain another mysterious door for which you have to find the proper key. You might want to double check your equipment before entering!

4 comments Read more

November 22, 2014

Trading Cards Released

We have finally released 11 trading cards for Battlepaths. They come along with 9 unlockable emoticons and 4 profile backgrounds. Go get them!

2 comments Read more

About This Game

Battlepaths is a loot-centric and addictive 2D-RPG featuring neat monster hacking, an excellent loot system and a huge variety of character development. Learn skills, use powerfull potions, and hunt down the Chaos Overlord. The battle begins in Babatula, the first of three big realms to explore.

Battlepaths offers a sophisticated drop system that generates countless different items along with more than 50 unique items. The character customization allows you to create a unique hero with its own strengths and weaknesses. You can build a heavy, damage dealing tank, a deadly ninja that utilizes high speed and agility to attack his victims from out of nowhere, a true master of mind who crushes his foes with powerful combinations of special abilities, or something in between.

You can choose to play in different realms that each have their own landscape and their own set of creatures. The many superior items you will find can be exchanged between different characters, one of which will eventually become the first powerful enough to face the Chaos Overlord.

Prepare yourself for Battlepaths!

System Requirements

SteamOS + Linux
    • OS: XP
    • Processor: 1.6Ghz CPU
    • Memory: 512 MB RAM
    • Graphics: Direct3D support
    • DirectX: Version 9.0
    • Hard Drive: 175 MB available space
    • Sound Card: Any
    • Processor: 1.6Ghz CPU
    • Memory: 512 MB RAM
    • Graphics: OpenGL 2 support
    • Hard Drive: 175 MB available space
    • Sound Card: Any
    • Additional Notes: Monogame framework required
Helpful customer reviews
23 of 32 people (72%) found this review helpful
5.2 hrs on record
Posted: November 23, 2014
In short: it's turn-based casual simplified Diablo.

No,really, quests that are "kill them all", respawning monsters/loot, suffix-prefix loot system, magic drop boosts, two-three meaningful parameters (DPS, attack/defence (chance to hit/be hit), three resistances). And that's all.

If you are fond of err... flash-like rogie-lite games, it can be your game. Otherwise - too cheap and simply. Worth to spend one-two coffee-breaks in my opinion, but no more. 60/100.
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13 of 15 people (87%) found this review helpful
4.5 hrs on record
Posted: December 17, 2014
It's often that I wish there was a third button, one that pats the devs in the back and says: "A for effort, now on to making something better".

There's little actually wrong with this little turn based hack&slash game. It's partially procedurally generated, you can collect some (not superbly interesting) loot, do "kill all orcs" and "clear the dungeon" types of quests, level up some basic stats, push some levers in dungeons, and teleport back to the base village to sell or stash your stuff. The price for it is right, it isn't badly made, I don't hate the graphics and I actually enjoyed the music and sound design. But there is little really interesting or novel here, and the gameplays is frankly eh... dull.

So yuh, I don't feel like these devs did enough wrong to deserve a downvote. But in a world where you can regularly pick up Torchlight and even Torchlight II for the same price tag, I just don't see why you'd choose this game instead.
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16 of 23 people (70%) found this review helpful
9.3 hrs on record
Posted: October 10, 2014
Battlepaths tries for a Diablo feel, with its hack-n-slash style of gameplay and nice loot system, and town start music that I assume deliberately evokes Blizzard's classic. The gameplay is more simplistic than Diablo, however, with precious little in the way of special attacks and skills. Loot doesn't appear as randomised as it could be - there seem to be a lot of dupe weapons and armour. And my biggest grievance is the movement system - you can only move up, down, left and right, not diagonally. At first it's not an issue, but becomes a big pain when you're trying to kill a bunch of those #*&%@ ranged attackers. And I haven't come across any ranged weapons myself, which would have greatly appreciated. Battlepaths is still fun and rates a purchase, especially when it's on sale or as part of a bundle - just know what you're getting. NB. it's probably not massively replayable either.

- fun, simple and addictive slashing and looting
- nice and clean art style and some good music
- loot is always great in any game

- loot system could afford to be deeper/more randomised
- very simplistic combat system may put off some
- control annoyances - can't move diagonally
- no ranged combat?
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10 of 13 people (77%) found this review helpful
94.5 hrs on record
Posted: November 25, 2014
The trailer for this game is exactly what you get, so if you enjoyed it, you will enjoy this game. It is a combat-based action RPG in the style of an older Diablo game with a focus on straightforwardness, simplicity, and an absurd, lovable, and cartoonish style. The main character, Rick, is a melee fighter that you can augment by choosing different stats and items to wear.

Like Diablo, the fun of the game is in beating things up and finding items. Rick accomplishes both of these by slamming his knife into enemies until they die in Rogue-like fashion. The strategy comes how you plan ahead by choosing what to wear, what to carry, where to stand, etc. rather than the actual combat, which is mostly just your stats comparing with the monsters and deciding how to use your consumable items. You also have a special meter that can be used to give yourself a boost for a short time. It's easy to understand and enjoyable.

Once you finish the game, you can try again with a different character and a stat focus. There are 9 or 10 special abilities you can pick as you level, some of which are passive. You can have up to 4, but some of them won't be relevant for the way you're playing. For example, I wouldn't choose a power like Flash (which uses your special meter to teleport you) on a character focused on Strength and Speed because I would never have enough Willpower to use it consistently. Or similiarly, I wouldn't choose Eagle Eye (which raises your attack rating and critical hit rate) on a character with a high Dexterity because I would already be hitting everything accurately and it would be redundant. You can choose a special ability to focus on one path, use in an emergency, or to balance out a weakness. There are enough different combinations and achievements to play through the game several times if you want.

If the store page appeals to you and you're looking for a light, enjoyable game, I recommend this. It's exactly what it looks like and it has enough depth for me to enjoy 90+ hours.
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7 of 9 people (78%) found this review helpful
5.7 hrs on record
Posted: December 15, 2014
Pros: Turn based, classic 80-90s style, not really roguelike, k.i.s.s. design (not the band)
Cons: Want to wait till it's on sale, kinda repetitive, same monsters over and over, kinda repetitive

Overall: Fun casual game. Your not going to get 2k hours on it, but a fun way to spend 50-100 hours. Grab it when under $5.
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4 of 5 people (80%) found this review helpful
8.9 hrs on record
Posted: March 17
A simple little game of haack-n-slash, exploring, and sorting through piles of loot.

Easy to pick up and play, albeit the controls are a bit clunky.

For the price it's an enjoyable, casual romp in Fantasy RPG land when you want to whack some mobs but not be bogged down with a lot of micro-managing or other heavy elements. This is the perfect game to play for just those times.
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2 of 2 people (100%) found this review helpful
10.7 hrs on record
Posted: March 25
I don't know if I would call this game 'lazy' per-say...

The music and sound are pretty mediocre. Nothing really stands out or creates atmosphere but nothing ever screams 'terrible' either. It is as bland as a game console menu screen.

The graphics are poor but again they do the job. A Spider looks like a spider, things in general look like what they are even if they are simple in looks and art direction.

The gameplay? Well it's like Pokemon Mystery Dungeon or Digimon World 2 (US/Japan only). Basically when you move, everything moves with you so its a psudo real time feel while secretly being a turn based game.

If the game sounds average and bland well, that is because it is as it really offers little to make itself stand out while remaining competent enough to not become the next Bad Rats. My fun with the game was small and fleeting because like Hyglide (NES) the amount of xp to next level grows stupendiously high and you really start to reel from the tedium if you were putting points in something that won't pay off till later, for example the speed stat.

Slapping all my points into strength seemed to payoff really well early in the game and I recommend you take that route on your first playthrough as well because you will rapidly find yourself being swarmed early in the game and while this doesn't make the game harder (oddly enough) it does leave you wishing the game had more options for dealing wth crowds.
I mean it does have options, but as well as having a special (think "mana") bar, abilities also have cooldowns on them. Personally I would rather they stuck with one system or the other, not both so the only other option is to throw gold at enemies by buying bombs but of course the gold you earn vs the gold you would spend to kill enemies would leave you out of pocket very quickly.

However even with all that said, the game provides options and even if I don't think all the options are equally viable I do apprechiate the fact it has more options than Pokemon Mystery Dungeon. Speaking of options their is also an ironman mode as well which again is a nice little extra.

Overall if you are a fan of these types of games you may enjoy battlepaths, I have certainly played worse on the Playstation (Digimon World 2!) but the game is not very exciting. It feels like painting by numbers and I felt more like I was going through the motions than engaging with the game.

If you can get into it, you will have fun but for most other people you can easily avoid this game and you are not missing anything.
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4 of 6 people (67%) found this review helpful
8.8 hrs on record
Posted: December 7, 2014
A very simplistic yet somewhat addicting RPG which plays like a turn based ARPG ala Diablo or Torchlight. Very little character customization and somewhat lackluster presentation but overall fun enough to be worth a couple of bucks for a single playthrough.
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8 of 14 people (57%) found this review helpful
123.7 hrs on record
Posted: November 7, 2014
Great game! Already played it 70+ hours and still start it from time to time.
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8 of 14 people (57%) found this review helpful
5.4 hrs on record
Posted: January 21
tl;dr -> If you are running a potato that cannot support flash games or Diablo 1, I would STILL skip this game. Save your few dollars for some fast food.

I traded for this game and was initially interested in the concept of the game, however, I came out with a very unsatisfying experience. I tried hard to give this game a chance, I really did, but there are just an endless amount of better alternatives out there. I've written a lot of reviews, and one thing I always try to focus on - especially after following YouTuber Totalbiscuit's videos for a while - is whether or not a game is worth your time and investment. Unfortunately, I sincerely believe that this game is not worth your time and resources. Play Diablo 1 or even some free flash games on gaming websites like Kongregate or Newgrounds. I will add that I most likely have a heavy bias in critiquing this game, as the game I have played the longest in my entire life was Diablo 2. I also have invested a considerable amount of time in Path of Exile. The action-RPG genre is one of my most favorite, and I have played many turn-based ones on websites like Kongregate, almost all of which have been more fleshed-out and polished than this.

If you like casual gameplay, 2D turn-based combat, and light RPG elements, then you may end up liking this game. I would still advise you to consider other alternatives.

The aesthetics are average - the detail and variety in the backgrounds and character models is decent. I understand this is an indie game, however, one thing that bothered me (I am a big aesthetics ♥♥♥♥♥) is how none of the equipment you use appears on your character. Instead, you will periodically upgrade how your character looks as you progress through the game (until you get the golden armor and sword). I have played basic flash games that have this aesthetic feature, so I think something that costs this much should at least have a few aesthetic features available.The sounds and music are nothing fancy, I muted everything within an hour of playing and used my own music. The story and quests are very bland and follow Diablo's basic formula of "go here and kill x." The variety of loot is very large, however, it again feels insignificant to me because of the lack of visual feedback.

The controls are very simple and the learning curve is minimal. There is enough feedback given to make sure you do not get lost during your playthrough, and the levelling up system is very, very basic. When you die, you can respawn at the cost of a small percentage of your gold and experience. There are a number of realms you can travel to, each unlocked as you progress through the story.

During gameplay, you move around in a grid-based world. When you encounter enemies, each time you move/do an action, all enemies will respond accordingly - completing one "turn." If you open your inventory and drink a health potion, for example, you will use up your turn, allowing enemies to move around. To attack, you just have to move your character in the direction of an enemy to attempt to hit them. Combat is very bland with basic combat animations and sound assets. Depending on the weapon you use, you will also gain weapon mastery experience, and each level grants you bonuses to damage and attack rating (chance to hit). You can not use magic in this game.

Overall, the game offers a very mediocre experience, and I implore anyone interested in this kind of game to research alternatives, since there are a lot of better ones available (many of which are free). At the time of writing this review, the game is on a week long deal for $2.19 CAD, and I still think that is too much to spend on Battlepaths.

Do not recommend.

DJSF @DJSF's Rogue Reviews
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1 of 1 people (100%) found this review helpful
4.5 hrs on record
Posted: March 22
Good game!
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3 of 5 people (60%) found this review helpful
0.3 hrs on record
Posted: February 23
Doesn't run on SteamOS
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1 of 2 people (50%) found this review helpful
77.2 hrs on record
Posted: January 25
Battlepaths is a lovely designed 2D RPG with carton graphics. It offers a lot of different items and big maps. It is fun to play the game and level up the character.
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5 of 10 people (50%) found this review helpful
5.9 hrs on record
Posted: November 20, 2014
This game is surprisingly fun and addictive!

It feels like a simplified version of Dungeons of Dredmor, minus the crafting system. The graphics are on flash games level but that doesn't mean it's bad. The anmation is there, sufficient to say the least. The loot system is pretty neat as well (reminds me of Diablo). If you love loot-focused games, you should definitely check this out. I should mention that there is also a Hardcore mode included in the game, where permadeath comes in play. Excellent for the masochistic souls!

Battlepaths comes highly recommended from me! I give it a personal 7/10
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57 of 77 people (74%) found this review helpful
16.9 hrs on record
Posted: June 13, 2014
It plays like a roguelike, but it's basically just a generic loot-driven RPG. It has really inconsistent balance (scenarios 1 and 2 are really easy, and then scenario 3 killed me a whole lot, for instance) and a bunch of mind-bogglingly bad design decisions, too, like the Halls of Challenge not giving any XP at all.

In the end this is a game I can't really recommend to anyone! Go play a good loot-driven RPG (see: Titan Quest, Torchlight 2, Diablo 3, The Incredible Adventures of Van Helsing), a good turn-based RPG (Avadon or Avernum), or a good roguelike (ADOM, Tales of Maj'Eyal) depending on what made you look at this game.

(EDIT: Version 1.7 added the ability to get XP in the Anti Babatula area of the Halls of Challenge, and quite a lot of it. This makes hitting level 35 much more reasonably possible by running through the Anti Goblin Cave a few times, if you're really determined to do that.

It still doesn't fix most of my problems with the game, but it was worth pointing out.)
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40 of 59 people (68%) found this review helpful
6.6 hrs on record
Posted: May 31, 2014
This game is a very fun, fast turn-based arpg. It reminds me alot of diablo (I think the background music in the town of Babatula is intentionally similar to the in-town music in diablo), but is a deeper game with its own unique style and character. There is a lot of loot and great variety of ways to build your character, Rick. I like the 2d, almost cartoonish character graphics and the art in general. This is some of the best turn-based hack and slash you can get for 5 bucks.

I also bought this game on Xbox Live in 2012- btw, shame on xbox for their shoddy support for indie games - I owned my xbox 360 for 5 years before I even realized there were indie games available. Xbox does nothing to promote indie games despite the large number of quality games, frequently available for just a dollar.
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28 of 38 people (74%) found this review helpful
16.3 hrs on record
Posted: June 5, 2014
This game is like a simplified version of Dungeons of Dredmor but without the humor. It feels more like a glorified flash game. That said, I am still enjoying it for what it is. If your in the mood for something light, give this a try.
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37 of 58 people (64%) found this review helpful
0.4 hrs on record
Posted: May 30, 2014
I've played the xbox version, so I decided to buy this version. It's a pretty interestingly deep strategy RPG style game, with a large ingame world, and a great art style, it's got a pretty nice price for all the content you get. Buy it if RPG(s) are your cup of tea.
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18 of 26 people (69%) found this review helpful
5.4 hrs on record
Posted: June 2, 2014
Fun little game, absolutely worth the four bucks. Old 1 turn = 1 attack/movement game sadly no graphical upgrades as your armor gets cooler. But nice little time killer that has kept me entertained for a few hours.
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19 of 30 people (63%) found this review helpful
4.9 hrs on record
Posted: June 3, 2014
While it isn't terrible, Battlepaths plays like a game that should be free on Kongregate.

There are no options to speak of other than turning fullscreen off and on. Which means you can't rebind the awful keyboard layout (you actually have to use Esc for more than just bringing up the game menu!) and you can't adjust any audio setting besides turning off the music.

For a rogue lite, it has a shockingly low challenge level. The death penalty (yeah, you can come back to life!) just subtracts a small amount of experience and gold and sets you at the entrance to the map you were on, leaving all the monsters in their current state.

It ends up just being really boring and annoying to play. Buy when it's 80-90% off if you're curious, otherwise stay away. Go play Dungeons of Dredmor instead.
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