Battlepaths is a loot-centric and addictive 2D-RPG featuring neat monster hacking, an excellent loot system, and great variety in character development. Learn skills, use powerfull potions, and hunt down the Chaos Overlord.
Release Date: Oct 28, 2012
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"This time, Kouen and Lasharus play Battlepaths! A sensible title, because most paths lead directly into a battle!"
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Recent updates View all (7)

January 26

Version 1.72 Released - Halls Of Challenge Update

The Halls Of Challenge now contain another mysterious door for which you have to find the proper key. You might want to double check your equipment before entering!

4 comments Read more

November 22, 2014

Trading Cards Released

We have finally released 11 trading cards for Battlepaths. They come along with 9 unlockable emoticons and 4 profile backgrounds. Go get them!

2 comments Read more

About This Game

Battlepaths is a loot-centric and addictive 2D-RPG featuring neat monster hacking, an excellent loot system and a huge variety of character development. Learn skills, use powerfull potions, and hunt down the Chaos Overlord. The battle begins in Babatula, the first of three big realms to explore.

Battlepaths offers a sophisticated drop system that generates countless different items along with more than 50 unique items. The character customization allows you to create a unique hero with its own strengths and weaknesses. You can build a heavy, damage dealing tank, a deadly ninja that utilizes high speed and agility to attack his victims from out of nowhere, a true master of mind who crushes his foes with powerful combinations of special abilities, or something in between.

You can choose to play in different realms that each have their own landscape and their own set of creatures. The many superior items you will find can be exchanged between different characters, one of which will eventually become the first powerful enough to face the Chaos Overlord.

Prepare yourself for Battlepaths!

System Requirements

SteamOS + Linux
    • OS: XP
    • Processor: 1.6Ghz CPU
    • Memory: 512 MB RAM
    • Graphics: Direct3D support
    • DirectX: Version 9.0
    • Hard Drive: 175 MB available space
    • Sound Card: Any
    • Processor: 1.6Ghz CPU
    • Memory: 512 MB RAM
    • Graphics: OpenGL 2 support
    • Hard Drive: 175 MB available space
    • Sound Card: Any
    • Additional Notes: Monogame framework required
Helpful customer reviews
21 of 29 people (72%) found this review helpful
5.2 hrs on record
Posted: November 23, 2014
In short: it's turn-based casual simplified Diablo.

No,really, quests that are "kill them all", respawning monsters/loot, suffix-prefix loot system, magic drop boosts, two-three meaningful parameters (DPS, attack/defence (chance to hit/be hit), three resistances). And that's all.

If you are fond of err... flash-like rogie-lite games, it can be your game. Otherwise - too cheap and simply. Worth to spend one-two coffee-breaks in my opinion, but no more. 60/100.
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11 of 12 people (92%) found this review helpful
4.5 hrs on record
Posted: December 17, 2014
It's often that I wish there was a third button, one that pats the devs in the back and says: "A for effort, now on to making something better".

There's little actually wrong with this little turn based hack&slash game. It's partially procedurally generated, you can collect some (not superbly interesting) loot, do "kill all orcs" and "clear the dungeon" types of quests, level up some basic stats, push some levers in dungeons, and teleport back to the base village to sell or stash your stuff. The price for it is right, it isn't badly made, I don't hate the graphics and I actually enjoyed the music and sound design. But there is little really interesting or novel here, and the gameplays is frankly eh... dull.

So yuh, I don't feel like these devs did enough wrong to deserve a downvote. But in a world where you can regularly pick up Torchlight and even Torchlight II for the same price tag, I just don't see why you'd choose this game instead.
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16 of 22 people (73%) found this review helpful
9.3 hrs on record
Posted: October 10, 2014
Battlepaths tries for a Diablo feel, with its hack-n-slash style of gameplay and nice loot system, and town start music that I assume deliberately evokes Blizzard's classic. The gameplay is more simplistic than Diablo, however, with precious little in the way of special attacks and skills. Loot doesn't appear as randomised as it could be - there seem to be a lot of dupe weapons and armour. And my biggest grievance is the movement system - you can only move up, down, left and right, not diagonally. At first it's not an issue, but becomes a big pain when you're trying to kill a bunch of those #*&%@ ranged attackers. And I haven't come across any ranged weapons myself, which would have greatly appreciated. Battlepaths is still fun and rates a purchase, especially when it's on sale or as part of a bundle - just know what you're getting. NB. it's probably not massively replayable either.

- fun, simple and addictive slashing and looting
- nice and clean art style and some good music
- loot is always great in any game

- loot system could afford to be deeper/more randomised
- very simplistic combat system may put off some
- control annoyances - can't move diagonally
- no ranged combat?
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8 of 10 people (80%) found this review helpful
94.5 hrs on record
Posted: November 25, 2014
The trailer for this game is exactly what you get, so if you enjoyed it, you will enjoy this game. It is a combat-based action RPG in the style of an older Diablo game with a focus on straightforwardness, simplicity, and an absurd, lovable, and cartoonish style. The main character, Rick, is a melee fighter that you can augment by choosing different stats and items to wear.

Like Diablo, the fun of the game is in beating things up and finding items. Rick accomplishes both of these by slamming his knife into enemies until they die in Rogue-like fashion. The strategy comes how you plan ahead by choosing what to wear, what to carry, where to stand, etc. rather than the actual combat, which is mostly just your stats comparing with the monsters and deciding how to use your consumable items. You also have a special meter that can be used to give yourself a boost for a short time. It's easy to understand and enjoyable.

Once you finish the game, you can try again with a different character and a stat focus. There are 9 or 10 special abilities you can pick as you level, some of which are passive. You can have up to 4, but some of them won't be relevant for the way you're playing. For example, I wouldn't choose a power like Flash (which uses your special meter to teleport you) on a character focused on Strength and Speed because I would never have enough Willpower to use it consistently. Or similiarly, I wouldn't choose Eagle Eye (which raises your attack rating and critical hit rate) on a character with a high Dexterity because I would already be hitting everything accurately and it would be redundant. You can choose a special ability to focus on one path, use in an emergency, or to balance out a weakness. There are enough different combinations and achievements to play through the game several times if you want.

If the store page appeals to you and you're looking for a light, enjoyable game, I recommend this. It's exactly what it looks like and it has enough depth for me to enjoy 90+ hours.
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6 of 7 people (86%) found this review helpful
5.7 hrs on record
Posted: December 15, 2014
Pros: Turn based, classic 80-90s style, not really roguelike, k.i.s.s. design (not the band)
Cons: Want to wait till it's on sale, kinda repetitive, same monsters over and over, kinda repetitive

Overall: Fun casual game. Your not going to get 2k hours on it, but a fun way to spend 50-100 hours. Grab it when under $5.
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4 of 5 people (80%) found this review helpful
8.8 hrs on record
Posted: December 7, 2014
A very simplistic yet somewhat addicting RPG which plays like a turn based ARPG ala Diablo or Torchlight. Very little character customization and somewhat lackluster presentation but overall fun enough to be worth a couple of bucks for a single playthrough.
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7 of 11 people (64%) found this review helpful
5.4 hrs on record
Posted: January 21
tl;dr -> If you are running a potato that cannot support flash games or Diablo 1, I would STILL skip this game. Save your few dollars for some fast food.

I traded for this game and was initially interested in the concept of the game, however, I came out with a very unsatisfying experience. I tried hard to give this game a chance, I really did, but there are just an endless amount of better alternatives out there. I've written a lot of reviews, and one thing I always try to focus on - especially after following YouTuber Totalbiscuit's videos for a while - is whether or not a game is worth your time and investment. Unfortunately, I sincerely believe that this game is not worth your time and resources. Play Diablo 1 or even some free flash games on gaming websites like Kongregate or Newgrounds. I will add that I most likely have a heavy bias in critiquing this game, as the game I have played the longest in my entire life was Diablo 2. I also have invested a considerable amount of time in Path of Exile. The action-RPG genre is one of my most favorite, and I have played many turn-based ones on websites like Kongregate, almost all of which have been more fleshed-out and polished than this.

If you like casual gameplay, 2D turn-based combat, and light RPG elements, then you may end up liking this game. I would still advise you to consider other alternatives.

The aesthetics are average - the detail and variety in the backgrounds and character models is decent. I understand this is an indie game, however, one thing that bothered me (I am a big aesthetics ♥♥♥♥♥) is how none of the equipment you use appears on your character. Instead, you will periodically upgrade how your character looks as you progress through the game (until you get the golden armor and sword). I have played basic flash games that have this aesthetic feature, so I think something that costs this much should at least have a few aesthetic features available.The sounds and music are nothing fancy, I muted everything within an hour of playing and used my own music. The story and quests are very bland and follow Diablo's basic formula of "go here and kill x." The variety of loot is very large, however, it again feels insignificant to me because of the lack of visual feedback.

The controls are very simple and the learning curve is minimal. There is enough feedback given to make sure you do not get lost during your playthrough, and the levelling up system is very, very basic. When you die, you can respawn at the cost of a small percentage of your gold and experience. There are a number of realms you can travel to, each unlocked as you progress through the story.

During gameplay, you move around in a grid-based world. When you encounter enemies, each time you move/do an action, all enemies will respond accordingly - completing one "turn." If you open your inventory and drink a health potion, for example, you will use up your turn, allowing enemies to move around. To attack, you just have to move your character in the direction of an enemy to attempt to hit them. Combat is very bland with basic combat animations and sound assets. Depending on the weapon you use, you will also gain weapon mastery experience, and each level grants you bonuses to damage and attack rating (chance to hit). You can not use magic in this game.

Overall, the game offers a very mediocre experience, and I implore anyone interested in this kind of game to research alternatives, since there are a lot of better ones available (many of which are free). At the time of writing this review, the game is on a week long deal for $2.19 CAD, and I still think that is too much to spend on Battlepaths.

Do not recommend.

DJSF @DJSF's Rogue Reviews
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2 of 2 people (100%) found this review helpful
13.4 hrs on record
Posted: March 2
Decent game. Keeps you playing to see new monsters and skills, but because a skill can only be used once per special-charge bar, old skills are made almost redundant by new skills that are just a bit better.

If you've played flash RPG games, you probably know of games that require you to switch gear between fights so that you can survive them. This is poorly done in this game. Pausing to change items uses up turns and enemies can attack you. Say you have 0 magic resist and have to fight a boss with 1 fast guard NPC attacking you while you are at half health with no charge bar , you are basically done for as you can't get your resists up quickly, especially when the boss shoots high base damage spells from 7 tiles away and hits you even while running.

Because of having to switch gear, you have to keep some extra items in inventory. The game has too limited inventory space which forces you to "bank" very often... some more space would be nice.

I wish that lower rarity items were a bit more useful, because it's actually rather hard to find what you need, and most of the time the only things you need are unique items as they are just that much better compared to others of the same level; You might find yourself using uniques from 15 levels ago just to get some resists.

You get to add new talent points on each level-up, but trying to make a balanced talent and weapon skill build can miss you achievements and actually makes the game bit too hard, as you get weapon levels at the same rate as character levels.

There isn't any real story because NPCs talk very little. Some of the soundtrack is good and it would be nice if animations and actions were smoother and didn't have so much delay. The game doesn't have a minimap, making exploration take a bit longer.. would be a really nice addition. Every now and then you come across obelisks that you can use for a boost in battle, but those obelisks are ALWAYS behind the enemies so you have to fight them before you can use the boost... what's the point in that?

There are some high difficulty ramps at certain points in the game, especially at the end of second realm and the start of third realm. In the third realm you are asked to go 3 ways (or go all ways), but the difficulty of each way is much different from each other. After just coming from the second realm, taking the "wrong" way can get you killed, as the enemies are very powerful and only after finding some unique items from the third realm, you can take on rest of the enemies in that realm.

Using a balanced build, the last two areas (arena and last boss) completely overwhelm you because you don't have enough money to summon familiars to assist you in battle. The enemies hit really hard and feel like they are at least 5 levels higher than they should be.

The last boss does the same, except after using your money to clear the high difficulty areas at low level, you have no gold or almost any items left for the last boss, so your only chance at beating him is by first finding and equipping 3 uniques and hoping for good weapon enchant procs while healing up from your potion, because he hits 220s+ when you have 1300 health with low regen, slower attack speed and a lack of consumables even with 3/4 uniques on.

It's like you'd first have to experience the main game and get stuck on last boss to beat the game on second run with much better build, talents, knowledge of each encounter and knowing that you need to overlevel (grind) yourself at high exp monster areas (this is done by killing said monsters and then save-quitting and re-loading).

Rating: 6/10

The main game was sort of enjoyable at first, but disappointing in the end just like the bonus content called "halls of challenge" as uber bosses can 2 or 3 hit you.
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6 of 10 people (60%) found this review helpful
4.7 hrs on record
Posted: September 13, 2014
BATTLEPATHS is a turnbased RPG that claims to be a roguelike. It has the traditional roguelike gameplay but nothing besides the loot drops is randomised. The game looks promising but falls flat at the gameplay. It has the turnbased movement but that doesn't exclude the randomised gamplay. The combat is really bland. You have 4 spells. Only 4 spells! Most turnbased roguelikes have over 50 spells and those 50 spells have more variety than a big bag of jellybeans. I often find myself hammering one button over and over again to kill a monster. 60% of the time I get to kill the monter. It just feels boring. The game claims to have variety in the loot drops but there is none. I found the same armor 5000 times and the same weapon 5000 times. Battlepaths said that it would let you build your own individual character. If you think this game had classes or something that would change your playstyle you're wrong. There is none of this ♥♥♥♥. I went into this game hoping for an awesome rogulike experience but I got a poorly made bland turnbased RPG that couldn't make me smile once.

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7 of 12 people (58%) found this review helpful
122.3 hrs on record
Posted: November 7, 2014
Great game! Already played it 70+ hours and still start it from time to time.
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1 of 1 people (100%) found this review helpful
77.2 hrs on record
Posted: January 25
Battlepaths is a lovely designed 2D RPG with carton graphics. It offers a lot of different items and big maps. It is fun to play the game and level up the character.
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5 of 9 people (56%) found this review helpful
5.9 hrs on record
Posted: November 20, 2014
This game is surprisingly fun and addictive!

It feels like a simplified version of Dungeons of Dredmor, minus the crafting system. The graphics are on flash games level but that doesn't mean it's bad. The anmation is there, sufficient to say the least. The loot system is pretty neat as well (reminds me of Diablo). If you love loot-focused games, you should definitely check this out. I should mention that there is also a Hardcore mode included in the game, where permadeath comes in play. Excellent for the masochistic souls!

Battlepaths comes highly recommended from me! I give it a personal 7/10
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1 of 2 people (50%) found this review helpful
1.6 hrs on record
Posted: January 25
Cooool game. =)
I played it several times through in the Xbox360 version.
My son also played it A LOT of times through, also in the Xbox360.
My favorite attributes are speed and strength.
You can play it several times, with other style,
depending on the main attributes that you choose.
Happy to see it also available on steam.
Keep the good work guys. We want a seeequeeel. =)

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56 of 76 people (74%) found this review helpful
16.9 hrs on record
Posted: June 13, 2014
It plays like a roguelike, but it's basically just a generic loot-driven RPG. It has really inconsistent balance (scenarios 1 and 2 are really easy, and then scenario 3 killed me a whole lot, for instance) and a bunch of mind-bogglingly bad design decisions, too, like the Halls of Challenge not giving any XP at all.

In the end this is a game I can't really recommend to anyone! Go play a good loot-driven RPG (see: Titan Quest, Torchlight 2, Diablo 3, The Incredible Adventures of Van Helsing), a good turn-based RPG (Avadon or Avernum), or a good roguelike (ADOM, Tales of Maj'Eyal) depending on what made you look at this game.

(EDIT: Version 1.7 added the ability to get XP in the Anti Babatula area of the Halls of Challenge, and quite a lot of it. This makes hitting level 35 much more reasonably possible by running through the Anti Goblin Cave a few times, if you're really determined to do that.

It still doesn't fix most of my problems with the game, but it was worth pointing out.)
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40 of 59 people (68%) found this review helpful
6.6 hrs on record
Posted: May 31, 2014
This game is a very fun, fast turn-based arpg. It reminds me alot of diablo (I think the background music in the town of Babatula is intentionally similar to the in-town music in diablo), but is a deeper game with its own unique style and character. There is a lot of loot and great variety of ways to build your character, Rick. I like the 2d, almost cartoonish character graphics and the art in general. This is some of the best turn-based hack and slash you can get for 5 bucks.

I also bought this game on Xbox Live in 2012- btw, shame on xbox for their shoddy support for indie games - I owned my xbox 360 for 5 years before I even realized there were indie games available. Xbox does nothing to promote indie games despite the large number of quality games, frequently available for just a dollar.
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28 of 38 people (74%) found this review helpful
16.3 hrs on record
Posted: June 5, 2014
This game is like a simplified version of Dungeons of Dredmor but without the humor. It feels more like a glorified flash game. That said, I am still enjoying it for what it is. If your in the mood for something light, give this a try.
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37 of 58 people (64%) found this review helpful
0.4 hrs on record
Posted: May 30, 2014
I've played the xbox version, so I decided to buy this version. It's a pretty interestingly deep strategy RPG style game, with a large ingame world, and a great art style, it's got a pretty nice price for all the content you get. Buy it if RPG(s) are your cup of tea.
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17 of 25 people (68%) found this review helpful
5.4 hrs on record
Posted: June 2, 2014
Fun little game, absolutely worth the four bucks. Old 1 turn = 1 attack/movement game sadly no graphical upgrades as your armor gets cooler. But nice little time killer that has kept me entertained for a few hours.
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19 of 30 people (63%) found this review helpful
4.9 hrs on record
Posted: June 3, 2014
While it isn't terrible, Battlepaths plays like a game that should be free on Kongregate.

There are no options to speak of other than turning fullscreen off and on. Which means you can't rebind the awful keyboard layout (you actually have to use Esc for more than just bringing up the game menu!) and you can't adjust any audio setting besides turning off the music.

For a rogue lite, it has a shockingly low challenge level. The death penalty (yeah, you can come back to life!) just subtracts a small amount of experience and gold and sets you at the entrance to the map you were on, leaving all the monsters in their current state.

It ends up just being really boring and annoying to play. Buy when it's 80-90% off if you're curious, otherwise stay away. Go play Dungeons of Dredmor instead.
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42 of 75 people (56%) found this review helpful
1.4 hrs on record
Posted: June 1, 2014
This is a roguelike, it is not an ARPG or at all similar to diablo which the other reviews have stated or compared to.

The paperdoll is horrible, I was wearing a bandana, a leather vest and an axe. Yet my character had the standard shirt, and dagger showing.

The combat is EXCRUSIATINGLY slow. I love playing roguelikes so speed is not a problem - I thought - before playing this game. There is, and I kid you not, a two - three second delay between each attack. There is no reason for this to be that slow, it just makes dungeons etc take way longer to complete.

No character creation.


There are many other games with a similar pricetag that have more features than this. I was not impressed by the game at all.


EDIT 1: "there are many other games with a similar pricetag that have more features than this." check out Tales of Maj Eyal. Not only is that the exact same price. It is also - hands down - the best roguelike out there.

EDIT 2: More detail
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