Evopollution is a business strategy game that incorporates the environment into the game.
User reviews:
Mostly Negative (100 reviews) - 29% of the 100 user reviews for this game are positive.
Release Date: Apr 23, 2014

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About This Game

Create oil drills and solar farms in the business strategy game Evopollution.
Your aim is to turn the money you start with into $1,000,000 out of the profits you earn from buildings like oil drills or gas plants.

Beware the pollution you create, if an area becomes too polluted it could summon meteors, lightning or even a giant worm creature that could destroy your hard work.
Maintain your world with trees and keep the pollution low, or even go green with solar panels and wind turbines.

Play on areas like the mountains or the snowy plains, earth not hard enough? Try Mars instead and terraform the planet back to its original state.

Game Features

  • 5 Randomly Generated Maps
  • Beautiful Pixel Art Graphics
  • Original Soundtrack

System Requirements

    • OS: Windows 8, Windows 7, Windows Vista, Windows XP
    • Processor: Intel Core i5 CPU
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce GT 330M
    • Storage: 70 MB available space
Customer reviews
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Mostly Negative (100 reviews)
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63 reviews match the filters above ( Very Negative)
Most Helpful Reviews  Overall
383 of 413 people (93%) found this review helpful
6 people found this review funny
Not Recommended
4.8 hrs on record
Posted: April 23, 2014
[For the lazy ones: Skip the text for pros and cons.]

Well, this game really looked interesting to me so I bought it. Unfortunately it's not quite as good as it looks. Why? Let's see.

You are thrown onto that map with a chosen ammount of money and you buy stuff to produce energy and earn money for you. Nice start.

Some of the buildings affect the pollution of the map, like gas plants or oil refineries and some don't, like solar panels. But clean energy takes forever to produce money. Does it even produce money? I get a little "3" on my oil drills to tell my something happens, but my clean energy just keeps looking fine... however.

If you earned too much pollution accidents start to happen, like lightning, meteors or a giant worm randomly popping out of the ground destroying everything in range. When any of these desasters destroy your building the pollution stops and... yes, that's it. You rebuild it, pollution starts again, and hello Mr. Worm!

You are able to clean the pollution by planting trees, but I was not able to see any difference so far. So I'm not sure how or whether these trees affect the pollution...

So in fact you could just build a lot of solar panels and hope you reach the goal. Oh, "what's the goal?" you might ask. Well, there's a little "?" in the top left corner to tell you: "To win you must make 1.000.000 Dollars". Oh my. And all that with a solar plant that... I don't know, does it work at all!?

Besides that the interface is minimalistic. Building menu, money and that nice little "?" top left. It would be great at least to know how much pollution my buildings produce just to plan how many trees I need to plant. But nope.

Next thing very annoying is the lacking possibility of erasing the enviroment. There are trees everywhere on the map, mostly in positions that block nice building grounds. And you have a wonderfull bulldozer-tool. But guess what? You cannot erase trees you did not plant by yourself. That's somehow nature-friendly, but come on... Don't cut my choices where I want my trees! At least they got different colors for map-trees and self-made-trees. Makes it easier to remember which ones to cut down...

What else? Graphics itself are really nice, I like this retro-Pokémon-look. On the other hand the music sucks. It's like a cat walking across a keyboard. With a lot of reverberation. And a bit of rhythm. Annoying to me. Well, at least you can turn the volume down from the options. That's one of three things you can do there. Sound and music volume and fullscreen-toggle. Wish there were at least some more graphics options. Or the scroll speed toggle. It's sooooo slow, jesus!

The last thing is the lack of progress in the game. Yes, you can unlock new buildings, but the world itself doesn't change (except when you have problems with leaking oil... :s ). Also it would be great if you could upgrade your buildings with better filters to produce less pollution, but that simply isn't possible. In fact you can't do much more than build things. This game is called EVOPOLLUTION, but all I get is POLLUTION, where's the EVO?

Guess that's it so far.

- great idea
- many building possibilities
- making money. Who doesn't like making money?
- cute worm-monster
- nice retro graphics

- repetitive
- hard on every setting
- no feedback on what you do (how does that tree affect my world?)
- no instructions
- always the same goal (reach 1.000.000 Dollars)
- cannot bulldoze any map enviroment (like trees, seriously?)
- annoying music
- no growth (besides the new buildings you unlock)
- would be somehow catchy, if it wasn't that hard ("Yai, I build a gas plant! ... Oh, the worm destroyed it..." YOU JUST CAN'T STOP THAT THING!)
- lack of options (sound and music volume and full screen on/off)
- incredibly slow scrolling

I gave it a chance and it just didn't convince me. All in all it's a nice idea, but not much more than that. This game needs a lot more work to make it an enjoyable game you would play and also re-play. So far it's mostly frustrating. But maybe we get an update, that would be great!

Until now it's a no, I do not recommend that.
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108 of 122 people (89%) found this review helpful
1 person found this review funny
Not Recommended
2.2 hrs on record
Posted: April 23, 2014
Right now, this game is not in a good state. (TL;DR at the end)

The aim of the game is to reach 1,000,000 credits, starting with a custom amount of credits, up to 25,000.
You can affect your weekly income by building different kind of power sources, including polluting types (oil, gas, etc) and pollution-free types (solar panels, wind turbines, etc) which all generate credits. Pollution shall be the main difficulty of the game:
If you build too many oil drills for example, your randomly generated world will suffer from pollution, causing e.g. lightning strikes that destroy your buildings. In order to fight pollution, you may chose to plant trees. Two types of them.
This balance system is however not transparent at all. You don't get to see, how much you pollute and how much your trees help, making it hard to find a proper distribution. The only feedback you get is when catastrophes are happening, nothing else.
The plantable trees are the only units that cost credits. And once again, you have no indicator showing how much you earn and how much you lose per week.

The biggest downside though is how damn easy it is to win this game, even on hard mode (not the expert mode, have not tried that one). If you don't want to be spoilered, don't read the following passage.
All you have to do is build wind turbines and power storages. That's it. They don't cause pollution and give you a steady income. You build them. Wait, build more, wait more, and - magic - you have 1,000,000 credits.

Basically, what this game needs is a downside to the pollution-free ressources, so that the difficulty lies in finding the correct balance between fossile fuels, 'green' ressources and vegetation, instead of just.... waiting.

Moreover, the whole game (featuring music, menu, interface) needs more love. It all seems too minimalistic. In the end, this game is, without further work, no fun.

I really hope that the creators will rework the game, i love the graphics and the general concept and idea of the game. There is potential. Unfortunately, it's still sleeping.

TL;DR: Game needs more love, gameplay way too easy, lacks transparency in terms of credits and pollution level making it unenjoyable. Not recommended.
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44 of 45 people (98%) found this review helpful
Not Recommended
1.3 hrs on record
Posted: October 25, 2014
At first you might think this is somekind of strategy/simulation game. But it's nothing like that at all. I'm happy that I got this game for free and didn't wasted my money on it.

-looks very cute with its 16bit graphics

-no real challenge (instead of building oil, gas or nuclear buildings you can simply build solar or wind energy with no pollution and therefore no penalty)
-this is a waiting simulator
-no tutorial (couldn't figure out some buildings)
-no explanation on how pollution or purification works
-no indicators at the GUI for pollution/purification level
-only one music track wich loops over and over again
-illogical (You need to pay fees to maintain trees; oil is the least polluting resource while gas has medium pollution and a nuclear power has extreme pollution)
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62 of 86 people (72%) found this review helpful
2 people found this review funny
Not Recommended
1.6 hrs on record
Posted: April 23, 2014
Long Review, you have been warned!!!

For those that prefer to watch a video explaining stuff, here you go :- http://youtu.be/QpcvZWLUCMQ

So, this game looked pretty unique. We haven't come across many "business" management games that have a emphasis on the impact on the environment. The retro graphics style caught my eye, as did the fact It was also nice to see a game on steam that wasn't in early access or shovelware from the 1990s.

The game itself seems solid in theory, try to make money whilst maintaining the environment. If the land gets heavily polluted then weird stuff starts to happen, like meteors falling from the sky, or giant worms trying to destroy your precious buildings. The fact that there is random generation in the 5 maps you can choose from adds to the replayability (although the only thing I really noticed this have an impact on is the number and location of Oil Nodes).

First thing I noticed, there is no tutorial to explain how to actually play the game. There is a small "?" in the top left which you would assume would give you some kind of help or options, but instead it just tells you that you need to accumilate 1 million dollars to win.

The UI feels clunky, you can only scroll the screen with the mouse at a painfully slow speed. Good Luck finding the scroll speed on the options menu, all you get is music and sound sliders (oh sorry and full screen, can't forget that).

Perhaps my main gripe with the game at the moment is the lack of display information on the buildings and such. OK, yes you can see how much a building costs, how much weekly profit you get and it's (very vague by the way) pollution output, but how much does it cost to maintain? Is there maintenance costs? The system feels very basic.

It would also be nice to see some graphs of some sort. I'd like to see what my monthly profit (and expenditure) is, or how polluted the land is on average. This is the only business management game that I've come across that doesn't even have that basic functionality.

Considering the game is centered around the idea of keeping a clean enviroment why can't we upgrade our buildings to produce less pollution via installing (costly) filters and such?

Edit: So after playing for alittle bit longer I've found the game to mainly reward the playstyle of building nothing but buildings that cause no pollution. Apart from the fact that it takes alittle longer to reach the money goal there is no downsides to it. This seems flawed as it then gets extremely repetitive to just do the same set-up over and over again. That's rather disappointing.

Most of these problems could be patched. "If" it does, I'll happily re-review it, until then though I won't recommend it.
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23 of 26 people (88%) found this review helpful
Not Recommended
2.5 hrs on record
Posted: August 25, 2015
The concept of Evopollution is nice, but it has boring gameplay, simplistic design, pointless goals and isnt fun.
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34 of 47 people (72%) found this review helpful
Not Recommended
0.8 hrs on record
Posted: April 23, 2014
While the learning curve is low (and there is no tutorial), it doesn't take long to realize that if this game had a mechanic to speed up time, it wouldn't be a challenge at all. Yeah there are moments where you frantically try and fix the pollution problem but once you find the right balance, all that's left to do is afk for an hour or so, or stare at your screen as your wallet slowly fills up.

It's really frustrating how slow paced this game can be. Morever there's no sense of progress once you beat a level. Nothing new to unlock, no new buildings, just more of the same sitting and waiting and tweaking.
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15 of 17 people (88%) found this review helpful
Not Recommended
0.4 hrs on record
Posted: August 13, 2015
To be honest I kind of feel cheated by this game.

I bought not sure what to expect and loaded it up thinking little building sim with cute graphics. When all I got was what was essentially a one screen flash game I was more than just a little disappointed. I think this could best be summed up by an impulse buy without doing the proper research and I hope to save other people from that impulse.

If you're looking for what is essentially a phone or flash game this game might tickle your fancy. If you're looking for any kind of depth or strategy...might want to look elsewhere.
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13 of 15 people (87%) found this review helpful
Not Recommended
0.7 hrs on record
Posted: April 24, 2014
For the price I figured it couldn't be so bad that it'd be a complete waste of money, but unfortunately I was wrong. I made the mistake of looking at the images and description of the game and seeing perhaps a newer version of SimEarth or something similar, and as I love simulation games figured "what the heck".

Lesson learned, always scroll down to the reviews. Absolutely would have avoided this if I had, as everything that was pointed out in the first few I ran into almost immediately.

Oil rigs are the first things you build, in order to unlock oil tanks, then refineries, etc. You have to build one of each building to get to the next level, although solar farms appear to unlock but you can't actually build them (bug?) without perhaps building gas plants first (which I refuse to do based on the "VERY HIGH" level of pollution).

Oil rigs have a low level of pollution, yet within minutes the ground is brown and trees are dying, and even planting a medium tree or two (which more than take up the tiny amount of profit from the rig) makes no difference that I saw. Clearly something that's "VERY HIGH" or in the case of the nuclear plant "VERY VERY HIGH" would just obliterate my map in seconds, right?

The correct strategy is to build a number of cheap solar plants, then stack the rest of the map with power storage facilities. No roads, no trees, just stack them. This gives you the maximum amount of profit, and then Alt-Tab for 15 or 20 minutes and you win!

Clearly this is less a game and more of a propaganda piece, as no matter what you can't actually win by using polluting types of profit, since cost of trees offsets the profits and without that you get worms and meteors up your ♥♥♥.
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29 of 45 people (64%) found this review helpful
6 people found this review funny
Not Recommended
1.3 hrs on record
Posted: February 7, 2015
Have you ever heard of "propaganda games?" Hopefully not.
Evopollution may not be a full-on propaganda game, but it's the closest thing I've seen in awhile.

In evopollution, your aim is to earn a million dollars, and you accomplish this by building structures on your little island.
Of course, as the name suggests, most structures also generate pollution.
If the environment gets even a little bit tainted around your structures, the environment will rise up against you, in the form of comets raining from the sky and giant worms coming up from the earth to devour your structures.

Once you play for a bit, you'll find the only solution to this madness is just to set up the strucutres that generate no pollution, and just leave your computer on until the game proclaims that you have won. It's that thrilling.
Building anything else results in swift and terrible punishment at the hands of...giant worms.

Oh, and can we talk about the fact that the "nuclear power plant" creates more pollution than any other structures in the game? No...just no...if you're going to have a little propaganda-fest, at least DO IT RIGHT.
I mean, short of blowing up a reactor, nuclear power plants have very little impact on the environment.
Not that it matters. Those giant worms will eat any nuclear power plant you place within moments.

So yeah, Evopollution is basically saying, "GO GREEN, OR DIE!"
They should show kids this game in schools, instead of "The Unfortunate Truth."
I mean, global flooding has NOTHING on giant worms!

I get it, evopollution. I'm not fond of big oil either. I promise I'll recycle from now on! Happy now? Can you stop with the propaganda now? No? Well then...
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22 of 33 people (67%) found this review helpful
4 people found this review funny
Not Recommended
2.2 hrs on record
Posted: December 18, 2014
Unfortunately unfinished. What seems like a misguided attempt to lecture the general public on how great solar and wind power are turns out to be merely misunderstood. Still, there is no real gameplay here besides waiting it out while you are either being shelled by the Dark Energies of the Pollution Planet, with meteors and space worms destroying your buildings, or choosing not to produce any pollution and then waiting it out while nothing whatsoever happens. After the unannounced goal of hoarding up 1 million snazzy space credits is reached (presumably to claim a flight ticket to a place not beset by space worms?), the game ends and you get told how jolly you were. In my case it was an E, as I just tabbed away and did something else after building a few wind turbines and solar plants.

Only consider this if the developer returns to make it a real game.
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Recently Posted
1.0 hrs
Posted: October 3
this game is very glitched crashes easy, even when you go to load it screen stays white n doesnt load for ever. I bought it on sale a neat concept but would have been nice if it worked and they've had forever to fix it and havnt. I wouldnt recommend this game unless under 0.50 n thats just for trading cards get money back
Helpful? Yes No Funny
0.8 hrs
Posted: September 5
Waste of money, do not buy.

The game has no purpose. The gameplay is clunky, controls are confusing, game's mechanics are not properly explained, and the list goes on.
Helpful? Yes No Funny
0.1 hrs
Posted: September 4
What a terrible game. After about 1min of gametime, I figured out how to put myself in a state where victory was assured, and after that, the question was just "do I have the willpower to see this through?". After 5 min of gametime, I was making a good profit. After 6 min, got annoyed with the music and turned off the game, looked up if there was any chance of me losing if I had kept playing, and then knew that this game was a waste of time.

Graphics & Sound
Evopollution has a simple pixelated art-style, somewhat similar to that of the 16-bit era of consoles (the way the game looks actually reminds me the typical SNES action/adventure game, minus all the characters & creatures). It's a simple, but not a bad look. Some things are animated, and the animations are simple, but do the job well enough.
The background music in this game gets annoying fast. It should have been more low-key and soothing, that would have fit this game a lot better.

The idea behind Evopollution is that you're supposed to generate profit without destroying the world around you. This is done through building some different buildings. Some generate more profit, but more pollution, some less profit and less pollution, and some does not generate pollution at all. Trees take money, but remove pollution. If pollution gets to high, then disasters starts happening.
If you just build low-pollution buildings (solar powerplants & windfarms), put some trees between them, and then build some power storage (pollution-free profit based on the number of solar plants and windfarms you have), you can't lose. It might not be the absolutely most effective way of winning, but you can't lose. If you would really want to make things as effective as possible, I guess there's some room for staying with the game, but there is an optimal mix, and it's not going to be very hard to at least get near it.

Closing thoughts
Evopollution is a terrible game. It's simplistic, repetitive, and it's very easy to put yourself in a state where you can't lose, and all you need to do is wait for the game to say that you've won.
I get the message the game tries to convey, we need to find a sustainable way of living, producing things, and generating power. The issue here is that the way the game portrays this is just flat out wrong. To the developer: Please look up what a lifecycle analysis is. Because if you intend to make another game about sustainability, then having a basic understanding of that is needed (and time to get political, because the internet loves that ;) Politicians, please also look up these concepts, because otherwise you end up making misguided efforts that cause more harm than good).
Helpful? Yes No Funny
0.2 hrs
Posted: August 6
Helpful? Yes No Funny
0.7 hrs
Posted: June 10
Evopollution is a great idea, a great concept, and even because of the mostly bad reviews, I bought this game. But even if the idea is good - it was badly executed. The game is just plain boring, you wait - and wait. And wait And wait. 'Till you have a million bucks ingame. There is no fun goals to aim for, no replay value, and after 30 minutes you are already sick of the game. But the graphics are well made - and with more objectives, more gameplay value, and other additions made, this came could become actually better. Consider making changes to boost the game's fun, and I will consider turning this into a positive review.
Helpful? Yes No Funny
0.7 hrs
Posted: April 25
Do you like playing games but hat *actually* playing them?

- Refundable

- No storyline
- long repetitive gameplay
- staring at your screen for 50 minutes
- only 5 levels
- almost no interface
- no indication if you're doing good or bad
- everything works everywhere (1 strategy to rule them all)
Helpful? Yes No Funny
9.0 hrs
Posted: April 16
Your mission, should you choose to accept it, is to earn $1,000,000, while not destroying the world in the process. Build power plants and manage your pollution levels; if your pollution levels get out of hand, sandworms and meteors will come to destroy your hard work.

There is no fast-forward, so all gameplay is real-time. This isn't so bad as most reviewers make it out to seem, as all you have to do is build a power grid with sustainable pollution levels, and then let the simulation run. I managed to earn $1,000,000 in about 40 minutes, so the amount of time you have to let the simulation run is trivial. Just turn it on in the background and let the money pile up.

I enjoyed this game. It's a casual simuation game, and you really don't have to worry about enemies destroying your progress unless you build an unsustainable power gid.
Helpful? Yes No Funny
0.1 hrs
Posted: April 15
Terrible game.
No goal, no tutorial, whatever it does have is glitchy, broken, and unresponsive.
The music and sound effects blend together to make a deafening white noise that hurts no matter what volume you're on.
Helpful? Yes No Funny
4.3 hrs
Posted: March 3

This sim game challenges the player to earn a million dollars by using various power generating buildings. While at the same time avoiding over polluting which will bring ruin down upon the land with meteors, lightning and sand worms.

The lack of supply/demand for resources, the tiny landmass and infinite time create a game that offers little to no challenge. All that is required for success is enough patience to wait for the money counter to go up.
Helpful? Yes No Funny
4.7 hrs
Posted: January 12
This 'game' is really boring and has very little gameplay... Thank goodness I got it in a bundle with 12 other games for like 1$
Helpful? Yes No Funny