Evopollution is a business strategy game that incorporates the environment into the game.
User reviews:
Mostly Negative (93 reviews) - 26% of the 93 user reviews for this game are positive.
Release Date: Apr 23, 2014

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About This Game

Create oil drills and solar farms in the business strategy game Evopollution.
Your aim is to turn the money you start with into $1,000,000 out of the profits you earn from buildings like oil drills or gas plants.

Beware the pollution you create, if an area becomes too polluted it could summon meteors, lightning or even a giant worm creature that could destroy your hard work.
Maintain your world with trees and keep the pollution low, or even go green with solar panels and wind turbines.

Play on areas like the mountains or the snowy plains, earth not hard enough? Try Mars instead and terraform the planet back to its original state.

Game Features

  • 5 Randomly Generated Maps
  • Beautiful Pixel Art Graphics
  • Original Soundtrack

System Requirements

    • OS: Windows 8, Windows 7, Windows Vista, Windows XP
    • Processor: Intel Core i5 CPU
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce GT 330M
    • Storage: 70 MB available space
Helpful customer reviews
4 of 8 people (50%) found this review helpful
4.3 hrs on record
Posted: March 3

This sim game challenges the player to earn a million dollars by using various power generating buildings. While at the same time avoiding over polluting which will bring ruin down upon the land with meteors, lightning and sand worms.

The lack of supply/demand for resources, the tiny landmass and infinite time create a game that offers little to no challenge. All that is required for success is enough patience to wait for the money counter to go up.
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376 of 406 people (93%) found this review helpful
6 people found this review funny
4.8 hrs on record
Posted: April 23, 2014
[For the lazy ones: Skip the text for pros and cons.]

Well, this game really looked interesting to me so I bought it. Unfortunately it's not quite as good as it looks. Why? Let's see.

You are thrown onto that map with a chosen ammount of money and you buy stuff to produce energy and earn money for you. Nice start.

Some of the buildings affect the pollution of the map, like gas plants or oil refineries and some don't, like solar panels. But clean energy takes forever to produce money. Does it even produce money? I get a little "3" on my oil drills to tell my something happens, but my clean energy just keeps looking fine... however.

If you earned too much pollution accidents start to happen, like lightning, meteors or a giant worm randomly popping out of the ground destroying everything in range. When any of these desasters destroy your building the pollution stops and... yes, that's it. You rebuild it, pollution starts again, and hello Mr. Worm!

You are able to clean the pollution by planting trees, but I was not able to see any difference so far. So I'm not sure how or whether these trees affect the pollution...

So in fact you could just build a lot of solar panels and hope you reach the goal. Oh, "what's the goal?" you might ask. Well, there's a little "?" in the top left corner to tell you: "To win you must make 1.000.000 Dollars". Oh my. And all that with a solar plant that... I don't know, does it work at all!?

Besides that the interface is minimalistic. Building menu, money and that nice little "?" top left. It would be great at least to know how much pollution my buildings produce just to plan how many trees I need to plant. But nope.

Next thing very annoying is the lacking possibility of erasing the enviroment. There are trees everywhere on the map, mostly in positions that block nice building grounds. And you have a wonderfull bulldozer-tool. But guess what? You cannot erase trees you did not plant by yourself. That's somehow nature-friendly, but come on... Don't cut my choices where I want my trees! At least they got different colors for map-trees and self-made-trees. Makes it easier to remember which ones to cut down...

What else? Graphics itself are really nice, I like this retro-Pokémon-look. On the other hand the music sucks. It's like a cat walking across a keyboard. With a lot of reverberation. And a bit of rhythm. Annoying to me. Well, at least you can turn the volume down from the options. That's one of three things you can do there. Sound and music volume and fullscreen-toggle. Wish there were at least some more graphics options. Or the scroll speed toggle. It's sooooo slow, jesus!

The last thing is the lack of progress in the game. Yes, you can unlock new buildings, but the world itself doesn't change (except when you have problems with leaking oil... :s ). Also it would be great if you could upgrade your buildings with better filters to produce less pollution, but that simply isn't possible. In fact you can't do much more than build things. This game is called EVOPOLLUTION, but all I get is POLLUTION, where's the EVO?

Guess that's it so far.

- great idea
- many building possibilities
- making money. Who doesn't like making money?
- cute worm-monster
- nice retro graphics

- repetitive
- hard on every setting
- no feedback on what you do (how does that tree affect my world?)
- no instructions
- always the same goal (reach 1.000.000 Dollars)
- cannot bulldoze any map enviroment (like trees, seriously?)
- annoying music
- no growth (besides the new buildings you unlock)
- would be somehow catchy, if it wasn't that hard ("Yai, I build a gas plant! ... Oh, the worm destroyed it..." YOU JUST CAN'T STOP THAT THING!)
- lack of options (sound and music volume and full screen on/off)
- incredibly slow scrolling

I gave it a chance and it just didn't convince me. All in all it's a nice idea, but not much more than that. This game needs a lot more work to make it an enjoyable game you would play and also re-play. So far it's mostly frustrating. But maybe we get an update, that would be great!

Until now it's a no, I do not recommend that.
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102 of 116 people (88%) found this review helpful
1 person found this review funny
2.2 hrs on record
Posted: April 23, 2014
Right now, this game is not in a good state. (TL;DR at the end)

The aim of the game is to reach 1,000,000 credits, starting with a custom amount of credits, up to 25,000.
You can affect your weekly income by building different kind of power sources, including polluting types (oil, gas, etc) and pollution-free types (solar panels, wind turbines, etc) which all generate credits. Pollution shall be the main difficulty of the game:
If you build too many oil drills for example, your randomly generated world will suffer from pollution, causing e.g. lightning strikes that destroy your buildings. In order to fight pollution, you may chose to plant trees. Two types of them.
This balance system is however not transparent at all. You don't get to see, how much you pollute and how much your trees help, making it hard to find a proper distribution. The only feedback you get is when catastrophes are happening, nothing else.
The plantable trees are the only units that cost credits. And once again, you have no indicator showing how much you earn and how much you lose per week.

The biggest downside though is how damn easy it is to win this game, even on hard mode (not the expert mode, have not tried that one). If you don't want to be spoilered, don't read the following passage.
All you have to do is build wind turbines and power storages. That's it. They don't cause pollution and give you a steady income. You build them. Wait, build more, wait more, and - magic - you have 1,000,000 credits.

Basically, what this game needs is a downside to the pollution-free ressources, so that the difficulty lies in finding the correct balance between fossile fuels, 'green' ressources and vegetation, instead of just.... waiting.

Moreover, the whole game (featuring music, menu, interface) needs more love. It all seems too minimalistic. In the end, this game is, without further work, no fun.

I really hope that the creators will rework the game, i love the graphics and the general concept and idea of the game. There is potential. Unfortunately, it's still sleeping.

TL;DR: Game needs more love, gameplay way too easy, lacks transparency in terms of credits and pollution level making it unenjoyable. Not recommended.
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40 of 41 people (98%) found this review helpful
1.3 hrs on record
Posted: October 25, 2014
First of you think this is somekind of strategy/simulation game. But it's nothing like that at all. I'm happy that I got this game for free and didn't wasted my money for it.

-looks very cute with its 16bit graphics

-no real challnge (instead of building oil, gas or nuclear buildings you can simply build solar or wind energy with no pollution and therefore no penalty)
-this is a waiting simulator
-no tutorial (still coudln figure out some buildings)
-no explanation on how pollution or purification works
-no indicators at the GUI for pollution/purification level
-only one music track wich loops over and over again
-illogical (You need to pay fees to maintain trees, oil is the least polluting resource while gas has medium pollution and a nuclear power has extreme pollution)
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62 of 86 people (72%) found this review helpful
2 people found this review funny
1.6 hrs on record
Posted: April 23, 2014
Long Review, you have been warned!!!

For those that prefer to watch a video explaining stuff, here you go :- http://youtu.be/QpcvZWLUCMQ

So, this game looked pretty unique. We haven't come across many "business" management games that have a emphasis on the impact on the environment. The retro graphics style caught my eye, as did the fact It was also nice to see a game on steam that wasn't in early access or shovelware from the 1990s.

The game itself seems solid in theory, try to make money whilst maintaining the environment. If the land gets heavily polluted then weird stuff starts to happen, like meteors falling from the sky, or giant worms trying to destroy your precious buildings. The fact that there is random generation in the 5 maps you can choose from adds to the replayability (although the only thing I really noticed this have an impact on is the number and location of Oil Nodes).

First thing I noticed, there is no tutorial to explain how to actually play the game. There is a small "?" in the top left which you would assume would give you some kind of help or options, but instead it just tells you that you need to accumilate 1 million dollars to win.

The UI feels clunky, you can only scroll the screen with the mouse at a painfully slow speed. Good Luck finding the scroll speed on the options menu, all you get is music and sound sliders (oh sorry and full screen, can't forget that).

Perhaps my main gripe with the game at the moment is the lack of display information on the buildings and such. OK, yes you can see how much a building costs, how much weekly profit you get and it's (very vague by the way) pollution output, but how much does it cost to maintain? Is there maintenance costs? The system feels very basic.

It would also be nice to see some graphs of some sort. I'd like to see what my monthly profit (and expenditure) is, or how polluted the land is on average. This is the only business management game that I've come across that doesn't even have that basic functionality.

Considering the game is centered around the idea of keeping a clean enviroment why can't we upgrade our buildings to produce less pollution via installing (costly) filters and such?

Edit: So after playing for alittle bit longer I've found the game to mainly reward the playstyle of building nothing but buildings that cause no pollution. Apart from the fact that it takes alittle longer to reach the money goal there is no downsides to it. This seems flawed as it then gets extremely repetitive to just do the same set-up over and over again. That's rather disappointing.

Most of these problems could be patched. "If" it does, I'll happily re-review it, until then though I won't recommend it.
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