Evaluation: Really creative game, but some of the dots don't quite connect.
Summary: If you haven't gathered from the description and other reviews, it's a graphic interactive. You are presented with places to "search" (or go, fight, investigate, etc) where you're given one or more options. Your choice determines the derived experience -- meaning what you learn about the state of the city (corruption, undercurrents, what evil abounds), or you just get your ♥♥♥ kicked along the way. Unfortunately, it's not airtight.
Key Plus factors:
+ Outstanding writing. Best aspect of the game. Potentially overwhelming with the amount of information you gather, the descriptions and language read well.
+ Understated graphics. Black/white impressionistic at start/finish of chapters.
+ The atmospheric and authentic element is successful.
Key Minus factors:
-- Extensive discontinuity. Conceptually, consider multiple doors that lead to different rooms along different paths. Great theory, especially for replayability, right? BUT ...You may go from point A to C without the critical knowledge one gets at B. (or you're later rewarded/penalized for a decision you never made). This is especially true for the subtle cluegathering as you solve the mystery, but such a game would be way to ambitious from a small studio.
-- That said, replayability is compromised because you can only make an either/or decision two ways.
-- Your attributes are raised/lowered based on your choices. Unclear how attributes even make a difference. A manual would be really helpful here. Sometimes impacts are unpredictable. Sometimes, you may need to compromise attributes to gain information. What's "charm" anyway?
-- Enjoyable music, but after a couple of hours, it might grow tiresome.
-- Permadeath. Dying in later chapters means you completely start over. Do not pass go, do not collect $200.
Clean up the discontinuity and you'd have a nice $15 game. For now, consider it bundle padding.