A city gone mad with violence and the mass murder of its people. In this interactive graphic-novel, your choices can either lead you to the ultimate destruction of this fallen metropolis, or the demise of a vicious butcher. Will you save this city as promised or will you fall prey to the killer within?
User reviews: Mixed (156 reviews)
Release Date: Jul 17, 2014

Sign in to add this game to your wishlist or mark as not interested

Buy Vlad the Impaler

HOLIDAY SALE! Offer ends January 2


Buy Vlad the Impaler 4-Pack

Includes four copies of Vlad the Impaler - Send the extra copies to your friends

HOLIDAY SALE! Offer ends January 2


Recent updates View all (9)

October 20

Game Update: Mac Crash and Final Battle Fixes

Hi All!

We've just pushed an update addressing the crash issues for Mac users. Players should now also be able to successfully continue after defeating Vlad.

Please make sure you exit steam and download the update. Before attempting to play again.

As always, your feedack is incredibly helpful so feel free to post any questions or comments here or in the forums.

- The Vlad Team

0 comments Read more

October 9

Game Update/Bug Fixes

Release Notes

Hi All!

We've just pushed a patch fixing some of the issues introduced with our previous update. Below you'll find a list of the additions:


  • Achievements are now working correctly
  • Fixed an issue where players couldn't continue after beating Vlad.
  • Fixed an issue where players die when successfully charming Vlad.
  • Fixed an issue where player is shown incorrect text on death.
  • Fixed instance of incorrect quest text showing in Basilica.

  • Added SFX when player mouses over a quest name
  • Improved chapter video performance.
  • Changed flavor text for chapter deaths.

Please feel free to comment with any feedback and we’ll be sure to address it asap!

1 comments Read more

About This Game

Vlad is an interactive graphic-novel with RPG elements where your decisions shape the outcome of your story. Each playthrough offers a different experience and immersive story totalling two hours of content.


  • Three different classes to choose from.
  • A morality system that unlocks special classes based on your decisions.
  • The choices you make will make or break your stats, effecting how your story ends.
  • An engrossing, gritty art style that immerses you in the world of Vlad the Impaler.
  • Music by Kevin Riepl, composer for Gears of War and many other titles.
  • Over 50 unique illustrated stories.
  • Over 100 unique illustrations including weapons, characters, stories and more.
  • Collectable Trading cards, badges and achievements.


The scent of murder hangs in the air. It is the year 1452 and a city under siege is desperate. You receive a letter, bearing the king’s seal, begging for your help. A once beautiful, peaceful place is now a tormentor’s paradise; dark, bleak and heavy with fear.

You venture along the road to your destination, determined to solve the mystery terrorizing the citizens of Istanbul. Thousands of bodies line the roads, impaled on bloody poles, ravaged & torn, lying limp; faces contorted in anguish. If this is just the path to the city, what lies within its walls?

A gruesome scene welcomes you; hollow sockets live where eyes once saw their murderer coming for them. Torsos of young children ripped open, their bodies hung like criminals; blood filled pools in the Cistern house rotting bodies, throats cut, fingers missing. Dank Catacombs lined with broken bones containing new members, heads daggered, burn marks over eyes. Blood streaked Basilica walls, disembowelments and beheadings. The brutality is too much to bear. What – or who -is murdering the innocent lives of these people!? You hunt through the night, intent on finding your foe, bringing an end to the grisly massacre.

As the Explorer, you have knowledge of the land; you are fast, on target and adventurous. You leave no stone unturned in your pursuit. Will you be the enemy Spy or will you be the Emissary?

The Mage is skilled, wise and supernatural. Become the the high Priest who can be counted on to cast spells to protect the people of Istanbul or choose to be the Sorcerer and release your inner demon fueling your thirst for destruction.

The Soldier; fierce, strong, and none better with a blade. Protecting people is your Knightly duty, with your feminine intuition & compassionate heart leading you to do the right thing for the kingdom. But perhaps you would rather seek to unlock the dark side and become the Assassin. The choice is yours; will you seek justice or wickedness?

Each character unlocks unique levels and secret weapons. Feel the weight of your decisions and change the story of your game with each turn. Your actions will determine the future of your people, saving their souls or surrendering them to evil.

About the Developers

Section Studios brings you this action packed adventure, where your wits are just as important as your strength. We wanted to create an experience that combined a unique visual style with thoughtful narrative and game play. We chose a world and character that our team would feel passionate about reinventing with Vlad. By creating everything from story to artwork, we were allowed to let our imaginations run wild and create something we all felt connected to.

As a studio that originated in the world of video games, we know what our audience wants because we ARE the audience. Supernatural powers, an abundance of undead abominations and plenty of secret expeditions throughout the game, along with awesome, gothic graphics, illustrations & challenges are what made this game something we were proud to work on – and very excited to play.

System Requirements

Mac OS X
    • OS: Windows XP or Later
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: 256 MB graphics memory and directx 9.0c compatible gpu
    • DirectX: Version 9.0c
    • Hard Drive: 512 MB available space
    • OS: Windows XP or Later
    • Processor: Core i3
    • Memory: 4 GB RAM
    • Graphics: 256 MB graphics memory and directx 9.0c compatible gpu
    • DirectX: Version 9.0c
    • Hard Drive: 512 MB available space
    • OS: Os X 10.7 or later
    • Memory: 2 GB RAM
    • Hard Drive: 512 MB available space
    • OS: Os X 10.7 or later
    • Memory: 4 GB RAM
    • Hard Drive: 512 MB available space
Helpful customer reviews
239 of 283 people (84%) found this review helpful
1.2 hrs on record
Posted: July 21
First Impression Video

Vlad the Impaler - Full Review
This game is a bit of an odd one, on it’s launch day there was nothing to indicate what type of game it might be. Just this snippet:
“A city gone mad with violence and the mass murder of its people. Your choices can either lead you to the ultimate destruction of this fallen metropolis, or the demise of a vicious butcher. Will you save this city as promised or will you fall prey to the killer within?”
Along with the system requirements.

Rather baffling I tried looking up the Developer website, only to find that they have no site. Next I tried the Publisher. They didn’t even list the game, so I emailed them just to confirm the game is from them.

As it turns out Vlad the Impaler is a choose your own adventure graphic novel with some light RPG elements. A rather interesting concept to say the least, and instantly made me think of the old Goosebumps horror books I read as a child.

Determined to get into the think of it and create a powerful character I was surprised to find that you only have three classes to choose from, and you’re unable to really customise them in anyway.
You have the explorer, essentially a rogue, the warrior, and mage. A rather standard trio in RPG games. Sadly you’re unable to mix and match them or even their attribute points. Which can only be altered in gameplay due to dialogue choices and events.

The main mechanic is choosing your own adventure by being presented with several areas to wander in, and occasionally have two choices to choose from. Yes, only two. A rather tiny amount for a game that so heavily relies on user choice as its core mechanic.

Even so the game and story is riddled with inconsistencies, and ultimately your choices have little to no true bearing on the game or its conclusion.
I’ve often finished a chapter without realising simply by exploring an area, as the each chapter has a set amount of ‘turns’ or clicks you can make. Thereby shooing you along further into the game while feeling unsatisfied and wanting more of the game world. This is where the inconsistencies hit you quicker and harder than jumping in front of a bullet train. As I entered the palace’s kitchen a man apparently thanked me for saving his son. “I’m sorry, who are you and when did I ever encounter your son or you?”. That’s what I would have asked, if even given the option, but no the game carries on giving you but two options. Either drink the stew he offers as a reward, or don’t.
I don’t ever remember any of the mentioned events, and this could only have happened less than 20 minutes ago in the previous chapter.

More inconsistencies constantly surface, even in the final act of the game. Where you somehow have all the items you need to somehow combat your foes. Such as meeting three damsels in a castle and suddenly having wild roses, which you exclaim wards off and incapacities these vile creatures. Okay, yes. Magical flowers I somehow picked up somewhere. I don’t know where, nor did I ever do so.

There are gaps in the game, and it’s a shame. One would think that since choosing your own adventure is the core mechanic the game would be simply packed full of content and choices. Sadly it’s all rather lacking, with barely any content to sate any person’s gaming or reading appetite. It fails on both accounts.

There are different class and character attributes, strength, constitution, agility, magic, and charm. The latter being emphasised throughout the game, and always highlighted. Instantly alerting you to its significance. These ware all affected by in game choices, such as speaking with someone, or witnessing something. In the case of constitution, my character lost a point simply while having his lunch and witnessing a man being executed. This was a permanent loss of one point, rather annoying but nothing series.

As mentioned charm is highlighted, and turns out to be the most important, not for simply speaking to people you encounter, but also the final conflict with the stories antagonist. It matters little that my magic points were the same as my charm ones. I was unable to cast a single spell as a mage during this encounter, and simply overpowered and subdued the creature by appealing to their humanity. So, what’s the point in all the previous options for actions, or attributes?

What little there is to Vlad the Impaler was rather enjoyable, but sadly horribly marred by the serious lack of content, and depth beyond merely having a Yes or No option.
The ‘game’, simply rushes you through in about an hour, and despite claiming to have replayability due to user choice changing the story; it’s simply false.

The beautiful and dark art, and music is fantastic and I truly enjoyed seeing and listened to it. Still, I simply cannot recommend this ‘game’ to anyone. Whether they want a dark RPG, or a visual choose your own adventure book. There simply is not enough content to justify the price tag, and makes one wonder if this was not the reason for information and details regarding the game not surfacing on its Steam page until a day or two after launch.

A true waste of what could have been something dark and wonderful.
Was this review helpful? Yes No
153 of 203 people (75%) found this review helpful
3.8 hrs on record
Posted: July 16
First of all when you start the game you will be thrown into a world of confusion. There is no in-game manual, no forums or creator's website to check on, you will have no idea what each of the 8 stats do and how they affect the game. You will choose among the places opened to you to visit per chapter, and subsequent chapters open up more locations and these locations hold events that shape your adventure, and each time you visit a location you will get a random event from a pool created by the developers(you may get them randomly, but the events themselves are always the same), these events will usually ask you to make one of two choices, that will have the conclusion pertaining to your choice. You have to note that the characters that you picked are not you, they are your avatars with their own history, and during events I find that characters will use their hidden knowledge that players didn't even know they know or that they are qualified for, or using clues you've obtained which was never properly explained. Depending on the places you visit and the choices you make, you will be rewarded predetermined or penalize stats(in which you have no idea how the developers came to the conclusion that these are what you should profit or lose from the experience of the event). With this method, I find it defeats the purpose of making your own choices, since a player will see all the events via multiple play through(see the spoiler to why), then pick the most advantageous choices to maximize stat gain.

(Spoiler) At the end of the story you fight the boss(which is the only time these stats seem to have any use), and you choose from among the ambiguously named choices on the left panel(which are actually battle events that utilizes your stats to "fight" the boss). The higher your stats are, the better the story result for that option you picked, if you win in the story event against the boss he will take a strike, with 3 strikes on the boss you win, the opposite is true if the boss wins 3 battle events. In which case kills your character, ends the game and deletes the save pertaining to that play through.

It just feels to me like this game is made to be a quick cash grab. Contrary to the bit about the developers knowing what we want as a gamer, this game is far from complete, alpha stage at best.
Was this review helpful? Yes No
36 of 37 people (97%) found this review helpful
1.5 hrs on record
Posted: October 31
Recommended but ONLY while it's on sale, and ONLY if you don't mind a game consisting purely of reading and choices.

Vlad the Impaler has virtually no gameplay, and the only thing you, as the player, do, is make choices as the story unfolds. At its most basic, it's a choose-your-own-adventure type of game, but of course, the subject matter is different from the traditional children's books. Your character is sent by his liege, the eponymous Vlad, to investigate the increase in murders and violence in Istanbul, and depending on the character you choose, you will have different means to conduct your investigation, and defend yourself when attacked. Your character has stats, and they will increase and decrease during the adventure, making him or her better at surviving in different ways.

The writing is gripping and engaging (though for some reason, the word "and" is always missing), and while a playthrough can be completed in fifteen minutes, you'll find yourself doing quite a few of them, because it's impossible to do everything in one playthrough.

Negative points about the game are the fact that you don't know what outcomes your choices will have (and sometimes they'll be questionable), and that the stat increases and decreases seem to be a bit strange at times.

So if you like reading and playing a choose-you-own-story type of game, and you have a vivid imagination, you can buy this one while it's on sale. Its regular price isn't justified, not out of quality concerns, but by how short a playthrough is.
Was this review helpful? Yes No
66 of 89 people (74%) found this review helpful
0.7 hrs on record
Posted: July 21
This "Novel" can probably be described in one sentence; Boring, confusing, bland, short, and not worth the 10$. When I first bought the thing, it didn't even work until a patch was released so we can play it. It takes about 20 minutes to beat the whole story, and the story-line structure/mechanics in the game are organized poorly (E.g., You have a stat system in-game that doesn't serve any function until the **Spoiler** Boss battle.) Although, I do admit that the art and the gui in the game is pretty neat, it still looks more worked on then the game itself. I enjoy good reads however, but with the presentation of a premade story (Which pretty much destroys the whole "Create-your-own-adventure" feel),vague character "classes" (Which serves more as a cosmetic, since Classes barely do anything except give you different starting stats and look), and the lack of effectiveness a result is from a choice made makes this game a display of wasted potential.

<If I could refund this game, I wouldn't. Instead, the developer can keep the money, but in return I would want this game off my library so my friends wouldn't know that I played it.>
Was this review helpful? Yes No
37 of 44 people (84%) found this review helpful
6.7 hrs on record
Posted: August 1
Now i will start of by saying that i am not really into the "INTERACTIVE NOVEL" type games,but this one had me hooked and i will tell you why.
Its like anything else really if you like the subject matter you are going to enjoy whatever it is your doing reading a book,playing a game,listening to music,watching a movie you get the gist.
If you like what it is you doing then it doesnt matter what some one else thinks as you are going to enjoy it regardless as it interests you and at that point thats all that matters.

Vlad The Impaler Gameplay Trailer -


With that said this is one story that you will find yourself totally engrossed in if you have any love of the subject matter and whilst you read you will find your character ending up in some really bad and dangerous situations.
Ok lets go for the "JUGULAR" and get down to the "BLOOD" of why this game is one of the best "INTERACTIVE NOVELS" i have played.The graphics are up to the standard of any in this genre of games and the art is dark and forbodding enough to do the subject matter justice (all in game graphics are static though-par for the course with these sort of games).
The sound is great and even though there isnt much different music in game it doesnt need it as the music that is there suits what happens in the text you read and helps to push the atmosphere of the story through to the player.
There is not much spoken dialogue (well just at the start of the game when "VLAD" reads his letter to you as to what he wants you to do).
Now the gameplay (not really gameplay though as you spend most of the time reading) lets you choose where to go and there are enough locations around Istanbul that you wont see and read all that the story has to offer in 2 or 3 sittings and the script does a great job as you go from one dire situation to another,trying to make the right decision as to what to do next (and it isnt allways cut and dry as to what the right thing to do is ??).

The following video shows one of many ways to play through the game (DONT WATCH IF YOU WANT TO DISCOVER HOW THE STORY PLAYS OUT FOR YOURSELF) -

Let's Play Vlad The Impaler - Episode 1 - Long WIN -


At the start of the game you do get to choose which class to play as be that warrior,mage or spy and this seems to have little bearing on the story which is a real shame and a missed oppurtunity as it would have been great to see how people acted differently towards each class.
Since they have added acheivements to the game this gives you more incentive to play as one of the three classes as you get different acheivements for making it through the game,getting to the end and............................(WELL THATS FOR YOU TO DISCOVER).There are also different weapons for each class and these are awarded depending on the choices and the path you take whilst playing the game (most of them look cool though),and also as the game progresses your character will level up their stats depending on the choices you make and the actions you take,will the townspeople love you or come to fear you only the things you do and the things you dont will decide this outcome.And the game actually does a great job of telling the story better than most and even though i enjoyed the new film (starring Luke Evans) i really dont think it hit the nail in the COFFIN like this game does.

Dracula Untold - Official Trailer (HD) -


I have really enjoy playing (READING) and wouldent hesitate to reccomend it to anyone who does like this sort of game and also to anyone with an interest in the story subject matter as well,if you really dont like these sort of games then you wont like this one either (even if you are a DRACULA fanatic).
And remember "DRACULA" may be a pain in the neck but this game certainly isnt and for me at least went straight for the "THROAT" and didnt let me go AARRGGHHHHHHHHHH

Was this review helpful? Yes No
155 of 245 people (63%) found this review helpful
1.0 hrs on record
Posted: July 16
Very limited choice, selecting a character seems to have no effect on story progression and if you go to the same area over and over in each playthrough you'll get the exact same story each time. really linear.
Was this review helpful? Yes No
75 of 111 people (68%) found this review helpful
0.5 hrs on record
Posted: July 18
Seriously? Come on, Steam. This isn't actually a game. I played it through from start to finish in less than half an hour.

What small amount of game there is, isn't bad. The core concept is cool, the artwork and 'main menu' event choice isn't bad. The writing isn't completely terrible, but it comes off as confused due to how limited the decisions are (and having to guess what the developers think your character should do based on a few words for each decision is annoying). The modular format ultimately leads to the feeling that your character doesn't matter whatsoever, and you're just navigating through a bunch of randomized binary events which don't have any cohesion.

Not only that, but if I can play it from start to finish in half an hour and the only replayability draw is a 'gotta see 'em all' approach to the random events (which really don't have much relevance, except for the psuedo-combat event at the end), you can't really call this a game. At least the Hero Project (which is a CYOA in the same vein) had a large amount of content and was worth a couple hours of gameplay per chapter. While I wasn't overly fond of Hero Project's writing and design, it had enough content that I'm comfortable calling it a game. This isn't a game.

Before it can be called a game, Vlad would benefit from a couple really basic design decisions like a 'choose your own backstory' that personalized your character and a plot that has a logical progression from one event to the next, instead of a bunch of snap shots cobbled together (and only 15 total, at that) which affect your stats in unpredictable ways and have no ultimate point (as your stats only affect one outcome, the finale).

Pretty disappointed that Steam was willing to put this up for sale as a complete game.
Was this review helpful? Yes No
14 of 15 people (93%) found this review helpful
3.1 hrs on record
Posted: September 27
It's a nice choose your own adventure type of interactive novel with some stat driving RPGing in the background but it is rather short... the main value derived from multiple playthroughs as you try to finish the game with different stats and alignments while adding different layers that surround the story.

The biggest gripe with the game is its brevity and the story isn't anything groundbreaking but on sale I'd recommend it to adventure game fans who don't mind reading and using their imagination to add color to the monotone backgrounds.
Was this review helpful? Yes No
54 of 90 people (60%) found this review helpful
3.3 hrs on record
Posted: July 16
My thoughts after completing the game:

It took me not much longer than an hour to play through the game once. But I don't care that it was short, it was so cool to play. I Definitely recommend it. I loved the writing some of the stuff that happened in the story was really interesting and exciting. I really liked the presentation, so many beautiful sketches, great music along with the narrative created a really awesome atmosphere.

(optional let's play footage)
Unfortunately for some reason steam does not like the URL for part 1. But if you are really keen to see some gameplay footage of this game find it in my Youtube channel here instead.

How would you describe this game? The best way I can think of to classify is as an illustrated choose your adventure novel with RPG elements. It's a has very dark, ominous, macabre atmosphere. Each part is backed by hand drawn greyscale scenes illustrating events which are described in text. You have the city screen where you choose where to go and investigate next. You are only able to visit 1 to 2 place each turn. You are not able to keep tabs on the entire city everyday because there will be anywhere from 5 or more locations to choose from. Within each scene you will be presented with two choices and have to make on of them. For example whether or not to carry a weak woman off a boat, I chose to help. But it turned out that she was a vampire and the reason she needed assitance was because she was unable to cross moving water. You actions have consequences. Usually choices result in the increase or decrease of your stats such as strength and magic or a change in your reputation. So, yeah basically the game boils down to choosing which places to visit each day and which choices to make in each place. That's how you interact with the story.

There is basically no animation and virtually no colour in this game. But I really liked the literally very black artwork. I liked the omninous, atmospheric music. I really liked the written narrative and the setting. For example it was cool to be able descend into catacombs and be confronted by some pretty ghoulish characters. Some of scenes are pretty gruesome, terribly mutilated bodies strewn around the city's streets and some brutally violent events. For example my poor guide through the catacombs basically had a chunk of her skull ripped out by the jaws of a ghoul. Even I gasped a little when I came to some parts. The game has a very strong horror theme!

So, so far I'm really impressed by this game (doesn't that make me sound horrible straight the previous paragraph lol). Okay so I haven't put replayability or variety of twists and turns of the story or it's outcomes to the test yet. But I sort of got the feeling that with only being able to choose 1 to 2 out of 5 or so locations per turn and different choices made at each place that the game has potential for different experiences for each player and playthrough. In addition there are two other character classes you can choose from that I haven't looked at yet which should affect things further. Also I got up turn 10 of 15 turns in only around 30 minutes. So if the ends at turn 15 then it's a pretty short game. But to be honest as long as I enjoy the rest of the game I would consider it is short and sweet and that would enough to satisfy me.

As much as I loved this I have to admit for such a short game it may be a bit expensive for those who wish to get the most gaming time for their hard earned cash. Also I have to let you guys that the game seemed to bug out slightly at the end for me, in place of like the last paragraph of the story there was a wierd message with underscores through it. Also I've looked at one of the other reviews here and apparently at end of the some of the images didn't render properly and they could only see a big blue mass or something. But hopefully more people don't have these problems.

If you like this game, click here for my review and let's play videos of Soul Gambler. It's similar sort of game, which I really liked although it is pretty short.

Click here for more let’s play videos =)
Was this review helpful? Yes No
20 of 28 people (71%) found this review helpful
2.7 hrs on record
Posted: July 20
„I can see you carry the weight of the entire city on your shoulders.“

Vlad the Impaler represents a text-based adventure game (visual novel) with some decent role-playing game elements. The dark atmosphere and creepy music are well-done, and create an authentic medieval environment during your exploration of Istanbul. The hand drawn graphics are superb, and complement the atmosphere and storyline.

On the other hand the rough transition between the chapters and abruptly added story-related events often cause a break in immersion. In addition your statistics do not affect the outcome of the random encounters, except for the final boss battle. Furthermore it is a very short experience, which can be accomplished in less than an hour.

Overall Vlad the Impaler is a short and enjoyable game, but a great deal of gameplay aspects and potential remain untapped.

My rating system consists of five categories in descending order of importance:

- Atmosphere
- Characters
- Details
- Story
- Controls

Based on the performance each category will receive one of the following grading:

- S-Rank: excellent
- A-Rank: very good
- B-Rank: solid
- C-Rank: satisfactory
- D-Rank: inferior

If the S-Rank is awarded, a quote from the game or personal comment will be added as a token of my respect (in brackets).

Atmosphere: A-Rank

Characters: B-Rank

Details: B-Rank

Story: C-Rank

Controls: B-Rank

To conquer all achievements of Vlad the Impaler, you will most likely spend around 8 hours.

There are no multiplayer achievements.

Achievement difficulty: 5 of 10

- Singleplayer [+1]

- Master of Armaments [+1]
- Master of Equipments [+1]
- Master of Magics [+1]
- Prince of Wallachia [+1]

Vlad the Impaler (PC) – Text-based adventure game
(Dark Fantasy / Horror) – 2014
Was this review helpful? Yes No
10 of 10 people (100%) found this review helpful
3.8 hrs on record
Posted: October 27
A well-written visual novel with rpg elements. It plays like the old choose you own adventure books from the 90's, except here your choices influence the stats you gain as you progress towards a final battle against Dracula. With its dark story and gothic art, this is a nice choice for those looking for something a little different than the typical anime-inspired VN.
Was this review helpful? Yes No
16 of 23 people (70%) found this review helpful
22.6 hrs on record
Posted: July 18
I was very fond of "Choose Your Own Adventures" growing up and this brought back that same feeling. The story was dark and well written. The graphics are hand drawn and also very nice and help the over all mood of the story. I recommend for any fan of horror or choose your own adventure books/games.
Was this review helpful? Yes No
13 of 18 people (72%) found this review helpful
1.0 hrs on record
Posted: July 19
Not as badly written as most adventure games, but, that said, it's still not great and I found the ending to be rather lacklustre (though this could be a result of it's coming so quickly). The concept is interesting, as is the execution. There's a decent variety to be found in events in subsequent play throughs, but, that said, they don't really seem to influence much of anything, and there is little to no connection between them. Unfortunately, each play through will take ten minutes at most so the game really isn't worth getting, even at it's relatively low price.

The art style is actually quite nice, but the greyscale colour scheme gets boring after about the first two minutes.

Normally with ten dollar games I'd say give anything that surpasses, or even sits flat in the centre of, mediocrity a shot. But with this game...the length of play is just too big a factor to ignore. Don't get it unless it's on sale for a dollar or two at most.

2/10 (Taking into account length)**
4/10 (Ignoring length)**

If you really want a CYOA style game pick up the Heroes Rise series, which is, though less pretty, cheaper, far longer, and simply better .

**These scores are not an IGN system where a 7 is average.**
Was this review helpful? Yes No
8 of 9 people (89%) found this review helpful
0.7 hrs on record
Posted: November 3
This game is, unfortuantely, a mess. The drawings are beautiful, but there are tons of random words just missing from the narration, which can make it hard to follow. Otherwise the writing is good, but the missing words are consistent and pervasive. The chunks of story aren't written modularly enough to support having so many choices all at once; often you'll visit a place and people will reference information and events that haven't happened because you visited in the wrong order, even though there's no indication of an order. Because of that, you don't get a coherent narrative out of it unless you're lucky. All in all, this sounded like a great idea, but it doesn't work at the moment.
Was this review helpful? Yes No
10 of 13 people (77%) found this review helpful
4.5 hrs on record
Posted: August 3
Despite all the negative reviews I kinda liked Vlad The Impaler. Oh yeah, it's definitely a short game that can be played through in roughly 30-60 minutes, but choosing where to go and what to do next is fun, even if you pretty much already know what's going to happen in the end. It feels like a visual novel with some small RPG elements, which is a nice mixture. Well, for me, at least. I played through the game with a mage but I'm replaying it again soon with a different character to see if anything changes in the way the story is told. In any case, it seems very likely.

The music is the least thing I liked about it, because there's very little variation and it seems to repeat quite a lot.

And visually this game isn't a stunner; the artwork is mostly static with a few small animations here and there. It's nicely done anyway, and has a certain gothic feel to it that absolutely fits the game and story.

Yup, it's still a pricey game, so better wait for a sale if you're not entirely sure about it. But if you like good, small stories I do recommend you check it out.

[Rating: 75/100]
Was this review helpful? Yes No
6 of 6 people (100%) found this review helpful
2.2 hrs on record
Posted: September 28
I originally rated this game down, but due to updates in the game and the pricing, I am revising my review. This is a “choose your own adventure” type game that has a rapid progression, so it is a bit short for each play through. However, the development system is done through a clever character class system, the graphics are nice and the story has been cleaned up a bit. The addition of steam achievements was a final nice touch.

Now that the game has been dropped to a more appropriate price I can recommend it fully to those who enjoy this genre.
Was this review helpful? Yes No
23 of 39 people (59%) found this review helpful
0.6 hrs on record
Posted: July 21
This is a glorified text based adventure where you choose a location to go then sometimes get to choose one of two options. Your character appears to have attribute stats that go up or down depending on what action you take but it doesnt seem to do anything. You get '15 days' or 15 actions to play the game but then it gives the impression there should still be gameplay after the 15 days but the screen just awkwardly went grey with the stat bar visible.
Was this review helpful? Yes No
5 of 5 people (100%) found this review helpful
1.4 hrs on record
Posted: September 30
Very short adventure/text game, but with a really nice graphic and a convincing and mature story.

5 € seems a good price for it.

In short, a good horror adventure/text game.
Was this review helpful? Yes No
5 of 5 people (100%) found this review helpful
2.0 hrs on record
Posted: October 31
A neat little "choose your own adventure" of sorts, it's more story than game. Not a bad story, though. There are a few grammatical errors here and there but it's not a big deal. Overall, if you like this kind of "read then make a choice" kind of game, you'll like this. Will it keep you entertained for many hours? Probably not, which is why it's only five dollars. I think it's worth it at that and certainly worth it if it's on sale.
Was this review helpful? Yes No
5 of 5 people (100%) found this review helpful
7.5 hrs on record
Posted: November 2
Interesting game with a great style. Pick one of three classes, then make choices about where to explore and what to do. Each choice will affect your stats and sometimes your morality. I made around 10 runs through the game in 6 hours.

The worst thing about the game is the editing. There are extremely blatant typos throughout. "Draw if you wish, talk to the artists enjoy some food, rest culture before continuing with your investigation of the city's horrors." They could pay a college kid to proofread it for a few hours or just crowdsource the locations of all the mistakes and could make it a lot better. For a story conveyed primarily through words, many people will find this annoying.

If you think you can look past typos and would enjoy a dark, interactive VN, give it a try. 5/10
Was this review helpful? Yes No