A city gone mad with violence and the mass murder of its people. In this interactive graphic-novel, your choices can either lead you to the ultimate destruction of this fallen metropolis, or the demise of a vicious butcher. Will you save this city as promised or will you fall prey to the killer within?
User reviews: Mixed (199 reviews)
Release Date: Jul 17, 2014

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About This Game

Vlad is an interactive graphic-novel with RPG elements where your decisions shape the outcome of your story. Each playthrough offers a different experience and immersive story totalling two hours of content.


  • Three different classes to choose from.
  • A morality system that unlocks special classes based on your decisions.
  • The choices you make will make or break your stats, effecting how your story ends.
  • An engrossing, gritty art style that immerses you in the world of Vlad the Impaler.
  • Music by Kevin Riepl, composer for Gears of War and many other titles.
  • Over 50 unique illustrated stories.
  • Over 100 unique illustrations including weapons, characters, stories and more.
  • Collectable Trading cards, badges and achievements.


The scent of murder hangs in the air. It is the year 1452 and a city under siege is desperate. You receive a letter, bearing the king’s seal, begging for your help. A once beautiful, peaceful place is now a tormentor’s paradise; dark, bleak and heavy with fear.

You venture along the road to your destination, determined to solve the mystery terrorizing the citizens of Istanbul. Thousands of bodies line the roads, impaled on bloody poles, ravaged & torn, lying limp; faces contorted in anguish. If this is just the path to the city, what lies within its walls?

A gruesome scene welcomes you; hollow sockets live where eyes once saw their murderer coming for them. Torsos of young children ripped open, their bodies hung like criminals; blood filled pools in the Cistern house rotting bodies, throats cut, fingers missing. Dank Catacombs lined with broken bones containing new members, heads daggered, burn marks over eyes. Blood streaked Basilica walls, disembowelments and beheadings. The brutality is too much to bear. What – or who -is murdering the innocent lives of these people!? You hunt through the night, intent on finding your foe, bringing an end to the grisly massacre.

As the Explorer, you have knowledge of the land; you are fast, on target and adventurous. You leave no stone unturned in your pursuit. Will you be the enemy Spy or will you be the Emissary?

The Mage is skilled, wise and supernatural. Become the the high Priest who can be counted on to cast spells to protect the people of Istanbul or choose to be the Sorcerer and release your inner demon fueling your thirst for destruction.

The Soldier; fierce, strong, and none better with a blade. Protecting people is your Knightly duty, with your feminine intuition & compassionate heart leading you to do the right thing for the kingdom. But perhaps you would rather seek to unlock the dark side and become the Assassin. The choice is yours; will you seek justice or wickedness?

Each character unlocks unique levels and secret weapons. Feel the weight of your decisions and change the story of your game with each turn. Your actions will determine the future of your people, saving their souls or surrendering them to evil.

About the Developers

Section Studios brings you this action packed adventure, where your wits are just as important as your strength. We wanted to create an experience that combined a unique visual style with thoughtful narrative and game play. We chose a world and character that our team would feel passionate about reinventing with Vlad. By creating everything from story to artwork, we were allowed to let our imaginations run wild and create something we all felt connected to.

As a studio that originated in the world of video games, we know what our audience wants because we ARE the audience. Supernatural powers, an abundance of undead abominations and plenty of secret expeditions throughout the game, along with awesome, gothic graphics, illustrations & challenges are what made this game something we were proud to work on – and very excited to play.

System Requirements

Mac OS X
    • OS: Windows XP or Later
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: 256 MB graphics memory and directx 9.0c compatible gpu
    • DirectX: Version 9.0c
    • Hard Drive: 512 MB available space
    • OS: Windows XP or Later
    • Processor: Core i3
    • Memory: 4 GB RAM
    • Graphics: 256 MB graphics memory and directx 9.0c compatible gpu
    • DirectX: Version 9.0c
    • Hard Drive: 512 MB available space
    • OS: Os X 10.7 or later
    • Memory: 2 GB RAM
    • Hard Drive: 512 MB available space
    • OS: Os X 10.7 or later
    • Memory: 4 GB RAM
    • Hard Drive: 512 MB available space
Helpful customer reviews
6 of 7 people (86%) found this review helpful
31.4 hrs on record
Posted: November 21, 2014
Vlad the Impaler is a text-based RPG game. There are 3 classes to choose from which are explorer, warrior, and mage. There is a karma level which will change your main class into one of two subclasses. For example, if you are a warrior and did mainly good karma choices in the game, you will become a paladin. On the other hand, if chose mainly evil karma choices, you will become an assassin. The impact on the game becoming one of two subclasses seem to be none. The choices, good to evil or neutral, seem to have their own unique rewards/penalties which will add, for example, stat to your strength. There are 6 chapters with 3 "missions" (each where you will make a choice) per chapter. In the very end, finally, you get to make choices on how to fight Vlad the Impaler. Seemingly the only combat you will do in this text-based RPG game.

At first walkthrough, it was very interesting experience but on the second and third walkthroughs, I was going through exact same missions (You can't pick all the same missions due to limit of missions per chapter but nevertheless, the missions do not change) and thus I found a significant hinderance to replayability value of the game. For anyone who are looking into this game, you are likely to lose all the value in playing after 4th or 5th walkthrough. As I have started skipping dialogues because I have already done the missions, some more than twice, before.

Due to lack of replayability value, I am not recommending this game. If this game is heavily discounted and you are looking for a few hours of valuable experience, then this game becomes barely recommendable. Expect more than few hours of valueable experience, just walk away from this game.
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4 of 5 people (80%) found this review helpful
2 people found this review funny
12.5 hrs on record
Posted: January 26
This is an amazing point and click adventure/interactive visual novel. It offers a lot of choices that lead to original and unique storytelling. The game is very well made for the most part. The game offers actually spooks and scares as in hauntingly creepy imagery that's truly beautifully (I think hand drawn) drawn and pieced together. The game is like most Nosferatu and Dracula film adaptions but offers more realistic scenarios that aren't too unreal, and the game really has a great pace at surprising you with great direction. However the game does have it's flaws the main one is simply this: THE GAME IS TOO DAMN SHORT. Once you complete the story you can do the other two and do quite a few different run thoughs but it gets old. And the game could have been much longer but it's not so on a critical scale I'd give it a 8.5/10 and personal scale 9.5/10. I reccomend this to anyone who just wants a game with not much dedication to beat, a stop motion comic like experience and to almost anybody especially to anyone who loves Tim Burton films, or gothic films in general.
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4 of 5 people (80%) found this review helpful
2.9 hrs on record
Posted: November 13, 2014

Vlad the Impaler is a choose your own Adventure-style, text based
RPG game. Graphically the game is fair and the music does a good job of
conveying the atmosphere. One thing that makes this game different is the
lack of physical combat; game moves are based on the strength of the
players stat points.

The game is broken up into chapters. While the story is well done,
the results of your actions break down directly into how many ability points
you have and where. As I played the game, I found myself choosing missions
not by what looked interesting, but by which ones I could win based on what
stats I could gain. It took away from immersion in the game. You gain or lose
stats based upon your decisions in the missions, and while you play to earn
stats, unfortunately your stats play no part in the smaller missions.

If you enjoy a text based game and aren't interested in a combat element,
this game may be one you enjoy, but if you are looking for a game where your
skills are integrated into the game and have an impact on the missions, I would
avoid this one.

Overall for me, this game came really close to really being a great game,
but sadly they missed the mark. The story is good enough, but everything else
was sub-par.

This is a summary of my review video, which I encourage you to
watch if you are looking for a more in-depth review.

Thanks for your viewership and support; for more videos check click here.

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2 of 2 people (100%) found this review helpful
4.2 hrs on record
Posted: November 29, 2014
First time i saw this game, i was like ,"Awesome! A game about Vlad The Imapler! It must be epic!"
And i was right, it is epic, if you like a well made story, you will like this game!
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2 of 2 people (100%) found this review helpful
6.7 hrs on record
Posted: November 13, 2014
Dark. Dark enough to enjoy; I find it atmospherically inspiring. It does have some grammar errors and a couple of bugs. There is enough here though, to sink 5 bucks into amd be satisfied unless video game novels violate some sensibility you may have.
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2 of 2 people (100%) found this review helpful
0.8 hrs on record
Posted: December 1, 2014
This game is tideous. Let me make it clear: I love horror genre, adventure games and this dark theme. But this game is very superficial and not authentic at all. full of cliches.

But this is not the main problem. The game play is very boring. The music is super monotonous. There is no logical line between events, they are like randomly scattered events. Even this super tedious gameplay is buggy! for instance, in one encounter, 2 out of 3 possible options were exactly the same!

In less than one hour, I reached to the Sultan's chamber or hall or anything in which the sultan lives, although I have no clue how I could end up there because at the first scene it is said that Sultan was to somehow quarantined. Then I lost very stupidly.

Just to mentioning it again, The music is specially bad. It is phenomenally bad!

Moreover, on my retina display, the game runs awfully. The texts are hardly readable, and you know, the game has nothing more than text!

Spare your money and seek for a better game!
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2 of 2 people (100%) found this review helpful
1.0 hrs on record
Posted: April 21
What could have been an interesting alternative to the typically anime saturated visual novel genre is unfortunately kneecapped by the mechanics and system itself. While there are skill checks for certain decisions, the proficiency in them is determined by two separate attribute scores which can be increase or decrease depending on your choices during events. The decreases are incredibly obnoxious, especially if your choices are being influenced by whether you need to aim for a high or low morality.

Most disappointingly there is something a class system which unfortunately seems to only influence your initial attribute scores: there is no change in dialogue or choices for each class which severely hampers potential replayability. The same goes for the storyline, in that you are free to do as much discovery and side-questing for the fifteen turns, but eventually you are dragged into the main storyline and have a limited palette of options to make to determine the ending.

Tough to recommend as there just isn't quite enough here and after a few playthroughs, successful or otherwise, you will find yourself tired of the game and cycling through the same dialogue repeatedly. The lack of a mid-game save function does not help either.
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3 of 4 people (75%) found this review helpful
1 person found this review funny
0.4 hrs on record
Posted: November 27, 2014
Bought some fallafels and some baklava, threw some flowers at monsters, then told off Vlad the impaler, then he killed me

10/10 would get impaled again
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3 of 4 people (75%) found this review helpful
2.4 hrs on record
Posted: December 1, 2014
This is one of the best story book games I have played in a while. So many choices and so dark. Give it a try!!!
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3 of 4 people (75%) found this review helpful
5.2 hrs on record
Posted: January 2
This visual-novel style choose-your-own-adventure game is excellently done. Lone Wolf meets hardboiled.

If you like paving your own path in order to root out a mysterious evil, this game is a must-purchase title.

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4 of 6 people (67%) found this review helpful
0.2 hrs on record
Posted: December 25, 2014
If you bought this game and you have the "black screen bug" like me, you're ♥♥♥♥ out of luck. the developers dont intent to patch this bug up eventho its a game breaking bug. There is no solution for it. You wasted your money.
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4 of 6 people (67%) found this review helpful
0.9 hrs on record
Posted: November 14, 2014
Interessante esperimento di Librogame portato su schermo, buona atmosfera, scelte multiple sullo svolgimento della trama, si può anche morire senza concluderlo. Consigliato se a sconto.
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1 of 1 people (100%) found this review helpful
6.0 hrs on record
Posted: December 27, 2014
Remember those "Choose You're Own Adventure" books we all read as kids? This game is just like that except with achievments. :D Perfect for those who like RPGs/Graphic Novels/Choose Your Own Adventure Novels.

Alternatively, the storyline is fast, compelling, and pretty straight forward. I would highly recomend because I'm a nerd and like these sort of things. I won't get board replaying the game over and over. There's three different people you can be as well as two different morals that you can choose to follow between each character. There's also multiple ways to finish off Vlad. So, it will be interesting to play through multiple times. :)
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1 of 1 people (100%) found this review helpful
20.1 hrs on record
Posted: December 11, 2014
An interesting, atmospheric graphic novel [CYOA]. I found the text sometimes a bit hard to read, but otherwise this game is well worth the money. Especially if you want an engaging storyline, stylish b&w graphics and a journey... that can be easily be replayed with different choices.
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1 of 1 people (100%) found this review helpful
1.6 hrs on record
Posted: November 27, 2014
A text adventure game with a few grammatical errors...a text adventure should be completly free of these.

Has technical issues, like I tried to alt tab out and it messed up my resolution where I could restore it (because the menu went off the screen) also would load into just a black screen unless I verified the steam files before launching.

But the biggest offense is...the world doesn't seem to respond to any of your actions. I helped someone out and they granted me access to a library, but I never got an option to use this library to investigate or study. One situation caused me to seemily fall under a curse and maybe kill someone, but I proceed with no mention of it and no effect except stat reductions...which I think serve a purpose in the final battle, but I failed before I could get there so I have no idea what their uses were (just like my dodge and throw dagger skill). Everything seems so arbitrary. I had the option, 10 days in, to look for a translator of symbols I found on the first day. Why couldn't I have done that sooner? One chapter opens with me on a rooftop sword fighting someone, with no introduction to how things escalated to this event and no explantion afterwards. There are choices that I see no reason why I would ever pick them. There is an abundance of things for me to choose so why would I choose things like "wander aimlessly" or "grab a falafel"?

The art is decent enough. Certainly not enough to save it though.
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1 of 1 people (100%) found this review helpful
2.2 hrs on record
Posted: February 7
This is an interesting little game that combines a choose-your-own-adventure type of story with RPG elements. The idea is pretty freaking cool, as well as the setting and atmosphere. However, I have a few problems with this game.

1) The RPG elements are not explained at all. The stats are self explanatory for the most part, but it still would have have been nice to know what each stat did for you specifically.

2) The class and morality system, while cool in concept, don't feel too distinguished. Outside of a few choices that offer different flavor text and some different stats, it is entirely possible to build your stats in such a way as to transform yourself into a different class completely. The classes just didn't feel too different in the end. I also didn't understand what the consequences were to being entirely good or evil.

3) I kept running into a specific bug that froze my game on multiple occasions. This only occurred when I was quickly moving through the exposition, but it made it annoying because I wanted to move through text I had already read as fast as possible and this bug prevented that. Also, it seemed some words were missing or misplaced in certain parts of the game.

The saving grace of this game was seeing all the different consequences of the actions you take. Trying to complete this game gave me a newfound determination. I would love to see this style of gameplay more refined and fleshed out. There is a good concept in here. I was gifted this and it would totally worth being free. It might be worth 5 bucks, more worth it on sale.
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1 of 1 people (100%) found this review helpful
19.2 hrs on record
Posted: January 12
It's an interesting game ... for it's genre. After enjoying it for several playthroughs, I understood that I actually don't like this genre. I mean, it's okay to play it once or twice (max 10 minutes each), but is there really a replay value? I rather buy a novel on the subject and enjoy that instead ^^ getting the achievements is easy in this one.


Unlocked all achievements!
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2 of 3 people (67%) found this review helpful
2.8 hrs on record
Posted: November 9, 2014
An absolutely amazing tale, with a lot of replayability for an interactive adventure. Hihgly recommended.
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1 of 2 people (50%) found this review helpful
1.5 hrs on record
Posted: December 2, 2014

Its is really scary, more that I first thout. You dont get the audio jumpscares but YOU will feel bad inside your stomack. Because of what your reading.
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253 of 299 people (85%) found this review helpful
1 person found this review funny
1.2 hrs on record
Posted: July 21, 2014
First Impression Video

Vlad the Impaler - Full Review
This game is a bit of an odd one, on it’s launch day there was nothing to indicate what type of game it might be. Just this snippet:
“A city gone mad with violence and the mass murder of its people. Your choices can either lead you to the ultimate destruction of this fallen metropolis, or the demise of a vicious butcher. Will you save this city as promised or will you fall prey to the killer within?”
Along with the system requirements.

Rather baffling I tried looking up the Developer website, only to find that they have no site. Next I tried the Publisher. They didn’t even list the game, so I emailed them just to confirm the game is from them.

As it turns out Vlad the Impaler is a choose your own adventure graphic novel with some light RPG elements. A rather interesting concept to say the least, and instantly made me think of the old Goosebumps horror books I read as a child.

Determined to get into the think of it and create a powerful character I was surprised to find that you only have three classes to choose from, and you’re unable to really customise them in anyway.
You have the explorer, essentially a rogue, the warrior, and mage. A rather standard trio in RPG games. Sadly you’re unable to mix and match them or even their attribute points. Which can only be altered in gameplay due to dialogue choices and events.

The main mechanic is choosing your own adventure by being presented with several areas to wander in, and occasionally have two choices to choose from. Yes, only two. A rather tiny amount for a game that so heavily relies on user choice as its core mechanic.

Even so the game and story is riddled with inconsistencies, and ultimately your choices have little to no true bearing on the game or its conclusion.
I’ve often finished a chapter without realising simply by exploring an area, as the each chapter has a set amount of ‘turns’ or clicks you can make. Thereby shooing you along further into the game while feeling unsatisfied and wanting more of the game world. This is where the inconsistencies hit you quicker and harder than jumping in front of a bullet train. As I entered the palace’s kitchen a man apparently thanked me for saving his son. “I’m sorry, who are you and when did I ever encounter your son or you?”. That’s what I would have asked, if even given the option, but no the game carries on giving you but two options. Either drink the stew he offers as a reward, or don’t.
I don’t ever remember any of the mentioned events, and this could only have happened less than 20 minutes ago in the previous chapter.

More inconsistencies constantly surface, even in the final act of the game. Where you somehow have all the items you need to somehow combat your foes. Such as meeting three damsels in a castle and suddenly having wild roses, which you exclaim wards off and incapacities these vile creatures. Okay, yes. Magical flowers I somehow picked up somewhere. I don’t know where, nor did I ever do so.

There are gaps in the game, and it’s a shame. One would think that since choosing your own adventure is the core mechanic the game would be simply packed full of content and choices. Sadly it’s all rather lacking, with barely any content to sate any person’s gaming or reading appetite. It fails on both accounts.

There are different class and character attributes, strength, constitution, agility, magic, and charm. The latter being emphasised throughout the game, and always highlighted. Instantly alerting you to its significance. These ware all affected by in game choices, such as speaking with someone, or witnessing something. In the case of constitution, my character lost a point simply while having his lunch and witnessing a man being executed. This was a permanent loss of one point, rather annoying but nothing series.

As mentioned charm is highlighted, and turns out to be the most important, not for simply speaking to people you encounter, but also the final conflict with the stories antagonist. It matters little that my magic points were the same as my charm ones. I was unable to cast a single spell as a mage during this encounter, and simply overpowered and subdued the creature by appealing to their humanity. So, what’s the point in all the previous options for actions, or attributes?

What little there is to Vlad the Impaler was rather enjoyable, but sadly horribly marred by the serious lack of content, and depth beyond merely having a Yes or No option.
The ‘game’, simply rushes you through in about an hour, and despite claiming to have replayability due to user choice changing the story; it’s simply false.

The beautiful and dark art, and music is fantastic and I truly enjoyed seeing and listened to it. Still, I simply cannot recommend this ‘game’ to anyone. Whether they want a dark RPG, or a visual choose your own adventure book. There simply is not enough content to justify the price tag, and makes one wonder if this was not the reason for information and details regarding the game not surfacing on its Steam page until a day or two after launch.

A true waste of what could have been something dark and wonderful.
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