For all those calling this P2W you need to quit reviewing F2P games, you have no clue how F2P works. Every MMO F2P game has microtransactions. Someone has to pay for server upkeep and development, in short no F2P MMO will ever be truly free.
The upper hand Royal Quest has over it's competitors is that over 95% of what can be bought with cash can also be sold in the in game market for gold. Collecting gold in game is also very easy for players who do not want to pay any cash into the game. Even the cash shop currency can be sold. So it gives no advantage to any players that prefer to buy cash shop items.
This is actually a great game and THE MOST BALANCED F2P with cash shop items I have ever played and I have played them all, literally. I am sick of the all the ♥♥♥♥ poor reviews of games by players who don't have enough knowledge into said game to give it an factual review.
So let's clear up some of these misconceptions already put out there for this particular game:
1. Bag space. Your bag upon starting is split into 5 sections with 14 spaces each, that is 70 slots total. I've played plenty of "F2P" MMORPG's with less.
2. There is no forced PVP Zones. You can choose to follow your open world quests and grind or you can join the sandbox PVP zone for boosted EXP points.
3. EVERYTHING except the market currency can be bought at different NPC's, INCLUDING CASH SHOP ITEMS AND MOUNTS FOR IN GAME CURRENCY! One of the best mounts in the game cannot even be bought, it has to be unlocked with quest items. You don't have to buy these items just from players. Cash shop currency can be bought through the auction house . And they have included a maximum/minimum cap on how much a player can charge for cash shop currency. This is to fight gold farming companies. IN WHICH CASE NO OTHER "F2P" game has ever initiated a limiting system like this and has actually done very well for this game. You won't ever go into town seeing shouts of "Golds 200k=9.00 US @ royalquestgolds.com" or some garbage along those lines.
4. You don't have to pay anything to get in as some other review has mentioned.
5. Another reviewer had mentioned getting constantly killed by another player with OP cash shop gear. You cannot buy gear in the cash shop for this game. You cannot buy the ingredients in the cash shop to craft gear. This RPG much like every other RPG is heavily character build based. I haven't purchased **** since I first started playing and was already dropping characters 10 levels higher in the PVP zone in the most basic gear I could pick up. Also in which case PVP zones are limited by levels also so no getting into battles at level 13 with level 47 characters. PVP Zones are level designated & only allow a 10 level difference.
6. Now with the newest update all classes are about balanced in PVP. The crusader for a time there was a tad bit horrible but the new update has fixed that.
7. No kill stealing, no powerleveling. Everyone who hits an enemy will gain their proper share of exp from it. Even if you are not partied with that/those other person/people. However who ever does the most total damage will get the loot. All characters in a party with the exception of PVP zones, since parties can get split up in the zone, must hit the targets to get exp from it. No letting another character stand aside gaining EXP while a higher level character decimates the battlefield. Each person must attack to get their exp share. Again another way to combat gold farms & their services. In the PVP zones however, you will get exp from ally kills no matter where you are and the total end exp when you leave the zone is what you truly get, it is not split up dismally between the party when you leave. What you see is what you get.
8. All mobs that can aggro will be aggro'd. A system in Royal Quest needed in most MMORPG's to eliminate people's needs for vacuum hacking. If you run past 20 aggro set monsters in Royal Quest you will pull 20 aggro set monsters. At that point it's fight or flight. Which can make for some interesting save-your-***-moments. Had another character try & run past me pulling roughly 10 monsters, he ended up dying right next to me and in an instant they were set on me.
9. There is no such thing as junk in Royal Quest. Everything you pick up can and will be used for crafting something or commission(repeatable) quests which give Exp/gold/items sometimes all 3 and a few of them give a cash shop item. Even not so great gear can be broken down for crafting materials. Which makes making money in the game so easy. There is always somebody looking for what you have. And as I had mentioned earler more than 95% of cash shop items are sellable in the market. There really is no upper hand for cash users, unless you think that NO bonus stat costume is giving the player at the controls an ego boost...(At this time there are only 4 total pieces of costumes/pets/decorations that give bonus stats, which are horrible compared to the stats you can get from crafting normally).
10. Fair level up system for those of us who work. Your character gains 2x exp points when you are offline resting. The exp amount is dependant on your character level. Fetch, kill and collect quests are pretty fair in ratio at each level. So for collect quests which take the most time you can grind for a little bit, collect the money then buy the necessary collection items in the market/auction house.
It is your standard point & click, press skill button, type of game. Lightweight on processor and graphic usage. For those that prefer WASD movement like myself...as someone else had mentioned, the point and click system absolutely sucks. Because of this, I would compare this game to a cross between point & click ease of Diablo, skill system of Dekaron, and speed of Dragon Nest (When you get into higher levels of course). Some AoE's have a targeting system similiar to that of Wildstar. Camera movement is very Diablo-esque, which can also be annoying sometimes. This game could also use a better guide on how to obtain certain types of currency in game for specific NPC's, and NO, none of this special currency cannot be bought in the cash shop.