I can highly recommend this game to anyone who enjoys logistics & economical strategy games.
It reminds me a bit of some of my old favorites, such as Railroad Tycoon 3 or Capitalism 2.
To the people who say this is an easy game, they didn't give it enough time.
If you put it on hard, some of the scenarios in the first act even can be difficult. I'm sure it will increase the challenge in later acts as well.
It isn't just "put down some buildings and watch numbers change". That would be like saying the Civilization series is just building units and sending them to fight.
You have to think about:
- where to place camps
- when to upgrade
- which buildings to build RIGHT NOW, vs which to build later, vs which to never build.
- There are a variety of considerations to deal with: limited budgets (this is the main restriction), competing factions taking up good spaces if you aren't fast enogh, bandits taking out your caravans, etc.
With a limited budget, you really do have to think about what your next moves should be.
- The campaign maps are static. Meaning if you have trouble and restart the mission, you know exactly where the resources are: you already found them in your last game. If you aren't exploring blind, you can get a big advantage by grabbing the best spots much earlier (since you know where they are now). To the dev: I'd suggest randomizing resource placement on the campaign maps to combat this.
- Once you get rolling and have a decent income, it isn't that difficult for the rest of the game. Maybe this changes in the later missions or sandbox mode. That said, there is still room for thought; you could just brute force build a bunch of stuff with your good income, but you'd maximize profits better by considering what to build when. (Perhaps later on when competition is more fierce this will be different.)
Review Caveats: I'm only through 6 campaign missions so far, will update if anything changes after playing through more.