Dark Scavenger is a bizarre point-and-click RPG adventure with a focus on exploration, gaining loot, and meaningful choices. Filling the role of a powerful space traveler, you find yourself stranded on a mysterious alien planet. Will you save the world or just yourself?
User reviews:
Overall:
Very Positive (125 reviews) - 87% of the 125 user reviews for this game are positive.
Release Date: May 16, 2014

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Reviews

“...I’m convinced that it deserves cult classic status...”
Adam Smith, Rock Paper Shotgun

“The writing is brilliant.”
Tech Raptor

“Dark Scavenger takes an iteration of the RPG genre that is generally thought of as obsolete and breathes fresh life into it.”
Game Watcher

About This Game

Dark Scavenger is a bizarre point-and-click RPG adventure with a focus on exploration, gaining loot, and meaningful choices.

Filling the role of a powerful space traveler, you find yourself stranded on a mysterious planet in the company of three eccentric, yet resourceful aliens. As you desperately seek a way to repair your ship, a massive conflict unfolds around you involving warring factions and a sinister force that threatens to destroy them all.

Will you adopt the problems of this world as your own or will you just save yourself?

Key Features


  • Unique Dark Comedy Sci-Fi Narrative driven entirely by your choices. Each encounter has multiple outcomes!
  • Earn Tons of Loot and convert it into bizarre equipment!
  • Deep Turn Based Combat which utilizes equipment combinations to exploit enemy weaknesses!
  • Epic Boss Battles with multiple forms.
  • New Game Plus Mode lets you see what you missed the first time around!
  • Tons of Secrets that you will probably never find.
  • Trading Cards!

Soundtrack

Dark Scavenger OST: https://psydragames.bandcamp.com/

Social Media

Twitter: https://twitter.com/PsydraGames
Facebook: http://www.facebook.com/PsydraGames
Twitch: http://www.twitch.tv/psydragames

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows XP or better
    • Processor: 2.0 GHz
    • Memory: 2 GB RAM
    • Storage: 100 MB available space
    • Additional Notes: Native Resolution 800x600
    Minimum:
    • OS: OS X 10.6
    • Processor: 2.0 GHz
    • Memory: 2 GB RAM
    • Storage: 100 MB available space
    • Additional Notes: Native Resolution: 800x600
Customer reviews
Customer Review system updated! Learn more
Overall:
Very Positive (125 reviews)
Recently Posted
Shadowpulsekdh
( 4.3 hrs on record )
Posted: March 30
Writing is great. Item usage is unique and well implemented. The characters you encounter are funny as hell and have great (in a writing sense) personalities.
Helpful? Yes No Funny
The Atomic Penguin
( 0.8 hrs on record )
Posted: March 16
This is a simple text adventure that is exactly like the ones we used to play in the 80's on the Commodore 64. They just added a few simple point and click interactions to make it a bit more interesting. I personally did not enjoy playing this game, but I still recommend it bc it is a good game for it's genre.

Honestly, I just had enough of these text adventures back in the day, back when these type games were all there was to play. Floppy swapping to get the next section to load. Yay. But if you want a bit of mild fun in the form of a basic text adventure game, then give this a try. Just be sure to pick it up on sale.
Helpful? Yes No Funny
Koko Sabre *Scruffy*
( 6.7 hrs on record )
Posted: March 12
"Hey, Kamaho, what can you make out of this rope?" "Mmm, Homing Missiles? " Uhm, okay, Get on it."

Dark Scavenger puts you in the roll of a human(or something like that, game doesnt say) "lost" in space and you are being saved by 3 aliens who then sent you on a dangerous mission to help them out (what a save!!). Game combines Point-and-click exploration, text-based adventures and RPG turn-based combat and decision making but the main thing that grab me is the variety of tools given to you.

Story

While the writing is top notch, its focused on the moment so there isnt that big plot to follow( its just stuff given at the start of the game and then at the end) so you can just focus on your exploration. During your adventure you will get help from your 3 alien allies : Kamaho - weapon crafter and fills the role of the generic NPC you often meet in the games( always serious!!!) ; Falsen - the master of puns( bad or good its all up to you) ; Gazer - alien without mouth but always seems that he is trying to talk. With the help of the gang( by making stuff for you while you do the fighting) you need to find a fuel source(well they found it but you need to get it) so they can survive in SPACE. The source is on a planet near you so they beam you down and you start your adventure.

Gameplay

Gameplay consists of Exploration, "Crafting"/Equipment and Combat.

Exploration

The funniest part of the game. Now lets see what steps you can take while exploring : First you are in a room with several objects to interact with . Always be careful how you pick them because it matters at times ( Example : I crushed a cage with a bird inside because it bit me but on the next object I clicked I found bird food so I ended up losing an item). Once you click on an object you will enter the text adventures which often leads to decision making which includes dialogues or actions.

For actions you will be mainly asked how to proceed : use your bare hands/body, use weapon/item/ally or go back. Using the right KIND of equipment always lead to success while using yourself mainly leads to harm.
Dialogues are weird because well... cant say really... it's just that often make no sense. Sometimes there is logic sometimes is completly random.

Once you interact with all objects you found(some can be well hidden) you have to go to another room by clicking on an arrow(you dont need to interact with all objects if you dont want to risk it). But before you are send to the next room you will have to use the items you found which leads to

Equipment and crafting

making new tools for your adventures. Now lets start with equipment(or you can call them items/tools w/e you want since you dont really equip them as in other games) . There are 3 kind of tools on your disposal : Weapons, Items(consumables) and Allies. Each one of them got durability . Whenver you use them(combat or exploring), the items lose 1 durability unless its stated otherwise.

I dont think I need to explain how to use them since each one of them got short and well written description though it needs sometime to get used to how the game plays itself but lets get on the more important part: how you acquire this stuff. Well, you give them to your allies on the ship.

Kamaho can make weapons, Falsen can make items and Gazer makes you allies(dont ask how because I have a bit of a hard time imagining). You can use them only once per visit(aka you cant use 2 items to make 2 allies in 1 visit) so you have to pick wisely what you want out of each item(dont do like me where I decided to turn a sacred amulet into a weapon and ended up with a pointless stick). This trick gives quite high replay value to the game if you want to see what kind of items the devs got prepared for you. And once you are done crafting lets start fighting.

Combat

Combat is generic turn-based system. You need exploit the weaknesses of your enemies or die trying. One thing worth noticing is that not every item you use ends your turn(its show in the right bottom corner in a box if it ends your turn or not). I found the combat to be quite challenging because of the durability system so it requires some thinking in case you end up needing a tool for later. But stay calm, at the start of each chapter you will get back all the charges and items back to use so feel free to use them as much as you want.
Save system is quite nicely made since it saves after each interaction so if you die during combat you will be put at the start of the fight unless the enemy got forms.. then it will restart from the last form( example : boss has 2 forms, you were able to reach 2nd form and you died so game will restarts from 2nd form).

Replay value and lenght

As said the game has a decent replay value ( 4-6 runs or a lot more if you want to find everything) and the lenght is able to allow that ( average 3 hours). There is a New Game+ that I'm yet to try so cant talk about it.

Is it worth it?
Answer this questions:
Do you like text-based adventures?
Do you like silly/random writing?
Do you like challenging turn-based combat?
Do you like replaying games?
If you have 3 yes then go ahead and buy it. If not... you can still buy it and give it a whirl but I can say that its worth every penny .
Helpful? Yes No Funny
_aguacate
( 5.7 hrs on record )
Posted: March 7
this game is so damn goofy and bizarre and funny and it's an absolute steal for the price. gamebook-style layout, unique mechanics and clever dialogue that induces discworld-era nostalgia. i hope we see more from the developer/publisher, because i'll be first in line to purchase whatever they come up with.
Helpful? Yes No Funny
Big Slappy
( 6.1 hrs on record )
Posted: March 5
I really don't know what I could say about this game that would really add anything new to it, I just think this game deserves a bit more attention, and greatly recommend it for anyone looking for a neat short and unique experience with a price that looks like it's always on a steam sale. Game time for one playthrough is about 5-6 hours.
Helpful? Yes No Funny
sundowner
( 5.7 hrs on record )
Posted: February 21
A more videogamey gamebook.
Quite funny all the way through, with some meaningful choices thrown in for good measure.
Feels pretty unique.
Helpful? Yes No Funny
SlyGuy
( 10.1 hrs on record )
Posted: February 15
Easily one of the greatest games I've ever played, full stop. My only criticism is that they haven't formally announced a sequel yet.
Helpful? Yes No Funny
holoandwolf
( 2.8 hrs on record )
Posted: February 8
short but fun with it's crafting and rpg mix of gameplay make a bit odd but a lot of fun and has some funny as hell moments have three choices on your crafting is a nice touch and and being vague with adds a bit of tension on what to craft
Helpful? Yes No Funny
mordmorgan
( 0.4 hrs on record )
Posted: January 13
Awful.
Helpful? Yes No Funny
The Grey Sentinel
( 4.7 hrs on record )
Posted: January 4
This game is a pleasant, challenging, and intriguing game whose ending leaves much available for future installments. I enjoyed the style of play and the experience, and I would recommend it to anyone else who is looking for a few hours of point-and-click RPG adventure time.
Helpful? Yes No Funny
danceswithdirt
( 6.8 hrs on record )
Posted: January 3
This game is a fun jaunt. I like the story. The artwork lent itself to the feel of the story (among other feelings I felt some nostalgic Heavy Metal-ish vibes from the art and story, sort of a post-apocalypse-or-pre-genesis-set-in-an-ambiguous-era sort of feel).

The interface is simplistic, which works very well for games like this IMO. I beat the entire game in almost eight hours, but I think I could probably squeeze another two or three out of it if I replayed it making different choices.

I'm not mad I spent money on the game. Good job!

Thanks for reading.
Helpful? Yes No Funny
Pugglevania Bloodlines
( 5.8 hrs on record )
Posted: December 24, 2015
A great gateway drug to gamebooks, Dark Scavenger is a genre melting pot of visual novel, adventure, and turn-based RPG. Every room has new dangers, goodies, and choices to make, and each return trip to your spaceship lets you get some new swag that will help you in future battles.

The battle system is on the Dragon Quest side of simple, but it's functional enough and the item/party member descriptions are great.

A great value even at its standard selling price.
Helpful? Yes No Funny
nonb3ing
( 7.5 hrs on record )
Posted: December 21, 2015
"Dark Scavenger" is a wonderful little gem of a game. It is well-written, hilarious, wacky and immersive. The story is good and I couldn't put it down till I finished it - roughly 7 hours of pure fun.

I was initially a bit skeptical of trying a mashup of so many genres: hidden-object, visual-novel, rpg, choose-your-own-adventure, but it's remarkably well done and it just works!

For it's low price and high fun, I can't recommend it enough.
Helpful? Yes No Funny
tqwert14
( 1.4 hrs on record )
Posted: December 19, 2015
There is so little to this game. I guess it could make for an okay mobile phone time waster.
Helpful? Yes No Funny
Monostatos
( 10.0 hrs on record )
Posted: December 16, 2015
I've been meaning to write something nice about this game for a looong time.
Let that sentence be your TLDR, or read for a while longer if it pleases you.

Old choose your own adventure books were a sort of very early "random" generated adventure games where you would "play" a character in a story that progressed differently depending of your choices. The choices were not open ended, leading either to instant death, progressing in some way, or devious later instant death when you missed something important on an earlier page. The progression was linear, and while it branched somewhat, the roads taken would crystallize into one or two endings, depending on the length and complexity of the adventure. As with any genre of book, game or book/game hybrid there were categories of both comedy, high adventure, gloomy dunkelkeit and of course some smut <3
Some books in the genre were single quest deals leading the player down exotic locales or dark environments. Others came in sets that followed a linear progression between books, each new installment assuming you completed the earlier ones.

This game is very much the first cathegory of adventure book where the story is exotic, strange and stand-alone. The player faces off in space versus a cosmic monstrosity easily dominating them and taunting at their demise. In the nick of time the player is saved by three very strange aliens who introduces themselves as "dark scavengers"; looters of planetary energy, forever traveling and therefore always looting. As their newest member (and the only one who can fight) you are sent down to a nearby world where planetary energy can be harvested. This is where the game begins.

The game is divided into a series of levels that, in turn are divided into a set of "rooms", similar to an adventure book's pages. Each room has a couple of challenges for the player to attempt, yielding loot when successful and damage or other penalties when not. Items aquired can then be used to solve subsequent challenges, awarding the player with an ever larger array of solutions to problems.
And what solutions they are! As for the first set of categories a CYOA could be mentioned to have this game is very much in the comedy section of things. Instances, combat, and even crafting your gear is all permeated with a stellar sense of humour that will have you staring at the screen in disbelief and glee. The world is interesting! The characters inhabiting it are funny! The comical timing is spot on! But aside from being witty, the game is above all else smart.
Now how can I explain that..?

*SEGMENT IS SLIGHT SPOILER OF GAME MECHANIC THAT IS FUN TO DISCOVER FOR YOURSELF*
Well, for starters the game makes the best of its newfound tendency towards the game part of its Book/Game hybrid existance. Say for example that you face of against a bandit and combat ensues. Normally in an adventure game, and in some types of rpg's where the action keyword is absent from its genre title, combat would take place through the taking of turns, opponents slugging each other untill abilities come into play. So too here, but with a twist. Knowing the player can only experience the world through still images, items (used both for combat and environmental encounters) all react to the way a character looks. In his still picture, the bandit is jumping towards you with an axe in hand and with a crazy snarl on his face. In this case, the dentists drill will deal huge amounts of damage since his teeth show, the wind bag will stun him since he is up in the air, and the magnet will take his weapon, weakening him. Of course it would be silly to assume the bandit is always jumping in the air with his mouth open rendering him forever vulnerable to our very situational items. Lucky for us however the game figures its silly rules is better than realism it couldn't fake anyway :>
*END SPOILER*

Long, less spoilery story short; it plays around with genre conventions and mechanics as well as being genuinely humorous.

Dark Scavenger is one of those games where you would like to see more of the world and the characters that inhabits it, but somehow know that to experience them in any other way than this specific game's would somehow spoil the magic. The game never lets itself get old and is surprisingly varied both in terms of difficulty, encounter types and tone. It leaves itself open for an impossible sequel but still somehow feels complete, like an expensive meal where the only regret after finishing it is not being able to have it again.
♥♥♥♥. that got kinda pretentious. I guess what im trying to say is that the game itself and the way it constructs its narrative and mechanics is in itself part of the joke, and trying to do it again would, as with all good jokes, leave sort of a hole of anti impact that would suck part of the punchline away.
Its like nothing. Costs basically nothing as well, so don't take my word for it. If you felt even a little compelled to check it out after reading this or the opinion of others I would say go for it! It will have you entertained in that "ah good times" way where you remember it later with a smile.

Sountrack´s nice too. and FYI it is about 6 hours long.
Helpful? Yes No Funny
archenemy
( 4.0 hrs on record )
Posted: December 15, 2015
Played the game a few years ago on Desura or somewhere, I had a great time. I purchased it on Steam, to see if it is still fun. It is still fun.
My only problem that it is quite easy. I think I didn't have to reload on any bosses, and had a couple of heals left all the time.
Helpful? Yes No Funny
somesum
( 2.9 hrs on record )
Posted: November 15, 2015
Old school point and click RPG.
Simply done and simple fun. I wasn't sure at first but the dark humour and easy controls sucked me in.
Well written, fun weapons and items and good variety.
Helpful? Yes No Funny
Obey the Fist!
( 1.3 hrs on record )
Posted: November 10, 2015
This is basically someone's community college "games designer" homework. It's not really a "game" as we see them in the 21st century. It would have been pretty popular in 1985, though. Unfortunately the technology industry has bumped up a bit over the last 30 years... and 30 years is about as far as this game is from being acceptable today.

If you treat it like an interactive story, then it's a bit more acceptable, just worse in quality than contemporary interactive stories like the ones from Telltale games (to pick a prominent example).

So, why does this get the thumbs down?
- No options/settings configurable for modern PCs
- Poor quality graphics
- Little to no gameplay
- Compares badly with other games in the genre, even at the same price points
- No, indy developers do not deserve a break just because they're indy developers, bad products are always bad.

Save your time and money. Whatever you want to do with your time, this isn't it.
Helpful? Yes No Funny
General Nuclear
( 6.6 hrs on record )
Posted: November 6, 2015
not bad if you can read even though it did't have any animation
(at least it have pictures unlike some of those choose your own adventure, games with just text)

it still was very entertaining to play not too much text neither and not hard to read neither.

its a mixs of silly, fantasy,magic and sci fi .

it starts very slow and boring but gets better and better then slow again and then better again.

the choose of things you get to say is what most gamers most likely would have said in any of those situations.
and the chooses do have something to say to the game play rare in games you can instant die from a decision but don't worry there are plenty of checkpoints (unless your gonna go pro and try to not die a singel time on your first try)

even thougt you can't see any items you find, you will still get that excited feeling of finding something cool and usefull even if its just random junk because your allys can make them into random weapons,trinkets or even summon new allys from them like a necromanser or golemmanser you never know what it is before you give it to them (unless you give a broken crosbow to the guy with a crosbow then you get a crosbow obvious). also most trinkest has more uses through your adventure like you can use it to bribe people,a cutting tool,

also your allys are not useless unstable potato heads like in most games where they get in the way and aggro powerfull mobs they are usefull unstable potato heads thats the best kind.
if you need help for lifting something heavy, drinking some water for you to see if its poisonous, healing you, taking a bullet for you, attacking for you, sacrificeing them etc.

the story is a little meh in the begining and don't make so much sense but gets better and it makes you keep going because you wonna know what happend next like any good book and it makes you wonna explorer

the music is... umm.....unique..not bad but not super great

also it made me wonna write a this review and i rarely write reviews... weird






Helpful? Yes No Funny
Aliganna
( 4.7 hrs on record )
Posted: October 18, 2015
This game was ok at first but got boring very quickly. Point and click rpg/adventure game with some crafting.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 90 days
3 of 3 people (100%) found this review helpful
1 person found this review funny
Recommended
6.7 hrs on record
Posted: March 12
"Hey, Kamaho, what can you make out of this rope?" "Mmm, Homing Missiles? " Uhm, okay, Get on it."

Dark Scavenger puts you in the roll of a human(or something like that, game doesnt say) "lost" in space and you are being saved by 3 aliens who then sent you on a dangerous mission to help them out (what a save!!). Game combines Point-and-click exploration, text-based adventures and RPG turn-based combat and decision making but the main thing that grab me is the variety of tools given to you.

Story

While the writing is top notch, its focused on the moment so there isnt that big plot to follow( its just stuff given at the start of the game and then at the end) so you can just focus on your exploration. During your adventure you will get help from your 3 alien allies : Kamaho - weapon crafter and fills the role of the generic NPC you often meet in the games( always serious!!!) ; Falsen - the master of puns( bad or good its all up to you) ; Gazer - alien without mouth but always seems that he is trying to talk. With the help of the gang( by making stuff for you while you do the fighting) you need to find a fuel source(well they found it but you need to get it) so they can survive in SPACE. The source is on a planet near you so they beam you down and you start your adventure.

Gameplay

Gameplay consists of Exploration, "Crafting"/Equipment and Combat.

Exploration

The funniest part of the game. Now lets see what steps you can take while exploring : First you are in a room with several objects to interact with . Always be careful how you pick them because it matters at times ( Example : I crushed a cage with a bird inside because it bit me but on the next object I clicked I found bird food so I ended up losing an item). Once you click on an object you will enter the text adventures which often leads to decision making which includes dialogues or actions.

For actions you will be mainly asked how to proceed : use your bare hands/body, use weapon/item/ally or go back. Using the right KIND of equipment always lead to success while using yourself mainly leads to harm.
Dialogues are weird because well... cant say really... it's just that often make no sense. Sometimes there is logic sometimes is completly random.

Once you interact with all objects you found(some can be well hidden) you have to go to another room by clicking on an arrow(you dont need to interact with all objects if you dont want to risk it). But before you are send to the next room you will have to use the items you found which leads to

Equipment and crafting

making new tools for your adventures. Now lets start with equipment(or you can call them items/tools w/e you want since you dont really equip them as in other games) . There are 3 kind of tools on your disposal : Weapons, Items(consumables) and Allies. Each one of them got durability . Whenver you use them(combat or exploring), the items lose 1 durability unless its stated otherwise.

I dont think I need to explain how to use them since each one of them got short and well written description though it needs sometime to get used to how the game plays itself but lets get on the more important part: how you acquire this stuff. Well, you give them to your allies on the ship.

Kamaho can make weapons, Falsen can make items and Gazer makes you allies(dont ask how because I have a bit of a hard time imagining). You can use them only once per visit(aka you cant use 2 items to make 2 allies in 1 visit) so you have to pick wisely what you want out of each item(dont do like me where I decided to turn a sacred amulet into a weapon and ended up with a pointless stick). This trick gives quite high replay value to the game if you want to see what kind of items the devs got prepared for you. And once you are done crafting lets start fighting.

Combat

Combat is generic turn-based system. You need exploit the weaknesses of your enemies or die trying. One thing worth noticing is that not every item you use ends your turn(its show in the right bottom corner in a box if it ends your turn or not). I found the combat to be quite challenging because of the durability system so it requires some thinking in case you end up needing a tool for later. But stay calm, at the start of each chapter you will get back all the charges and items back to use so feel free to use them as much as you want.
Save system is quite nicely made since it saves after each interaction so if you die during combat you will be put at the start of the fight unless the enemy got forms.. then it will restart from the last form( example : boss has 2 forms, you were able to reach 2nd form and you died so game will restarts from 2nd form).

Replay value and lenght

As said the game has a decent replay value ( 4-6 runs or a lot more if you want to find everything) and the lenght is able to allow that ( average 3 hours). There is a New Game+ that I'm yet to try so cant talk about it.

Is it worth it?
Answer this questions:
Do you like text-based adventures?
Do you like silly/random writing?
Do you like challenging turn-based combat?
Do you like replaying games?
If you have 3 yes then go ahead and buy it. If not... you can still buy it and give it a whirl but I can say that its worth every penny .
Was this review helpful? Yes No Funny
2 of 4 people (50%) found this review helpful
Recommended
10.1 hrs on record
Posted: February 15
Easily one of the greatest games I've ever played, full stop. My only criticism is that they haven't formally announced a sequel yet.
Was this review helpful? Yes No Funny
Most Helpful Reviews  In the past 180 days
6 of 6 people (100%) found this review helpful
1 person found this review funny
Recommended
5.8 hrs on record
Posted: December 24, 2015
A great gateway drug to gamebooks, Dark Scavenger is a genre melting pot of visual novel, adventure, and turn-based RPG. Every room has new dangers, goodies, and choices to make, and each return trip to your spaceship lets you get some new swag that will help you in future battles.

The battle system is on the Dragon Quest side of simple, but it's functional enough and the item/party member descriptions are great.

A great value even at its standard selling price.
Was this review helpful? Yes No Funny
7 of 8 people (88%) found this review helpful
2 people found this review funny
Recommended
10.0 hrs on record
Posted: December 16, 2015
I've been meaning to write something nice about this game for a looong time.
Let that sentence be your TLDR, or read for a while longer if it pleases you.

Old choose your own adventure books were a sort of very early "random" generated adventure games where you would "play" a character in a story that progressed differently depending of your choices. The choices were not open ended, leading either to instant death, progressing in some way, or devious later instant death when you missed something important on an earlier page. The progression was linear, and while it branched somewhat, the roads taken would crystallize into one or two endings, depending on the length and complexity of the adventure. As with any genre of book, game or book/game hybrid there were categories of both comedy, high adventure, gloomy dunkelkeit and of course some smut <3
Some books in the genre were single quest deals leading the player down exotic locales or dark environments. Others came in sets that followed a linear progression between books, each new installment assuming you completed the earlier ones.

This game is very much the first cathegory of adventure book where the story is exotic, strange and stand-alone. The player faces off in space versus a cosmic monstrosity easily dominating them and taunting at their demise. In the nick of time the player is saved by three very strange aliens who introduces themselves as "dark scavengers"; looters of planetary energy, forever traveling and therefore always looting. As their newest member (and the only one who can fight) you are sent down to a nearby world where planetary energy can be harvested. This is where the game begins.

The game is divided into a series of levels that, in turn are divided into a set of "rooms", similar to an adventure book's pages. Each room has a couple of challenges for the player to attempt, yielding loot when successful and damage or other penalties when not. Items aquired can then be used to solve subsequent challenges, awarding the player with an ever larger array of solutions to problems.
And what solutions they are! As for the first set of categories a CYOA could be mentioned to have this game is very much in the comedy section of things. Instances, combat, and even crafting your gear is all permeated with a stellar sense of humour that will have you staring at the screen in disbelief and glee. The world is interesting! The characters inhabiting it are funny! The comical timing is spot on! But aside from being witty, the game is above all else smart.
Now how can I explain that..?

*SEGMENT IS SLIGHT SPOILER OF GAME MECHANIC THAT IS FUN TO DISCOVER FOR YOURSELF*
Well, for starters the game makes the best of its newfound tendency towards the game part of its Book/Game hybrid existance. Say for example that you face of against a bandit and combat ensues. Normally in an adventure game, and in some types of rpg's where the action keyword is absent from its genre title, combat would take place through the taking of turns, opponents slugging each other untill abilities come into play. So too here, but with a twist. Knowing the player can only experience the world through still images, items (used both for combat and environmental encounters) all react to the way a character looks. In his still picture, the bandit is jumping towards you with an axe in hand and with a crazy snarl on his face. In this case, the dentists drill will deal huge amounts of damage since his teeth show, the wind bag will stun him since he is up in the air, and the magnet will take his weapon, weakening him. Of course it would be silly to assume the bandit is always jumping in the air with his mouth open rendering him forever vulnerable to our very situational items. Lucky for us however the game figures its silly rules is better than realism it couldn't fake anyway :>
*END SPOILER*

Long, less spoilery story short; it plays around with genre conventions and mechanics as well as being genuinely humorous.

Dark Scavenger is one of those games where you would like to see more of the world and the characters that inhabits it, but somehow know that to experience them in any other way than this specific game's would somehow spoil the magic. The game never lets itself get old and is surprisingly varied both in terms of difficulty, encounter types and tone. It leaves itself open for an impossible sequel but still somehow feels complete, like an expensive meal where the only regret after finishing it is not being able to have it again.
♥♥♥♥. that got kinda pretentious. I guess what im trying to say is that the game itself and the way it constructs its narrative and mechanics is in itself part of the joke, and trying to do it again would, as with all good jokes, leave sort of a hole of anti impact that would suck part of the punchline away.
Its like nothing. Costs basically nothing as well, so don't take my word for it. If you felt even a little compelled to check it out after reading this or the opinion of others I would say go for it! It will have you entertained in that "ah good times" way where you remember it later with a smile.

Sountrack´s nice too. and FYI it is about 6 hours long.
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Most Helpful Reviews  Overall
63 of 69 people (91%) found this review helpful
Recommended
11.4 hrs on record
Posted: May 25, 2014
[h] Weirdly Nostalgic, Semi-Gamebook, JRPG Elements? Great Fusion! [/h]

I bought 'Dark Scavenger', not really expecting too much. I figured it'd be a good way to waste an hour or so, in between more weighty games. However, I was hugely surprised by how good this game actually is.

If you've ever played a 'Lone Wolf' or 'Fighting Fantasy' book, you'll be very familiar with the way the game is played - each "page" (location you visit, chosen by arrows) has an encounter (sometimes multiple) for you to take part in, whether it's a conversation, a fight, or an item to gain via a little puzzle. This harkens back to the early-mid 90s attempts to capture these style of gamebooks on PCs; Dark Scavenger manages to achieve this in a way I've never experienced before.

The game's story follows you, a "Dark Scavenger", a being that can siphon the energy out of planets, and a crew of misfits who find you floating in space. The characters are a wacky bunch, but are also very interesting in spite of their "zany" initial appearances. There are a lot of excellent conversations to be had within the game, and the "dark comedy" tagline it advertises is not a misnomer at all - I've found myself laughing a lot at the various scrapes and events happening to the protagonist.

Graphically, the game is simple yet aesthetically pleasing. There's barely any animation, aside from some flashes when weapons attack and so on. However, this really isn't necessary, as the game manages to get across everything it needs to with the little animation it provides. It still manages to provide exciting combat and fleshed out environments. Likewise, the music and sound effects of the game are apt also. Abandoned areas really feel abandoned due to the subtle sounds, and I defy you to dislike the jaunty battle music!

The battle system is very similar to classic JRPGs like Dragon Warrior or Final Fantasy. You fight alone, but have three options for each attack: 'Weapon' - direct attacks with weapons, 'Item' - use a variety of items with various effects, and 'Ally' - summon one of your many allies to help you out in the combat. Combine this with a huge amount of weapons, items, and allies, each with a limited number of uses, and you have a really varied and interesting battle system, yet one that is simplistic enough to be able to dive right into. Gaining new Weapons/Items/Allies is as simple as finding loot, each piece of which can be crafted into one of the three aforementioned categories. Therefore, you sometimes have to make very crucial decisions - is that one of a kind power-belt better turned into a mega-mace for attacking, an athletics-item, or a strong ally? You only have one, so which will it be?

The bottom line is that this is a very cheap game for what it brings. If you enjoyed the classic adventure/choose-your-own-adventure games from yesteryear, especially Lone-Wolf, then this is the game for you. I planned to play it for an hour or so while I waited for a movie to begin. I never saw that movie - I didn't see why on earth I'd stop playing this game!
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27 of 29 people (93%) found this review helpful
3 people found this review funny
Recommended
10.4 hrs on record
Posted: October 11, 2014
This game looks like it could have been made in the 90's, and that is in no way a bad thing. All the artwork in the game looks like it was hand drawn and the developers use the minimalist static character design in a great and often fantastically funny way. The gaming world seems so focused on graphics nowadays they forget that graphics simply accentuate a game design, they do not make a game great. A great game touches a gamer's emotions and draws them into the world the designer has created. This game will absolutely suck you in and make you chuckle, chortle, guffaw, cackle, snicker, and maybe even regret (there can be some surprisingly dark consequences to your actions in such a light-hearted game.)

So how to describe the game.. I'll start off by saying you will spend most of your time in this game reading. If you don't enjoy reading in your games then I suggest you move on right now. If you do enjoy reading then I highly suggest this zany space opera-esque adventure in which you are a Dark Scavenger! Your spaceship is out of fuel and it is up to you, the courageous Dark Scavenger who will use Your Mother as a meatbag to absorb about a million archer arrows meant for you, in order to save the day! This game plays like an epic game of MadLibs, but instead of just picking random adverbs and adjectives to make a story you will pick from your selection of Weapons, Tools, and Allies to deal with events that pop up, often resulting in laugh out loud situations. How do you get those weapons, tools, and allies you may ask? Well the game is broken into chapters. At the beginning of each chapter you will start with some sort of event in which you choose from a few dialogue choices. After an event ends there is a strong chance you will get some sort of weird object generously called "loot". After the event ends you'll be looking at a map of scenery in which you can point and click on various objects on the map. Clicking on those objects can often trigger events and lead to more loot, so scan that map closely! After you have found everything on that map there will be arrows you click on to lead you along to the next part of the map. After you click the arrow, if you found any loot, you will briefly be whisked away back to your three space alien buddies who happen to be excellent crafters. Lucky you. You will then turn your "loot" over to one of the three crafters and they will offer some sort of funny explanation to what weapon, tool, or ally they will create for you. Now that you have your real loot, what do you do with it? Well when you happen upon an event you are usually given several options of how you wish to deal with it, and are almost always given an option to use a weapon, tool, or ally to help you out. In each chapter of the game you only have X amount of uses of any given weapon, tool, or ally, so choose wisely (I found myself choosing by how funny I thought the result would read!) You do regain the uses in the next chapter though, so don't be afraid of using what you need to use. You'll work your way around the map from room to room in such a manner, gaining loot and power until you reach the end of the chapter where you'll face a boss.

I've had such a blast playing through this game, and there is a New Game + mode so you can go back through the game and hand the loot over to different crafters than you did the first time so there is good replayability. Highly suggested for anyone who would enjoy reading about a wacky sci-fi adventure in which you create funny situations based on your actions in your epic quest for fuel and salvation from an ominous universal being. Worth every penny and I wish there were more adventures like this.
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24 of 26 people (92%) found this review helpful
Recommended
3.1 hrs on record
Posted: October 20, 2014
What a gem. It's the perfect marriage of RPG "dungeon" crawlers and choose-your-own-adventure books. Don't be fooled by the UI – it's better to think of the game as a descendant of text-based adventure games. And the great writing does glue everything together. It will have you giggling, or, in those moments that the game has sufficiently worn down your defenses, laughing uproariously. Definitely a cult classic – I would have loved to have played this game when I was still a kid!
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37 of 49 people (76%) found this review helpful
Recommended
1.4 hrs on record
Posted: May 16, 2014
To be honest when I first saw Dark Scavenger here on Steam I was mildly interested and thought this was just another RPG. However it is far diffferent than just another RPG game.

To describe Dark Scavenger then I would state it is a point n click RPG game with twists of comedy and bizareness. When encountering enemies in this game there are plenty of other means to rectify the situation.

If you love RPG games and love to laugh while also being able to make choices in this game, then stop reading and go buy it!

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61 of 91 people (67%) found this review helpful
3 people found this review funny
Not Recommended
1.6 hrs on record
Posted: August 10, 2014
updating review. evidently some people find my review helpful.

The "no" is for the base price. $5 could buy you a lot better. Its too much for the kind of game Dark Scavenger is. Even getting the game on sale at $2.50 feels a bit like a gyp. Dark Scavenger, and I know I'm going to get crapped on for saying this, feels and looks a lot like a flash game you could play for free on newgrounds. Hell, you could watch a playthrough start to finish on youtube and not lose much of the experience of actually playing it. There's not much to it.

First: some people keep insisting Dark Scavenger is part jRPG. This is untrue. The closest the game gets to being a traditional jRPG is having menu driven combat and that's it. There's very little RPG about Dark Scavenger. It is almost entirely a choose your own adventure point and click game.

Dark Scavenger is a real one-note game. Its very search about the screen for things to click on, an event triggers, fight maybe, "scavenge" an item, and craft it into equipment to use in events/fights. That's really all it is. Lather, rinse, repeat.There's no real challenge. There are only bad guesses at what to do during an event. The battles themselves are similar in that while you may choose the best weapon or item to use against enemies, luck usually plays role in how effective they are if they work at all.

The sole thing Dark Scavenger has going for it is the writing. What the game lacks in depth, it makes up for with screwy odd-ball over the top writing and art direction which is usually amusing and adds a great deal of charm. Sadly, that's really the only thing Dark Scavenger has that's any good. That's what most of the positive reviews are raving about.
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22 of 24 people (92%) found this review helpful
Recommended
7.6 hrs on record
Posted: November 29, 2014
I put this game on my wishlist after seeing it on the sidebar and seeing how it looked interesting, it looked like this space game I saw in a magazine when I was a kid (tried looking for the name of the game, but couldn't find it), So I thought I'd eventually buy it down the road expecting it to be a somewhat mediocre game that'll give me a few hours of gameplay. Well, the game went on sale with the Thanksgiving sale, bought it for almost 3 bucks, and stayed up all night playing it, it was that good.

You play an alien that's stranded out in space, who soon comes across a galactic being who wants to consume you. After defeating him you're left to rot in space for years and eventually you're picked up by a group of aliens called the Dark Scavengers who are pretty much intergalactic junkers who invite you to join their crew if you can help them by finding a fuel source for their ship. This leads you to going down to the nearest planet full of your typical medieval fantasy setting including a race of giant masked wrestlers, crazy drunk bandits, and an armored smart ♥♥♥ space raptor with a giant gun who wants you dead.

The story for this game is absolutely amazing. There are constant twists in the story, characters that you get emotionally invested in, and even extremely interesting concepts that get explored. Each character has their own personality and always has you wanting to learn more about them. You'll constantly be laughing at the crazy situations and humorous characters you find yourself interacting with.

Unlike Mass Effect 3, your choices actually matter in this game. You can kill everything you come across right away, or talk to them and get useful items and information or even backstabbed. There's several different endings depending on what you do in the final chapter.

The combat is a bit different from other rpgs. There is no leveling up in this game. Combat is focused around finding objects through battle and having the dark scavengers turn them into either weapons, items, or allies. The vast majority of objects (i'm talking around 95%) have multiple options on what you can turn them into. You may find a bone that you can turn into a weapon that does wind damage, a controller which increases your damage for the next turn, or a zombie ally. You may only choose one of these, and you can't go back on your choice. All items, allies, and weapons have a certain number of uses before they break, and you won't get to use them anymore till they replenish at the start of the next chapter, making it so you have to have a balanced between all 3 categories. The only flaw in this system is that the majority of the time the Dark Scavengers don't give you good hints on what they're about to make for you.

Combat is done with you going first followed by all enemies. You can stun enemies using elements they're weak against, which loses them their turn, allows you to use stuff that's strong vs stun against them the next turn, and refills your healing potion (restores you to full health when you click it). Enemies are even strong vs certain elements which makes them take little damage

Also all weapons, items, and allies have different characteristics. A weapon might be a long bladed weapon or a short blunted staff, or fast strong ally. You may run into an event (events happen regularly) which you need a long bladed weapon to attack with, or you may get stuck in a whirlpool which you need a strong ally to help you out. There are also weapons and allies that effect certain enemies, like ones with their mouths open or enemy with their feet on the ground. This adds a lot of uniqueness to the game.

The game takes about 4 and a half hours to beat, but once you do you get access to New Game Plus. Once you beat it you'll be wishing that there was a sequel to continue the story (which the ending sets up for). I honestly recommend buying this for full price, it's only 5 bucks, but you'll more than get your money's worth.
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17 of 18 people (94%) found this review helpful
Recommended
7.2 hrs on record
Posted: July 29, 2015
You have probably had a weird dream sometimes. Like one of those exciting-but-absolutely-weird dreams, full of action, strange persons/creatures and occurrences. Well, that's precisely what this weird RPG adventure feels like. The humour is great, the story is amusing and the characters are quite vivid. For hard core fans of the genre and those expecting a traditional RPG, the game might be a bit too tongue-in-cheek to enjoy fully. Just tune your expectations accordingly and enjoy the ride.
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19 of 25 people (76%) found this review helpful
Recommended
6.1 hrs on record
Posted: May 20, 2014
3 minute in-depth review of Dark Scavenger: https://www.youtube.com/watch?v=Ao7M_6-JIaY

Spoiler-free story impressions: Overall story arc is not very intriguing, since most of its depth and detail only becomes apparent during the end screens of the game. The motivation for progression stems from the little side stories and the overall brilliant writting of snippets. If you like bizarre writing along the lines of The Hitchhiker's Guide to the Galaxy or anything by Monty Python, you'll love Dark Scavenger.

Graphics: Old-school vibe highly reminiscent of fantasy novel covers of the late 80s and early 90s. It does not look great, but it surely has character.

Sound: The weakest link of the game. The effects are highly repetitive and there is a lack of variety in music. The little there is, is good however.

Gameplay: Adventure point-and-click exploration mixed with classical turn-based RPG combat. The choices you make can influence whether you'll have to fight someone or you might have him/her on your side later on. Nontheless, the combat system gets repetitive later on, since once you figured out the weaknesses of the enemies, you'll stick to specific attack patterns that are most effective.

TL;DR: Dark Scavenger is a bizarre and genuinely funny game with a playtime of roughly 5 hours. Afterwards it also features a New Game Plus mode. Worth the asking price!
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11 of 11 people (100%) found this review helpful
2 people found this review funny
Recommended
12.9 hrs on record
Posted: August 1, 2015
This game in many ways reminds me of Zork minus the art work (now that will date me - Zork as far as I know was the first actual computer game; a text based choice adventure, played on a mainframe, back in the day when one needed punch cards and PCs did not really exist, circa early 1980s). I digress. Dark Scavenger is a bit point and click, a bit hidden object, a bit text based D&D choice driven adventure with quite a bit melee mixed in using the crafted weapons, items and allies one has managed to scavenge and a whole lot weird. Odd characters, even stranger allies, and relatively conceited enemies make this game uniquely interesting. This game seems simpler then it actually is, and dying can happen easily by making wrong decisions or choices. Choices really matter, especially in combat where melee attacks are limited to what weapons one has available to use. Hopefully along the way one has made the correct decisions on who to craft with, where one has looked for items, what information one has managed to gather and what action has been taken in a situation. As I stated before this game seems far easier then it actually is and requires thought and planning to get through. Though I did not pay full price, I would have. The price is worth it for a game that is ... as Monty Python would say ... "and now for something completely different" because it is "completely different".
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35 of 55 people (64%) found this review helpful
Recommended
6.1 hrs on record
Posted: May 18, 2014
I. What. Oh god. My brain. This game. Where do I. What do I. I don't even.

Okay, get a grip. You've seen crazy before. You've read crazy before in books, calm down, this is fine, everything is fine, take the pills, breathe. Relax, relax. Okay, Dark Scavenger - Roleplaying game, mostly a point and click with turn based combat, though without levelling (that's handled with the loot you gain opening up progressively more and more powerful tools as the game progresses), where you play the part of "an human" who for some reason ended up in space, alone, with naught but a spacesuit on. At least, I hope you've a space suit on. You meet a creature called "Den", a big giant spacefaring blob, who beats you up and leaves you for dead.

When you come around you find yourself on a ship home to three alien scavengery sorts, who immediately promote you, you lucky soul, to general gopher, and person who's going to get beaten senseless. In exchange, they agree to convert any loot you find into items that will surely help you to help them keep their rickety little spaceship going. Cue the game proper beginning. You are told that the ship is nearly out of fuel but thankfully the planet nearby happens to have a fuel source, unfortunately, it's in the hands of the bandits. You've been told that you're off to get the fuel, in exchange for your continued passage on the ship, and the services of your three newfound friends.

Mechanically, you move from room to room, represented by static screens with highlighted "hot spots" which bring up text style choose your own adventure style dialogs, depending on what you pick you may end up in combat situations, or you may gain items, or gain life / lose life, or even end up dead. Such is the way of the game, the events are far, far off the insane end of the spectrum, and you'll quickly find that your arsenal will consist of things that shouldn't make sense, whilst fighting things that make no sense.

There is a story in the madness somehow, in so much as your arrival may well change events which are playing out on the planet you've just landed on, but given the madness inherent in what you're playing it's a bit hard to make out all the fine details when you end up creating "your mother" as an ally (no, not a joke, you can summon your mother as an ally, and she stuns all opponents if you're at low health). The best way to enjoy this game is to take it on it's own terms, almost as a Hitchhiker's guide with fighting thrown in, for the ridiculously low price point - it's a steal, and an easy sell in my book, for any RPG fan.

Just don't play this game on any psychoactive or hallucinogenic substances.
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15 of 19 people (79%) found this review helpful
2 people found this review funny
Recommended
6.3 hrs on record
Posted: June 9, 2015
I cannot recommend this game more highly. It may not be suitable for those who like bells and whistles and constant blood. But for the discerning adventure/rpg enthusiast, Dark Scavanger offers a fresh and satirical take on the genre while casting eyes back to the days of early crpgs.

The mechanics are simple, but beneath the point and click interface interesting choices can be made. Some choices are available depending on whether you have the right weapons, equipment or allies. You acquire these items by finding artifacts as you uncover the mysteries of the planet below. One of three aliens aboard the ship you reside – Kamaho an undead weapons master, Falsen a greenish trickster, and Gazer a mute and very alien alien – will forge the artifact into something unique.

Story and writing are the main selling points of Dark Scavenger. I won’t spoil it by going into detail. Enjoy the humour, quirkiness and silliness of this inventive and imaginative journey that you won’t want to end. I wish more games were like this.
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23 of 36 people (64%) found this review helpful
Recommended
1.6 hrs on record
Pre-Release Review
Posted: May 16, 2014
Did a short video showing off some gameplay of this title.
Overall I really dig it so far.
While I haven't gotten a chance to play a whole heck of a lot of it...what I have played is quite good.
What really shines is the writing. Every encounter is unique and interesting, which is something that can't really be said of many RPGs these days.

Link to Video
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10 of 12 people (83%) found this review helpful
Recommended
14.4 hrs on record
Posted: November 15, 2014
Amused me and kept me interested, the game itself is pretty simple and could do ALOT more with what they have, but with what they do have they use fairly well. The game is pretty casual, I died only a couple times and those times I did I usually did so by forgetting to heal myself. All and all, it's not expensive. it kept me entertained for a few hours and I would actually like to see a sequel and really, thats all I ask of a game like this.
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10 of 12 people (83%) found this review helpful
Recommended
2.1 hrs on record
Posted: August 24, 2014
Don't let this game's modest price tag fool you, what's offered here for $5 most games don't deliver at double that price. Dark Scavenger is a choose-your-own-adventure JRPG in which the choices you make will directly impact your experience, often making the game either easier or harder and sometimes downright impossible.

Items you find while scavenging can be crafted into 1 of 3 types of gadgets (weapons, items, allies) which usually provide something of value although rarely you'll end up with a bricked gadget which is by all accounts useless. Much of the game's humor is achieved by offering the absurd or unexpected along with the occasional one liner which is tailored to the scene as are most of the dialogs in the game, you won't find any copy pasta here.

Dark Scavenger is all about the choices you make; every battle, every room, and every dialog has the potential to alter your journey forever.
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7 of 8 people (88%) found this review helpful
Recommended
2.8 hrs on record
Posted: May 23, 2014
This game mixes the dialogue choices of Star Control 2 with pen and paper D&D style gameplay. This game is a true love letter to old school point and click games, and if you "think" this game is something you mght be interested in trust your instincts. I'm glad I did!
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12 of 18 people (67%) found this review helpful
5 people found this review funny
Recommended
6.9 hrs on record
Posted: February 11, 2015
Overturned my sofa cushions, found enough money to buy Dark Scavenger. Let me tell you how it is:

Picture this if you'd be so kind: space. It's unfathomably huge and mostly empty, but you've come across a place where in the background you can see a stream of stars. Nearby is a sun pounding atoms together to make heavier and heavier elements and putting out the energy of 6 trillion nuclear bombs per second as a by-product. A few hundred million miles off are some planets; generators of storms guaranteed to instantly pressure cook anything wrought by feeble mortal hands, but only tiny marbleized orbs from your point of view. This is so real and awesome, you think to yourself. How could it possibly get any better? Well, maybe there's a barbarian with a giant axe. And if that weren't enough, the barbarian is having a no-holds-barred punch-up with a robot micro-universe, the Xenomorph from Alien, and Jesus Christ if he were an alien with a super laser gun. They are firing rays that go "pew-pew!" and there are explosions and a spaceship and a unicorn runs by! You cannot believe that this is totally real and you are seeing it! And what can you even do in the midst of such an amazing scenario? The only thing a man can do: swing his rusty sword for 5 damage.

Dark Scavenger is kind of like that, but even better! This game will take you on an amazing and hilarious adventure with an ultra-simple interface reminiscent of games like Dragon Warrior, Earthbound, and Pokemon. Of course, without the limitations of old cartridges, Dark Scavenger is free to elaborate on its story and make sure you're never bored. The graphics are static images, but look quite nice (I don't think the screenshots in Steam did them justice) and despite the simplistic nature of it all Dark Scavenger manages to create a game you'll never forget.

You remember playing those RPGs and getting a little giddy when you finally leveled up and unlocked an awesome sounding new move for your character? You didn't even care what it did or if you could only do it a couple of times; you totally used that move on the next Level 1 Fuzzy Bunny you came up against. Dark Scavenger's gameplay manages to capture that feeling in every single encounter. Rather than leveling up and gaining better hit points or attack prowess, you gain loot. But instead of simply strapping this loot on to your hurly-burly self, you give it to one of your three allies who will make you a new weapon, item, or ally to call upon. Every one of these is unique and it never manages to get samey. And as your allies tease you with what awesome choices lie before you, you'll find yourself in gleeful agony trying to pick your prize. Each thing has limited uses, but can be used in combat for obvious reasons or choose-your-own-adventure style narrative pieces where having an applicable tool will give you the best rewards or the coolest outcome to your actions. Thanks to this, nothing is ever useless and you never experience the grind of other RPGs. Encounters come and go and don't get replayed. Dark Scavenger is nothing if not perpetually fresh.

So let's say I haven't sold this game to you yet. Yeah, by passing up on Dark Scavenger, you'll save about 1/24th of what it takes to get a new release that's one of those comittee designed polygon orgies that's like a movie you press buttons to watch. Or, you could buy this game that has the heart to make you want to replay it years down the line, the balls to ask a couple bucks for a mostly text-driven sci-fi fantasy adventure, and the kind of brain that'll give you disco dancing space goblins if you give it a chance. I know where I'd rather put half of my lunch money, sir.

Or, if you take the advice of some other reviewers, you could just watch a let's play of Dark Scavenger, since it's one of those games where once you've seen the whole thing there's only minor differences to see. Fair enough. But, hey, if you do that and you actually have fun watching, why not buy the game? For how little it costs on sale, it's basically like buying the devs a beer. And then maybe they'll make more!
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