I started playing this game with the expectation that it would be pretty ridiculous. My expectations were fulfilled, and I still had a lot of fun.
If you like casual, comedic turn-based RPGs that remind you of those choose-your-own-adventure books (decision trees), then you will probably really enjoy this game.
The aesthetics are good - the artstyle is definitely not the best, however, it is stll nice and works well with the overall feel and atmosphere of the game. The music and sounds are decent.
The story is okay, nothing too crazy. Your 3 teammates are available to talk to between missions, each with different personalities. My favorite is the alien who has no mouth, and communicates solely with exaggerated gestures.
The controls are simple - you just need to click your mouse to select options in battle. The beginning of the game puts you in a quick, informative tutorial battle. The learning curve is minimal, and you are not really punished for dying because you can restart at different points and will even have your potion (refills over time) at refilled if you decide to retry your last battle.
During battle, you can use different weapons (durability dicatates how many times you can use it), items, and/or allies to help you succeed. You can also use your fists to attack, which will not reduce any durability from your equipment. Next to your health, a potion that refills over time puts you back to full health can be used.
After you win a battle, your enemies will drop loot. Then, you can choose to explore the area you are in before moving on to a new one. When you explore, many times you will come across an event and have to make decisions - potentially resulting in loss/gain of health, avoiding/not avoiding a battle, or trading/using an item to get a different one (doing this reduces your chosen equipment's durability by 1). I have noticed that when you move on to a new mission all of your items will be restocked and refilled.
When you are done looting and exploring, you can choose to move to any applicable area (left, right, up, or down). After you select an arrow, you will be presented with your ship's room, where you can use your loot and give it to one of 3 crewmembers. This is probably one of the best parts of the game.
Each Dark Scavenger specializes in different things (weapons, items, allies), and they can only be used once per room visit, meaning that you can't simply use all your loot to keep making weapons (if you have more than 1 loot per room visit).
The funniest thing here is that the information your teammates will give you is based on their personality, so you have to decide who to use based on their responses, rather than knowing exactly what will be made. For example, if you have a broken sword loot item and hover over each teammate, they will tell you what they think they can make with it, but the rest is up to your interpreation - since the ally crafter has no mouth, he will use gestures to try to show what he can make with your loot (ex: he holds his arms out like a zombie = zombie ally | he nuzzles against you, making you uncomfortable = an ally that stuns groups).
While exploring, you may be presented with the opportunity to use different things from your inventory (this is almost always the better option than just "going for it"). For example, if you see a boiling pot of liquid, you can either try to scoop the liquid out with your bare hands (resulting in loss of health) or use a container item (ex: a potion or any other applicable item). The game does a good job of deciding what works and what doesn't, and this variety makes playing the game very, very surprising and fun.
If you like casual RPG play with comedic elements, give this game a try.