Dark Scavenger is a bizarre point-and-click RPG adventure with a focus on exploration, gaining loot, and meaningful choices. Filling the role of a powerful space traveler, you find yourself stranded on a mysterious alien planet. Will you save the world or just yourself?
User reviews:
Very Positive (125 reviews) - 87% of the 125 user reviews for this game are positive.
Release Date: May 16, 2014

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Buy Dark Scavenger


Buy Dark Scavenger Soundtrack Edition



“...I’m convinced that it deserves cult classic status...”
Adam Smith, Rock Paper Shotgun

“The writing is brilliant.”
Tech Raptor

“Dark Scavenger takes an iteration of the RPG genre that is generally thought of as obsolete and breathes fresh life into it.”
Game Watcher

About This Game

Dark Scavenger is a bizarre point-and-click RPG adventure with a focus on exploration, gaining loot, and meaningful choices.

Filling the role of a powerful space traveler, you find yourself stranded on a mysterious planet in the company of three eccentric, yet resourceful aliens. As you desperately seek a way to repair your ship, a massive conflict unfolds around you involving warring factions and a sinister force that threatens to destroy them all.

Will you adopt the problems of this world as your own or will you just save yourself?

Key Features

  • Unique Dark Comedy Sci-Fi Narrative driven entirely by your choices. Each encounter has multiple outcomes!
  • Earn Tons of Loot and convert it into bizarre equipment!
  • Deep Turn Based Combat which utilizes equipment combinations to exploit enemy weaknesses!
  • Epic Boss Battles with multiple forms.
  • New Game Plus Mode lets you see what you missed the first time around!
  • Tons of Secrets that you will probably never find.
  • Trading Cards!


Dark Scavenger OST: https://psydragames.bandcamp.com/

Social Media

Twitter: https://twitter.com/PsydraGames
Facebook: http://www.facebook.com/PsydraGames
Twitch: http://www.twitch.tv/psydragames

System Requirements

Mac OS X
    • OS: Windows XP or better
    • Processor: 2.0 GHz
    • Memory: 2 GB RAM
    • Storage: 100 MB available space
    • Additional Notes: Native Resolution 800x600
    • OS: OS X 10.6
    • Processor: 2.0 GHz
    • Memory: 2 GB RAM
    • Storage: 100 MB available space
    • Additional Notes: Native Resolution: 800x600
Helpful customer reviews
6 of 6 people (100%) found this review helpful
1 person found this review funny
5.8 hrs on record
Posted: December 24, 2015
A great gateway drug to gamebooks, Dark Scavenger is a genre melting pot of visual novel, adventure, and turn-based RPG. Every room has new dangers, goodies, and choices to make, and each return trip to your spaceship lets you get some new swag that will help you in future battles.

The battle system is on the Dragon Quest side of simple, but it's functional enough and the item/party member descriptions are great.

A great value even at its standard selling price.
Was this review helpful? Yes No Funny
7 of 8 people (88%) found this review helpful
2 people found this review funny
10.0 hrs on record
Posted: December 16, 2015
I've been meaning to write something nice about this game for a looong time.
Let that sentence be your TLDR, or read for a while longer if it pleases you.

Old choose your own adventure books were a sort of very early "random" generated adventure games where you would "play" a character in a story that progressed differently depending of your choices. The choices were not open ended, leading either to instant death, progressing in some way, or devious later instant death when you missed something important on an earlier page. The progression was linear, and while it branched somewhat, the roads taken would crystallize into one or two endings, depending on the length and complexity of the adventure. As with any genre of book, game or book/game hybrid there were categories of both comedy, high adventure, gloomy dunkelkeit and of course some smut <3
Some books in the genre were single quest deals leading the player down exotic locales or dark environments. Others came in sets that followed a linear progression between books, each new installment assuming you completed the earlier ones.

This game is very much the first cathegory of adventure book where the story is exotic, strange and stand-alone. The player faces off in space versus a cosmic monstrosity easily dominating them and taunting at their demise. In the nick of time the player is saved by three very strange aliens who introduces themselves as "dark scavengers"; looters of planetary energy, forever traveling and therefore always looting. As their newest member (and the only one who can fight) you are sent down to a nearby world where planetary energy can be harvested. This is where the game begins.

The game is divided into a series of levels that, in turn are divided into a set of "rooms", similar to an adventure book's pages. Each room has a couple of challenges for the player to attempt, yielding loot when successful and damage or other penalties when not. Items aquired can then be used to solve subsequent challenges, awarding the player with an ever larger array of solutions to problems.
And what solutions they are! As for the first set of categories a CYOA could be mentioned to have this game is very much in the comedy section of things. Instances, combat, and even crafting your gear is all permeated with a stellar sense of humour that will have you staring at the screen in disbelief and glee. The world is interesting! The characters inhabiting it are funny! The comical timing is spot on! But aside from being witty, the game is above all else smart.
Now how can I explain that..?

Well, for starters the game makes the best of its newfound tendency towards the game part of its Book/Game hybrid existance. Say for example that you face of against a bandit and combat ensues. Normally in an adventure game, and in some types of rpg's where the action keyword is absent from its genre title, combat would take place through the taking of turns, opponents slugging each other untill abilities come into play. So too here, but with a twist. Knowing the player can only experience the world through still images, items (used both for combat and environmental encounters) all react to the way a character looks. In his still picture, the bandit is jumping towards you with an axe in hand and with a crazy snarl on his face. In this case, the dentists drill will deal huge amounts of damage since his teeth show, the wind bag will stun him since he is up in the air, and the magnet will take his weapon, weakening him. Of course it would be silly to assume the bandit is always jumping in the air with his mouth open rendering him forever vulnerable to our very situational items. Lucky for us however the game figures its silly rules is better than realism it couldn't fake anyway :>

Long, less spoilery story short; it plays around with genre conventions and mechanics as well as being genuinely humorous.

Dark Scavenger is one of those games where you would like to see more of the world and the characters that inhabits it, but somehow know that to experience them in any other way than this specific game's would somehow spoil the magic. The game never lets itself get old and is surprisingly varied both in terms of difficulty, encounter types and tone. It leaves itself open for an impossible sequel but still somehow feels complete, like an expensive meal where the only regret after finishing it is not being able to have it again.
♥♥♥♥. that got kinda pretentious. I guess what im trying to say is that the game itself and the way it constructs its narrative and mechanics is in itself part of the joke, and trying to do it again would, as with all good jokes, leave sort of a hole of anti impact that would suck part of the punchline away.
Its like nothing. Costs basically nothing as well, so don't take my word for it. If you felt even a little compelled to check it out after reading this or the opinion of others I would say go for it! It will have you entertained in that "ah good times" way where you remember it later with a smile.

Sountrack´s nice too. and FYI it is about 6 hours long.
Was this review helpful? Yes No Funny
3 of 3 people (100%) found this review helpful
1 person found this review funny
6.7 hrs on record
Posted: March 12
"Hey, Kamaho, what can you make out of this rope?" "Mmm, Homing Missiles? " Uhm, okay, Get on it."

Dark Scavenger puts you in the roll of a human(or something like that, game doesnt say) "lost" in space and you are being saved by 3 aliens who then sent you on a dangerous mission to help them out (what a save!!). Game combines Point-and-click exploration, text-based adventures and RPG turn-based combat and decision making but the main thing that grab me is the variety of tools given to you.


While the writing is top notch, its focused on the moment so there isnt that big plot to follow( its just stuff given at the start of the game and then at the end) so you can just focus on your exploration. During your adventure you will get help from your 3 alien allies : Kamaho - weapon crafter and fills the role of the generic NPC you often meet in the games( always serious!!!) ; Falsen - the master of puns( bad or good its all up to you) ; Gazer - alien without mouth but always seems that he is trying to talk. With the help of the gang( by making stuff for you while you do the fighting) you need to find a fuel source(well they found it but you need to get it) so they can survive in SPACE. The source is on a planet near you so they beam you down and you start your adventure.


Gameplay consists of Exploration, "Crafting"/Equipment and Combat.


The funniest part of the game. Now lets see what steps you can take while exploring : First you are in a room with several objects to interact with . Always be careful how you pick them because it matters at times ( Example : I crushed a cage with a bird inside because it bit me but on the next object I clicked I found bird food so I ended up losing an item). Once you click on an object you will enter the text adventures which often leads to decision making which includes dialogues or actions.

For actions you will be mainly asked how to proceed : use your bare hands/body, use weapon/item/ally or go back. Using the right KIND of equipment always lead to success while using yourself mainly leads to harm.
Dialogues are weird because well... cant say really... it's just that often make no sense. Sometimes there is logic sometimes is completly random.

Once you interact with all objects you found(some can be well hidden) you have to go to another room by clicking on an arrow(you dont need to interact with all objects if you dont want to risk it). But before you are send to the next room you will have to use the items you found which leads to

Equipment and crafting

making new tools for your adventures. Now lets start with equipment(or you can call them items/tools w/e you want since you dont really equip them as in other games) . There are 3 kind of tools on your disposal : Weapons, Items(consumables) and Allies. Each one of them got durability . Whenver you use them(combat or exploring), the items lose 1 durability unless its stated otherwise.

I dont think I need to explain how to use them since each one of them got short and well written description though it needs sometime to get used to how the game plays itself but lets get on the more important part: how you acquire this stuff. Well, you give them to your allies on the ship.

Kamaho can make weapons, Falsen can make items and Gazer makes you allies(dont ask how because I have a bit of a hard time imagining). You can use them only once per visit(aka you cant use 2 items to make 2 allies in 1 visit) so you have to pick wisely what you want out of each item(dont do like me where I decided to turn a sacred amulet into a weapon and ended up with a pointless stick). This trick gives quite high replay value to the game if you want to see what kind of items the devs got prepared for you. And once you are done crafting lets start fighting.


Combat is generic turn-based system. You need exploit the weaknesses of your enemies or die trying. One thing worth noticing is that not every item you use ends your turn(its show in the right bottom corner in a box if it ends your turn or not). I found the combat to be quite challenging because of the durability system so it requires some thinking in case you end up needing a tool for later. But stay calm, at the start of each chapter you will get back all the charges and items back to use so feel free to use them as much as you want.
Save system is quite nicely made since it saves after each interaction so if you die during combat you will be put at the start of the fight unless the enemy got forms.. then it will restart from the last form( example : boss has 2 forms, you were able to reach 2nd form and you died so game will restarts from 2nd form).

Replay value and lenght

As said the game has a decent replay value ( 4-6 runs or a lot more if you want to find everything) and the lenght is able to allow that ( average 3 hours). There is a New Game+ that I'm yet to try so cant talk about it.

Is it worth it?
Answer this questions:
Do you like text-based adventures?
Do you like silly/random writing?
Do you like challenging turn-based combat?
Do you like replaying games?
If you have 3 yes then go ahead and buy it. If not... you can still buy it and give it a whirl but I can say that its worth every penny .
Was this review helpful? Yes No Funny
2 of 4 people (50%) found this review helpful
10.1 hrs on record
Posted: February 15
Easily one of the greatest games I've ever played, full stop. My only criticism is that they haven't formally announced a sequel yet.
Was this review helpful? Yes No Funny
63 of 69 people (91%) found this review helpful
11.4 hrs on record
Posted: May 25, 2014
[h] Weirdly Nostalgic, Semi-Gamebook, JRPG Elements? Great Fusion! [/h]

I bought 'Dark Scavenger', not really expecting too much. I figured it'd be a good way to waste an hour or so, in between more weighty games. However, I was hugely surprised by how good this game actually is.

If you've ever played a 'Lone Wolf' or 'Fighting Fantasy' book, you'll be very familiar with the way the game is played - each "page" (location you visit, chosen by arrows) has an encounter (sometimes multiple) for you to take part in, whether it's a conversation, a fight, or an item to gain via a little puzzle. This harkens back to the early-mid 90s attempts to capture these style of gamebooks on PCs; Dark Scavenger manages to achieve this in a way I've never experienced before.

The game's story follows you, a "Dark Scavenger", a being that can siphon the energy out of planets, and a crew of misfits who find you floating in space. The characters are a wacky bunch, but are also very interesting in spite of their "zany" initial appearances. There are a lot of excellent conversations to be had within the game, and the "dark comedy" tagline it advertises is not a misnomer at all - I've found myself laughing a lot at the various scrapes and events happening to the protagonist.

Graphically, the game is simple yet aesthetically pleasing. There's barely any animation, aside from some flashes when weapons attack and so on. However, this really isn't necessary, as the game manages to get across everything it needs to with the little animation it provides. It still manages to provide exciting combat and fleshed out environments. Likewise, the music and sound effects of the game are apt also. Abandoned areas really feel abandoned due to the subtle sounds, and I defy you to dislike the jaunty battle music!

The battle system is very similar to classic JRPGs like Dragon Warrior or Final Fantasy. You fight alone, but have three options for each attack: 'Weapon' - direct attacks with weapons, 'Item' - use a variety of items with various effects, and 'Ally' - summon one of your many allies to help you out in the combat. Combine this with a huge amount of weapons, items, and allies, each with a limited number of uses, and you have a really varied and interesting battle system, yet one that is simplistic enough to be able to dive right into. Gaining new Weapons/Items/Allies is as simple as finding loot, each piece of which can be crafted into one of the three aforementioned categories. Therefore, you sometimes have to make very crucial decisions - is that one of a kind power-belt better turned into a mega-mace for attacking, an athletics-item, or a strong ally? You only have one, so which will it be?

The bottom line is that this is a very cheap game for what it brings. If you enjoyed the classic adventure/choose-your-own-adventure games from yesteryear, especially Lone-Wolf, then this is the game for you. I planned to play it for an hour or so while I waited for a movie to begin. I never saw that movie - I didn't see why on earth I'd stop playing this game!
Was this review helpful? Yes No Funny