Guns and Robots is free to play online third person shooter. The game brings robot action with massive customization. Players get cartoony bright 3D graphics in attractive environments and challenge each other in open arenas.
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Fecha de lanzamiento: 4 de Ago, 2014

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"Guns and Robots is free to play online third person shooter. The game brings robot action with massive customization. Nice cartoony bright 3D graphics."
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Actualizaciones recientes Ver todos (21)

29 de enero

Game Update Notes 29 January 2015


  • “Hellfire” damage decreased
  • “Railgun” damage decreased
  • “Deathray” damage increased
  • “Necrotron 3000” damage and accuracy increased
  • “Barry Light” damage and accuracy increased
  • “Slugger” damage increased

  • Chat messages will display the sender's guild
  • Chat messages in battle will stay visible longer time
  • Ladder GUI will show additional information about leagues

  • “Hellfire” should no longer lag when fired on most PCs

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27 de enero

Guns and Robots Valentine's Day Special Details


We are pleased to announce this year's love-filled events in Guns and Robots. Grab your dearest fellow fighters and join in the events.


Event Starts: 16:00 PM (GMT) Wednesday on February 4, 2015
Event Ends: 08:00 AM (GMT) Saturday on February 14, 2015


First event in Guns and Robots will introduce players to a new game play mode, where the objective will be to protect a teammate. One of the players will be randomly assigned as a "Queen of Hearts". This player has to be protected throughout the match in order to complete the objective. Succeeding in protecting the Queen will award the whole team with additional point and will bring each player one point closer to the big award. In order to win the prize players must collect 75 points.

Along with this event will run a "Heartbreaking" contest with an opportunity to win sufficient amounts of sparks in an exciting race to break as many hearts as possible on the map. This competition will be activated every 2 hours for period of 40 minutes. The player who has broken most hearts is placed first.


The players who succeed in completing the objectives will win sufficient amount of sparks, Valentine's day accessories or the big award - a brand new weapon that "charms" the opponents and leave them helpless in battle.

"Queen of Hearts":

    Valentine's Saint ( an accessory)
  • 1st place - Valentine's Sinner ( an accessory) OR Barry Light (weapon)
  • 2nd place - 100 sparks
  • 3rd place - 50 sparks

Want more event details? Like Guns and Robots on Facebook and follow us on Twitter !

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Acerca de este juego

Guns and Robots is free to play online third person shooter. The game brings robot action with massive customization. Players get cartoony bright 3D graphics in attractive environments and challenge each other in open arenas. Guns and Robots gives fun, entertaining experience with easy to master gameplay and numerous options to experiment robot constructing skills.


We are very excited to give gamers around the world the ability to enjoy the game that the community participated in creating! We would like to thank all for your support and most importantly, we are dedicated to adding more content and bring to you exciting new features, so join our Forums at and be a part of Guns and Robots community!


Purchase the Steam Starter Pack of Guns and Robots and blast your way through your enemies with:
• 1000 Sparks
• 150 Upgrade Components

Guns and Robots Starter Pack is ideal for new robot-fighters who are looking to get a quick start in the action. This is special new player offer to get your hands on cool artillery, equipment and upgrades. In this pack you will get all upgradable component options:

  • 30 upgrade head components,
  • 30 upgrade weapon components,
  • 30 upgrade device components,
  • 30 upgrade body components,
  • 30 upgrade chassis components,


  • Massive customization. In Guns and Robots, the robots come in three module classes based on players' assembly and unlimited options for character customization.
  • Pinpoint enemies with multiple weapons simultaneously.Wide variety of potential combinations per weapon allow players to fine—tune their arsenal according to their game play preferences.
  • Enjoyable and extremely funny online arenas where players literally blast their way through.
  • Adrenaline-pumping game play. Different maps add fine mixture of thrill, speed and action to the game play.
  • Dynamic combat experience.Players can choose to line up for high-level real-time combat.
  • Player Guilds. Players can join, create guilds and benefit from numerous guild features.
  • Achievements. Variety of achievements for the players with exceptional performance.


  • Capture the Batteries (Capture the Flag)
  • Team Deathmatch
  • Bomb Squad (Destroy the Enemy Base)

Requisitos del sistema

    • OS: Windows XP / Vista / 7 / 8
    • Processor: Intel Core 2 Duo or better
    • Memory: 2 GB RAM
    • Graphics: GeForce 6800 / ATI X1800 with 256 MB RAM & compatible with DirectX9.0c
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 1 GB available space
    • Sound Card: Compatible with DirectX9.0c
    • OS: Windows XP / Vista / 7 / 8 - 64-bit
    • Processor: Intel Core i5-3330
    • Memory: 4 GB RAM
    • Graphics: GeForce GTX660 / Radeon HD 7850 2GB, DirectX 9.0c
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 1 GB available space
    • Sound Card: Compatible with DirectX9.0c
Análisis útiles de usuarios
A 23 de 24 personas (96%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
0.2 h registradas
Publicado: 16 de agosto de 2014
Pues aqui tenemos el tipico juego multi/pvp de darse palos y echarse unas risas, donde empiezas con un robot basico al cual le vas mejorando partes ganando creditos por robots enemigos destruidos y batallas completadas, la visualizacion de este juego es en tercera persona, los graficos estan bastante bien, aunque no son nada del otro mundo, el sonido normalillo, la jugabilidad esta bastante bien, aunque te puedes dar unas cuantas tortas con el teclado averiguando algunos movimientos, no esta traducido al español, con lo cual en el taller te puede costar acerte con el control de compra y creaciones de las mejoras, y el tutorial es muy corto, enseñando lo primario, sin llegar a tocar otras opciones del juego las cuales tienes que ir descubriendo.

Este juego es el tipico de freeforplay, pero tambien con su parte de paytowin, ya que se pueden comprar los creditos con dinero real para asin mejorar mas rapido tu robot y aplastar a los jugadores inferiores, pero si no quieres pagar, que es lo que mas aconsejo, puedes ir jugando sin darle mucha importancia al asunto, y asin te ries mas (sobretodo cuando te destrozan el robot a cañonazos) y lo disfrutas mas avanzando.

Resumiendo el analisis, este juego deberia mejorar un poco mas sobretodo en el apartado de aprendizaje, e incluir una traduccion al español, la puntuacion que le concedo es de un 7/10.
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A 3 de 4 personas (75%) les ha sido útil este análisis
2.8 h registradas
Publicado: 25 de octubre de 2014
Excelente y entretenido ...
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A 3 de 5 personas (60%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
454.0 h registradas
Publicado: 2 de noviembre de 2014
Es un excelente juego, buenos graficos, buena jugabilidad, cuenta con una gran variedad de armas, en pocas palabras ES DE LA OSTIA XD!!!
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A 284 de 321 personas (88%) les ha sido útil este análisis
5 personas han encontrado divertido este análisis
16.9 h registradas
Publicado: 6 de agosto de 2014
A concise review...of course, mileage may vary (different people have different experiences, values, and expectations which will result in different opinions):

  • Great art style
  • Good combat mechanic
  • Good bot custom creation system (except for upgrading parts, which is one of the worst in any game I've played, see below).
  • Devs are active in the community
  • Most importantly right now: In-game purchases of boosts (credits for example) DO NOT WORK. The devs are aware of this complaint but insisted it is working fine. I have evidence to the contrary (several screenshots during and after the 24hr boost, there is no difference in credit gain whatsoever. It was a wasted purchase.
  • Tutorial is severely lacking (lobby chat has a never ending supply of new players asking what to do, how to build a robot, etc.)
  • Limited to small skirmishes of 5 v 5 (some may not necessarily mind this, but for others, it just feels to small, too "quick."
  • It's very common for players to go AFK because they get rewarded either way (even if it is a loss). This creates a serious imbalance in the small 5 v 5 match.
  • VERY limited inventory space (devs want you to buy more), which means there isn't much room for customizing or building bots. Creativity is discouraged.
  • The price increases (it isn't static) if you want to increase your inventory. Again, another discouragment of creativity.
  • Player is nickel-and-dimed for almost everything imaginable in game (customization, extra space, being able to form a squad/group with more than 2 players), etc.
  • Chat Lobby has no filter, there is no way to mute/ignore/ban players (people spam porn sites and obscenities quite a bit, again, screenshots taken).
  • Upgrading your parts is expensive, yet adds very little value. Almost all parts gain minimal durability and durability only. Each part already has numerous properties, but none (w/ exception of damage for just a few weapons) ever get upgraded. It's absurd IMO as a higher tier part ought to have a relevant increase in Guns and Robots however, it does not.
  • You get random bonus chests at time, but have to pay a lot of sparks (purchased with real cash) to unlock them.


The game is worth playing as long as the player understands that this is a game in which the player is expected to spend quite a bit of money to enjoy the full experience. However, spending money in-game (vs DLC Starter Pack) just doesn't work (for me) and the devs don't seem to be concerned with it.

It's a game I'd play casually, for kicks, but would not recommend to friends and definitely would not recommend spending money on, a lesson learned the hard way after purchasing the Starter Pack and spending sparks in-game. It's a cash grab through and through.
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A 139 de 171 personas (81%) les ha sido útil este análisis
3 personas han encontrado divertido este análisis
6.9 h registradas
Publicado: 9 de agosto de 2014
Great concept and graphics, but here are the failures that make it not playable at the moment.

1. The matches are ENTIRELY too short. I'm talking 30 seconds to 3 mins max. It takes longer to queue and ready up for a match than it does to actually play it.

2. No sufficient tutorial. I ended up wasting a lot of currency because the game did not explain what to do to a reasonable degree. I'm still not sure how to take components out of the items.

3. There is NO respawn, which in turn is part of the reason the matches are so short. Everyone dies in 3 minutes or less, game over. You didn't get to play so now you're back to waiting to queue for another match which will be the same exact boring match where you either die quickly and don't play, or the match ends up ending a few minutes later.

4. There's not as much customization as the game lets on. Some things clearly work better than others, and many of the options are redundant. You'll never have a need to mix and match so many things, you'll just want to go with what works better than other things, and it will become obvious quickly.
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A 321 de 442 personas (73%) les ha sido útil este análisis
5 personas han encontrado divertido este análisis
19.1 h registradas
Publicado: 5 de agosto de 2014
Its like the devs of "World of Tanks", "Robocraft", and "Loadout" all got together with Michael Bay and made a video game.
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A 74 de 83 personas (89%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
36.9 h registradas
Publicado: 28 de septiembre de 2014
Good game - Good concept - Greedy Developers

The game in itself is fun and enjoyable. However the developers are too greedy and as a result ruined the experience.

When I say 'sparks', it means bought currency.

Two major gripe I have with this game:

Inventory Slots
The one biggest problem I have is inventory slots. You start off with a tiny inventory which requires 'Sparks' to unlock FIVE slots. Then each additional unlock, the amount of spark needed to unlock an additional five slots becomes higher.

Currently I have 40 slots in my inventory and to unlock the next 5 slots, it will cost me $4+. Even parts you have equipped on robots count towards inventory so this gets filled up very quickly.

Robot Slots
So you unlock a robot slot with sparks. But wait, they limit your inventory so you can't build anything with your new robot slot! Thus making you spend on inventory in addition to buying new robot slots.

You would think the game had enough money sink? No. When you win matches you have a chance to get crates. To stand a chance to open these crates you will have to use sparks otherwise the picklocking tool has 0.1% ~ 5% chance depending on crate level. I have no problem with this in games but when you add in the other two money sinks then this makes the game have a bad f2p model.

Stay away from this game unless the developer gets their head out of the gutter. Too many money sink. With the inventory limit it literally forces you to use sparks to progress. Yes you do get sparks in-game but no where near enough to make the game enjoyable on being free. I have no problem spending cash on a f2p game but there are too many money sink that are not really optional.

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A 329 de 476 personas (69%) les ha sido útil este análisis
28 personas han encontrado divertido este análisis
0.3 h registradas
Publicado: 28 de octubre de 2014
I'd rather staple my left testisack to a bears paw and watch it try to slap it off while i furiously masturbate with a cheese grater than play this for another 12 seconds.
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A 55 de 70 personas (79%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
8.8 h registradas
Publicado: 20 de octubre de 2014
First, It was fun and enjoyable for the first thirty minutes or so, but it got just overused, everyone with a bs abuseive loadout that just destroys anyone who can't deal with it. There isn't any balance, heavy parts arn't more expensive or actually help, recently just one gun has destroyed my experiance, it's a rocket launcher that spams TNT sticks that just ♥♥♥♥ everything, It wasn't a bad game, just terrible balance and no progression.
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A 166 de 259 personas (64%) les ha sido útil este análisis
4 personas han encontrado divertido este análisis
18.8 h registradas
Publicado: 6 de agosto de 2014
If you like guns, try this game...

If you like robots, try this game...

If you like to shoot robots wielding guns and shooting at you with your own robot wielding guns, try this game...
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A 75 de 109 personas (69%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
7.2 h registradas
Publicado: 8 de agosto de 2014
Guns and Robots can best be described as World of Tanks meets Loadout. Let me explain why:

It uses the World of Tanks method of resolving objectives. If you blow up, that's it, you're out. If everyone on one side dies, the game is over. The objective rarely is considered in most matches because of this. It also uses the idea of disarming an opponent based on where you shoot. Shoot the feet, you slow the opponent. Shot the arms, you disarm it. Shoot the head, you impair it's vision.

It's like Loadout in that, in order to succeed, you have to experiment with your build. There are a sea of different parts, whcih are used to make modules, the components of your robot. Each robot is made up of one chassis, one engine, one body type, one battery (or two), one head unit, and 2 to 4 weopons and weapon frames. This means you can tailer the bot to match your strategy as much as you wish. To make this more absurd, you can equipt up to two devices, which allow you to pull the game to your advantage.

Also like loadout, you ave to buy every part. Unlike Loadout, however, there is a limited inventory for each part, and each part can only be used on one robot at a time, so you are encouraged to just have one, with a few spare pieces to mmix it up a few times.

In short, it's intense, it's annoying, but once you deal with it, it can be a really good game. Or a really bad one.
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A 47 de 65 personas (72%) les ha sido útil este análisis
18.1 h registradas
Publicado: 7 de octubre de 2014
One of the worse games I've had the honer of playing. The concept is great but its anything from playable.
The three mayor concerns with this game is.

A. There is no matchmaking to speak off. The game tries to put up equal teams but it cant so every game is stacked and one team ALWAYS rampages the other.
B. The game is mostly played (as most f2p) by east block players and Russians on their dial up modems with even ISP on dial up modems. Result a good base of players warps all over the map and abuses this by using high speed bots.
C. There are hundreds and hundreds of bots to combine out of several different parts, alas there are only about 3 viable concepts that everyone uses. So youlle constantly face the same bots and the only way to beat them is using the same bots and getting the drop on them.

It is however free to play so I wouldnt say not to give it a try. The microtransaction system is extremely fair and well implemented (big thumbs up there). Compiling your bot out of different components however is rather puzzling as there are quite a few stats and they arent very easy to compare (also see remark C).
Another big thumbs up is map design. They are very very small, but extremely well designed making them a pleasure to play as they make use of the Y axes unlike any game Ive seen before.
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A 42 de 60 personas (70%) les ha sido útil este análisis
25.4 h registradas
Publicado: 2 de noviembre de 2014
Oooh, Guns and Robots... It is such a shame how unpopular you are. Sure, you are not the greatest game out there, suffering a number of issues both big and small... But deep down there is a fun game here.

Alas, what holds G&R back so hard is it's balancing and small, unsocial community. With any game that allows you to build your own weapon, there are bound to be dirty players who exploit this fact and abuse it to create frustrating builds that take the fun out of the game and either force you to build your own cheap build, or just attempt to tough it out and try your best to beat them (And if you have skills, chances are you will at the very least do a considerable amount of damage to their bot).

As for the community, there is hardly anyone left... On average, there is probably around 150-100 players daily, if you are lucky.. Often this means fighting the same people over and over (said people probably being the cheap builds that frustrate you so), meaning it gets dull seeing the same robot over and over, nothing new and creative coming your way, and even worse for noobs to the game who get put together with level 80 vets. Even moreso, the community is very quiet for the most part, not much chattering going on between players, which further makes the game feel empty.

Does this mean the game isn't worth playing? Hell naw, when I first started playing, I really enjoyed it. It is fun making your own personal robot that suits your playstyle, mixing and matching parts and painting them all up to make a fancy killing machine that people will easily remember and adore/fear, and when you join a guild, it is fun working together to gather enough money to help invest in the guild to purchase buffs that give you a slight edge against your rivals. That, and the fact that this is the most generous F2P game I played in a long time, where all the things you can buy with real money don't have serious impact in the game, keeping it fun for everyone.

If you do plan on playing this, though, I suggest you bring some friends... It is much more fun when you have a crew you can rely on instead of having to go solo and risk having to be paired up with bots... yeah...
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A 31 de 42 personas (74%) les ha sido útil este análisis
0.3 h registradas
Publicado: 8 de noviembre de 2014
Right off the bat, the guns feel awkward to aim. What makes this worse is that for the first hour or so of play, your weapons will feel like PEASHOOTERS. Even when i had enough cash to purchase a flamethrower that the shop said dealt "heavy dps close up", i was point blank shooting with it for 10 seconds, and they showed no signs of damage.

The module system is confusing to get in to, as instead of just buying weapons, this game sneakily makes you purchase weapon PARTS (two, to be fair.) The same for all other main robot parts; everything comes in 2 pieces.

For a free game, and with only 800 mb, it isn't the worst. But still not worth it.
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A 19 de 23 personas (83%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
38.8 h registradas
Publicado: 22 de septiembre de 2014
The gameplay is rather fun. When you can actually play. Several issues make this difficult, some part of the game and others the players.

There are three game types, though two are rather similar. Capture the Batteries and Plant the Bomb are games designed on moving something from your base to theirs or the other way around. Capture the Batteries has you go to their base to claim one of two batteries to return it to your base. Only one battery spawns at a time and capturing has no regard for where your own are. Plant the Bomb has you take a bomb to their base and put it on their totem. You defend the bomb until it explodes or you go back to your own base to disarm a bomb if they have planted.

I would have no issues with these two types of games if nearly every one I've played didn't end up being about the third game type. For those types of games there should be respawns and it shouldn't end until those objectives are finished. Instead it comes down to who can blow away the other team first. Destroy the other Team is the third type of game and it's how all games seem to play out.

Why would we bother doing complicated battery and bomb objectives if destroying them works just as well? Beyond that issue is the reward system for playing games. You get the same random rewards for winning or losing. I've often gotten better rewards from losing a match then winning.

There is a repair and ammo replacement system that costs in-game currency. This would actually be a concern if each match didn't make enough coin to pay for both every time. I don't see a point to these systems if even a lost game gives enough money to deal with it. All this does is govern your profit from a game, which is rather random anyway.

The queue system is another problem. I can no longer count how often I have been put in a group with or matched against someone far below my robot level. A one or two level difference isn't really enough to notice but when I'm 5 and they are 1 it becomes the difference of me shooting once or ten times for a kill. It seems to be a practice for level 4 and 5 robots to group with level 1 robots, forcing them into matches one or the other shouldn't be in.

In match group balancing seems to be firstly priortized by robot level (which is good) and secondly by personal level (which is bad). This comes up often. If four level 5 robots are queued then it makes a match of 2v2. It will then use the levels of the people to balance the teams. Personal levels determine, without spending the real money sparks on, what parts you can upgrade to which point. So in that instance it makes sense. But then we get a match with four level 5 robots and two level 3 robots. It will make a full group of the level 5 robots and put the others together because the personal levels of the level 3 robots is higher then some of the level 5 robots. With some variation of individual part levels, this puts a heavy toll on the lower level group.

Upgrading parts changes your robot level. A level 1 robot will generally have all level 1 parts. You can have higher level parts and still be a lower level if you don't upgrade some parts or even take off some. So I can go into a level 1 match with my mostly all level 6 parts simply by dropping most of my guns and special ability parts. Even at one gun of two or of four, that level difference is enough to blow them away. This seems to be a common problem with leveled games and I don't really have a fix for it.

The speed at which I upgraded didn't feel that slow or fast. I played matches to get upgrade parts and money and then the parts would upgrade while I was sleeping. Building new parts and the robot as a whole seemed easy enough. You have a build platform that you simply start slapping parts on. There is a blue transparent version of the part to help guide you. You can even upgrade a part as you are using it, leaving less need to stop playing just to wait on one part.

You start with a basic robot and a slot for a second robot. Additional slots can be purchased with Sparks (real money). Now while you have room for two robots you do not start with enough inventory space for all those parts. You can build one robot, the one you start with, and that's it. Buying more inventory room starts at a simple 10 sparks, somthing that you start with. This gives you enough space to either upgrade your robot or get a few off parts. The next space buy is 85. After that it's 160(unsure of the exact number only that it was way up there). For a game that talks so much on customizability this is horrible.

In it's entirety I would not conclude that this game is pay to win. However, some elements are in the game that certainly make it headed in that direction. The better crates you can get either with Sparks or by chance after matches contain arm peices that allow two or three weapons to be attached to them. It is horribly expensive to get these as it is only a chance to get them per crate, but it is still there. They can certainly claim it is possible to open these crates with the coin bought crate openers but at a 0.01% chance to open there is little point.

From what I could find the only thing that is ONLY purchasable by Sparks are the paint colors used to customize your robot. You start with a few blah colors and can buy more at outragous prices PER color.

I wouldn't say this game is unplayable by any means. But there is a lot that needs to be done to make it a fun and stable environment. Everything from the basic robot construction to Spark purchases needs to be reworked to allow for a smoother time in the game. I'm all for them making their money but it is currently too spikey in prices.

In closing I will add this one tip: To detach a single part from your robot be in build mode and click the part so it is highlighted then click the detach button below the robot. To do this to the ability parts you will need to rotate the camera to see them and then do as the other parts.
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A 26 de 40 personas (65%) les ha sido útil este análisis
0.2 h registradas
Publicado: 12 de agosto de 2014
Very simple: I'm tired of trying games that haven't been properly tested. Game started up in Nvidia Surround across 3 monitors just fine. Tutorial got me as far as the workbench and no farther. At that resolution, which is one of those listed under options, the workbench area is offscreen. I had to stop the tutorial to fix and post bug to forum. Went back in game to give another chance, and the tutorial had backed up a few steps, wanting me to spend in-game money I had already spent... so I couldn't continue tutorial because I no longer have money to buy parts I already own. All of this less than 10 minutes into game. Spare yourself the grief. Graphics suck anyway. Not even worth the bandwidth to download.
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A 21 de 32 personas (66%) les ha sido útil este análisis
0.5 h registradas
Publicado: 4 de agosto de 2014
Within minutes of trying the game I had the menu stop responding to me at least 3 times. I had to use system manager to kill process. Once the game was working the upgrades and "drag to here" wasn't working and that made it frustrating. Then you actually make it into the game and there are already ubers and hackers there to ruin the experience.

I don't recommend playing this until they have hashed out a lot of those early game dev problems
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A 16 de 23 personas (70%) les ha sido útil este análisis
9.5 h registradas
Publicado: 19 de noviembre de 2014
It was fun. For the first few hours.
yeah, you start like "Oh, I'm so good."

Then people show up, being stupid with the most op weps and one shotting your juggernaut robot. WHAT IS THAT?! So much for your Durability that's 3 quarters full. Then there is one weapon that fires 4 sticks of dynamite that explode on impact and do average damage. Multiply it by 4, because that's how many weapons you can have at a time. I use a tank-like robot, and I die with 2 shots of that. I'm using teir 3 heavy armor. That should not be happening.

Balance the stupid guns and chasis and stuff, so I don't die against a tiny medium weapon.

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A 48 de 84 personas (57%) les ha sido útil este análisis
17.3 h registradas
Publicado: 4 de agosto de 2014
I've played it for around 2 hours so far. Mostly solo, but a couple of my friends joined when they were around. I reeeally like this game so far.
Matchmaking is really fast, I never had to wait more than a few seconds to get into the action. There doesn't seem to be any issues with lag which as I am located in Australia and I was worried that there may not be servers in my region. Controlling your robot is very easy, weapons on your left are bound to your left click and vice versa. I think you can also fire weapons individually with number keys. So you basically are allowed a lot of versatility e.g. you can have your long range weapons on one side and your flamer thrower or shotgun on the other side for close quarters. I found that it was really fun to play. Only problem I found was that you weapons don't fire from you perspective, so often my projectiles would clip into objects even though I had a clear line of sight of targets. Also because my weapons sat low on my chassis I couldn't fire over certain cover. It's something you just need to get used to. You seem to get plenty of the base currency from playing matches. I was quickly able to buy components and set up my robot in the basic configuration that I wanted after just playing just a few matches. You have a limited amount of inventory space for robot components. You need to use premium currency to increase it's capacity. But I found that you can just sell components that you don't want to use anymore to make space for replacements. With all the base currency you earn it's easy to afford new components in case you want to switch back or try something else. There appears to a large variety of options when it comes to build and equipping your robot. The modules you assemble together to build your robot are made of multiple components. This basically allows you to customise them e.g. a base component may apply a damage modifier to your weapon at the cost durability etc. You have a player level which progresses as you complete matches and unlocks upgrades for modules i.e. for chassis, weapons and so on. Upgrades require special components which I had trouble earning as rewards for matches. You can buy them with the premium currency which I thought could sort of force you invest money to avoid a grind, because you don't seem to earn a lot of it through matches. However I did notice that you can actually convert the free base currency to the premium currency and as I said getting the base currency seems to be pretty easy. So getting enough of the premium currency might not that hard at least in order to acquire low to medium tier upgrades.

For a game that is described as cartoony I really like how it looks. Yes some of the designs are pretty silly, but some of the robots look really really cool. There is quite a large amount of variety and interesting examples in the designs created by players. The most memorable build which I saw was a big heavy one that slowly glided around. And personally I built a heavy weapons platform with four guns and tank tracks. It was really slow but it felt cool as hell to move into the fray with it =)

This game is absolutely worth playing so far. Not a single major issue. Even better with friends which by the way are easy to form a squad and play alongside with.
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Publicado: 9 de noviembre de 2014
I really want a game like this, but this just isnt it. The cartoon style graphics are representative for the whole gameplay. It's clunky, cheesy and poorly balanced. Oh well, and P2W, so yeah... no.
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