Heldric is a unique blend of hack-n-slash, tower defense and city builder rolled into one. Build and upgrade structures to defend against waves of monsters intent on killing everyone. Fight goblins, orcs, spiders, trolls and more. Do you have what it takes to survive?
User reviews: Mixed (16 reviews)
Release Date: Apr 17, 2014
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Recent updates View all (5)

October 3

Heldric 1.3 free content update!

Hell is empty and all the devils are here.

Do you enjoy a vicious orc cutting down villagers where they stand? You now have a chance to see what it's like to be the nefarious creatures playing a new bonus map. The orc camp will have you defending yourself against increasing waves of villagers. Don't under estimate villager's power, as each wave they increase in numbers and become better equipped with deadly weapons. Monks with their area of effect lightning spell can take out groups of your fellow denizens. Upgrade your beast portal to summon reinforcements such as goblins, spiders, trolls and even the dreaded orc boss.


Cry havoc, and let slip the dogs of war!

Even the toughest orcs will take pause when they face an angry wolf in their path. A new tower, the war wolf cage, will release a trained wolf that will hunt down any foes in range. These white wolves will also gain experience and can level up. Once killed however, the tower must be rebuilt.


The golden age is before us, not behind us.

This patch not only includes several new additions, but existing content also received attention. Improvements to movement controls to feel more rigid and faster response to player input. Particle effects have been added or improved on most defensive structures and rebirth shrines. Better light and occlusion maps not only improve the game look but performance. A number of balance changes make the game more challenging so be sure and check the change log for details.


Put money in thy purse.

With this third free major content comes even more good news for those of you who don't already own Heldric. That's right, for a limited time Heldric is 33% off! (Starting Oct 6th - 10th) I'd like to thank all of you who have purchased the game. Please help by spreading the word about the game, leaving your review or youtube videos.

Change log for Heldric 1.3.5393

Additions:
* Added new bonus map, Orc Camp, play as orcs where villagers attack you
* Added new defense tower, War Wolf Cage, releases a wolf that levels up (3 max at a time)
* Added new [Hold Position] default of <left shift> useful with bow attacks
* Added new particle effects to most defensive structures and rebirth shrine
* Added new footstep sounds (grass/dirt/stone) to match terrain player is running over
* Added ideal powder keg placement locations to tutorial in Bromville
* Added objective reminder to Timberglen when player hasn't completed first objective by wave three
* Added build limits so you can no longer build structure that do not stack. (IE markets/blacksmiths/chemist/etc)

Improvements:
* Improved player movement controls to respond faster and feel more rigid
* Improved movement animations speeds now better reflect velocity
* Improved upgrade window to show current building description
* Improved orc run animations
* Improved lightmaps for all maps
* Improved occlusion maps to fix occasional issue where objects would flash on/off at range
* Improved Foxwater med. plot to require 10 population to prevent use before blacksmith objective
* Improved damage text for better readability, added critical hit message when > 75% hit
* Improved victory and defeat windows, tips and message now based on reason for loss
* Improved first objective description text on Timberglen

Balance changes:
* Balance increased shrine of flames damage area from 1.5m to 3m and 3m to 5m
* Balance reduced blacksmith bonus melee damage from 8/16/24/32 to 6/8/12/16
* Balance archery towers now have a build limit of 4
* Balance increased arrow damage range from +/- 20% to 30%
* Balance increased player auto attack range from 4 to 8 when using bow
* Balance added stagger timer to prevent player/AI from getting stun locked, units with more health or shields will be staggered less often

Bug fixes:
* Fixed a bug that some animation events would be sent twice causing extra damage
* Fixed a bug where player could win challenge mode on Gundulf by going to villager prison camp
* Fixed a bug where mobs would get confused after spawning and hang out around the spawn area
* Fixed a bug that kept damage text showing when hit killed the target
* Fixed a bug where player could show build plots when dead
* Fixed a typo on Steam Bearhanded achievement

Note: version 1.3.5389 had powder kegs disabled for some unknown reason, fixed in 1.3.5393

2 comments Read more

June 11

Heldric 1.2 Mega Update

Heldric 1.2 MEGA update

Good things come to those who wait. Heldric update to 1.2.5276 is a treasure trove of new content and fixes for your enjoyment. The battlefield will never be the same with new horrific evil terrors to holy warriors.

Evil has never been so terrifying

Heldric's world was already overrun with evil goblins, orcs, spiders and trolls. Now a new group of denizens have emerged to slaughter everyone. New goblin sorcerers have an intense fire eruption spell that will damage all allies range. He isn't bad with a staff in melee combat either.

What could be worse than one magical monster? How about two! A new summoner is set to wreck havoc on your efforts by continuing to call forth new evil to the field. Don't even try to take out her minions as she will just make more.

If you're not afraid yet, you shall be at the sight of the last doom-bringer. Orc boss monsters have heavy armor and high resistances to most common damage. Add to this a huge health and high damage they will soon become your most hated creatures. Not even mighty powder kegs will or arrows will stop them. Your only hope is to lure them into magical damage done by towers.

Have some faith my son

All this evil must be met with strong countermeasures. Constructing a Monastery will enable the village to spawn a monk. Monks provide bonus healing rate to all allies in range. Even more critical, they call down holy smite AOE attacks their foes. This is an ally you don't want to be without.

Content is great, what about the rest?

Update 1.2 not only adds new content but a slew of improvements and bug fixes. Villagers will now seek out any healing sources such as camp fires and healing shrines when they are low on health. Steam achievements and trading cards have been added.

Additionally, many of your requested features have been incorporated. Progress reset buttons have been added to the campaign map and achievements screens. A new difficulty mode “skilled” was added between normal and hard. And much more, check the change log for a complete list.

So what does it cost?

This update is 100% free. I'd like to thank all of you who have supported my efforts by giving some back. If you would like to see more than please help by spreading the word about Heldric. Post a video of your favourite maps. Give the game a review on Steam store or metacritic. And as always, you're welcome to give me your suggestions for the future.

Change log for 1.2.5276
  • Added orc boss – Heavy armor and resistances, lots of health but slow
  • Added goblin sorcerer – Casts an Area-Of-Effect spell to fire bomb targets
  • Added summoner – Continues to summon other evils to the battlefield
  • Added structure – Monastery – Provides a Monk NPC
  • Added monk – Bonus heal rate to allies in range, casts forth smite AOE
  • Added Steam achievements
  • Added Steam trading cards
  • Added achievement progress at end of descriptions
  • Added more tips on level loading screen
  • Added difficulty mode (Skilled) – Between “Normal” and “Hard”
  • Added reset button to campaign map to reset all progress
  • Added reset button to achievements to reset all your achievements
  • Fixed music on campaign map to use player music volume
  • Fixed bug where two villagers could use the same archery tower
  • Fixed bug where town would show under attack after monsters had stopped spawning
  • Upgraded pathfinding libraries for upstream bug fixes
  • Improved starting tutorial map Bromville with better tips and objectives
  • Improved animations and made heads look at their targets
  • Improved villager AI to seek out healing sources when hurt (camp fires or healing shrines)
  • Improved animations on several animals
  • Changed HUD radar arrow to point to monsters closer to player instead of town center
  • Balance – Shadestone, change large plot to medium
  • Balance – Miur, reduced total waves from 20 to 15 because of new harder monsters
  • Balance – Damage Shrine, increased range from 5m to 6m
  • Balance – Bromville, Challenge mode reduced waves from 10 to 5
  • Balance – Foxwater, Challenge mode reduced waves from 10 to 8

2 comments Read more

Reviews

“Overall, Heldric - The legend of the shoemaker is a very good indie game with an excellent blend of style.”
7.9/10 – http://techraptor.net/2014/06/20/heldric-legend-shoemaker-review/

About This Game


Do you enjoy hack-n-slash but longed for a bit more? Maybe you like tower defense games but find them a bit boring? Heldric is a unique mix of the same old styles of game with a few new twists. A hack-n-slash without endless level grinding. A tower defense game with more action. A game where you don't play as an epic hero, but as a humble shoemaker who must work together with his fellow villagers to defend their home.

Build and upgrade the village quickly before the attack waves start. Each building you place adds unique abilities to not only the player's character, but your fellow villagers as well. You must choose your structures wisely, as there are only a limited amount of plots available on each map. Every villager contributes to your coin income and provides essential help in defending the town. You must help them defend against waves of monsters intent on killing everyone. Do you have what it takes to survive?


  • Build and upgrade town structures each with their own bonus effects and unlocks
  • Defend the village against monstrous waves of evil attacks of goblins, orcs, spiders, trolls and more
  • Protect the kingdom one village at a time in campaign mode
  • Randomized villagers, each with different amount of courage and weapon knowledge
  • Randomized monsters, each with different armor parts and weapons
  • Smash, kick, puncture and explode the enemy to send their corpse flying with rag-doll effects
  • Place explosive powder kegs as traps, or drop them in a group like grenades
  • Experience many rich and unique environments
  • Earn achievements from your success

System Requirements

Windows
SteamOS + Linux
    Minimum:
    • OS: WinXP, Vista, and Win7
    • Processor: Dual Core
    • Memory: 2 GB RAM
    • Graphics: Shader Model 3 With 512MB Video RAM* 1024x768 or higher
    • DirectX: Version 9.0c
    • Hard Drive: 1 GB available space
    • Sound Card: Stereo Sound
    • Additional Notes: * Mobile graphics adapters are not supported but may work.
    Recommended:
    • OS: Windows 7
    • Processor: Quad Core
    • Memory: 2 GB RAM
    • Graphics: Shader Model 4 With 1GB Video RAM* 1920x1080
    • DirectX: Version 11
    • Hard Drive: 1 GB available space
    • Sound Card: Surround Sound
    • Additional Notes: * Mobile graphics adapters are not supported but may work.
    Minimum:
    • OS: Debian, Ubuntu, Mint (and most others)
    • Processor: Dual Core
    • Memory: 2 GB RAM
    • Graphics: Shader Model 3 With 512MB Video RAM* 1024x768 or higher
    • Hard Drive: 1 GB available space
    • Sound Card: Stereo Sound
    • Additional Notes: * Requires the use of 3D accelerated drivers. Mobile graphics adapters are not supported but may work.
    Recommended:
    • OS: Debian, Ubuntu, Mint (and most others)
    • Processor: Quad Core
    • Memory: 2 GB RAM
    • Graphics: Shader Model 4 With 1GB Video RAM* 1920x1080
    • Hard Drive: 1 GB available space
    • Sound Card: Surround Sound
    • Additional Notes: * Requires the use of 3D accelerated drivers. Mobile graphics adapters are not supported but may work.
Helpful customer reviews
18 of 19 people (95%) found this review helpful
11.7 hrs on record
Posted: September 25
This is a great game with a more casual feel about it. Brilliant if you find yourself wanting to jump in and play for short periods at a time.

The game itself has a nice feel about it and looks great. One of the most amazing parts is that it was made by just one single dev. He has continued to update this game from release and many of the negative reviews reflect release bugs that have been corrected or removed now. Althought the game is not 100% perfect, the few bugs and flaws are not game-breaking and in some way add to the charm of this nice little game.

If you like tower defense games -- Give it a go.
If you like hack and slash games -- Give it a go.
If you are expecting something Diablo-esque -- Stop thinking that and give it a go!

7/10 - Great fun and the hours you can spend in this game make the pricetag well and truly worth it!
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9 of 9 people (100%) found this review helpful
10.6 hrs on record
Posted: October 18
Heldric is a mix of several types of games. It has something of city builder, a little of tower defense and some of Hack & Slash. None of those parts is good enough to work as separate game. All of them are generally too simple and offers nothing fresh. But mix of them is not bad. This game tries to find it's own path and do it in decent way. Unfortunately there are still some bugs and game balace would be definitely better, but still it is a game worth trying. Also it's getting boring after some time, but on the other hand it's not too long.

VERDICT:
If you like Indie games you should try it. I can't ensure that you will like it, but if you want to try something little different, give it a chance.
If you don't like Indie games, you won't change your mind after this.
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4 of 5 people (80%) found this review helpful
9.0 hrs on record
Posted: September 29
This is a Good Game.

The game plays out in almost a god like game, where you as the main char has to help and build a village of people as well as traites that help the town servive waves of enemys.

As the waves of enemys progress so does the size and numbers of the enemy. So you have to really know what it is your doing early game so that late game your holding off your enemys at bay or at least able to kill them with little trouble.

There's a map that comes up before every game and you make your way from the bottem and snakely from left to right and right to left make way to the very top of the map.

Once there you have to beable to survive at least 10 rounds with only max villigers in town as they die off thats it.

So if you loose all the villigers GAME OVER.

This gama has come a long ways since it was released on steam and its very promising for those who want a challange as well as a tacticle thought out gameplay.

BEWARNED though take note of the objectives if you dont you will find out the hard way.

Good Luck.

Enjoy.
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4 of 6 people (67%) found this review helpful
3.1 hrs on record
Posted: July 24
I like the opening cutscenes. So hilarious. Okay, [Heldric] is not the great or 'deep' one as many pointed out. It reminds me of [Hinterland] in many ways. That's all. I have enjoyed [Hinterland] so much and have enjoyed [Heldric] too. But it's definitely not the one which we can recommend to everyone. Nevertheless, I myself think [Heldric] should receive more attention.
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4 of 8 people (50%) found this review helpful
5.0 hrs on record
Posted: June 12
Well its a good concept, but the idea kinda falls flat with this game. not enought content for the price... and its only $10! I usually rate games based on how much i play them, even after winning "the game". so 100 hours in a $40 game is a good buy for me. this game just lacks the content to keep me entertained even for $10. there is 'challange' mode.. but why? it doesn't even work how I wished it would, there is no 'endless' mode, witch there is a BUTTON for it after you win every map, but you can't do it!? but I dont really even see a point in that, most games i have build everything there is to build by the end of the map and i'm just mashing 'next wave' due to boredom killing wild life. I want more buildings, higher level upgrades, bigger waves, catastrophic death!

its fun for what it is, just need about another year of development before 'fun'.
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2 of 6 people (33%) found this review helpful
13.2 hrs on record
Posted: July 4
The concept and idea's around it are great, I love the old DIY start from scratch and build your way up kinda game, but right now this game has alot to live up to.

First of all a game of this genre/idea should automatically be a definate open world, not a set everything for the player so all he has to do to make an indefendable village is press a few buttons,

Secondly the game is to easy, after making a fun open world adventure making the game a true survival is definatly a big key, resources should be scarse, or for the current games state, "in existance" and you should have to control your attacks rather than clicking on a single enemy and destroying an entire hoarde of goblins,

Lastly is content, nobody likes a game where you are stuck with the same weapon and only have a couple enemy's to fight and a few buildings to build, we want lots of different weapons to suit our style of play, different enemy's to regularly challenge the player and multiple buildings so that theres an element of choice, much like state of decay for example.

Overall this game has a good concept and ideas but has a long way to come before it is worth the money, so until this game changes this review wont.
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2 of 8 people (25%) found this review helpful
0.2 hrs on record
Posted: July 7
This is not a hack and slash, or city builder. This is a tower defense game with the ability to click and send the main character to attack. It's not particularly action oriented or exciting. I was very disappointed with my purchase and should have just held out for http://www.northernshadow-game.com/home.html which is what I really wanted in this game.
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85 of 107 people (79%) found this review helpful
7.1 hrs on record
Posted: April 18
Great concept, lot of potential, but needs a lot of work.

I know the developer said this was aimed at the casual gamer, but I think with more features it'd be a truly stand out game. Current issues as I see them are:

Quite a few bugs
Repetitive enemies / maps
Not a lot of strategy needed for building / unit posistioning
Lack of overall narrative

With a bit more polish I'd change my review to recommended in a heartbeat.
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A developer has responded on Jul 12 @ 5:33am
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66 of 104 people (63%) found this review helpful
0.4 hrs on record
Posted: April 17
It's an interesting concept, but it needs a lot of work. Pathfinding is very problematic, units slide across the screen, no real camera movement (other than a slight zoom in out), and bad/missing sound effects.
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A developer has responded on Apr 17 @ 10:08pm
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27 of 39 people (69%) found this review helpful
3.9 hrs on record
Posted: April 18
So far this has been worth the price, it's not AAA quality, but it is better than I expected. Better than a number of other games in this price bracket. I haven't hit any bugs yet, although I understand others have. The non epic player character approach and no requirement to grind for days to get something worthwhile is a nice change. That said, it is a casual game, definently not trying to be a Diablo clone.
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23 of 32 people (72%) found this review helpful
0.4 hrs on record
Posted: April 18
I think this is a good game for what it is, it's definitely not "dreadful" like some other indie games that come to mind. The developer stated that this is a casual game, and he is on spot with that statement, if you like flash games/arcade style defense games this is right up your alley. It's not ultra involved, but it's not supposed to be. I'd like to see them update it with some more variation modes like some other reviewers pointed out, and in that case it would cover a much larger scope, but as it stands it's an enjoyable little game with a very reasonable price tag.
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66 of 114 people (58%) found this review helpful
27.1 hrs on record
Posted: April 17
Disclaimer: Developer here.

This game is made with the casual gamer in mind who wants a bit more action. It is a mix of different styles of games for a unique experience. The trade-off is that the game isn't as deep in some other games. Typical map completion time is 20-45 minutes.

The game has several different kinds of towers and combinations of strategies needed to win. Limited building plots force you to think about what is really needed the most. Do you build a blacksmith for to unlock more melee weapons and damage. Or do you go with a fletcher to unlock bows and arrow production. These all unlock for your villagers as well.

It's also important not to play the game as a solo "epic hero." Heldric is a humble shoemaker and has no armor or can take much damage. He must rely on his wits and fellow villagers to win.

Please help improve the game by reporting any issues and suggestions to the forums. I'm always happy to hear your feedback and make it more fun.
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7 of 9 people (78%) found this review helpful
3.9 hrs on record
Posted: April 19
I enjoyed this low-cost game. It's a bit like an animated Tower Defence! A lot of fun, a lot of quick thinking needed... just what the doctor ordered.
The developer responds well to requests and gets bug fixes out quickly, which is very encouraging. I recall some very expensive games which were very buggy, and remained so. Not this one!
For the price, this is well worth it. Thanks.
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6 of 9 people (67%) found this review helpful
6.3 hrs on record
Posted: April 29
Well I think it is an OK game, plays pretty well, better now after some bug fixes.

Entertaining enough if you just wanna play something for an hour or so and don't wanna have to get into something really heavy. Not too hard to learn, fills in some time.

Not a bad game for the price.

I have enjoyed it so far.
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7 of 15 people (47%) found this review helpful
3.7 hrs on record
Posted: April 19
The game is great in concept but the issues it has make it suffer far to much. There is no real camera movement, making moving across the map to upgrade buildings a real pain. Bad or repetitive sound effects.
Repetitive enemies / maps
Not a lot of strategy needed for building / unit positioning, or much that can be done with units.
Combat is not that gripping.

https://www.youtube.com/watch?v=fbA5kpvl8hw&list=UU7_-PLIhjsEBwIQXqKxmNpA
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