H-Hour: World's Elite™ is a tactical, team-based military shooter in which cooperation among players is required for success. The game uses a Third Person perspective to enhance a player's situational awareness in relation to the world. This battlefield perspective allows for more strategic game play.
User reviews:
Recent:
Mixed (11 reviews) - 45% of the 11 user reviews in the last 30 days are positive.
Overall:
Mixed (676 reviews) - 53% of the 676 user reviews for this game are positive.
Release Date: May 19, 2015

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“The original vision of H-Hour: World’s Elite evolved out of the frustrations expressed by gamers and gaming communities with the loss of military shooters that were team based and required tactical skills to be successful. Another of their concerns was the move away from supporting clans in how multiplayer games were delivered. By working closely with the community since our successful Kickstarter in 2013, we have been able to design a game vision that we believe will put control of the play environment back in hands of the community when the full game is released.

Working closely with our 11,000 strong community has provided tremendous benefits for us as an independent developer. We are now ready to get our alpha version of H-Hour that they helped us build into the hands of the masses so we can gather additional design and gameplay feedback from newcomers to the one life, round based tactical shooter genre.”

Approximately how long will this game be in Early Access?

“We anticipate H-Hour will be in early access until end 2016. We have a lot of design ideas and features we want to introduce during early access and our desire to work hand-in-hand with the community in evaluating and polishing those additions requires we set aside enough time to do this right.”

How is the full version planned to differ from the Early Access version?

“We will continue to add content, fix bugs and tweak things as we head towards full release. Between early access and our full release, with the CONTINUED support of our community we would like to:
  • Add more characters, more maps, more weapons and explosives;
  • Add more animations and character actions;
  • Add achievements and player cards;
  • Build robust player stats that not only allow players and clans to view their results so appropriate training is possible but also allow for a database of player metrics that can be used to detect cheats;
  • Allow communities to control their play environment by releasing Dedicated Server files for their use with included admin tools for the server;
  • Integrate e-sports tools;
  • Integrate ingame clan management tools -- allowing clans to create their own custom page, create unique badges and logos, invite members, see member stats, issue and accept clan challenges and other tools the community may request;
  • Build a character and weapon customizer tool to allow for aesthetic pack DLC for those players who just want that little something different.
  • You can expect some performance and graphic improvements as we optimize.

What is the current state of the Early Access version?

“If you are looking for a full featured game without bugs or the need of polish, this game in current state is not for you.

Our current early access release includes the main framework for our multiplayer experience with lobbies, 8 vs 8 rounds, matches, 4 maps and 4 game modes, weapon and armament selection for your characters, in game voice and text chat, original music score and in game announcements. Players will have the ability to interact with the environment; opening and closing doors, picking up weapons from dead enemies, scooping nades and ammo from the fallen and best of all, dancing on your enemy’s corpse.

Players will have the choice of using our in game server browser to join our dedicated servers or to setup and host their own peer to peer server. VAC anti-cheat is activated. We are also working with Evenbalance to introduce PunkBuster anti-cheat services.

We have a fully playable multiplayer game that is in alpha state. Our community has been working side by side with our development team on early builds, playing on our dedicated servers since March 2015. Their support in testing our game has helped us solidify the gameplay framework. There is a lot of development yet to come but the feedback we have received tells us the game has that “fun” factor already. We listen closely to our community and try wherever possible to release bug fixes and tweak features in line with community wants or release new content weekly.”

Will the game be priced differently during and after Early Access?

“Our early access price will be lower to reward those who join us early and help shape the development of H-Hour. As major features and content are added, prices may rise.”

How are you planning on involving the Community in your development process?

“Development of H-Hour has been fan-centric since our 2013 Kickstarter campaign. We believe by working with our community to assess, tweak and polish the design and implementation of features, we can deliver an addictive play environment for the masses. Many of the ideas and suggestions of our community have already made their way into our current game and our future design plans.

We have been providing weekly updates on our website about the development state since late fall 2014 at https://sofstudios.com. We also run polls on design choices and other subjects on our website. With this move to Steam, we will begin to use our Community Hub for the same purposes, connecting with and engaging our fans. Everyone is encouraged to hunt and report on bugs, and provide constructive feedback on features or the game. You can hate something in the game, just explain why and tell us what we need to do to fix it!”
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Recent updates View all (115)

June 27

Weekly "Quick Look" - 27 June 2016

Posted on Behalf of SOF Studios President, Tom

Hello H-Hour Community!

Our terrific team of volunteers continued the drive to finalizing and testing our upgrade to UE 4 - 4.11 last week. We have one remaining migration issue we are still working through and once resolved and tested, you should see a patch. Along with overcoming many, many migration issues, our dev team successfully implemented fixes for the EXT crashes and fixed the bugs some saw in the bomb game modes. This will allow us to run all game modes on our official servers once again. Also, in line with feedback received the dev team has introduced some improved video rendering and netcode handling within their build for the upcoming patch. The dev testers confirmed these changes have improved the smoothness of play and the in game hit registry.


What’s Ahead?
  • The team will continue to work with the dev testers to fix our one remaining migration bug so we can get a patch out to everyone.
  • On the investor/partner search front: We’re still talking, briefing and providing valuable information to those groups looking to get behind H-Hour. Things are still positive and if anything changes I’ll let you know.

The message this week is a short one that reflects our two primary realities at this stage. We have a team of dedicated volunteers working every hour they can spare on development and they have achieved a lot in a short time span because they are passionate about this game and want to deliver what the H-Hour community is seeking. We also have the studio working diligently on the time consuming task of securing the funding needed to allow us to kick this project into overdrive. This and the need to upgrade the engine has and will continue to affect what we can get into your hands or announce. Following a small indie studio while they make your game can be tedious and frustrating for the strongest of supporters so I do want to thank you all for your continued patience and support.

More next Monday…..

2 comments Read more

June 20

Weekly "Quick Look" - 20 June, 2016

Posted on Behalf of SOF Studios President, Tom

Hello H-Hour Community!

We had another important step forward in our engine upgrade to UE 4 - 4.11 last week. Testing builds were created and the development testers were busy reviewing these over the weekend. Reports so far show noticeable progress in taming the migration effects but this back and forth within the dev group will need to continue until we are all satisfied the game is in a state to be released to the public.

I understand some raised questions on the migration so I will address this point today. Decisions to change engines are not lightly taken. This process always results in a feature freeze because of the tens of thousands of files and thousands of lines of custom code that need to be addressed. No new work can be done until the game can be ported to the updated engine and released. Yes, we know this sucks and that is why the decision to change engines now was a difficult one. The prominence of Windows 10 use with its upgraded drivers and sdk’s was a major factor in forcing our hand. H-Hour needs to work smoothly on the newest operating systems and technology. We waited as long as we could and only gave the go ahead when it was obvious that the issues and crashes experienced by many were from bugs and incompatibilities in the 4.8 engine that could only be resolved by this engine move.

I am extremely impressed with the team’s progress to date. I ask that everyone please be patient and allow them the time they need to finalize this work and get it into your hands.

Once the game is stable on 4.11, the team will start reviewing the new improvements available from the engine to determine where we can/should make changes and you will once again begin to see features/fixes introduced to H-Hour.

The team also setup and populated a new perforce server for our source files this past week. They are still testing to determine the minimum content requirements for source control given the new engine features but everything was successfully moved and all users can connect, download and build from the existing base at this point. Another job well done, team!


What’s Ahead?
  • The team will continue to work with the dev testers to identify and squash migration bugs.
  • More improvements are planned for source control.
  • I see some have continued to release updates to improve their custom Workshop maps while others are busy creating new ones for us all. Hats off to all of the mappers for their contribution to the H-Hour community!
  • On the funding front… We continue to follow up and provide essential information to those interested in H-Hour. I wish I could elaborate more but the progress is good and I’m always hopeful for a great outcome.

Thanks everyone for your continued patience and support.

More next Monday!

1 comments Read more
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Feature List

Our Custom Map Workshop goes LIVE on April 16, 2016. We are celebrating with a 2 week sale so come try out H-Hour and the new community maps!

About This Game

H-Hour: World's Elite™ (H-Hour) is a tactical, team-based military shooter in which cooperation among players is required for success. The game uses a Third Person perspective to enhance the player's situational awareness. Players can see where they are in relation to the world. This battlefield perspective encourages more strategic awareness and teamwork.

In line with our vision to produce a spiritual successor to the early SOCOM series, H-Hour is primarily a one life game that encourages players to think strategically and work as a team in order to avoid waiting in the dead room until the round ends. A respawn mode is also offered. This allows for player warmups and to help new players adjust to the Third Person perspective prior to joining the community in the more punishing one life game play.

Currently H-Hour includes one life and respawn game play. There are 4 maps and 5 game modes available to select from including Elimination, Demolition, Breach, Sabotage and Hostage Extraction. Players can also select from 6 different characters, change camos and dance moves and setup a variety of different loadouts for weapons and equipment to carry on the battlefield depending on the demands of a particular mode. We have also added a custom map Workshop to allow the H-Hour community to develop and share their own maps for the game (Releasing to public April 14, 2016).

All characters and locations are presented in a plausible, authentic manner. The game is inspired by real world events—the personal stories of Special Operations Forces—repurposed and staged in new and equally deadly locations for the purposes of preserving national security. The art style is hyper real—photorealism is the foundation but is exaggerated to a level of vivid, dramatic tones, grittiness, and dramatic lighting in which the color palette tells as much of a story as the mission briefings. Environments emphasis all the filth, chaos, and visual disruption that is common to many of the places where savages plot and launch their insurgencies or terrorism campaigns.

System Requirements

    Minimum:
    • OS: Windows 7 SP1, 8 or 8.1 -- 64 bit version
    • Processor: 2.6+ Ghz Dual Core Processor
    • Memory: 4 GB RAM
    • Graphics: NVidia: GTX 295, 480, 570, 660 / ATI: HD 4870 X2, 6970, 7850, R7 265
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Additional Notes: Go (mobile): 680M, 780M / Mobility: 7970M
    Recommended:
    • OS: Windows 7 SP1, 8 or 8.1 -- 64 bit version
    • Processor: 3.0 Ghz Quad Core Processor
    • Memory: 8 GB RAM
    • Graphics: NVidia: GTX 580, GTX 670, GTX 960 / ATI: HD 5970, 7870 LE (XT), 7950, 280, 285
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Additional Notes: Go (mobile): 970M
Customer reviews
Customer Review system updated! Learn more
Recent:
Mixed (11 reviews)
Overall:
Mixed (676 reviews)
Recently Posted
mahatma1930
( 2.1 hrs on record )
Early Access Review
Posted: June 29
This early access game is very similar to SOCOM, I look forward to the full release with many improvements.
Helpful? Yes No Funny
[k2ø] Fr3DdY-
( 77.3 hrs on record )
Early Access Review
Posted: June 29
its a fun game
Helpful? Yes No Funny
One_Out_Of_nONE
( 13.7 hrs on record )
Early Access Review
Posted: June 22
It keeps crashing, after every match..... :/
Helpful? Yes No Funny
Flanked
( 536.7 hrs on record )
Early Access Review
Posted: June 20
I have deleted my review and I'm, writing a new one for the simple reason that a lot has changed since my original review and this will reflect where the game currently is.

The game is now £6.99 (English pounds), is it worth it? Probably not seeing as it is a broken mess of a game that doesn't even have a paid developement team anymore. They have people from the community developing the game for free.

Original maps are ok but nobody plays then, SOCOM maps that are community made are ok i guess but they don't even play or feel like SOCOM Confrontation did and that game was out in 2008 lol.

Graphics are sub standard.

Sounds are terrible.

Gun mechanics are bad and the random spray is un-rewarding for players that can actually aim (COD fanboys might like the terrible gun mechanics so there's a plus for the rent boys i suppose.

Is that a jump animation? No it isn't, it's Matt Damon on the F*****G moon doing a stupid floating thing.

There are so many thing's missing from this game that we were all expecting and it has been a long wait now, most people have moved on, rightly so I might add.

So to finish, If you want to play a broken featurless game with terrible everything then buy it and play with yourself throughout the day, maybe 10 others at night.

Peace out H-Hour, sleep well my fake imitation of a SOCOM successor.

Your's sincerely,
Flanked (The guy that's on a different level to Searift) xx

PS - I think i donated about $100 to this so I'm entitled to my opinion without getting attacked, *cough, Rosie Rascal, cough*

Helpful? Yes No Funny
 
A developer has responded on Jun 21 @ 10:09am
(view response)
[GR8]YourDead
( 47.6 hrs on record )
Early Access Review
Posted: June 18
COOL GET IT OR NOT IDK
Helpful? Yes No Funny
VanillaTears
( 48.8 hrs on record )
Early Access Review
Posted: June 18
nobody online to play with and no single player
Helpful? Yes No Funny
SamThePotato
( 0.2 hrs on record )
Early Access Review
Posted: June 16
Horrible game. Bad game mechanics, boring maps, and it's pretty much dead with no players every time I look. Do not buy, plenty of better games for $10
Helpful? Yes No Funny
Ulrich
( 0.3 hrs on record )
Early Access Review
Posted: June 11
I played this game when it was a free trail on steam and it sucked horribly. It isn't tactical. A COD like massive multiplayer game I played a while back was more tactical than this one. Just a bunch of crosshairs from a third person perspective. It's a waste of money!!!
Helpful? Yes No Funny
 
A developer has responded on Jun 11 @ 9:08am
(view response)
Suade
( 890.7 hrs on record )
Early Access Review
Posted: June 8
After over a full year of development since the Early Access release I can say this game did not live up to be the Socom Successor that was advertised.

They dropped the price to $10 which is cool but this should be a free to play game. Barely anyone plays the game and honestly the only thing good about the game is that the player movement does feel like Socom. It is a little slower but that is literally the only good thing H-Hour has going for it.

The graphics are very bad and the game is just broken. I could write pages of specifics but I will just say there are so many things wrong with the game and it is just a very half witted attempt at a Socom Successor.

At $10 and in its current state this is definitely a thumbs down. I had very high hopes in the beginning and put many hours into this game assuming they just needed the time to make the game. Over time I have learned they do not even have a dev team capable of making a game.

The studio announced they are out of money so they cannot pay any experienced employees to finish the game and they currently have volunteers trying to make this game better and I just do not think it is going to happen.

If they completely overhaul this game and make it good I will edit my review accordingly.
Helpful? Yes No Funny
 
A developer has responded on Jun 9 @ 9:47am
(view response)
Ainva
( 7.2 hrs on record )
Early Access Review
Posted: May 27
Cool game. I loved Socom 1-3 online sooo much, that's why I bought this.
But I haven't been able to play it how I want to because it's just sooo laggy for me =/.
If it wasn't so laggy, I'd reccomend this game =/.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
8 of 15 people (53%) found this review helpful
Recommended
47.6 hrs on record
Early Access Review
Posted: June 18
COOL GET IT OR NOT IDK
Was this review helpful? Yes No Funny
1 of 2 people (50%) found this review helpful
Recommended
77.3 hrs on record
Early Access Review
Posted: June 29
its a fun game
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
271 of 380 people (71%) found this review helpful
17 people found this review funny
Not Recommended
54.5 hrs on record
Early Access Review
Posted: May 19, 2015
http://steamcommunity.com/sharedfiles/filedetails/?id=445831595

It seems my Review Video has been Banned from Steam. The video was talking about Censorship, and how ANY sort of Critique gets you shunned from the studio...and look what happened.
I speak my mind, it gets reported and banned.
This studio deserves no money.
As a very passionate fan of SOCOM 1 and 2, I wanted to see this game succeed.
But every decision they have made in the last year, has caused them to be:
A) Out of Money
B) Out of fans who can speak critically
C) Out of Ideas, so they launch a Broken Pre-Alpha Build onto Steam for $25.00 in hopes they can take some people for a ride, before they ride off into the sunset.
I give this game 3 months. With a 24 Hour Peak of 60 players. Maybe sooner.

Edit: It appears that Players are now getting Banned from the game for speaking out in Game Chat. I have heard that players who livestream and talk critical, are getting banned under the pretense of cheating.. This company will do anything to silence critics.
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A developer has responded on Aug 20, 2015 @ 1:25pm
(view response)
200 of 298 people (67%) found this review helpful
12 people found this review funny
Not Recommended
236.1 hrs on record
Early Access Review
Posted: May 20, 2015
To start off with, this game is not worth $25 for the amount of content that was released. I participated in the Pre-Alpha/Beta Testing and believe they need more time to get the basics down before they shipped if off to EA.

I have a long history with playing shooters and started off with S1-S4(including CON) and I have to say that we are playing games in 2015 and I would like to see a tactical third person shooter where its realism is believable. Right now, they are not where they need to be.

This game is suppose to be a soul successor of the famous title Socom Us Navy Seals, but falls short with many many fundamental problems.

I wouldnt recommend you to pick up this game till maybe about 3-4 months down the road, where I can see the Devs picking up their act and implementing a competitive side to the game.

Details:

Character/movement - The Characters you control are very robotic, very little sway or any fluid movement, when controlling the gun you dont see or feel like your receiving any kick back from the gun. its like the gun was mounted on a rock that can have the ability to move around. Jumping around feels like your on the moon, being able to shoot as if you were standing still or your running through the air. lots of things that your character will get stuck on, like pivots in the ground, rubble that should be easily cleared, or inclined terrain that anyone can walk up on. Your Character doesnt seem to have any inertia, or body weight when moving around and can change direction(strafe or back pedal) on a drop of a dime with no transfer of weight being displayed. your back pedal is the same speed as if you run forward. you cant dive properly and with many bugs with Dolphin Pop Up Animation exploits(sliding off the ground being able to shoot accurately and still be mobile).

Characters dont feel like they receive damage from anything. Bullets, Pellets, Grenades, or Fall Damage. Character does not slow down when receiving damage untill dead.

Movement Speed is way too fast and arcady to believe you are playing a human character with combat gear and weapons.

There is no Sprint button, You either Press a button to walk, or you move around at a run/jog speed in all directions. No Ability to put your gun down to sacrifice for top flight speed.

Gunplay - The Aiming system is One Dimensional which is point and shoot, There is no general aim or focused aim. There are scopes for the Snipers, but if you have to make a long range shot with a AR or SMG, you will have to scope in with your binocular zoom out and shoot in the regular point and click Classic View). There is no depth in the shooting mechanics, you are set in a battle stance that you are shooting as if you are looking down the sights of the gun all the time(and still are able to move around at jog-running speed in all directions)

- Stances play no role in how you control your gun. Same bullet pattern, same spread.

-All guns pretty much do the same damage, have the same kind of bullet spray, and dont have any feel.
- Fire Rates and How many bullets the gun has really makes the difference in the game.

-Holding down the trigger will only kick your spray pattern so much till it stops at the top of the cross-hair circle. And it will automaticly return to the original point where you started shooting.

Sub Machine Guns can out snipe any gun class. If you want a challenge use the Assault Rifles or Sniper and feel the struggle.

Pistols suffer from bullet delay and do very little damage.(Desert Eagle is the pistol of choice because of its different damage)

Shotguns are never used because its DMG is based off of how many pellets make contact, and there are no knock downs or staggering effects when hitting your enemy.

Grenades/Throwables - You can only throw at Max Distance or Min Distance. You cannot control or gauge the throw. When changing directions from straight to left or right while throwing makes the item go 90 degrees to that direction.

Excessive Bullet Travel - Long Range I think its fine, but the close range combat feels like if you shoot at a wall or target from 3 feet away from you, the bullet is lagging behind your character and will hit 1 foot behind while you mov at a constant speed in 1 direction.

Game rewards spraying more than burst fire(due to fundamental problems^^^^).

No Mic Support

In game Text is displayed for everyone that is playing in your room(dead or alive).

You have to keep picking your gear at the start of every round.(does not remember your previous load out)

2 maps only

1 game mode set to each map.

Incomplete Features for Demolition Game Mode.
-Bomb Location in game
-Which Team has the bomb
-Which Team dropped the bomb
-Many glitches in planting the bomb(locks up character, fail to plant bomb and cannot repick it up, cannot cancel a plant and more.)

Doors are inconsistent

Sound in game is terrible, cannot figure out where shots are being fired from, where people are walking.

So.... probably way more problems but I do not see this game developing faster than what we have seen to Pre EA, if we do they still need more time to fix all the bugs that come with each patch.

I see a lot of inconsistency and I believe its lack of true direction and a big division in the community.

If you want the nostalgia feeling and want to reconnect with a bunch of socom type of player go for it, but get ready for a rough ride with this game.
Was this review helpful? Yes No Funny
96 of 135 people (71%) found this review helpful
4 people found this review funny
Not Recommended
27.3 hrs on record
Early Access Review
Posted: June 12, 2015
Update: as of August 7th, 2015

The game still isn't worth $25....BUT it has improved.

- There is a new map called Factory and it is so much better than the original two maps. I actually had a lot of fun playing Factory.

- I have came to the conclusion that the original maps are just bad. In all honesty those two maps are so bad I think it took away from my playing experience when the game launched.

- There is now three game modes..TDM, Demo, and Sabatage..IMO they need to tweak sabatage to play more like breach did in Socom (adding breach points, ect, to make the mode more unique) As of now its basically just demo but the SOF side spawns with the bomb and is the only team that can plant it.

- The shooting mechanics are much better than what I played back at launch of EA. I mean night/day difference

- Grenade throwing has been fixed, the nades no longer shoot off in a random direction. They also added smoke nades, which I do not think were in the game before.

- The guns have a more unique feel now than they did before...meaning the shoot, feel, and handle differently from one to the next.

- Sniper rifles still need work and they need to add the one hitter rifles

- Movement animations are still rough, but they have made some improvements, the jumping looks a little better but still needs work.


I will give credit where it is due and in this case they have made some solid improvements. The main reason I say this game is still not worth $25 is because there is only 1 map worth playing (the new factory map). The other two maps are still terrible. If they can get 3-4 solid maps in this game than it might have a chance.

My only other concern is the player count. This is an online only shooter and each time I have logged in I see less than 20 people online. There is usually only one active room. That is a major concern for an online only game and something to take into consideration prior to buying.
Was this review helpful? Yes No Funny
107 of 162 people (66%) found this review helpful
5 people found this review funny
Recommended
30.7 hrs on record
Early Access Review
Posted: May 19, 2015
I applaud the developers for trying to revive what truly was a great shooter, while this game is far from being what SOCOM was it is a step in the right direction and with time and attention to detail I believe this game can succeed. Would I purchase this game if I wanted a finished product? no. Stay away unless you want to help the development of this game.
Was this review helpful? Yes No Funny
129 of 201 people (64%) found this review helpful
8 people found this review funny
Not Recommended
272.0 hrs on record
Early Access Review
Posted: May 19, 2015
OK, first off, this is a review based on what the game is like right now NOT what potential it has or how it might be better later.

I've played SOCOM 1, SOCOM 2, SOCOM Combined Assault and SOCOM Confrontation religiously. I played them all until the end. So i literally can't even estimate as to how many hours of my life i played them. ALOT. I played Confrontation up until the servers shutdown. I gave SOCOM 4 a shot and was unimpressed. I even tried Mag and played it for a little while.

So, When i heard David Sears and company were attempting to get backing for a Spiritual Successor to SOCOM i about pooped my pants. Of course i donated and kept my eye on their updates just about daily. Then David left (without saying why.. red flag) and that's where things began to turn for the worst.

All that being said, in it's current state, i must say that this game feels NOTHING like SOCOM! The mere fact that it is on the PC takes away from a lot of the core values that made SOCOM great. The competive feel, the even battlefield, the teamwork and tactical feel all go immediately out the window when someone who knows much more about PC and possibly even how to decode the game is in the room. The basic stability and protection from all of that was provided by PlayStation and you can feel it's mising on PC. That's not even to mention that some people use special controllers and mouse/keyboards to gain a competitive edge where it used to be that camping in a building with some PMN mines was the way to gain that edge. (Oh yeah there are no PMN mines.)


The shooting mechanics are.... for lack of a better word... bad. Even strange. The bullets travel slower than a nerf gun and the hit detection is worse than I've ever seen of a shooter. And those who played the SOCOMs know bad hit detection when they see it.

I could go on for days about this or that being missing but bottom line. This game is not even remotely close to being considered a "Spiritual successor" to SOCOM and honestly, at this point, I feel like I've been robbed by SoF Studios.

EDIT (July 7th, 2015):

They recently made the guns work. Kind of. I still got shot yesterday and clearly saw the blood come off me and lost no health. This is an issue that had to do with Network prediction and Hitscan, and honestly, should have been addressed before they EVER released this game to the public. And although it is better than it was, it's still pretty damn broken.
Still no content updates. Only 2 maps and 1 (and a half) modes. The weapons still have no unique characteristics and even with the new "Gun fix", you can still shoot across the map fully auto at the beginning and get kills.
I see most of the positive reviews consist of little to no facts and are either asking people to buy just to "support" the cause or they grade from a nostalgia (I miss SOCOM.) perspective.
Still no mics, PMN mines or claymores. The movement mechanics are still terrible. Jumping looks and feels like a gameboy game. Crouch walking for stealth purposes is useless. Team tactics are non existent at this point.

So, in conclusion, the new gun "fix" makes the game slightly less annoying to play but overall the game is still bare-bones and feels nothing like a spiritual successor to SOCOM. I know the Studio keeps walking back their promises and saying its early and its unfinished, blah, blah, blah but I've been playing since the Closed Alpha and i can see the progress is slowing to a near halt. Do not buy this game. Your 25$ WILL NOT, i repeat, WILL NOT make a difference at this point. This is not Kickstarter and no one wants to buy a game that has no content or features in the hopes maybe one day it will.
Was this review helpful? Yes No Funny
35 of 44 people (80%) found this review helpful
4 people found this review funny
Recommended
4.7 hrs on record
Early Access Review
Posted: December 9, 2015
So I've only played briefly... but I read sooo much criticism.

I am happy to say things have changed or people are just crabby... this game takes me right back to S1 and S2. Really impressed, and its a shame if the early version of this early release was a let down, because people need to get back on and try it.

Dont regret the money at all, and as long as you got a good trigger finger and know the playstyle of strafing/using 3rd person to spot enemies, you'll hold your own. (Havnt lost it even after so many years).

Again, impressed. No more CS:GO for me.

Negatives?

Low playerbase (Cant attest to all time zones, im EST) but enough to have atleast a game going during primetime, and yes it can appear a bit sluggish but honestly to me it doesnt feel sluggish, just has a slightly low frame rate.

I'll refine this half-♥♥♥ review as I play more.
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109 of 172 people (63%) found this review helpful
7 people found this review funny
Not Recommended
5.0 hrs on record
Early Access Review
Posted: May 19, 2015
They say this is a spiritual successor to SOCOM 1/2 for the PS2. I must ask, what are they smoking? Have that many people truly forgot what SOCOM 1 and 2 stood for and what they were? To say HHour is anything close to those masterpieces of a game is a insult to thefolks who worked on those original SOCOM games.

Lets get the facts out of the way on who I am writing this review.

I am a:
SOCOM Vet (1 and 2 my favs)
A Kickstarter backer of this project
Someone who actually wants this game to succeed.

Now that is out of the way. This game in no way even delivers to my needs and I am their target audience. I am one of the many original KS investors of this project.

Why should you buy this game?
1) You have some spare money and are extremely desperate for a generic round based third person shooter.
2) You have never played SOCOM 1 or 2 and thus do not know how far off this game is from being even in the same ballpark as those games.

Why you should not buy this game?

1) There is no voice chat in the game at all. No way to be tactical at all with your teammates nor communicate with them.
2) The grenade arc in the game is atrocious and half the time my grenades go 90 degrees to the right of me without any rhyme or reason.
3) I constantly shoot at and get shot by my own teammates because the indicator on their head is not only terrible in distance/range but completely useless after a certain further range. Be prepared to get shot at constantly by your teammates. Friendly fire is not in this game and this is probably why.
4) There is no indicator, icon, map or radar to show who has the bomb in demolition game mode. Have fun knowing trying to play tactically when you have no clue what is going on.
5) WolfRun is one of the worst maps I have ever played in a shooter. It is Socom 4 levels of bad.
6) All of the guns shoot exactly the same. The only difference is their names. The sprays are identical for every gun.
7) The audio is broken and you are unable to tell where shots are coming from. Footsteps are somewhat manageable to hear but also suffer from similar issues. There are no red indicators like Socom had that show the direction of incoming enemy fire.
8) Sloppy animations. I do not mind these too much but some people do.
9) You have to pick your weapon each round even if you want to use the same weapon or if you did not die in the previous round? Anyone who played classic Socom games knows that you did not HAVE to pick the weapon you wanted to use every round, you kept the same gun each round unless you changed it.
10) No PMN mines at all. They were in the Proof of concept yet are not in this paid version. Probably a good thing since there is no voice chat.
11) Zero tactical gameplay at all. I feel like I am playing with bots who camp.
12) The price. This is without a doubt the biggest flaw of this game. This game is in no way worthy of a 25 dollar price tag. I would not even pay 10 dollars for it in its current state and I am a person who backed this project.
13) No stat tracking, no clan support etc. I honestly cannot see this game getting into a competitive gamers heart without these things.
14) Sniping is not even in the same ballpark as Socom games. Just look up some videos to see the difference.
15) 2 maps and 2 game modes.....thats all that is in the game. This is not a typo, your 25 dollars gets you 2 maps 2 game modes....

The game has potential yes, but you could seriously say that about every game on this planet. There are so many flaws in this game right now and it is not worthy of your time nor money as of todays date. Maybe in 6-8 months they will get the product in a state worthy of your time and money but it is not even close to that today. The Socom community deserves more than what this game currently has to offer.
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86 of 133 people (65%) found this review helpful
3 people found this review funny
Not Recommended
16.9 hrs on record
Early Access Review
Posted: May 20, 2015
I have been looking forward to a successor to Socom for years. SOF Studios sold me (as well as many others) on the notion that H-Hour will be a true successor to Socom. Truthfully, this game plays nothing like Socom. The core fundamentals of Socom are not implemented. The addictiveness and competitiveness of Socom is not there. In fact, this game is completely unplayable in its current state.
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