WARNING: H-Hour is an Early Access Alpha. Please do not purchase if you prefer fully developed games. H-Hour: World's Elite™ is a TPV tactical, team-based military shooter in which cooperation among players is required for success on the battlefield.
User reviews:
Overall:
Mixed (316 reviews) - 66% of the 316 user reviews for this game are positive.
Release Date: May 19, 2015

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“The original vision of H-Hour: World’s Elite evolved out of the frustrations expressed by gamers and gaming communities with the loss of military shooters that were team based and required tactical skills to be successful. Another of their concerns was the move away from supporting clans in how multiplayer games were delivered. By working closely with the community since our successful Kickstarter in 2013, we have been able to design a game vision that we believe will put control of the play environment back in hands of the community when the full game is released.

Working closely with our 11,000 strong community has provided tremendous benefits for us as an independent developer. We are now ready to get our alpha version of H-Hour that they helped us build into the hands of the masses so we can gather additional design and gameplay feedback from newcomers to the one life, round based tactical shooter genre.”

Approximately how long will this game be in Early Access?

“Development of H-Hour began in late October 2014. We released on Early Access on Steam May 19, 2014 and we anticipate H-Hour will be in early access until end 2016. We have a lot of design ideas and features we want to introduce during early access and our desire to work hand-in-hand with the community in evaluating and polishing those additions requires we set aside enough time to do this right.”

How is the full version planned to differ from the Early Access version?

“We will continue to add content, fix bugs and tweak things as we head towards full release. Between early access and our full release, with the CONTINUED support of our community we would like to:
  • Add more characters, more maps, more weapons and explosives;
  • Add more animations and character actions;
  • Add achievements and player cards;
  • Build robust player stats that not only allow players and clans to view their results so appropriate training is possible but also allow for a database of player metrics that can be used to detect cheats;
  • Allow communities to control their play environment by releasing Dedicated Server files for their use with included admin tools for the server;
  • Integrate e-sports tools;
  • Integrate ingame clan management tools -- allowing clans to create their own custom page, create unique badges and logos, invite members, see member stats, issue and accept clan challenges and other tools the community may request;
  • Build a character and weapon customizer tool to allow for aesthetic pack DLC for those players who just want that little something different.
  • You can expect some performance and graphic improvements as we optimize.

What is the current state of the Early Access version?

“If you are looking for a full featured game without bugs or the need of polish, this game in current state is not for you.

Our current early access release includes the main framework for our multiplayer experience with lobbies, 8 vs 8 rounds, matches, 4 official maps and 6 game modes, weapon and armament selection for your characters, character camo and dance selections, in game voice, mute and text chat, original music score, team actions for vote to kick and friendly fire and in game announcements. Players will have the ability to interact with the environment; opening and closing doors, breaching walls, destroying objectives, picking up weapons from dead enemies, scooping ammo from the fallen and best of all, dancing on your enemy’s corpse.

Players will have the choice of using our in game server browser to join our dedicated servers or to setup and host their own peer to peer server. VAC anti-cheat is activated. We are also working with Evenbalance to introduce PunkBuster anti-cheat services.

We have a fully playable multiplayer game that is in alpha state. Development started in late October 2014 and our community has been working side by side with our devs on early builds, playing on our dedicated servers since March 2015. Their support in testing our game has helped us solidify the gameplay framework. There is a lot of development yet to come but the feedback we have received tells us the game has that “fun” factor already. We listen closely to our community and try wherever possible to release bug fixes and tweak features in line with community wants or release new content weekly.”

Will the game be priced differently during and after Early Access?

“Our early access price will be lower to reward those who join us early and help shape the development of H-Hour. As major features and content are added, prices may rise.”

How are you planning on involving the Community in your development process?

“Development of H-Hour has been fan-centric since our 2013 Kickstarter campaign. We believe by working with our community to assess, tweak and polish the design and implementation of features, we can deliver an addictive play environment for the masses. Many of the ideas and suggestions of our community have already made their way into our current game and our future design plans.

We provide updates on our website about the development state at https://sofstudios.com. We also run polls on design choices and other subjects on our website. With this move to Steam, we have begun to use our Community Hub for the same purposes, connecting with and engaging our fans. Everyone is encouraged to hunt and report on bugs, and provide constructive feedback on features or the game. You can hate something in the game, just explain why and tell us what we need to do to fix it!”
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Recent updates View all (177)

May 14

Community Map DLC Pack-- Patch Released

SelflessOne's Desert Raid map update released this morning. Now on servers. Restart Steam or Verify your game files to download.

To verify:

Right click on H-Hour in Steam Console
Select Properties
Click on Local Files tab
Click on Verify integrity of game cache and let it run until complete.

5 comments Read more

May 13

Workshop DLC Patch

We released a patch this morning that adds community DLC content for everyone.

Approved for release were Black Vein by Harry62 and Offshore by Hype. Make sure you grab your download (restart Steam or use Verify of game cache) as these are on the servers now.

If you find Workshop DLC map specific issues, please report to the mappers in the Workshop forums. Enjoy!

0 comments Read more
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Feature List

Our Custom Map Workshop version 2.0 is LIVE . Check out the great community maps on our Workshop and play them on our Workshop servers.

About This Game

WARNING: H-Hour is an Early Access Alpha. Please do not purchase unless you like actively supporting a game under development, having a voice in game direction and are comfortable with incomplete or unfinished features. If you are interested in H-Hour but prefer a fully developed game, please wait for our full release-est. for 3rd quarter 2017.
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H-Hour: World's Elite™ (H-Hour) is a tactical, team-based military shooter in which cooperation among players is required for success. The game uses a Third Person perspective to enhance the player's situational awareness. This battlefield perspective rewards strategic awareness and teamwork. Designed as a spiritual successor to the early SOCOM series, H-Hour is primarily a one life game that encourages players to think strategically and work as a team in order to avoid waiting in the dead room until the round ends. A respawn mode is also offered. This allows for player warmups and to help new players adjust to the Third Person perspective prior to joining the community in the more punishing one life game play.

Currently H-Hour includes one life and respawn game play. There are 4 maps and 6 game modes available to select from including Elimination, Demolition, Breach, Sabotage, Suppression and Hostage Extraction. Players can also select from 6 different characters, change camos and dance moves and setup a variety of different loadouts for weapons and equipment to carry on the battlefield depending on the demands of a particular mode. Servers can be configured for numerous in game features such as:
  • enabling/disabling Vote to Kick and Friendly Fire,
  • switching between one life, respawn or running a mix dependent on game mode,
  • setting the player number, round time and number of rounds in a match.
We have also added a custom map Workshop to allow the H-Hour community to develop and share their own maps for the game. To date these maps have been a mix of SOCOM recreations and original content. Workshop maps require download before they can be played on the servers.

All characters and locations are presented in a plausible, authentic manner. The game characters are inspired by real Special Operations Forces and the maps to simulate real world locations—repurposed and staged for battles where savages plot and launch their insurgencies or terrorism campaigns.

System Requirements

    Minimum:
    • OS: Windows 7 SP1, 8 or 8.1, 10 -- 64 bit version
    • Processor: 2.6+ Ghz Dual Core Processor
    • Memory: 4 GB RAM
    • Graphics: NVidia: GTX 660 Ti, 760, 950, 1050 / ATI: HD 7850, R9 270, R9 270X, R7 370, RX 460
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 15 GB available space
    • Additional Notes: KB/M and Controller: PS4, XBox and Steam Go (mobile): 970, 1060 / Mobility: RX570
    Recommended:
    • OS: Windows 7 SP1, 8 or 8.1, 10 -- 64 bit version
    • Processor: 3.0+ Ghz Quad Core Processor
    • Memory: 8 GB RAM
    • Graphics: NVidia: GTX 590, GTX 680, GTX 770 / ATI: HD 6990, HD 7970, R9 280X, R9 380, R9 380X
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 15 GB available space
    • Additional Notes: Go (mobile): 980, 1070
Customer reviews Learn More
Overall:
Mixed (316 reviews)
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