H-Hour: World's Elite™ is a TPV tactical, team-based multiplayer, military shooter in which cooperation among players is required for success on the battlefield. Designed by David Sears as a spiritual successor to the early SOCOM games.
All Reviews:
Mixed (400) - 67% of the 400 user reviews for this game are positive.
Release Date:
May 19, 2015
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“The original vision of H-Hour: World’s Elite evolved out of the frustrations expressed by gamers and gaming communities with the loss of military shooters that were team based and required tactical skills to be successful. Another of their concerns was the move away from supporting clans in how multiplayer games were delivered. By working closely with the community since our successful Kickstarter in 2013, we have been able to design a game vision that we believe will put control of the play environment back in hands of the community when the full game is released.

Working closely with our 11,000 strong community has provided tremendous benefits for us as an independent developer. We are now ready to get our alpha version of H-Hour that they helped us build into the hands of the masses so we can gather additional design and gameplay feedback from newcomers to the one life, round based tactical shooter genre.”

Approximately how long will this game be in Early Access?

“Development of H-Hour began in late October 2014. We released on Early Access on Steam May 19, 2014 and we anticipate H-Hour will be in early access until end 2017. We have a lot of design ideas and features we want to introduce during early access and our desire to work hand-in-hand with the community in evaluating and polishing those additions requires we set aside enough time to do this right.”

How is the full version planned to differ from the Early Access version?

“We will continue to add content, fix bugs and tweak things as we head towards full release. We are currently in Beta state so all planned content for initial release is in game. Between now and our full release, with the CONTINUED support of our community we would like to:
  • Tweak the in game content where needed;
  • Add achievements;
  • Fix reported bugs;
  • Optimize the game;
  • Polish content and graphics;
  • Allow communities to control their play environment by releasing Dedicated Server files for their use with included admin tools for the server.

What is the current state of the Early Access version?

“If you are looking for a full featured game without bugs or the need of polish, this game in Beta state is not for you.

Our current early access release includes our multiplayer experience with lobbies, 8 vs 8 rounds, matches, 6 official maps and 6 game modes, weapon and armament selection for your characters, character camo and dance selections, in game voice, mute and text chat, original music score, team actions for vote to kick and friendly fire and in game announcements. Players have the ability to interact with the environment; opening and closing doors, breaching walls, destroying objectives, picking up weapons from dead enemies, scooping ammo from the fallen and best of all, dancing on your enemy’s corpse.

Players have the choice of using our in game server browser to join our dedicated servers or to setup and host their own peer to peer server (User Created Rooms). VAC anti-cheat is activated. We also have integrated many custom anti-cheat services.

We have a fully playable multiplayer game that entered beta state on Mar 25, 2018. Development started in late October 2014 and our community has been working side by side with our devs on early builds, playing on our dedicated servers since March 2015. Their support in testing our game has helped us solidify the gameplay framework. The team is now focused on polish, optimization and bug fixes prior to full PC release. The feedback we have received tells us the game has that “fun” factor and SOCOM feel. We listen closely to our community and try wherever possible to release bug fixes and tweak features in line with community wishes.”

Will the game be priced differently during and after Early Access?

“Our early access price was low to reward those who joined us early and helped shape the development of H-Hour. Any potential price increase will be considered as part of PC full release.”

How are you planning on involving the Community in your development process?

“Development of H-Hour has been fan-centric since our 2013 Kickstarter campaign. We believe by working with our community to assess, tweak and polish the design and implementation of features, we can deliver an addictive play environment for the masses. Many of the ideas and suggestions of our community have already made their way into our current game and our future design plans.

We provide updates on development our twitter, steamhub and website about the development state at https://sofstudios.com. We also run polls on design choices and other subjects on our website. With this move to Steam, we have begun to use our Community Hub for the same purposes, connecting with and engaging our fans. Everyone is encouraged to hunt and report on bugs, and provide constructive feedback on features or the game. You can hate something in the game, just explain why and tell us what we need to do to fix it!”
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Recent updates View all (200)

April 6

Servers Offline for Update - Workshop Map Patch 3.1.5

Releasing new and updated Workshop Map content this morning for everyone. Kudos to our community map creators for continuing to improve their content and give us all new things to try!
--------------------------------------------------


NEW Workshop Map:

ArchWay by newybond


Updated Workshop Maps:

Catacombs by Wolf

- Added j2c to all railing except bridges
- Fixed j2c in windows on SOF side bomb base
- Added j2c to more boxes in terrorists side bomb base
- Fixed collision for a tall tree on SOF right side
- Added rubble/props to catacombs hallway
- Added mountains in the background



Night Stalker by Hype

-additional j2c locations



Offshore by Hype

-more j2c locations, including railings, storage containers, boxes


Reaper by MikeC

- ~10-20% FPS Increase
- Increased Fog Density and cloud opacity (offset snipers range)
- Increased Lightsource Roughness to lower specularity reflections seen on SOF characters sunglasses and auxiliary attachments located on helm.
- Fixed static light illumination in barn
- Removed ladder from Seal spawn shed and re-arranged props in area of shed
- NEW Van added near barn to offer a bit more cover from new snipers
- NOTE: Reshaped parts of the map topography near windmill to better conceal and allow passage. This also reflects a more accurate depicition of the original inspired S3 map.
- Added climb to half walls (community request)
- Added climb to SOF shed (community request)
- Removed collision from corn stocks (community request)



Ruins by Hype

- J2C fixes for mid square, terr plant wall and other spots
- Ramp glitch fixed

3 comments Read more

March 30

Tips to Boost Performance

UE4 is a graphically intense engine. Most engines today require higher rendering power to meet the demands for graphics of the gaming community.
For H-Hour, we have not fully finished optimizing yet but are getting close for what is suitable for the full PC release. H-Hour is not the only game demanding more GPU power and some games require much higher specs. More optimization will happen as we move to the PS4 platform, upgrade our engine and focus on meeting console requirements but in the interim, players gaining an understanding of their PC, its settings and the game’s requirements will aid them in playing.

First thing I would advise anyone having issues is shutdown unneeded applications while you play ESPECIALLY internet browsers. Use TaskManager to see what you are running (Ctrl+Alt+Del). We have seen players with over 400 applications running while trying to play a game; just will not work.


The Baseline

H-Hour was optimized for 1080p (1920*1080), 16 GB RAM and a GTX 970 OR HIGHER GPU. We have tested to confirm our recommended settings.

Testing on all official maps with a GTX 970 set at Highest video settings on 1080p returned results ranging from between 50-100 FPS, lower when in an area of high particle effects (smoke, waterfalls, lots of gunfire, explosions, etc). BTW, the next gen 10 series GPU offers better performance so a GTX 1070 would bump up this experience in frame rates.

If you want more FPS than our tests and you run with a GTX 970 or equivalent, use the recommended settings below:

Display Resolution 1920*1080

VSync=Off

Graphic resolution=Default

AA=High

Post Processing=Low

Shadows=High

View Distance=High

----------------------------------------------

What these video settings do:

Graphic Resolution

Affects fine grained control on screen/window resolution across the various settings groups including those options already available below but adds Texture, Effects and Foliage quality adjustments. Recommended setting is default, but players can adjust downward to achieve higher performance at the cost of graphical quality.


AA

Smooths out jaded edges around objects. Turning up will take a sizeable hit in framerate. For most, there is not much of a different between High and Highest. Adjust to reduce framerate cost while maintaining the graphics you prefer.


Shadows

Another that take a sizeable hit in framerate in High and Highest. Keep in mind that Low and Medium settings will remove player shadows and that may be a disadvantage in your ability to get a quick glance that someone is there. So, balance your need for performance vs losing the character shadow of other players when setting this.


Post Processing

This handles effects like occlusion and dynamic lighting. Low will give you ambient occlusion which is a noticeable visual and framerate improvement, but the graphics will appear darker, High will add depth of field and Highest will add dynamic effects like bloom and God rays. The trade off here is between visual effects and framerate.


View Distance

Affects how much you can see off in the distance. Useful for scopes or when watching map activity from a high point.

______________________________



You Want More Speed OR Have Lower End Hardware

Pushing your system outside of our recommended requirements can significantly affect how the game is played particularly if your hardware is not capable of supporting the upgrade you are trying to use.



Running High Res OR High Hertz Monitors

Running Highest settings at 2K (2560*1440) or on a high Hertz monitor would require a GTX 1080 to consistently stay above 60 FPS in heavy gameplay on maps that include a lot of rendering requirements. Running 4K (3840*2160) would require a GTX 1080Ti to even entertain playing at this level.

If you do not have the equipment, you need to reduce your hertz and/or resolution.


Less than 16 GB RAM installed

Running with less than 16 GB of memory can affect gameplay during intense battles—get more memory or set your Virtual Memory custom settings properly to avoid hard drive spikes.

Recommended virtual memory settings are 2.5 times your on board RAM. Example, 8GB Ram would be 1024 x 8 x 2.5 = 20,480. This calc should be set as Virtual Memory using Custom size for both Initial and Maximum sizes so there is no hard drive spiking going on.


Other Tips for Lower Hardware Specs

If you are running with lower end hardware or having issues with lag in game, a series of potential tweaks that may help follows.

NOTE: Use at your own risk and test to see results, returning to defaults any settings that do not improve your situation.


Step 1:

Make sure Windows is up to date. Go to Control Panel, search on Updates and run Windows Update. Download and install any missing ones.



Step 2:

With UE4 being a newer and evolving engine, there are continual updates made to drivers for this engine so make sure you have the latest. Go to the AMD or Nvidia website and check for driver updates for your video card. Download and install.

After install, go into your AMD/Nvidia Control Panel and change your image settings from Quality to Performance. Inside your 3D image settings (Advanced 3D image settings) you may also want to change the following:


Turn off “Antialiasing – Gamma correction”

Change “Maximum pre-rendered frames” to 1.

Change “Power management mode” to “Prefer maximum performance”.

Change “Texture filtering - Negative LOD bias” to Clamp

Change “Texture filtering – Quality” to High performance

Turn off “Texture filtering – Trilinear optimization

Turn on “Threaded optimization”

Apply the settings and restart your PC to activate them.



Step 3:

Clean out hard drive clutter.

Go to Windows Start menu and type in
%temp%

Hit Enter.

It will bring you to a folder Windows stores all temporary use files in. Things deleted from there are replaced when needed so nothing to worry about with deleting this content.

Click on the top item (file or folder).

Scroll to bottom and use Shift+Click on the bottom one. This will select all files and folders in Temp.

Click Delete.

If you get a “Folder in Use” message, click the “Do this for all current items” and select Skip. (those items are in use at this time and cannot be removed)

After complete, go to your Recycle Bin on Desktop, right click and select Empty Recycle Bin.



Step 4. Reduce your expectations that you will get top end graphics with low end hardware-LOWER your settings!


Turn your Display Resolution down.

Don't connect to a high Hertz monitor if your game is struggling.

Turn your Resolution Quality down in Options.

Adjust other settings to reduce.



_____________________________



Steam Launch Options, depending on your situation:

Steam provides the ability to set Launch Options to help those with hardware issues. If you want to try these, here is how to do so:

Open Steam

Go to the "Library"

Right-click the game which needs to be reconfigured

Select "Properties" from the menu

Click the "Set launch options..." button

Copy and paste the following (there are more options than this but these are the primary ones of use):

-USEALLAVAILABLECORES -sm4


What they mean:

-USEALLAVAILABLECORES

Tells the game to use all your CPU cores. You can use Windows “Resource Monitor” CPU tab to check if your cores are active after entering the game. If not, you might want to remove this launch option to avoid any stuttering.


-sm4

Forces the game to use Shader Model 4 instead of the default Shader Model 5 and dx10 vs dx11.

Test appearance in game and if you are not satisfied, remove. This option can give a very good boost to performance when used but at a cost of appearance. For some this may worsen performance so it is important to test, test, test. Should this not improve your situation, you can try just dropping to dx 10 by alone using the following instead of -sm4:
-d3d10


Known Windows Issues

Compatibility settings:

There are Windows settings that though intended to improve performance, in some scenarios reduce performance by causing jittery gameplay or overheating GPUs. If you experience these, you can try setting Compatibility settings for the game.

To do this, go to the following location and right-click on the game exe, select Properties and click on the Compatibility tab.

\Program Files (x86)\Steam\steamapps\common\H-Hour Worlds Elite\HHourGame\Binaries\Win64

Check the box that says “override high DPI scaling behavior”.

Check the box that says “disable fullscreen optimizations”.

Apply.

Test in game to see if the situation is improved.



Unstatble Overclock or Computer

If you experience instability, blue screens or see Windows errors such as DXGI_ERROR, there is an issue within your system. You should run stress tests, downclock or if it continues, check for malware. Check your Event Viewer (use Windows key and type Event Viewer to access) to get the details of your crash/disconnect and search online for solutions.





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Feature List

Our Custom Map Workshop version 2.0 is LIVE . Community maps are tested and once approved, released as DLC content.

About This Game

H-Hour: World's Elite™ (H-Hour) is a tactical, team-based multiplayer military shooter in which cooperation among players is required for success. The game uses a Third Person perspective to enhance the player's situational awareness. This battlefield perspective rewards strategic awareness and teamwork. Designed as a spiritual successor to the early SOCOM series, H-Hour is primarily a one life game that encourages players to think strategically and work as a team in order to avoid waiting in the dead room until the round ends. A respawn mode is also offered. This allows for player warmups and to help new players adjust to the Third Person perspective prior to joining the community in the more punishing one life game play.

Current Features:

  • One life and respawn game play
  • 6 official maps and free DLC pack containing community custom maps (to date these maps have been a mix of SOCOM recreations and original content)
  • 6 game modes available including Elimination, Demolition, Breach, Sabotage, Suppression and Hostage Extraction for play with up to 16 players
  • 6 different characters
  • 4 camos to select from for your character
  • 4 dance moves to celebrate your kills
  • A variety of different loadouts for weapons and equipment to carry on the battlefield depending on the demands of a particular mode
  • Action system to pickup weapons, open/close doors, plant/defuse bombs, melee, and dance
  • Guns hot activated when near enemy or on clicking right mouse fire button
  • Pick up ammo and equipment dropped by teammates
  • Ladder climb, Jump to climb & Vault on selected objects
  • In game access to Team Actions, Options and Weapons Inventory selections
  • Spectate your teammates when dead
  • Team voip communication system with channels defined for live and dead players to chat
  • Text based communication system
  • Lobby entry into matches to allow for Armory access, team switching and options setting
  • Map load presents a overhead view detailing objectives and locations
  • Player and Leaderboard stats tracking
  • Ranking system
  • MVP award at end of match
  • Hud and compass in game
  • Team kill management system
  • Multitude of anti-cheat tools
  • Servers can be configured for numerous in game features such as weapon class restrictions, allowing Vote to Kick, Friendly Fire, Proxy Chat, number of players and number of rounds per match, one life or respawn, game modes and map rotation, ranked or unranked play, password protection and admin functions.
  • User Created Room option so players can host their own unranked server
  • Custom tools for community map makers to create maps for addition to our DLC pack once approved

Planned Features before Release:

  • Steam achievements.
  • Improvements to Browser.

All characters and locations are presented in a plausible, authentic manner. The game characters are inspired by real Special Operations Forces and the maps to simulate real world locations—repurposed and staged for battles where savages plot and launch their insurgencies or terrorism campaigns.

System Requirements

    Minimum:
    • OS: Windows 8.1, 10 -- 64 bit version
    • Processor: Intel Core i5-2500K / AMD FX-8350
    • Memory: 8 GB RAM
    • Graphics: NVidia: GTX 770, GTX 680, GTX590 / ATI: R9 380X, R9 380, R9 280X, HD 7970 GHz Ed, HD 6990
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 25 GB available space
    • Additional Notes: KB/M and Controller: PS4, XBox and Steam
    Recommended:
    • OS: Windows 10 -- 64 bit version
    • Processor: Intel Core 3770 or higher/ AMD Ryzen 1200 or higher
    • Memory: 16 GB RAM
    • Graphics: NVidia: GTX 1060, 1070, 980, 970, 780Ti / ATI: RX 580, 570, 480, R9 390X, 380, 290X, HD 7990
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 30 GB available space
    • Additional Notes: Microphone for in game team chat
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