H-Hour: World's Elite™ is a TPV tactical, team-based multiplayer, military shooter in which cooperation among players is required for success on the battlefield. Designed by David Sears as a spiritual successor to the early SOCOM games.
All Reviews:
Mixed (365) - 66% of the 365 user reviews for this game are positive.
Release Date:
May 19, 2015
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“The original vision of H-Hour: World’s Elite evolved out of the frustrations expressed by gamers and gaming communities with the loss of military shooters that were team based and required tactical skills to be successful. Another of their concerns was the move away from supporting clans in how multiplayer games were delivered. By working closely with the community since our successful Kickstarter in 2013, we have been able to design a game vision that we believe will put control of the play environment back in hands of the community when the full game is released.

Working closely with our 11,000 strong community has provided tremendous benefits for us as an independent developer. We are now ready to get our alpha version of H-Hour that they helped us build into the hands of the masses so we can gather additional design and gameplay feedback from newcomers to the one life, round based tactical shooter genre.”

Approximately how long will this game be in Early Access?

“Development of H-Hour began in late October 2014. We released on Early Access on Steam May 19, 2014 and we anticipate H-Hour will be in early access until end 2017. We have a lot of design ideas and features we want to introduce during early access and our desire to work hand-in-hand with the community in evaluating and polishing those additions requires we set aside enough time to do this right.”

How is the full version planned to differ from the Early Access version?

“We will continue to add content, fix bugs and tweak things as we head towards full release. Between early access and our full release, with the CONTINUED support of our community we would like to:
  • Add more characters, more maps, more weapons and explosives;
  • Add more animations and character actions;
  • Add achievements;
  • Build robust player stats that not only allow players and clans to view their results so appropriate training is possible but also allow for a database of player metrics that can be used to detect cheats;
  • Allow communities to control their play environment by releasing Dedicated Server files for their use with included admin tools for the server;
  • Integrate ingame clan management tools -- allowing clans to create their own custom page, invite members, see member stats, issue and accept clan challenges and other tools the community may request;
  • You can expect some performance and graphic improvements as we optimize.

What is the current state of the Early Access version?

“If you are looking for a full featured game without bugs or the need of polish, this game in current state is not for you.

Our current early access release includes the main framework for our multiplayer experience with lobbies, 8 vs 8 rounds, matches, 4 official maps and 6 game modes, weapon and armament selection for your characters, character camo and dance selections, in game voice, mute and text chat, original music score, team actions for vote to kick and friendly fire and in game announcements. Players will have the ability to interact with the environment; opening and closing doors, breaching walls, destroying objectives, picking up weapons from dead enemies, scooping ammo from the fallen and best of all, dancing on your enemy’s corpse.

Players will have the choice of using our in game server browser to join our dedicated servers or to setup and host their own peer to peer server. VAC anti-cheat is activated. We are also working with Evenbalance to introduce PunkBuster anti-cheat services.

We have a fully playable multiplayer game that is in alpha state. Development started in late October 2014 and our community has been working side by side with our devs on early builds, playing on our dedicated servers since March 2015. Their support in testing our game has helped us solidify the gameplay framework. There is a lot of development yet to come but the feedback we have received tells us the game has that “fun” factor already. We listen closely to our community and try wherever possible to release bug fixes and tweak features in line with community wants or release new content weekly.”

Will the game be priced differently during and after Early Access?

“Our early access price will be lower to reward those who join us early and help shape the development of H-Hour. As major features and content are added, prices may rise.”

How are you planning on involving the Community in your development process?

“Development of H-Hour has been fan-centric since our 2013 Kickstarter campaign. We believe by working with our community to assess, tweak and polish the design and implementation of features, we can deliver an addictive play environment for the masses. Many of the ideas and suggestions of our community have already made their way into our current game and our future design plans.

We provide updates on our website about the development state at https://sofstudios.com. We also run polls on design choices and other subjects on our website. With this move to Steam, we have begun to use our Community Hub for the same purposes, connecting with and engaging our fans. Everyone is encouraged to hunt and report on bugs, and provide constructive feedback on features or the game. You can hate something in the game, just explain why and tell us what we need to do to fix it!”
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Recent updates View all (190)

November 5

Patch Release 3.0.28 - Nov 5, 2017

Servers are down for update with this latest patch. Lots of new content and some critical fixes included for your enjoyment.

__________________________________


Weapons:

New weapons added:
  • AK-5
  • BR-3
  • Val
  • AR36
  • BP-85
  • SMG45
  • Model 16

ACOG view now active on M4A1 and M4A1-SD.

Reduced length of Spas12 and Model870 shotguns so they are more propotional.

Changed left hand placement on Dragonuv & Shotguns.

Performed another pass at weapon tuning, including:
  • General weapon behavior and handling characteristics
  • improving the distinct behaviors between differing classes
  • Tuning weapons within their classes to have more unique operational characteristics
  • Tuning philosophy is "Its good to be SOF"



Fixes:

Re-enabling Fullscreen --Corrected bug that prevented this window mode

Fixed J2C sky walking

Updated "Death fade" graphic added to game

Fixed Prone Aimoffset

Some rendering tweaks to improve timings

Ranks:
  • Expanded Rank Graphic framework to support Large & small results to reduce sharpening created by compressing large images to icon sizes
  • Corrected entry for small Lieutenant rank



Workshop Maps:

NOTE: Feedback or comments should be provided to thw workshop mapper who authored the map.

New
  • Blood Trail by Harry62
  • Ruins by Hype
  • Sujo by Newybond


Updated
  • Black Vein by Harry62
  • Desert Raid by Selflessone
  • Kazbah by PoisonCobra
  • Luceria by MikeC
  • Offshore by Hype
  • Port by Newybond
  • RainForest by Newybond
  • SandGlow by Newybond
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Feature List

Our Custom Map Workshop version 2.0 is LIVE . Community maps are tested and once approved, released as DLC content.

About This Game

H-Hour: World's Elite™ (H-Hour) is a tactical, team-based multiplayer military shooter in which cooperation among players is required for success. The game uses a Third Person perspective to enhance the player's situational awareness. This battlefield perspective rewards strategic awareness and teamwork. Designed as a spiritual successor to the early SOCOM series, H-Hour is primarily a one life game that encourages players to think strategically and work as a team in order to avoid waiting in the dead room until the round ends. A respawn mode is also offered. This allows for player warmups and to help new players adjust to the Third Person perspective prior to joining the community in the more punishing one life game play.

Current Features:

  • One life and respawn game play
  • 4 official maps and free DLC pack containing community custom maps (to date these maps have been a mix of SOCOM recreations and original content)
  • 6 game modes available including Elimination, Demolition, Breach, Sabotage, Suppression and Hostage Extraction for play with up to 16 players
  • 6 different characters
  • 4 camos to select from for your character
  • 4 dance moves to celebrate your kills
  • A variety of different loadouts for weapons and equipment to carry on the battlefield depending on the demands of a particular mode
  • Action system to pickup weapons, open/close doors, plant/defuse bombs, melee, and dance
  • Guns hot activated when near enemy
  • Pick up ammo and equipment dropped by teammates
  • Ladder climb, Jump to climb & Vault on selected objects
  • In game access to Team Actions, Options and Weapons Inventory selections
  • Spectate your teammates when dead
  • Team voip communication system with channels defined for live and dead players to chat
  • Text based communication system
  • Lobby entry into matches to allow for Armory access, team switching and options setting
  • Map load presents a overhead view detailing objectives and locations
  • Player and Leaderboard stats tracking
  • Ranking system
  • MVP award at end of match
  • Hud and compass in game
  • Team kill management system
  • Multitude of anti-cheat tools
  • Servers can be configured for numerous in game features such as allowing Vote to Kick, Friendly Fire, Proxy Chat, number of players and number of rounds per match, one life or respawn, game modes and map rotation, ranked or unranked play, password protection and admin functions.
  • User Created Room option so players can host their own unranked server
  • Custom tools for community map makers to create maps for addition to our DLC pack once approved

Planned Features before Release:

  • Improvements to Browser, options and audio.
  • Taunt system to enrage the enemy.
  • More maps.
  • More weapons.
  • More effects.
  • More actions and animations.
  • Steam achievements.

All characters and locations are presented in a plausible, authentic manner. The game characters are inspired by real Special Operations Forces and the maps to simulate real world locations—repurposed and staged for battles where savages plot and launch their insurgencies or terrorism campaigns.

System Requirements

    Minimum:
    • OS: Windows 8.1, 10 -- 64 bit version
    • Processor: Intel Core i5-2500K / AMD FX-8350
    • Memory: 8 GB RAM
    • Graphics: NVidia: GTX 770, GTX 680, GTX590 / ATI: R9 380X, R9 380, R9 280X, HD 7970 GHz Ed, HD 6990
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 25 GB available space
    • Additional Notes: KB/M and Controller: PS4, XBox and Steam
    Recommended:
    • OS: Windows 10 -- 64 bit version
    • Processor: Intel Core 3770 or higher/ AMD Ryzen 1200 or higher
    • Memory: 16 GB RAM
    • Graphics: NVidia: GTX 1060, 1070, 980, 970, 780Ti / ATI: RX 580, 570, 480, R9 390X, 380, 290X, HD 7990
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 30 GB available space
    • Additional Notes: Microphone for in game team chat
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