H-Hour: World's Elite™ is a TPV tactical, team-based multiplayer, military shooter in which cooperation among players is required for success on the battlefield. Designed by David Sears as a spiritual successor to the early SOCOM games.
All Reviews:
Mixed (396) - 66% of the 396 user reviews for this game are positive.
Release Date:
May 19, 2015

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“The original vision of H-Hour: World’s Elite evolved out of the frustrations expressed by gamers and gaming communities with the loss of military shooters that were team based and required tactical skills to be successful. Another of their concerns was the move away from supporting clans in how multiplayer games were delivered. By working closely with the community since our successful Kickstarter in 2013, we have been able to design a game vision that we believe will put control of the play environment back in hands of the community when the full game is released.

Working closely with our 11,000 strong community has provided tremendous benefits for us as an independent developer. We are now ready to get our alpha version of H-Hour that they helped us build into the hands of the masses so we can gather additional design and gameplay feedback from newcomers to the one life, round based tactical shooter genre.”

Approximately how long will this game be in Early Access?

“Development of H-Hour began in late October 2014. We released on Early Access on Steam May 19, 2014 and we anticipate H-Hour will be in early access until end 2017. We have a lot of design ideas and features we want to introduce during early access and our desire to work hand-in-hand with the community in evaluating and polishing those additions requires we set aside enough time to do this right.”

How is the full version planned to differ from the Early Access version?

“We will continue to add content, fix bugs and tweak things as we head towards full release. Between early access and our full release, with the CONTINUED support of our community we would like to:
  • Add more characters, more maps, more weapons and explosives;
  • Add more animations and character actions;
  • Add achievements;
  • Build robust player stats that not only allow players and clans to view their results so appropriate training is possible but also allow for a database of player metrics that can be used to detect cheats;
  • Allow communities to control their play environment by releasing Dedicated Server files for their use with included admin tools for the server;
  • Integrate ingame clan management tools -- allowing clans to create their own custom page, invite members, see member stats, issue and accept clan challenges and other tools the community may request;
  • You can expect some performance and graphic improvements as we optimize.

What is the current state of the Early Access version?

“If you are looking for a full featured game without bugs or the need of polish, this game in current state is not for you.

Our current early access release includes the main framework for our multiplayer experience with lobbies, 8 vs 8 rounds, matches, 4 official maps and 6 game modes, weapon and armament selection for your characters, character camo and dance selections, in game voice, mute and text chat, original music score, team actions for vote to kick and friendly fire and in game announcements. Players will have the ability to interact with the environment; opening and closing doors, breaching walls, destroying objectives, picking up weapons from dead enemies, scooping ammo from the fallen and best of all, dancing on your enemy’s corpse.

Players will have the choice of using our in game server browser to join our dedicated servers or to setup and host their own peer to peer server. VAC anti-cheat is activated. We are also working with Evenbalance to introduce PunkBuster anti-cheat services.

We have a fully playable multiplayer game that is in alpha state. Development started in late October 2014 and our community has been working side by side with our devs on early builds, playing on our dedicated servers since March 2015. Their support in testing our game has helped us solidify the gameplay framework. There is a lot of development yet to come but the feedback we have received tells us the game has that “fun” factor already. We listen closely to our community and try wherever possible to release bug fixes and tweak features in line with community wants or release new content weekly.”

Will the game be priced differently during and after Early Access?

“Our early access price will be lower to reward those who join us early and help shape the development of H-Hour. As major features and content are added, prices may rise.”

How are you planning on involving the Community in your development process?

“Development of H-Hour has been fan-centric since our 2013 Kickstarter campaign. We believe by working with our community to assess, tweak and polish the design and implementation of features, we can deliver an addictive play environment for the masses. Many of the ideas and suggestions of our community have already made their way into our current game and our future design plans.

We provide updates on our website about the development state at https://sofstudios.com. We also run polls on design choices and other subjects on our website. With this move to Steam, we have begun to use our Community Hub for the same purposes, connecting with and engaging our fans. Everyone is encouraged to hunt and report on bugs, and provide constructive feedback on features or the game. You can hate something in the game, just explain why and tell us what we need to do to fix it!”
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Recent updates View all (197)

March 12

Enhanced exploit prevention measures kick for UNTRUSTED dll

H-Hour's self protection and exploit detection systems have been expanded to cover more compromise methods.

Players using tools such as "ReShade" will no longer be able to run the game, and should remove such applications

In the event that a legitimate application is identified as an exploit attempt, follow the instructions below to identify and fix your out of date or corrupt drivers and address the conflict.


In File Explorer, find the listed file below and open it for edit:

Program Files (x86)\Steam\steamapps\common\H-Hour Worlds Elite\HHourGame\Saved\Config/WindowsNoEditor/Engine.ini

Add the Following text" at the end of the file and save.


The Entire File, should now look like this.








Restart H-Hour, it will shutdown again but also create a list of running apps/dlls you can use to find the problem.

Open the following generated file and search for the term "error":

\Program Files (x86)\Steam\steamapps\common\H-Hour Worlds Elite\HHourGame\Saved\Logs\HHourGame.log

Once you know the untrusted app, you will need to research why it is a problem, update, disable or uninstall.

Reasons include:
  • out of date drivers/software -- fix is to go to the software site and download the newest version and install. It really is not a good idea to run out of date, unsigned software.
    OR uninstall or disable the software if you do not need it
  • intrusive software.

Examples of intrusive software seen:

C:\Program Files\YoloMouse\Yolo64.dll is NOT TRUSTED!! This is a software that can get you banned in some games as it manipulates the in game cursor.

C:\Program Files\Common Files\Motive\pcContextHook_DSR.dll is NOT TRUSTED!! This is ISP network monitoring software related to Motive SmartBridge and likely installed by your ISP to monitor your system. Not needed until you have actual issues so disable it from auto starting.

C:\Program Files (x86)\LG Electronics\OnScreen Control\bin\ScreenSplitterHook64.dll is NOT TRUSTED!! This is likely outdated drivers but I am highlighting as you should closely review this one if it pops up as to whether you need the software. There are reports this software disables windows protections and runs all apps as an administrator if installed. Do be careful and do your research.

Things to be concerned about:

If the message is related to Windows standard software either you have a corrupt file, Windows is not updated or you potentially have malware.


C:\Program Files\Common Files\microsoft shared\ink\tiptsf.dll is NOT TRUSTED!!

"tipsf.dll" is a DLL file used by Microsoft Tablet PC Component created by Microsoft so should not be unsigned.

For these instances:

Run Windows Update to see if any missing updates are identified.

If your system is up to date, run the System File Checker (SFC) scan on your computer to fix the file. SFC toolscans systems files and replaces incorrect versions with the correct system ones.


If that does not fix the issue, it is possible Microsoft no longer supports that file so you should disable. This shows how to do this:


If you suspect malware at all, you can get guidance at this site:
4 comments Read more

March 3

Server Downtime & Patch Notes 3.1.2

Servers are offline being updated and will reopen as soon as complete. This is another large update of new and updated content for everyone along with many bug fixes and some network adjustments.

We have now completed a full tuning and rating of all weapons and once again, request community feedback on overall balance of the weapons. Goal was to keep the weapon class differences without creating a situation where any one weapon would command the game. Each weapon was tuned to be useful for its intended purpose and ballistics model (close combat vs long range fire fights, etc) without becoming a slave to realism. This is a video game and we want it to be fun, not frustrating.

The team will be monitoring streams, playing the game and reviewing community feedback over the coming weeks so we can identify needed changes and finalize weapons. We ask that you be constructive and clear in your feedback. We cannot do this without you, so please provide any relevant feedback you may have in detail to help us understand your thoughts!


New Features

News Feed:

Dynamic display of information to players via a new feed panel on the Main Menu
Hovering over this panel with your mouse to stop scrolling

Bolt Action Sniper Rifles:

3 new high damage, single shot, bolt-action Sniper Rifles have been added

Customize Weapon Limits in Servers & UCRs:

Dedicated servers and User Created Rooms can now limit weapons based on class
Changing loadout items in limited rooms will not alter your default armory selections which return on entering a non-filtered room
If you join a room with weapon filtering, you will see a notification to this affect
Your saved loadout is separate and will return once you join an unfiltered server/room

Audio Output device Change from in Game (limited to Main Menu selection):

Players can now change their default audio playback (output) device while at the Main Menu in game without needing to restart

Updated Features

New and Updated Animations:

Increased speed of all J2C animations
Improved Wall Up & Shoulder J2C appearance
Corrected fluidity with Vault Over Obstacle motions
Enabled J2C Vault Over & Vault Level to scale with movement speed
Controller players will notice this the most, whereas KBM players are limited to full run/walking speeds
Reduced character jump velocity. Enabled J2C through Temple Windows given the reduced jump height and adjusted official maps to reinstate intended jump locations.
New/Improved jump animations for rifle, nowep and pistol
Improved Ragdoll animations so disabled "Death Animations
Added Fall loop and hard landing for long falls

Enhanced exploit prevention measures:

H-Hour's self protection and exploit detection systems have been expanded to cover more compromise methods
Players using tools such as "ReShade" will no longer be able to run the game, and should remove such applications
In the event that a legitimate application is identified as an exploit attempt, visit the SOF Studio Forums for instructions on providing the studio necessary information to address the conflict

Weapons Tuning:

2nd Pass on Rifles
1st Pass on SMGs, LMGs, and Sniper Rifles (including scope sway
Pistols- adjustment to one which had very low dmg rate
Weapon Ratings were updated across all classes

Updated Hostages:

Skins, Meshes, Animations

Updated Menus/UI/HUD:

Background images updated for all menus to new theme "world”
Buttons added/updated for appearance
Fonts resized, both messages and menu text
Hud elements for chatbox/compass downsized slightly based on feedback
Upgraded official map loading screens with additional art


Updated Armory Dance icons to reflect updated character models
Unified texture settings for HUD & In-Game icon graphics due to reported varying resolution quality of these elements

Bug Fixes

027: Prioritized action tiles
042: Long delay after planting PMN before able to switch to another weapon
055: Allow Crouch stance changing in water volumes
058: Black Name plate in following round if player dies during round cool-down period
312: Players auto unmute when another player joins the server
471: J2C not working on SOF Temple (center of cat walk)
472: J2C on North Side path walls (near Double breach doors) fails to move to top (falls back to ground)
487: Game Menu cannot be accessed in NV, Binocular, Scope views
500: Increase Server Browser Ping Column Width
536: Hostages can get stuck on beach near the walkway (ramp) by light house
541: Crouch + Lean + Moving, player does not resume normal crouch movement speed when lean is released
549: Lean & Move while in crouch returns camera to center
553: Unable to shoot players in the head (or other outer extremities) while they are leaning
554: Last Man Standing fires twice
556: Holding Selection button in Weapon Wheel, automatically selects entry from sub-wheel
558: Fixed issue causing messages in logs related to Score Menu
559: Score menu remains visible if held through Match end (not related to dual HUD overlay issue which is related to spectate)
560: Fall Loop after vault Level animation no longer occurs
XXX: Left hand on Grach not in correct location
562: Weapon wheel will stay on screen after match end and remain into lobby of next map.

Workshop Maps:


Night Stalker by Hype
Reaper by MikeC


Sujo by Newybond
-Sunset behind SOFs
- A bit lighter
- Airstrikes added

Kadesh by MikeC
- Fixed landscape LODs
- Decreased the overall map size by ~50% (FPS increase)
- Increased night brightness by ~15% (community feedback)
- Added ambient weather sounds
- New Motel Blg

Cryptic by Harry62
- Altered terrorist spawn.
- Added tunnel 16 in place of terrorist short tunnel.

Catacombs by Wolf
- Added J2c in terrorists base, dock and to some open windows
- Added ladder on building near SOF spawn building.
- Added Aurora Borealis
- Added birds
- Fixed map boundary breaks
- Added doors
- Audio adjustment (Wind)

Sub Rosa by SelflessOne
Light bloom fix , player feedback
12 comments Read more
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Feature List

Our Custom Map Workshop version 2.0 is LIVE . Community maps are tested and once approved, released as DLC content.

About This Game

H-Hour: World's Elite™ (H-Hour) is a tactical, team-based multiplayer military shooter in which cooperation among players is required for success. The game uses a Third Person perspective to enhance the player's situational awareness. This battlefield perspective rewards strategic awareness and teamwork. Designed as a spiritual successor to the early SOCOM series, H-Hour is primarily a one life game that encourages players to think strategically and work as a team in order to avoid waiting in the dead room until the round ends. A respawn mode is also offered. This allows for player warmups and to help new players adjust to the Third Person perspective prior to joining the community in the more punishing one life game play.

Current Features:

  • One life and respawn game play
  • 5 official maps and free DLC pack containing community custom maps (to date these maps have been a mix of SOCOM recreations and original content)
  • 6 game modes available including Elimination, Demolition, Breach, Sabotage, Suppression and Hostage Extraction for play with up to 16 players
  • 6 different characters
  • 4 camos to select from for your character
  • 4 dance moves to celebrate your kills
  • A variety of different loadouts for weapons and equipment to carry on the battlefield depending on the demands of a particular mode
  • Action system to pickup weapons, open/close doors, plant/defuse bombs, melee, and dance
  • Guns hot activated when near enemy or on clicking right mouse fire button
  • Pick up ammo and equipment dropped by teammates
  • Ladder climb, Jump to climb & Vault on selected objects
  • In game access to Team Actions, Options and Weapons Inventory selections
  • Spectate your teammates when dead
  • Team voip communication system with channels defined for live and dead players to chat
  • Text based communication system
  • Lobby entry into matches to allow for Armory access, team switching and options setting
  • Map load presents a overhead view detailing objectives and locations
  • Player and Leaderboard stats tracking
  • Ranking system
  • MVP award at end of match
  • Hud and compass in game
  • Team kill management system
  • Multitude of anti-cheat tools
  • Servers can be configured for numerous in game features such as weapon class restrictions, allowing Vote to Kick, Friendly Fire, Proxy Chat, number of players and number of rounds per match, one life or respawn, game modes and map rotation, ranked or unranked play, password protection and admin functions.
  • User Created Room option so players can host their own unranked server
  • Custom tools for community map makers to create maps for addition to our DLC pack once approved

Planned Features before Release:

  • Steam achievements.
  • Improvements to Browser.
  • Map 6.

All characters and locations are presented in a plausible, authentic manner. The game characters are inspired by real Special Operations Forces and the maps to simulate real world locations—repurposed and staged for battles where savages plot and launch their insurgencies or terrorism campaigns.

System Requirements

    • OS: Windows 8.1, 10 -- 64 bit version
    • Processor: Intel Core i5-2500K / AMD FX-8350
    • Memory: 8 GB RAM
    • Graphics: NVidia: GTX 770, GTX 680, GTX590 / ATI: R9 380X, R9 380, R9 280X, HD 7970 GHz Ed, HD 6990
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 25 GB available space
    • Additional Notes: KB/M and Controller: PS4, XBox and Steam
    • OS: Windows 10 -- 64 bit version
    • Processor: Intel Core 3770 or higher/ AMD Ryzen 1200 or higher
    • Memory: 16 GB RAM
    • Graphics: NVidia: GTX 1060, 1070, 980, 970, 780Ti / ATI: RX 580, 570, 480, R9 390X, 380, 290X, HD 7990
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 30 GB available space
    • Additional Notes: Microphone for in game team chat

What Curators Say

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