An entire industrial empire under your control. Have you always dreamed of swimming in money? In “Industry Empire” you are the boss of all bosses.
User reviews: Mostly Negative (140 reviews)
Release Date: Jul 30, 2014
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December 18, 2014

Industry Empire now on sale! Save 35%

Dear Community,

Industry Empire is now on sale! Save 35% and start to build up your own Industry Empire!

3 comments Read more

December 17, 2014

Patch 1.2 is now live!

Dear Community,
today we have released the update you all have been waiting for! This Patch will introduce the new warehouse & other new features in the game and the following changes:


1. We have added a new building:
The warehouse (is unlocked at level 5) with a large storage capacity

2. At Level 11 you can unlock a warehouse upgrade “Trade Post”
It will allow you to sell and buy resources directly from the Warehouse
at the new open market system

3. We have adapted the order system. Now orders will stay available for all products. Not at the same time, but they orders will change over time and not disappear anymore.

4. We have added a “Building Overview” window that shows
info about your buildings – especially performance data.

5. Cowleather+Cow Meat (and similar combinations)
are not started at the same time anymore

6. Manure can now be used on farms, plantations...
to speed up crop/fruit/vegetables production by 20%

7. The Land Tool ignores red spaces (off limit areas) automatically

8. Advanced Textile Factory upgrade unlocked at level 22

9. Fixed Land Tool - automatically added holes are now charged

10. Building borders are visible when placing roads

11. The road can be now deleted even if it’s the only connection –
(the road cannot be deleted only if an active vehicle uses that road as a travel path)

12. Owned land areas are visible when placing mining probes

13. Mining probes can be deleted manually

14. Manual probing costs less

15. Mines produce more resources at higher levels

16. Added a category filter for market orders

17. An issue with the scenario 6 was fixed. It can now properly started by the players.

18. Added an upgrade button for trucks in the garage.
Trucks can now be upgraded with one click.

19. Added V-sync setting under Video options

20. Fixed two minor issues with completed orders

21. Smaller font for building names. This improves the visibility.

22. The Fast Forward button does not disappear anymore with the right click

23. Several minor issues are now fixed

We hope that you will enjoy the new version!


Liebe Community,
Wir möchten uns bei euch bedanken für euer zahlreiches Feedback. Heute haben wir ein umfangreiches Update zu Industry Empire veröffentlicht. Dieses Update enthält neben einigen Detailverbesserungen auch zahlreiche neue Features, die IHR vorgeschlagen habt! Wir freuen uns auf eure Rückmeldungen!


1. Ein neues Gebäude wurde hinzugefügt: Das Depot (Freigeschaltet ab Level 5).
Dort könnt ihr jede x-beliebige Ressource einlagern/auslagern

2. Auf Level 11 könnt ihr ein Upgrade für das Depot freischalten. Mit dem „Handelsposten“ Upgrade könnt ihr eine beliebige Anzahl Ressourcen auf dem offenen Markt ein- und verkaufen, ohne das dazu ein Auftrag nötig ist

3. Das Auftragssystem wurde optimiert.
Es gibt nun wechselnd Auftrage für alle Produkte

4. Ein neues Übersichtsfenster wurde implementiert.
Die „Gebäudeübersicht“ zeigt euch die Performanz eurer Gebäude an und lässt euch per Klick direkt hinspringen

5. Die Produktion von Rindsleder startet nun nicht mehr automatisch
und muss extra aktiviert werden

6. Die Ressource Gülle kann nun auf Farmen und Obstplantagen
angewendet werden um den Ertrag um 20% zu steigern

7. Die Handhabung des “Landkauf” Werkzeuges wurde enorm verbessert. Beim Landkauf werden ab sofort die roten Flächen automatisch ignoriert und nur die weißumrandeten Flächen gekauft.

8. Das Upgrade für die Textilfabrik ist ab sofort ab Level 22 verfügbar

9. Das “Landkauf” Werkzeug wurde verbessert. Automatisch hinzugefügte Löcher werden nun korrekt abgerechnet

10. Die Gebäudegrenzen sind nun auch sichtbar beim Platzieren einer Straße

11. Straßen können ab sofort auch entfernt werden, wenn sie die einzige Verbindung zum Gebäude sind (außer es befindet sich gerade ein aktiver Fahrzeugauftrag auf dieser Strecke)

12. Deine Ländereien werden nun korrekt angezeigt, wenn du eine Probebohrung durchführst

13. Probebohrungen können ab jetzt manuell entfernt werden

14. Manuelle Probebohrungen kosten jetzt weniger Geld

15. Auf höheren Leveln produzieren Minen mehr Ressourcen

16. Im Auftragsfenster wurde ein Kategorie-Filter für mehr Übersicht eingebaut

17. Ein Fehler bei Szenario, der dass Ordnungsgemäße starten verhinderte,
wurde behoben

18. Ein Upgrade-Button für Fahrzeuge in der Garage wurde hinzugefügt.
Fahrzeuge können nun mit nur einem Mausklick erweitert werden

19. Ein Button für V-Sync wurde den Optionen hinzugefügt

20. Zwei kleinere Probleme beim Abschließen von Aufträgen wurden behoben

21. Gebäudenamen werden ab sofort in einer kleineren Schrift dargestellt um die Darstellung zu verbessern

22. Ab sofort verschwindet der Vorspulpfeil nicht mehr wenn man ihn per rechtsklick anklickt

23. Weitere kleinere Probleme wurden behoben

Wir hoffen euch gefallen die Verbesserungen!

4 comments Read more

About This Game

An entire industrial empire under your control.

Have you always dreamed of swimming in money? In “Industry Empire” you are the boss of all bosses. Carry out research, extract raw materials, process them in your factories and distribute your products!

Send off trucks packed with your goods to far off cities and watch how booming trade lets your locations and the region grow and fills your coffers!
Grow your business, get rich and enjoy the fruits of your labor!

With an innovative land acquisition feature: buy plots of land and determine the size and shape of your new factory site!

  • A new title in the successful Planner series
  • Mine a range of raw materials and manage the entire production chain!
  • Extensive research opportunities and dynamic urban growth
  • Produce and sell over 160 different industrial products!
  • Purchase land, precisely tailored to your needs and wallet!
  • Expand your private property and furnish it with luxury items, whether it’s a country home or a villa!
  • Added fun through various scenarios such as saving a region from bankruptcy and modernizing old structures
  • Includes online leaderboard

System Requirements

    • OS: Windows Vista/7/8
    • Processor: Dual core CPU 2.4 GHz (or higher)
    • Memory: 2 GB RAM
    • Graphics: Graphics card with minimum 256 MB (GeForce 7600 GT series, comparable or higher)
    • DirectX: Version 8.0
    • Hard Drive: 450 MB available space
    • Sound Card: Sound card
Helpful customer reviews
12 of 13 people (92%) found this review helpful
13.2 hrs on record
Posted: March 1
Game is still unfinished.

0 automation !

Vehicles management is really bad
a) one vehicle per one job that will occur once per month
b) veichle put on one job can not participate on another job

click click click click click click click click click click click click click click click click click click click click click click click click

Fill factories with raw material
click click click click click click click click click click click click click click click click

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7 of 8 people (88%) found this review helpful
3.5 hrs on record
Posted: March 7
I absolutely love games this like even when most do not. Sadly, this is one of the worst simulation games I have played espeically for the price. The game is clunky and hard to build. Selling items isn't automatic and just becomes annoying after awhile. I tried the campain which was lacking any substance and didn't give me the desire to contiue to play. Simply put, I'm horrified that I spent money on this game and beg steam to give a refund.
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7 of 8 people (88%) found this review helpful
1.5 hrs on record
Posted: March 9
BROKEN as can be! Does not install properly, requiring you to find and install a specific version of DirectX and PhysX, must be run as administrator (also during install), must change GFX card config to abnormal settings (which will break other games if not changed back first), must run at low-quality audio on your soundcard, cannot use anything above 16-bit 44.1kHz (CD-Quality), which is shamefully poor with today's common 24-bit or at least 16-bit 192kHz, and i've literally never seen a game that can't downsample- it requires you to nerf and reconfigure your whole system just to run it. Then, once you've done ALL THAT, you will STILL find that it crashes to desktop constantly. In-game features such as auto-scheduling product deliveries are broken (they ONLY work if ALL the goods are available at the very moment of the order, at ONE location, AND can fit on ONE truck... which will never happen.)
To top it all off, their support seems to think all these problem are 'okay' and 'normal' for games 'these days'. They're deluded and insane.
This could have been a nice game, but the incredibly poor compatability with standard computers, lack of configureability, ineffective patches, haphazard coding, poor performance, and dismissive support attitude are all enough to make this a truly awful, painful experience that is more frustrating than it's worth for a medeocre and seemingly unfinished game with few original elements to a genre with only a half dozen entries! Really, they couldn't do ANYTHING new? The strange lack of development in many areas (such as the fact the only source of power in this world is, apparently, solar?) and clunky interface (you can't 'back out' of some 'draw' menus and must switch menus to get back to normal click-to-interact modes) just... ugh.

Consider this game a painful basket of lessons being learned by an indie developer. Hopefully they can add some real content, fix the interface, and for the love of GOD get it working within some modicum of basic computer gaming standards... then, maybe they'd have a good little game. But as it stands?
2.5 out of 10. Go play Capitalism 2 instead.

Also, just a note. It has crashed to desktop 19 times in the 90 minutes i've been 'playing' it. Oh, but I can run Minecraft for 8 hours without one crash?
They just didn't even try to make this thing stable.

IF you really need help or are unlucky enough to have bought it, and are one of the people (see: most) who can't even get it to run, please feel free to send me a message on Steam and i'll try to walk you through all the many steps to make your computer compatible. But.. it's not really worth it, and you have to undo it to get most /other/ games to work.
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8 of 12 people (67%) found this review helpful
55.7 hrs on record
Posted: January 5
This game has been greatly improved with the latest patch so you can mostly ignore the bad comments about buying land and the markets crashing in terms of selling your goods, though you still have to watch out not to flood the market but then i think thats a good thing as its more realistic.
At the end of the day its probably not as good as other strategy management games like Tropico etc, but its not bad either. i think what it mainly lacks is a proper campaign. there are a few scenorios etc but really it could do with a bit more structure in terms of achieving targets, though tech research and skills perks are a nice touch.
Overall though if its on sale and you're a sucker for these types of games give it a whirl, there are worst things to play.
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237 of 298 people (80%) found this review helpful
2.6 hrs on record
Posted: July 30, 2014
The good: You can manage a business with multiple industries, reasonably quick to learn, achievements give skill points that can be used for upgrades, average.
The bad: Glosses over a lot of detail (micromanagement), extremely repetitive, minimal sense of accomplishment or reward, automation is sub par, game feels cheap.
This game could have been a lot more. Sadly it's a lackluster title that will merely wet your appetite for an industry simulator that we've all been craving. It's worth closer to $10-15. Would recommend Cities in Motion 2 or Euro Truck Simulator 2 for a better executed experience.
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86 of 114 people (75%) found this review helpful
28.8 hrs on record
Posted: July 30, 2014
Hours Played Disclaimer: I accidentally left the game idle overnight during the tutorial, so the hours played is inaccurate.

I am writing this, and I am still very early game in freeplay mode. Keep in mind I have played city and business sims before.

IE offers an extensive tutorial that will introduce you to its mechanics. This game seems to be very detailed and nuanced in terms of its gameplay mechanics. You not only make larger choices about where to place buildings, but you hand-pick the number and type of trucks needed to deliver your goods; different trucks transport different goods. You will also need to maintain your vehicles as time goes on. Also, you can actually determine the shape of the land you purchase for development, as well as the location of buildings within a given plot.

The graphics are nothing to write home about, but they are serviceable and get the job done. So far, I haven't run into any bugs or problems of note.

I'll update this impression once I get more gametime under my belt.

Update: The various information panels available are acutually useful and helpful. As vets of the genre know, this is not always the case with this kind of game.

Your primary source of income will be from fulfilling orders for various products. You will need to deliver the products on time in order to avoid a penalty for late delivery. The game ends if you run out of money. However, you can get a limited number of loans (six, I think) from the bank.

It looks like the game has two gameplay modes: freeplay and scenarios. At launch, there are six different scenarios for you to choose from, which place in charge of varying industries at different stages of development. While the scenarios seem somehwhat interesting, I think most gamers will want to go for freeplay option.

Overall, I recommend this game. I know there are concerns about the the developer's past releases, but I decided to take the plunge, and I am enjoying myself so far.

Update 7/31: Still enjoying the game overall. Pick-up and delivery of goods are made instantly once a truck arrives at a given destination. It looks like the early game is limited to farming, and you will gain access to diffirent techonologies and industries as the game progresses. The game can drag a bit at regular speed when waiting for production of various goods to hit a desired level, but you can speed-up time to compensate.

One minor issue I have run into is the awkwardness of knowing how big the next plot you're going to buy needs to be in order to accomodate a given building. Right now, you have to go into the Buildings menu select the building and look at it's footprint; then you have click on the Land menu and draw out the plot based on your memory of said footprint. This isn't so bad when you're placing one or two buildings, but it can become a bit of a challenge when you're doing more. It's not a dealbreaker, but it is annoying.

If you want to mine, you can order a geological survery that will tell you the size of given deposits in an area, and I wish there were something similar available for setting up water plants. There doesn't appear to to be a water table that tells you what areas of the map have more water than others, and this is a feature I really liked in the latest SimCity. Currently, it seems like you can just plop a water plant anywhere, and it will produce the same amount of water.

Workers become available instantly when you build residences and request a given number, so there's no gradual build-up of the population like in other games. This may not be realistic, but it does allow you get facilities up and running sooner since you don't have to wait for workers to become available once requested. Their travel to and from work is not simulated either.

I still haven't encountered any major bugs or crashes. I'll update these impressions again soon.

Update 7/31 #2: Okay, after playing the game for a while on Freeplay, I would still recommend this title for fans of the genre. If you are trying to choose between IE and the latest Sim City, however, I would go for Sim City, as it's prettier and, perhaps, more streamlined and refined in some of its gameplay elements. Some folks have been reporting lag spikes and sluggish gameplay. I really haven't had any problems in those regards. All of the game features I have tried have worked as one would expect.

The bottom line IMHO is that this is a competent entry into the city building genre, but it could use a facelift and some subtle improvements to make it even better. Perhaps the price tag should be a bit lower given these issues, but this is a generally robust simulation that seems to offer a solid foundation for some good fun. If you're on the fence, wait and see if and how the devs respond to suggetions and complaints.
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51 of 70 people (73%) found this review helpful
1 person found this review funny
5.2 hrs on record
Posted: October 20, 2014
When negative reviews outnumber positive ones, I avoid the game like it was spoiled fruit. This time I went against the majority and bought the game. They have listed so much wrong I thought can't be true.

I should have taken the $30 and bought a hammer to hit myself in the head with. Frustrating, mega-micromanagement, and no hope for fixes to the basic mechanics of the game, Next time I buy the hammer, You should spend your money elsewhere
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52 of 74 people (70%) found this review helpful
10.9 hrs on record
Posted: August 1, 2014
I bought this game because I love industry/production games. There's nothing better than starting from nothing, building up you business and see the profits roll in.
This game allows you to do just that. It's fairly similar to Farming Giant but FG is better if you don't include the constant crashes. Why is FG better? Because you don't have to click 100 times just to sell your products. There you can sell directly to the city and you can automate that process the same way as you can automate the supply of your factories in Industry Empire.
This game is good but it would really need automated selling to make it great. Because now, you can't focus on expanding because you constantly have to accept and fulfill orders.
If the orders get bigger later in the game, maybe it gets easier. But fulfilling 20 unit orders to make 200 bucks gets boring real quick.
I would really suggest that they add a more automated selling process with the first update! It's an urgent update!

So the update came with automated selling process. Yaaaay you might think. But hold it right there cause it ain't what you think it is. You still have to click about 5 times to earn 300 units of money. You have to search for a task, see if you have enough resources, accept it (it get's auto completed if you have enough trucks/workers).
Maybe I'm doing the game injustice here because I have only played 8 hours but it was painful 8 hours to be honest.
You start with 2 mil, have to spend it all to start leveling the city but then the city decides to change the resources needed and you have to sell everything for half the price that you bought it but only made 10k in 6 months with it. (You can start selling to another city but then this city starts shrinking and your work is wasted)
I'm amazed how some people managed to level the cities to 60k+ population without losing their minds.
I thought this would be more like Farmig Giant which was GREAT! (minus the crashes and money disappearing). I will give it a few more hours but I don't recommend it anymore.
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45 of 69 people (65%) found this review helpful
5.6 hrs on record
Posted: July 30, 2014
RATE 5.5/10 - Too Pricey, should be 10$, interface and windows is a bit clumsy and take up too much space, a general storage depot would be great so you don't have to micromanage every single chicken farm, grain farms etc. Road building works well but i often ends up having problems figuring out where im allowed to place roads and the snap too quick to buildings, ending of the game is kind of odd, when you go into minus the game just ended without any warning...

generally Industry empire is nice enough game but i did hope for more Railroad tycoon and TTD, the work of having to keep an eye on every single farm, finding contracts, assigning trucks is tedious and gets boring after a while.
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26 of 38 people (68%) found this review helpful
19.6 hrs on record
Posted: October 26, 2014
Well... Well... I was waiting for a game like this!
And I'm Surprised. This game is good... Really Good!

Let's have a deeper look on it:

1. If you like micromanagement games, like I do, you will enjoy this game, becouse it can guarantee you at least 100 hours of gameplay.
2. The Game is BEAUTIFUL! The design is what it should be!
3. The Gameplay is the best of it's genre. You can Hire workers, buy lands, research new upgrades for your factories, buy trucks, buy your OWN House!!! And it's still not over: You have an achievement section and the Trade Cards too. But this is not the biggest thing in the game.
4. Skill Tree: Yep! Halleluia! Finaly somebody, who told: 'Let's Put Skill Trees in this game!' They ARE helpful, and can give you a boost in-game.
5. Price system is really accurately done. The prices are never too high or too low... they may seem to be, but none of them are. They are perfectly equilibrated with the game.
6. Autosave Feature: The game at least not punish you to restart everything from the beggining. Every 3 monthses (please correct me if I'm wrong) your game is automatically saved, so if the game crashes, you are saved.

1. Still Buggy: There are still some bugs in-game, like what happened to me today: The acchievement system broke down, and now I can't use my skill points. Sad story, hopefully it will be patched in the v1.02.
2. Engine Crashes: Sometimes (especially if you play more than 4-5 hours), the game just shuts down by it's own, loosing all your progress from the last Autosave... Sad, sad, sad. Not talking about the engine what needs 2.4GHz Dual Core Processor. It can be a nightmare for some players to play with it for the lags. :(
3. The Mechanics: This tipe of game is not for everybody! If you want to get to the top quickly, this game is not for you! Be patient, and you will have your Gold Medal! :D
4. Graphics Settings: As Soon as you enter to the map, you will see the blured trees, and say: 'OMG Why?'. Just turn off the Blur mode, and the game will be Fine! :)
5. PC Requirements: They are TOO high for this tipe of game. I know that the INSOMNIA engine is powerfull enough, but why did it have to be so outrageously demanding? (Not my teritory, just saying) Sometimes less is more!
6. The Price: Just one question: WHY??? I bought this game in the GameStop for 15€... Half price like here. And what is different? I don't think so, there is any difference.

My opinion about this game? Well, if you are a HARDCORE gamer, who likes this genre (micromanagement), than you will be fine with this game. :)
For others: If you would like to try this game, buy it at the GameStop or wait until the price will drop down! You should probably give it a try!

Overall Rating: 8/10 (will be updated after the release of the new patch!)

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26 of 39 people (67%) found this review helpful
11.7 hrs on record
Posted: July 31, 2014
This game is great as long as you (1) do the tutorial and (2) enjoy the tycoon/economy simulator genre. This game is a refreshing new take on a tired old genre that hasn't had much in the past few years. It's great at scratching the same itch as the Railroad Tycoon series or OpenTTD while adding new game play elements.

I've only played for one evening and can see that it might have limited re-playability value - the progression seems fairly linear and it might not be exciting the 3rd or 4th time through. It's a long progression though, so to me, the $25 price is a good value for a single play-through. Other people might disagree, but I expect a solid 20-40 hours of fun.

If you do not enjoy tycoon games you will hate this game. If you loved Roller Coaster Tycoon you still might not like this game. But if you liked Freight Tycoon, you will love this game.
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30 of 47 people (64%) found this review helpful
16.4 hrs on record
Posted: August 2, 2014
This game plays like the heart and soul of Industry Giant 2 and Transport Tycoon. You build industry around a map after buying land and produce in a 'unit per hour' style to then sell to cities which, depending on population, have needs. You build truck hubs to send out trucks to pick up goods and deliver all over the map. Even if you've found this style of gameplay fun, there are some significant drawbacks to this particular title.

The actual method of getting goods to market is not the smoothest method either. You'll find yourself doing extremely mundane tasks with a lot of clicking - and there is no simple 'deliver per month' that would make bringing things to market more automated and streamlined. This is only set up between your own factories.

The actual manner in which your vehicles take things to their orders is unsatisfying. Undetailed vehicles, no sense of loading and unsatisfying sound effects mean that the thing you'll do over and over seems to reap little reward. There's no ching or money or roar of engine, no sense of big loads or interesting vehicles. In this regard, it falls short of previous, older, non-3d titles.

The method of land purchase, itself, is a little obnoxious. If there were tools to help you fill in gaps or 'snap to road' and 'snap to non buyable land' options, it would be a little less so - but with large footprints, winding Freight Tycoon style roads and rigidly blocky buildings, you'll find yourself with an ugly landscape rather quickly. You point and click to form a shape. If you've ever played Cities XXL and built a farm - the manner is identical, but for the ability to snap to lines and fill in spaces. This, agan, is sorely missed, costs time and leaves gaps.

Furthermore, there is little sense of border in some buildings. To make roads between them, you'll often be clicking on invisible (Indeed, also 3d) footprints as you select and build roads to create alleys and access roads.

To progress through the game you start with a few buildings, earn money and level up. This releases more buildings and products - that cities, too, will begin to pick up as they grow. To make a city grow you have to supply it with as much as you can. This means you'll be taking large numbers of orders.

The different menus you have to go through to send a truck, the inability to rename vehicles or places to create senses of locales or purposes (Especially helpful as your plants specialize in products), you'll come to know them as 32, 44, 1 and 3. Not only unpersonal, but it continues to take away from an immersion of the game. A simple option to rename would have helped. You wont see the load capacities of trucks when you send them out - you have to actually select the logistics depot, go to purchase a new vehicle and determine it from there.

A truck will then leave, 'touch' its source destination to instantaneously load, get stuck behind a vehicle going slowly (ala Freight Tycoon without the passing or upgrading of roads), and then 'touch' its destination to deliver it. The sound effects are ala Windows 95 System Sounds than an actual game, and the little details that make the sight and sounds of these games, the sense of a day to day operation, seem lost.

I've tried playing this quite a bit, and it still suffers from a crash to desktop every couple of hours. More importantly, the more I play this, the more I not want to play this. I want to go back to other titles to get a sense of satisfaction that they, as a game, give. Though newer and in 3d, this game is both expensive and lacks a sense of basic heart, soul and effort that others have tried to give. I don't recommend it.

As a sidenote, the graphics are clean enough when zoomed in - but this is a view you will be rarely using. Zooming out, they very quickly become pixelated and seem rough.
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44 of 75 people (59%) found this review helpful
1.5 hrs on record
Posted: July 30, 2014
This is primarily a first impression review, but is unlikely to be updated.

First off, the game runs slowly on my rig. I don’t have a powerful graphics card, but the screens lead me to believe I’d be ok (I can run many more visually appealing games on mid-low settings, like Anno 2070 and Sleeping Dogs). On the lowest settings the game still runs kinda low and the software cursor is often choppy.

I did encounter a bug in the tutorial where one of the dialogues that didn’t have any apparent requirements (no click here, etc) did not advance. I was able to skip it and complete the tutorial.

The game itself presents to be a more complex SimCity (not that always online crap, I'll never play it so I can't compare), it looks very indepth and in many ways looks like it's trying to deliver exactly what I want.

The game requires lots of micromanagement, which isn’t on its own a bad thing. I prefer games that give me lots of control over what needs to be done. There is a strange lack of automation however. For example, when I built a chicken coop, even after I assign workers to it, I have instruct it to start producing chickens, which is its only function.

Transporting goods between buildings and to contracts is similar. This makes more sense and does allow you to program the route so it repeats. However, I was unable to find a way to queue tasks. I had one farm truck and contracts to two different cities. The game did not allow me to start both tasks as I had only one truck. Preferably, it would set the tasks in a queue and available, unassigned trucks would go.

I entered Freeplay and balked at first at the lack of freedom (no industry buildings, no research options) until I learned that you level up through completing orders and your level is saved to your profile (so future freeplay games will start at a higher level). I played for a bit but became bored at how slow the progress was.

I ended my play session when I realized one order that I had set up game days ago was never delivered. Nor were the other two contracts I had just set up for delivery. Supposedly there is a way to track a trucks motion, but when I was looking for it, the game began to run very slowly and I had reached my limit.

*Very complex looking game
*Has a leveling system where your actions make your more efficient

*Poor graphical engine (this may be unique to people on lower powered systems)
*Buggy and/or sometimes unintuitive
*Lack of effective automation

Final thoughts: I guess it is less of a simulation game and more of a literal sandbox, meaning you are a kid in an actual sandbox playing with your Tonka truck, You have to find the sand, dig the sand, and put the sand in the truck, and push it in the direction you want it to go. This is fine with one truck, but with 10?
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17 of 26 people (65%) found this review helpful
7.9 hrs on record
Posted: July 31, 2014
is this game any good : YES
why ? well because i am part of the target audience for the game.
do you like settlers ? or anno...or the new FACTORIO ?
do you like simcity ?

the game is a huge block of content. You start as a lowly poor boss that fills in couple orders of goods a week. The game keeps pushing content towards you. the more you advance; the more you get buildings to produce more ressources to fill more orders. Its one of those game you can just look at the automation and be like this is nice. im saying if its your type of game then get it.. if not dont bother because youll just try to spoil my fun but ill be busy playing settlers or this
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11 of 15 people (73%) found this review helpful
65.9 hrs on record
Posted: September 27, 2014
I like the concept of a business simulator. When I was younger, I played a game called Capitalism and Capitalism II. Both games taught me the basic concepts of busines, supply and demand, logistics and the importants of training/research. In that game, one had to use your mind to come up with some strategies. However, Industry Empire lacks in several of those areas.
The game does not seem like a game, rather than a grind. The concepts are easy to master.
In order to level, one simply has to play long enough and sell enough "goods" to an infinite market.
Once you get enough $, you can buy more land to build another building to shorten the time to the next sell.
The game has a severe lack of features. For instance, you can change the speed of the simulation, which is good considering time is the biggest adversary. Unfortunately, the game notifies you when one of your storage buildings is full. Which is good, except it puts the game back down to a crawl. There is no option to disable the mandatory slow down of the time.

Bottom line: The concept is good. Perhaps a younger player can get some value out of it. If you are looking for a shallow business sim/korean grind feast, look no further!
If you want somethign deeper/more complex, please let me know when you find one. :)
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13 of 19 people (68%) found this review helpful
19.3 hrs on record
Posted: August 5, 2014
Forget all the negative reviews.

The game is fine, however some of the features are a bit boring (micromanagement)

Overpriced but enjoyable for people who like business simulators !!

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14 of 24 people (58%) found this review helpful
7.0 hrs on record
Posted: August 26, 2014
Where to start.

Well the game has potential, but it is potential that will never get fullfilled.
You will only see one maybe two patches for this game ever.
You will not see any DLC or expansions.

Rondomedia, they dont work on there games once released you see, they release it, recode and release it under a new name.
A few names should always be remembered and avoided, Excalibur, Rondomedia etc, they are all hand in foot and only produce these very overpriced, rehashed and buggy games that would not be out of place on Facebook or Mobile.

This one is on of there better ones, it is ok, but usual bugs, terrible visuals really terrible, and bad sound etc but still there best game yet!

Lets mention optimisation, your fan will work overtime, mine goes crazy, i can play the big titles with no problems, this game has terrible graphics ingame yet your fan will think its playing the latest top end game.

Bugs, your game will crash for no reason to desktop every now and then, probably due too the optimisation, its not just this title too, its all there titles.

Charging this current price is scandulious. Worth maybe 7.99 at the most.
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28 of 52 people (54%) found this review helpful
0.4 hrs on record
Posted: July 30, 2014
I cannot judge the actual quality of the economical simulation, if you don't mind the game slapping you accross the face, you may proceed and play it. The problem is that Industry Empire isn't fun to use/play. I admit I didn't go as far as actually finish the whole tutorial (played half an hour), big flaws emerged far before it ended.

Claiming a land requires drawing a free polygon within which you can construct only rectangular based buildings. This system implies messy placement, clumsy space optimisation, lack of "snap into place" that'd have actually helped the player play the game (maybe the devs thought using square/hexagonals cells was so 90s... I dunno). Drawing the roads is a nightmare, without any clear indication whether they effectively connect or not with the building. Again, free placement, no hint, no idea what you're doing right or wrong.

The GUI doesn't completely work either. I suspect some bugs, but it also doesn't work on from the ergonomy standpoint. What's the use of both a Reset button and a Cancel button where the Reset button actually Cancels everything you just did? And do we really need scrollbars on which you cannot click to page up/page down?

During placement, say during road placement, you can select buildings on which you missclick without even leaving the placement tool. Now what?

The game looks and feels like a pain to play. I would recommend playing Banished again. Good UI, solid, fun to play. It might not be as rich as this one but it works just fine.

I can't just have a clear opinion on the price tag, but it feels like 30€ is a bit too much for what we end up with.
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6 of 11 people (55%) found this review helpful
10.4 hrs on record
Posted: August 10, 2014
it is a great game to play and it is easy to normal play on how the player plays the game, now that I have played the game to me is is good game I'm now at level 3 in one game and about to change to level 4 in another gme
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14 of 27 people (52%) found this review helpful
0.9 hrs on record
Posted: August 5, 2014
Do not buy the game. It has a faulty interface. none finished features and a horribly broken micromanaging system

Its not worth the price. Stay far far away

They will also do everything they can to prevent negative press on their forum sites.
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