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An entire industrial empire under your control. Have you always dreamed of swimming in money? In “Industry Empire” you are the boss of all bosses.
Release Date: Jul 30, 2014
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Industry Empire Steam Trading Cards now available!

August 29

We are happy to announce that Steam Trading Cards are now available for Industry Empire!

Earlier this week we released patch 1.01 with new features and a lot of improvements. More information: Official Changelog

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Patch 1.01 Changelog

August 26

Dear Community,

today we have released Patch 1.01. The final changelog:

Preliminarily Changelog/Vorläufiges Changelog

New Features:
- Automated selling process: added a checkbox in the market window that auto-creates vehicle tasks. Once you accept a task from the market window a proper transporter will automatically pick up the goods from the closest available factory.
- Automated selling process: added a second checkbox if you want to automate the tasks and complete the task creating more vehicle tasks at the same time. Once you have selected a big size contract several transporters will be dispatched to the closest factories in the area in order to pick up the proper amount – if it is storage.

Will follow later this week wih a seperate update:
- Added the support of STEAM® Trading cards

- Added a checkbox in „My Orders“- window which allows the player to auto delete completed tasks
- Resource “Manure” moved from group Food to group Farming. It is now displayed under the category “Farming” instead of “Food”
- The amount of goods which are stored are now updated immediately after the player has started the task
- A Localization update which fixes several minor localization errors
- Technology research: added a visual message that the first technology is available at level 4 for research
- Technology research: Improved the visibility of the research availability. Now the icon glows when a technology is available for research
- Added a sorting function in the “My Orders” Tab
- Added a notification: Now a short message will be displayed - when the production of a factory stops because of a full storage

Bug Fixes:
- Fixed a Bug which caused a crash while the game was trying to save uncompleted vehicle tasks
- The production rate of several products is now adapted to the intended speed (Milk, Eggs, Manure, and Wool)
- Fixed a crash which was caused by too many automated tasks at once
- Luxury items are now properly loaded from an older save game
- Money from the tutorial is no longer updated on the leaderboard
- Fixed two achievement icons
- Fixed a crash caused by roads while loading a save game
- Scenarios 1, 5 and 6 are now improved and can be played without any issues
- Updated fonts for Spanish & Turkish (which caused issues before)
- Vehicles are now wearing down when they are not properly maintained
- Changed rondomedia logo inside the credits window
- Fixed several achievements which had issues with their unlock status (e.g. crops, animals, geo survey)
- The Plantation, Cotton and raw cotton now unlocks at level 16 which causes no longer issues in the player progress
- Chickens also produce manure in the Chicken Coop from now on
- Added a fix which caused sometimes a crash if the player had more than 40 save games at once


Neue Features:
- Automatisierter Verkaufsprozess: Eine Abfrage wurde im Marktfenster hinzugefügt – die es dem Spieler ermöglicht automatische Fahrzeugaufträge zu erstellen. Sobald ein Auftrag angenommen wurde, wird automatisch ein LKW entsendet, der die verfügbaren Güter einsammelt und abliefert
- Automatisierter Verkaufsprozess: Eine zweite Abfrage wurde im Marktfenster hinzugefügt – die es dem Spieler ermöglicht bei großen Aufträgen mehrere Fahrzeuge automatisch zu entsenden, die die benötigten Güter bei verschiedenen Fabriken einsammeln, sofern sie verfügbar sind

Erscheint im Laufe der Woche mit einem seperaten Update:
- Die Unterstützung von STEAM® Trading Cards wurde implementiert

- Eine zusätzliche Abfrage wurde im „Bestellungen“ Fenster implementiert. Diese erlaubt, das automatische löschen von bereits erledigten Fahrzeugaufträgen
- Die Ressource „Gülle“ wird nun nicht mehr im Reiter „Lebensmittel“ angezeigt, sondern im Bereich „Landwirtschaft“
- Die Anzahl der verfügbaren Güter wird nun direkt nach der Entnahme aktualisiert und nun korrekt dargestellt
- Ein Lokalisierungs-Update wurde implementiert, welches mehrere kleinere Fehler behebt
- Im Bereich Technologieforschung wird nun eine Nachricht angezeigt, wann die erste Forschung (Level 4) verfügbar ist
- Sobald eine neue Technologie zur Erforschung bereit ist, wird dies durch einen blinkenden Button signalisiert
- Im Fenster „Bestellungen“ ist es nun möglich die einzelnen Aufträge anhand verschiedener Parameter zu sortieren
- Sollte eine Fabrik nun ein volles Lager haben und die Produktion zum Stillstand kommen, wird dies über eine Warnnachricht dem Spieler mitgeteilt

- Es wurde ein Absturzproblem behoben, welches in manchen Fällen auftrat, wenn das Spiel gespeichert wurde, während Aufträge noch nicht abgeschlossen waren
- Die Produktionsrate von diversen Produkten wurde angepasst und ist nun realistischer (Kuhmilch, Eier, Gülle und Rohwolle)
- Es wurde ein Absturzproblem behoben, das auftreten konnte, wenn ein Spieler zu viele automatisierte Fahrzeugaufträge zur selben Zeit veranlasst hat
- Luxusverbesserungen werden nach dem Laden eines Spielstandes nun korrekt angezeigt
- Das Geld, welches im Tutorial verdient wurde, fließt nun nicht mehr in die „Leaderboard“-Wertungen mit ein
- Es wurden zwei Icons der Erfolge ausgetauscht
- Es wurde ein Absturzproblem behoben, das auftreten konnte, wenn Straßen fehlerhaft verlegt und gespeichert worden
- In den Szenarien 1, 5 und 6 wurden mehrere Fehler behoben, die das Lösen der Aufgaben unmöglich machten
- Die Schriftarten für Spanisch und Türkisch wurden aktualisiert, da diese zu Problemen führen konnten
- Fahrzeuge, die nicht richtig gewartet werden, nutzen sich jetzt ab und werden immer unzuverlässiger
- Das rondomedia Logo in den Credits wurde ausgetauscht
- Mehrere Erfolge konnten nicht erfüllt werden. Diese Probleme beim Freischalten sind nun behoben. (Dies betraf unter anderem den Geo-Institut-Erfolg, sowie die Erfolge für Nutzpflanzenanbau, sowie die Tierzucht)
- Die Plantage, sowie die Ressourcen Rohbaumwolle und Baumwolle sind nun ab Level 16 verfügbar
- Die Hühner produzieren nun auch „Gülle“ im Hühnerstall
- Es wurde ein Absturz-Problem behoben das auftreten konnte, wenn ein Spieler mehr als 40 Speicherstände gleichzeitig angelegt hat

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About the Game

An entire industrial empire under your control.

Have you always dreamed of swimming in money? In “Industry Empire” you are the boss of all bosses. Carry out research, extract raw materials, process them in your factories and distribute your products!

Send off trucks packed with your goods to far off cities and watch how booming trade lets your locations and the region grow and fills your coffers!
Grow your business, get rich and enjoy the fruits of your labor!

With an innovative land acquisition feature: buy plots of land and determine the size and shape of your new factory site!

  • A new title in the successful Planner series
  • Mine a range of raw materials and manage the entire production chain!
  • Extensive research opportunities and dynamic urban growth
  • Produce and sell over 160 different industrial products!
  • Purchase land, precisely tailored to your needs and wallet!
  • Expand your private property and furnish it with luxury items, whether it’s a country home or a villa!
  • Added fun through various scenarios such as saving a region from bankruptcy and modernizing old structures
  • Includes online leaderboard

System Requirements

    • OS: Windows Vista/7/8
    • Processor: Dual core CPU 2.4 GHz (or higher)
    • Memory: 2 GB RAM
    • Graphics: Graphics card with minimum 256 MB (GeForce 7600 GT series, comparable or higher)
    • DirectX: Version 8.0
    • Hard Drive: 450 MB available space
    • Sound Card: Sound card
Helpful customer reviews
202 of 258 people (78%) found this review helpful
2.6 hrs on record
The good: You can manage a business with multiple industries, reasonably quick to learn, achievements give skill points that can be used for upgrades, average.
The bad: Glosses over a lot of detail (micromanagement), extremely repetitive, minimal sense of accomplishment or reward, automation is sub par, game feels cheap.
This game could have been a lot more. Sadly it's a lackluster title that will merely wet your appetite for an industry simulator that we've all been craving. It's worth closer to $10-15. Would recommend Cities in Motion 2 or Euro Truck Simulator 2 for a better executed experience.
Posted: July 30
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72 of 96 people (75%) found this review helpful
28.8 hrs on record
Hours Played Disclaimer: I accidentally left the game idle overnight during the tutorial, so the hours played is inaccurate.

I am writing this, and I am still very early game in freeplay mode. Keep in mind I have played city and business sims before.

IE offers an extensive tutorial that will introduce you to its mechanics. This game seems to be very detailed and nuanced in terms of its gameplay mechanics. You not only make larger choices about where to place buildings, but you hand-pick the number and type of trucks needed to deliver your goods; different trucks transport different goods. You will also need to maintain your vehicles as time goes on. Also, you can actually determine the shape of the land you purchase for development, as well as the location of buildings within a given plot.

The graphics are nothing to write home about, but they are serviceable and get the job done. So far, I haven't run into any bugs or problems of note.

I'll update this impression once I get more gametime under my belt.

Update: The various information panels available are acutually useful and helpful. As vets of the genre know, this is not always the case with this kind of game.

Your primary source of income will be from fulfilling orders for various products. You will need to deliver the products on time in order to avoid a penalty for late delivery. The game ends if you run out of money. However, you can get a limited number of loans (six, I think) from the bank.

It looks like the game has two gameplay modes: freeplay and scenarios. At launch, there are six different scenarios for you to choose from, which place in charge of varying industries at different stages of development. While the scenarios seem somehwhat interesting, I think most gamers will want to go for freeplay option.

Overall, I recommend this game. I know there are concerns about the the developer's past releases, but I decided to take the plunge, and I am enjoying myself so far.

Update 7/31: Still enjoying the game overall. Pick-up and delivery of goods are made instantly once a truck arrives at a given destination. It looks like the early game is limited to farming, and you will gain access to diffirent techonologies and industries as the game progresses. The game can drag a bit at regular speed when waiting for production of various goods to hit a desired level, but you can speed-up time to compensate.

One minor issue I have run into is the awkwardness of knowing how big the next plot you're going to buy needs to be in order to accomodate a given building. Right now, you have to go into the Buildings menu select the building and look at it's footprint; then you have click on the Land menu and draw out the plot based on your memory of said footprint. This isn't so bad when you're placing one or two buildings, but it can become a bit of a challenge when you're doing more. It's not a dealbreaker, but it is annoying.

If you want to mine, you can order a geological survery that will tell you the size of given deposits in an area, and I wish there were something similar available for setting up water plants. There doesn't appear to to be a water table that tells you what areas of the map have more water than others, and this is a feature I really liked in the latest SimCity. Currently, it seems like you can just plop a water plant anywhere, and it will produce the same amount of water.

Workers become available instantly when you build residences and request a given number, so there's no gradual build-up of the population like in other games. This may not be realistic, but it does allow you get facilities up and running sooner since you don't have to wait for workers to become available once requested. Their travel to and from work is not simulated either.

I still haven't encountered any major bugs or crashes. I'll update these impressions again soon.

Update 7/31 #2: Okay, after playing the game for a while on Freeplay, I would still recommend this title for fans of the genre. If you are trying to choose between IE and the latest Sim City, however, I would go for Sim City, as it's prettier and, perhaps, more streamlined and refined in some of its gameplay elements. Some folks have been reporting lag spikes and sluggish gameplay. I really haven't had any problems in those regards. All of the game features I have tried have worked as one would expect.

The bottom line IMHO is that this is a competent entry into the city building genre, but it could use a facelift and some subtle improvements to make it even better. Perhaps the price tag should be a bit lower given these issues, but this is a generally robust simulation that seems to offer a solid foundation for some good fun. If you're on the fence, wait and see if and how the devs respond to suggetions and complaints.
Posted: July 30
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38 of 55 people (69%) found this review helpful
9.3 hrs on record
I bought this game because I love industry/production games. There's nothing better than starting from nothing, building up you business and see the profits roll in.
This game allows you to do just that. It's fairly similar to Farming Giant but FG is better if you don't include the constant crashes. Why is FG better? Because you don't have to click 100 times just to sell your products. There you can sell directly to the city and you can automate that process the same way as you can automate the supply of your factories in Industry Empire.
This game is good but it would really need automated selling to make it great. Because now, you can't focus on expanding because you constantly have to accept and fulfill orders.
If the orders get bigger later in the game, maybe it gets easier. But fulfilling 20 unit orders to make 200 bucks gets boring real quick.
I would really suggest that they add a more automated selling process with the first update! It's an urgent update!

So the update came with automated selling process. Yaaaay you might think. But hold it right there cause it ain't what you think it is. You still have to click about 5 times to earn 300 units of money. You have to search for a task, see if you have enough resources, accept it (it get's auto completed if you have enough trucks/workers).
Maybe I'm doing the game injustice here because I have only played 8 hours but it was painful 8 hours to be honest.
You start with 2 mil, have to spend it all to start leveling the city but then the city decides to change the resources needed and you have to sell everything for half the price that you bought it but only made 10k in 6 months with it. (You can start selling to another city but then this city starts shrinking and your work is wasted)
I'm amazed how some people managed to level the cities to 60k+ population without losing their minds.
I thought this would be more like Farmig Giant which was GREAT! (minus the crashes and money disappearing). I will give it a few more hours but I don't recommend it anymore.
Posted: August 1
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35 of 56 people (63%) found this review helpful
5.5 hrs on record
RATE 5.5/10 - Too Pricey, should be 10$, interface and windows is a bit clumsy and take up too much space, a general storage depot would be great so you don't have to micromanage every single chicken farm, grain farms etc. Road building works well but i often ends up having problems figuring out where im allowed to place roads and the snap too quick to buildings, ending of the game is kind of odd, when you go into minus the game just ended without any warning...

generally Industry empire is nice enough game but i did hope for more Railroad tycoon and TTD, the work of having to keep an eye on every single farm, finding contracts, assigning trucks is tedious and gets boring after a while.
Posted: July 30
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21 of 32 people (66%) found this review helpful
11.7 hrs on record
This game is great as long as you (1) do the tutorial and (2) enjoy the tycoon/economy simulator genre. This game is a refreshing new take on a tired old genre that hasn't had much in the past few years. It's great at scratching the same itch as the Railroad Tycoon series or OpenTTD while adding new game play elements.

I've only played for one evening and can see that it might have limited re-playability value - the progression seems fairly linear and it might not be exciting the 3rd or 4th time through. It's a long progression though, so to me, the $25 price is a good value for a single play-through. Other people might disagree, but I expect a solid 20-40 hours of fun.

If you do not enjoy tycoon games you will hate this game. If you loved Roller Coaster Tycoon you still might not like this game. But if you liked Freight Tycoon, you will love this game.
Posted: July 31
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