Raw, aggressive hunger - there's nothing like being a Zombie when you want to do some damage! Now you can control your own horde of zombies! Mayhem has never tasted so good . . .
User reviews: Mixed (85 reviews)
Release Date: Jul 18, 2014
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

Gnnarrrghh! K-Krra-reck-k-chack-k . . . Welcome, human meat-sacks!
The Undead Overlord welcomes you to Early Access! You are amongst the proud meat-sacks who will help the Overlord grow through the offering of your brains. Yes, those juicy tasty brains of yours are just what we need to feed ourselves, er, that is, to feed our . . . um . . . to help us finish our game! Yes - that’s it! To help us with feedback and testing and most of all inspiration. Become a part of our horde and help us bring you a better game - we can't do it without you and your tender, succulent, delicious, oozing brains!”

Approximately how long will this game be in Early Access?

“The game may be in Early Access for quite some time. That will mostly depend on whether the game’s player community grows large enough to justify the addition of stretch goals, but also on the lives and fortunes of the game’s team of developers. Our goal is to reach a final release state for the game no later than one year after its release on Early Access.

In the end, though, it will be done when it’s done. We want to bring the game to you as quickly as we can, but we are still only human (not yet having achieved interdimensional transcendence ourselves).”

How is the full version planned to differ from the Early Access version?

“Again, this will depend on which additional features are added along the way. In general, though, we intend that the Early Access version will steadily receive additional features and content as we work on it, so that the later stages of Early Access, immediately prior to the game’s transition to Released, will strongly resemble the final product. See the Planned Features list in the Game Description for more info.”

What is the current state of the Early Access version?

“We are at Alpha1 for the start of our Early Access. Moment-to-moment game play is at ~80% feature complete, though still in need of a lot of tuning. Most major features are at a second pass stage, but there is still plenty to be done before they are fully polished. See the Current Features list under the Game Description for more info.”

Will the game be priced differently during and after Early Access?

“Yes, the Early Access price of $14.99US is a 25% reduction from the intended full price of $19.99US.”

How are you planning on involving the Community in your development process?

“We’ll monitor the community on Steam and elsewhere . . . and we’ll read every single message we get. We can’t guarantee a response to every comment, but we’ll do our very best to answer any and all questions, and we’ll take all suggestions and ideas into serious consideration. And, of course, we’ll be very thankful for any bug reports that we get from the community!”
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Recommended By Curators

"Good ZOMBIE hunting"

Recent updates View all (6)

December 23, 2014


Another update is out, featuring four new achievements, lots of bug fixes, some optimizations, and a bunch of cool audio upgrades - new music, new radio audio, new audio for human and undead bases, improved footstep sound logic, and more . . .

Alpha1.15 (12/8/2014)
  • Four new achievements + support for Steam stats and achievement progress
  • New music for Skirmish 02
  • New radio play for Skirmish 02 on the Mission Select screen
  • Improved audio for gas pump explosions
  • Improvements to footstep sound logic
  • ”Breathing” sound for the undead EyePod + groaning sound when under attack
  • Damage sounds for military tents
  • More props and improved lighting for Skirmish 02
  • Optimizations to the animation system
  • Increased search range for EMTs in Mission 02
  • Fixed bug with targeting human bases
  • Fixed missing collisions for walls and shelves in grocery store in Mission 03
  • Fixed mind controlled humans continuing to implement their wander behavior rather than obeying their Undead Overlord
  • Fixed missing icons for mind controlled humans
  • Audio for the radio in Mission Select is no longer controlled by the Music options setting
  • Fixed glitches in music for stats screen
  • Fixed injured goats sliding around the map
  • Fixed hint nodes obstructing clicks - and therefore sometimes preventing commands from working properly
  • Fixed center-on-event script not always working in Mission 03

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About This Game

"Danger, Will Robinson!"
Filled with bugs, shorter than you want it to be, lacking features you crave, and just *not* fully tuned yet - this alpha release may infect your brain and leave you curled, twitching in a corner, while you jones for more zombie goodness. Play at your own risk!

That having been said . . .

Raw, aggressive hunger - there's nothing like being a Zombie when you want to do some damage! Now you can control your own horde of zombies and lay waste to the tidy world that humans have created for themselves. Feast on their brains, grow, mutate, and gain incredible powers. Take over a small town (deputies are delicious!). Overwhelm the arriving SWAT units, gather civilian bodies, and reduce a mighty city to rubble. Feast on the remains of generals as their weapons lie smoldering and scattered.

Undead Overlord is the world's most succulent Zombie Dominion RTS. Zoom into a world where destruction is the goal. Mindless zombies? Not when you are the controlling Mind!

We’re proud to make our Alpha1 build available on Steam Early Access. The game was approved for distribution on Steam through the Greenlight program last fall, after just over a month’s worth of voting, but the game still needed more work at that point. The fact of the matter is - it *still* needs more work!

You all know about Beta software. Well . . . Alpha comes before Beta, so it's full of crawling bugs and creeping inconsistencies that we haven't had time to stomp out just yet - but you can help us do the stomping, and have some fun in the process!

Alpha1 lets you experience the beginnings of the reign of the Undead Overlord with the first three story missions, a skirmish map, and a special alphaTest map available to those who take part in the game’s Early Access program. Play the game like you're riding a bucking bronco - ride that sucker into submission. Then participate in forum discussions on the current state of the game, have your say, and join us as we add more missions, more maps, new features, and work towards a full release.

Alpha1.14 Nov. 1, 2014 (Current Version)

  • Skirmish02 Map
  • Wander buddies - humans will group up and travel together
  • Destructible gas pumps
  • Skirmish01
    > Next pass art and lighting
    > Added roofs for warehouse interiors
  • New hotkeys
    > Mutate Speed Zombie (Z)
    > Mutate Tank Zombie (T)
    > Mutate Brain Zombie (B)
    > Chaos Rage (G)
    > Select newest zombie (~)
  • Object pooling for selection sounds to avoid audio distortion when selecting large hordes
  • Movement sounds for Brain Zombies
  • Chase sounds for Grunt Zombies
  • Sounds for the Undead Base (also known as the Eye Pod)
  • Goat sounds
  • Tuned Skirmish01 pacing - should be easier to start and harder to finish
  • Human AI: retarget more liberally
  • Now using the damage falloff curve for shotguns to modulate stun percentage (e.g. 50% stun chance with 50% damage falloff = 25% chance of stun)
  • Music gets cued only when humans are attacked (as opposed to, say, mailboxes . . . or fire hydrants)
  • Fixed errors when a grunt zombie dies on the same frame as it gets mutated
  • Fixed landmines not beeping
  • Fixed broken patrols in Skirmish01
  • Fixed humans killed by explosions not becoming edible flesh
  • Fixed cop car and ambulance arrival audio missing
  • Fixed zombie goats reanimating far away from their ragdoll
  • Fixed audio for car54 in mission01 not stopping when the police car is destroyed
  • Fixed mouse clicks going through the minimap
  • Fixed new and destroyed minimap icons briefly visible on the main camera
  • Fixed missing unit icons
  • Fixed errors when objects get destroyed during a fade in/out
  • Don’t play new zombie audio fx before mission has started

Check out the forums for the complete release notes.

Current Features List

> 3 Missions + 1 Skirmish Map
> Mutations: 3 Boss Zombies, each with its own Special Ability
> 8 Destructible Vehicles
> 10+ Human Types
> 15+ Destructible Object Types
> 6 Human Weapon Types - Baseball Bat, Pistol, Assault Rifle, Shotgun, Grenade, Land Mines
> Bonus: alphaTest map

Planned Features List

+ 6 more Missions
+ 2 more Skirmish Maps
+ new Human Weapons (Machine Gun Emplacement, Molotov Cocktail, Rocket Launcher)
+ more Human Types
+ Zombie Upgrades
+ Boss Human
+ A whole bunch of bug fixes, game tuning, and graphical improvements . . .
+ Possible stretch goals based on community feedback!

System Requirements

Mac OS X
SteamOS + Linux
    • OS: WinXP or later
    • Processor: Dual Core CPU @ 2.0GHz
    • Memory: 4 GB RAM
    • Graphics: Nvidia GT400 series with 512MB RAM or better, ATI 4870HD with 512MB RAM or better
    • DirectX: Version 9.0c
    • Hard Drive: 1 GB available space
    • OS: OSX 10.6
    • Processor: Dual Core CPU @ 2.0GHz
    • Memory: 4 GB RAM
    • Hard Drive: 1 GB available space
    • OS: Ubuntu 12.04
    • Processor: Dual Core CPU @ 2.0GHz
    • Memory: 4 GB RAM
    • Hard Drive: 1 GB available space
Helpful customer reviews
8 of 8 people (100%) found this review helpful
4.0 hrs on record
Posted: May 2
Early Access Review
Looks like a cash-grab...shame, as it had promise.
Was this review helpful? Yes No Funny
2 of 3 people (67%) found this review helpful
1.4 hrs on record
Posted: May 11
Early Access Review
It's a shame that this game has had a recent stall in its updates.
There was a lot of potential here, but it appears to have gone to waste.
Was this review helpful? Yes No Funny
22 of 25 people (88%) found this review helpful
0.5 hrs on record
Posted: February 16
Early Access Review
The pace of development on this game says it all. As of now (2/16/15), the last update that's been made was well over two months ago. Gameplay is glitchy, unresposive and all-around not appealing. Heavily regret purchasing.
Was this review helpful? Yes No Funny
9 of 9 people (100%) found this review helpful
1.8 hrs on record
Posted: December 31, 2014
Early Access Review
Was this review helpful? Yes No Funny
10 of 11 people (91%) found this review helpful
1.4 hrs on record
Posted: March 23
Early Access Review
Another abandoned project. Another one to the list. Looked very promising. Thanks Gabe.
Was this review helpful? Yes No Funny
5 of 5 people (100%) found this review helpful
4.1 hrs on record
Posted: March 2
Early Access Review
I've waited for this game to come out for a long time, and when I got it I thought it was cool at first... But quickly after beating the first mission, I got bored very quickly, with some rage on the side because the humans are ridiculously powerful with shotguns. Updates happen every 2-3 months, that's right, no matter how minor they are, a sound fix or something small added into it, the update will take over 2 months to come out, for reasons I do not know.

I very deeply regret buying this, for now.


It has been nearly 4 months now as of March 27th, 2015, the last update was in December of 2014, I feel as though as the developers have either abandoned Undead Overlord, or are extremely lazy.

I do believe in this game, I really do, I want to see this game get finished. Devs, I've got faith in you, do NOT abandon this project, please.
Was this review helpful? Yes No Funny
4 of 5 people (80%) found this review helpful
1.2 hrs on record
Posted: February 22
Early Access Review
it would be good for an "early access MOBILE GAME" but for so little content, few and far between updates, it doesnt fit its price tag, granted its a small dev team but at least SOME posts keeping us in the loop of whats going on would have made me feel better knowing that something would be done, its starting to feel like another one of those early access cash grabs. still for what its worth its a fun game, if it was mobile you could complete it before you even finish a poop.

EDIT: After waiting this long for even a news update, i think everyone who purchased this game is in agreement it was nothing but a cash grab, keep an eye out for this publishers name in future, fool me once, shame on you, fool me twice ......
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8 of 14 people (57%) found this review helpful
1 person found this review funny
3.9 hrs on record
Posted: January 25
Early Access Review
gameplay is amazing, but unfortunately the game is slow to be finished, only a paltry amount of levels and a sandbox map to play around with. not recommending until more content is released
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1 of 1 people (100%) found this review helpful
13.1 hrs on record
Posted: April 18
Early Access Review
Interestingly enough, it does seem as if the developers are working on this. It isn't plainly obvious to everyone, but evidence is there. If you were to veiw the developer's posts, you will find that the developers are commenting on people's comments that question whether they are working on the game. The commenting on these questions are always along the lines of yes, they are working on the game. The developers have notably hinted that they have a community manager, and that this manager seems to have gone. So, this is supposedly the reason why we hear so little coverage on the progression of this game. Also, they hinted other complications such as some sort of problems with jobs and 'life intervening', as they say. They have stated that they are currently working on the next patch/update, but that it will take longer than expected by us, the gamers, and them, the developers. Still, though, I can't really recommend the game until I know for sure that the game is being worked (waiting for an update)...


Do I reccomend this game? Well, in it's current state... it's a no from me and I think you'll find it's a no from- now quite a numerous amount of- other players.

The game Undead Overlord pleasantly suprised me when I first played it back in 2014; upon first glance of the game I suppose it isn't difficult to mistake this for a really short, unresponsive, ugly, glitchy and really not fun to play game. I bought this game with an open mind, a mind open to the probability that this game is what could have been what I mentioned just before. I played the game and find out that the game ran smootly, apart from only a few apparent glitches and the occasional unresponsive zombie. Most of all, however, it was fun. The game looked, and still is, rough around the edges and has quite a bit of content that is not present yet (I say yet, but some things may never be added). Despite this, it was FUN.

One thing I enjoyed was commanding the shambling, blood thirsty and brain hungry zombies to attack the puny human meatsacks which attempted to run away in fear or dared to stand in the mighty Overlord's way by trying to eliminate my increasingly growing horde. There were other aspects which I enjoyed also, such as sacrificing a percentage of my horde to create a bigger badass zombie and breaking the lid (doors) of a lunch box (building) to get to the delicious food inside (the tasty human flesh) and upon entering, indulged upon a free all zombies-can-eat buffet and left with a bigger horde and a fuller stomach. In all seriousness, I liked this game.

Though however, this is ruined by the sheer lack of updates and and the fact that the developers seem to have abonded this game. The game is going to fully release and come out of early access in July, this- to me at least- makes me concerned for the wellfare and playability of this game. A update hasn't been released since around Christmas, which is about over four months ago I think. If an update hasn't been released in four months, what honestly is the probability of this game being complete at all? The developers will have to pull some sort of miracle in order to complete this game, let alone repair it's reputation. The only thing I can hope for- that anyone could hope for- is that the game is due an absolutely giant update that will give players something to play for a long duration of time. Either that or the bigger stuff is only coming when the game is complete/released fully. In which case, the game would be more a demo than a game. But shouldn't a demo be free? But then again.. the don't the developers need money for development? Is this game really just a demo, but rendered a Early Access game so the developers can get money? There a few questions which can be asked about this game, but likely will not be answered.

I'm not one to decide wether the developers should be or should not be working on the development of this game, but I think that they should work on this; this game is seemingly unique and seems to be few of a kind. If they aren't working on the game, it would be common decency for them to announce this, rather than just take up and leave without and indication in the slightest. Also, maybe even a price reduction (if they already have enough money to develop this if development is still continuing). Maybe even an apology for quiting on the game, or opposed to this an anouncement that clearly states the game is being worked on. I believe that the game probably is being worked on; community silence doesn't mean they aren't working on the game.

It kinda makes me angry how players are flaming over the fact that progress is taking too long, people need to realise developers have lives too. They are probably occupied with more important matters, or they could even be doing a really good update and are perfecting it as we speak. Still though, it is kinda likely that the game isn't being worked on.

With that said, players do still need some sign that the game is being worked on, and some new content needs to arrive eventually. Only then can I and other players properly recommend this game. The game has, or had, a lot of potential, but unfortunately potential alone is not success or a deciding factor to buy a game. I personally think that it would be worth investing time and some money else where, in another Early Access game that you know for sure is being worked on.
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49 of 77 people (64%) found this review helpful
1.0 hrs on record
Posted: July 18, 2014
Early Access Review
*Early Access impressions, Subject to changes

Very fresh and innovative ideas of being the ruler of an army of zombies.

The game does not have a story as of yet because its mindless atm, but there are 3 missions+ one rogue-like skirmish level where the layout is the same but the units arent. that you can play, at first glance the game seems like a simple drag a box around your army and click them to kill other humans but then strategy comes in when those humans starts wielding weapons and thats when you'll have to start thinking and using power kills.

The gameplay is an rts style game with very easy and basic commands to use. There aren't many hotkeys implemented yet but you can group up an army of zombies and strategically send them after humans, then the humans starts calling in cops, rednecks with guns, and the military. The early release is just a taste of things to come. Later on in the game as you killl more people the brain/blood meter left goes up and you'll be able to combine zombies into speed zombies, tank zombies and the brain zombie, THE BRAIN. While you are wrecking havoc the game also offers destructable environment which is really nice. Hopefully we'll see more of that in the game and a multiplayer!

+ Overlord of zombies rts style game, control army of zombies to destroy humans, haven't seen anything similar since stubbs
+ Simple interface easy to use
+ Upgradeable zombie units
+ The radio in the menu gives you an insight of what is going on in the town while you wreck havoc, gives the feeling of immersion

* What would be nice to see or what isn't available yet*
- Not much hotkeys yet
- Only the skirmish is randomized and rogue-like, Hopefully we'll see everything else the same
- Graphics is decent but if you play RTS for graphics you are playing this game for the wrong reasons
- Zombie ai pathing can glitch out sometimes
- Multiplayer hopefully with your supports!
- more destructables
- voice overs are nice hopefully more radio work
- The rest of the maps! hopefully set in good location and procedurally generated content would be nice.
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28 of 44 people (64%) found this review helpful
8.1 hrs on record
Posted: July 20, 2014
Early Access Review
It's got potential. If only we could do something about the shotguns one-shotting Zombies, it would be a wonderful game.

I like the fact that clearly, the missions are meant to have some challenge to them; sacrificing individuals to kill stronger enemies, luring enemies out, using the arch-types effectively is a MUST.
I also like the fact that the arch-types reanimate their foes, it's nice to know that when my Speed Zombie is cutting a swath of death through SWAT soldiers, it's fallen prey will revive and help continue the fight.
I /LOVE/ the fact that the Humans retain their appearance they had when alive, as Zombies, rather than relying on a single model.

However, I have a few problems with the game:

AI: I dislike how the Zombies act like foolhardy lemmings and just all charge a nearby enemy without me saying so, it's a pain in the ♥♥♥ to try and keep them from rushing out of cover and being mowed down accordingly, it's also a pain to get a large group through a door in a timely manner.

Weapon Balancing: Shotguns are more powerful at range than Assault Rifles. WAT. I'd understand if it's like, a one-hit up close, but the range of shotguns is just annoying as all hell.

But, overall, it is a game with potential, and while it has problems, it's considerabley better than most other Indy strategy games, and I look foward to tracking this as it updates accordingly.
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185 of 335 people (55%) found this review helpful
1 person found this review funny
2.3 hrs on record
Posted: July 18, 2014
Early Access Review
Full disclosure: review copy provided by developer/publisher!

I'm going to preface this review with what I think Early Access should mean. Then I'm going to tell you what "Undead Overlord" is. Early Access should be a title that, while unpolished and lacking features, is a fun experience that feels... nearly complete. Like a game that can stand on its own with maybe a little asterisk. And throughout its developmental process it should only improve, getting polished and expanded. Good examples of this are "Kerbal Space Program," "Sunless Sea," "Prison Architect..." the list goes on. Then they're released into the full-release wild, like "Betrayer" and "Sir, You are Being Hunted."

That is the expected and desired life cycle of all things Early Access. And let me add this: I think Early Access is not above criticism - even downright damnation. If a game is bad, it's bad. I'm not giving it leeway because "it isn't done yet." If you're selling a product, finished or not, I'm going to criticize it. People think criticizing Early Access is tantamount to punching a baby. I don't agree with that. Especially when the game is 30 minutes of content with an intended additional 60 minutes of content.

This game is bad. Objectively. It is a fact, like how old the universe is, how its heat death is inevitable, and how St. Paul, Minnesota is the happiest place on Earth (full disclosure: I've never been to St. Paul, Minnesota). Firstly let's address the graphics, arguably the least important feature (especially for an RTS). I feel that you have three options when developing a game: you can go the technically impressive route, the artistic route, or a wonderful fusion of both. "Undead Overlord" decided on the fourth, controversial option of terrible. This is pretty ugly. There is no artistic merit here. This is not fun to look at. This is like staring at the sun; it will cause inevitable blindness, madness, and is wholly inadvisable. It is jagged, blocky, muted, and utterly painful to look at. The levels are barren (particularly the one skirmish level). The character models look like the tourists in a "RollerCoaster Tycoon" game. I know graphics aren't that important at the end of the day, but you still have to stare at this for hours on end.

Gameplay is the real meat of any good game sandwich. Unfortunately for you, "Undead Overlord" features a single, suspicious slice of green bologna. You select your zombie, click on a target, and he runs over to jankily smack him or her around until they collapse into a pool of blood, resurrecting to join your dead ensemble or providing a snack for health and strength. Interesting concept, yes. But it's shallow and not fun. You're just clicking your increasingly unruly horde at dwindling townspeople and first responders until there's nothing left. Then you're on to the next of three levels. You'll blast through these in... five, ten minutes (the levels are small and same-y)? But don't worry, the developers plan on adding six more! That's roughly an hour and a half of entertainment potentially! And if they meet some unspecified monetary goal they're going to add such exciting features as MULTIPLAYER, HUMAN CAMPAIGN, and MAP EDITOR.

The AI is nonexistent. They react to your presence (sometimes) but don't expect them to seek you out or patrol of their own volition. This is a very one-sided RTS. The aforementioned skirmish level really shines a light on this. The level design on the single skirmish level is also pretty bland, featuring nothing but room after room stuffed with an assortment of humans and/or dog corpses.

So that's it. That's "Undead Overlord." It feels and plays like an iOS game. The trailer is admittedly cool looking, as is the concept. But I didn't see that game when I played. I'm not picking on this game or the developers. I just don't want you to be burned. This is not worth your hard-earned cash or time. When you can buy complete games for less than this, and when you can purchase Early Access titles more polished than this, what's the incentive? Do you like to gamble? To live dangerously? "Undead Overlord" is about as fun as staring into the sun. Some might disagree, shouting in disbelief while staring till their eyes melt out of their skulls. But you and me? We'll just keep walking, sunglasses on and eyes fixed squarely ahead.
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33 of 59 people (56%) found this review helpful
0.8 hrs on record
Posted: July 15, 2014
Early Access Review
There are hundreds upon thousands of zombie survival simulators out there, but this one let's the user assume the role of the other side for once. No longer must you cower in fear in some corner, starving to death because you're afraid to go outside. As the "undead overlord", you'll control swarms of zombie units with intent on creating mass destruction. It's currently a single player game with limited functionality and bugs (as one would expect from an Alpha build), though the developer did mention multiplayer, a human campaign, and map editor as "stretch goals"...meaning these features will be added IF they receive enough support.

I'll be interested to see what direction this particular game takes during the Early Access stage.


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7 of 10 people (70%) found this review helpful
1 person found this review funny
4.2 hrs on record
Posted: September 13, 2014
Early Access Review
This game can be great. Instead of killing zombies you controll them witch is fun and you don't see many games that do this.
Its in alpha but shows a lot of potential to become a great game. I'm hoping for new levels to come as soon as possible.

Obviously there was some stuff that i didn't like. Such as the way the zombies behave. For example when you tell them to attack someone even tough they are getting their ♥♥♥ kicked they completely ignore the person thats tryng to kill them. So pretty much what you do in this game is to tell them where to go and they handle the rest. The heart beat when your chaos meter gets filled up is really loud and annoying... So on. I am writing these of the top of my head so i probably will froget about some of them.

Played all the current levels. First 3 was a blast to play. Skirmish map however is really really hard.
The last map is only for alpha players and it basicly lets you spawn any npc you want and just do as you please witch was the best map for me. I dont think there will be anything like a map editor/creator. At least i havent heard of it. If there is and i think there HAS TO BE a map editor. That would give the game so much replay value.

So AI acts stupid sometimes. Both zombies and humans. Haven't come across any bugs. The existing levels are pretty good but there is room for improvement. Other than that this game is really fun to play and it has an idea that we don't see in games very often. I cant say you will like the game but i certinly love zombie games and this was one of the best i played as far as the gameplay goes...
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8 of 13 people (62%) found this review helpful
2.2 hrs on record
Posted: July 18, 2014
Early Access Review
This game holds a nice touch of a unique genre. The graphics may not be great and the game only has 3 missions and 1 skirmish, as well as a sandbox style map. But for an early access game this isn't bad compared to some of the other things on greenlight. But think it through before you by the game. Were you really expecting a whole 10 levels and HD quality graphics? Those are pretty rare on greenlight.
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8 of 13 people (62%) found this review helpful
3.9 hrs on record
Posted: July 18, 2014
Early Access Review
I Love the game ive been waitin for early access but damn its way to short especially for the price,i just hope that buying early access will grant me free dlc when it comes out
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3 of 4 people (75%) found this review helpful
1.5 hrs on record
Posted: August 12, 2014
Early Access Review
Just got the game. It's got a very unique feel to me. You can definitely tell undead overlord is still in alpha stage, but i also see a lot of potential for this game, it's crazy short right now is my only problem with it, other than that i enjoy it immensely and look forward to seeing what they do with it. My only wish with the controls at the moment is the ability to hotkey a small group for better flanking of the uninfected, the pesky humans run so fast, and there is no escape from shotguns. All minor complaints aside, this game is fun, and i look forward to what it turns into. Keep up the good work.
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3 of 4 people (75%) found this review helpful
2.2 hrs on record
Posted: August 16, 2014
Early Access Review
You already know it's beta so don't get too super hyped right away it's going to take time but so far from what ive played for the few hours it took to get my fun out of it, it's pretty good zombies feel close to how you'd expect them to, humans aim for the head.. so using you abilities help you out in some tight spots. At the time of this review there are only three missions which are okay but the human ai isn't too realistic they stand in one spot usually waiting for you, but the actual zombie part feels a lot like infectionator with direct zombie control. The mission map could be bigger for sure, but as a learning tutorial grounds i'd say it fits pretty well in getting you started.

The skirimish map is the next thing you can do after missions, (or right away like i did) where you have to destroy the human base with the starting zombies you get, where you have to get past mines and seemingly random human placement in general areas ( different people spawn in the same spots sorta) That was only really difficult if you didn't use the mutants, if you're a fan of the normal zombies however using the action skill it has usually can help get that beat. the map isnt super well made but its long and has tons of people and all the mutants unlocked for you to try.

The last part which i found to be awesome as hell is the alpha mode where you get a large area full of destructables and a building where you can place in mines, civilians, militia/gunmen, goats and zombies and test out scenarios or have a huge person zombie war... I wasted so many zombies on a wall of survivors.... so far 3D infectionator-like game is pretty small a couple of hours long for me but it's alright maybe the zombies could have horde animations rather than just single zombie ones so that in a horde it looks more like an attack rather than single punches
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4 of 6 people (67%) found this review helpful
0.6 hrs on record
Posted: July 28, 2014
Early Access Review
I love the concept its about time that game developers create a game that involves controling zombies instead of killing them. It may have bugs but its in alpha i expect good things from this game.
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4 of 6 people (67%) found this review helpful
0.4 hrs on record
Posted: July 24, 2014
Early Access Review
So far so good. The basics are there. It needs some work, like adjustable difficulty, minimap, moving the camera to the selected zombie when you click on their icon. Too bad the Capcha on their forums account creation isn't working.
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