Jumpdrive is a sandbox space sim set in an alternative future heavily inspired by classic 80s sci-fi. Fight, trade and explore in a massive procedurally generated galaxy of millions of planets and stars. Amass money and power, upgrade and purchase new ships, and one day create your own small fleet with a base to call home.
User reviews:
Mixed (116 reviews) - 62% of the 116 user reviews for this game are positive.
Release Date: May 12, 2014

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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Jumpdrive is a game with a massive scope, we want the chance to develop the game organically, so that the players can be a part of shaping the direction it takes and understanding the process of getting there. With Early Access we’re able to get all of that feedback and help while we work.”

Approximately how long will this game be in Early Access?

“Our planned release date is the end of 2015.”

How is the full version planned to differ from the Early Access version?

“We’re planning to continue to improve the graphical capabilities of the engine, as well as implementing a massive expansion of the AI system to create a more realistic and lifelike gameworld. We’ll also be adding much more late game content such as specialised player professions.”

What is the current state of the Early Access version?

“Most of the gameplay fundamentals are in place, as is the structure of the universe itself. Players are already able to get out and start exploring the universe and building their fortune. On the incomplete side the AI is still rudimentary and there are plenty of bugs still present.”

Will the game be priced differently during and after Early Access?

“The price of the game will be raised incrementally with each major update leading up to the full release.”

How are you planning on involving the Community in your development process?

“We have an active community on our Steam forum and Reddit and we try to focus our development priorities on the features that our players are most interested in. The more feedback we can get from players the better the final game we’re able to release will be.”
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Recent updates View all (22)

June 17

Jumpdrive Alpha 12.2 has landed!

What's up Space Explorers?

As promised, we're working hard to deliver a game you deserve! So many things are happening now it feels like drifting through space... And it's a good thing!

Check out what comes with this update:

- Tweaked station population.
- Performance improvements.
- Fast travel adjustments and bug fixes.
- Tweaked physic code related to docking.

Also, OSX version should work fine now.

Have fun,
Community Manager,

7 comments Read more

June 15

Jumpdrive Alpha 12.1 is here!

Good news Jumpdrivers!

The hotfix update is live now. This means some fixes for the recent version of the game, which actually means we repaired some stuff we broke while repairing some stuff we wanted to make better for you... it's almost as complicated as space travel

So, without further ado, here are the fixes:

- Fixed ship fast traveling inside planets.
- Fixed crashes that happened after fast travel.
- Fixed freeze when approaching space stations.
- Fixed flying error ship.

BTW, we would like to inform you that fast travel will only be mandatory until the next release in a few weeks. It is mandatory now while we get the autopilot overhauled.

Community Manager,

5 comments Read more
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About This Game

About the Game

Jumpdrive is a sandbox space sim set in an alternative future heavily inspired by classic 80s sci-fi. Fight, trade and explore in a massive procedurally generated galaxy of millions of planets and stars. Amass money and power, upgrade or purchase new ships, and one day create your own small fleet with a base to call home.


A Vast Universe - An enormous universe built to a realistic scale; a galaxy thousands of light years across filled with millions of planets and stars.

Completely Seamless - Transition through hyperjumps between stars, transit across star systems and land on planets, all with no loading screens to get in your way.

A Fully Realised Starfaring Civilization - Across inhabited space freighters run the trade lanes, stations orbit lonely planets, and individual star captains wander the space between.

Deep Backstory - In an alternative future in which the Cold War never ended, the player takes on the role of an independent ship captain trying to make their mark in an unforgiving galaxy riven with intrigue and conflict. From dropping special forces into hot zones to kidnapping weapons scientists, assassinating dissidents to gun running, take a side in the conflict between power blocs or make a fortune by playing both sides.

Individual Player Focus - An emphasis on creating a strong single player focused experience and the sort of universe that players can lose themselves in.

Engaging Gameplay - An intuitive and visceral gameplay experience centered around giving players the freedom to achieve their objectives via whatever means they decide.

System Requirements

Mac OS X
    • OS: Windows 7
    • Processor: ntel® Core™ 2 Duo E6600 or AMD Phenom™ X3 8750 processor or better
    • Memory: 4 GB RAM
    • Graphics: Shader Model 3.0 Graphics Card with 256MB of Ram or Intel HD 4000 Integrated
    • DirectX: Version 9.0c
    • Storage: 4 GB available space
    • OS: Mac OS X 10.7
    • Processor: Intel Core i dual core
    • Memory: 4 GB RAM
    • Graphics: AMD 4670 256MB, NVIDIA GT120 256MB, Intel HD4000
    • Storage: 4 GB available space
    • OS: Mac OS X 10.10.2
    • Processor: Intel Core i5 dual core
    • Memory: 8 GB RAM
    • Graphics: AMD 6970 1GB, NVIDIA 650 1GB,
    • Storage: 6 GB available space
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Mixed (116 reviews)
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96 reviews match the filters above ( Mixed)
Most Helpful Reviews  In the past 30 days
5 of 8 people (63%) found this review helpful
Not Recommended
0.5 hrs on record
Early Access Review
Posted: October 2
http://en.spaceengine.org/ this program is free and does almost exactly what this game does....
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Most Helpful Reviews  Overall
59 of 65 people (91%) found this review helpful
11.8 hrs on record
Early Access Review
Posted: May 13, 2014
There is one thing we have to get out of the way: Paragon is a mod/fork of the open source space sim Pioneer, a modern reworking of the great space sim Elite by David Braben that we were all raving about since 1984. As it stands this is as close as you are going to get right now to having Elite itself on steam, which is no bad thing ......
Well worth the purchase price for that little convenience alone.

So the 80s style (done perfectly) comes as no surprise, and the artwork (cockpits etc) are good quality.
Music is top notch as well, hinting at radiophonic and kraftwerk, it goes to make a perfect background to this space sim. Runs like a dream and you can max the graphics on a modest PC.
It really does have the spirit and feel of Elite.

So my recommendation is a thumbs up with crossed fingers, trusting that the development of Paragon will continue along its own lines and not fall down like so many other early access titles have been doing on steam over the last few months.
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42 of 50 people (84%) found this review helpful
1 person found this review funny
3.6 hrs on record
Early Access Review
Posted: May 14, 2014
Paragon is great, it has different kinds of ships with different purposes, everything is realtime (even while using hyperdrive) so no loading times, and going from space to a planet without a cutscene is true in this game, and because of that the game universe is huge! you get missions, fight, trade, buy new chips and crews and it's good.

More info here: KSalue

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40 of 50 people (80%) found this review helpful
1 person found this review funny
Not Recommended
25.7 hrs on record
Early Access Review
Posted: December 17, 2014
Unfortunately, this game has become all but unplayable over the past months. Issues ranging from consistent long load times (or the more likely failures requiring hard resets) at start up to freezes at the end of nearly every jump and worse. I gave it a shot because of the cheap price and concept, but as of 12/17/2014 it may as well be a pet rock. I wish the dev team good luck and hope one day to be given a reason to revise this review, but I cannot in good faith recommend this work in progress and suggest others avoid purchasing this alpha title until extensive work has been done to improve the overall game environment.
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24 of 29 people (83%) found this review helpful
Not Recommended
16.0 hrs on record
Early Access Review
Posted: November 3, 2015
Seems to be abandoned.
No content update for months.
Devs only interact with community to tell us that they're going to start work again soon.
Devs website is no longer up.
I would strongly recommend you don't buy.

Will update this when the game gets more content.
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27 of 35 people (77%) found this review helpful
2.5 hrs on record
Early Access Review
Posted: May 13, 2014
All I can give right now are very early impressions, but so far Paragon seems like a very competent Elite clone. The game has a great look, and even with some clearly WIP UI screens, it presents information neatly and accessibly. Plus, the music is really quite nice. (Though I've silenced it to play Nujaubes, which also happens to complement the game very well...)

So far, most complaints are simply symptomatic of the game's alpha status. Early-game balance is very lacking, with early delivery missions (the only ones you'll be able to take) paying anywhere between $400-700, while ships bigger than the miniscule starting ship costing upwards of $50000. This will presumably be changed in future revisions, but in the mean time, all ship info is stored in convenient little .lua files within the game's folders, so manually changing ship prices is a good way to circumvent the early grind.

Also, another minor complaint: currently there just aren't enough keyboard shortcuts. Clicking through the (again, very attractive and thoughtfully designed) menus would be a more painless process if there were shortcut keys to flip between your ship's views, comms, maps, etc. I assume this is on the to-do list somewhere, because it's such a simple thing.

Oh, and the autopilot can be downright homicidal. This seems to be true of most space games, but the moral of the story is save frequently and try to keep an eye out for passing freighters when you're docking or taking off from a station.

Bottom line, though, Paragon is a compelling and promising space sim. It definitely leans more towards approachability and simplicity than the impregnable X series, or the finnicky Evochron Mercenary (both of which are also good), though it seems that Paragon is aiming towards a fair amount of depth eventually. In the mean time, it's an attractive little Elite-clone and easily worth the $15.
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22 of 27 people (81%) found this review helpful
4.5 hrs on record
Early Access Review
Posted: May 13, 2014
I'm actually running this game on Windows 8.1, and it is running fairly smoothly. No crashes or glitches so far.

The only thing I notice is how bad the autopilot is at landing. I've lost five ships today to the autopilot running me into orbitals while trying to get to the parking spot. So, just stick to non-orbital missions until the bugs are worked out. :D
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15 of 17 people (88%) found this review helpful
12.2 hrs on record
Early Access Review
Posted: May 12, 2015
Paragon is great.

This is a fork of the Pioneer Space Sim project, with considerable enhancements that make it worth charging for their efforts. If you're undecided about Paragon, dip your toe in Pioneer then come back and show these guys some money.

Essentially this is a remake of Frontier Development's "Frontier" games, the sequel to Elite. If you want to play Elite, check out Oolite, which is a free project as well.

If you're a player of Elite Dangerous, you might consider picking up Paragon as well, because while not multiplayer enabled (someday please?) this is a spiritually similar experience, albeit with much more "space trucking" and less of an action component. It's a pretty chill, relaxing game, and autopilot handles the majority of navigation tasks for you.

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25 of 35 people (71%) found this review helpful
1 person found this review funny
Not Recommended
11.6 hrs on record
Early Access Review
Posted: October 1, 2015
I love this game's aesthetic themed like an 80's sci-fi movie with retro-futuristic synth music, but unfortunalty this game has become unplayable. It also seems development has crashed into a wall at 100 MPH because there hans't been any updates for a decent amount of time without a word. At anytime before it stopped working I would've recommended this game, but unfortunately I can't.

So the devs of Meteoric Games reached out to me on my poorly written review I typed on my phone when I was bored to give the game another go, so I did.

My points still stand. The game looks A+ for an independently made space sim, and the soundtrack still gets me pumped, but the large problem is just that; it's independently made. I'm not saying indie space sims are bad, but it's still too early in development for this game to be playable.

- It's highly unstable and crashes happen in ways that confuse me. The crashes are frequent but never happen doing the same thing i.e. fast traveling, jumping to another system, or simply requesting take-off.

- The new autopilot fast travel is frightening. One second you're in space, the next you're colliding with the inner mesh of a planet (it teleports you inside the planet). It was fine when autopilot actually flew you to your destination, albiet it would occasionally smash you into a station or planet.

- The camera controls are stiff, and the flight controls for the mouse are too touchcy.

- Things I haven't tested are combat, missions, trading... but that's only because I can't get to that point.

Kudos for the team reaching out to it's audience, but sadly this is a review for the game; not the team's performance.
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16 of 19 people (84%) found this review helpful
10.8 hrs on record
Early Access Review
Posted: November 7, 2014
It was hard to chose between "Yes" or "No" for this game. I would prefer a "perhaps" button for it.

It's an Elite-like game (a Frontier Elite remake to be more accurate) and it is based on the free and open source game "Pioneer". Some people say this game is Pioneer sold for 14.99 $ ; they are completly wrong. This game isn't Pioneer anymore : the gameplay is more arcade oriented than Pioneer (flight mechanisms are easier, simplified). At first this simplicity seems to be a good thing, but itsn't. The devs seem to miss a very important aspect : objective. If you have a simulation oriented game, learn how to do stuff, how to flight, how to land etc. is already a good challenge. But in the other hand, arcade oriented games need more objective-centric gameplay. Because for now, Paragon is just autopilot someone or something from a point x to a point y. You can do manuel flight, but it's too simple (with w you ♥♥♥♥♥♥ter, with "s" you slow down, with the mouse your turn, and that's about all the complexity of the flight mechanism - oh, you can also roll with the "a" and "d" button). So the question here isn't "how can I flight this ship" - like in Pioneer - but "why should I manuel control this ship?". You can just hit the autopilot and relax - even if it isn't working really well for now (I'm having a lot of crashes with it), unless you're in a orbital station, autopilot can manage almost every flight course). On Pioneer you can control all the lateral, top and bottom thrusters, and the ship doesn't stop when you hit the reverse button, it just stop accelerating, you have to invert ships direction to be able to stop, and it can take a while if you're too fast. That's a challenge.

So why I give this game a "yes"? Because it's prettier than Pioneer (I like this 60ties atmosphere with the blue buildings and very sharp space ships), because it's on steam and easier to install and update than Pioneer, because combats are more intersting (the complex flight mechanism of Pioneer turns combats into a nightmare), and because I believe it's easier to finish a game with a budget (I'm still waiting, after years of development, for the final release of some open-source games like Unknown Horizons, Glest, UFO Alien Invasion, or FreeOrion and many others). I love open-source, but a game is like a book or a movie, you have to finish it some day or it's useless...

I won't even comment the potential this game has, it can be really incredible, but with the monstruous Star Citizen or Elite Dangerous coming out soon, what'll be the place of Paragon, Pioneer, Oolite and many other open-source space-sim games?
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Recently Posted
1.3 hrs
Early Access Review
Posted: October 27
Don't be fooled by the developer videos - this game is far from finished. It looks fantastic (for the most part), and the retro soundtrack is a very nice touch. However, development is proceeding at a crawl, if even at all. The game is a buggy mess. The interface is confusing, and the tutorial leaves a lot to be desired. You basically wander about aimlessly, eventually crashing into something or going in circles. The quests are extremely boring and there's very little feedback in the game when doing them or completing them. The COM LINK interface, though the metro look is pretty cool, is severely crippled by a confusing layout. The space flying physics are flawed; there's no sense of floating in space - your ship just stops and goes like it's a car. Fast travel autopilot is glitched and turned into a boring status screen. The collision mechanics are glitchy, and you'll soon get used to that VERY annoying 'Game Over' screen which plays some cheesy CGI video reminiscent of something from the early 90s.

If the developers get in gear and fix these issues, this may be worth buying. It has such great potential. I can only hope for this, but in the meantime, I've moved on to other games.
Helpful? Yes No Funny
23.9 hrs
Early Access Review
Posted: October 24
Starting off is confusing. Almost exclusively play it for sight-seeing. Some built-in cheats or developer commands would be nice.
Helpful? Yes No Funny
1.7 hrs
Early Access Review
Posted: October 18
development pretymuch sceased, the game seems poorly optimised to the state of unplayability, and it is needlessly complicated.
Helpful? Yes No Funny
Herr furher
6.8 hrs
Early Access Review
Posted: October 14
can't save for ♥♥♥♥
Helpful? Yes No Funny
Spooky Scarington
2.5 hrs
Early Access Review
Posted: August 20
Poor Man's Sky sans ground exploration.
Helpful? Yes No Funny
The crazed butt stabber
10.1 hrs
Early Access Review
Posted: August 12
well its a little weird, the game its self is...servicable as a trading game provided you don't try to experiment too much, saving up for a new ship parts feels rewarding as you slowly build up your crew and such, but for the love of spaceballs DON'T FORGET TO BUY AN AUTOPILOT! if you undock without it you won't be able to dock because manual docking hasn't been added yet, i made that mistake and my only hope is to figure out how to pursuade my other crew member into the pilot seat and dock the ship for me, i managed to do it once but because i was at an angle they flew around the planet :( so get it if you want a cute little game and are willing to put up with a few bugs
Helpful? Yes No Funny
0.4 hrs
Early Access Review
Posted: July 11
Cute little game, that has a LOT of potential, can't wait for it to be fully released.
Helpful? Yes No Funny
1.3 hrs
Early Access Review
Posted: June 16
Finaly they have implemented frictionless space which gives the sim a real space feeling. I don't feel like driving a truck or airplane in space anymore. Also, by doing this, my space ship does not run after moons and planets that either turn or move too fast for my ship. I can now accelerate indefinitively!

Don't trust the graphics, this game ain't about graphics, but about being a sandbox where you can explore a vast amount of star systems (when I say vast, I am not talking about 25 or 50, but lots).

It is a great facelift of Frontier - First Encounter that appeared in the early 1990s.

Thumbs up for the idea.
Helpful? Yes No Funny
A developer has responded on Jun 21 @ 12:38pm
(view response)
6.6 hrs
Early Access Review
Posted: March 8
this game is way from done, but it does have a lot to offer and while its in an insanely unfinished state, it is slowly being worked on. slowly but surely. despite all the negative press it has persevered and i admire that. if youre a fan of space sims, especially ones that are rather simple but yet complex at the same time this game is for you. like i said though it is insanely unfinished but it is still in progress by like 2 people and i would recommend picking it up just to support the dev so it can be completed.
REVIEW: this game is unfinished and i feel giving it a proper review is unfair, the price tag vs what you get even in its unfinished state isnt too bad, i have seen a lot worse. what it does it does well and what it doesnt do is being worked on. it will take time before this is a game to rival that of elite, but with time it will end up like a cheaper, but more artistic elite clone. if youre looking for another game like elite but maybe dont have the serious cash for it, then this is for you.
Helpful? Yes No Funny