Paragon is a sandbox space sim set in an alternative future heavily inspired by classic 80s sci-fi. Fight, trade and explore in a massive procedurally generated galaxy of millions of planets and stars. Amass money and power, upgrade and purchase new ships, and one day create your own small fleet with a base to call home.
User reviews: Mostly Positive (67 reviews)
Release Date: May 12, 2014
Popular user-defined tags for this product:

Sign in to add this game to your wishlist or mark as not interested

Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game may or may not change significantly over the course of development. If you are not excited to play this game in its current state, then you may want to wait until the game progresses further in development. Learn more

What the developers have to say:

“Paragon is still in early alpha, lots of features are unfinished, bugs abound and the rough edges might poke your eye out! Take the leap though and you'll find a rapidly evolving experience with lots of updates and constant improvement built on community feedback and participation. (completion Q4 2014)”
Read more

Buy Paragon


Recent updates View all (8)

August 25

Alpha 8.02 Live

This announcement is for incremental updates 8.01 (last week) and 8.02 (today).

Summary of Changes:


  • Polishing for models and textures

  • Fixed player AI glitch when entering Sol
  • Fixed thruster trails rendering code causing crashes sometimes when in hyperspace
  • Fixes for invalid ships for tradeships and fulcrums
  • Fixed issue causing a black ship silhouette to appear in main menu sometimes
  • Fixed issues causing floating point exceptions
  • Removed unused hudtrail object
  • Several minor fixes

  • Implemented ability to buy and sell items in bulk
  • Changed galactic, economic, and system view background to be more consistent

0 comments Read more

August 15

Alpha 8 Final

Paragon Alpha 8 final has been released! Alpha 8 has seen significant work on improving the underlying functionality of the engine, including a significant re-write of the renderer (with improved shader support), multiple enhancements to the AI and integration of enhanced crash reporting capabilities that will help us to locate and fix bugs much more quickly from here on.

On the art front there have been upgrades to existing assets as well as several new ships and cockpits added to the game

For the upcoming Alpha 9 we're planning to focus on graphical and gameplay enhancements including improvements to the HUD, new shield and fuel mechanics, a greater degree of settlement variety and further development of factions.

Summary of Alpha 8 Changes:


  • New ships, including the medium class Unitech Long Range Explorer
  • New cockpits
  • New megastation hangar and re-modeled exterior
  • New transit drive sound effects
  • Changes to megastation textures and a few more minor modifications to assets.

  • New Transit visual effects (active when post-processing is enabled)
  • Better ship thruster visual effects
  • Lighting changes
  • New effects system with OpenGL 3.1 support
  • Ships and stations moved over to pattern based paint markings system
  • Crashes produce crash dumps for debugging purposes that we can use to reproduce the crash in the debugger. described here

  • New AI now handles all docking actions
  • Lots of AI improvements and moving NPC ships to new AI
  • Disabled piracy status on ship-ship collisions

  • Better crosshair and lock reticle
  • Autopilot/Comms UI changes

  • Fixed an issue causing crash when exiting hyperspace
  • Fixed issue causing messages to repeat in message log
  • Fixed instability issues caused by dlls with mixed visual studio versions
  • Fixed crash caused by perlin noise functions overflowing
  • Fixed crash caused by NPCs trying to fly around invalid bodies
  • Fixed issue that sometimes caused background in intro not to get rendered
  • Fixed issue with switching post processing on/off
  • Fixed issue with post processing causing a random crash on some machines
  • Correct version of Visual Studio 2013 runtime is now deployed with Paragon.
  • Fixed LUA crash that happens when switching to equipments tab if the language is non-english. Any string constants that are not defined by that specific locale will use english constants as fallback.
  • More external shared dependencies for linux have been included in the release following reports that libpng12 was missing.

3 comments Read more
See all discussions

Report bugs and leave feedback for this game on the discussion boards

About This Game

About the Game

Paragon is a sandbox space sim set in an alternative future heavily inspired by classic 80s sci-fi. Fight, trade and explore in a massive procedurally generated galaxy of millions of planets and stars. Amass money and power, upgrade or purchase new ships, and one day create your own small fleet with a base to call home.


A Vast Universe - An enormous universe built to a realistic scale; a galaxy thousands of light years across filled with millions of planets and stars.

Completely Seamless - Transition through hyperjumps between stars, transit across star systems and land on planets, all with no loading screens to get in your way.

A Fully Realised Starfaring Civilization - Across inhabited space freighters run the trade lanes, stations orbit lonely planets, and individual star captains wander the space between.

Deep Backstory - In an alternative future in which the Cold War never ended, the player takes on the role of an independent ship captain trying to make their mark in an unforgiving galaxy riven with intrigue and conflict. From dropping special forces into hot zones to kidnapping weapons scientists, assassinating dissidents to gun running, take a side in the conflict between power blocs or make a fortune by playing both sides.

Individual Player Focus - An emphasis on creating a strong single player focused experience and the sort of universe that players can lose themselves in.

Engaging Gameplay - An intuitive and visceral gameplay experience centered around giving players the freedom to achieve their objectives via whatever means they decide.

System Requirements

    • OS: Windows 7
    • Processor: ntel® Core™ 2 Duo E6600 or AMD Phenom™ X3 8750 processor or better
    • Memory: 2 GB RAM
    • Graphics: Shader Model 3.0 Graphics Card with 256MB of Ram or Intel HD 4000 Integrated
    • DirectX: Version 9.0c
    • Hard Drive: 2 GB available space
    • OS: Ubuntu Linux 12.04 LTS or equivalent Debian Based OS
    • Memory: 2 GB RAM
    • Graphics: Shader Model 3.0 Graphics Card with 256MB of Ram or Intel HD 4000 Integrated
    • Hard Drive: 2 GB available space
Helpful customer reviews
1 of 2 people (50%) found this review helpful
1.3 hrs on record
Posted: October 19
Early Access Review
Very reminiscent of "No Man's Sky," a game I've been looking forward to since the moment it was announced.

Fantastic art style, very simple, but as Neil Armstrong said about the Luna, "It has a stark beauty of its own."
Simple menu's and UI
Seemless traveling, to/from orbit/surface of planet, between star systems

I love space. This gives me a great bed for simple gameplay with the enormities of space. I love how this game has started. I can see a long road ahead of it, but I hope it gets finished soon.

Things to note as of right now 10/19/14;

No customization of controls, or any keybindings for that matter, flying with standard controls takes some getting used to
Scaling of text is incorrect, sentences get cut off in windows
Crashes, lots of 'em, game is obviously unstable atm (First crash was 25 minutes into my first time playing)

Those are the biggest things I can personally think of, everything else seems a bit less important. But I'm sure there will be additions to optimization and shortcuts.

It's a fantastic idea, and initially, well implemented. Hope it see's Version 1.0's light of day.
Was this review helpful? Yes No
2 of 7 people (29%) found this review helpful
4.0 hrs on record
Posted: September 30
Early Access Review
This is basically a mod of Pioneer Space Sim, which is a freeware remake of Elite: Frontier. There are some nice things about the direction they've taken this (I like the art style), but ultimately it's really buggy, with ships randomly crashing into stations and saving/loading the game causes crashes 99% of the time.

Save your money.
Was this review helpful? Yes No
127 of 135 people (94%) found this review helpful
8.6 hrs on record
Posted: May 13
Early Access Review
One of the first reviews for the game, now that the dev has got the missing executable error sorted out!
Where to start, where to start...
(scroll down for tl;dr)

The moment I started this, there I was, docked in the middle of a city, with a text tutorial and no idea at all how to do anything. My half hour spent on the game has been spent working out game mechanics, flying, buying, missions and all of that.

The graphics are real pretty for an indie game by a small dev team. Flying up into the atmosphere and seeing all of nothing around you, seeing planets, suns, space stations and cities from a distance. Ive only seen Earth and the moon from the Sol solar system, and seen countless random other planets and stations in other random systems, but so far I am impressed with the depth, size and look of the game.

Flying is a little weird - you use the mouse to do most movement, but you also need to use the A and D buttons for the roll function. Switching out of the mouse movement mode to go to autopilot, manuever and transit modes.
It may take a little while to get used to still.
Edit: So it would appear that there is the option to change your key bindings and mouse usage, also being able to us the directional keys to control the ship. Apparently there is partial controller support at this stage too, though I am yet to try it.

So far I have worked out how to get off the planet, learnt how to get around to others, learnt how to dock at cities and space stations, learnt all the interfaces.. but getting a mission that requires me to leave the starting area? As of What this needs is a more comprehensive tutorial, I think, but as its only build 7 of Alpha, and super early, all in good time :)
Edit: Finally worked out how to get out of the starting system to explore the universe in its glory. Hydrogen and jump drives. Who knew.

Remember, its only in alpha, and really early alpha at that. Its playable, but the learning curve at this stage is steep. There's a few killer bugs as well (my autopilot into a space station killed me for example) but nothing too game breaking.
I have high hopes for this, and it already looks really promising.
Definitely worth the money I paid to support it - but don't expect a totally finished game because you'll be disappointed.
I will update this once I learn more features and the game is updated :)
The devs are pretty cool too, and are really active on the paragon forums and are really interested in what the community has to say. They are really intent on making this game the best it can be!

- Im loving this game.
- Its pretty
- No comprehensive tutorial as of yet
- Control scheme may be a bit difficult to handle at first
- Steep learning curve
- Bugs. Its in alpha. Expect bugs.
- Pretty sweet devs
- Its pretty.

This is the first early access game i fully support and actually want to help find bugs to help make it a better experience once finished!

On a less serious note, flew about 5km into a gas giant and exploded. 10/10 for realism.

Note: I have now made a comprehensive early game tutorial in the guides section explaining certain mechanics for new players. Lots of pictures and numbers. Hope it helps.
Was this review helpful? Yes No
52 of 56 people (93%) found this review helpful
11.8 hrs on record
Posted: May 13
Early Access Review
There is one thing we have to get out of the way: Paragon is a mod/fork of the open source space sim Pioneer, a modern reworking of the great space sim Elite by David Braben that we were all raving about since 1984. As it stands this is as close as you are going to get right now to having Elite itself on steam, which is no bad thing ......
Well worth the purchase price for that little convenience alone.

So the 80s style (done perfectly) comes as no surprise, and the artwork (cockpits etc) are good quality.
Music is top notch as well, hinting at radiophonic and kraftwerk, it goes to make a perfect background to this space sim. Runs like a dream and you can max the graphics on a modest PC.
It really does have the spirit and feel of Elite.

So my recommendation is a thumbs up with crossed fingers, trusting that the development of Paragon will continue along its own lines and not fall down like so many other early access titles have been doing on steam over the last few months.
Was this review helpful? Yes No
37 of 43 people (86%) found this review helpful
3.4 hrs on record
Posted: May 14
Early Access Review
Paragon is great, it has different kinds of ships with different purposes, everything is realtime (even while using hyperdrive) so no loading times, and going from space to a planet without a cutscene is true in this game, and because of that the game universe is huge! you get missions, fight, trade, buy new chips and crews and it's good.

More info here: KSalue
Was this review helpful? Yes No
24 of 29 people (83%) found this review helpful
2.5 hrs on record
Posted: May 13
Early Access Review
All I can give right now are very early impressions, but so far Paragon seems like a very competent Elite clone. The game has a great look, and even with some clearly WIP UI screens, it presents information neatly and accessibly. Plus, the music is really quite nice. (Though I've silenced it to play Nujaubes, which also happens to complement the game very well...)

So far, most complaints are simply symptomatic of the game's alpha status. Early-game balance is very lacking, with early delivery missions (the only ones you'll be able to take) paying anywhere between $400-700, while ships bigger than the miniscule starting ship costing upwards of $50000. This will presumably be changed in future revisions, but in the mean time, all ship info is stored in convenient little .lua files within the game's folders, so manually changing ship prices is a good way to circumvent the early grind.

Also, another minor complaint: currently there just aren't enough keyboard shortcuts. Clicking through the (again, very attractive and thoughtfully designed) menus would be a more painless process if there were shortcut keys to flip between your ship's views, comms, maps, etc. I assume this is on the to-do list somewhere, because it's such a simple thing.

Oh, and the autopilot can be downright homicidal. This seems to be true of most space games, but the moral of the story is save frequently and try to keep an eye out for passing freighters when you're docking or taking off from a station.

Bottom line, though, Paragon is a compelling and promising space sim. It definitely leans more towards approachability and simplicity than the impregnable X series, or the finnicky Evochron Mercenary (both of which are also good), though it seems that Paragon is aiming towards a fair amount of depth eventually. In the mean time, it's an attractive little Elite-clone and easily worth the $15.
Was this review helpful? Yes No
21 of 25 people (84%) found this review helpful
3.8 hrs on record
Posted: May 13
Early Access Review
I'm actually running this game on Windows 8.1, and it is running fairly smoothly. No crashes or glitches so far.

The only thing I notice is how bad the autopilot is at landing. I've lost five ships today to the autopilot running me into orbitals while trying to get to the parking spot. So, just stick to non-orbital missions until the bugs are worked out. :D
Was this review helpful? Yes No
8 of 8 people (100%) found this review helpful
1.2 hrs on record
Posted: May 14
Early Access Review
Nice atmosphere, slow paced action. Realy relaxing.

Except the fact that at the moment you ahve to learn to paly by yourself (no tutorial), you have to deal with bug (auto pilot crashes), and it can be boring (no much things to do).
Was this review helpful? Yes No
10 of 13 people (77%) found this review helpful
12.6 hrs on record
Posted: May 13
Early Access Review
Wonderful and Awsome! This is like Elite, but very pretty and smooth.

So here's a quick guide to getting into orbit.

1. press f1 a time or two to get an outside view of your ship. You want to zoom and use the #4 and #6 on your keypad to rotate the view a bit.

2. There's a little icon, like a tear drop blasting off just to the right of the bottom of the screen. That's your lift-off icon, and will launch you for a second off the landing platform. (watch out for descending ships)

3. Quickly hit "U" a couple of times, so give you some "up" thrust, and angle the front of your ship skywards. Then hit "i" this will give you some forward thrust, and get you out of the spaceport area.

4. using the "w" and "s" buttons, set your "set speed" (all the info you need to know is displayed on the bottom left of your screen) ro 500 m/s (that's 500 meters a second) which should be enough to get you into orbit.
5. use your keypad to look around, and your "u-i-o-k" keys to perform adjustments to your thrust.

6. you will see a "screen-shift" and your camera and ship will be oriented a little different, and then you are in orbit. Watch your heading, and remember you may ntot neccesarily be traveling in the same direction your space ship is pointing.

7. f12 to take a screeenshot, you will want them
Was this review helpful? Yes No
7 of 8 people (88%) found this review helpful
4.0 hrs on record
Posted: May 13
Early Access Review
From a basic point of view it's Grand Theft Auto in Space. You start small, build your way up doing various tasks to try and make some money, and next thing you know you're swimming in your mass amounts of hydrogen, killing people for thousands of dollars at a time, and building up your crew.


(On a more serious note this game was by far my favorite game on Desura and made my top favorites list on Steam. The game is beautiful, and even in it's alpha state has a lot to do! You can of course expect bugs and issues with the game as it is still in alpha of course, but I found it easy to look past those issues and just enjoy the game. Seriously, 10/10)
Was this review helpful? Yes No
8 of 10 people (80%) found this review helpful
3.7 hrs on record
Posted: May 13
Early Access Review
Fly to planets
Land on planets
Star trek like warping to other star systems
This game has all the Ingredients of perfection of any space simulator.

for alpha 10/8
Was this review helpful? Yes No
5 of 6 people (83%) found this review helpful
4.5 hrs on record
Posted: July 9
Early Access Review
It's kind of like dust II but different
Was this review helpful? Yes No
5 of 6 people (83%) found this review helpful
0.7 hrs on record
Posted: May 19
Early Access Review
All I can say is WOW!!!... This IS ELITE!

I belong to the crowd who's bones have begun to rub together... From the old days of Elite on the Commodore 64.
It took me about 5 minutes to lift off, navigate to the orbital base, land and start doing my thing... I'm not sure about the folks saying it takes time to figure out... Maybe it's because it's founded on traditional space sim thinking? In any case... this game rocks! It's what many of us have been waiting for, for literally 30+ years.

I look forward to the full version... if this is just an Alpha... people, you're doing such a GREAT JOB!!

You have my full support.

Was this review helpful? Yes No
3 of 3 people (100%) found this review helpful
0.9 hrs on record
Posted: May 15
Early Access Review
A diamond in the rough. Took a bit to get into it but its great so far. Has a good sim feel to it.
Was this review helpful? Yes No
3 of 3 people (100%) found this review helpful
3.0 hrs on record
Posted: June 19
Early Access Review
Great Concept Way and Great game, but too unfinished
Frequent freezes
buggy navigation

Was this review helpful? Yes No
3 of 3 people (100%) found this review helpful
0.9 hrs on record
Posted: June 10
Early Access Review
Game refused to start on linux so tried it in a console and it complained about missing png file.

./paragon: error while loading shared libraries: cannot open shared object file: No such file or directory

So I installed libpng12 and now it runs. I havnt played it yet so not really a review just a warning.

Comon devs we are paying good money and even in alpha stage it should have the necessary support files included.

It does look good though.
Was this review helpful? Yes No
6 of 9 people (67%) found this review helpful
0.9 hrs on record
Posted: May 13
Early Access Review
I recomend this game, though i do advise you get water cooling on your graphics card, my 7970 DD goes up to 75 degrees C when i try to leave the planet for some reason.
Was this review helpful? Yes No
2 of 2 people (100%) found this review helpful
6.9 hrs on record
Posted: September 15
Early Access Review
Im gunna keep this short and simple as i dont usually do this.
The game has huge potential, i saw a review and it wasnt recommended but i thought i would give it a chance anyway.
It still in the early stages and there is plenty to work on but overall the initial idea works.
The universe is apsolutley massive, although i havent quite used any combat abilities or got to grips with the full controls it is still fun.
-Massive expanse to explore
-Beautiful backdrops
-Huge potential
-Fairly easy to play once you have got to grips with the controls
-Hours if not unlimited gameplay

-some bugs need ironing
(clipping with ships when docking and departing from stations and cities, auto pilot sometimes needs resetting due to losing destination)
-No tutorial; would really appreciate in a following update
-hard to use starmap to control warping to other systems

When all said and done, the game is worth the money.
I hope the developer keeps going in a good direction with this one because like i said, the potential is there, its awsome!
Was this review helpful? Yes No
2 of 2 people (100%) found this review helpful
15.6 hrs on record
Posted: May 16
Early Access Review
Really cool so far. Has crash bugs so keep that in mind. Other issue I have had is sometimes the auto pilot causes you to crash.
Was this review helpful? Yes No
2 of 2 people (100%) found this review helpful
1.0 hrs on record
Posted: May 18
Early Access Review
Please sort out the autopilot landing, when a space port is busy i often end up smashing into bigger ships and being destroyed by the autopilot!!!! Other than that the game is really good, Needs better graphics and more instructions, I dont know how to fit a jump drive on my ship? Keep up the good work. :)
Was this review helpful? Yes No