You are Akane, a Kunoichi ninja secretely loving her master Goro, a noble samurai. One day Goro is kidnapped by the evil Hiromi - you have to rescue him, but it won't be an easy task!
User reviews:
Mixed (521 reviews) - 49% of the 521 user reviews for this game are positive.
Release Date: May 2, 2014

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“Akane defines what a downloadable title should strive to be: loaded with content, affordable, and genuinely fun.”
5/5 –

“The bosses in the game are impressive and fun.”
8.5/10 –

“Impressive Graphics, Visuals & Artwork”
8.5/10 –

About This Game

You are Akane, a Kunoichi ninja secretely loving her master Goro, a noble samurai. One day Goro is kidnapped by the evil Hiromi and her minions - you have to rescue him, but it won't be an easy task!
Many enemies will try to stop you, and you'll have to be brave to fight against the evil ninjas and huge monsters loyal to Hiromi.

- 3 secret ninja techniques
- 5 different environments
- 5 huge bosses
- 15 stages
- 45 hidden Charming Lost Kimonos to catch!!!

For more information:
Facebook page:
Twitter: @harunekogames

"The bosses in the game are impressive and fun." - 8.5/10
"Impressive Graphics, Visuals & Artwork" - 8.5/10
"Akane defines what a downloadable title should strive to be: loaded with content, affordable, and genuinely fun." - 5/5
"those crazy kids at Haruneko know what made well-remembered games worth remembering" - - 8/10
"a really cool game" - 4/5

System Requirements

    • OS: Windows Xp, Vista, 7
    • Processor: 1.6 Ghz
    • Memory: 1 GB RAM
    • Graphics: 256mb Video Memory, capable of Shader Model 2
    • DirectX: Version 9.0c
Helpful customer reviews
27 of 32 people (84%) found this review helpful
1 person found this review funny
5.4 hrs on record
Posted: December 4, 2015
The concept of the game is rather linear yet quite charming. However there are far too many flaws to make the playability of the game worthwhile.

The review
Akane the Kunoichi is a game about a turn of a cliché, whereas the bachelorette spots an arguably fine man, and desires for his romance. However to her discomfort, he was abducted before her eyes and she was destined to save him.

And that is it for the storyline. It's more of supposedly a fast-paced adventuring game, where you'll overcome its hinder. Although the game is awfully obtuse, the response timer for the controls is horrid.

The game do have controller support that works pleasantly well, if it wasn't for its response timer which doesn't differ from the keyboard. It does however have no mouse-support whatsoever.
The controller used in this situation was a genuine Xbox 360 wireless controller.
The movement and its animations consist of running in adequate speed, crouching, jumping and clinging onto vertical surfaces. The latter is my biggest issue, as soon as you reach a vertical surface, you're stuck onto it and glides slowly downwards. You may hold down the movement key in order to slide faster, but you're unable to release yourself from the wall, unless you dramatically repel yourself away from the surface.
This is rather troublesome as when you're jumping onto a platform edge and didn't jump high enough, you instead cling yourself to its vertical surface, and you'd have to either jump away from it so you'll additionally have to run back to get on top of that platform, or simply allow the protagonist to slide down until she reaches the ground for another attempt to jump ontop of it.

The process is so unforgiving when there's gamemodes that consist of you being chased and have to run away from the chaser from devouring you.
Another thing that concerns many people is that once you're on a wall, you basically have to double-tap or triple-tap the jump button while directing the character to the opposite direction in order for it to detect your movement. This is a controls-issue regarding it being semi-unresponsive. Making the jumping wall to wall a very uncomfortable experience.

You attack enemies with endless supply of kunai throwing knives. You also have got three special abilities where you
  • Throw a circle of kunais around you
  • Rain down kunais from above in one single layer
  • Throw a large wave of kunais from the direction you choose
Those special abilities requires one kakemono to perform, and you normally start off with three of them.
A kakemono is a japanese wall scroll.
Then there is a sort of power-up item that can be picked from smashing those porcelain kitten statues, each power-up provides additional kunais during your default attack. It builds up by starting with one kunai, then three, then four, five, etcetera, etcetera.
Upon being damaged you'd backpedal on the power-up, basically if you were throwing four kunais at the time, and then got damaged by an enemy, you'd after that be throwing three only again.

Now having said all that above, they're all disabled during the boss maps, meaning it completely drains its entertainment value. All enemies apart from bosses takes three hits to die, apart from dogs, that are immortal.
You're forced to fight the bosses with only your one throwing knife default attack for enhanced challenge I suppose. But where's the fun in building up the power when you cannot fight the boss with these? Speaking of...

There are four different kinds of hostile generic enemies and then five bosses, one boss for each act.
One is a casual ninja, dressed in forest green and bronze outfit, moving back and forth only. Another is an improved version, dressed in orange and navy blue outfit, that throws kunais as well, highlighted in red. And the third one is a monk dressed in black robe and concial hat, which they use as throwing weapon as well. It acts like a boomerang, spins forward and returns to its bearer, before they decide to repeat the attack while they're still alive. The last but not least are the dogs, they run remarkable faster than the other enemies and grabs onto you and drags you along for a bit until it drops you on the ground and takes away one heart from you.
These should only be avoided by jumping over.

The boss fights are very linear as expected, however some of them can be rather dull than others. For me it was the specifically the act 2 boss. The fight consisted of you'd lure the boss to hit you with its sword, that he'd normally be covering his face with. The face is his only weak spot, you'd have to back up as he swings his sword, and then attack his face and repeat the step. As I counted, it takes literally 43 times of the exact same attacking motion, under the course of approximately three minutes to defeat the boss. The boss is very slow as well.

The slightly gamebreaking issue
Now my biggest problem with this game is the time. In every act you run, there's a timer that ticks down. You may find an hour glass to increase the time with set of seconds, but the problem however is that sometimes you'd have to go through a cutscene. The cutscenes plays out by itself, you can't control anything nor skip it. The protagonist start to walk slower and then awaits the approach of whoever it might be, before the battle begins.
During the cutscene, the timer actually still ticks down. It doesn't freeze.

During a bossfight I had, I was able to defeat the boss with 0:05 left on the timer. Then it procceeded to go through a cutscene showing I have unlocked a door that would allow me to finish the map. But the timer ticked down to zero, and once the cutscene was over my character died and I'd have to restart the whole map since I did not finish in time.
Now what the f*ck.

Let alone the respawn timer is awfully protracted, that it is literally faster to pause the game, hit Exit, and enter the map selection screen and start the map that you were currently in.
This contradicts the purpose of it being a fast-paced game.

The verdict
The idea of the game is worth a smile, the soundtrack during bossfights are fairly inspiring, it does enhance the adrenaline. But there are far too many crucial aspects of the game that is flawed, deceiving the game from being playable I'm afraid.
- And the achievements are easy to achieve, you can achieve them all in one go, if you bother to withstand the tedious gameplay.
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10 of 15 people (67%) found this review helpful
1 person found this review funny
0.5 hrs on record
Posted: February 18
Imagine a game where you play as a ninja. What kinds of things do you do? Do you leap nimbly from rooftop to rooftop, strike silently from the shadows, and vanish in the blink of an eye? Or do you plod around slowly, bump into pacing bandits, and collect ugly kimonos? Because if the latter sounds good to you, boy do I have a game you'll love.

The game opens with a bunch of tiny women in kimonos and Akane swooning over some dude who gets whisked away by some witch lady. I guess you're trying to get him back by platforming through 15 levels, and impress him by finding three of the same ugly kimono in each level. That's pretty much all the direction you're going to get, and the kimono thing is optional. Along the way you'll have to throw tons of knives (your only attack) at tons of bandits, monks, and dogs. You can find power-ups for your knives, health, and magic (lots more knives) by breaking lucky cats scattered willy-nilly like bricks in Super Mario Bros.

Levels are bog-standard fields, forests, and castles, with one background and one floor texture apiece. Akane really looks like a game made using an open-source tileset, with enemies tweaked to be more ninja-y and Akane to be more top-heavy. Every third stage has a boss that attacks in such challenging patterns as "drops things from ceiling" and "jump over when he charges". Everything in the game moves with the same sticky jumps and molasses slowness so there's not much challenge other than the threat of dozing off. I wish I could tell you how Akane's tale ends but I could only take about thirty minutes of zero-effort level design and boilerplate platforming. Actually I lied, I don't care how the story ends, either.
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3 of 4 people (75%) found this review helpful
3.5 hrs on record
Posted: February 13
I can't exactly say this is a great game. The graphics are decent, but there was a few graphical glitches I noticed, such as the icon for the timer looking like it was trying to swap to a small sprite sheet at times as well as some weirdness in the backgrounds of the 4th area. The story isn't really much, but I suppose it works for something so simple. What really got to me were the controls. I played with a gamepad (specifically a Logitech Dual Action). I don't think it would've mattered if I had played with that or a keyboard, but sometimes the game wouldn't properly register jumps for me, leading to a lot of frustration. I also could not remap the "Pause" key to use my gamepad's button 10 (where the start button is on most controllers of that design), so the only way to Pause the game was using the keyboard's Escape key. The transitions between dying and respawning again were also too long and made dying a chore. This seemed like it could've been a much better game, but I really can't recommend it, sadly.
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4 of 6 people (67%) found this review helpful
1 person found this review funny
4.3 hrs on record
Posted: April 16
(This game was provided by Zaraki Snakenoman. Thanks, dude!)

After 4 months of digesting this game...of deciding whether this was a good or bad experience, I've come to a conclusion. It wasn’t such a bad experience, but it did have its flaws that made me want to drop it like a hot potato.

Welcome to Akane the Kunoichi, a game where you play a bodyguard who is trying to get her husbando back into her life when a b*tch takes him away from her…..strange, this seems similar to my own character Ame the Ninja. Adding to it, Akane’s antagonist Hiromi has a name similar to a character belonging to an ex-friend….weird…. More reason to root for Akane. Lol

Akane the Kunoichi is a $3 game that provides 15 levels. Some fair, others completely brutal, but passable. Fair levels will be your typical run-of the mill style gameplay, but in World 4, you’ll find that being perfect will become an essential trait. Practice and you can succeed. I believe in you. :D (If I can do it, you can too.)

Classic platformer gameplay
Simplistic story
Easy achievements
A game that reminds me too much of my own character (guilty pleasure, I admit)

Can be brutal
Too short

In the after considering the brutality of the last levels and the “100%” achievement, it all comes down to “Did I have fun with this game?” . To be perfectly honest? Yeah, I had fun. I enjoyed this game.

Personally, I’d recommend you wait for a sale and get this at a discount. The game will get rough in the last 5 levels, so be prepared and sharpen your kunai and your wits. (Discount, it’s around $1 or $0.50)

7/10 Needs polishing and level adjustment, but it’s a fun experience overall. Good job, Haruneko.
(“Ame the Ninja” coming soon…?)
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3 of 5 people (60%) found this review helpful
2.8 hrs on record
Posted: February 6
Some titles are a pleasure, some are an adventure. Some titles are fun and interesting....sadly this is neither of those things. A game with what feels like a slow moving "hero" of sorts, with poor jump physics and an annoying wall (cling/jump) that creates more of a spike in gameplay than a useful mechanic is this "Game" of sorts. Thank goodness I bought this on a steam sale, the price being asked is a joke compared to what i am playing.

The upside being this game has steam achievements and badge progression. So if you are a user like myself, it can grant steam XP and more bumps in the games owned and achievement overall reels. No DLC so that might be a blessing. Not a fan of Anime, nor poor platformers, id compare this game to Super Distro in the area of worth.

Not my cup o' tea.
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