You are Akane, a Kunoichi ninja secretely loving her master Goro, a noble samurai. One day Goro is kidnapped by the evil Hiromi - you have to rescue him, but it won't be an easy task!
User reviews:
Mixed (492 reviews) - 50% of the 492 user reviews for this game are positive.
Release Date: May 2, 2014

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“Akane defines what a downloadable title should strive to be: loaded with content, affordable, and genuinely fun.”
5/5 –

“The bosses in the game are impressive and fun.”
8.5/10 –

“Impressive Graphics, Visuals & Artwork”
8.5/10 –

About This Game

You are Akane, a Kunoichi ninja secretely loving her master Goro, a noble samurai. One day Goro is kidnapped by the evil Hiromi and her minions - you have to rescue him, but it won't be an easy task!
Many enemies will try to stop you, and you'll have to be brave to fight against the evil ninjas and huge monsters loyal to Hiromi.

- 3 secret ninja techniques
- 5 different environments
- 5 huge bosses
- 15 stages
- 45 hidden Charming Lost Kimonos to catch!!!

For more information:
Facebook page:
Twitter: @harunekogames

"The bosses in the game are impressive and fun." - 8.5/10
"Impressive Graphics, Visuals & Artwork" - 8.5/10
"Akane defines what a downloadable title should strive to be: loaded with content, affordable, and genuinely fun." - 5/5
"those crazy kids at Haruneko know what made well-remembered games worth remembering" - - 8/10
"a really cool game" - 4/5

System Requirements

    • OS: Windows Xp, Vista, 7
    • Processor: 1.6 Ghz
    • Memory: 1 GB RAM
    • Graphics: 256mb Video Memory, capable of Shader Model 2
    • DirectX: Version 9.0c

What Curators Say

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Customer reviews
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Mixed (492 reviews)
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291 reviews match the filters above ( Mixed)
Most Helpful Reviews  In the past 30 days
1 of 2 people (50%) found this review helpful
1 person found this review funny
Not Recommended
1.9 hrs on record
Posted: November 28
this is a ♥♥♥♥♥ game with ♥♥♥♥♥♥s or at least that's what the ♥♥♥♥♥♥s in this ♥♥♥♥♥ picture would have your ♥♥♥♥♥♥s believe but no this is...YOU GUESSED IT...a retro platformer about a kunoichi which i can only assume is a legendary ♥♥♥♥♥ girl with ♥♥♥♥♥♥s in legendary ♥♥♥♥♥ japan. also the in-game art looks nothing like this, and the ♥♥♥♥♥ girl is just a dumpy little sprite smuggling exceptionally large grapes in its shirt or whatever ninjas wear.

it's dumb, it sucks, the controls are dreadful and half the time you die because the thing that a thing was supposed to do didn't do the thing it was supposed to do. it's pretty short and i have 4/7 achievements in an hour's worth of play though. I'm not going to finish it because the disappointment of this game not actually being just chock full of ♥♥♥♥♥ goodness is the height of all disappointment after looking at that promo art. also the game is not fun and i don't like it.
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Most Helpful Reviews  Overall
225 of 291 people (77%) found this review helpful
Not Recommended
2.4 hrs on record
Posted: May 2, 2014
Please note: This is the second iteration of this review following an update and comment from the developer. However, it is not overly different to the first.

I purchased this game due to the premise - an anime style ninja platformer (if that makes sense). However, it was a little bit underwhelming and disappointing.

Gameplay is pretty much how you would expect your normal platformer - it is nothing special. There are 3 levels in each stage, with the last being a boss battle. Each level gets more difficult as it goes along (as you'd expect). Whilst what you get here is nothing too bad, very few new gimmicks are introduced as you go along (certainly no new enemies (excluding bosses) in the second and third stages), making gameplay seem a little monotonous at times. The secret ninja technique mechanic is ok, but it is a shame that these cannot be used in the boss fights and that there aren't more to unlock or use (I seem to only ever use one).

Controls are unfortunetly clunky and still feel a little slow despite the update. There is no tutorial - and as far as I am aware the keyboard controls are a little odd. Despite using an xbox controller, controls in some areas are a bit tempermental; this is especially the case with the wallhang aspect, whereby getting a bit close to a wall sticks you to it, leaving you to either slide or jump umpteen steps in the opposite direction. These controls ultimately (and unfortunetly) affect gameplay, making it difficult to dodge in some situations and leaving some areas a little bit tedious to navigate.

In other areas, the game is adequate but not excellent. Graphics are standard, with some areas featuring tiling that is a touch too obvious. Sound works but is nothing special. Cutscenes are relatively uneventful and slow, and can be a little slow to skip.

All in all, it is and little things that let this game down - it just needs a bit more usability and polish. Every time you die or which to retry, you have to do so from the level menu; I'd be more inclined to continue playing if there was a restart button on the menu or game over screen. Likewise, there could be more options changing sound volumes in game. Again, bosses could be better - the first two bosses were both disappointingly repetitive affairs, especially as one critic outlined them as "impressive and fun".

Whilst nothing special was necessarily expected from this game, the controls and little usability things prevent it from being a decent game. That is not to say it is a bad game - some people will definitely find some charm within and with the game as cheap as chips it might be worth a look. However, I can't say I got a great deal of enjoyment from it - whilst the premise has potential, the overall controls and execution of the game could be a lot smoother.
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A developer has responded on May 2, 2014 @ 8:44pm
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78 of 101 people (77%) found this review helpful
5 people found this review funny
16.2 hrs on record
Posted: October 21, 2014
This is a pretty decent 2D sidescroller. Many of the reviews I see here are pretty negative about this game. I myself have a hard time to see something bad with this game.

Its your standard generic story about somebody trying to save somebody they love from sudden generic badguys. We can call it "the Mario concept" exept that instead of being some dude trying to save a girl you are instead a ninja girl called Akane and you need to save some dude she loves. Each level is filled with enemy ninjas and dogs that are trying to stop Akane from reaching her loved one. There are also alot of cool bosses that you need to beat. They all got different patters that you need to learn and are over all unique and fun in their own way. The levels offer a great variety and keeps you wanting to know whats coming next.

Akane can throw kunai's and walljump pretty easy. She also got 3 jutsus that she can use and they are all different. One throws alot of kunai's in one direction and the second one makes alot of kunai's rain down nearby and my personal favorite is the one that shoots kunai's in all directions at the same time.

The music is really great and atmospheric and has a good variety.

Other then that the game is kinda hard at times and can be really challenging at certain moment. You pretty much need to be ready for the challenge this game gives you. Do not get fooled by the first 2 levels. It gets harder then that.

I give this a 10/10. Feels alot like an old game that you would play on your 8-bit but at the same time if feels really fresh.
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60 of 77 people (78%) found this review helpful
17 people found this review funny
Not Recommended
2.0 hrs on record
Posted: December 2, 2014
Akane might be the clumsiest ninja to ever find her way into a video game.

She moves like a stone statue that has suddenly been given the ability to walk, sliding around as if every surface she touches is ice and often forgetting how to properly jump. Though I suppose I'd find it pretty hard to move effectively if I had two watermelons bouncing around on my chest, making the simple act of walking across a room an involved procedure as you desperately attempt to deal with the sheer uncontrollable force of your own momentum. Making matters worse are dozens of the worlds second dumbest ninjas, who patrol around in obnoxiously difficult to reach places while starring at you like you're a harmless circus animal jumping through hoops.

And that would be somewhat accurate, though there are rather a lot less giant flaming rings and many more exceedingly dull platform layouts and cheep traps. Checkpoints apparently missed the cut and to seal the deal an agonizingly long death screen makes retrying levels far more tedious than they had to be. Not that you ought to bother starting over, mind you. Akane never gets better through its five worlds, instead becoming so outrageously cheap and difficult that I confess to having abandoned ship on the second to last level.

What I'm getting at here if it wasn't incredibly obvious, is Akane the Kunoichi is rather outrageously incompetent. It feels like someone ripped a platformer template out of their rear, painted some very ugly textures all over it, and then spent the rest of their time carefully animating the lead characters breasts. Because that's what really matters in a platformer: boob physics.
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31 of 35 people (89%) found this review helpful
1.7 hrs on record
Posted: July 23, 2014
Akane the Kunoichi is a classical platformer (singleplayer).

Simple 2D graphic. It kinda looks like a mix out of an old retro game and ANIME. Anyways even it’s made so simple it’s still really cute designed (especially the „Maneki Neko“ the Chinese beckoning cat). There's not much enemy variety, but that's compensated with the awesome level design and funny Chinese details.

The controls are a bit extraordinary and seem to be initially clunky, but are actually perfectly responsive once you get used to it.
Ah by the way (if you buy the game) you also have to use WASD (up, left, down, right) and K for Enter (L = Back) in the main menu!

Story / Gameplay:
You play as the ninja girl Akane who seems to adore her master Goro a bit (looked for me like that from the intro lol). Suddenly Goro got kidnapped by the evil Hiromi.
To rescue Goro you have to find a way through 15 stages. You have to fight against common enemies, to climp and jump and of course with the last part of a stage theres always a boss battle. If you want to make all the achievements you also have to collect all kimonos. You should use your 3 different ninja techniqes just when needed because you have a limited number of scrolls which you need for the special attack. So if it‘s just one enemy or two you can also throw one random „Uchi ne“ (it’s a bit like killing people with dart ^^).

I recommend this game for everyone who likes platformer, anime, ninja or China/Japan because this game is really simple but has the named elements in it which makes it sympathetic. Besides it just costs 2,99 €! That’s really cheap and a fair price for the game. PLUS you also get Steamtrading cards in this game which you can sell or use for crafting a badge.
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40 of 51 people (78%) found this review helpful
Not Recommended
7.9 hrs on record
Posted: October 15, 2014
Wanted to like this game because I enjoy old school platfomers but unfortunately there is so many things that ruin the experience. For starters the level design is horrid and constantly forces you into a trail and error process. Platforms that move and fall have very questionable collision detection. Those that fall are not distinguishable from other normal platforms and never respawn causing to restart the level without warning. The controls are unforgiving and the stick-to-wall mechanics take some getting us to. Put this all together and you get some very frustrating experience that I cannot recommend.
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34 of 41 people (83%) found this review helpful
1 person found this review funny
Not Recommended
5.4 hrs on record
Posted: December 4, 2015
The concept of the game is rather linear yet quite charming. However there are far too many flaws to make the playability of the game worthwhile.

The review
Akane the Kunoichi is a game about a turn of a cliché, whereas the bachelorette spots an arguably fine man, and desires for his romance. However to her discomfort, he was abducted before her eyes and she was destined to save him.

And that is it for the storyline. It's more of supposedly a fast-paced adventuring game, where you'll overcome its hinder. Although the game is awfully obtuse, the response timer for the controls is horrid.

The game do have controller support that works pleasantly well, if it wasn't for its response timer which doesn't differ from the keyboard. It does however have no mouse-support whatsoever.
The controller used in this situation was a genuine Xbox 360 wireless controller.
The movement and its animations consist of running in adequate speed, crouching, jumping and clinging onto vertical surfaces. The latter is my biggest issue, as soon as you reach a vertical surface, you're stuck onto it and glides slowly downwards. You may hold down the movement key in order to slide faster, but you're unable to release yourself from the wall, unless you dramatically repel yourself away from the surface.
This is rather troublesome as when you're jumping onto a platform edge and didn't jump high enough, you instead cling yourself to its vertical surface, and you'd have to either jump away from it so you'll additionally have to run back to get on top of that platform, or simply allow the protagonist to slide down until she reaches the ground for another attempt to jump ontop of it.

The process is so unforgiving when there's gamemodes that consist of you being chased and have to run away from the chaser from devouring you.
Another thing that concerns many people is that once you're on a wall, you basically have to double-tap or triple-tap the jump button while directing the character to the opposite direction in order for it to detect your movement. This is a controls-issue regarding it being semi-unresponsive. Making the jumping wall to wall a very uncomfortable experience.

You attack enemies with endless supply of kunai throwing knives. You also have got three special abilities where you
  • Throw a circle of kunais around you
  • Rain down kunais from above in one single layer
  • Throw a large wave of kunais from the direction you choose
Those special abilities requires one kakemono to perform, and you normally start off with three of them.
A kakemono is a japanese wall scroll.
Then there is a sort of power-up item that can be picked from smashing those porcelain kitten statues, each power-up provides additional kunais during your default attack. It builds up by starting with one kunai, then three, then four, five, etcetera, etcetera.
Upon being damaged you'd backpedal on the power-up, basically if you were throwing four kunais at the time, and then got damaged by an enemy, you'd after that be throwing three only again.

Now having said all that above, they're all disabled during the boss maps, meaning it completely drains its entertainment value. All enemies apart from bosses takes three hits to die, apart from dogs, that are immortal.
You're forced to fight the bosses with only your one throwing knife default attack for enhanced challenge I suppose. But where's the fun in building up the power when you cannot fight the boss with these? Speaking of...

There are four different kinds of hostile generic enemies and then five bosses, one boss for each act.
One is a casual ninja, dressed in forest green and bronze outfit, moving back and forth only. Another is an improved version, dressed in orange and navy blue outfit, that throws kunais as well, highlighted in red. And the third one is a monk dressed in black robe and concial hat, which they use as throwing weapon as well. It acts like a boomerang, spins forward and returns to its bearer, before they decide to repeat the attack while they're still alive. The last but not least are the dogs, they run remarkable faster than the other enemies and grabs onto you and drags you along for a bit until it drops you on the ground and takes away one heart from you.
These should only be avoided by jumping over.

The boss fights are very linear as expected, however some of them can be rather dull than others. For me it was the specifically the act 2 boss. The fight consisted of you'd lure the boss to hit you with its sword, that he'd normally be covering his face with. The face is his only weak spot, you'd have to back up as he swings his sword, and then attack his face and repeat the step. As I counted, it takes literally 43 times of the exact same attacking motion, under the course of approximately three minutes to defeat the boss. The boss is very slow as well.

The slightly gamebreaking issue
Now my biggest problem with this game is the time. In every act you run, there's a timer that ticks down. You may find an hour glass to increase the time with set of seconds, but the problem however is that sometimes you'd have to go through a cutscene. The cutscenes plays out by itself, you can't control anything nor skip it. The protagonist start to walk slower and then awaits the approach of whoever it might be, before the battle begins.
During the cutscene, the timer actually still ticks down. It doesn't freeze.

During a bossfight I had, I was able to defeat the boss with 0:05 left on the timer. Then it procceeded to go through a cutscene showing I have unlocked a door that would allow me to finish the map. But the timer ticked down to zero, and once the cutscene was over my character died and I'd have to restart the whole map since I did not finish in time.
Now what the f*ck.

Let alone the respawn timer is awfully protracted, that it is literally faster to pause the game, hit Exit, and enter the map selection screen and start the map that you were currently in.
This contradicts the purpose of it being a fast-paced game.

The verdict
The idea of the game is worth a smile, the soundtrack during bossfights are fairly inspiring, it does enhance the adrenaline. But there are far too many crucial aspects of the game that is flawed, deceiving the game from being playable I'm afraid.
- And the achievements are easy to achieve, you can achieve them all in one go, if you bother to withstand the tedious gameplay.
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20 of 25 people (80%) found this review helpful
7.1 hrs on record
Posted: July 19, 2014
Akane is agreat throwback to the classic 16bit gaming era. In fact, it actually feels like a "blast from the past" has been locked away in a time capsule in the early 1990s, sealed tight and only opened up recently.
The levels are short and sweet; no checkpoints and every hit you take from enemies drain one of your hearts. If you die, you restart from the beginning.
Enemies are attack pattern based as well as bosses.
Plattforming may feel unresponsive at first, but once you get the hang of it (Akane's plattforming is not speed-based precision plattforming) they get the job well done and provide you with enough precision to get all the collectables (especially in the last 3 levels).
Keeping that in mind, I highly recommend Akane to everybody who remembers or is interested in classic gaming era style games.
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19 of 24 people (79%) found this review helpful
14.1 hrs on record
Posted: June 3, 2015
Its a decent enouhg platformer. You won't find anything really new here, but sometimes that is okay. I bought this in a bundle for probably 40c and it was worth it at that price 7.5/10. At full price, it might be just good enough if you really like platformers.
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21 of 29 people (72%) found this review helpful
1 person found this review funny
141.5 hrs on record
Posted: September 19, 2014
Akane the Kunoichi, published by Haruneko Entertainment, is a bastion of old-school fun.Akane’s adventure is divided into five zones with three acts apiece. Players will engage in some platforming, do quite a bit of wall-jumping and give enemy ninjas, dogs, and monks everywhere a kunai makeover. Each of the five zones ends with a boss-fight. You know what to expect: There’s a large foe with a lot of hit-points and they’ve got a couple ways of getting rid of Akane. Unlike a surprising number of platformer-heroes, Akane is thankfully the sturdy type and can take four hits before dying horribly, causing the act to restart. There are some pieces in the level designs that are questionable at best. As with a lot of other games, some of the worst-designed levels can crop up towards the end. Akane the Kunoichi, ultimately, isn’t bad; it’s just not great. The controls could use a bit of work, the level-design could be a bit more solid and maybe the enemies could be at least somewhat threatening. On the other hand it is nice to have an adventure that doesn’t push itself too hard and create something truly awful.
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Recently Posted
6.4 hrs
Posted: November 28
Where to begin with this game? As you can easily infer from the store page, this is a platformer starring a red-headed ninja. The gameplay is relatively basic: just run, jump and shoot kunai at enemies until you make your way to the end of the stage on the right.

The game has five zones divided into three acts, each with three hidden kimonos for you to find. This is probably the only replayability the game has, which isn’t too much. If you explore the levels, my guess is that you’d find most, if not all, of them on your first playthrough. The kimonos are placed in pretty obvious locations, save for maybe one or two.

Despite the levels having an in-game timer, you’ll be hard pressed to die due to a timeout. Even on levels that took me longer than I felt like they should, I still finished with thirty seconds to a minute on the clock.

Graphically, the game isn’t very nice to look at. They tried to go for a retro style which isn’t done very well. The disproportioned characters were probably meant to be cute, but just come off as amateur. Then you have these bosses which appear to be hand drawn that really stick out from the rest of the game. Probably the only thing I think looks graphically fine are the cat statues.

The music is all stock royalty-free music. The same song will play through each zone’s three acts with a boss theme when you reach the boss in the third act. It can get somewhat tiresome relatively quickly and some of the music doesn’t seem very fitting to the zones in which they’re supposed to represent.

The controls are one of the areas this game really falls apart. Akane is simultaneously slippery and stiff. She walks at a snail’s pace and takes a moment to decelerate when you want to stop moving. The slow movement speed makes it frustrating to avoid some enemies’ projectiles in later stages and her jump is relatively useless.

Speaking of enemies, this is another area where the game falls apart. The first three zones of the game are pretty simple. The fourth zone, and especially the fifth, are the zones where the poor control plus the enemy layout become the bane of your existence. You’re probably going to want to memorise enemy layouts and ration your special so that you can get through what would be otherwise controller-breaking frustrating areas.

The only difficulty comes from some bad game design choices that add up to create an unfair challenge. This game isn’t NES hard. In fact, I’d say I only got stuck on one act the entire game. However, I couldn’t help but feel the deaths were because of the cheap design as opposed to my own fault.

Overall, this is probably what you would expect from a budget title. It’s very inexpensive and going on sale makes it even less of a gamble. If the game had some more refinement, it probably wouldn’t be bad. As it is now, it makes it hard for me to recommend. If you just wanted to try something different that will keep you entertained for a couple of hours, give it a shot. Otherwise, if you want to play a good ninja platformer, I’d just stick with Ninja Gaiden.
Helpful? Yes No Funny
1.6 hrs
Posted: November 24
Short but fun platformer!
Helpful? Yes No Funny
1.4 hrs
Posted: November 6
It feels like a NES game.
It looks like a NES game.
It smells like ♥♥♥♥.
Helpful? Yes No Funny
Saint Aaron
3.6 hrs
Posted: October 25
Product received for free
A pretty solid platformer. "Solid" might be one of the most generic review words ever used, but it fits this game perfectly. The controls seem initially clunky, but are actually perfectly responsive once you get used to the real issue with the game: it's kinda slow-paced. There's not much enemy variety, but that's compensated with quality level design
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10.5 hrs
Posted: October 20
This game. OH BOY, this game. I've finished it. Darn, I even got all the kimonos! (bonus items)
I've made it a point to at least TRY finishing it before writing a negative review, so I know what else is wrong with it. Well, ended up finishing it all.
Still won't recommend this game to anyone. Ever. Unless I really want to see them raging.

To start this off, I'll say this doesn't SEEM like a bad game. It doesn't even look so bad either. It only occurrs to you how bad it is when you start playing it. And this pisses me off the most. It could've been a good game, all it needs are some minor fixes...

In a nutshell, what good can be said about the game:
  • The levels are interestingly designed. There's always something different, and some feel like a different objective altogether (like finding your way in the maze-like mansion).
  • Each world has a different theme and consists of three levels, the last of which is always a boss.
  • Bosses are also different, although there is some similiarity in the movement patterns and strategy, you can still say "OK, there's SOME variety.".
  • Enemies - all four of them. Yes, there are four different types of enemies: Walking Ninja, Kunai Ninja, Doggo and Hatter (I dubbed them that, since they are never named in the game). This isn't a lot, but for a short game like this they provide enough of an obstacle. In other words: Poor variety, but sufficient.
  • Music is... not bad. But it doesn't fit the ninja theme at all. If you're making low budget music, at least try to make it sound like it fits the game. Make some ambient music. I don't think electric guitar goes well with the whole game, its pacing and theme.
  • Your character - the titular Akane - has the default kunai throw attack, throwing it in a straight line, and three "specials". Can't complain here, this is pretty standard for 2D platformers. My only complaint is how you start with everything unlocked, instead of unlocking the special abilities as you progress. Also a way to permanently upgrade your default attack would be nice, but not neccessary I suppose, since you very much can finish the game with just that.
  • Graphics are exactly what you see in the promotional material above. Nothing more, nothing less.

It doesn't seem so bad, right? And that's the problem. This COULD'VE been a decent platformer. That makes it even more irritating - the small things that could've been fixed and polished, but weren't. The things that makes playing (and attempting to finish) this game a bad, almost masochistic experience:
  • Enemies appearing out of nowhere. Yep, that's what they do. Just appear in front of you out of nowhere. This isn't so bad, since Kunai Ninja or Hatters don't attack you immediately, but dogs on the other hand are the worst, since they're also the fastest. Still in some places it is VERY easy to run into any enemy as he spawns right in front of your face. Goodbye 25% of your health meter. Sometimes the only way to be better then this is memorizing the whole level and multiple attempts, and you know just how "fun" that is...
  • Enemies damaging you when they shouldn't. Kunai Ninja have a tendency to shoot through edges of floors. This can get very annoying. Another situation is when you're grabbing onto a wall near a ledge and an enemy walks near this ledge. Not only will you get damaged, but you will fall. Sometimes to your death.
  • The timer. This is just artificial difficulty. Nothing more, nothing less. You have five minutes. Else you die. Yup, if the time runs out, you just die.
  • The falling floors. Almost a cliche in the platforming genre, but also almost always after you step on them they give you AT LEAST half a second before falling. Not here. They fall immediately. And never respawn. Ever. Didn't make that one difficult jump and the falling floor is gone, but you managed to jump back to safety somehow? Tough luck, gotta restart that level. Yep, no way to progress now. Don't even wait, that platform will never respawn. While this is acceptable for optional routes or bonuses, here it makes the level essentially unplayable. This design is most apparent in the Mountains world, where you either fall to your death because the falling floor starts to go down immediately as you step on it, or you are forced to restart the whole level because of one bad jump, and without the floor respawning there is no other way.
  • ABSOLUTELY ATROCIOUS MOVEMENT. This is the worst point of all, and I cannot stress this enough. In a platformer, responsive controls and nimble movement are KEY. True not just for platformers, bad controls are what can make a good game horrible. Especially for platformers, though, it is of uttermost importance to make extra effort for your game to have good controls. Here the character controls terribly.

Dear Haruneko, you could've made this a game about a nimble ninja, quickly disposing of enemies. You could've. THEN the time limit for levels would make sense. Heck, you could've even lowered it by a whole minute for some levels then, why not? Would be a good challenge. That is, IF and ONLY IF you made your character a nimble ninja, moving quicker than currently (or have a run button - hold to run), with slightly more air control, and of course made the controls more responsive.
Or, you could've made it a game about a crafty stealthy ninja, who has to slowly progress through the levels, avoiding getting hit as much as possible, taking out enemies one by one. In this case, you could even take away one heart from the life meter, but you MUST drop the time limit then, since it no longer makes sense to have a time limit in a game where you are supposed to progress slowly and carefully. Your movement could be more realistic then, not as nimble.
None of this.
Instead, you made a game is a godawful combination of the two. Your character moves like she's on slippery wet floor at ALL TIMES. The controls aren't exactly responsive either. Please play some acclaimed 2D platformers and see how responsive controls can be, how nimble a character can be. You can compare to titles such as Jazz Jackrabbit 2 or Electronic Super Joy for nimble characters, or LIMBO for more realistic movement. This is the biggest bug in your game, and one that seriously hinders it, along with other terrible mechanics mentioned in this review.
It pains me that this could've been a decent platformer if you got these few things right. Knowing you won't fix any of this (it's been quite some time since the game came out and recieved numerous negative reviews) I can not recommend this game to anyone.

Do not buy. Especially if you like platformers, there are plenty good ones out there. Don't waste your time and money on this one.
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13.4 hrs
Posted: October 18
Akane the Kunoichi is a fairly standard platformer, albeit not entirely remarkable. One can tell this from some other subtle graphical aspect like hearing the damage sound effect play twice consecutively when dying, or being able to show a special attack animation even after being killed. Yes they aren't really important but they just show that the game is merely okay.

Akane the Kunoichi does have some pretty solid enemy design and handles challenge properly. The boss battles are also fairly challenging in the way that boss battles in 2D side scrollers typically are. There is a bit of added content in the form of collecting optional garbs in each stage as they do add some extra challenge. However, you will likely get all on your first playthrough and you get no real reward for doing so.

As stated earlier though, Akane the Kunoichi is only $3.00 at full price and there is definitely enough to get out of it with that price. It is even more of a deal when it is on sale for even less. As such, I can definitely recommend the game to fans of sidescrollers at its current price.

Full Review Here
Helpful? Yes No Funny
1.8 hrs
Posted: October 16
Good old-school platformer, simple, short, but fun. The game is easy on the beginning, but the difficulty on last worlds is hardcore.
Helpful? Yes No Funny
3.3 hrs
Posted: October 1
Its not a game, its a pile of garbage.
Helpful? Yes No Funny
6.7 hrs
Posted: September 28
I really do understand why reviews for this game are mixed.
The problem is that people expect a little bit too much from this sweet, little platformer. Just 5 worlds. Three small maps in each of them and a boss battle in the last one.

It's not tripple A game - graphics are neither tripple A. Everything is clear and backgrounds are quite nice - thats good enough for me.
During nearly 7 h I havent notice any glitches or problems with hitboxes.
Sound effects are nice. Music in the background is nothing special but it's not bad either.

Movement is special. First of all - forget about walljumping you are used to from other games. You have to "grab" the wall first - then you can jump in different direction - if you will try to jump immediatelly - you will fall. Also redhead ninja girl you are controling have quite strong inertia - you have to put more precision into controling her movement.

Some people complain about "fair level design". First levels are really easy. But it's getting harder with each stage. And 2 last maps are really frustrating - especially if you wan't to get all collectibles. Basically - being closer to your goal makes difficulty harder. To be honest - I don't get why people complain about this. Isn't it the way how platformers should be made?

I recommend to buy it ONLY if you want some frustrating yet satisfying platformer experience :)
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