You are Akane, a Kunoichi ninja secretely loving her master Goro, a noble samurai. One day Goro is kidnapped by the evil Hiromi - you have to rescue him, but it won't be an easy task!
Release Date: May 2, 2014

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“Akane defines what a downloadable title should strive to be: loaded with content, affordable, and genuinely fun.”
5/5 –

“The bosses in the game are impressive and fun.”
8.5/10 –

“Impressive Graphics, Visuals & Artwork”
8.5/10 –

About This Game

You are Akane, a Kunoichi ninja secretely loving her master Goro, a noble samurai. One day Goro is kidnapped by the evil Hiromi and her minions - you have to rescue him, but it won't be an easy task!
Many enemies will try to stop you, and you'll have to be brave to fight against the evil ninjas and huge monsters loyal to Hiromi.

- 3 secret ninja techniques
- 5 different environments
- 5 huge bosses
- 15 stages
- 45 hidden Charming Lost Kimonos to catch!!!

For more information:
Facebook page:
Twitter: @harunekogames

"The bosses in the game are impressive and fun." - 8.5/10
"Impressive Graphics, Visuals & Artwork" - 8.5/10
"Akane defines what a downloadable title should strive to be: loaded with content, affordable, and genuinely fun." - 5/5
"those crazy kids at Haruneko know what made well-remembered games worth remembering" - - 8/10
"a really cool game" - 4/5

System Requirements

    • OS: Windows Xp, Vista, 7
    • Processor: 1.6 Ghz
    • Memory: 1 GB RAM
    • Graphics: 256mb Video Memory, capable of Shader Model 2
    • DirectX: Version 9.0c
Helpful customer reviews
219 of 284 people (77%) found this review helpful
2.4 hrs on record
Posted: May 2, 2014
Please note: This is the second iteration of this review following an update and comment from the developer. However, it is not overly different to the first.

I purchased this game due to the premise - an anime style ninja platformer (if that makes sense). However, it was a little bit underwhelming and disappointing.

Gameplay is pretty much how you would expect your normal platformer - it is nothing special. There are 3 levels in each stage, with the last being a boss battle. Each level gets more difficult as it goes along (as you'd expect). Whilst what you get here is nothing too bad, very few new gimmicks are introduced as you go along (certainly no new enemies (excluding bosses) in the second and third stages), making gameplay seem a little monotonous at times. The secret ninja technique mechanic is ok, but it is a shame that these cannot be used in the boss fights and that there aren't more to unlock or use (I seem to only ever use one).

Controls are unfortunetly clunky and still feel a little slow despite the update. There is no tutorial - and as far as I am aware the keyboard controls are a little odd. Despite using an xbox controller, controls in some areas are a bit tempermental; this is especially the case with the wallhang aspect, whereby getting a bit close to a wall sticks you to it, leaving you to either slide or jump umpteen steps in the opposite direction. These controls ultimately (and unfortunetly) affect gameplay, making it difficult to dodge in some situations and leaving some areas a little bit tedious to navigate.

In other areas, the game is adequate but not excellent. Graphics are standard, with some areas featuring tiling that is a touch too obvious. Sound works but is nothing special. Cutscenes are relatively uneventful and slow, and can be a little slow to skip.

All in all, it is and little things that let this game down - it just needs a bit more usability and polish. Every time you die or which to retry, you have to do so from the level menu; I'd be more inclined to continue playing if there was a restart button on the menu or game over screen. Likewise, there could be more options changing sound volumes in game. Again, bosses could be better - the first two bosses were both disappointingly repetitive affairs, especially as one critic outlined them as "impressive and fun".

Whilst nothing special was necessarily expected from this game, the controls and little usability things prevent it from being a decent game. That is not to say it is a bad game - some people will definitely find some charm within and with the game as cheap as chips it might be worth a look. However, I can't say I got a great deal of enjoyment from it - whilst the premise has potential, the overall controls and execution of the game could be a lot smoother.
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A developer has responded on May 2, 2014 @ 8:44pm
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69 of 86 people (80%) found this review helpful
1 person found this review funny
15.1 hrs on record
Posted: October 21, 2014
This is a pretty decent 2D sidescroller. Many of the reviews I see here are pretty negative about this game. I myself have a hard time to see something bad with this game.

Its your standard generic story about somebody trying to save somebody they love from sudden generic badguys. We can call it "the Mario concept" exept that instead of being some dude trying to save a girl you are instead a ninja girl called Akane and you need to save some dude she loves. Each level is filled with enemy ninjas and dogs that are trying to stop Akane from reaching her loved one. There are also alot of cool bosses that you need to beat. They all got different patters that you need to learn and are over all unique and fun in their own way. The levels offer a great variety and keeps you wanting to know whats coming next.

Akane can throw kunai's and walljump pretty easy. She also got 3 jutsus that she can use and they are all different. One throws alot of kunai's in one direction and the second one makes alot of kunai's rain down nearby and my personal favorite is the one that shoots kunai's in all directions at the same time.

The music is really great and atmospheric and has a good variety.

Other then that the game is kinda hard at times and can be really challenging at certain moment. You pretty much need to be ready for the challenge this game gives you. Do not get fooled by the first 2 levels. It gets harder then that.

I give this a 10/10. Feels alot like an old game that you would play on your 8-bit but at the same time if feels really fresh.
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98 of 132 people (74%) found this review helpful
4.3 hrs on record
Posted: May 3, 2014
This game is meh. I bought it seeing that it was on sale for less than $3 and figured that it would be a fun throwback to those old school NES/SNES games.

To me while playing it the gameplay just seems a bit slow and there never really seems to be a real sense of danger or excitement. The controls didn't feel clunky, I think that its just that the game is kinda slow paced. The wall hanging/jumping is my biggest gripe with this game as nearly all of my damage/deaths have been caused due to Akane just being stuck to a wall. It would of worked much better with a Megaman styled wall jump mechanic.

The graphics for this game are pretty good and I do enjoy the soundtrack but I don't think those make up for the gameplay.

That all being said I don't think that its a bad purchase considering its cheap price but I can't really recommend it to other people to go out of their way to pick it up. If you have leftover funds in your steam wallet ($4 or less) then feel free to purchase this game, just don't expect a lot from it.
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51 of 64 people (80%) found this review helpful
2 people found this review funny
2.0 hrs on record
Posted: December 2, 2014
Akane might be the clumsiest ninja to ever find her way into a video game.

She moves like a stone statue that has suddenly been given the ability to walk, sliding around as if every surface she touches is ice and often forgetting how to properly jump. Though I suppose I'd find it pretty hard to move effectively if I had two watermelons bouncing around on my chest, making the simple act of walking across a room an involved procedure as you desperately attempt to deal with the sheer uncontrollable force of your own momentum. Making matters worse are dozens of the worlds second dumbest ninjas, who patrol around in obnoxiously difficult to reach places while starring at you like you're a harmless circus animal jumping through hoops.

And that would be somewhat accurate, though there are rather a lot less giant flaming rings and many more exceedingly dull platform layouts and cheep traps. Checkpoints apparently missed the cut and to seal the deal an agonizingly long death screen makes retrying levels far more tedious than they had to be. Not that you ought to bother starting over, mind you. Akane never gets better through its five worlds, instead becoming so outrageously cheap and difficult that I confess to having abandoned ship on the second to last level.

What I'm getting at here if it wasn't incredibly obvious, is Akane the Kunoichi is rather outrageously incompetent. It feels like someone ripped a platformer template out of their rear, painted some very ugly textures all over it, and then spent the rest of their time carefully animating the lead characters breasts. Because that's what really matters in a platformer: boob physics.
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39 of 50 people (78%) found this review helpful
7.9 hrs on record
Posted: October 15, 2014
Wanted to like this game because I enjoy old school platfomers but unfortunately there is so many things that ruin the experience. For starters the level design is horrid and constantly forces you into a trail and error process. Platforms that move and fall have very questionable collision detection. Those that fall are not distinguishable from other normal platforms and never respawn causing to restart the level without warning. The controls are unforgiving and the stick-to-wall mechanics take some getting us to. Put this all together and you get some very frustrating experience that I cannot recommend.
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17 of 20 people (85%) found this review helpful
7.1 hrs on record
Posted: July 19, 2014
Akane is agreat throwback to the classic 16bit gaming era. In fact, it actually feels like a "blast from the past" has been locked away in a time capsule in the early 1990s, sealed tight and only opened up recently.
The levels are short and sweet; no checkpoints and every hit you take from enemies drain one of your hearts. If you die, you restart from the beginning.
Enemies are attack pattern based as well as bosses.
Plattforming may feel unresponsive at first, but once you get the hang of it (Akane's plattforming is not speed-based precision plattforming) they get the job well done and provide you with enough precision to get all the collectables (especially in the last 3 levels).
Keeping that in mind, I highly recommend Akane to everybody who remembers or is interested in classic gaming era style games.
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22 of 31 people (71%) found this review helpful
1.9 hrs on record
Posted: May 6, 2014
It's not actually so bad. I kinda enjoyed silly animations, boss battles and kimono collecting. But, otherwise, i think i can't say i enjoyed the whole game, so it's a difficult desicion: Do i recommend this or not. For 2.5$ it's a fun little game you can spend some time on, but don't be too lovely to anime graphics on screenshots and try not to wait from this game somethin really great.
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35 of 55 people (64%) found this review helpful
7.6 hrs on record
Posted: May 6, 2014
Ready to go back to 8bit gaming? This game does it all for nostalgia. From the graphics, to the terrible platforming controls. Playing as the clumsiest Ninja, you must defeat Hiromi for some reason. It seems a man fell in love with this woman, now you must go kill her. The story doesnt matter, did it ever in old games? Get ready to slip and slide on ice skates as you trip over your own shoelaces to get to the final boss, murdering the woman that man fell in love with, HA, that will teach him a lesson! Bosses are easy once you figure out their patterns, and you will die more from the controls than ever actually playing the game. Ahhh, just like the old days, this is a great lazy evening game, since it can be beaten in one playthrough. The game is real real short, I hope they make some DLC because its a fun game!!!

Rating: 8/10 Value: $4.99
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19 of 26 people (73%) found this review helpful
1 person found this review funny
17.5 hrs on record
Posted: September 19, 2014
Akane the Kunoichi, published by Haruneko Entertainment, is a bastion of old-school fun.Akane’s adventure is divided into five zones with three acts apiece. Players will engage in some platforming, do quite a bit of wall-jumping and give enemy ninjas, dogs, and monks everywhere a kunai makeover. Each of the five zones ends with a boss-fight. You know what to expect: There’s a large foe with a lot of hit-points and they’ve got a couple ways of getting rid of Akane. Unlike a surprising number of platformer-heroes, Akane is thankfully the sturdy type and can take four hits before dying horribly, causing the act to restart. There are some pieces in the level designs that are questionable at best. As with a lot of other games, some of the worst-designed levels can crop up towards the end. Akane the Kunoichi, ultimately, isn’t bad; it’s just not great. The controls could use a bit of work, the level-design could be a bit more solid and maybe the enemies could be at least somewhat threatening. On the other hand it is nice to have an adventure that doesn’t push itself too hard and create something truly awful.
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13 of 16 people (81%) found this review helpful
1.8 hrs on record
Posted: December 10, 2014
First of all I'm a platformer guy, so I might judge this game too harsh.
At first glance, I'm really like to play this game. Because I saw a classic Super Mario Bros. in this game.
But after playing for a couple hours, I found out this game is just mehhhh..

Nothing is good in this game.
The level design is bad, the controls is so-so.
The game itself is slow pacing which mean you are a slowpoke ninja girl.
Don't even bother with the time limit per level, that's just a decoration.
3 Secret ninja techniques? ♥♥♥♥♥♥♥♥, you aren't allowed to use it in boss fight.
The boss fight is just a hit and run play, nothing special.

The only thing that resemble classic platformer is when you die, you have to start it all over again.
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14 of 18 people (78%) found this review helpful
1 person found this review funny
2.5 hrs on record
Posted: November 5, 2014
This is a platform game divided into 5 acts, each one has 3 levels, and the third level is a boss fight. Each boss has a specific pattern : once you know what a boss is going to do, it is quite easy to defeat it, you just need to focus on what you have to do.

Both soundtrack and graphics are fine. The gameplay is simple (jump, basic attack, special attack) and the difficulty is increasing after each act. The first act looks like a tutorial and, in the end, the fifth and last act is quite challenging : there is no doubt that you will die a lot before reaching the end of the game.

You may need between 2 and 3 hours to get all of the kimonos in the game, which will result in 100% achievements ! If you can get this game in a bundle, I recommend it. Otherwise, check some videos before buying it.
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16 of 22 people (73%) found this review helpful
1 person found this review funny
8.5 hrs on record
Posted: November 1, 2014
I really like the game, it's simple and a piece of cake to play.

It's frustating at some parts of the game, but gives you a good alternative to take some fun time.

So, it's a lovely indie game.

Eu realmente gosto do jogo, é simples e um pedaço de bolo para jogar.
É frustrante em algumas partes do jogo, mas dá-lhe uma boa alternativa para levar algum tempo de diversão.
Então, é um belo jogo indie.
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17 of 25 people (68%) found this review helpful
1 person found this review funny
1.6 hrs on record
Posted: November 23, 2014
I don't understand why so many negative reviews. Sure, it isn't a platformer masterpiece. It can be challenging and controls are little clumsy, visual and music aspect are nothing special, and story is below average, but hey, it is still a decent game. If you like old school platform games, give it a chance.
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10 of 12 people (83%) found this review helpful
6.5 hrs on record
Posted: June 14, 2014
Controls and level design are PUTRID. This game is a platformer, so that's basically a kiss of death.

Some examples:
Many of the games jump sequences, which can be over 25 inputs long, are set up so that if you miss any one of them, you have to restart the level.
Fallaway platforms never reset, so if you spend 4 minutes on a level trying to get all the collectibles, then miss a jump / get touched, you have to restart.
Wall jumping requires that you WAIT for the character to grab the ledge which she ONLY will do on her descent from her jump. So even in a thin tunnel, "chimney climb" situation, you have awkward delays.
Many floating platforms are solid when you stand on them, but you can jump up through them. Then later the same sort of platofrm will be a fall away, or it won't allow you to jump up through it. There's no rhyme or reason.
There's like 4 enemies in the entire game, minus the bosses.
The games timer doesn't stop during cutscenes, so if you kill a boss while time is running out, instead of winning, you lose. It shows the victory animation... and then game over.

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49 of 85 people (58%) found this review helpful
1.6 hrs on record
Posted: May 2, 2014
Here are some extended thoughts now that I have played the game a bit more and read through others critiques.
This is a relatively straightforward action platforming game. Through world 3 it seems to have a base set of enemies that are put in different patterns across the stages. Each world has 2 levels and then a boss stage, which may also include some platforming and regular enemies. Also stages all hold 3 specialty items that need to be collected for the best ending, I believe. Levels are timed, so collecting the items and completing the stage takes a little skill--although if you collect pieces and beat a stage, you keep them. You don't need to collect that particular piece again if you rebeat it for others. The pieces provide some incentive to explore around--as to hidden powerups. Stage design is nothing revolutionary but enjoyable, mixing things up enough to keep you thinking.

In terms of gameplay Akane does move slow compared to say Ryu or the unnamed protagonist of Mark of the Ninja. This doesn't fundamentally hamper the game in my opinion. Enemies generally move slower as well, so the pacing overall is slower. In terms of the wall-jump, there are times where you will stick to a wall you didn't want to stick to. However, its relatively easy to recover from as you can press down to slide off quickly or jump off. Wall-jumping, like regular movement is slower than other Ninja games I have played. But again it is a slower paced game. I will say I have only played with my 360 controller and I have not tried using the keyboard.

Music is adequate and not repetitive or obnoxious and the story is minimal. Mostly I bought this for action-platforming and have been happy with that decision. It doesn't turn the formula on its head but delivers enjoyable level design and some clever bosses. Collecting the specialty items present another challenge as some require a bit of thought on how to get there and get back. The game itself is not very long, I am slow to progress through games and halfway through at 2 hours, which includes some backtracking. I recommend this game for those looking for a fun, straightforward action-platformer. Gameplay is simple kunai and jumping for the most part, but level design and different elements in the worlds keep it interesting. If a slower paced game of this stripe is really not your thing, then you may want to pass. For everyone else, given the price its a fun, short romp with some clever elements and small challenges to keep you engaged.

Original Comments

Seems the first few reviews weren't that thrilled with this game. I just beat the first two worlds and had a lot of fun. I think the game-speed is a little slow, but this isn't Mark of the Ninja where you have to kill enemies in seconds or be exposed, its just a good old action platformer. The level design thus far is enjoyable and the bosses I fought were clever. There are collectables and power-ups that encourage you to explore around. For the price, if you like old action-platforming games its worth checking out from what I've seen.
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7 of 7 people (100%) found this review helpful
2.1 hrs on record
Posted: March 6
Another indie piece of trash.

The concept is great, the execution disheartening: the gameplay it's more about being patient than being a true ninja, capable of jumping and moving quickly. Appears clear to me, that this was purposely done to lengthen the extremely short game duration.

There are a total of 15 levels, five of which are Boss levels. Each level contains 3 collectable items, if you collect all the 45 items you can witness a special ending. The gameplay it's about jumping and shooting, with a special consumable ability, but if you think that every time you shoot, the character stops for a little while... the game flow becomes clumsy. Furthermore, the aforementioned special ability is sadly bugged, so when you use it, chances are that it won't target the enemies, resulting in you getting hit, subsequently killed, ending up to develop a deep frustration in the player, already challanged by a not fluid jump&shoot platform.

The graphic is nothing remarkable, but rather it's easily forgettable and not very appealing; be no less so, the sound department: reduced to the bone, there are just a couple of music tracks that, for how catchy, tend to become boring excessively quickly. Probably, because there are just a couple of tracks, indeed.

Despite I've already covered what concerns the controls, I shall add how the keys you bind to play are the same keys you use in the main menu. Hence, if you bind WASD to move and J to jump, you will have to navigate the main menu using those keys, rather than the arrows. Needless to say what a poor design choice this is, and what a pity to see how little efforts were done during the development.

If you need ratings
Graphic: 6
Sound: 5
Longevity: 6
Gameplay: 4

Overall: 5/10

I can't recommend this game, unless you're fond of supporting indie game developers.
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7 of 7 people (100%) found this review helpful
2.5 hrs on record
Posted: June 26, 2014
I have almost completed the game and I am pretty happy with it. The controls get a little taking use to, but then it became second nature for me. I used an xbox 360 controller. The game is very simple yet had some challenging moments. The artwork and style is what drew me in. A lot of games that come out get too complicated, as I grew up with old school games. This brings me back to my childhood. I usually struggle to complete games because they're too lengthy and have too many different abilities to remember. This game was just right and great for the price. I highly recommend it and I hope the devs make a sequel or dlc for it.
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18 of 28 people (64%) found this review helpful
1 person found this review funny
1.4 hrs on record
Posted: October 23, 2014
Akane the Kunoichi is an action platformer. A frustratingly difficult action platformer. You take the role of Akane and traverse many levels, collecting Kimonos and power-ups in each one.

The first stage more or less holds your hand as you figure out the controls and the basics. You are equipped with shuriken, with which you hurl at enemies to defeat them. Akane's kimono seems to be full of them, as you'll never run out of them. You also have a "super move", which is only useable as long as you have a Scroll. 1 Scroll = 1 Super Move use. There's 3 types: A very large "spread attack, which forms shuriken in a circle around you and fires them; a line of shuriken forms horizontally above you then drops down onto enemies; and several small rows of shuriken form in front of Akane and all fire off at the same time in the direction you are facing.

Akane also has the ability to cling to walls and slowly slide down them. This ability is very useful in dodging attacks and also useful for mobility purposes. You can jump from your clinging position as well as attack with your shuriken.

While overall it's not a bad game, its just ball-breakingly difficult. The difficulty ramps up tremendously starting with Stage 1-3. In this stage, you pretty much start off being chased by a very large, portly fellow wearing hardly any clothing. As you platform your way ahead, you eventually come to a pit where you have to fight him. At each end of the pit are 2 floating platforms from which you are supposed to attack his head to deal damage, and then jump over him before he crashes into you and the wall. While the fight itself isn't overly hard, it's very, VERY drawn out. The guy also tends to speed up as you go, making it difficult to get to the opposite platforms in time to fire off one or two shuriken to damage him. He also has at least 2 health bars, and each hit barely dents his bar. It takes maybe 10-12 hits to notice any significant health loss from his life bar.

If you like super hard platformers, this game is for you. If you are frustrated easily by challenge, I would not recommend this.

Kinda Recommended

Be sure to check out Nerd House Gaming for more reviews!
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18 of 28 people (64%) found this review helpful
1.3 hrs on record
Posted: December 20, 2014
The game is just so blah and you can't even map buttons correctly to my steelseries free gamepad. Basically felt like I would be actively wasting my time playing this after beating a few levels.

Sorry Akane, too many good games to play to spend time on the subpar efforts you put out.
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29 of 49 people (59%) found this review helpful
2.4 hrs on record
Posted: May 2, 2014
[FINAL VERDICT] So I finished the game, and overall, my reccomendation stands. I have a lot I could say about the game, but for those with little time or attention spans, I'll be breif. Its a good enough game for the price. It isn't amazing or even that great. But it isn't bad. It is just solid. The price is cheap enough for this to be ok, but I do wish it had more to it. The game is not shovel knight, or briad, or super meat boy, or any other big indie title like that. But its a good enough game for the price. The gameplay is solid and the controls work well. The Music sucks. Plain and simple it just is bad. Turn it off and turn something else on. The visuals are classic. The boss battles are the low point. The stages dont let you use your special moves and to actually fight the boss is tedious. It isn't about skill or finding the pattern. Its all about hitting it in just the right place at just the right time. All within a short time limit. Overall though, it is an ok game and worth picking up for the price.

[UPDATED REVIEW] So the new update seems to have fixed all my issues. The slowdown was what was killing my game. Akane was unable to jump high enough due to the lag, but now that the game runs at the normal speed she is actually able to jump up and complete the level. Of course I still have a lot of game to play before I can make a final review, but so far the game is exactly what I wanted out of it. Its a fun retro style game with a ninja. For 2$ its not a bad deal.

[ORIGINAL REVIEW] The game looks like a fun game designed like a classic SNES game, but for some reason it runs much slower than the trailer shows despite that I have more than the reccomended requirements. Also I can't seem to progress past level 1. There aprears to be an unreachable ledge that you have to jump to.
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A developer has responded on May 2, 2014 @ 8:41pm
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