You are Akane, a Kunoichi ninja secretely loving her master Goro, a noble samurai. One day Goro is kidnapped by the evil Hiromi - you have to rescue him, but it won't be an easy task!
User reviews: Mixed (487 reviews) - 50% of the 487 user reviews for this game are positive.
Release Date: May 2, 2014

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“Akane defines what a downloadable title should strive to be: loaded with content, affordable, and genuinely fun.”
5/5 –

“The bosses in the game are impressive and fun.”
8.5/10 –

“Impressive Graphics, Visuals & Artwork”
8.5/10 –

About This Game

You are Akane, a Kunoichi ninja secretely loving her master Goro, a noble samurai. One day Goro is kidnapped by the evil Hiromi and her minions - you have to rescue him, but it won't be an easy task!
Many enemies will try to stop you, and you'll have to be brave to fight against the evil ninjas and huge monsters loyal to Hiromi.

- 3 secret ninja techniques
- 5 different environments
- 5 huge bosses
- 15 stages
- 45 hidden Charming Lost Kimonos to catch!!!

For more information:
Facebook page:
Twitter: @harunekogames

"The bosses in the game are impressive and fun." - 8.5/10
"Impressive Graphics, Visuals & Artwork" - 8.5/10
"Akane defines what a downloadable title should strive to be: loaded with content, affordable, and genuinely fun." - 5/5
"those crazy kids at Haruneko know what made well-remembered games worth remembering" - - 8/10
"a really cool game" - 4/5

System Requirements

    • OS: Windows Xp, Vista, 7
    • Processor: 1.6 Ghz
    • Memory: 1 GB RAM
    • Graphics: 256mb Video Memory, capable of Shader Model 2
    • DirectX: Version 9.0c
Helpful customer reviews
19 of 23 people (83%) found this review helpful
1 person found this review funny
5.4 hrs on record
Posted: December 4, 2015
The concept of the game is rather linear yet quite charming. However there are far too many flaws to make the playability of the game worthwhile.

The review
Akane the Kunoichi is a game about a turn of a cliché, whereas the bachelorette spots an arguably fine man, and desires for his romance. However to her discomfort, he was abducted before her eyes and she was destined to save him.

And that is it for the storyline. It's more of supposedly a fast-paced adventuring game, where you'll overcome its hinder. Although the game is awfully obtuse, the response timer for the controls is horrid.

The game do have controller support that works pleasantly well, if it wasn't for its response timer which doesn't differ from the keyboard. It does however have no mouse-support whatsoever.
The controller used in this situation was a genuine Xbox 360 wireless controller.
The movement and its animations consist of running in adequate speed, crouching, jumping and clinging onto vertical surfaces. The latter is my biggest issue, as soon as you reach a vertical surface, you're stuck onto it and glides slowly downwards. You may hold down the movement key in order to slide faster, but you're unable to release yourself from the wall, unless you dramatically repel yourself away from the surface.
This is rather troublesome as when you're jumping onto a platform edge and didn't jump high enough, you instead cling yourself to its vertical surface, and you'd have to either jump away from it so you'll additionally have to run back to get on top of that platform, or simply allow the protagonist to slide down until she reaches the ground for another attempt to jump ontop of it.

The process is so unforgiving when there's gamemodes that consist of you being chased and have to run away from the chaser from devouring you.
Another thing that concerns many people is that once you're on a wall, you basically have to double-tap or triple-tap the jump button while directing the character to the opposite direction in order for it to detect your movement. This is a controls-issue regarding it being semi-unresponsive. Making the jumping wall to wall a very uncomfortable experience.

You attack enemies with endless supply of kunai throwing knives. You also have got three special abilities where you
  • Throw a circle of kunais around you
  • Rain down kunais from above in one single layer
  • Throw a large wave of kunais from the direction you choose
Those special abilities requires one kakemono to perform, and you normally start off with three of them.
A kakemono is a japanese wall scroll.
Then there is a sort of power-up item that can be picked from smashing those porcelain kitten statues, each power-up provides additional kunais during your default attack. It builds up by starting with one kunai, then three, then four, five, etcetera, etcetera.
Upon being damaged you'd backpedal on the power-up, basically if you were throwing four kunais at the time, and then got damaged by an enemy, you'd after that be throwing three only again.

Now having said all that above, they're all disabled during the boss maps, meaning it completely drains its entertainment value. All enemies apart from bosses takes three hits to die, apart from dogs, that are immortal.
You're forced to fight the bosses with only your one throwing knife default attack for enhanced challenge I suppose. But where's the fun in building up the power when you cannot fight the boss with these? Speaking of...

There are four different kinds of hostile generic enemies and then five bosses, one boss for each act.
One is a casual ninja, dressed in forest green and bronze outfit, moving back and forth only. Another is an improved version, dressed in orange and navy blue outfit, that throws kunais as well, highlighted in red. And the third one is a monk dressed in black robe and concial hat, which they use as throwing weapon as well. It acts like a boomerang, spins forward and returns to its bearer, before they decide to repeat the attack while they're still alive. The last but not least are the dogs, they run remarkable faster than the other enemies and grabs onto you and drags you along for a bit until it drops you on the ground and takes away one heart from you.
These should only be avoided by jumping over.

The boss fights are very linear as expected, however some of them can be rather dull than others. For me it was the specifically the act 2 boss. The fight consisted of you'd lure the boss to hit you with its sword, that he'd normally be covering his face with. The face is his only weak spot, you'd have to back up as he swings his sword, and then attack his face and repeat the step. As I counted, it takes literally 43 times of the exact same attacking motion, under the course of approximately three minutes to defeat the boss. The boss is very slow as well.

The slightly gamebreaking issue
Now my biggest problem with this game is the time. In every act you run, there's a timer that ticks down. You may find an hour glass to increase the time with set of seconds, but the problem however is that sometimes you'd have to go through a cutscene. The cutscenes plays out by itself, you can't control anything nor skip it. The protagonist start to walk slower and then awaits the approach of whoever it might be, before the battle begins.
During the cutscene, the timer actually still ticks down. It doesn't freeze.

During a bossfight I had, I was able to defeat the boss with 0:05 left on the timer. Then it procceeded to go through a cutscene showing I have unlocked a door that would allow me to finish the map. But the timer ticked down to zero, and once the cutscene was over my character died and I'd have to restart the whole map since I did not finish in time.
Now what the f*ck.

Let alone the respawn timer is awfully protracted, that it is literally faster to pause the game, hit Exit, and enter the map selection screen and start the map that you were currently in.
This contradicts the purpose of it being a fast-paced game.

The verdict
The idea of the game is worth a smile, the soundtrack during bossfights are fairly inspiring, it does enhance the adrenaline. But there are far too many crucial aspects of the game that is flawed, deceiving the game from being playable I'm afraid.
- And the achievements are easy to achieve, you can achieve them all in one go, if you bother to withstand the tedious gameplay.
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5 of 7 people (71%) found this review helpful
3.1 hrs on record
Posted: October 12, 2015
An interesting retro platformer adventure?
I liked the leveldesign as it's quite beautiful and fits with the theme, feudal Japan.
And that's about it.

The controls are wobbly at best, the walljumping is terrible and enemies can corner
you pretty quickly if you don't anticipate it. I feel like this was one of those games where
they came up with the character first before writing the story. From my view the story is not all that well thought out and mind you, really cliché.

A warrior, or samurai is admired (and or loved) by a lot of girls, the protagonist being one of them.
Some evil guy pops up and steals said samurai. Hmm.. where have I heard that plotline before?
Oh right, in every Super Mario game ever. They only reversed the genders. I don't know what it is with that "female protagonist" trend.. I like games with female protagonists in general, so I usually buy them and give them a shot. This time, however, I was disappointed.
Also that's about all you get for a plot line. No additional thoughts, just genderswapped Mario.

I have not researched the game's creators, but I reckon this is some kind of university project by one or two people. It's not a bad start, but there's a lot waiting to be fixed, for example the controls and general responsiveness of the game.

All in all I'd say it's more or less well thought out, but kinda got cut short during production.
There's definitely some potential there, however I don't see a reason to buy something that reminds me of Mario and Megaman, however is just inferior in quality.
I'd have to say this game earns about a 6/10.
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9 of 15 people (60%) found this review helpful
3.3 hrs on record
Posted: August 13, 2015
This game is not very good. It starts out ok despite the terrible floaty jumping and dumb wall grabbing mechanic and you feel like you can still manage.....until you start advancing through the levels and the game exploits the awful controls and becomes exhaustingly frustrating. Everything about the controls is dreadful: sluggish movement, inaccurate jumping, unintuitive wall grabbing, unresponsive button pushes. Even crouching takes longer than it should.

When you're trying to walljump you can't immediately jump to the next wall like in every other game. First you have to jump on a wall and wait until you "stick" to it, then press the direction of the wall you want to jump to but before you can you have to wait until the game lets you which is indicated by a visual cue from your character -- her eyes will look behind her -- then you're able to walljump. It's tedious and takes way too long. You also can't cancel the wall jump and just drop down. You either have to slide down the entire wall or walljump off.

The game will punish you further by adding slippery mechanics like waterfalls going down platforms or snow on platforms, as if the p!ss poor controls weren't torture enough. Then add enemies that throw projectiles at you from annoying angles where they can hit you but you can't hit them. When you get hit you get knocked back which will most likely make you fall off the platform. The hardest part of the game is not the boss fights. It's getting through the levels.

In a platformer bad controls almost always results in a bad game. This game is proof positive. It could have been decent if the controls were tight and responsive. But they're not and it isn't. Skip this game it's not worth it.
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3 of 4 people (75%) found this review helpful
1.1 hrs on record
Posted: December 13, 2015
tried to play this game but i was more conflicted with myself as i felt like i was fight the controls more than the enemy, shouldnt controls be ur friend in the first place? also didnt like transition inbetween levels *poopy face*
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3 of 4 people (75%) found this review helpful
2.8 hrs on record
Posted: February 6
Some titles are a pleasure, some are an adventure. Some titles are fun and interesting....sadly this is neither of those things. A game with what feels like a slow moving "hero" of sorts, with poor jump physics and an annoying wall (cling/jump) that creates more of a spike in gameplay than a useful mechanic is this "Game" of sorts. Thank goodness I bought this on a steam sale, the price being asked is a joke compared to what i am playing.

The upside being this game has steam achievements and badge progression. So if you are a user like myself, it can grant steam XP and more bumps in the games owned and achievement overall reels. No DLC so that might be a blessing. Not a fan of Anime, nor poor platformers, id compare this game to Super Distro in the area of worth.

Not my cup o' tea.
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