You are Akane, a Kunoichi ninja secretely loving her master Goro, a noble samurai. One day Goro is kidnapped by the evil Hiromi - you have to rescue him, but it won't be an easy task!
User reviews: Mixed (394 reviews)
Release Date: May 2, 2014

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Recommended By Curators

"A pretty awesome sidescroller game that offers a fair challege. Can you help Akane to rescue the one she loves?"
Read the full review here.


“Akane defines what a downloadable title should strive to be: loaded with content, affordable, and genuinely fun.”
5/5 –

“The bosses in the game are impressive and fun.”
8.5/10 –

“Impressive Graphics, Visuals & Artwork”
8.5/10 –

About This Game

You are Akane, a Kunoichi ninja secretely loving her master Goro, a noble samurai. One day Goro is kidnapped by the evil Hiromi and her minions - you have to rescue him, but it won't be an easy task!
Many enemies will try to stop you, and you'll have to be brave to fight against the evil ninjas and huge monsters loyal to Hiromi.

- 3 secret ninja techniques
- 5 different environments
- 5 huge bosses
- 15 stages
- 45 hidden Charming Lost Kimonos to catch!!!

For more information:
Facebook page:
Twitter: @harunekogames

"The bosses in the game are impressive and fun." - 8.5/10
"Impressive Graphics, Visuals & Artwork" - 8.5/10
"Akane defines what a downloadable title should strive to be: loaded with content, affordable, and genuinely fun." - 5/5
"those crazy kids at Haruneko know what made well-remembered games worth remembering" - - 8/10
"a really cool game" - 4/5

System Requirements

    • OS: Windows Xp, Vista, 7
    • Processor: 1.6 Ghz
    • Memory: 1 GB RAM
    • Graphics: 256mb Video Memory, capable of Shader Model 2
    • DirectX: Version 9.0c
Helpful customer reviews
55 of 70 people (79%) found this review helpful
1 person found this review funny
2.0 hrs on record
Posted: December 2, 2014
Akane might be the clumsiest ninja to ever find her way into a video game.

She moves like a stone statue that has suddenly been given the ability to walk, sliding around as if every surface she touches is ice and often forgetting how to properly jump. Though I suppose I'd find it pretty hard to move effectively if I had two watermelons bouncing around on my chest, making the simple act of walking across a room an involved procedure as you desperately attempt to deal with the sheer uncontrollable force of your own momentum. Making matters worse are dozens of the worlds second dumbest ninjas, who patrol around in obnoxiously difficult to reach places while starring at you like you're a harmless circus animal jumping through hoops.

And that would be somewhat accurate, though there are rather a lot less giant flaming rings and many more exceedingly dull platform layouts and cheep traps. Checkpoints apparently missed the cut and to seal the deal an agonizingly long death screen makes retrying levels far more tedious than they had to be. Not that you ought to bother starting over, mind you. Akane never gets better through its five worlds, instead becoming so outrageously cheap and difficult that I confess to having abandoned ship on the second to last level.

What I'm getting at here if it wasn't incredibly obvious, is Akane the Kunoichi is rather outrageously incompetent. It feels like someone ripped a platformer template out of their rear, painted some very ugly textures all over it, and then spent the rest of their time carefully animating the lead characters breasts. Because that's what really matters in a platformer: boob physics.
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19 of 28 people (68%) found this review helpful
1 person found this review funny
1.6 hrs on record
Posted: November 23, 2014
I don't understand why so many negative reviews. Sure, it isn't a platformer masterpiece. It can be challenging and controls are little clumsy, visual and music aspect are nothing special, and story is below average, but hey, it is still a decent game. If you like old school platform games, give it a chance.
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13 of 17 people (76%) found this review helpful
1.8 hrs on record
Posted: December 10, 2014
First of all I'm a platformer guy, so I might judge this game too harsh.
At first glance, I'm really like to play this game. Because I saw a classic Super Mario Bros. in this game.
But after playing for a couple hours, I found out this game is just mehhhh..

Nothing is good in this game.
The level design is bad, the controls is so-so.
The game itself is slow pacing which mean you are a slowpoke ninja girl.
Don't even bother with the time limit per level, that's just a decoration.
3 Secret ninja techniques? ♥♥♥♥♥♥♥♥, you aren't allowed to use it in boss fight.
The boss fight is just a hit and run play, nothing special.

The only thing that resemble classic platformer is when you die, you have to start it all over again.
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8 of 9 people (89%) found this review helpful
2.1 hrs on record
Posted: March 6
Another indie piece of trash.

The concept is great, the execution disheartening: the gameplay it's more about being patient than being a true ninja, capable of jumping and moving quickly. Appears clear to me, that this was purposely done to lengthen the extremely short game duration.

There are a total of 15 levels, five of which are Boss levels. Each level contains 3 collectable items, if you collect all the 45 items you can witness a special ending. The gameplay it's about jumping and shooting, with a special consumable ability, but if you think that every time you shoot, the character stops for a little while... the game flow becomes clumsy. Furthermore, the aforementioned special ability is sadly bugged, so when you use it, chances are that it won't target the enemies, resulting in you getting hit, subsequently killed, ending up to develop a deep frustration in the player, already challanged by a not fluid jump&shoot platform.

The graphic is nothing remarkable, but rather it's easily forgettable and not very appealing; be no less so, the sound department: reduced to the bone, there are just a couple of music tracks that, for how catchy, tend to become boring excessively quickly. Probably, because there are just a couple of tracks, indeed.

Despite I've already covered what concerns the controls, I shall add how the keys you bind to play are the same keys you use in the main menu. Hence, if you bind WASD to move and J to jump, you will have to navigate the main menu using those keys, rather than the arrows. Needless to say what a poor design choice this is, and what a pity to see how little efforts were done during the development.

If you need ratings
Graphic: 6
Sound: 5
Longevity: 6
Gameplay: 4

Overall: 5/10

I can't recommend this game, unless you're fond of supporting indie game developers.
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18 of 29 people (62%) found this review helpful
1.3 hrs on record
Posted: December 20, 2014
The game is just so blah and you can't even map buttons correctly to my steelseries free gamepad. Basically felt like I would be actively wasting my time playing this after beating a few levels.

Sorry Akane, too many good games to play to spend time on the subpar efforts you put out.
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11 of 16 people (69%) found this review helpful
1 person found this review funny
1.7 hrs on record
Posted: January 19
My 2 biggest issues with this game:
You slide when you stop moving (tip: throw a kunai to instantly stop, will be useful in the last stage)
Wall jumping is pretty bad, has a lag and the execution is somewhat awkward, plus combined with the movement, sometimes you'll find yourself jumping too far ahead.

Other than these problems (which are big).
I can still recommend this to platformer lovers, but the average Joe might get too frustrated at times.
You can tell it's a first or second commercial project, however, I'd still give it a thumb up for anyone to try.

Difficulty - 5/10 (would be even less with tighter controls)
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6 of 7 people (86%) found this review helpful
5.0 hrs on record
Posted: March 23
TL;DR: It's a decent little game, but everything just kinda plays too slowly.

Good points:
* short levels that generally don't overstay their welcome.
* collectable items aren't irritatingly difficult to find.
* fully rebindable controls. (They start off as WASD + something on the right side of the letters, but I rebound them to arrow keys + ZXCASD very easily.)
* level design on boss stages: bosses themselves are easily accessible, so you can practice on them, without going through the rest of the stage. Basically, you can separately practice getting the kimonos and beating the bosses. This is good stage design.

Not-so-good points:
* Basically everything in the game moves too slowly:
* * Left/right movement momentum effects, making it so that you can't turn or stop quickly.
* * Akane grabs the wall if she runs into it while moving downward, and doesn't ungrab it even when you let go of the direction facing the wall, so you can either slide down slowly or slide down somewhat more quickly (if you press down), but you can't just drop down. (Strangely, boosting off of a wall causes Akane to move much more quickly.)
* * Level complete screen animation and music just takes too long to play out.
* * Game over sequence also takes too long to play out, considering how easy it is to fail a stage.
...So in general, it doesn't feel like you're playing a ninja. You don't get to enjoy the agility of a ninja...though it's not like the enemy ninjas do either.
* Edges of platforms should be drawn so that they don't stick out beyond their hitbox (or don't stick out that much). This applies mainly to the forest area.
* Bug: If you are in a corner and there is water flowing against you, you can't simply move left/right out of it. You can only jump out of it. (Please post a comment if this is fixed; then I will remove this item.)
* Soundtrack doesn't loop properly -- it fades out then restarts. (You might notice this if you take too long to figure out the second boss's pattern.)
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4 of 4 people (100%) found this review helpful
1 person found this review funny
1.6 hrs on record
Posted: January 6
Let's keep this short: This is a really annoying platformer. Protagonist is probably the laziest ninja ever to be seen on a computer screen with looks and a frown / hair color matching a SJW from San Francisco.

Careful recomendation if you find games like this appealing. Price is not much and this game will give challenge after the initial easy levels that show you the ropes. Problem is though that it really starts getting tiring to move like you are in tar as your deaths will also be of the type 'got pushed into a chasm by a waterfall' or 'was not fast enough to jump before platform collapsed. I especially loathed the waterfalls in nocturne forest that keep pushing you around.

I can live with the clumsy climbing as i consider the slow and vulnerable climbing a feature that adds to difficulty as otherwise you would dominate your enemies too easily. (enemies generally die as soon as you get up to the same level as they are. Your firepower is very good)

6.5/10 - Look at gameplay videos and thread carefully if the asking price is too much.
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5 of 6 people (83%) found this review helpful
4.9 hrs on record
Posted: January 26
So, here's the premise. A bunch of girls are stalking this guy Goro as they all adore him - even Akane, our heroine secretly loves him but stays in the back. He gets kidnapped however, and it is up to Akane to save him.

The gameplay is responsive and fluent, but being a ninja; Akane can cling to walls and slowly slide down on them and perform wall jumps if walls are close enough. She attacks primarily by throwing kunais and can use secret ninja scrolls, having a selection of 3 ninja arts; wether it be kunais shooting at all directions, death from above or devastate anything left or right.

The music fits the mood and overall it's pretty fun; although you best have patience - the wall-cling takes some time getting used to and there is no true game over, but dying means starting the whole level over. No checkpoints, but I feel that's fair given the short length. Each chapter consists of three acts where in the third a boss awaits.

I recommend the game - the difficulty ramps up as the game progresses as the final levels made me die a lot in comparison to the first act which was a cakewalk and it's an enjoyable experience.

The last thing to mention are the kimonos. These make you take longer and risky routes to get, but they make a notable difference: The ending.

As most people can expect; defeating the final boss has Akane kneel infront of her master Goro - the mission is complete.

...if Akane can assemble all of the kimono outfits; she will have these jump in after defeating the final boss and dress her up; winning the love of Goro.
Now that, was pretty cute and felt worth my time.
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7 of 10 people (70%) found this review helpful
1 person found this review funny
6.6 hrs on record
Posted: November 24, 2014
Definitely a rage inducing platformer with plenty of projectiles the further you get. Took me a little over an hour on the last level alone. It's not exactly the greatest on graphics but that's not what the game is about. Took me 6.6 hours to beat the game 100% (including achievements). If you've got the $2.99 to spare then I'd recommend giving it a shot. :D
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14 of 24 people (58%) found this review helpful
11 people found this review funny
3.5 hrs on record
Posted: January 17
cool and funny kinda kids play ^_^
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3 of 4 people (75%) found this review helpful
3.0 hrs on record
Posted: February 8
This is a 2D platform game.
The goal of this game is to collect the three items and get to the end.

Animation made quite simple and music is not Especially.
You jump function, normal attack and special move.

Disturb me very much response from the character.
There is no speed in the game.
Hanging on the walls is just annoying.

Unfortunately no depth in the game and just trial and error basis.
It is just very basic game and do not expect much.

It's a waste of money if you ask me.
Skip this one and buy a better one.
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1 of 1 people (100%) found this review helpful
6.5 hrs on record
Posted: May 19
Like many platformer they go with a theme and a specific gaming mechanic.

Akane the Kunoichi give You four hearts to hold onto tighter than a lifeline per level, a side-mission to get three kimonos to get a special ending and no check points so You better hold onto those heart if You want to and I quote
"100% certainly win the level" unquote.

Each boss has their own unique fighting style that You quickly will learn how to beat.
The boss fight's take patient and a lot of repeating actions which I find good since it make the player take the boss seriously and not just reckless shooting at the boss like many similar games in the platform genre.

Your Character Akane can only shoot in two direction and has 3-scrolls You can use with three different
"special multi-kunai throwing moves" that you can use in each level except for Boss-levels.

The story is okay. Instead of a man saving a girl in this one it's the other way around which I find nice for a change of pace.

Easy to say without check points this game becomes more challenging but deletes at least to Me all the fun of a good platform game since You get severely punished if You do one thing wrong for example level 5-2, At the end there is a lava-pit area you need to get around just to be welcome by jump spot with pit so if You fall You get instantly Game Over and has to go through the entire level again.
I rather be stuck in 1-area and lose all my hearts and know I will return to that check point and get to keep my kimonos I gathered rather than doing the entire task again so for Me this game gets a "No".
The level design are okay since some area make You use your scrolls which at some points are a relief to have for certain spots so that Multi kunai mechanic is a total relief to have.
Sadly there is no upgrades beside one power-up box that does make Akane shoot 3-kunai's that you only get to keep in that level and lose if You get hit by a enemy like many similar platform games.

I give it a Score 3/5.
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1 of 1 people (100%) found this review helpful
3.0 hrs on record
Posted: January 31
7/10 Good game with Anime style. but if you miss to grab some items or run the wrong way, you need to restart the mission because primarily missions have only way to go to the end, there is no way to turn back.
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1 of 1 people (100%) found this review helpful
3.6 hrs on record
Posted: December 27, 2014
For it's price, especially on sale, if you enjoy an oldschool challange, then you should love this game.
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1 of 1 people (100%) found this review helpful
1 person found this review funny
2.3 hrs on record
Posted: January 18
This game plays like a Flash game you'd find at Newgrounds. The hitboxes and ledges are rough and the controls aren't responsive at times which stinks because the game has a lot of ledges you have to jump to at the right moment. The game does scale in difficulty very well. The final 3 stages will cause some headaches and restarting. I recommend this for the price if you're looking for a cheap game that can waste a couple of hours. The time wasted though feels just like that, wasted time. For that, I can't recommend this game.
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1 of 1 people (100%) found this review helpful
2.7 hrs on record
Posted: January 29
Most games will crumble under their mechanics when the difficulty begins to ramp up. Sometimes a game just isn't precise enough for punishing level design. Akane the Kunoichi is, sadly, one of those games. It's a humble little title, that's for sure, but it does not do well in the final few acts.

The premise is simply Mega Man. To call it anything else would be silly. There are no cool transformations or extra weapons, but this game is heavily inspired by the classic Capcom series. You jump and shoot kunai, simple as that. There are a few different enemies with differing attacks and boss fights. Rinse and repeat.

The game feels completely cheap, though that would have to do with it originating from Xbox Live Indies. The game was priced at $1 on that service, so you should already know where the lack of production values come from. A game doesn't need flash to be solid, just competent controls and decent level design.

Akane the Kunoichi has neither. The levels don't pose any threat until Act 4 and the controls are incredibly sloppy. You can smash attack all you want, but you'll sometimes rapid fire or sometimes throw only one kunai. There is no rhyme or reason to your attempts.

Jumping is also really imprecise. Some of the levels demand pixel perfect precision, but you just will not be able to achieve that with regularity. None of the levels are long, but it hurts to be near the end and fall down a cliff only to restart the damn thing.

The bosses are also a missed opportunity. They are nice and big and look intimidating, but apart from the very first boss, none of them feel like anything new. You simply hit them in clearly defined weakpoints and dodge their simple attacks. The final boss is also a complete push-over, especially after how brutally stupid the level is.

Maybe this game functions better on iPad. I know there is a version available on that format. Honestly, though, I wouldn't recommend this to anyone. Unless you really just want another ninja themed game, take a pass.

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1 of 1 people (100%) found this review helpful
1.5 hrs on record
Posted: March 6
Akane the Kunoichi is an action platformer which can be quite frustrating and difficult. I liked the game ok, but its not for everyone because of the above mentioned things. 6/10
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1 of 1 people (100%) found this review helpful
2.9 hrs on record
Posted: February 18
Akane the Kunoichi is a platformer shooter reminiscent of 16-bit era SNES gaming. Five worlds, each featuring three levels, nine hidden kimonos, and an end boss make up the entire game. The challenge is not as hard as the real old school gaming, but still makes for some infuriating moments too. XBox 360 controllers are fully supported.
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1 of 1 people (100%) found this review helpful
1 person found this review funny
9.5 hrs on record
Posted: March 28
this game makes me want to harm my self. it is incredibly awful, story is super mario basic except this time a guy must be saved. which would be okay if the character would anwser to controls. it feels like it was put together is some acohol vaporous week end. the game is beyond annoying, the enemies are like centries waiting for the player to march close enough to shoot with everything they got. and when it is mixed up with highly precise jumps, it really gets to your nevers and makes you throw your pad to a wall. this game causes me more rage than dark souls. because at least it is fun to play. this feels like something guantanamo would use to torture their prisoner. since playing this really is torture.
nothing really stands out of this game, villains are generic same from level to another, first supermario had more enemy types than this game. 2 types that damage you by touch and 2 with range weapons.
so what happens when you combine bad controls with incredibly precise jumps and swarm of enemies that dont leave you alone? you get ruptured blood vein into your brain.
this game is hard, but for wrong reasons.
if the game is supposed to cause rage, it succeed perfectly. but if it is supposed to be enjoyable, it fails horribly. there is no joy playing this game.
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