You are Akane, a Kunoichi ninja secretely loving her master Goro, a noble samurai. One day Goro is kidnapped by the evil Hiromi - you have to rescue him, but it won't be an easy task!
User reviews:
Mixed (487 reviews) - 49% of the 487 user reviews for this game are positive.
Release Date: May 2, 2014

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“Akane defines what a downloadable title should strive to be: loaded with content, affordable, and genuinely fun.”
5/5 –

“The bosses in the game are impressive and fun.”
8.5/10 –

“Impressive Graphics, Visuals & Artwork”
8.5/10 –

About This Game

You are Akane, a Kunoichi ninja secretely loving her master Goro, a noble samurai. One day Goro is kidnapped by the evil Hiromi and her minions - you have to rescue him, but it won't be an easy task!
Many enemies will try to stop you, and you'll have to be brave to fight against the evil ninjas and huge monsters loyal to Hiromi.

- 3 secret ninja techniques
- 5 different environments
- 5 huge bosses
- 15 stages
- 45 hidden Charming Lost Kimonos to catch!!!

For more information:
Facebook page:
Twitter: @harunekogames

"The bosses in the game are impressive and fun." - 8.5/10
"Impressive Graphics, Visuals & Artwork" - 8.5/10
"Akane defines what a downloadable title should strive to be: loaded with content, affordable, and genuinely fun." - 5/5
"those crazy kids at Haruneko know what made well-remembered games worth remembering" - - 8/10
"a really cool game" - 4/5

System Requirements

    • OS: Windows Xp, Vista, 7
    • Processor: 1.6 Ghz
    • Memory: 1 GB RAM
    • Graphics: 256mb Video Memory, capable of Shader Model 2
    • DirectX: Version 9.0c
Customer reviews
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Mixed (487 reviews)
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286 reviews match the filters above ( Mixed)
Recently Posted
0.1 hrs
Posted: September 25
No, dont' even try this thing.
Helpful? Yes No Funny
19.1 hrs
Posted: September 10
Recommended !
Helpful? Yes No Funny
Mongoloid Mike
1.4 hrs
Posted: September 3
Helpful? Yes No Funny
6.1 hrs
Posted: August 25
A very fun and simple platform jumper that got Ninja.

Nothing can possible go wrong with Ninja or in this case Kunoichi.(female ninja)
You jump, wall slid, wall jump to wall to play though this really small game.

15 levels in all and most of them are very straight forward. The difficulty only increase for the like the last 4-5 levels. Cool ninja music with cartoonish graphics.

The boss fights are all very fun and interesting but they are not hard at all. To get all the collectable kimono is actually quite hard. The designer made some of them very evil since it's just so hard to get to. With some try and music(finger) memory it's quite possible and fun to get.

General game difficulty is much lower then most other platform jumper on steam. 2 hours or less is what you need to complete the entire game.. another 1 hour or so to get all the collectable.

There are 2 ending depend on if you complete the game with all the kimono or not but it's not really worth it since it's just different wall of text.

7.5/10. I definitly recommend this fun and small platform jumper.. With Kunoichi.

PS: The screenshoot has been disabled for this game. I don't know why.
Helpful? Yes No Funny
69.8 hrs
Posted: August 22
Pretty cool
Pretty easy to take in hand
Havin' good time
This game will not change your life but it is really pleasant
Helpful? Yes No Funny
I λɱ MλરŠ & ǀ ɑw Mɑʁ
3.0 hrs
Posted: August 20
You get kidnapped by the sexy Akane, from whom you get kidnapped by the other, less sexy woman, only to be stolen by Akane again.
Much like my real life.
Helpful? Yes No Funny
2.3 hrs
Posted: August 18
This is a decent platformer with some combat that can be fun to pass the time.

The art style looks very blurry especially if your playing on a monitor with a high resolution. Each world has the same type of environments that it doesn't seem creative in terms of level design.

Gameplay is very fun though. Its a platformer with combat that has upgradable weapons and special moves to clear out enemies. In fact when your fully upgraded you become an overpowered beast lol. But when you take damage, your weapon upgrades degenerates which makes you plan out your moves carefully. There are collectibles scattered throughout each level and its very easy to 100% complete this game if your into achievement hunting like myself!

Conclusion: A nice little platformer that does have room for improvement and hope they will make more games later on.

Rating: 6/10
Helpful? Yes No Funny
2.8 hrs
Posted: August 12
Controls in this game are weak and walljumping is one of the worst I have ever seen. level design is uninspired and gets really frustrating towards the end. Graphics and music are abysmal. I recommend skipping the game even if you are a platformer fan.
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All Might
1.6 hrs
Posted: July 25
The reviewers are giving the game a hard time, but they seem to forget the price tag of the game. For how cheap the game is, it is actually pretty decent. You cant expect $3 to be as great as a $10/$20 game. The game is massively fun and enjoyable for the price it is. :)
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Most Helpful Reviews  In the past 30 days
3 of 3 people (100%) found this review helpful
Not Recommended
2.7 hrs on record
Posted: September 5
TL;DR: With tighter controls, fairer leveldesign - less lazy design in general - and a bit more inspiration this would be a decent platformer.

Or if you're interested, hear me out:

To be fair, I've enjoyed parts of Akane: There's some descent music and solid sound effects that make hitting enemies feel right. And sometime the game shows that it wants to be fair and reasonable: There's three Kimonos to find and collect in each Level, but you don't have to find them all in one take, you can just get them one at a time and then finish the level after having found the last one, which is pretty generous. Also your invincibility phase after getting hit is long enough to get out of trouble, which is pleasant too.

But still, as it stands, I can't recommend the game. Here's why:

My first impression after firing this up was that the game looked generic and the sprites lacked animation or expression. The following "achievement" - a thank you for watching the intro till the end - didn't exactly make the game seem confident about itself. Sure enough you'll encounter all four enemy types in the very first level already. So variety is also a slight issue here.

But more profoundly: Everything you do in Akane the Kunoichi has a delay to it, be it jumping, shooting or just plain walking. Once you do start moving, you'll find that it's way slow and sluggish, which doesn't make you feel like an agile Kunoichi at all. You also can't shoot many times in quick succession or walk while shooting. This will likely lead to enemies walking into you while you mash the shoot-button only to realize that you can't fire fast enough to kill them in time.

When it comes to jumping you have very little control over the height of your jump, which complicates making precise shots. Your walljump is even more problematic, since you have to push toward the wall and wait until your character sticks to it. When jumping off the wall there's again a lack of control, especially with the distance of your jump which for example makes the platforming in the beginning of 4-2 way harder than it needs to be.

The game does get challenging in parts, but mostly for the wrong reasons, the controls being number one. Some levels demand precision that the controls don't provide, like the last three stages with collectables placed between spikes.

But also contributing is the unfair leveldesign in general. Enemies will spawn right in front or almost on top of you, sometimes even four or six at once. In Level 3-2 for example there's a spot where, when you reach it for the first time, two spawning ninjas will likely push you right back into a bottomless pit. Some other levelparts that I wouldn't consider unfair are at least more annoying than they would have needed to be, like a climb-section in 3-2, where the moving platforms block all of your projectiles but not those of your hat-throwing enemies. Blind falls are also pretty common, sometimes into a bottomless pit like in 3-1, sometimes into spikes like in 5-2.

Most of the boss battles are uninspired, though they get the job done and provide a fair challenge. But the final battle is very anticlimactic for it's easily the least interesting of all: Just your nemesis lady standing on a plateau and spawning the usual four enemies one at a time.
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Most Helpful Reviews  Overall
224 of 290 people (77%) found this review helpful
Not Recommended
2.4 hrs on record
Posted: May 2, 2014
Please note: This is the second iteration of this review following an update and comment from the developer. However, it is not overly different to the first.

I purchased this game due to the premise - an anime style ninja platformer (if that makes sense). However, it was a little bit underwhelming and disappointing.

Gameplay is pretty much how you would expect your normal platformer - it is nothing special. There are 3 levels in each stage, with the last being a boss battle. Each level gets more difficult as it goes along (as you'd expect). Whilst what you get here is nothing too bad, very few new gimmicks are introduced as you go along (certainly no new enemies (excluding bosses) in the second and third stages), making gameplay seem a little monotonous at times. The secret ninja technique mechanic is ok, but it is a shame that these cannot be used in the boss fights and that there aren't more to unlock or use (I seem to only ever use one).

Controls are unfortunetly clunky and still feel a little slow despite the update. There is no tutorial - and as far as I am aware the keyboard controls are a little odd. Despite using an xbox controller, controls in some areas are a bit tempermental; this is especially the case with the wallhang aspect, whereby getting a bit close to a wall sticks you to it, leaving you to either slide or jump umpteen steps in the opposite direction. These controls ultimately (and unfortunetly) affect gameplay, making it difficult to dodge in some situations and leaving some areas a little bit tedious to navigate.

In other areas, the game is adequate but not excellent. Graphics are standard, with some areas featuring tiling that is a touch too obvious. Sound works but is nothing special. Cutscenes are relatively uneventful and slow, and can be a little slow to skip.

All in all, it is and little things that let this game down - it just needs a bit more usability and polish. Every time you die or which to retry, you have to do so from the level menu; I'd be more inclined to continue playing if there was a restart button on the menu or game over screen. Likewise, there could be more options changing sound volumes in game. Again, bosses could be better - the first two bosses were both disappointingly repetitive affairs, especially as one critic outlined them as "impressive and fun".

Whilst nothing special was necessarily expected from this game, the controls and little usability things prevent it from being a decent game. That is not to say it is a bad game - some people will definitely find some charm within and with the game as cheap as chips it might be worth a look. However, I can't say I got a great deal of enjoyment from it - whilst the premise has potential, the overall controls and execution of the game could be a lot smoother.
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A developer has responded on May 2, 2014 @ 8:44pm
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67 of 84 people (80%) found this review helpful
15 people found this review funny
Not Recommended
2.0 hrs on record
Posted: December 2, 2014
Akane might be the clumsiest ninja to ever find her way into a video game.

She moves like a stone statue that has suddenly been given the ability to walk, sliding around as if every surface she touches is ice and often forgetting how to properly jump. Though I suppose I'd find it pretty hard to move effectively if I had two watermelons bouncing around on my chest, making the simple act of walking across a room an involved procedure as you desperately attempt to deal with the sheer uncontrollable force of your own momentum. Making matters worse are dozens of the worlds second dumbest ninjas, who patrol around in obnoxiously difficult to reach places while starring at you like you're a harmless circus animal jumping through hoops.

And that would be somewhat accurate, though there are rather a lot less giant flaming rings and many more exceedingly dull platform layouts and cheep traps. Checkpoints apparently missed the cut and to seal the deal an agonizingly long death screen makes retrying levels far more tedious than they had to be. Not that you ought to bother starting over, mind you. Akane never gets better through its five worlds, instead becoming so outrageously cheap and difficult that I confess to having abandoned ship on the second to last level.

What I'm getting at here if it wasn't incredibly obvious, is Akane the Kunoichi is rather outrageously incompetent. It feels like someone ripped a platformer template out of their rear, painted some very ugly textures all over it, and then spent the rest of their time carefully animating the lead characters breasts. Because that's what really matters in a platformer: boob physics.
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78 of 102 people (76%) found this review helpful
4 people found this review funny
16.2 hrs on record
Posted: October 21, 2014
This is a pretty decent 2D sidescroller. Many of the reviews I see here are pretty negative about this game. I myself have a hard time to see something bad with this game.

Its your standard generic story about somebody trying to save somebody they love from sudden generic badguys. We can call it "the Mario concept" exept that instead of being some dude trying to save a girl you are instead a ninja girl called Akane and you need to save some dude she loves. Each level is filled with enemy ninjas and dogs that are trying to stop Akane from reaching her loved one. There are also alot of cool bosses that you need to beat. They all got different patters that you need to learn and are over all unique and fun in their own way. The levels offer a great variety and keeps you wanting to know whats coming next.

Akane can throw kunai's and walljump pretty easy. She also got 3 jutsus that she can use and they are all different. One throws alot of kunai's in one direction and the second one makes alot of kunai's rain down nearby and my personal favorite is the one that shoots kunai's in all directions at the same time.

The music is really great and atmospheric and has a good variety.

Other then that the game is kinda hard at times and can be really challenging at certain moment. You pretty much need to be ready for the challenge this game gives you. Do not get fooled by the first 2 levels. It gets harder then that.

I give this a 10/10. Feels alot like an old game that you would play on your 8-bit but at the same time if feels really fresh.
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31 of 35 people (89%) found this review helpful
1.7 hrs on record
Posted: July 23, 2014
Akane the Kunoichi is a classical platformer (singleplayer).

Simple 2D graphic. It kinda looks like a mix out of an old retro game and ANIME. Anyways even it’s made so simple it’s still really cute designed (especially the „Maneki Neko“ the Chinese beckoning cat). There's not much enemy variety, but that's compensated with the awesome level design and funny Chinese details.

The controls are a bit extraordinary and seem to be initially clunky, but are actually perfectly responsive once you get used to it.
Ah by the way (if you buy the game) you also have to use WASD (up, left, down, right) and K for Enter (L = Back) in the main menu!

Story / Gameplay:
You play as the ninja girl Akane who seems to adore her master Goro a bit (looked for me like that from the intro lol). Suddenly Goro got kidnapped by the evil Hiromi.
To rescue Goro you have to find a way through 15 stages. You have to fight against common enemies, to climp and jump and of course with the last part of a stage theres always a boss battle. If you want to make all the achievements you also have to collect all kimonos. You should use your 3 different ninja techniqes just when needed because you have a limited number of scrolls which you need for the special attack. So if it‘s just one enemy or two you can also throw one random „Uchi ne“ (it’s a bit like killing people with dart ^^).

I recommend this game for everyone who likes platformer, anime, ninja or China/Japan because this game is really simple but has the named elements in it which makes it sympathetic. Besides it just costs 2,99 €! That’s really cheap and a fair price for the game. PLUS you also get Steamtrading cards in this game which you can sell or use for crafting a badge.
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40 of 51 people (78%) found this review helpful
Not Recommended
7.9 hrs on record
Posted: October 15, 2014
Wanted to like this game because I enjoy old school platfomers but unfortunately there is so many things that ruin the experience. For starters the level design is horrid and constantly forces you into a trail and error process. Platforms that move and fall have very questionable collision detection. Those that fall are not distinguishable from other normal platforms and never respawn causing to restart the level without warning. The controls are unforgiving and the stick-to-wall mechanics take some getting us to. Put this all together and you get some very frustrating experience that I cannot recommend.
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34 of 41 people (83%) found this review helpful
1 person found this review funny
Not Recommended
5.4 hrs on record
Posted: December 4, 2015
The concept of the game is rather linear yet quite charming. However there are far too many flaws to make the playability of the game worthwhile.

The review
Akane the Kunoichi is a game about a turn of a cliché, whereas the bachelorette spots an arguably fine man, and desires for his romance. However to her discomfort, he was abducted before her eyes and she was destined to save him.

And that is it for the storyline. It's more of supposedly a fast-paced adventuring game, where you'll overcome its hinder. Although the game is awfully obtuse, the response timer for the controls is horrid.

The game do have controller support that works pleasantly well, if it wasn't for its response timer which doesn't differ from the keyboard. It does however have no mouse-support whatsoever.
The controller used in this situation was a genuine Xbox 360 wireless controller.
The movement and its animations consist of running in adequate speed, crouching, jumping and clinging onto vertical surfaces. The latter is my biggest issue, as soon as you reach a vertical surface, you're stuck onto it and glides slowly downwards. You may hold down the movement key in order to slide faster, but you're unable to release yourself from the wall, unless you dramatically repel yourself away from the surface.
This is rather troublesome as when you're jumping onto a platform edge and didn't jump high enough, you instead cling yourself to its vertical surface, and you'd have to either jump away from it so you'll additionally have to run back to get on top of that platform, or simply allow the protagonist to slide down until she reaches the ground for another attempt to jump ontop of it.

The process is so unforgiving when there's gamemodes that consist of you being chased and have to run away from the chaser from devouring you.
Another thing that concerns many people is that once you're on a wall, you basically have to double-tap or triple-tap the jump button while directing the character to the opposite direction in order for it to detect your movement. This is a controls-issue regarding it being semi-unresponsive. Making the jumping wall to wall a very uncomfortable experience.

You attack enemies with endless supply of kunai throwing knives. You also have got three special abilities where you
  • Throw a circle of kunais around you
  • Rain down kunais from above in one single layer
  • Throw a large wave of kunais from the direction you choose
Those special abilities requires one kakemono to perform, and you normally start off with three of them.
A kakemono is a japanese wall scroll.
Then there is a sort of power-up item that can be picked from smashing those porcelain kitten statues, each power-up provides additional kunais during your default attack. It builds up by starting with one kunai, then three, then four, five, etcetera, etcetera.
Upon being damaged you'd backpedal on the power-up, basically if you were throwing four kunais at the time, and then got damaged by an enemy, you'd after that be throwing three only again.

Now having said all that above, they're all disabled during the boss maps, meaning it completely drains its entertainment value. All enemies apart from bosses takes three hits to die, apart from dogs, that are immortal.
You're forced to fight the bosses with only your one throwing knife default attack for enhanced challenge I suppose. But where's the fun in building up the power when you cannot fight the boss with these? Speaking of...

There are four different kinds of hostile generic enemies and then five bosses, one boss for each act.
One is a casual ninja, dressed in forest green and bronze outfit, moving back and forth only. Another is an improved version, dressed in orange and navy blue outfit, that throws kunais as well, highlighted in red. And the third one is a monk dressed in black robe and concial hat, which they use as throwing weapon as well. It acts like a boomerang, spins forward and returns to its bearer, before they decide to repeat the attack while they're still alive. The last but not least are the dogs, they run remarkable faster than the other enemies and grabs onto you and drags you along for a bit until it drops you on the ground and takes away one heart from you.
These should only be avoided by jumping over.

The boss fights are very linear as expected, however some of them can be rather dull than others. For me it was the specifically the act 2 boss. The fight consisted of you'd lure the boss to hit you with its sword, that he'd normally be covering his face with. The face is his only weak spot, you'd have to back up as he swings his sword, and then attack his face and repeat the step. As I counted, it takes literally 43 times of the exact same attacking motion, under the course of approximately three minutes to defeat the boss. The boss is very slow as well.

The slightly gamebreaking issue
Now my biggest problem with this game is the time. In every act you run, there's a timer that ticks down. You may find an hour glass to increase the time with set of seconds, but the problem however is that sometimes you'd have to go through a cutscene. The cutscenes plays out by itself, you can't control anything nor skip it. The protagonist start to walk slower and then awaits the approach of whoever it might be, before the battle begins.
During the cutscene, the timer actually still ticks down. It doesn't freeze.

During a bossfight I had, I was able to defeat the boss with 0:05 left on the timer. Then it procceeded to go through a cutscene showing I have unlocked a door that would allow me to finish the map. But the timer ticked down to zero, and once the cutscene was over my character died and I'd have to restart the whole map since I did not finish in time.
Now what the f*ck.

Let alone the respawn timer is awfully protracted, that it is literally faster to pause the game, hit Exit, and enter the map selection screen and start the map that you were currently in.
This contradicts the purpose of it being a fast-paced game.

The verdict
The idea of the game is worth a smile, the soundtrack during bossfights are fairly inspiring, it does enhance the adrenaline. But there are far too many crucial aspects of the game that is flawed, deceiving the game from being playable I'm afraid.
- And the achievements are easy to achieve, you can achieve them all in one go, if you bother to withstand the tedious gameplay.
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19 of 24 people (79%) found this review helpful
14.1 hrs on record
Posted: June 3, 2015
Its a decent enouhg platformer. You won't find anything really new here, but sometimes that is okay. I bought this in a bundle for probably 40c and it was worth it at that price 7.5/10. At full price, it might be just good enough if you really like platformers.
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18 of 23 people (78%) found this review helpful
7.1 hrs on record
Posted: July 19, 2014
Akane is agreat throwback to the classic 16bit gaming era. In fact, it actually feels like a "blast from the past" has been locked away in a time capsule in the early 1990s, sealed tight and only opened up recently.
The levels are short and sweet; no checkpoints and every hit you take from enemies drain one of your hearts. If you die, you restart from the beginning.
Enemies are attack pattern based as well as bosses.
Plattforming may feel unresponsive at first, but once you get the hang of it (Akane's plattforming is not speed-based precision plattforming) they get the job well done and provide you with enough precision to get all the collectables (especially in the last 3 levels).
Keeping that in mind, I highly recommend Akane to everybody who remembers or is interested in classic gaming era style games.
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28 of 42 people (67%) found this review helpful
Not Recommended
1.3 hrs on record
Posted: December 20, 2014
The game is just so blah and you can't even map buttons correctly to my steelseries free gamepad. Basically felt like I would be actively wasting my time playing this after beating a few levels.

Sorry Akane, too many good games to play to spend time on the subpar efforts you put out.
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