You are Akane, a Kunoichi ninja secretely loving her master Goro, a noble samurai. One day Goro is kidnapped by the evil Hiromi - you have to rescue him, but it won't be an easy task!
User reviews:
Mixed (488 reviews) - 50% of the 488 user reviews for this game are positive.
Release Date: May 2, 2014

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“Akane defines what a downloadable title should strive to be: loaded with content, affordable, and genuinely fun.”
5/5 –

“The bosses in the game are impressive and fun.”
8.5/10 –

“Impressive Graphics, Visuals & Artwork”
8.5/10 –

About This Game

You are Akane, a Kunoichi ninja secretely loving her master Goro, a noble samurai. One day Goro is kidnapped by the evil Hiromi and her minions - you have to rescue him, but it won't be an easy task!
Many enemies will try to stop you, and you'll have to be brave to fight against the evil ninjas and huge monsters loyal to Hiromi.

- 3 secret ninja techniques
- 5 different environments
- 5 huge bosses
- 15 stages
- 45 hidden Charming Lost Kimonos to catch!!!

For more information:
Facebook page:
Twitter: @harunekogames

"The bosses in the game are impressive and fun." - 8.5/10
"Impressive Graphics, Visuals & Artwork" - 8.5/10
"Akane defines what a downloadable title should strive to be: loaded with content, affordable, and genuinely fun." - 5/5
"those crazy kids at Haruneko know what made well-remembered games worth remembering" - - 8/10
"a really cool game" - 4/5

System Requirements

    • OS: Windows Xp, Vista, 7
    • Processor: 1.6 Ghz
    • Memory: 1 GB RAM
    • Graphics: 256mb Video Memory, capable of Shader Model 2
    • DirectX: Version 9.0c
Customer reviews
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Mixed (488 reviews)
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Most Helpful Reviews  In the past 30 days
4 of 4 people (100%) found this review helpful
6.7 hrs on record
Posted: September 28
I really do understand why reviews for this game are mixed.
The problem is that people expect a little bit too much from this sweet, little platformer. Just 5 worlds. Three small maps in each of them and a boss battle in the last one.

It's not tripple A game - graphics are neither tripple A. Everything is clear and backgrounds are quite nice - thats good enough for me.
During nearly 7 h I havent notice any glitches or problems with hitboxes.
Sound effects are nice. Music in the background is nothing special but it's not bad either.

Movement is special. First of all - forget about walljumping you are used to from other games. You have to "grab" the wall first - then you can jump in different direction - if you will try to jump immediatelly - you will fall. Also redhead ninja girl you are controling have quite strong inertia - you have to put more precision into controling her movement.

Some people complain about "fair level design". First levels are really easy. But it's getting harder with each stage. And 2 last maps are really frustrating - especially if you wan't to get all collectibles. Basically - being closer to your goal makes difficulty harder. To be honest - I don't get why people complain about this. Isn't it the way how platformers should be made?

I recommend to buy it ONLY if you want some frustrating yet satisfying platformer experience :)
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2 of 2 people (100%) found this review helpful
Not Recommended
10.5 hrs on record
Posted: October 20
This game. OH BOY, this game. I've finished it. Darn, I even got all the kimonos! (bonus items)
I've made it a point to at least TRY finishing it before writing a negative review, so I know what else is wrong with it. Well, ended up finishing it all.
Still won't recommend this game to anyone. Ever. Unless I really want to see them raging.

To start this off, I'll say this doesn't SEEM like a bad game. It doesn't even look so bad either. It only occurrs to you how bad it is when you start playing it. And this pisses me off the most. It could've been a good game, all it needs are some minor fixes...

In a nutshell, what good can be said about the game:
  • The levels are interestingly designed. There's always something different, and some feel like a different objective altogether (like finding your way in the maze-like mansion).
  • Each world has a different theme and consists of three levels, the last of which is always a boss.
  • Bosses are also different, although there is some similiarity in the movement patterns and strategy, you can still say "OK, there's SOME variety.".
  • Enemies - all four of them. Yes, there are four different types of enemies: Walking Ninja, Kunai Ninja, Doggo and Hatter (I dubbed them that, since they are never named in the game). This isn't a lot, but for a short game like this they provide enough of an obstacle. In other words: Poor variety, but sufficient.
  • Music is... not bad. But it doesn't fit the ninja theme at all. If you're making low budget music, at least try to make it sound like it fits the game. Make some ambient music. I don't think electric guitar goes well with the whole game, its pacing and theme.
  • Your character - the titular Akane - has the default kunai throw attack, throwing it in a straight line, and three "specials". Can't complain here, this is pretty standard for 2D platformers. My only complaint is how you start with everything unlocked, instead of unlocking the special abilities as you progress. Also a way to permanently upgrade your default attack would be nice, but not neccessary I suppose, since you very much can finish the game with just that.
  • Graphics are exactly what you see in the promotional material above. Nothing more, nothing less.

It doesn't seem so bad, right? And that's the problem. This COULD'VE been a decent platformer. That makes it even more irritating - the small things that could've been fixed and polished, but weren't. The things that makes playing (and attempting to finish) this game a bad, almost masochistic experience:
  • Enemies appearing out of nowhere. Yep, that's what they do. Just appear in front of you out of nowhere. This isn't so bad, since Kunai Ninja or Hatters don't attack you immediately, but dogs on the other hand are the worst, since they're also the fastest. Still in some places it is VERY easy to run into any enemy as he spawns right in front of your face. Goodbye 25% of your health meter. Sometimes the only way to be better then this is memorizing the whole level and multiple attempts, and you know just how "fun" that is...
  • Enemies damaging you when they shouldn't. Kunai Ninja have a tendency to shoot through edges of floors. This can get very annoying. Another situation is when you're grabbing onto a wall near a ledge and an enemy walks near this ledge. Not only will you get damaged, but you will fall. Sometimes to your death.
  • The timer. This is just artificial difficulty. Nothing more, nothing less. You have five minutes. Else you die. Yup, if the time runs out, you just die.
  • The falling floors. Almost a cliche in the platforming genre, but also almost always after you step on them they give you AT LEAST half a second before falling. Not here. They fall immediately. And never respawn. Ever. Didn't make that one difficult jump and the falling floor is gone, but you managed to jump back to safety somehow? Tough luck, gotta restart that level. Yep, no way to progress now. Don't even wait, that platform will never respawn. While this is acceptable for optional routes or bonuses, here it makes the level essentially unplayable. This design is most apparent in the Mountains world, where you either fall to your death because the falling floor starts to go down immediately as you step on it, or you are forced to restart the whole level because of one bad jump, and without the floor respawning there is no other way.
  • ABSOLUTELY ATROCIOUS MOVEMENT. This is the worst point of all, and I cannot stress this enough. In a platformer, responsive controls and nimble movement are KEY. True not just for platformers, bad controls are what can make a good game horrible. Especially for platformers, though, it is of uttermost importance to make extra effort for your game to have good controls. Here the character controls terribly.

Dear Haruneko, you could've made this a game about a nimble ninja, quickly disposing of enemies. You could've. THEN the time limit for levels would make sense. Heck, you could've even lowered it by a whole minute for some levels then, why not? Would be a good challenge. That is, IF and ONLY IF you made your character a nimble ninja, moving quicker than currently (or have a run button - hold to run), with slightly more air control, and of course made the controls more responsive.
Or, you could've made it a game about a crafty stealthy ninja, who has to slowly progress through the levels, avoiding getting hit as much as possible, taking out enemies one by one. In this case, you could even take away one heart from the life meter, but you MUST drop the time limit then, since it no longer makes sense to have a time limit in a game where you are supposed to progress slowly and carefully. Your movement could be more realistic then, not as nimble.
None of this.
Instead, you made a game is a godawful combination of the two. Your character moves like she's on slippery wet floor at ALL TIMES. The controls aren't exactly responsive either. Please play some acclaimed 2D platformers and see how responsive controls can be, how nimble a character can be. You can compare to titles such as Jazz Jackrabbit 2 or Electronic Super Joy for nimble characters, or LIMBO for more realistic movement. This is the biggest bug in your game, and one that seriously hinders it, along with other terrible mechanics mentioned in this review.
It pains me that this could've been a decent platformer if you got these few things right. Knowing you won't fix any of this (it's been quite some time since the game came out and recieved numerous negative reviews) I can not recommend this game to anyone.

Do not buy. Especially if you like platformers, there are plenty good ones out there. Don't waste your time and money on this one.
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1 of 1 people (100%) found this review helpful
1.8 hrs on record
Posted: October 16
Good old-school platformer, simple, short, but fun. The game is easy on the beginning, but the difficulty on last worlds is hardcore.
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1 of 1 people (100%) found this review helpful
11.1 hrs on record
Posted: September 26
Nice 2D-Platformer! Really enjoyed playing it, because it was simple but challenging! :D
An ordinary run-through would take round about 4-5 hours i think (and if you wanna collect all achievements ~7h).
So if you like 2D jump 'n' run, which is not too easy - i recommend buying it. (:
If you are the kind of person that gets frustraded by redoing(/trying to complete) levels a few times, you should pass on this one.

EDIT: I played it with a controller and think its more convenient, but it should be doable on a keyboard.
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1 of 1 people (100%) found this review helpful
3.6 hrs on record
Posted: October 25
Product received for free
A pretty solid platformer. "Solid" might be one of the most generic review words ever used, but it fits this game perfectly. The controls seem initially clunky, but are actually perfectly responsive once you get used to the real issue with the game: it's kinda slow-paced. There's not much enemy variety, but that's compensated with quality level design
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Most Helpful Reviews  Overall
225 of 291 people (77%) found this review helpful
Not Recommended
2.4 hrs on record
Posted: May 2, 2014
Please note: This is the second iteration of this review following an update and comment from the developer. However, it is not overly different to the first.

I purchased this game due to the premise - an anime style ninja platformer (if that makes sense). However, it was a little bit underwhelming and disappointing.

Gameplay is pretty much how you would expect your normal platformer - it is nothing special. There are 3 levels in each stage, with the last being a boss battle. Each level gets more difficult as it goes along (as you'd expect). Whilst what you get here is nothing too bad, very few new gimmicks are introduced as you go along (certainly no new enemies (excluding bosses) in the second and third stages), making gameplay seem a little monotonous at times. The secret ninja technique mechanic is ok, but it is a shame that these cannot be used in the boss fights and that there aren't more to unlock or use (I seem to only ever use one).

Controls are unfortunetly clunky and still feel a little slow despite the update. There is no tutorial - and as far as I am aware the keyboard controls are a little odd. Despite using an xbox controller, controls in some areas are a bit tempermental; this is especially the case with the wallhang aspect, whereby getting a bit close to a wall sticks you to it, leaving you to either slide or jump umpteen steps in the opposite direction. These controls ultimately (and unfortunetly) affect gameplay, making it difficult to dodge in some situations and leaving some areas a little bit tedious to navigate.

In other areas, the game is adequate but not excellent. Graphics are standard, with some areas featuring tiling that is a touch too obvious. Sound works but is nothing special. Cutscenes are relatively uneventful and slow, and can be a little slow to skip.

All in all, it is and little things that let this game down - it just needs a bit more usability and polish. Every time you die or which to retry, you have to do so from the level menu; I'd be more inclined to continue playing if there was a restart button on the menu or game over screen. Likewise, there could be more options changing sound volumes in game. Again, bosses could be better - the first two bosses were both disappointingly repetitive affairs, especially as one critic outlined them as "impressive and fun".

Whilst nothing special was necessarily expected from this game, the controls and little usability things prevent it from being a decent game. That is not to say it is a bad game - some people will definitely find some charm within and with the game as cheap as chips it might be worth a look. However, I can't say I got a great deal of enjoyment from it - whilst the premise has potential, the overall controls and execution of the game could be a lot smoother.
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A developer has responded on May 2, 2014 @ 8:44pm
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77 of 100 people (77%) found this review helpful
5 people found this review funny
16.2 hrs on record
Posted: October 21, 2014
This is a pretty decent 2D sidescroller. Many of the reviews I see here are pretty negative about this game. I myself have a hard time to see something bad with this game.

Its your standard generic story about somebody trying to save somebody they love from sudden generic badguys. We can call it "the Mario concept" exept that instead of being some dude trying to save a girl you are instead a ninja girl called Akane and you need to save some dude she loves. Each level is filled with enemy ninjas and dogs that are trying to stop Akane from reaching her loved one. There are also alot of cool bosses that you need to beat. They all got different patters that you need to learn and are over all unique and fun in their own way. The levels offer a great variety and keeps you wanting to know whats coming next.

Akane can throw kunai's and walljump pretty easy. She also got 3 jutsus that she can use and they are all different. One throws alot of kunai's in one direction and the second one makes alot of kunai's rain down nearby and my personal favorite is the one that shoots kunai's in all directions at the same time.

The music is really great and atmospheric and has a good variety.

Other then that the game is kinda hard at times and can be really challenging at certain moment. You pretty much need to be ready for the challenge this game gives you. Do not get fooled by the first 2 levels. It gets harder then that.

I give this a 10/10. Feels alot like an old game that you would play on your 8-bit but at the same time if feels really fresh.
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60 of 77 people (78%) found this review helpful
16 people found this review funny
Not Recommended
2.0 hrs on record
Posted: December 2, 2014
Akane might be the clumsiest ninja to ever find her way into a video game.

She moves like a stone statue that has suddenly been given the ability to walk, sliding around as if every surface she touches is ice and often forgetting how to properly jump. Though I suppose I'd find it pretty hard to move effectively if I had two watermelons bouncing around on my chest, making the simple act of walking across a room an involved procedure as you desperately attempt to deal with the sheer uncontrollable force of your own momentum. Making matters worse are dozens of the worlds second dumbest ninjas, who patrol around in obnoxiously difficult to reach places while starring at you like you're a harmless circus animal jumping through hoops.

And that would be somewhat accurate, though there are rather a lot less giant flaming rings and many more exceedingly dull platform layouts and cheep traps. Checkpoints apparently missed the cut and to seal the deal an agonizingly long death screen makes retrying levels far more tedious than they had to be. Not that you ought to bother starting over, mind you. Akane never gets better through its five worlds, instead becoming so outrageously cheap and difficult that I confess to having abandoned ship on the second to last level.

What I'm getting at here if it wasn't incredibly obvious, is Akane the Kunoichi is rather outrageously incompetent. It feels like someone ripped a platformer template out of their rear, painted some very ugly textures all over it, and then spent the rest of their time carefully animating the lead characters breasts. Because that's what really matters in a platformer: boob physics.
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31 of 35 people (89%) found this review helpful
1.7 hrs on record
Posted: July 23, 2014
Akane the Kunoichi is a classical platformer (singleplayer).

Simple 2D graphic. It kinda looks like a mix out of an old retro game and ANIME. Anyways even it’s made so simple it’s still really cute designed (especially the „Maneki Neko“ the Chinese beckoning cat). There's not much enemy variety, but that's compensated with the awesome level design and funny Chinese details.

The controls are a bit extraordinary and seem to be initially clunky, but are actually perfectly responsive once you get used to it.
Ah by the way (if you buy the game) you also have to use WASD (up, left, down, right) and K for Enter (L = Back) in the main menu!

Story / Gameplay:
You play as the ninja girl Akane who seems to adore her master Goro a bit (looked for me like that from the intro lol). Suddenly Goro got kidnapped by the evil Hiromi.
To rescue Goro you have to find a way through 15 stages. You have to fight against common enemies, to climp and jump and of course with the last part of a stage theres always a boss battle. If you want to make all the achievements you also have to collect all kimonos. You should use your 3 different ninja techniqes just when needed because you have a limited number of scrolls which you need for the special attack. So if it‘s just one enemy or two you can also throw one random „Uchi ne“ (it’s a bit like killing people with dart ^^).

I recommend this game for everyone who likes platformer, anime, ninja or China/Japan because this game is really simple but has the named elements in it which makes it sympathetic. Besides it just costs 2,99 €! That’s really cheap and a fair price for the game. PLUS you also get Steamtrading cards in this game which you can sell or use for crafting a badge.
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40 of 51 people (78%) found this review helpful
Not Recommended
7.9 hrs on record
Posted: October 15, 2014
Wanted to like this game because I enjoy old school platfomers but unfortunately there is so many things that ruin the experience. For starters the level design is horrid and constantly forces you into a trail and error process. Platforms that move and fall have very questionable collision detection. Those that fall are not distinguishable from other normal platforms and never respawn causing to restart the level without warning. The controls are unforgiving and the stick-to-wall mechanics take some getting us to. Put this all together and you get some very frustrating experience that I cannot recommend.
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Recently Posted
13.4 hrs
Posted: October 18
Akane the Kunoichi is a fairly standard platformer, albeit not entirely remarkable. One can tell this from some other subtle graphical aspect like hearing the damage sound effect play twice consecutively when dying, or being able to show a special attack animation even after being killed. Yes they aren't really important but they just show that the game is merely okay.

Akane the Kunoichi does have some pretty solid enemy design and handles challenge properly. The boss battles are also fairly challenging in the way that boss battles in 2D side scrollers typically are. There is a bit of added content in the form of collecting optional garbs in each stage as they do add some extra challenge. However, you will likely get all on your first playthrough and you get no real reward for doing so.

As stated earlier though, Akane the Kunoichi is only $3.00 at full price and there is definitely enough to get out of it with that price. It is even more of a deal when it is on sale for even less. As such, I can definitely recommend the game to fans of sidescrollers at its current price.

Full Review Here
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3.3 hrs
Posted: October 1
Its not a game, its a pile of garbage.
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0.1 hrs
Posted: September 25
No, dont' even try this thing.
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19.1 hrs
Posted: September 10
Recommended !
Helpful? Yes No Funny
2.7 hrs
Posted: September 5
TL;DR: With tighter controls, fairer leveldesign - less lazy design in general - and a bit more inspiration this would be a decent platformer.

Or if you're interested, hear me out:

To be fair, I've enjoyed parts of Akane: There's some descent music and solid sound effects that make hitting enemies feel right. And sometime the game shows that it wants to be fair and reasonable: There's three Kimonos to find and collect in each Level, but you don't have to find them all in one take, you can just get them one at a time and then finish the level after having found the last one, which is pretty generous. Also your invincibility phase after getting hit is long enough to get out of trouble, which is pleasant too.

But still, as it stands, I can't recommend the game. Here's why:

My first impression after firing this up was that the game looked generic and the sprites lacked animation or expression. The following "achievement" - a thank you for watching the intro till the end - didn't exactly make the game seem confident about itself. Sure enough you'll encounter all four enemy types in the very first level already. So variety is also a slight issue here.

But more profoundly: Everything you do in Akane the Kunoichi has a delay to it, be it jumping, shooting or just plain walking. Once you do start moving, you'll find that it's way slow and sluggish, which doesn't make you feel like an agile Kunoichi at all. You also can't shoot many times in quick succession or walk while shooting. This will likely lead to enemies walking into you while you mash the shoot-button only to realize that you can't fire fast enough to kill them in time.

When it comes to jumping you have very little control over the height of your jump, which complicates making precise shots. Your walljump is even more problematic, since you have to push toward the wall and wait until your character sticks to it. When jumping off the wall there's again a lack of control, especially with the distance of your jump which for example makes the platforming in the beginning of 4-2 way harder than it needs to be.

The game does get challenging in parts, but mostly for the wrong reasons, the controls being number one. Some levels demand precision that the controls don't provide, like the last three stages with collectables placed between spikes.

But also contributing is the unfair leveldesign in general. Enemies will spawn right in front or almost on top of you, sometimes even four or six at once. In Level 3-2 for example there's a spot where, when you reach it for the first time, two spawning ninjas will likely push you right back into a bottomless pit. Some other levelparts that I wouldn't consider unfair are at least more annoying than they would have needed to be, like a climb-section in 3-2, where the moving platforms block all of your projectiles but not those of your hat-throwing enemies. Blind falls are also pretty common, sometimes into a bottomless pit like in 3-1, sometimes into spikes like in 5-2.

Most of the boss battles are uninspired, though they get the job done and provide a fair challenge. But the final battle is very anticlimactic for it's easily the least interesting of all: Just your nemesis lady standing on a plateau and spawning the usual four enemies one at a time.
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