Slip is a fast paced side scrolling platformer featuring a two color, swap mechanic. Using your two colors flee from Steve and his wretched purple beam through a multitude of obstacles and enemies. Slip combines the elegant simplicity of platforming with a polarity mechanic to create an easy to learn, but extremely difficult to master...
User reviews: Very Positive (72 reviews)
Release Date: Apr 28, 2014
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About This Game

Slip is a fast paced side scrolling platformer that utilizes a two-color swap mechanic to allow the player to evade danger. Slip is not for the faint of heart. It has an immense focus on timing and features devilishly tricky level design. Utilizing your two colors, absorb damage from incoming projectiles of the same color, or be destroyed immediately by the opposite color. Additionally, Slip features colored Geometry that you only interact with when you share its color. This is perfect when you need a place to stand, but can result in instant death if you land on a set of spikes sharing your color. In addition to color based obstacles, Slip is also host to numerous Color driven props. Sharing the color of a launch-ring will shoot you in the direction it faces. Match the color of a gravity well to get sucked in and color swap again to have it launch you in which ever direction you are spinning. Lastly, utilize the phase shift platforms to shift vertically in the direction of your color.

Game Progression:
Slip is split up into 12 levels with an overworld connecting them. Game progression is linear with each level being unlocked when the level before it is beaten. Each level features a plethora of deadly obstacles that result in instant death. However, since the game can be quite difficult, there are frequent checkpoints laid throughout each level. Lives are NOT limited. You can press on until your thumbs are weary.

At the end of every level there is a mini-boss or boss encounter. During these sequences the game switches to an autorun mode where the player can adjust their position on screen by moving left or right. Here, positioning can mean the difference between life and death.

Why we run: The story of Slip.

You play as the devilishly cubie protagonist. You've always been pretty awesome with your ability to swap between 2 colors. You're a pretty sweet deal. Your nemesis Steve, on the other hand, is gross and smooth, nasty and organic. His color is that of a sickly peach. Why doesn't he just swap colors like you? Because he can't. Because he's Steve. In his early years Steve idolized you. He wanted to be you. After a failed attempt to become your sidekick (you don't have sidekicks since you're not a superhero) Steve began to seclude himself from the world. His envy of you grew and turned to hatred and resentment. He worked tirelessly in his lab creating all forms of horrible beings. His greatest triumph however has just been unleashed upon you. You couldn't have foreseen in your wildest dreams that Steve's malice would lead to such a monstrosity as the color purple. And now, it is upon you.

Key Features

  • Steam Leaderboards: Keep track of your rank in every level of Slip. (PC only. The Mac version does not have Steamworks support)
  • Challenge Levels: In addition to the core game levels, there are also 20 challenge levels that really put your platforming skills to the test.
  • Accessory Unlocks - To add a bit of silly to a light hearted game, players can also unlock clothing accessories to wear while playing. These accessories are unlocked by feats of skill while playing. The requirements can range from beating the first level to completing a level without dying.
  • 3 Difficulty Levels - Even though Slip is immensely difficult (in a fair sort of way) players will find that their skill level increases dramatically as they master the art of color swapping. As such, there are 3 levels of play. Normal - 100% gamespeed. Hard - 110% gamespeed. And Sassy - 120% gamespeed. These percentages might not sound intimidating, but they are really quite dramatic in the context of Slip

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows XP
    • Processor: Intel Core 2 2.4GHz, AMD Athlon X2 2.8GHz
    • Memory: 2 GB RAM
    • Graphics: ATI HD 3450 or Higher, Nvidia Geforce 8600GT or Higher
    • DirectX: Version 9.0c
    • Hard Drive: 1 GB available space
    Minimum:
    • OS: OSX Version 10.7 or later
    • Processor: 2.4 GHz Dual Core
    • Memory: 2 GB RAM
    • Graphics: Minimum Intel HD 4000 or similar Shader Model 3 Card
    • Hard Drive: 1 GB available space
Helpful customer reviews
1 of 2 people (50%) found this review helpful
0.1 hrs on record
Posted: November 11
Unfortunately, this game crashes to desktop on load and thus isn't actually playable for me. As such, while this isn't a review of the actual gameplay, it is a warning that on at least some hardware/software configurations that meet the stated requirements, the game unfortunately won't work at all.
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4.8 hrs on record
Posted: November 12
Slip = super meat boy with colors but for players who like to play difficult games from the first lvl. Beatiful graphics.

The soundtrack is nice the first 10 min but you can get frustrated later on, because the soundtrack is the same on all lvls. I recommend to mute the music sound and use your own music.

I give this 8.5/10. Love the game but the sound could be a little better :)

A must buy if on sale :)

A fitting title for slip would be: Casual destroyer with colors
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0.6 hrs on record
Posted: November 18
It's really fun for what it is. It's kind of in the same category as Meat Boy - though, really, the trailer tells you all you need to know about the gameplay. I really enjoy its cheeky humor, too.
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4 of 5 people (80%) found this review helpful
13.0 hrs on record
Posted: August 18
Really the thing holding me back from a recommendation is the poor checkpointing; way too much replaying of segments because they're both too long and take memorization to learn. This is a fun game when you know the levels and not fun at all when you don't.

It's also barely a platformer, really, as the switching mechanic is 90% of the challenge, but it's executed well and in a variety of different ways, which keeps it fresh and interesting. There are only 12 levels though so maybe it could've served to be a bit longer... wait, nah, because it does kind of overstay its welcome due to how much you have to replay each segment of the later levels :T

Also, the switching mechanic feels like it has a slight delay and the spinning circle things that launch you don't seem to work quite right all the time. Just a few observations. If you want a challenging game that's fun to play when you know what you're doing but horribly unfun when you don't, check this one out. Really cannot recommend it to the average player though, even if I do kind of like it.
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4 of 6 people (67%) found this review helpful
7.7 hrs on record
Posted: September 17
Stay away from this imprecise garbage if you love hardcore platformer. I tried everything to like Slip. But in the end someone needs to be honest. It´s really that bad.

Slip tries hard to be a difficult platformer. A difficulty that comes from the lack of precision and overall frustrating leveldesign. Even the Dark World Cotton Alley in Super Meat Boy doesn´t felt that unfair, because i was able to relive my mistakes.

Here you are thrown in a difficulty that increase way too fast (i´ve to admit, i played always on hardest difficulty) with no time to get familiar with the gameplay mechanics. Even if you got into the mechanics you recognize that it is all just trial and error. The challenge lies in the mastering of the bad controls and learning the patterns of obstacles that appear.

You got a chilled soundtrack that doesn´t fit into the game, imo. Besides that the sound of failure will be the only one you´ll here. There is no acoustic signal when you jump (or land). Something i really look for in a fast & precisely "hardcore" platformer. And the worst joke. Everytime you die you get a screen for a second showing that you´ve died.

Casual gamers will suicide after they realize that they won´t be able to finish the game without hard work.
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1 of 3 people (33%) found this review helpful
11.5 hrs on record
Posted: June 25
Oh boy, where do I start. Slip is an amazing game first of all. The graphics are amazing. The gameplay is fun. It's worth the money trust me.

The graphics look simple but stunning. They may be little cubes but they make the game so much better. They add depth and color to the world around you.

The gameplay is what will pull you in to this game. To start it's not for the light-hearted. If you rage easily, this is NOT the game for you. It requires patience and startegy as well as fast reaction times. The begining starts of easy once you get the hang of the controls and the unique color switching mechanic. But what really will start the frustration is the end of the third level. I still can't beat that boss yet. But hey, I'm still trying!
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0 of 1 people (0%) found this review helpful
14.9 hrs on record
Posted: October 2
I GOD DAMN HATE THIS GAME BUT I LOVE IT THOUGH ITS REALLY HARD BUT ITS AWESOME SCREW YOU!!!!!!

11/10

Gameplay here:
https://www.youtube.com/watch?v=F4aRP1kIy08&list=PLTIQPCz6-0Uj5Y75rQpvaGXU_sugcMEUa
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0 of 1 people (0%) found this review helpful
1.0 hrs on record
Posted: October 5
Slip aka the real impossible game.

Slip is a really nice looking, but simple indie game. The way of playing is easy to understand: You are a little guy, who can change its colour to red or blue. The obstacles are also red and blue and you can only pass them if your character has the same colour as the obstacle. Well, it sounds pretty easy (of course it is in the first part), but it will become very frustrating at later levels (it becomes really fast, the colours are being mixed very swiftly, you'll be chased by your enemy (a guy in a ufo) etc.). It's not exactly the same, but just imagine you'd play the 'Impossible game' with this feature and you know what I'm talking about. I'm playing/played this game on normal difficulty and it was really hard. I don't know if there is any person on earth, who can handle the highest difficulty level (if yes, contact me please).
Summary: Slip is a nice diversion, but you'll probably need a break after you have played it for more than 30 minutes, cuz otherwise you might smash something into pieces :D. I recommend this game, because it is challenging (not like the other mainstream ♥♥♥♥ today) and nicely done. And of course I'm rating the game and not my skill.
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0 of 1 people (0%) found this review helpful
1.3 hrs on record
Posted: June 12
If you feel like a good old punishment, this is the one for you. Imagine ikaruga if you couldn't fight back. Looks beautiful and I bet it would/will be great fun when you get good at it. Highly recomment remapping controls to z jump, x flip colour otherwise you'll never get to grips with juggling your reactions! Maybe this is really a gamepad game? Bought on humble bundle for £2.50, would feel miffed if I paid more than that to be honest. A nice little diversion but a bit too frustrating even for a Super Meat Boy fan.
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0 of 1 people (0%) found this review helpful
0.7 hrs on record
Posted: September 19
Just from playing the game a few minutes I can say that it's pretty darn sweet. Reminds me of Super Meat Boy because I tend to rage-quit in games like this quite fast...
Basically you have to get to the end of the level without touching any spikes or the purple beam which keeps going forward throughout the level and you achieve this by switching the character from blue to red, depending on the colour of the obstacle ahead or behind. While doing that (as if it's not hard enough) you also have to get as many cubes as you possibly can... now that'd be easy if you didn't have to already change your colour like 100 million times a second (OK, that's exaggerated)
The music is very good too and fits nice into the gameplay. Not to mention you can download it for free from Soundcloud.

I give the game a very nice 9/10
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0 of 1 people (0%) found this review helpful
3.1 hrs on record
Posted: September 29
I really think this game is really fun! This is now my favourite game.

It is full of exicting challenges! And I was well... Uhhh... When I saw Steve's face. XD

But anyway, the only negative thing about this is the lag. On a low spec computer like mine, you have to lower the quality down to low however it still looks high, you still fill the tiniest lag.

I highly reccomend this game!
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0 of 2 people (0%) found this review helpful
0.4 hrs on record
Posted: October 2
this is the hardest game i have ever played. can't beat the first level
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0 of 3 people (0%) found this review helpful
0.2 hrs on record
Posted: June 17
simple concept but very challenging
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0.3 hrs on record
Posted: October 2
I can't really recommend this game as it is, but I may be biased, so it gets a "yes" anyway.

It's quite "simple". You are a thing. You run. You jump. You dodge. The interesting bit is that you can change your color from blue to red and vice versa, which is really neat and has been done in the past and only recently with Outlander as well.

This game is for hardcore players. Seriously. I consider myself an above average skilled gamer, esp. with platformers, but this game got me on the mini boss fight in level THREE on EASY (there are 2 more difficulties). It gets frantic pretty quick, the levels are really long and save points are more or less fairly placed on the maps. You are constantly being chased by a purple beam of death, which adds to the frantic nature of the game. Double jumping, wall jumping, switching colors multiple times within 2 seconds while jumping and dodging spikes...yea...nope. Just cannot cope with that.

Usually I wouldn't blame a game on my deficiencies, BUT the game's controls are horribly floaty. There is no precision here, but it is absolutely required.

Conclusion: If you want a really challenging game with an interesting mechanic, are not prone to suffering epileptical attacks and can cope with the dodgy controls, go for it when it's on sale. Otherwise: Good effort, but only a b product in my opinion.
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100 of 167 people (60%) found this review helpful
1.4 hrs on record
Posted: May 2
When I sit down to write a review, even for a game I actively despised, I try to stay away from overly abrasive sentences and opt for something a little more elegant with my criticism. Slip doesn't deserve this. While people often wave around hyperbolic remarks with little thought as to whether they really mean them, it's with no lack of deliberation that I say Slip is complete and utter garbage on a scale I haven't had the displeasure of since grinding my teeth through Rush Bros. Simultaneously taking the best ideas from numerous games and reworking them into an intensely unpleasant mess, there's little here that could inspire even a halfhearted compliment, yet alone any reason you should waste your time playing it.

The basic mechanics behind Slip are straightforward, partly from simplicity and because we've seen them quite a few times before. You take control of a little running jumping voxel man with the power to swap his color, and sent out into deathtrap obstacle courses with a big ♥♥♥ laser chasing you from behind. Each obstacle in the game itself also corresponds to one of your two colors, and thus requires you to swap your polarity to make it through alive.

To put it in relative terms, it's Ikaruga and Giana Sisters with a touch of Bit.Trip Runner and Super Meat Boy thrown in for good effect. All excellent games in their own right, but when mashed together in as disorganized a way as Slip show no resemblance of the quality of what they once were.

The polarity mechanic is among the first to falter, with no consistency as to whether the same or opposing color is what kills you, and requiring you to switch at a speed that requires copious amounts of luck to pull off consistently. The level designs are routine and poorly paced, as if you took a dozen different levels, handpicked the most frustrating segments from each, and then placed them end to end for the player to suffer through. It's difficult without being enjoyable, failing to recreate either the tightly designed torture of Super Meat Boy or the meticulously structured trial-and-error of Bit.Trip Runner. As a self professed masochistic gamer I love a good challenge more than most, but making failure entertaining is a lot harder than simply making the game hard, and Slip is entirely inept at knowing how to manage this.

It also liberally misuses what I like to call 'artificial content'; something that keeps you playing the game but doesn't actually show you anything new. Slip does this by making you repeat large segments of the game through its absurd difficulty, but should you actually manage to clear the levels the severe lack of content becomes readily apparent. I can only assume the developer intended for each level to be replayed multiple times for better scores and on higher difficulties, but this means nothing if those levels were not fun the first time through.

I can understand not every indie developer can be a great artist, but if nothing else I expect the art design in their games to be consistent. Mixing voxel backdrops with neon obstacles and pseudo realistic bosses, Slip is all over the place and it's all ugly. The lackluster performance is inexcusable (I even had it crash on me at one point), and the lack of any sound effects save the underwhelming death "fuzz" simply strikes me as lazy. I can't comment on the music because it doesn't even feel like part of the game, just something playing over it as if the in game sound was disabled.

Slip was something that immediately caught my eye when I first saw it, but after getting the chance to try it first hand I'm severely disappointed. I'm honestly scratching my head to come up with something nice to say about it, but it really does botch every single thing it tries. If you've read this far and for some reason are still considering purchasing it yourself, please, do yourself a favor and play any of the other games I've mentioned first (or replay them if you already have). There's a world of outstanding games doing what Handsome Games was going for, but Slip isn't one of them and you should rest easy knowing you won't have to play it yourself.
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44 of 71 people (62%) found this review helpful
7.9 hrs on record
Posted: May 2
Ladies and gentlemen ! I present you the new Super Meat BOY!!!

WARNING ! This game is 4573 times harder than SuperMeatBoy combined with VVVVV

BUT DAMN This game is really fun with great looking Graphics

The gaming style ? You just keep on running and Switching Blue to Red
If you touch anything thats red while blue ( Except for points) You will die
And if you touch anything thats Blue while Red ( Also except for points ) Guess what ? YOU DIE!

So its really hard and confusing to keep switching between while running + avoiding things and jumping

The game starts easily with a lol story that i dont even get but its ...lol
And gets harder and harder and HARDER AND HARDER
I MEAN SERIOUSLY this game is HARD PEOPLE!

But not just "♥♥♥♥♥♥♥♥ly..ish .. whatever" hard no its challenging and fun to replay

The game has a soothing calming soundtracks while playing the game because i think they figured if it did not have that we would have broken the Keyboard Or Controller or the whole damn pc or just burn the house...

If you are confused about what the game is and how screenshots are weird

No its no fighting game its just a Fact Paced Running game ( You can stop tho :3 ) That you keep on dodging and switching between Red and Blue To well .. not die

I would say this game is a must buy for hardcore gamers who enjoys a hard as **** Good Fast Platformer Game
+ Also like (Super meat boy ) Levels has a secret Bonus level in them ( Not much of a secret its really obvious but w/e)
+Challenge mode that got a lot of challenging maps and you will grow a white 5 meter long beard before finishing them :|

What i do not like about the game is that RED is my favorite color And SLIP Contains 3 Blue letters : (

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40 of 66 people (61%) found this review helpful
9.5 hrs on record
Posted: April 28
ok - this is awesome! It is mesmerizing - color switching and music together makes a great experience. Starts off easy enough - gets hard fast. Super fun.
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52 of 91 people (57%) found this review helpful
8.0 hrs on record
Posted: April 27
Slip is a game that is hard. But it gets easyer ones you play it more :D they have some few check points in each map. And steve looks super ugly. I think everyone who likes super meat boy or issac would love this game. :D
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11 of 17 people (65%) found this review helpful
8.6 hrs on record
Posted: May 2
Requires reflexes, memory, planning and patience in spades. Slip doesn't start off easy, and just when you're getting used to the controls, it gets harder again. I think I'm about half-way through, and each segment is still a new, and occasionally frustrating, challenge.
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12 of 19 people (63%) found this review helpful
6.8 hrs on record
Posted: April 29
This game is great! I beat it while it was in beta, and I'm going to have to try my hand again now that there's a leaderboard.
The beauty of the game is that it's so fast-paced and intense, and as you learn every next checkpoint seems just impossible. But you continue, and you do a little better every time, and before you know it you can beat half of the game without dying (the half that claimed your life thousands of times before).

It's intense, yet calming. The music and the colors just make it impossible to get angry at all of the dying you're busy with.
I'd recommend it for casuals and hardcores alike (I'm somewhere in the middle), for this very reason. It's hard to think of a demographic that this game wouldn't be good for.

Total play time for my first run through was about 8 hours.
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