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1849 is a city management game set during the California Gold Rush. Your task is to build towns, populate them with workers, and make sure that they are housed, fed, and entertained. You’ll have to manage and coordinate extensive production and trade networks to make sure your towns thrive.
Release Date: May 8, 2014
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$14.99

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Release Notes, version 1.0.8

May 20th, 2014

1.0.8 - build 2014.05.20

Cumulative changes since last release:

Steam-specific:
- Added leaderboards, one per story scenario
- Added two new achievements for finishing commissions in San Francisco

Keyboard shortcuts:
- Escape closes any open popups or dialogs
- WASD move the viewport around
- +/- zoom in and out
- 1/2/3 change game speed to paused/normal/fast
- Backspace toggles the HUD on or off

UI changes:
- Fixed text cutoff in the trade dialog, when showing amounts over $ 9999
- Different visuals for the speed and layers buttons

Sandbox changes:
- Commission sites (eg. US Mint) no longer counted as potential trading partners
- Neighbors no longer offer to buy resources you can't produce because of location (eg. when lacking stone, barley, etc)

2 comments Read more

Release Notes, version 1.0.5

May 14th, 2014

1.0.5 - build 2014.05.14

- Bug fixes:
-- Fix to St Helena scenario to add paper trading
-- Fix for the Civic Leader achievement which wasn't triggering
-- Fix for road-related warnings

- Sandbox changes:
-- Added a new "boundless" city size, where the city takes up the entire visible area
-- Tweaked metal distribution to be more generous

- Sandbox trade bug fixes:
-- neighbors don't offer to buy resources that you can't produce
-- neighbors don't offer to sell you resources that you can't use (like gold)
-- removed duplicate resources from buy/sell offers

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About the Game

The year is 1849, and gold has just been discovered in California. You decide to head out west, to seek fame and wealth in the approaching Gold Rush.

Will you strike gold and become an overnight mining magnate? Or will you build your fortune bit by bit by supplying 49ers with pickaxes and blue jeans?

Gameplay

1849 is a city management game set during the California Gold Rush. Your task is to build towns, populate them with workers, and make sure that they are housed, fed, and entertained. You’ll have to manage and coordinate extensive production and trade networks to make sure your towns thrive.

Key Features Of 1849

  • A campaign mode that traces the development of the Gold Rush from mining camps to bustling cities. Each city scenario presents players with unique starting conditions, victory goals, and obstacle events.

  • Sandbox mode with a procedurally-generated map for your location, based on geography (from the Pacific coast to the Sierra Nevada mountains), precipitation, resource availability, and starting lot size.

  • Vivid old west towns with buildings lining the streets directly inspired by California’s Gold Country.

  • Over 50 resources that players can dig up, farm, refine or manufacture as they build complex towns and cities.

  • Developed by SomaSim, a new studio dedicated to producing deep simulation games for today’s players

PC System Requirements

    Minimum:
    • OS: Windows 8 / Windows 7 / Windows Vista
    • Processor: Pentium 4 or better
    • Memory: 512 MB RAM
    • Hard Drive: 75 MB available space

Mac System Requirements

    Minimum:
    • OS: OS X 10.6 Snow Leopard or later
    • Processor: Intel only
    • Memory: 512 MB RAM
    • Hard Drive: 75 MB available space
Helpful customer reviews
159 of 176 people (90%) found this review helpful
249 products in account
2 reviews
2.8 hrs on record
As city-builders run short these days, i decided to have a go at this game. When i first started it i had in mind all the older city building game i already played such as SimCity, Cities XL, the Anno series and Sierra games (Pharaon, Zeus, the Caesar series...), the last which apparently served as the main inspiration for this game.

Thus, i was not surprised of the game mechanics which mainly consists of starting from scratch with three objectives that need to be filled. You then start to build some houses and production buildings, and the way to proceed is as i said above based on Sierra's mechanics: citizens need a certain resource/building in order to upgrade their houses, and therefore increase the rent income. Run short of any resource and the houses will shortly degrade to the highest level it can attain with the remaining ones.

Production on it's side consists of running a production chain which may consist of one up to three buildings in order to well... produce resources. These resources can be either used to satisfy citizen's needs, be sold at trading routes or given to the few events (up to three per mission from my experience). Some other elements have been included such as crime or fire, with respectively the sheriff and fire brigade in order to fight against them.

At this stage of the review you are probably thinking "Well that doesn't look so bad, does it?". And unfortunately it does. Let me explain you why, in the same way as i described the game above:

You start each game with three objectives: there is absolutely no time-limit or constraint of any kind. There is no other way to lose the game then through bad management, which is nearly impossible after a playing for a few hours. You can start from three "difficulty" options at the start of each mission, but it does only impact the first few minutes of play.

The resource management of this game is very simplistic: The raw resources are produced at a steady rate, never influenced by seasons (grapes, grain and cotton all the year! ) nor resource availability (hunters producing without animals, lumber mills without forests...). Stock management has been dealt with by giving your warehouse an unlimited storage capacity. You cannot predict as well the resource supply and demand of your city easily, as no production and consumption summary is given, which means that you will have to over-produce all goods required to avoid stock shortage.

Trade is the simplest form that could be included. You pay a "fee" to open the trade route with a city, and then after you can import or export goods from there. Goods are imported/exported at a fixed price, with unlimited quantity. This means that you can sell the town next door 100k logs of lumber at the same price, and import 100k crates of beer, without any impact on future trade or product price. Production capacity and demand are simply not taken into account in this game. This lead to a "give me money" button that can be pressed once in a while, without thinking any further.

Wages and rents are also fixed, population satisfaction is simply not taken into account, and unemployment's only impact is the color of the total population indicator. Hazards like crime and fire are solved by having the relevant building, effectively leading the risk to 0%. Other natural hazards likely never happen, or even if they do their impact is so minor that you do not even need to take them into account.

One back side of this game simplicity is that a resource shortage (non-anticipable as said before) can lead to total mayhem. A house degrading can mean worker shortage (which has no proper indicator), and this shortage can escalate to a complete desertion: some buildings required by citizens are shut down, leading to further house degrading, leading to further work shortage... A simple feature to give work priorities could eliminate this issue but it has not been implemented.

To sum up, this game is simplistic, terribly easy, and becomes quickly repetitive. I can say without any risk that after playing this game for 2 hours like i did you will have gotten all that this game has to offer. The only difficulties that can arise are not part of the intended gameplay but are the result of a lack of management tools and features that are included in most other city-builders.

Despite having the full california on the main menu and a large map when starting a game, you are confined in a tiny square without any opportunity to expand. That shocked me first but after playing for a while you understand that this space is all you need to have a working untouchable, steady producing money-farm.

To finish this review i wanted to say that i understand that this a new indie development studio, but i just took a look of the game description of this store page. "complex cities" and "deep simulation games" are not the words i would use to describe this game. On this opposite i would use the words "simplistic" and "casual". This is typically a game you could run on social networks or mobile phones, but in no way a city-builder simulation or resource management game.

Recommendation:
- For new players discovering the genre: This game could be an interesting first city-builder to play, but you will soon outgrow this game and regret buying it in the first place. If you want to start with a city-building game you should look for classics such as the ones i listed in the first pagagraph.
- For experimented city-building games players: Do not buy this game as you will feel robbed after playing for a few hours. Used to more complex management games it will feel like riding a car on a carousel after being used to drive a real one.

Sorry for the long review, but i didn't want to freely throw a bunch of critics without explaining why i came to these conclusions.
Posted: May 10th, 2014
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49 of 69 people (71%) found this review helpful
169 products in account
21 reviews
1.4 hrs on record
Full Video Review - http://youtu.be/b5ZhIx5KLqc

Hello I'm Cosmic and welcome to indie city management game 1849 developed by SomaSim. The premise of the game is well, obviously its 1849, and gold has just been discovered in California. New towns are popping up left right and centre from mining towns to farming communities. Now I'm English so I'm not much of an old timey prospector type but dang nabbit we'll give it a jolly good go.

1849 is all about city building and management, straight off the bat those who played games like Pharaoh and the Caesar series will be instantly hit with a sense of nostalgia. I played the Caesar games extensively and huge comparisons can be drawn to it, its clear that 1849 was heavily inspired by those games. The game has both story mode and a sandbox mode. Story mode sees you progress through a variety of towns with different objectives as the Californian gold rush takes hold. You'll build mining towns, farming towns and towns for educated families to live in.

One you start, you start with a storage depot where all your resources will be gathered. You'll have to build homes for people to live in and start some agriculture as people need to eat. Building cost money, and you only have a finite amount. Housing is a source of income from their rent but production building cost money as you have to pay wages. As your town increases in standards and resources housing will upgrade to offer more people per house and more rent. However production buildings will far outweigh the amount of housing required which is where one of the more interesting game mechanics come into play.

Similar to the real world, no town is completely self sufficient. This means while you may have a town with an abundance of iron ore your town may have no access to the production of fabrics. Trading is a massive component of the game, each town you play has access to several trade routes with other towns, these require money to open and you can then import the materials you need and export the materials you don't. Money management is a big factor, making sure you don't go bust is crucial which means making sure you have the best housing for rent and are regularly exporting your overstocks for cold hard cash.

On top of your standard objectives you'll also come across optional telegram missions where by you'll be rewarding for attaining certain objectives. Usually this comes in the form of exporting X amount of materials to town Y or making sure you have excess materials in your depot. The rewards of this missions usually help you out greatly and if you can achieve them, they often are well worth doing.

City building is very similar to the Caesar games, things like roads and and housing don't cost anything to place. Production buildings will cost varying amounts of money and you'll have to make sure you have enough funds to not only build the building but make sure you don't go bankrupt when the next round of wages come in. Speaking of production you have to follow the process the whole way through. Simply building a wheat farm will not feed anyone, you'll also have to build a bakery. Even further down the line as you unlock more complex industries, things like mines will require more than just money to upkeep but also equipment too, like pickaxes.

I really enjoyed the city building in the game, it is not as micro as some similar games but it captures the fun of the genre and makes the process simple and easy to use. Returning to the management side of things, you'll have to do more than just watch your wallet. As your town grows you'll have to deal with disasters such as fire in which a fire department will be needed if you don't want fires to wipe out half your town. You'll also encounter a human element, as more people influx into your prospering town you'll encounter unemployment and if you don't provide local amenities such as a saloon, people will become unhappy. Crime is also a big factor, 1849 was a tough time for folks and the lure of a prospering town full of gold is too much temptation for some. You will have to build a sheriff to enforce some law in your town, if you don't production buildings will start to get robbed which halts production and steals precious resources.

Overall 1849 is a solid indie city building sim that captures the fun of previous games in the genre. It's well designed and thought out and its progression is well paced but also adds a good challenge to each new town. While not a micro management sim and it doesn't have the depth of a bigger city game, its a well put together title that has plenty of value for money. If you enjoy games like Pharaoh , 1849 may be right up your alley but if your looking for a more in depth realistic city sim you may wish to look else where.
Posted: May 8th, 2014
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35 of 50 people (70%) found this review helpful
390 products in account
45 reviews
0.6 hrs on record
Overall, “1849″ has a lot to offer but does so in such a way to where you won’t need a lifetime supply of Excedrin Migraine to keep up. It’s a somewhat casual experience but still can challenge even the most hardcore city-builder fans. I suspect that part of the game’s design has something to do with the fact that it’s also available on mobile devices, though this isn’t necessarily a bad thing. Don’t let the cartoony graphics deter you, however…there’s plenty of content here to justify its fifteen dollar price tag. It would also serve as a great primer for tougher resource management games like those found in the “Caesar” series, I feel. The campaign can be a little limiting at times with regard to the buildable structures available on any given map, but the sandbox mode helps to alleviate this problem. All in all, a cute (but tough) “little” game.

Full Review:

http://www.dadsgamingaddiction.com/1849-final/

Alpha Gameplay Videos:

https://www.youtube.com/watch?feature=player_embedded&v=I8Pv4GtBkvU

https://www.youtube.com/watch?v=zW18PLIBkhQ&feature=player_embedded

https://www.youtube.com/watch?v=j7Ev7M9EwLc&feature=player_embedded
Posted: May 8th, 2014
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20 of 25 people (80%) found this review helpful
255 products in account
5 reviews
3.1 hrs on record
I may not have many hours of play on Steam just yet, but I don't think I'm exaggerating when I say I have already clocked at least 100 hours on this game ever since I got it on IndieGameStand, so I thought this game deserved a nice little review for all potential fellow players out there.

The premise of 1849 is a classic one, and the game may not have loads of different buildings to build or hundreds of different resources to collect, but rest assured that it has more than enough to keep you busy for a long time. The casual-looking interface hides a challenging city management simulation and everything in the game works together just perfectly. There are no electricity grids or traffic jams, but the simple yet challenging resource management and production chain systems are crafted wonderfully and the game stays engaging, inciting you to expand and to find the perfect balance between farms, factories, saloons and houses. Make no mistake, 1849 is casual and I love its refined simplicity because it makes the game so easy to pick up, but at the same time it plays like a true management game and it can get quite hard, and I love it equally - if not more - for that.

And as if the game mechanics weren't enough, the game is also set in a period of time that easily speaks to the imagination and that has been crafted beautifully in the visuals of each little part of the game. In every building, every tree and every person walking through the streets you can feel the atmosphere of the bustling town you're shaping where only moments ago was nothing but forests and meadows. Combine that with the challenges from the management mechanics, and it's easy to see why this game gives you such a rewarding sense of accomplishment but at the same time gives you the need to keep going and keep making your town better.

I got this game in the daily deal on IGS for only a few bucks, but knowing how much I've already enjoyed playing this game I would happily pay full price for this game that is quickly becoming one of my favourites.
Posted: May 8th, 2014
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12 of 13 people (92%) found this review helpful
2,035 products in account
765 reviews
2.5 hrs on record
1849 is a nice SimCity-like casual western citybuilder that isn't as deep but still fun to play, and every member of the family can play it because it's so easy to pick up.

I think everyone has heard of or played SimCity before so I'll spare you the details. You just place buildings and hope to attract as many residents as possible, which results in you earning money to build even more buildings.

The graphics are okay, but if you zoom in you'll definitely notice the blurry sprites. So... don't do that too much. The music has a certain western vibe which is good, and the sounds are pretty basic but okay too, I guess.

1849 wouldn't be my first choice when it comes to citybuilders, but if you have a younger family member, or an older one, start with this one. It's so much easier to understand and play for them, I think.

[Rating: 70/100]
Posted: May 21st, 2014
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