Colossal Kaiju Combat Early Access Review
I will preface my review of CKC by stating that I am a huge fan of fighting games and kaiju, but this game is easily accessible to people who are not familiar with either. This review will not touch on much, since the game will always be a WIP.
The game's four monsters are mostly simple in design. You have a hammerhead shark, a radioactive dino and it's robotic doppleganger, and then a fire-stone tiki golem. Each one looks pretty good, if you are looking for hyper realistic visuals, that is not the goal of this game. The characters are thoughtfully designed to show off their unique personalities and origin, and this comes through in their animations (which are updated quite regularly around community feedback).
Like I said, the game is a work-in-progess, and things are always changing and evolving. So, I will not point out flaws that exist in elements that ~1% of their man-power has been focused on.
Controls/Player Feedback- This game is controller ONLY. It supports basically any wired gamepad you may already own (Dualshock 3/4, XBOX 360/One Cont). I use a Razer controller, and it works perfectly. Inputs on the gamepad will either result in attacks (punches, kicks, laser beams) or defensive maneuvers (running, ducking, jumping). Each character has ~15 attacks, not counting weapons and charging (a high risk football-style tackle), these attacks perform similarly to a degree, but can be chained together very strategically. You can make risky attacks that will reward you with high damage, but leave you vulnerable for a longer period of time, or chain together many quick-weak attacks for guaranteed damage.
Menu/Presentation- Menus are barebones, again not something they have put any serious time into yet.
HUD/User Interface The HUD looks pretty cool so far, you have remaining health represented by a # value. Energy or other resource represented by a yellow gauge, and green shields that represent your defense cells (no function attached to these yet).
If you are a fan of fighting games that can be played casually or competitively, CKC is a definite recommendation.