From the folk who brought you classic Kaiju titles like "Godzilla: Save the Earth" comes the next generation of monster-on-monster fighting action! In this first release, play as any of four Kaijuland characters. 1-4 players, online or off! Future releases will feature original characters designed by our fans.
User reviews: Mixed (39 reviews)
Release Date: Aug 11, 2014
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Any fighting game is only as good as its controls & combat mechanics. During our Early Access period we'll be rapidly iterating on both these features, according to community feedback!”

Approximately how long will this game be in Early Access?

“We anticipate about 3 months of Early Access will be necessary to really tune in the combat & controls.”

How is the full version planned to differ from the Early Access version?

“The full version of Kaijuland Battles will be free - there won't be any significant gameplay differences from the Early Access version. The product is a very streamlined fighting game - 4 characters only.”

What is the current state of the Early Access version?

“All features are present, and all four characters are fully playable. Several combat mechanics are still very rough - especially weapons, grappling, & rage attacks. Many of our animations & audio assets will be polished, and we'll get a full graphical overhaul to our menu system before release.”

Will the game be priced differently during and after Early Access?

“During Early Access, we'll charge $5 for players. (Our Kickstarter backers will get Steam Keys e-mailed to them.) Once the game is ready for wide release, it will be free!”

How are you planning on involving the Community in your development process?

“The CKC community is VERY involved - we have hundreds of ongoing discusion on our forums - and all our design documentation is online in our public wiki. We have a public bug ticketing system we hope Early Access players will make use of - and our current & future task lists are public on Trello.”
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Recent updates View all (19)

April 14

Build #361 Notes (04/14/2015)

Defense Cell Patch!

At long last, they're not just for show! There are a few small changes in this build which will have very big gameplay rammifications. Plus, a whole ton of minor improvements. Please keep submitting your thoughts, suggestions, feedback, and bug reports to our FEEDBACK TRACKER. The more you write, the faster we'll keep improving!

Engineering Fixes:
  • Defense Cells are now implemented! Regain a lost Defense Cell by roaring. (If you interrupt your roar with a Charge it won't count...) To break an opponent's Defense Cell do one of the following:
  • Hit them with a full-power weapon attack.
  • Hit them with a Charge.
  • Hit them while they are prone.
  • Fixed front knockdowns, prones, and rolls. All characters now roll in a way that is strategically useful, and properly oriented. This is a critical interaction with Charges, Ground Attacks, Getup Attacks, and Defense Cells.
  • KO reaction should now always play properly.
  • Fixed several intermittent bugs related to reactions not playing when they should have.
  • Fixed various bugs related to (invisible) KO'd monsters in 3 & 4 player matches.

Gameplay Fixes:
  • Characters without Defense Cells remaining take 150% damage from all sources, and are Knocked Down with any heavy attack.
  • Light attacks no longer interrupt Power Attacks. So when starting to use your weapon, a jab won't cancel you any more. This is true for all Power Attacks.
  • Jump Anims adjusted - for better flow & visual flair.
  • Hop Anims adjusted for Romokomododon & Gigashark.
  • Robokomododon's Toward + Chain attack had range extended to match the anim better.
  • Magnarok's basic Chain combo should now hit with both attacks more frequently.
  • Gigashark's Chain + Down attack should now hit more reliably.

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February 4

Build #311 Notes (02/04/2015)

Jump Patch!

Patch #311 is now live on Steam - and it brings big changes to jumps! We've been carefully looking at jump timings - we've actually been using very different jump timings for each of our three characters, to see how that changes player behavior. And based on that data, we've unified jump timings for all our characters. See the notes below for details:

Engineering Fixes:
  • Fixed a NASTY bug, where non-consecutive player IDs could generate potentially infinite damage. This should fix most of the bugs that were filed for local matches only.

Gameplay Fixes:
  • Knockdown times & blend times have been normalized for all characters - in anticipation of a major pass on knockdown distances next week! This means that reaction times when you are being knocked down have changed slightly. Reaction times to overhead knockdowns have been reduced 18%, to help reduce the abusability of moves like Magnarok's overhead slam.
  • Komododon's Toward + Quick move now counts as a duck, so it will slide under high enemy attacks properly.
  • Jump recovery times have been normalized at 20 frames (1/3rd of a second) for all characters. This means that while the jump land animation is the same length, a player's ability to interrupt the landing animation have been dramatically increased.
  • Jump forward distance scalar has been nearly doubled. If you are running full speed and still holding the stick in that direction, your total jump distance will be significantly larger. Since this is a scalar, the effects are reduced if you are moving slower - all the way down to zero (pure vertical jump) if you are not moving at all. Combined with the recovery time, this makes jumping a much stronger evasion option.

Do you like these changes? Hate them? What do you want to see next? Please sumbit bug reports / feeback via our official bug tracker:

http://kaijucombat.com/bugs/

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About This Game

From the folk who brought you classic Kaiju titles like "Godzilla: Save the Earth", "Rampage: Total Destruction", and "Deadliest Warrior" comes the next generation of monster-on-monster fighting action: Colossal Kaiju Combat! Funded by the CKC community, our plan is to release 2-3 new games each year, showcasing features & characters selected by our fans!

Our first release: "Kaijuland Battles" features 4 cartoony kaiju from the (now sadly defunct) Kaijuland game. This is our "bare bones" release - we'll iterate to really tune our core combat mechanics & controls during Early Access.

Our next CKC game (The Fall of Nemesis) launches next year with 9 original characters designed & voted on by our fans, and 2 special boss characters designed by guest contributors Jeremy Robinson & Monster Attack Team.

CKC features 1-4 players, online or off. Gamepad control only - YOU MUST HAVE A GAMEPAD TO PLAY!

To submit your own character for a future title, or just to join in our lively kaiju discussion, visit our forums!

System Requirements

    Minimum:
    • OS: Windows XP SP2
    • Processor: 1 GHz
    • Memory: 512 MB RAM
    • Graphics: DirectX 9-compatible video card
    • DirectX: Version 9.0c
    • Hard Drive: 200 MB available space
    • Additional Notes: Gamepad required! Multiple gamepads required for 4-player local play.
    Recommended:
    • OS: Windows Vista, 7, or 8
    • Processor: 1 GHz
    • Memory: 2 GB RAM
    • Graphics: DirectX 9-compatible video card
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Hard Drive: 200 MB available space
    • Additional Notes: Gamepad required! Multiple gamepads required for 4-player local play.
Helpful customer reviews
6 of 6 people (100%) found this review helpful
0.2 hrs on record
Posted: April 11
Early Access Review
Supported the game during the Kickstarter.
And I'm far from amazed by the early result.
I'm not sure that they know what they're doing, and they focus a little bit much on their collectible card game.
Concepts arts are cools.
Result is far from stellar.
Will revisit the review later if actual progress is made (right now it's barely a skeleton). For now I really can't tell you to get the game at all.
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6 of 9 people (67%) found this review helpful
2.8 hrs on record
Posted: January 31
Early Access Review
Basically if you loved the Godzilla fighting games, you're gonna love this. Just remember that it is still in early access so expect missing or flawed things here and there.
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6 of 9 people (67%) found this review helpful
38.0 hrs on record
Posted: November 25, 2014
Early Access Review
Colossal Kaiju Combat Early Access Review

I will preface my review of CKC by stating that I am a huge fan of fighting games and kaiju, but this game is easily accessible to people who are not familiar with either. This review will not touch on much, since the game will always be a WIP.

VISUALS

The game's four monsters are mostly simple in design. You have a hammerhead shark, a radioactive dino and it's robotic doppleganger, and then a fire-stone tiki golem. Each one looks pretty good, if you are looking for hyper realistic visuals, that is not the goal of this game. The characters are thoughtfully designed to show off their unique personalities and origin, and this comes through in their animations (which are updated quite regularly around community feedback).

PLAYABILITY

Like I said, the game is a work-in-progess, and things are always changing and evolving. So, I will not point out flaws that exist in elements that ~1% of their man-power has been focused on.

Controls/Player Feedback- This game is controller ONLY. It supports basically any wired gamepad you may already own (Dualshock 3/4, XBOX 360/One Cont). I use a Razer controller, and it works perfectly. Inputs on the gamepad will either result in attacks (punches, kicks, laser beams) or defensive maneuvers (running, ducking, jumping). Each character has ~15 attacks, not counting weapons and charging (a high risk football-style tackle), these attacks perform similarly to a degree, but can be chained together very strategically. You can make risky attacks that will reward you with high damage, but leave you vulnerable for a longer period of time, or chain together many quick-weak attacks for guaranteed damage.

Menu/Presentation- Menus are barebones, again not something they have put any serious time into yet.
HUD/User Interface The HUD looks pretty cool so far, you have remaining health represented by a # value. Energy or other resource represented by a yellow gauge, and green shields that represent your defense cells (no function attached to these yet).

If you are a fan of fighting games that can be played casually or competitively, CKC is a definite recommendation.
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8 of 13 people (62%) found this review helpful
0.6 hrs on record
Posted: February 15
Early Access Review
guys if you were a fan of the godzilla games on gamecube and playstation please do support these devs if you can! i see some great potential in this game, so lets give these devs more motivation by backing this game! they also patch the game once every week or two, so that shows their dedication. Keep it up devs!(and add achievements and local coop!)

that being said i still wont reccommend it as a buy for people who want a full experience right off the bat.
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35 of 53 people (66%) found this review helpful
8.8 hrs on record
Posted: August 11, 2014
Early Access Review
All right, the main thing you need to know when going into the game is this: It is ALPHA. It is not completed at all. With that out of the way, I'll move onto other points.

The game is laggy, but still playable. Expect disconnections every now and then. Other than that, joining games is easy. Private matches, however, do not seem to exist. It seems anyone can join a game no matter what password you give the server, so expect to not be playing with just your friends all the time.

Now the gameplay itself. Some of it is yet to be implemented (grappling) but it is overall a pretty fun combat. It feels great to dodge an attack and counterattack. However, beam weapons are extremely OP at this time: Expect to be OHKO'd by them.
This will be fixed in the future, however, since this is only Alpha. Some attacks also go beyond their frames (once again, beams). Overall, however, this is a pretty fun fighting game.

Overall, I highly reccomend it. This is just the first of many planned games from Sunstone Games in this series. I'd highly suggest getting involved with both the game and the community; their both user-friendly. It is also possible to get your OWN
monster into the game series (Colossal Kaiju Combat) in the future, but more of that on the community site:

http://kaijucombat.com/community/index.php

Now if you dont want to read that massive wall of text:

TL;DR: I reccomend this game if you have a controller and are a fan of fighting games or just monsters in general. It is still in Early Alpha, so glitches are guarnteed; however, this is still a great game.

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20 of 29 people (69%) found this review helpful
1 person found this review funny
25.6 hrs on record
Posted: September 25, 2014
Early Access Review
I can't pretend to be neutral - this game is my baby. But I swear it's not an ugly baby.
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22 of 33 people (67%) found this review helpful
5.8 hrs on record
Posted: August 28, 2014
Early Access Review
Looks can be deceiving, and that is truly the case with this hugely fun multiplayer monster brawler, if you enjoyed the old Godzilla games then you need to buy this, furthermore this games fun factor goes up 10X when playing with friends so go support the developers right now and buy Kaiju Combat, and dont forget you've probably spent more money on lunch then the price of this game
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12 of 16 people (75%) found this review helpful
1 person found this review funny
38.5 hrs on record
Posted: October 20, 2014
Early Access Review
Now, I have a long history of loving Godzilla and its series. When I first played those Godzilla fighting games after knowing so much from the movies, I just got obsessed with it. Now the last Godzilla fighting game was released back in 2007 which was Godzilla Unleashed. Even though I still play it a lot (as Gigan lol) I feel like they should really be making a new great game for everyone. Unfortunetly they haven't, but however, Godzilla Unleashed producer Simon Strange decided to bring back the feeling of it by making his own version of a monster fighting game bringing back all the game mechanics similar to Godzilla Save the Earth and the feeling of being a monster in a free for all or 2v2 fight. The game is in Alpha which means its still being produced. As a Godzilla fan I reccommend sticking with this game as it produces, to see the greatness of game production and that warm feeling of playing a good monster fighting game. The game is going to rock.
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18 of 28 people (64%) found this review helpful
1 person found this review funny
53.0 hrs on record
Posted: August 14, 2014
Early Access Review
This game is a great amount of fun even in its incomplete state. As long as you got enough skill and tenacity, matches can become the most fun you've ever had!

The thing you need to keep in mind is that this game is Alpha and is created to be simple and bare, saving complexity for future releases. But even with its simplicity, I have sunk 8 hours into this game already and plan to give in 8 more!

(Obeslete: Also... The Komododon model is HORRID but that is my only beef so far.)
The Komododon model has improved greatly from what it used to be.

If you were a HARDCORE fan of the Godzilla Trilogy or you wish to support the devs either financialy or you wish to help find bugs and tell on the forums, get it! Otherwise, wait for the free full version.
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14 of 22 people (64%) found this review helpful
0.5 hrs on record
Posted: August 26, 2014
Early Access Review
Build #199 Review


First Impressions:
Being an ALPHA game there wasnt much to be expected. I expected a Barebones game with semi-decent controls. An it does have fair decent controls. It can be clunky at times, but I'm not expecting this to play as Street Fighter or Mortal Kombat. It's giant monsters an they are meant to be sluggish. Some of the combos are kinda cool and its not super complicated. An thats alright, if you think about old monster(Kaiju) movies. They werent really pulling all the moves out they were like a giant slug fest. Granted I have yet to play this against someone but for an ALPHA its still not a bad game. I'm sure by the time its BETA it will be a lot better.

Things that need to be fixed/Worked on:
-They need to increase the emitter count on the flame attacks. They are too flat and look dated.
-The Textures on the Monsters look too clean. Get them scared up or at least give them more defination. Perhaps they will look more beaten up after fights. That would be pretty awesome to see
-The sholder armor on komododon are clipping through him. Or they are not rigged to his arm correctly
-Magnarok I think should have some type of flame or smoke emitting from his body to add more character.
-Im sure they are working on destructiable enviroments. I cant wait to test those out.
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19 of 32 people (59%) found this review helpful
0.5 hrs on record
Posted: October 2, 2014
Early Access Review
Do you know Guillermo del Toro's movie Pacific RIM from 2012?
Now you are able to play the huge Kaiju monsters in this little fighting game called CKC. Though the game is still in early-access mode and only by controller playable you can test out a lot of moves. Even the skins of your kaijus are customizable. Great!
I'm looking forward for some other arenas and mods to revive my old Tekken days ...
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11 of 17 people (65%) found this review helpful
7.6 hrs on record
Posted: September 7, 2014
Early Access Review
If you are a fan of the Godzilla Trilogy games, (Godzilla Destroy all Monsters Melee, Godzilla Save the Earth, Godzilla Unleashed) than this is the game for you! While the game is incomplete, you only have 4 kaiju and 1 map, it's still a lot of fun. I definetly recommend to any kaiju fans, or anyone who likes the Godzilla Trilogy of games.
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30 of 55 people (55%) found this review helpful
1.0 hrs on record
Posted: August 12, 2014
Early Access Review
There's very little value to spending money to play a barebones game in an unfinished state like this; especially as the final version will be free. You get 4 characters, and only one arena. There seems to be very little depth to the gameplay; it's entirely big monsters hitting each other.

One thing I find very jarring and offputting is that visually the game looks identical to alpha footage from over a year ago. I would hope the developers use Early Access as crunch time for improving the assets; but that a game with such little content has barely improved after all this time does not inspire confidence.

It might be worth playing for an hour or two once it's out for free, but this game feels so limited that I really cannot recommend putting cash behind it.
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15 of 26 people (58%) found this review helpful
4.1 hrs on record
Posted: September 1, 2014
Early Access Review
Thumbs up :) i can't wait until more monsters come on
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7 of 11 people (64%) found this review helpful
23.8 hrs on record
Posted: September 18, 2014
Early Access Review
I'm impressed. For an alpha game, this is amazing! It plays just like Save the Earth, expect it's stripped heavily. For a "demo", this game is great. Can't wait to see more from Sunstone!
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4 of 8 people (50%) found this review helpful
3.7 hrs on record
Posted: September 22, 2014
Early Access Review
This is the start of a great series. Although clearly in Alpha state this game is a blast to play and now with the AI practice fights you can even enjoy the game without friends and the internet. The skins being put out by the community are really leading to some awesome modifications to base characters and are increasing the number of different kaiju looks impressively! I would strongly reccomend this game to anyone who is a fan of kaiju or the Godzilla fighting games.
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4 of 8 people (50%) found this review helpful
0.9 hrs on record
Posted: September 15, 2014
Early Access Review
It's nice to be larger than life monsters again, if you liked the old Godzilla games this shares alot of the same mechanics (Same developers I think) then this will be fun for you, all the workshop skins are nice too. Only con is the super laggy online, but if you get some friends you can play on one PC locally.
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5 of 11 people (45%) found this review helpful
1.6 hrs on record
Posted: August 11, 2014
Early Access Review
I was one of the 1,247 backers of the original Kickstarter for the game, and was even able to meet the creator of this game at G-fest earlier this year. This game has come a long way. Some of the people making this game were also behind the creation of previous godzilla games.

Keep in mind, this game is in its early Beta phase and has gone through major updates in its recent history. the effects and settings may not have as much detail as the Godzilla games, but that is only due to the fact that the game is still in early development. The controls are still a bit rusty, and the servers will occassionaly crash. I strongly reccomend this game to fans of Godzilla Save the Earth and Godzilla Unleashed. This game will satisfy your thirst for Kaiju destruction!!
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4 of 9 people (44%) found this review helpful
0.6 hrs on record
Posted: August 20, 2014
Early Access Review
this game has a lot of potential, i remember playing Godzilla save the earth and rampage when i was little and loved those games, this game lives up to those two. however there are some things missing that i hope to see soon, like bots to play with and steam workshop for the skins. but i cant ask for much knowing that its still in alpha and has a long way to go. ive only played 10 minutes of the game XD but i can tell that this game will definetly get more popular as it grows, im hooked and i recommend this game to any Godzilla save the earth fans, any kaiju fans, and anyone who wants to try a new fighting game experience.
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3 of 7 people (43%) found this review helpful
2.7 hrs on record
Posted: August 22, 2014
Early Access Review
Colossal Kaiju Combat™: Kaijuland Battles is a 3D fighting game featuring four monsters that you can fight with. Up to four people online can battle, and the gameplay even in the Early Stages of testing is great. With the full retail release featuring all new monsters to fight with scheduled very soon, I reccomend that version when it comes out. This version is amazing too, and when complete, will be free!
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