DubWars is a music game that combines the mechanics of a top-down shooter with the power of Dubstep and Electronic music. Your weapons are synced to the music creating times of intense weapon load outs and calm moments where your survival skills are tested.
User reviews:
Overall:
Mostly Positive (112 reviews) - 79% of the 112 user reviews for this game are positive.
Release Date: Jun 13, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We want to bring DubWars to the community and integrate player feedback. Early Access will allow us to build the game the community wants to play. By getting comments and suggestions early we can adapt and fine tune the final version.”

Approximately how long will this game be in Early Access?

“Until the community approves it for final release. We are committed to bringing a well polished and tightly designed experience for each song.”

How is the full version planned to differ from the Early Access version?

“Currently DubWars showcases all 10 levels with basic gameplay elements. The full version will include 10 songs with endless mode, upgrades, missions, and achievements. Each level is custom built around the music and the producers behind it. Easter eggs will be included that relate directly to your favorite producers.”

What is the current state of the Early Access version?

“DubWars now has all 10 levels in a playable form, featuring 3 difficulty settings.”

Will the game be priced differently during and after Early Access?

“We plan to stay flexible.”

How are you planning on involving the Community in your development process?

“We will be engaging the community throughout the Early Access builds to improve upon both gameplay and art direction.”
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Recent updates View all (16)

April 30

DubWars Summer 2016 Release Announced!

DubWars is officially scheduled for release in Summer 2016!

We want to thank everyone for helping us get to this final step in our journey to bring you one of the most unique games to ever be made. Through your help, feedback, and support we are putting the final touches on DubWars that will make it better than ever before, and be ready for a full-scale launch!

Many of you have helped us financially with our Early Access, so we wanted to explain to you why we won't be updating that version. We feel it is a better use of time and resources to go straight for an official launch.

You certainly won't be left in the dark though! Our last stretch before release will be filled with interactions with our ever-growing community. We've got Dev Diaries, Teasers, Trailers, Let's Plays, and other events to show off what DubWars will look like when released.

The development team is really excited to share with you DubWars like you've never seen or heard it before. Get ready for Summer 2016!

For more information, visit us on our social media!
https://www.facebook.com/DubWars/
https://twitter.com/DubWarsGame/
https://www.reddit.com/r/dubwars

0 comments Read more

February 9

Status Update

DubWars is coming together and we wanted to give an update on where we are.

Big thank you to the community for all of the feedback and suggestions!

We have made some great strides towards bringing the true vision to life and can't wait to surprise everyone.

  1. One of the biggest changes upcoming is the size of each level. The maps have been increased to allow for more playable area. The player and enemies have been enlarged as well.

  2. The enemies and levels have had further iterations and design improvements.

  3. The VFX have come a long way and really sizzle with the music.
While we were hoping to have development finished sooner, the game is just not ready. Our commitment to deliver the best experience possible is what drives us.

3 comments Read more
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About This Game

DubWars is a music game that combines the mechanics of a top-down shooter with the power of Dubstep and Electronic music. Your weapons are synced to the music creating times of intense weapon load outs and calm moments where your survival skills are tested. Each level is custom built to bring the creativity of each musician into an audio/visual experience.
  • 10 custom-built levels with amazing visuals and effects!
  • Discover and support both independent musicians, and your favorite established artists!
  • Weapon Upgrades - Every weapon in the game will be upgradable.
  • Difficultly Modes - Play in Easy, Medium, Hard or Endless!
  • Missions, achievements, upgradables, unlockables, and MORE!

Levels:

  • Omni - Urban Metaphor
  • Dubsective - Synergy
  • Spock - Break It Up
  • Minecraft Universe - Eclipse
  • Celldweller - Tough Guy (Tim Ismag Remix)
  • Varien - Metalworks
  • Minesweepa - Leviathan
  • Totally Sick - Distorted
  • Summer School & Nezzo - Choose Your Weapon
  • NGHTMRE - MTRD

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows XP SP3
    • Processor: 2.0 GHz Dual Core Processor
    • Memory: 1 GB RAM
    • Graphics: Integrated Graphics (512)
    • DirectX: Version 10
    • Storage: 260 MB available space
    • Sound Card: Realtek High Definition Audio
    Recommended:
    • OS: Windows 7 / Windows 8
    • Processor: 2.0 GHz Dual Core Processor
    • Memory: 2 GB RAM
    • Graphics: Nvidia GeForce GTX 650 Radeon HD 3600
    • DirectX: Version 12
    • Storage: 300 MB available space
    • Sound Card: Realtek High Definition Audio
    Minimum:
    • OS: OS X Lion
    • Processor: 2.5GHz dual-core Intel Core i5
    • Memory: 1 GB RAM
    • Graphics: Intel HD Graphics 4000
    • Storage: 260 MB available space
    • Sound Card: High Definition Audio
    Recommended:
    • OS: OS X Lion +
    • Processor: 2.3GHz quad-core Intel Core i7
    • Memory: 2 GB RAM
    • Graphics: Intel HD Graphics 4000 or better
    • Storage: 300 MB available space
    • Sound Card: High Definition Audio
Helpful customer reviews
5 of 7 people (71%) found this review helpful
1 person found this review funny
1.5 hrs on record
Posted: November 24, 2015
Early Access Review
This game is just amazing, beautiful graphics, awesome and catchy music. From someone who loves music and LOVES games, this is the best of both worlds. Would highly recommend to someone who wants to just relax and listening to music.
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29 of 34 people (85%) found this review helpful
2.1 hrs on record
Posted: October 11, 2014
Early Access Review
Man, I've never seen a more riveting game that DubWars. This was so fun to play, and the music and art style were perfect. It never felt too easy, and it never got to a point where it was so hard you wanted to quit. This game was the bomb!

Notice those key words; Was. Were. Past-Tense Verbs. For those of you that don't know, they had an update, and it SUCKS. The game is way too easy now, the difficulty/endless modes are gone, the game is incredibly buggy, and the art style is totaly different. And, most important, the lasers and weapons are different. That was the main reason I got this game; because it looked so cool. Now, I regret buying it. It isn't worth the price (which was a problem from the begining. $20 for a game in BETA? Really?). If they could do one thing to make this game better, it's this: CHANGE IT BACK. If it ain't broke, don't fix it.
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51 of 79 people (65%) found this review helpful
12 people found this review funny
4.4 hrs on record
Posted: June 21, 2014
Early Access Review
Wub wubwub wub, wub wubwubwubwub wub wubwubwubwubwub, duuuundundundunduuundun wub

420/10 WOULD BANG
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18 of 21 people (86%) found this review helpful
1.7 hrs on record
Posted: October 29, 2014
Early Access Review
It pains me to ride the update-hate bandwagon, but this update has made the game very bad. See those screenshots? Those were the glorious days of DubWars. Now it looks nothing like that.

I bought it for 5 dollars on sale, but this update makes the game worth less than that. 20 dollars? Skip it.
Honestly, this could very easily be a simple browser/flash game in its current graphics state.

Some pros and cons post-update 10/7/14

+ You can actually see where you are now (before the update, it was hard to see where the cursor was at)
+ A few weapons (very few) look better
+ Controller support. Even though I don't use it, controller users will have an easier time.

- Overall graphics are downgraded
- The game feels VERY slow now and is way too easy
- Main menu looks lame
- Main menu music is gone. You can only listen to it a few seconds at the loading screen
- Some random flying debris that looks like transparent PNG images
- Game looks a lot more 2D
- Game feels very unfinished, whereas before the update it actually felt quite finished except for the lack of songs
- Speaking of lack of songs, it's been forever since the game was released (on Ouya) and there's STILL ONLY 5 SONGS
- Some moving background parts look like they were made in MS Paint
- Some weapons feel off-sync with the beat
- For the most part, the backgrounds look like simple images, whereas before the background actually changed and moved a lot to make the game more exciting. For example, look at 0:20 of the trailer video. See how the brain wiggles? Well, now it's just a still image. Doesn't seem like a big deal, but when EVERYTHING becomes so still, the game just feels sooooooo slow.

Early Access is no excuse for an update that degrades a game. I wish I could get the old version back.
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19 of 27 people (70%) found this review helpful
16.3 hrs on record
Posted: June 19, 2014
Early Access Review
I love the game BUT i was disappointed to find that after about 6 months all they i added was 1 new level and a difficulty setting and the price was a bit high $20? is a lot for the game but i got it because it was on sale for $5 i do have high hopes the game will be updated and will in time be worth the $20 tag


So in total would recommend but not at full price
............................................................................................................................................
Update #1 : So with this new update I'm going to say everything I saw and I will do this for every update.

Menus: The menu load time has (at least for me) Increased by a lot , I'm not a fan of the new song selection and the way it looks I perfered it the way it used to be, I wish there was a way for people to toggle the way the levels look in case people liked the way it used to be better, theres also a glitch where if you click on a song then press back the arrow keys to select a song are gone

Urban metaphor: I'm a fan of the new look, this level was alway very easy but now it's borderline laughable, your main threat is these new turret like thing that set up shoot you with these purple lasers that are very hard to spot, besides this the song is a cake walk.


Synergy: I love this new look for the song I like how that light becomes a laser at points I like how the area at the bottom slows you down a bit because theres stuff down there, but this does lead to the bottom left/ center becoming no man's land because thats mainly where they spawn at but besides that like level has improved.

Break it up: This level I have a lot to say about it but first I will start with the good. This level has a amazing feature where theres 2 ships at the start and whichever ship you shoot at first your ship turns the color of the ship you didn't attack and the ship you did attack starts to aim after only you. But this system is broken because whenever you die your stuck on which ever side you choose your glitched on that side and you have to restart in order to be able to choose the other side, theres also another broken feature which would have allowed you to destory parts of the ships (doesn't matter which side your on you can destory both ships whenever you please), but this feature is broken because whenever you "destory" a part of a ship you see a little sqiggly line over the that part you "destoryed" the line looks like it was drawn in MS paint, there's also a glitch where your weapons remain firing for 8 seconds after you restart from dying.

Eclipse: So I didn't find any bugs with this level but there things I want to comment on.The creepers are finally killable. The new spawning system for this level is floating dungon at spawn in creepers and spiders, but I do wish there was a way to destory these dungon because they do tend to spam my screen. There also these astroids at are floating that can be broken into smaller pieces and smaller pieces and then destory cool system but theres no effect when breaking apart/destorying these astroids and I do hope that gets added in soon.

Tough Guy: This level should be re-named "Non stop lasers" because this level is full of the same laser spam before at least it was a lighting like effect but now it's just lasers. Also the laser in the center on the level just pops into view the first time it appear and doesn't fade it like it does all the other times

OVERALL: This update had lots of content but it seems rushed, unpolished, and untested and it seems as if they tried to do too much in such little time. But this does show this game has a lot of potential in the furture lets just hope the devs don't add in too much with out first making sure everything works first
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