DubWars is a music game that combines the mechanics of a top-down shooter with the power of Dubstep and Electronic music. Your weapons are synced to the music creating times of intense weapon load outs and calm moments where your survival skills are tested.
User reviews: Mostly Positive (111 reviews) - 79% of the 111 user reviews for this game are positive.
Release Date: Jun 13, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We want to bring DubWars to the community and integrate player feedback. Early Access will allow us to build the game the community wants to play. By getting comments and suggestions early we can adapt and fine tune the final version.”

Approximately how long will this game be in Early Access?

“Until the community approves it for final release. We are committed to bringing a well polished and tightly designed experience for each song.”

How is the full version planned to differ from the Early Access version?

“Currently DubWars showcases all 10 levels with basic gameplay elements. The full version will include 10 songs with endless mode, upgrades, missions, and achievements. Each level is custom built around the music and the producers behind it. Easter eggs will be included that relate directly to your favorite producers.”

What is the current state of the Early Access version?

“DubWars now has all 10 levels in a playable form, featuring 3 difficulty settings.”

Will the game be priced differently during and after Early Access?

“We plan to stay flexible.”

How are you planning on involving the Community in your development process?

“We will be engaging the community throughout the Early Access builds to improve upon both gameplay and art direction.”
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Recent updates View all (15)

February 9

Status Update

DubWars is coming together and we wanted to give an update on where we are.

Big thank you to the community for all of the feedback and suggestions!

We have made some great strides towards bringing the true vision to life and can't wait to surprise everyone.

  1. One of the biggest changes upcoming is the size of each level. The maps have been increased to allow for more playable area. The player and enemies have been enlarged as well.

  2. The enemies and levels have had further iterations and design improvements.

  3. The VFX have come a long way and really sizzle with the music.
While we were hoping to have development finished sooner, the game is just not ready. Our commitment to deliver the best experience possible is what drives us.

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October 31, 2015

DubWars v0.3.3 is live


This is our last planned major update for the rest of the year. Our team is dedicated to finishing development by the end of December. We thank everyone who participated in providing feedback. Starting in January we will be adding Steam features and preparing for an official release!

Latest changes in this update:

  • Chroma device support has been added. Currently MTRD and Urban Metaphor have been synced to light up with player weapons. We are excited to offer a more immersive experience. Let us know what you think!
  • Level select Nexus now has icons and effects to help show progression. As new levels are unlocked, icons have been added to help clarify which new level is now available. A glow effect around levels now activates when new difficulty modes are available. These are very rough and will be updated in future updates.
  • On a few levels that contain multiple paths to unlock levels, we have added some portals to help facilitate where your ship should be. The only exception being Break It Up, as choosing your team color dictates the outcome.
  • Fixed the player ship moving off of the screen.
Known bugs:
  • Linux - DO NOT BUY YET. Adding this option has caused more complication than we anticipated. It does work on our machines, but have reports from others that either levels will not load or enemies will not spawn. Ubuntu has shown the most success, so far. We have decided to focus on finishing development of DubWars and will revisit Linux versions in January.
Upcoming:
  • Achievements & Objectives - level and game wide challenges will be added with accompanying ship bonuses.
  • Ship Hangar - Ships will be earned and unlocked through achievements.
  • Leaderboards - Compare scores with friends and enemies.

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About This Game

DubWars is a music game that combines the mechanics of a top-down shooter with the power of Dubstep and Electronic music. Your weapons are synced to the music creating times of intense weapon load outs and calm moments where your survival skills are tested. Each level is custom built to bring the creativity of each musician into an audio/visual experience.
  • 10 custom-built levels with amazing visuals and effects!
  • Discover and support both independent musicians, and your favorite established artists!
  • Weapon Upgrades - Every weapon in the game will be upgradable.
  • Difficultly Modes - Play in Easy, Medium, Hard or Endless!
  • Missions, achievements, upgradables, unlockables, and MORE!

Levels:

  • Omni - Urban Metaphor
  • Dubsective - Synergy
  • Spock - Break It Up
  • Minecraft Universe - Eclipse
  • Celldweller - Tough Guy (Tim Ismag Remix)
  • Varien - Metalworks
  • Minesweepa - Leviathan
  • Totally Sick - Distorted
  • Summer School & Nezzo - Choose Your Weapon
  • NGHTMRE - MTRD

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows XP SP3
    • Processor: 2.0 GHz Dual Core Processor
    • Memory: 1 GB RAM
    • Graphics: Integrated Graphics (512)
    • DirectX: Version 10
    • Storage: 260 MB available space
    • Sound Card: Realtek High Definition Audio
    Recommended:
    • OS: Windows 7 / Windows 8
    • Processor: 2.0 GHz Dual Core Processor
    • Memory: 2 GB RAM
    • Graphics: Nvidia GeForce GTX 650 Radeon HD 3600
    • DirectX: Version 12
    • Storage: 300 MB available space
    • Sound Card: Realtek High Definition Audio
    Minimum:
    • OS: OS X Lion
    • Processor: 2.5GHz dual-core Intel Core i5
    • Memory: 1 GB RAM
    • Graphics: Intel HD Graphics 4000
    • Storage: 260 MB available space
    • Sound Card: High Definition Audio
    Recommended:
    • OS: OS X Lion +
    • Processor: 2.3GHz quad-core Intel Core i7
    • Memory: 2 GB RAM
    • Graphics: Intel HD Graphics 4000 or better
    • Storage: 300 MB available space
    • Sound Card: High Definition Audio
Helpful customer reviews
3 of 3 people (100%) found this review helpful
1.3 hrs on record
Posted: November 24, 2015
Early Access Review
This game is just amazing, beautiful graphics, awesome and catchy music. From someone who loves music and LOVES games, this is the best of both worlds. Would highly recommend to someone who wants to just relax and listening to music.
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4 of 5 people (80%) found this review helpful
0.7 hrs on record
Posted: September 25, 2015
Early Access Review
One of the most creative/unique indie games I've found on steam. The way your weapons synchronize with the music adds a huge immersion factor, and the fact that they used real EDM producers instead of some corny 8 bit track adds a huge bonus to gameplay. If you love electronic music, this game has dubstep, bigroom, electro house, a couple other genres. Was pleasantly surprised when I tried it out if you're lookin for something fresh I'd recommend giving it a go!
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2 of 3 people (67%) found this review helpful
4.6 hrs on record
Posted: September 19, 2015
Early Access Review
This game is a mix of space invaders and guitar hero. My initial thought was that these two franchises that wouldn't work together. I was very wrong. This blend of genres (rythmncade?!?) is perfect for each other. It mixes amazing audio with some of the best visual design that I have seen on an indie game.

The bottom line is that this game is fun. I couldn't stop smiling while I played it. Can't wait to play some more!!!
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2 of 3 people (67%) found this review helpful
1.9 hrs on record
Posted: September 18, 2015
Early Access Review
It is games like this that have made me a big fan of the Early Access program and let me tell you why.. This is a game I have been following for a year and periodically I check in to see what has been done and give it a play. I don't know that this is the case with this game but I'm sure alot of these devs are amateur game makers and they get a creative idea and say "hell I can do this!" and they go for it. Watching these game progress is also watching a person progress. I find is almost as enjoyable as playing the game. If you do as well, get in early on games when you see the dev is actively updating.

DubWars is a fantastic game with great music and has become more polished graphically over the year that I have been playing it. Each level is a beautifully themed shooter based on the particular song.

You can spend many time through enjoying the music and learning when the music will trigger your weapons to cause maximum carnage.

If you enjoy twinstick shooters and good music this is for you.
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26 of 31 people (84%) found this review helpful
2.1 hrs on record
Posted: October 11, 2014
Early Access Review
Man, I've never seen a more riveting game that DubWars. This was so fun to play, and the music and art style were perfect. It never felt too easy, and it never got to a point where it was so hard you wanted to quit. This game was the bomb!

Notice those key words; Was. Were. Past-Tense Verbs. For those of you that don't know, they had an update, and it SUCKS. The game is way too easy now, the difficulty/endless modes are gone, the game is incredibly buggy, and the art style is totaly different. And, most important, the lasers and weapons are different. That was the main reason I got this game; because it looked so cool. Now, I regret buying it. It isn't worth the price (which was a problem from the begining. $20 for a game in BETA? Really?). If they could do one thing to make this game better, it's this: CHANGE IT BACK. If it ain't broke, don't fix it.
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