DubWars is a music game that combines the mechanics of a top-down shooter with the power of Dubstep and Electronic music. Your weapons are synced to the music creating times of intense weapon load outs and calm moments where your survival skills are tested.
User reviews:
Overall:
Mostly Positive (112 reviews) - 79% of the 112 user reviews for this game are positive.
Release Date: Jun 13, 2014

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We want to bring DubWars to the community and integrate player feedback. Early Access will allow us to build the game the community wants to play. By getting comments and suggestions early we can adapt and fine tune the final version.”

Approximately how long will this game be in Early Access?

“Until the community approves it for final release. We are committed to bringing a well polished and tightly designed experience for each song.”

How is the full version planned to differ from the Early Access version?

“Currently DubWars showcases all 10 levels with basic gameplay elements. The full version will include 10 songs with endless mode, upgrades, missions, and achievements. Each level is custom built around the music and the producers behind it. Easter eggs will be included that relate directly to your favorite producers.”

What is the current state of the Early Access version?

“DubWars now has all 10 levels in a playable form, featuring 3 difficulty settings.”

Will the game be priced differently during and after Early Access?

“We plan to stay flexible.”

How are you planning on involving the Community in your development process?

“We will be engaging the community throughout the Early Access builds to improve upon both gameplay and art direction.”
Read more

Buy DubWars

 

Recent updates View all (16)

April 30

DubWars Summer 2016 Release Announced!

DubWars is officially scheduled for release in Summer 2016!

We want to thank everyone for helping us get to this final step in our journey to bring you one of the most unique games to ever be made. Through your help, feedback, and support we are putting the final touches on DubWars that will make it better than ever before, and be ready for a full-scale launch!

Many of you have helped us financially with our Early Access, so we wanted to explain to you why we won't be updating that version. We feel it is a better use of time and resources to go straight for an official launch.

You certainly won't be left in the dark though! Our last stretch before release will be filled with interactions with our ever-growing community. We've got Dev Diaries, Teasers, Trailers, Let's Plays, and other events to show off what DubWars will look like when released.

The development team is really excited to share with you DubWars like you've never seen or heard it before. Get ready for Summer 2016!

For more information, visit us on our social media!
https://www.facebook.com/DubWars/
https://twitter.com/DubWarsGame/
https://www.reddit.com/r/dubwars

3 comments Read more

February 9

Status Update

DubWars is coming together and we wanted to give an update on where we are.

Big thank you to the community for all of the feedback and suggestions!

We have made some great strides towards bringing the true vision to life and can't wait to surprise everyone.

  1. One of the biggest changes upcoming is the size of each level. The maps have been increased to allow for more playable area. The player and enemies have been enlarged as well.

  2. The enemies and levels have had further iterations and design improvements.

  3. The VFX have come a long way and really sizzle with the music.
While we were hoping to have development finished sooner, the game is just not ready. Our commitment to deliver the best experience possible is what drives us.

3 comments Read more
See all discussions

Report bugs and leave feedback for this game on the discussion boards

About This Game

DubWars is a music game that combines the mechanics of a top-down shooter with the power of Dubstep and Electronic music. Your weapons are synced to the music creating times of intense weapon load outs and calm moments where your survival skills are tested. Each level is custom built to bring the creativity of each musician into an audio/visual experience.
  • 10 custom-built levels with amazing visuals and effects!
  • Discover and support both independent musicians, and your favorite established artists!
  • Weapon Upgrades - Every weapon in the game will be upgradable.
  • Difficultly Modes - Play in Easy, Medium, Hard or Endless!
  • Missions, achievements, upgradables, unlockables, and MORE!

Levels:

  • Omni - Urban Metaphor
  • Dubsective - Synergy
  • Spock - Break It Up
  • Minecraft Universe - Eclipse
  • Celldweller - Tough Guy (Tim Ismag Remix)
  • Varien - Metalworks
  • Minesweepa - Leviathan
  • Totally Sick - Distorted
  • Summer School & Nezzo - Choose Your Weapon
  • NGHTMRE - MTRD

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows XP SP3
    • Processor: 2.0 GHz Dual Core Processor
    • Memory: 1 GB RAM
    • Graphics: Integrated Graphics (512)
    • DirectX: Version 10
    • Storage: 260 MB available space
    • Sound Card: Realtek High Definition Audio
    Recommended:
    • OS: Windows 7 / Windows 8
    • Processor: 2.0 GHz Dual Core Processor
    • Memory: 2 GB RAM
    • Graphics: Nvidia GeForce GTX 650 Radeon HD 3600
    • DirectX: Version 12
    • Storage: 300 MB available space
    • Sound Card: Realtek High Definition Audio
    Minimum:
    • OS: OS X Lion
    • Processor: 2.5GHz dual-core Intel Core i5
    • Memory: 1 GB RAM
    • Graphics: Intel HD Graphics 4000
    • Storage: 260 MB available space
    • Sound Card: High Definition Audio
    Recommended:
    • OS: OS X Lion +
    • Processor: 2.3GHz quad-core Intel Core i7
    • Memory: 2 GB RAM
    • Graphics: Intel HD Graphics 4000 or better
    • Storage: 300 MB available space
    • Sound Card: High Definition Audio
Customer reviews
Customer Review system updated! Learn more
Overall:
Mostly Positive (112 reviews)
Recently Posted
Titanic21
( 18.2 hrs on record )
Early Access Review
Posted: March 29
Oh Damned, this Review gonna get LONG!

Honestly, I love this game. I am so glad I just got it! I can more than recommend this to everyone who likes those games, even if he or her doen´t like the music (I am sure this game will change their tastes dramatically :D) I am someone who loves Dubstep, who loves listening to music, so this IS MY GAME! The concept is nice, the graphics are nice, the sync is... BEST! plus it´s really challenging, because of kinda tricky gameplay. The Soundtracks are legendary, most of them, (I don´t like Eclipse and Break it up, but that doesn´t matter at all.) Not that good is that I can´t play this for hours in a row. But don´t worry, next day I always want to play again! seriously, I am amazed of Dubwars!

So far to my opinion of the game as it is now, I was noticing this here about 2 months ago from now, so I know the "Original Version" only from videos. I can´t say (unlike many others) that I like it more, because in my view the graphics have been increased A LOT, the Sync too, the weapons look way better now. There are only two things I like more than today: Different ship designes and the menu loop sounded better. Other than that, I can´t be sad about the "new update". I like the new version.

It´s time for the last point: Improvements. What I wish for the future are definately achievments, challenges and different ship designes. But as announced, this will be coming when Early Access is over. Other than that it was nice when after and after new levels (featuring new songs) would be added, so that it doesn´t get boring to have only the familiar ones. A nice feature for me, as a great Dubstep listener, was something like a level-editor to experiment making your own sync to your mp3´s. Not for Publish like in Portal or Geometry Dash or stuff, but for your own experience. I either would like downloadable (buyable) original Dubwars-Soundtrack. This could maybe get the game a little cheaper and disable copyright-issues.

Yeah, so far to my review, I wish everyone long hours of great fun in DUBWARS!
Helpful? Yes No Funny
DistortedChara
( 7.6 hrs on record )
Early Access Review
Posted: February 17
for a twin stick shooter i gotta say that it really kicked my butt but even though that happened i still think i could replay the levels over and over this is my first early access games and i'm enjoying it

i recommend DubWars if you like Electronic music and the Twin-Stick Shooter genre
Helpful? Yes No Funny
Batty16
( 3.8 hrs on record )
Early Access Review
Posted: February 13
One of the best games ever. You have to download it for for christmas,birthdays,or even just fun. The songs are great and the gameplay is so challenging yet so fun and cool. If you love dub step music download this game like now. You use music as wepons unbelievable. Mind blown.[BOOM!!!]. So fun get this game sooooooooooooooooo good.
Helpful? Yes No Funny
GoldenGamer42
( 1.4 hrs on record )
Early Access Review
Posted: February 13
I love this game. I really am speechless. I love the way this game mixes music with your attacks. And the graphics are so amazing. Another thing I liked about this game was at times it was intense, and at other times it was calm and mellow. I highly recommend this game to anybody who is looking for a fun and joyful experience.
Helpful? Yes No Funny
Dérak#2881
( 0.4 hrs on record )
Early Access Review
Posted: December 28, 2015
It's been a good year and this game has recieved an enormous amount of updates. Still, pleagued by the one issue that makes it totally unplayable. You have no idea which side your attacks are going to be from, or where they're going. If you want a rythm based game, go play osu, because it's free and actually relies on skill rather than just being luck. There's a massive lack of visual feedback aswell, you constantly have to take your eyes off the fight to see if you got hit or not.

But I guess it's nice to see the devs not abandoning their game after this long, unlike certain other titles. Please improve visual feedback, and make attacks more predictable.
Helpful? Yes No Funny
fillfrog
( 25.0 hrs on record )
Early Access Review
Posted: December 23, 2015
Challenging and fun. Very original idea that gives you hours of replay value. I have often lost track of time playing a level multiple times to get the timing down. I'd recommend this to anyone who is a fan of music and shooters.
Helpful? Yes No Funny
Leeroy Dankins
( 6.7 hrs on record )
Early Access Review
Posted: November 28, 2015
i love this game but i have noticed a bug, when you launch the game and then the first stage you play is the only stage you get currency on, if you re-launch the game the same happens. so in order to get currency you have to keep re-launching the game after every stage.
Helpful? Yes No Funny
Dragon352
( 0.4 hrs on record )
Early Access Review
Posted: November 26, 2015
fun but I can tell already that there is too little content for the price tag... if you really want it I suggest waiting till its on a decent sale
Helpful? Yes No Funny
Type [Unknown]
( 1.5 hrs on record )
Early Access Review
Posted: November 24, 2015
This game is just amazing, beautiful graphics, awesome and catchy music. From someone who loves music and LOVES games, this is the best of both worlds. Would highly recommend to someone who wants to just relax and listening to music.
Helpful? Yes No Funny
Paradise
( 13.7 hrs on record )
Early Access Review
Posted: November 23, 2015
I started to play DubWars about a year before it was releaced on Steam. You could download a demo and the game would give you 10 plays (until you downloaded again). Anyways, this game has had many ups and downs but the devs are just trying to figure out what they want to do with the game honestly. They seem to have found a great balacne point between absolute chaos and a modern day arcarde game. I would deffinitly reccomend this game for a long trip or even waiting in queue/loading for Dota or League.

Pros:
The game is starting to really come together and look beautiful.
Great song Choices
Razer Chroma Support
Offline Play
Soon to have leaderboards
Soon to have achievments
Soon to have customizablity
Overall best game to have a great time.

Cons:
No storyline-Maybe a recomendation for the feature???
Can't make own song maps... yet. (Any osu! players out there?)
More song choices would be nice but you have to understand the amount of work put into each and every song.
There isn't a software that takes the music and assigns each beat a weapon and an enemy spawning... yet... In other words, can't use your own music... yet.

Overall one of the most creative games I have ever played and can get lost in a single song for hours. Deffinitly reccomended to anyone. No matter how old or where you live. You will love this game.
Helpful? Yes No Funny
Most Helpful Reviews  Overall
29 of 34 people (85%) found this review helpful
Not Recommended
2.1 hrs on record
Early Access Review
Posted: October 11, 2014
Man, I've never seen a more riveting game that DubWars. This was so fun to play, and the music and art style were perfect. It never felt too easy, and it never got to a point where it was so hard you wanted to quit. This game was the bomb!

Notice those key words; Was. Were. Past-Tense Verbs. For those of you that don't know, they had an update, and it SUCKS. The game is way too easy now, the difficulty/endless modes are gone, the game is incredibly buggy, and the art style is totaly different. And, most important, the lasers and weapons are different. That was the main reason I got this game; because it looked so cool. Now, I regret buying it. It isn't worth the price (which was a problem from the begining. $20 for a game in BETA? Really?). If they could do one thing to make this game better, it's this: CHANGE IT BACK. If it ain't broke, don't fix it.
Was this review helpful? Yes No Funny
52 of 80 people (65%) found this review helpful
13 people found this review funny
Recommended
4.4 hrs on record
Early Access Review
Posted: June 21, 2014
Wub wubwub wub, wub wubwubwubwub wub wubwubwubwubwub, duuuundundundunduuundun wub

420/10 WOULD BANG
Was this review helpful? Yes No Funny
18 of 21 people (86%) found this review helpful
Not Recommended
1.7 hrs on record
Early Access Review
Posted: October 29, 2014
It pains me to ride the update-hate bandwagon, but this update has made the game very bad. See those screenshots? Those were the glorious days of DubWars. Now it looks nothing like that.

I bought it for 5 dollars on sale, but this update makes the game worth less than that. 20 dollars? Skip it.
Honestly, this could very easily be a simple browser/flash game in its current graphics state.

Some pros and cons post-update 10/7/14

+ You can actually see where you are now (before the update, it was hard to see where the cursor was at)
+ A few weapons (very few) look better
+ Controller support. Even though I don't use it, controller users will have an easier time.

- Overall graphics are downgraded
- The game feels VERY slow now and is way too easy
- Main menu looks lame
- Main menu music is gone. You can only listen to it a few seconds at the loading screen
- Some random flying debris that looks like transparent PNG images
- Game looks a lot more 2D
- Game feels very unfinished, whereas before the update it actually felt quite finished except for the lack of songs
- Speaking of lack of songs, it's been forever since the game was released (on Ouya) and there's STILL ONLY 5 SONGS
- Some moving background parts look like they were made in MS Paint
- Some weapons feel off-sync with the beat
- For the most part, the backgrounds look like simple images, whereas before the background actually changed and moved a lot to make the game more exciting. For example, look at 0:20 of the trailer video. See how the brain wiggles? Well, now it's just a still image. Doesn't seem like a big deal, but when EVERYTHING becomes so still, the game just feels sooooooo slow.

Early Access is no excuse for an update that degrades a game. I wish I could get the old version back.
Was this review helpful? Yes No Funny
19 of 27 people (70%) found this review helpful
Recommended
16.3 hrs on record
Early Access Review
Posted: June 19, 2014
I love the game BUT i was disappointed to find that after about 6 months all they i added was 1 new level and a difficulty setting and the price was a bit high $20? is a lot for the game but i got it because it was on sale for $5 i do have high hopes the game will be updated and will in time be worth the $20 tag


So in total would recommend but not at full price
............................................................................................................................................
Update #1 : So with this new update I'm going to say everything I saw and I will do this for every update.

Menus: The menu load time has (at least for me) Increased by a lot , I'm not a fan of the new song selection and the way it looks I perfered it the way it used to be, I wish there was a way for people to toggle the way the levels look in case people liked the way it used to be better, theres also a glitch where if you click on a song then press back the arrow keys to select a song are gone

Urban metaphor: I'm a fan of the new look, this level was alway very easy but now it's borderline laughable, your main threat is these new turret like thing that set up shoot you with these purple lasers that are very hard to spot, besides this the song is a cake walk.


Synergy: I love this new look for the song I like how that light becomes a laser at points I like how the area at the bottom slows you down a bit because theres stuff down there, but this does lead to the bottom left/ center becoming no man's land because thats mainly where they spawn at but besides that like level has improved.

Break it up: This level I have a lot to say about it but first I will start with the good. This level has a amazing feature where theres 2 ships at the start and whichever ship you shoot at first your ship turns the color of the ship you didn't attack and the ship you did attack starts to aim after only you. But this system is broken because whenever you die your stuck on which ever side you choose your glitched on that side and you have to restart in order to be able to choose the other side, theres also another broken feature which would have allowed you to destory parts of the ships (doesn't matter which side your on you can destory both ships whenever you please), but this feature is broken because whenever you "destory" a part of a ship you see a little sqiggly line over the that part you "destoryed" the line looks like it was drawn in MS paint, there's also a glitch where your weapons remain firing for 8 seconds after you restart from dying.

Eclipse: So I didn't find any bugs with this level but there things I want to comment on.The creepers are finally killable. The new spawning system for this level is floating dungon at spawn in creepers and spiders, but I do wish there was a way to destory these dungon because they do tend to spam my screen. There also these astroids at are floating that can be broken into smaller pieces and smaller pieces and then destory cool system but theres no effect when breaking apart/destorying these astroids and I do hope that gets added in soon.

Tough Guy: This level should be re-named "Non stop lasers" because this level is full of the same laser spam before at least it was a lighting like effect but now it's just lasers. Also the laser in the center on the level just pops into view the first time it appear and doesn't fade it like it does all the other times

OVERALL: This update had lots of content but it seems rushed, unpolished, and untested and it seems as if they tried to do too much in such little time. But this does show this game has a lot of potential in the furture lets just hope the devs don't add in too much with out first making sure everything works first
Was this review helpful? Yes No Funny
6 of 6 people (100%) found this review helpful
Recommended
3.8 hrs on record
Early Access Review
Posted: January 23, 2015
i love this game but one thing can you please bring back eclipse i love that song why did you take it out on the lastist update? i hope you guys keep updating and that you dont let this game down its amazing and it has alot of potential
(p.s. could you fix the menu please?)
Was this review helpful? Yes No Funny
8 of 10 people (80%) found this review helpful
Not Recommended
5.9 hrs on record
Early Access Review
Posted: October 9, 2014
I am truly disappointed with the new update. I expected better from you guys! Is there a way to go back to the beta? Because honestly, the shape its in right now looks like a disgrace. Terrible Menu and animations, no new songs, and lifeless enemies. I really believed in this from the moment i got the demo. Oh well :/
Was this review helpful? Yes No Funny
9 of 12 people (75%) found this review helpful
2 people found this review funny
Not Recommended
0.9 hrs on record
Early Access Review
Posted: February 21, 2015
March 2015 Update:

Game Video is updated, as are the screenshots. Controllers work better. You can see an increase in clarity of the graphics; they're better but they're still pixellated on the parallax backgrounds ("Urban" level - perhaps by design) and overall have a flash game/amateur look to them. Again, perhaps this is by design and I just don't agree with the new direction/design of the graphics. Most important to me, however, is the incredible disconnect between what this game is and what it should be as far as gameplay goes.

Fired projectiles are too slow, this is especially noticeably on the "Urban" level - but it'll frustrate you at some point on every level. Weapon and music sychronicity need work. I believe this should function like a reverse Rock Band. In that game, easy has very few fret colors to hit and those fret colors increase with more difficulty. Your game is a music/rhythm game, do it in reverse. On easy, fire weapons like crazy. As the difficulty is increased, lower the amount of weapons firing - or better yet leave them as is and either decrease their damage or increase the # or strength of the enemies.

This is a shoot'em up, there should be weapons and ships firing all over the place, but the weapons in this game, except during drops in the song, feel anemic for the most part There are also far more infrequent than they should be. There are litterally LULLS on every level, at least one, where no weapons are firing at all and there are usually still enemies around. So you're just running away from them until a part of the song comes up where you do have weapons. This isn't fun, its frustrating.

I'm not asking for a bullet hell update - but keep it interesting and the screen activity BUSY. And please give more attention to the projectile weapons. Speed them up and make them more frequent. I'm kiling most enemies with the side-firing immediate area weapons because they're more useful.

I don't know. You've made some progress, but I'm still left exasperated at this game. Eclipse and Tough Guy are the best levels out of the bunch, though.


Original Review:

I don't know what happened, but scrapping everything that everyone liked about the game, including some of the music, and starting over with "all new" everything was not a good move.

The original presentation, in fact even the current demo movie and screenshots on this store page, of Dubwars was essentially Geometry Wars played to Dubstep music where the music dictated what weapons fired and when. It was a neat idea, a gorgeous looking game, and a concept that I enjoyed - sort of a different take on Audiosurf but not with your music.

As of the Fall/Winter 2014 update - they completely redid everything - supposedly all better. But it's not all better. The entire look of the game has an amateurish look to it now. Like the original developer(s) left or Mura Interactive suffered an exodus of talent and that talent took their work with them. It looks and plays like a Adobe Flash game that someone made in high school before they got good at making anything.

Did the Geometry Wars guys threaten to sue Mura Interactive for copyright infringement? What happened? At this point, isn't this false advertising - it's nothing like what is represented above? I regret backing the Kickstarter for the amount that I did. I can't imagine I will see ANY of the tier rewards I pledged for; however, I will take my bitter medicine and make the first review I've ever put on Steam to say that, at this point, you should only get this game if it's free or gifted to you. It's not as bad as some of the "Early Access" trash that is out there, but it has definitely fallen victim to that curse.

Mah Dreams... :(
Was this review helpful? Yes No Funny
6 of 7 people (86%) found this review helpful
Recommended
5.8 hrs on record
Early Access Review
Posted: March 14, 2015
LOVE IT! mesmerizing gameplay while listening to awesome music!
Best arcade shooter I've ever played!
Was this review helpful? Yes No Funny
4 of 4 people (100%) found this review helpful
Recommended
10.4 hrs on record
Early Access Review
Posted: December 29, 2014
ERPIC MUSIC
:D
Was this review helpful? Yes No Funny
4 of 4 people (100%) found this review helpful
Recommended
18.7 hrs on record
Early Access Review
Posted: November 25, 2014
Dubwars is a game that is okay. Let's start with some pros:

Weapons: WOW, the weapons are extremely powerful and are different every level! They are in sync with the music, which is next.

Music: Well, it's Dubstep, but it's good. Even if you hate dubstep, you will like at least one. Mine is Eclipse, but the others are pretty good as well.

The Loading Screen: While loading, you get to hear another piece of music, which I have listened to fully, and it's not half bad.

Now with neutrals:

Enemies: They are pretty cool, but are easy to kill. For some of them, they have ranged, others charge. They're pretty generic.

The Radical Change: About a few months ago, DubWars changed drastically. Everything was different but the music. I like the new and fresh look, but hate that they took out features like a leaderboard, gems to continue, and a difficulty.
If you're new to this game, however, it won't really change anything.

Now the cons:

Enemies: There are some complaints I have, like when you press play again, the enemies still on the board from last game are not gone.

Locked Playing: If you decide to play a game, don't press cancel, cause you'll be stuck in limbo. :(

Varied difficulty: As I said, there is one difficulty now. On some levels, it's incredibly easy, but on others impossibly hard. Not good.

All in all, the pros weigh out the cons for this review. It's not complete, but it's worth a try.

I recommend this game. :)




Was this review helpful? Yes No Funny