The entire town has been put into a deep, dark sleep by a mysterious evil force. Now young Lillian must find allies and uncover the dark secrets of voodoo in order to save her master and free her friends before it is too late.
User reviews: Mixed (37 reviews) - 64% of the 37 user reviews for this game are positive.
Release Date: Apr 8, 2014

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About This Game

Mentored by one of the most powerful voodoo priestesses in the world, Lillian is learning to use her power. But, a dark force has settled over New Orleans, and Marie Leveau, Lillian’s teacher, has been placed under a curse. The entire town has been put into a deep, dark sleep by a mysterious evil force. Now young Lillian must find allies and uncover the dark secrets of voodoo in order to save her master and free her friends before it is too late.

• Save the town of New Orleans from the curse
• Dark and spooky atmosphere
• Incredible Graphics

System Requirements

    • OS: Windows XP/Vista/7
    • Processor: 1.0 GHz
    • Memory: 512 MB RAM
    • DirectX: Version 8.1
    • Storage: 250 MB available space
Helpful customer reviews
17 of 17 people (100%) found this review helpful
5.7 hrs on record
Posted: September 13
Based on my experience, when a HOG comes out from Gogii Games, we are to expect either a real treat, close in standard to Artifex Mundi, or a complete waste of time that would make you pull your hair out with frustration. For Voodoo Whisperer: Curse of a Legend, I sincerely cannot decide what to say. It is neither of our expected choices. There are good things and bad things to say about this game, but they kinda even each other out at the end.

The curtain opens up to 1930s New Orleans, Louisiana. After witnessing a séance between a Voodoo priestess named Marie Leveau and her young apprentice Lillian, it takes a brief moment for us to understand what's going on. It seems that Marie Leveau and many other residents of New Orleans fell victim to a curse, and all hope rests on Lillian's frail shoulders to solve the mystery, save residents and confront the responsible villain. So, as an apprentice Voodoo practitioner, Lillian ventures out to do all that is expected from her.

The setting and background artwork are really interesting. Anecdotes specific to New Orleans are scattered all around and Haitian Voodoo culture is a great pick to make a HOG game out of. Character animations, on the other hand, are little more than illustrated blocks, moving as broken puppets would do. There is no lip movement to match voice recording at all. Characters just stay around to look surprised and mysterious while a mediocre voice acting follows during cinematics. Game menu can only be reached from the map, and the map itself is rather unnecessary since it only shows acts of the game, rather than usable places in an act.

There is little to no puzzle sequences: 2-3 matching games, a pipe game and 2 rotation games. There is no challenge to neither of them. That's about it. HOG scenes are pretty imbalanced too - 12 or so obvious items and 3 impossible even in a million years items - , with a favoritism for British vocabulary, rather than American. There is no cookie jar, yet there is a biscuit box. So be warned. One adventure element that I've come to like is Lillian's Grimoire: we collect recipes for spells and voodoo dolls that we have to gather items for, and combine them to cast a spell to progress. The Grimoire also contains some lore about Haitian Loa spirits like Maman Brigitte, Shango, Ogoun and Legba... and it all comes to an end within 2 hours. That's it.

One fair warning: the ending is no ending at all. The game stops at a bad cliffhanger and declares "to be continued". Sadly, there has never been a sequel, and the development team parted its ways with Gogii Games. So there is little to no hope for Lillian's story to continue. There are tons of unanswered questions and irrelevant sub stories that get away without closure. As a side note, one whole act of the game is completely cut out in this version - The Hotel. The game progresses right down to the Bank after the Bar, and leaves already frustrating storyline with more holes. If you'd prefer the complete version, go to Big Fish Games to give this game a try.

These are all common perils to HOG genre, I know. But it seems I've become picky after playing Artifex Mundi games. Considering the story has huge continuation problems and the Steam version is missing a whole part of the game, I'll end up giving this game a downvote when I think of many elaborately developed HOGs with complete stories out there. Maybe I'll update my review in the future... come to think of it, maybe not.

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1 of 1 people (100%) found this review helpful
8.9 hrs on record
Posted: July 1
A nice hidden object/puzzle game. The artwork was lovely, though some of the objects were hard to find based on the descripion (ie looking for 'an ashtray' and it turned out to be a metal frog with a hole on top). It was a good balance of challenging and casual. I like that it indicates when a room has been searched and solved completely by saying 'area cleared at the top'.
The storyline was unique and interesting. It does end quite suddenly with a 'to be continued', but the game was a good length with a good amount of puzzles.
Lots of interactions, great at indicating whats useful, the hint button is useful for finding which direction to go when you're stuck. Overall, this is an excellent example of an HOG for anyone who likes that genre.
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1 of 1 people (100%) found this review helpful
2.5 hrs on record
Posted: July 11
Despite the mixed reviews, I decided to pick this one up since the story looked interesting. I'm very glad I did!

Although the basic interface and gameplay is the same as most hidden object games, I found the Grimoire + Mortar system for recipes/potions and the magic system to be a refreshing change from the usual fare. I only wish there had been more of it.

The game is what I consider "Artifex Mundi style" in that it's a combination of hidden object and point-and-click, although this one heavier on the hidden object scenes and lighter on minigames than some. The non-HO gameplay generally consists of gathering ingredients for various spells and potions to save people.

Hidden object scenes (and the rest of the visuals, for that matter) are well done. They are challenging in a good way, not a "what the hell pixel do I need to click to pick this damn thing up" way. I did notice a sort of British leaning in the vocabulary which might throw off some U.S. players (i.e. a biscuit jar instead of a cookie jar), but the places where that might be confusing are really pretty few.

The few cutscenes with animation are a little clunky but it doesn't detract in any way from the game itself.

Sound is pretty standard for a game of this type; there is some minimal voiceover work in the beginning but the game is generally text dialogue (which is sometimes a blessing when you compare to some games!).

The game isn't terribly long, 2-3 hours for a full playthrough if you don't stumble on any of the puzzles (which you shouldn't, it's not that difficult overall). The $4.99 price tag is about the normal price for a game of this length, and it's even better if you can get it on sale as I did recently.

My ONLY complaint is that it ends on a cliffhanger and as the original release was quite some time ago, I have no idea if the second part was ever made or ever will be made (I didn't see it on Steam). So you have to be okay with not having story resolution. I think the game is good enough to overcome that minor annoyance but I know it would drive some people batshit crazy. Just something to keep in mind.
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40 of 46 people (87%) found this review helpful
3.9 hrs on record
Posted: April 9, 2014
So I'm not really into the hidden object point/click adventures, but I was amused by the concept and thought I would give this one a try. I liked the idea, so here we go.


The concept is actually pretty interesting. The story has a basic set up: New Orleans has fallen under some kind of curse and its up to a rookie voodoo witch to set things straight. The idea of an adventure that themes itself around 'realistic' magick and spell-craft is pretty cool in my opinion, and it seems to be done well.

There actually is a bit of homework that went into this. For example: the brick dust, or red clay dust, you get at the beginning of the game actually is a thing for voodoo practioners as a defensive item, and its not uncommon to serve up mojo in cloth bags like you see in the opening sequence and throughout the game.

You spend most of the game looking for such spell ingredients and picking up mojo to cast spells and solve problems (or give you hints). Which, is an interesting break from what I normally see in clicky-click adventures. You still have plenty of times when you need to do practical things like search for a screwdriver to unscrew a latch and other things, but there are some pretty interesting moments when you solve problems in an impractical way by using magicks or spells to achieve supernatural results.

And I can give a game credit for putting a little meaning and history behind its spellcraft, instead of just saying "Magic power!"

The story actually does a decent job at throwing a few curves into the mystery of what is going on, but only every now and then. Its otherwise straightforward, and not really noteworthy or condemnable either way.

The main meat of the gameplay is the hidden object scenes, where you have to clear out a small list of items from a messy scene, which ultimately rewards you with keys or ingredients you need. They usually aren't too hard, and are a lot more entertaining than I thought they would be; coming from an action game guy. There are some puzzles too, but they are usually very short and very easy, and the exploration is a little too straightforward to be called gameplay.

And the game's still graphics look great by the way.

Some of the hidden object scenes are really quite absurd though, and it does make me wonder how any sane person could keep some of the messes seen on the desks and tables in this game!

Which brings me to the bad...


This game's setting is really dark and gloomy. I feel like there is some legitimate work that went into this game to make it a 'dark adventure. But, then the game happens, and there is a huge dissonance in game and setting.

The game is ridiculous and inconsistent most of the time. It expects you to do things out of order, and what you can and can't do at times isn't exactly clear.

The game has a tendency to force you to do things step by step. Anytime you go through a process, instead of being able to get the whole thing done at once, you have to do part A, go get items for part B, do part B, go get items for part C, do part C, instead of getting all the items and preparing to do the task in one go like a normal human being would do. The game will literally not let you get everything you need at once; either the protagonist will say she doesn't know what to do with this, or the game just won't even notice it and write it off as background until you need to pick it up. It just causes a lot of needless backtracking.

And sadly, all the magicks and spell crafting in this game are contextual and very limited. You only make and perform each spell once, and you only use spells every now and then. Which is a shame, as I feel like the game kind of undermines its own idea by not using the character's voodoo abilities more often. Instead, it tends to favor more traditional point/click gameplay.

The story, while decent most of the time, has a lot of bumps. Lillian is noblewoman, but can somehow pick locks with no explanation as to how she knows that. She talks as if she doesn't know her own house in the first chapter, and given that her suitcase is kept in the pantry I'm not surprised. It seems like everyone you meet is very familiar with voodoo, and nobody seems to really be interested in the fact that you are saving the town with magic. Dead people don't know they are dead until you talk to them, but can accurately recall their cause of death anyways. Villains don't fry you on the spot for no reason other than to give you time to defeat them.

Its not cringe-worthy, but certainly not good. I'm not even nitpicking either. This is THE GAME. This is pretty much what makes up the story.

But here's a nitpick: For a wealthy family that owns a maid and a gardener, the house is an absolute sty.

I would actually go as far as to say that the only real effect this 'curse' has is to make things messy, as cursed presences take the form of piles of junk that have to be magicked away.

The music is ok, if overly dramatic most of the time. The 3d animations and 3d models range from bad to horrifyingly bad. I would have prefered this game to be in all 2d and still images. The voice acting is decent during some of the cutscenes, but the dialogue is overall amatuerish, cliche, and sometimes just silly.

At one point, the game asks you to put ham in a mortar and pestle. It even says it in your magic spell book, IN THE SPELL's DESCRIPTION, to put "a smelly ham" in a ceramic mortar. Someone seriously wrote that as a spell.

That's this game's biggest problem. Its got a dark adventure setup, but the game's action is just too stupid to be taken seriously. The ridiculous actions combined with the absurd dialogue just makes this game seem foolish, and that's a huge red mark for a game with this kind of set up. The constant backtracking doesn't help either.

Finally, this game is painfully short, and has the nerve to force a "To be continued..." ending.

In summary, I would just say that this game is trying to be too serious for its genre.


I would have liked this game to be better than it was. I would have liked a game that stuck with its concept and tried to break out of the genre it set out for. I think a puzzle game that focuses more on magicking rooms back in order and a more open adventure with a focus on collecting and testing out ingredients to find solutions to problems would have been more interesting than the hidden object games. Its pretty, but the gameplay just doesn't work with the story.

Maybe I'm expecting too much of a genre I know nothing about, but I'm just going with my opinions. There was serious game potential here, and it was wasted on a silly object find game with silly writing.

I like a game with a good concept and setting though, and there is a pretty good setup. And for what it is, it was still fun for a few hours. I just would have liked a bit more content and a bit better gameplay

I don't know. I'll call it at a coin toss. I personally was more amused with this than I thought it would be, but if you have any kind of high expectation for this I'd stay away. Take that for what its worth.

I played it. I finished it. I didn't hate it. So I recommend it. Try it or don't. Its a gamble of a game in my opinion.
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15 of 15 people (100%) found this review helpful
5.0 hrs on record
Posted: May 13, 2014
This is the first time I have wished that there was a Neutral button for a review.

The Good:

This game has a great story that pulls you in, a great atmosphere that gives some genuine chills, some well done puzzles and the objects that you need to find to use to progress make sense.

The Bad:

A very abrupt cliff-hanger ending that leaves your heroine in peril with no sequel in sight. :-( It leaves you feeling as though you are missing two thirds of the game.


Although I enjoyed what there is of it, I was very glad that I didn't pay the full price. If you enjoy hidden object games then you will enjoy this one but buy during a sale and be prepared to be very annoyed with the abrupt ending.
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