The entire town has been put into a deep, dark sleep by a mysterious evil force. Now young Lillian must find allies and uncover the dark secrets of voodoo in order to save her master and free her friends before it is too late.
User reviews: Mixed (34 reviews)
Release Date: Apr 8, 2014
Popular user-defined tags for this product:

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Buy Voodoo Whisperer Curse of a Legend


About This Game

Mentored by one of the most powerful voodoo priestesses in the world, Lillian is learning to use her power. But, a dark force has settled over New Orleans, and Marie Leveau, Lillian’s teacher, has been placed under a curse. The entire town has been put into a deep, dark sleep by a mysterious evil force. Now young Lillian must find allies and uncover the dark secrets of voodoo in order to save her master and free her friends before it is too late.

• Save the town of New Orleans from the curse
• Dark and spooky atmosphere
• Incredible Graphics

System Requirements

    • OS: Windows XP/Vista/7
    • Processor: 1.0 GHz
    • Memory: 512 MB RAM
    • DirectX: Version 8.1
    • Hard Drive: 250 MB available space
Helpful customer reviews
1 of 1 people (100%) found this review helpful
8.9 hrs on record
Posted: July 1
A nice hidden object/puzzle game. The artwork was lovely, though some of the objects were hard to find based on the descripion (ie looking for 'an ashtray' and it turned out to be a metal frog with a hole on top). It was a good balance of challenging and casual. I like that it indicates when a room has been searched and solved completely by saying 'area cleared at the top'.
The storyline was unique and interesting. It does end quite suddenly with a 'to be continued', but the game was a good length with a good amount of puzzles.
Lots of interactions, great at indicating whats useful, the hint button is useful for finding which direction to go when you're stuck. Overall, this is an excellent example of an HOG for anyone who likes that genre.
Was this review helpful? Yes No Funny
37 of 42 people (88%) found this review helpful
3.9 hrs on record
Posted: April 9, 2014
So I'm not really into the hidden object point/click adventures, but I was amused by the concept and thought I would give this one a try. I liked the idea, so here we go.


The concept is actually pretty interesting. The story has a basic set up: New Orleans has fallen under some kind of curse and its up to a rookie voodoo witch to set things straight. The idea of an adventure that themes itself around 'realistic' magick and spell-craft is pretty cool in my opinion, and it seems to be done well.

There actually is a bit of homework that went into this. For example: the brick dust, or red clay dust, you get at the beginning of the game actually is a thing for voodoo practioners as a defensive item, and its not uncommon to serve up mojo in cloth bags like you see in the opening sequence and throughout the game.

You spend most of the game looking for such spell ingredients and picking up mojo to cast spells and solve problems (or give you hints). Which, is an interesting break from what I normally see in clicky-click adventures. You still have plenty of times when you need to do practical things like search for a screwdriver to unscrew a latch and other things, but there are some pretty interesting moments when you solve problems in an impractical way by using magicks or spells to achieve supernatural results.

And I can give a game credit for putting a little meaning and history behind its spellcraft, instead of just saying "Magic power!"

The story actually does a decent job at throwing a few curves into the mystery of what is going on, but only every now and then. Its otherwise straightforward, and not really noteworthy or condemnable either way.

The main meat of the gameplay is the hidden object scenes, where you have to clear out a small list of items from a messy scene, which ultimately rewards you with keys or ingredients you need. They usually aren't too hard, and are a lot more entertaining than I thought they would be; coming from an action game guy. There are some puzzles too, but they are usually very short and very easy, and the exploration is a little too straightforward to be called gameplay.

And the game's still graphics look great by the way.

Some of the hidden object scenes are really quite absurd though, and it does make me wonder how any sane person could keep some of the messes seen on the desks and tables in this game!

Which brings me to the bad...


This game's setting is really dark and gloomy. I feel like there is some legitimate work that went into this game to make it a 'dark adventure. But, then the game happens, and there is a huge dissonance in game and setting.

The game is ridiculous and inconsistent most of the time. It expects you to do things out of order, and what you can and can't do at times isn't exactly clear.

The game has a tendency to force you to do things step by step. Anytime you go through a process, instead of being able to get the whole thing done at once, you have to do part A, go get items for part B, do part B, go get items for part C, do part C, instead of getting all the items and preparing to do the task in one go like a normal human being would do. The game will literally not let you get everything you need at once; either the protagonist will say she doesn't know what to do with this, or the game just won't even notice it and write it off as background until you need to pick it up. It just causes a lot of needless backtracking.

And sadly, all the magicks and spell crafting in this game are contextual and very limited. You only make and perform each spell once, and you only use spells every now and then. Which is a shame, as I feel like the game kind of undermines its own idea by not using the character's voodoo abilities more often. Instead, it tends to favor more traditional point/click gameplay.

The story, while decent most of the time, has a lot of bumps. Lillian is noblewoman, but can somehow pick locks with no explanation as to how she knows that. She talks as if she doesn't know her own house in the first chapter, and given that her suitcase is kept in the pantry I'm not surprised. It seems like everyone you meet is very familiar with voodoo, and nobody seems to really be interested in the fact that you are saving the town with magic. Dead people don't know they are dead until you talk to them, but can accurately recall their cause of death anyways. Villains don't fry you on the spot for no reason other than to give you time to defeat them.

Its not cringe-worthy, but certainly not good. I'm not even nitpicking either. This is THE GAME. This is pretty much what makes up the story.

But here's a nitpick: For a wealthy family that owns a maid and a gardener, the house is an absolute sty.

I would actually go as far as to say that the only real effect this 'curse' has is to make things messy, as cursed presences take the form of piles of junk that have to be magicked away.

The music is ok, if overly dramatic most of the time. The 3d animations and 3d models range from bad to horrifyingly bad. I would have prefered this game to be in all 2d and still images. The voice acting is decent during some of the cutscenes, but the dialogue is overall amatuerish, cliche, and sometimes just silly.

At one point, the game asks you to put ham in a mortar and pestle. It even says it in your magic spell book, IN THE SPELL's DESCRIPTION, to put "a smelly ham" in a ceramic mortar. Someone seriously wrote that as a spell.

That's this game's biggest problem. Its got a dark adventure setup, but the game's action is just too stupid to be taken seriously. The ridiculous actions combined with the absurd dialogue just makes this game seem foolish, and that's a huge red mark for a game with this kind of set up. The constant backtracking doesn't help either.

Finally, this game is painfully short, and has the nerve to force a "To be continued..." ending.

In summary, I would just say that this game is trying to be too serious for its genre.


I would have liked this game to be better than it was. I would have liked a game that stuck with its concept and tried to break out of the genre it set out for. I think a puzzle game that focuses more on magicking rooms back in order and a more open adventure with a focus on collecting and testing out ingredients to find solutions to problems would have been more interesting than the hidden object games. Its pretty, but the gameplay just doesn't work with the story.

Maybe I'm expecting too much of a genre I know nothing about, but I'm just going with my opinions. There was serious game potential here, and it was wasted on a silly object find game with silly writing.

I like a game with a good concept and setting though, and there is a pretty good setup. And for what it is, it was still fun for a few hours. I just would have liked a bit more content and a bit better gameplay

I don't know. I'll call it at a coin toss. I personally was more amused with this than I thought it would be, but if you have any kind of high expectation for this I'd stay away. Take that for what its worth.

I played it. I finished it. I didn't hate it. So I recommend it. Try it or don't. Its a gamble of a game in my opinion.
Was this review helpful? Yes No Funny
14 of 14 people (100%) found this review helpful
5.0 hrs on record
Posted: May 13, 2014
This is the first time I have wished that there was a Neutral button for a review.

The Good:

This game has a great story that pulls you in, a great atmosphere that gives some genuine chills, some well done puzzles and the objects that you need to find to use to progress make sense.

The Bad:

A very abrupt cliff-hanger ending that leaves your heroine in peril with no sequel in sight. :-( It leaves you feeling as though you are missing two thirds of the game.


Although I enjoyed what there is of it, I was very glad that I didn't pay the full price. If you enjoy hidden object games then you will enjoy this one but buy during a sale and be prepared to be very annoyed with the abrupt ending.
Was this review helpful? Yes No Funny
11 of 13 people (85%) found this review helpful
3.3 hrs on record
Posted: November 16, 2014
Too bad there is no middle ground here: it's a positive or a negative rating you have to make. Not everything is bad in that game, yet I can't recommend it and forced to put a negative rating with the system.

I love Hidden Objects games and while I can forgive a lot of stuff, I can't really recommend this one for a reason: I don't always have enough hints to guide me into the story. The tasks are self-explanatory but you don't have any hint for where to go. And when you're sure you need a tool you've seen in a scene, you might have to wait until something else happens or worse, you collect stuff BEFORE the task was given. As a result, while the story is interesting, it can be confusing because of that. Also, when you begin the story, you don't know why your character is with a medium (are you a client? Someone with abilities?), which is sad, because having a little background wouldn't hurt.

Another negative point is in the HOG scene itself: some of the objects are barely visible (I remember the fingerless glove having the same shade of color than the ground - or a wheel padlock in a light that was so bright that you couldn't really see the object).

But otherwise, graphics are correct, soundtrack is correct and while you're in the end always doing voodoo dolls to free people, you're acquiring spells that help you to advance (and THERE, you have suddenly hints for when to use them). Too bad they're underexploited. It would have been nice to use them more than three times.

Besides, will I buy a second Voodoo game? Yes, because I want to know the end of the story. They managed to make a cliffhanger. Besides, maybe they've improved it: after all, Samantha Swift, Mystery Cases Files, Mystery P.I. or any game made by Artifex Mundi improved over time.
Was this review helpful? Yes No Funny
7 of 7 people (100%) found this review helpful
3.2 hrs on record
Posted: July 30, 2014
If you can pick this up cheap then it is worth roughly 2-3 hours of clicky click. The find the hidden object parts are pretty easy and it has a decent story but it ends with....To Be Continued.....

Was this review helpful? Yes No Funny