The entire town has been put into a deep, dark sleep by a mysterious evil force. Now young Lillian must find allies and uncover the dark secrets of voodoo in order to save her master and free her friends before it is too late.
User reviews: Mixed (26 reviews)
Release Date: Apr 8, 2014
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About This Game

Mentored by one of the most powerful voodoo priestesses in the world, Lillian is learning to use her power. But, a dark force has settled over New Orleans, and Marie Leveau, Lillian’s teacher, has been placed under a curse. The entire town has been put into a deep, dark sleep by a mysterious evil force. Now young Lillian must find allies and uncover the dark secrets of voodoo in order to save her master and free her friends before it is too late.

• Save the town of New Orleans from the curse
• Dark and spooky atmosphere
• Incredible Graphics

System Requirements

    • OS: Windows XP/Vista/7
    • Processor: 1.0 GHz
    • Memory: 512 MB RAM
    • DirectX: Version 8.1
    • Hard Drive: 250 MB available space
Helpful customer reviews
1 of 2 people (50%) found this review helpful
3.7 hrs on record
Posted: May 11
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36 of 41 people (88%) found this review helpful
3.9 hrs on record
Posted: April 9, 2014
So I'm not really into the hidden object point/click adventures, but I was amused by the concept and thought I would give this one a try. I liked the idea, so here we go.


The concept is actually pretty interesting. The story has a basic set up: New Orleans has fallen under some kind of curse and its up to a rookie voodoo witch to set things straight. The idea of an adventure that themes itself around 'realistic' magick and spell-craft is pretty cool in my opinion, and it seems to be done well.

There actually is a bit of homework that went into this. For example: the brick dust, or red clay dust, you get at the beginning of the game actually is a thing for voodoo practioners as a defensive item, and its not uncommon to serve up mojo in cloth bags like you see in the opening sequence and throughout the game.

You spend most of the game looking for such spell ingredients and picking up mojo to cast spells and solve problems (or give you hints). Which, is an interesting break from what I normally see in clicky-click adventures. You still have plenty of times when you need to do practical things like search for a screwdriver to unscrew a latch and other things, but there are some pretty interesting moments when you solve problems in an impractical way by using magicks or spells to achieve supernatural results.

And I can give a game credit for putting a little meaning and history behind its spellcraft, instead of just saying "Magic power!"

The story actually does a decent job at throwing a few curves into the mystery of what is going on, but only every now and then. Its otherwise straightforward, and not really noteworthy or condemnable either way.

The main meat of the gameplay is the hidden object scenes, where you have to clear out a small list of items from a messy scene, which ultimately rewards you with keys or ingredients you need. They usually aren't too hard, and are a lot more entertaining than I thought they would be; coming from an action game guy. There are some puzzles too, but they are usually very short and very easy, and the exploration is a little too straightforward to be called gameplay.

And the game's still graphics look great by the way.

Some of the hidden object scenes are really quite absurd though, and it does make me wonder how any sane person could keep some of the messes seen on the desks and tables in this game!

Which brings me to the bad...


This game's setting is really dark and gloomy. I feel like there is some legitimate work that went into this game to make it a 'dark adventure. But, then the game happens, and there is a huge dissonance in game and setting.

The game is ridiculous and inconsistent most of the time. It expects you to do things out of order, and what you can and can't do at times isn't exactly clear.

The game has a tendency to force you to do things step by step. Anytime you go through a process, instead of being able to get the whole thing done at once, you have to do part A, go get items for part B, do part B, go get items for part C, do part C, instead of getting all the items and preparing to do the task in one go like a normal human being would do. The game will literally not let you get everything you need at once; either the protagonist will say she doesn't know what to do with this, or the game just won't even notice it and write it off as background until you need to pick it up. It just causes a lot of needless backtracking.

And sadly, all the magicks and spell crafting in this game are contextual and very limited. You only make and perform each spell once, and you only use spells every now and then. Which is a shame, as I feel like the game kind of undermines its own idea by not using the character's voodoo abilities more often. Instead, it tends to favor more traditional point/click gameplay.

The story, while decent most of the time, has a lot of bumps. Lillian is noblewoman, but can somehow pick locks with no explanation as to how she knows that. She talks as if she doesn't know her own house in the first chapter, and given that her suitcase is kept in the pantry I'm not surprised. It seems like everyone you meet is very familiar with voodoo, and nobody seems to really be interested in the fact that you are saving the town with magic. Dead people don't know they are dead until you talk to them, but can accurately recall their cause of death anyways. Villains don't fry you on the spot for no reason other than to give you time to defeat them.

Its not cringe-worthy, but certainly not good. I'm not even nitpicking either. This is THE GAME. This is pretty much what makes up the story.

But here's a nitpick: For a wealthy family that owns a maid and a gardener, the house is an absolute sty.

I would actually go as far as to say that the only real effect this 'curse' has is to make things messy, as cursed presences take the form of piles of junk that have to be magicked away.

The music is ok, if overly dramatic most of the time. The 3d animations and 3d models range from bad to horrifyingly bad. I would have prefered this game to be in all 2d and still images. The voice acting is decent during some of the cutscenes, but the dialogue is overall amatuerish, cliche, and sometimes just silly.

At one point, the game asks you to put ham in a mortar and pestle. It even says it in your magic spell book, IN THE SPELL's DESCRIPTION, to put "a smelly ham" in a ceramic mortar. Someone seriously wrote that as a spell.

That's this game's biggest problem. Its got a dark adventure setup, but the game's action is just too stupid to be taken seriously. The ridiculous actions combined with the absurd dialogue just makes this game seem foolish, and that's a huge red mark for a game with this kind of set up. The constant backtracking doesn't help either.

Finally, this game is painfully short, and has the nerve to force a "To be continued..." ending.

In summary, I would just say that this game is trying to be too serious for its genre.


I would have liked this game to be better than it was. I would have liked a game that stuck with its concept and tried to break out of the genre it set out for. I think a puzzle game that focuses more on magicking rooms back in order and a more open adventure with a focus on collecting and testing out ingredients to find solutions to problems would have been more interesting than the hidden object games. Its pretty, but the gameplay just doesn't work with the story.

Maybe I'm expecting too much of a genre I know nothing about, but I'm just going with my opinions. There was serious game potential here, and it was wasted on a silly object find game with silly writing.

I like a game with a good concept and setting though, and there is a pretty good setup. And for what it is, it was still fun for a few hours. I just would have liked a bit more content and a bit better gameplay

I don't know. I'll call it at a coin toss. I personally was more amused with this than I thought it would be, but if you have any kind of high expectation for this I'd stay away. Take that for what its worth.

I played it. I finished it. I didn't hate it. So I recommend it. Try it or don't. Its a gamble of a game in my opinion.
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14 of 14 people (100%) found this review helpful
5.0 hrs on record
Posted: May 13, 2014
This is the first time I have wished that there was a Neutral button for a review.

The Good:

This game has a great story that pulls you in, a great atmosphere that gives some genuine chills, some well done puzzles and the objects that you need to find to use to progress make sense.

The Bad:

A very abrupt cliff-hanger ending that leaves your heroine in peril with no sequel in sight. :-( It leaves you feeling as though you are missing two thirds of the game.


Although I enjoyed what there is of it, I was very glad that I didn't pay the full price. If you enjoy hidden object games then you will enjoy this one but buy during a sale and be prepared to be very annoyed with the abrupt ending.
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9 of 11 people (82%) found this review helpful
3.3 hrs on record
Posted: November 16, 2014
Too bad there is no middle ground here: it's a positive or a negative rating you have to make. Not everything is bad in that game, yet I can't recommend it and forced to put a negative rating with the system.

I love Hidden Objects games and while I can forgive a lot of stuff, I can't really recommend this one for a reason: I don't always have enough hints to guide me into the story. The tasks are self-explanatory but you don't have any hint for where to go. And when you're sure you need a tool you've seen in a scene, you might have to wait until something else happens or worse, you collect stuff BEFORE the task was given. As a result, while the story is interesting, it can be confusing because of that. Also, when you begin the story, you don't know why your character is with a medium (are you a client? Someone with abilities?), which is sad, because having a little background wouldn't hurt.

Another negative point is in the HOG scene itself: some of the objects are barely visible (I remember the fingerless glove having the same shade of color than the ground - or a wheel padlock in a light that was so bright that you couldn't really see the object).

But otherwise, graphics are correct, soundtrack is correct and while you're in the end always doing voodoo dolls to free people, you're acquiring spells that help you to advance (and THERE, you have suddenly hints for when to use them). Too bad they're underexploited. It would have been nice to use them more than three times.

Besides, will I buy a second Voodoo game? Yes, because I want to know the end of the story. They managed to make a cliffhanger. Besides, maybe they've improved it: after all, Samantha Swift, Mystery Cases Files, Mystery P.I. or any game made by Artifex Mundi improved over time.
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6 of 6 people (100%) found this review helpful
8.8 hrs on record
Posted: April 12, 2014
Surprisingly good game. Very entertaining and for less than 5€, it's a catch.

If you dont use the hint button a lot and if you try the advance mode, it's more fun to play and you prolong the gameplay.

All in all, a very clever game with lots of puzzles, amazing searching of things/clues and interesting enough plot to make you keep playing on.

Warning, it has four areas to search/play and stops there with a "to be continued"...sadly I wanted more areas to play and find out the secrets behind the story which takes place in Old New Orleans...well, patience till the next installment or update.
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5 of 5 people (100%) found this review helpful
3.2 hrs on record
Posted: July 30, 2014
If you can pick this up cheap then it is worth roughly 2-3 hours of clicky click. The find the hidden object parts are pretty easy and it has a decent story but it ends with....To Be Continued.....

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5 of 7 people (71%) found this review helpful
2.7 hrs on record
Posted: April 14, 2014
This is literally I SPY: New Orleans with other minor puzzles involved. It's a point and click adventure. It is okay.
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6 of 9 people (67%) found this review helpful
3.6 hrs on record
Posted: June 23, 2014
I love hidden object games. I understand there are some items that are confusing or that you don't expect what they are, but that's the point of those games. There's a couple of problems of this game that makes me dislike it, but not hate it.

I live in south Louisiana, so I know about the culture and stuff around here. Apparently, this game failed to capture it. Using only Voodoo to relate to New Orleans doesn't help.

Another thing is the abrupt ending. I like the story, but the ending just washed it away.

This isn't a good game, but not a bad game. I got this game because I love to see stuff that takes place in Louisiana. This one, was a slight disappointment.
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1 of 2 people (50%) found this review helpful
2.7 hrs on record
Posted: June 22, 2014
It's a nice adventure game. The ending is a bit cliff-hanging, but I took it better than expected (provided all the negative comments here about it), I'll definitely wait for the sequel.
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1 of 3 people (33%) found this review helpful
1 person found this review funny
0.1 hrs on record
Posted: February 18
I really wish I could give this game a mixed review and not just a thumbs up or a thumbs down. It was certainly interesting, the plot was fun and the concept was great.
However playing it often times felt tedious. The puzzles were often recycled and in the hiden picture scenes it could be almost impossible to find hidden objects due to their color or location. The game clearly wanted you to use the magnifying glass the provide you with to find those objects, but again it just seems tedious. I wish I could give this game a stronger recomendation based on the plot alone, but the way the game ends on a huge cliff hanger with no sequal currently available prevents me from doing so.
While I recomend this game if you are in to puzzle/hidden object games I'm glad I got it at the sale price instead of paying the full $5
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0 of 1 people (0%) found this review helpful
4.1 hrs on record
Posted: December 16, 2014
Basic point-and-click, but minus the scares of older, better-known games. Feels like a game of "I Spy" for a good 20% of the game due to the repeat of a similar mini-game which does not make much sense in the context of the game. Also, it is incomplete and ends without resolving the plot by promising a sequel or update. Would not recommend.
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2 of 8 people (25%) found this review helpful
3.9 hrs on record
Posted: May 15, 2014
Gameplay is fun and challenging, Lots of stuff to do, and lots of stuff to explore. So that is definetely a plus.
On the downside, and this is why i will not recommend this game. The ending of the game is very sudden and unexpected, leaving You wonder who the bad man is/was and what the ♥♥♥♥ is happening. The game itself states that You are saving the town of New Orleans from a curse, in reality You will save like 4 people and then the game ends.
Price was okay, but considering the short duration of the game, and not knowing when or wether it is going to be continued, it is a totally waste of money.

You might be better off playing playing a Facebook games, at least You do not have to pay.
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0 of 5 people (0%) found this review helpful
1.1 hrs on record
Posted: May 19, 2014
Pretty dull for me.
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3 of 12 people (25%) found this review helpful
6.1 hrs on record
Posted: April 21, 2014
I thought this had a good plot and the hidden object scenes were very difficult. However, just as the plot is getting pretty good, suddenly the antagonist pushes the protagonist into a well and the game kicks you out, declaring that it will be continued. No explanation of how, when or where it will be continued. I suppose it truely means game over.
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4.7 hrs on record
Posted: May 16
Visually top notch, unusual storyline, and intriguing setting. Biggest problem? The hint system is under-developed. If you're not going to give enough clues directly, you need to have at least a hint system robust enough to steer you to the right room without needing a recharge.

that said, I can definitely reccomend this game despite that large flaw - the story is definitely different, the animation is well-done, and the HOG are incredibly well-detailed as well as authentic to the rough time period the game lingers in.
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3.4 hrs on record
Posted: January 7
If it is in the sale and you know that you like simple hidden object games, this is your poison!
But if you pick this for the story or "amazing" cut scenes look elsewhere, it ends with a to be continued and not a hint of how or when...
I found myself laughing at the "animation" and story through the game and enjoyed looking for the items. its worth the pound odd I payed for the enjoyment of 3 something hours so far.
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6.5 hrs on record
Posted: January 3
Ah! I hate cliffhangers! Fair enough if you want to make a series but at least make each game a full story with an over-arching plot that develops over the course of the games (Mystery Case Files and the Otherworld series come to mind) I really liked this game, but that's because I enjoy any game that gets me to do alchemy. Storyline was cool, graphics were lovely and the abilities were a nice touch too. I also like it when I clear a room that there's a sign at the top that says 'Area clear' - makes it easier to figure out what I missed if I get stuck. Overall go for it if it's on sale, but only if cliffhangers don't make you go into a Hulk-style rage.
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3.0 hrs on record
Posted: May 8
Fun game, good story.
A mix of hidden objects and puzzles.
The only down size is that it end with a ... To be continued.

Hope they are going to make a sequel, in order to finish the story.
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