Inspired by the retro glory days of 8-bit games, Rex Rocket is a traditional 2D platformer brought into the 21st century. Paying tribute to classic NES games like Mario, Mega Man, and Metroid, old-school platformer fans will find Rex Rocket a breath of fresh air.
User reviews:
Recent:
Mostly Positive (10 reviews) - 70% of the 10 user reviews in the last 30 days are positive.
Overall:
Mostly Positive (148 reviews) - 79% of the 148 user reviews for this game are positive.
Release Date: Aug 5, 2014

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Reviews

“Best PC Metroidvania of 2014”
Game of Year – Metroidvanias

“Take the gratifying if punishing action platformer gameplay of Megaman and combine it with the explorative levels of something like Metroid or Castlevania and you have the recipe for a potentially splendid game. Rex Rocket is very nearly that exact amalgamation of ingredients and is as good as you might have expected. It’s got all of the trimmings of either style of platformer and then some.”
8/10 – G3AR

“As a game designed to cater to nostalgia, Rex Rocket serves both as a wonderful reminder of those platforming glory days and a welcoming addition to the modern gaming scene.”
4/5 – Another Castle

About This Game

Tell me about Rex Rocket!

Inspired by the glorious retro days of 8-bit gaming, Rex Rocket is a traditional 2D platformer that pays tribute to classic NES games like Mario, Mega Man, and Metroid. Old-school fans and platformer newcomers alike will find Rex Rocket an enjoyable and rewarding experience thanks to one-of-a-kind handmade pixel art that makes up over 100 handcrafted levels connected in an expansive starship-- each filled with a wide variety of puzzles, enemies, hazards and bosses. An original chiptunes soundtrack by Saskrotch, captivating setting filled with quirky characters, and ability to choose the gender of your hero is only a handful of the many awesome features in the game.

Set in Earth's distant future, Rex Rocket alludes to the classic conflict of Man vs. Machine. You play as either Captain Rexford or Rexanna, a former war hero who now transports scientists throughout the universe in the epic Star Ship-- S.S. Montana. The game begins on Earth as the crew prepares for another routine mission for the Council of Science that involves transplanting bio-engineered Terra-Oozlings onto an uninhabited planet on the other side of the galaxy. While the ship's crew are in cryo-sleep, all heck breaks loose when the dangerous specimens escape and cause the ship's main AI computer to go insane. It's up to Rex Rocket to stop the rogue AI, rescue the crew, and take back control of the ship!

Features

  • Classic 2D platforming with shooting, wall-jumping, and more-- all combined with innovative gameplay twists like shooting your laser downward for a handy aerial boost with each jump!
  • Amazingly detailed pixel art and animations make up hundreds of unique characters as well as over 100 hand-crafted levels that all connect within the expansive starship!
  • Awesome retro sound effects coupled with an amazing chiptune soundtrack by Saskrotch!
  • Choose the gender of your hero/heroine as you step into the boots of either Rexford or Rexanna 'Rocket' Rexington on this epic space adventure!
  • Collect powerful weapons and useful upgrades by defeating bosses and solving clever platforming puzzles!
  • Learn more on the backstory and details of characters, weapons, enemies, and more by collecting Info Nodes throughout the ship!
  • Get lost in an expansive starship as you explore the various routes that may offer a better path to your destination, lead you to a treasure trove of collectibles, or take you on a deadlier course!
  • A captivating narrative with plenty of light-hearted humor and goofy characters to brighten your adventure!
  • Prepare for a tough yet rewarding space adventure where you'll face giant flame-throwing machines, swarms of Oozling-possessed crew members, and a berserk AI computer that never runs out of clever ways to try and kill you!

Grab the soundtrack!

Chiptune artist Saskrotch delievers 37 tracks of pure retro goodness that'll take you on a nostalgic ride to the glorious days of 8-bit gaming.
http://saskrotch.bandcamp.com/album/rex-rocket-original-soundtrack

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP (or later)
    • Processor: 2.0 Ghz Dual Core
    • Memory: 2 GB RAM
    • Graphics: 256 MB video card (XNA 4.0 compatible, Shader Model 2.0 or higher)
    • DirectX: Version 9.0c
    • Storage: 500 MB available space
    • Sound Card: DirectX-compatible sound card
    • Additional Notes: Xbox 360 controller supported
    Minimum:
    • OS: Snow Leopard 10.6.8, 32/64-bit
    • Processor: 2.0 GHz Dual Core
    • Memory: 2 GB RAM
    • Graphics: OpenGL 3.0+, 2.1 with ARB extensions acceptable
    • Storage: 500 MB available space
    • Additional Notes: SDL_GameController devices fully supported
    Minimum:
    • OS: glibc 2.15+, 32/64-bit. S3TC support is NOT required.
    • Processor: 2.0 GHz Dual Core
    • Memory: 2 GB RAM
    • Graphics: OpenGL 3.0+, 2.1 with ARB extensions acceptable
    • Storage: 500 MB available space
    • Additional Notes: SDL_GameController devices fully supported
Customer reviews
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Recent:
Mostly Positive (10 reviews)
Overall:
Mostly Positive (148 reviews)
Recently Posted
Seeric
( 6.8 hrs on record )
Posted: April 29
I'll start by saying that I love the quirky, dark sense of humor this game has and, though the graphics aren't particularly detailed, I do think the character and enemy designs are very charming. The difficulty is very high here, but I don't think it's unreasonably so; there is a chase sequence near the middle of the game which I felt demanded memorization and the handful of 'behind-the-scenes' rooms filled with slimes have so many enemies that it seems impossible to get through them without taking damage, but the rest of the game felt entirely reasonable (other than two completely optional and extremely difficult segments which each lead to powerful upgrades which are not needed to complete the game) and often encourages you to use your grenades and subweapons in different ways. There's also plenty of variety to the platforming, tons of collectibles, and extremely little mandatory backtracking, so the gameplay never feels stale. If you're looking for a game with a high amount of exploration you might be disappointed though; the main path through each region is generally straightforward and the next goal is always clearly marked on the map.

I also want to address two common complaints I see in many of the negative reviews. First, several of the older reviews complain about the lives system and how you lose a substantial amount of progress if you run out of lives; this is a completely valid complaint, but this system was changed near the end of 2014 and now lives and the coin-like energon pieces are as arbitrary as lives and coins in a Mario game with no particular penalty for getting a Game Over other than missing out on an achievement. Secondly, I see a surprising number of reviews complaining about slipper platforming, but I honestly never found this to be an issue; the jump *is* slippery, but shooting downward with non-charged shots significantly reduces your momentum and allows for a good amount of precision. I'm not sure if some of the people who had issues with the controls were only trying to navigate in the air with the vertical-boosting charge shots or if they had trouble pressing the button quickly enough to benefit from the normal shots (or it's entirely possible that the controls were adjusted in a patch at some point), but as of April 2016 I was able to play through this game in its entirety with a PS3 controller without noticing any control issues.
Helpful? Yes No Funny
Concequence
( 15.2 hrs on record )
Posted: April 27
I am glad I started playing after the continue patch. I have continued like thousands of times now. Items like the shoes or the grenade launcher are still WAY too hard to get. Axiom Verge, baby time in the sandbox. Hyperlight Drifter ... preschool. Dark Souls ... freeking kindergarden. F1 racing while juggling chainsaws on the sun while disarming a bomb, Still a joke compared to this game. Saying this game is Brutal is dumb... they have no word to describe how painfully terrible the difficulty is. I wanna be the boshy (you gonna get ***** mode) ... is maybe the only thing harder ive ever seen. And the guys who did that game are straight up sick in the head. :) ... I am enjoying the game however. I wish I could get the boots and Launcher. but I suspect ill get to the last boss and quit like 90% of the people ive seen on the forums here. But I do enjoy a good Metroidvania, and there really are SO few good ones out there. This one is fun for the most part. You probably will enjoy it too, after a while It will probably wear on you, but by then if you havent rage quit, you will probably stick it out.
Helpful? Yes No Funny
BigWolf
( 1.1 hrs on record )
Posted: April 23
Why I give up this game:
1) Annoying difficult: Some games are very difficult, but there are fun in trying again, but it´s not the case of this game.
2) You can´t play with D-Pad: 2D games, specially the old school games, are much better controlled with d-pad, the gameplay feels more responsive. And if a game was created to make me feel again at 8-bit age, why it make me play with anolog stick?
3) Don´t shot in diagonal: with d-pad you have 8 directions and with analog stick you have much more, why limit the shot to 4 directions. It´s very annoying try to shot enemies above you.
Helpful? Yes No Funny
hotdog Ɛݙ 🐝 Bzzz
( 7.2 hrs on record )
Posted: April 17
It's a competent if rather difficult action game with a few instances of unfair level design and boss battles that drag on a bit.
Helpful? Yes No Funny
hispongebob
( 12.9 hrs on record )
Posted: March 31
This game is extremly hard to beat buy this game if you like a challenge
Helpful? Yes No Funny
cg_destro
( 13.9 hrs on record )
Posted: March 21
This is hard, maybe to hard and sometimes unfair, Controls aren't so great and you can't rebind controller buttons to make it little better. It is quite good but very hard frustrating and you can't change difficulty level, something for very hardcore platformers fans.
Helpful? Yes No Funny
ZeroZeroOne
( 1.1 hrs on record )
Posted: March 18
Like a mix of classic Megaman and Super Meatboy.

Beautiful pixelated graphics. Sweet tunes. I had to play with a controller to get far.

It's hard, but in just the right places.
Helpful? Yes No Funny
Seawater
( 2.3 hrs on record )
Posted: March 14
The most cheap and unfair deaths I have ever encountered. It's such a false level of difficulty.
Helpful? Yes No Funny
Nyx
( 2.4 hrs on record )
Posted: March 9
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http://steamcommunity.com/groups/CritiquingDoge
Helpful? Yes No Funny
DarkGolbez
( 9.3 hrs on record )
Posted: February 25
Yes, it's really tough, but you know what? I always wanted to keep playing.

This game has so much old-school charm it'll punch you in the face. If you've played the 2D action/platformers of yesteryear, you'll likely love this game. Just know that you're in for a difficult (but fair), and ultimately satisfying experience.

*The action is great.
*The platforming is solid, and it needs to be when you see some of the sections that await you.
*The music is a wonderful chiptune soundtrack, and some of the best I've heard in some time. Really, I can't recommend the music enough.
*While I died a bunch, I never felt that the game screwed me over into any cheap deaths. I died of my own doing from the tough design.
*Lots of collectibles to find through an expansive, very well designed ship/world to explore. I do wish there were a few more fast travels around though.
*The boss battles are great, decidedly varied, and require you to use everything you've got to best them.

Other than getting a little frustrated at the game kicking my ♥♥♥ from time to time, I really don't have any bad things to say about Rex Rocket. This game was a surprise hit for me, and I had a ton of fun with it.

Go pick this one up if you're even remotely interested in this type of game, and you will not be let down. Great game. Great job Castle Pixel!!!
Helpful? Yes No Funny
Dacoo
( 13.4 hrs on record )
Posted: February 20
A very solid metroidvania and action platformer. Rather than the power-ups just being card keys or lame powers, every one is useful and becomes an integral part of the game, especially combat. Fairly challenging, but not excessive. And nice music, too!

In my opinion, just what this kind of game should be. I loved every minute of it!

After reading a few negative reviews, I wanted to give this game an extra plug because I enjoyed it so much. I have been playing platformers of all types my entire life. I feel the controls are perfect for the game. They are tight and allow for precise movements in the platforming areas. I found the platforming fun, but not overly challenging. The boss battles are fun and challenging, but reasonable.

Honestly, I'm surprised to see that 20% of people are giving such and excellent action platformer and metroidvania negative reviews. I 100% recommend it without any hesitation.
Helpful? Yes No Funny
Isalon
( 1.1 hrs on record )
Posted: January 28
This game is ridiculously hard. And I'm used to playing hard games. This game will literally punish you if you aren't perfect.

I feel completely swindled, but it's too late now. Don't make my mistake. This game looks fun, but it is not.
Helpful? Yes No Funny
Running Naked Fat Man
( 2.0 hrs on record )
Posted: January 14
As many have stated, sloppy mechanics, sloppy controls, and outright poor design, Relying on level and enemy design that use "Gotcha" moments to one hit kill you. Only made further irritating by the lack of refinement in the controls, on top of questionable hitbox sizes.

Helpful? Yes No Funny
Titopotamous
( 86.0 hrs on record )
Posted: January 8
During the Steam Winter Sale, I happened upon this game in my discovery queue. A fan of hard platformers (Bionic Commando, Castlevania, Contra, Mega Man, Super Meat Boy), I believed it to be a good idea to go ahead and make the purchase.
I've played it for a little less than an hour. The platforming is slippery, the enemies are either overpowered or in such large numbers as to be overwhelming, the jumping is floaty. Nothing that hasn't been written before. However...

All of those games I had listed before shared the same difficulty curve as Rex Rocket. The only difference being, if I had died and lost a life in those other games, it was my fault. Playing the game over and over again lead to developing the techniques needed to beat the game. Platform technique memorization in a game like the first Castlevania was not only encouraged, but absolutely necessary. Point being, if you lost a life, it was your fault. Hard, but not unfair, and this type of development, getting into the game's world and learning the facets of it, is why I love the genre.
This game isn't like that. Within this last hour, I found myself struggling to avoid screaming ♥♥♥♥♥♥♥t at my monitor. Traps, spike pits, acid pools, repeated dialogue during boss fights, and randomly-placed enemies with no indications as to where they will appear do not good game design make.
The difficulty, when coupled with the controls and enemy placement (as well as other mechanics) are completely crippling to the fun factor of this game, making it feel like a chore to play. Instead of continuing after I lose a life, I just feel like quitting. Woe betide those who buy this game, expecting a return to retreux-styled glory, for you will only be met with disappointment.
Helpful? Yes No Funny
iddqd
( 3.6 hrs on record )
Posted: December 19, 2015
Great platformer, awesome and responsive controls. Music is at least decent. Also, great boss fights.

The only thing which bothers me are the scarce checkpoints. And since there are a lot of instadeath-traps, you will eventually need to repeat a lot of gameplay in order to advance.

But apart form that, this game is worth every cent.
Helpful? Yes No Funny
codec_abc
( 1.1 hrs on record )
Posted: December 5, 2015
If you want to play this game with a controller then forget it because you can't rebind buttons on the pad and the defaults ones are really bad. In this game you have to jump a lot and (often) shoot in direction to the ground to reach higher places. The thing is that jump is bound to A and shoot to X on an Xbox Controller. Then doing this kind of jumps is really difficult for no reason while they are a central element in the gameplay mechanics.
Helpful? Yes No Funny
Techbane
( 2.2 hrs on record )
Posted: November 26, 2015
If I could give this a thumbs-sideways, I would. The graphics are smooth and nicely done, the plot is surprisingly interesting, the music is above average if nothing particularly memorable, the exploration is decent, and the controls are responsive if a bit intentionally cumbersome.

Said controls are where the issues start creeping in. You use your gun for pretty much everything from spraying enemies, to boosting your jump or slowing your descent, to hitting switches, to fighting bosses in which you frequently have to juggle most of the above. It just gets a bit much to manage, switching between using your shots for maneuverability and offense mid-jump while attempting to traverse countless instant-death slime and spike pits in rooms teeming with enemies that will usually end up knocking you off a ledge, and then all respawn when you do.

My enjoyment ground to a halt somewhere around I'm guessing halfway through when I lost no fewer than 20 lives to a boss whose main attack I could not reliably dodge thanks to the slight bit of midair inertia that makes precision projectile evading more challenging than it should be, and once I did finally survive that fight by the skin of my teeth I died another 6 times immediately in the following room. The difficulty just escalates far too quickly from sane to hard to very hard to masochistic, and the antiquated lives system is always looming overhead threatening to erase a large chunk of your progress.

In short, I liked it, but it just got too damn frustrating.
Helpful? Yes No Funny
IT'S IN THE BIBLE
( 1.1 hrs on record )
Posted: November 22, 2015
10.5 hours on record (offline steam)
AWESOME AWESOME AWESOME platformer. Challenging, fun, simple story, responsive controls, a fun mechanic for transport with a decent learning curve (shooting down = vertical lift), wall jumping, a load of different weapons, a tough final boss. 10/10
Helpful? Yes No Funny
dheart88
( 3.4 hrs on record )
Posted: November 17, 2015
this game is really good platformer, it's not easy but not really so hard, it's still at doable level but require patience.
Helpful? Yes No Funny
Cohiba Skeeza
( 0.1 hrs on record )
Posted: November 15, 2015
This game did not take notes from games like Metroid. It is plagued with chatter from about 100 NPCs before you even start. This incessant desire to put story and NPCs in games is destroying what made games so great. Boring game. Requesting refund.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 180 days
23 of 38 people (61%) found this review helpful
2 people found this review funny
Not Recommended
86.0 hrs on record
Posted: January 8
During the Steam Winter Sale, I happened upon this game in my discovery queue. A fan of hard platformers (Bionic Commando, Castlevania, Contra, Mega Man, Super Meat Boy), I believed it to be a good idea to go ahead and make the purchase.
I've played it for a little less than an hour. The platforming is slippery, the enemies are either overpowered or in such large numbers as to be overwhelming, the jumping is floaty. Nothing that hasn't been written before. However...

All of those games I had listed before shared the same difficulty curve as Rex Rocket. The only difference being, if I had died and lost a life in those other games, it was my fault. Playing the game over and over again lead to developing the techniques needed to beat the game. Platform technique memorization in a game like the first Castlevania was not only encouraged, but absolutely necessary. Point being, if you lost a life, it was your fault. Hard, but not unfair, and this type of development, getting into the game's world and learning the facets of it, is why I love the genre.
This game isn't like that. Within this last hour, I found myself struggling to avoid screaming ♥♥♥♥♥♥♥t at my monitor. Traps, spike pits, acid pools, repeated dialogue during boss fights, and randomly-placed enemies with no indications as to where they will appear do not good game design make.
The difficulty, when coupled with the controls and enemy placement (as well as other mechanics) are completely crippling to the fun factor of this game, making it feel like a chore to play. Instead of continuing after I lose a life, I just feel like quitting. Woe betide those who buy this game, expecting a return to retreux-styled glory, for you will only be met with disappointment.
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Most Helpful Reviews  Overall
38 of 41 people (93%) found this review helpful
2 people found this review funny
Recommended
31.8 hrs on record
Posted: August 10, 2014
I am going to recommend this, but with some mild hesitation.

First things first, it really captures the retro style, feeling a little mega man, a little Super Metroid, and a little Cave Story (I mean, you have to make it somewhat modern, right?) If this appeals to you, you are probably about sold, but just let me continue.

If you are familiar with the way Capcom retreaded the NES style Mega Man series, you might be aware that it included more instant death traps than any game previously. Well, this game is filled with those things as well, and you'll be quite aware of that by the time you start getting into the depths that this game offers. Because this game is harder than any of the games I've mentioned so far. And you know what, maybe that's your thing. Frankly, I'm OK with that. The nice thing is that the game takes advantage of years of experience to know what kind of classic mistakes that old games can... Oh, what, there's a lives system? Well then.

In truth, the lives are not as bad as it seems. You can die several times but when you run out, it's not start-over game over. In fact, you end up in a room, progress saved, but you will have to find your way back to your last location. This is not necessarily an enormous detriment... except it is VERY spare on teleport locations, and some parts of the game... you are going to die plenty. This can lead to rather a few revisits to rooms that probably killed you a couple times as well. If you haven't stocked up enough lives, you might be in pretty big trouble. I will say this to their benefit, though: there are many rooms where you can flick a switch to remove an energy barrier that lets you take a shortcut through the room to skip parts of it, but even then you'd still have to make your way through some tricky bits. I don't even want to think about how many times I died in some sections so far, and I'm about 2/3s of the way through.

The thing is though, these levels are quite well designed. I feel like a connoiseur of platformers would be able to appreciate this, but unless you are a master, you have to be prepared for grinding through some particularly nasty bits to get further.

So basically, if you have not been frightened away by this idea, and possibly if you don't get frustrated easily, give this a go.

I should also note, great visual assets and a wonderful soundtrack. If that pushes you over the edge, great, but if not, don't say I didn't warn you ;)
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42 of 50 people (84%) found this review helpful
1 person found this review funny
Recommended
24.0 hrs on record
Posted: August 12, 2014
Another excellent retro love-letter for those riding the current wave of nostalgia hitting the indie scene via the likes of Freedom Planet or Shovel Knight, Rex Rocket takes the metroidvania formula we all know and love and layers it with an old-school charm that is impossible to resist.

Rex Rocket is the story of a lone space captain, left in the ruins of what was once a thriving and bustling space vessel transporting scores of important and renown scientists. What happened here to turn technology against its human creators? It's up to you to blast, explore and platform your way through the now overrun S.S. Montana in a fun and humorous throwback to the greatest period in gaming history with a few twists of its own.

The combat in Rex Rocket is much flashier and faster paced than the classics we remember as you rush into different sectors of your doomed ship each more deadlier than the last, with guns blazing. The speed of your shots as well as the attacks of your oncoming foes is lightning-quick, and you'll take advantage of the extremely tight controls and employ ninja-like techniques such as wall-jumping or propelling yourself over gaps using your gun as a jetpack. The possibilities are endless to how each player will handle any given situation.

The game is a serious challenge, just enough to keep you focused and alert. I was already dying a couple times to the first boss but only due to my own lack of agility, as soon as I learned the patterns and was dodging every attack I had it down. You'll need to find every power-up item, utilize every weapon and technique, and apply the highest level of hand-eye coordination in order to surpass these very difficult battles. This is extremely reminiscent to how the bosses of the golden-era of gaming would beat you just hard enough to keep you coming back for another try with newfound strategies.

So many of the best ideas are drawn from the original Megaman series, and they work just as well as ever. These are concepts that have withstood the test of time and remain solid after all these years. You'll encounter the electronic Appearing Blocks (also known as Buzzing Blocks) that fade in and out one after another from the iconic Magnetman stage of Megaman 3, the hovering shield bots patrolling back and forth that you can only hit from behind, the classic pixel gates on either side of a boss fight bringing us back to those fateful moments in Wily's castle so many years ago. The level design and platforming elements are really where the game shines, and definitely have received a huge makeover since the late 80's titles that it draws inspiration from giving controls and combat that are much smoother and more precise. Rex Rocket is less stiff feeling and way more action packed than similar legends of the past, making this much more than just a simple homage.

Exploration and progression in Rex Rocket is probably the most enjoyable in the metroidvania genre of games I've felt since probably the GBA Castlevanias, with a huge array of rooms to get sidetracked on during your trek to the current objective. Taking detours into the more diabolical of rooms along your way is encouraged and extremely rewarding as well as satisfying as you'll come across plenty of game-changing items that add to your health, lives, overall ammo, and plenty of story tidbits in the form of Info Nodes to find. Defeating the challenging bosses earns you crucial upgrades and new weapons, leading you back through areas you previously thought impossible to traverse providing immensely satisfying exploration of the gigantic map.

Although the visuals follow a generally retro flavor the pixel art on the sprites have a detail and complexity to them that far surpasses their past counterparts. The backgrounds in Rex Rocket are amazingly pleasing on the eyes and have a serious level of depth to them with twisting pipes, rotating gears and pulse-emitting motherboards reaching back for multiple layers. The rhythmic movements of the setting around you is complimented perfectly by the outstanding chiptune soundtrack provided by musician Saskrotch which, just like the game, strikes that Megaman style all too well specifically of the 1-3 era.

Rex Rocket isn't just a love-letter to the golden-era of games, it's a solid addition to any modern action gamers' library. If you're looking for that next retro-flavored hit of precise and fluid platforming action and metroidvania exploration, Rex Rocket is your perfect combination of the best mechanics from the old and the new.
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19 of 21 people (90%) found this review helpful
Recommended
3.4 hrs on record
Posted: August 6, 2014
I'm only a little bit into this fantastic game but I have to say it took me by surprise.
I was expecting an easy little 8-bit game that I'd breeze through, what I got was a challenging game that had me cursing at my screen.
This game is a very beautiful and challenging game with a retro feel to it.
Full of references to the games of old, like Mario.
It's can get frustrating as you will die a lot, and the enemies are always outnumbering you, plus the bosses are always stronger than you and often have enemies to fight with them. This however is just a gamplay feature, it's meant to be hard and it's meant to kill you over and over again until you learn to fight them properly or just get lucky.
The game plays like the classic games of the gameboy era, with the simple run and shoot mechanics, paired with things like wall jumping and secondary weapons. Really a treat to play.
I give this game a solid 9/10 and highly recommend it to anyone looking for a challenging, if nostalgic game.
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16 of 17 people (94%) found this review helpful
1 person found this review funny
Recommended
14.5 hrs on record
Posted: August 7, 2014
Rex Rocket does a very good job of brining the classic 8-bit platformer to tthe modern day. The game's music and artwork bring back a lot of memories of my childhood and playing NES games like Megaman, Even going as far as respawning enemies if you go back to a completed room. The game also has a lot of little fun quirks/Easter eggs that are fun to pick up on and poke fun at other sci-fi works - that would be next to impossible in the 8-bit classics.

I have been playing with my Xbox 360 controller and have about 3 hours into the game now. Controls seem a bit wonky to begin with, but once you get used to them - it works perfectly - although my thumb now hurts from being lazy and using a mouse for the last year.

The platforming can be quite difficult at times with multiple button combinations, but the game basically has unlimited lives. If you die over and over to the "game over" screen, you can just continue. It does spawn you back some, but everything you collected and did was with you still. You just need to clear the mobs out of the rooms and catch up to where you were.

I did occasionally get lost, the map leaves a little to be desired, but gives you a good indication of direction. I would have liked to see a little dot for where my character is in each room. All in all, it serves it's purpose and isn't "hand-holdy".

I did have some issues with full screen mode, the game would not open after switching to it. I contacted the developers and they are working on a fix and sent me a quick fix that is working.

If you would like to see my playthrough, you can watch it here: https://www.youtube.com/playlist?list=PL4D232HeetQPjgdm9hdkZsvllVQw0Xqd5
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15 of 17 people (88%) found this review helpful
Recommended
7.6 hrs on record
Posted: August 6, 2014
This game is hard.... like really, really freaking hard.
Prepare to die a billion times and shout and swear about the (frankly unfair) checkpoint system
If you can get past the bosses/obstacles you feel like a god but before then you're and ant and everything else is a magnifying glass.

(seriously though put in some more checkpoints I'm sick of spending 15+ minutes getting to a boss/miniboss to be killed instantly 20 times and have to spend another 15 minutes making my way to the same place)
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20 of 26 people (77%) found this review helpful
Recommended
4.5 hrs on record
Posted: August 7, 2014
The game gets pretty much everything right. The controls are tight, the art is pleasing to look at, the difficulty is ridiculous as the game progresses, and the music fits perfectly. The only thing that I can see being off-putting is the difficulty to those that want something relaxing. This game is tense, no matter how you look at it – music, level design, amount of enemies and things that hurt you on the screen at any given time… You definitely need patience, twitchy fingers, and quick reflexes to play this, but it’s oh so worth it.

Full review can be read here: http://www.fistfullofpotions.com/reviews/rex-rocket-review-im-a-rocket-man/
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12 of 12 people (100%) found this review helpful
Recommended
14.0 hrs on record
Posted: August 6, 2014
Rex Rocket is the first indie 2D platformer I've played that actually felt just like a classic 8-bit game while also providing fresh gameplay mechanics. Catchy chiptune music, awesome pixelated visuals, tough bosses, hair-pulling platforming challenges, charming dialogue-- the list of what makes this game great goes on and on!

Whether you grew up with retro 2D games or not, this space adventure is a must have for anyone looking for a fun and rewarding game to play.
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14 of 16 people (88%) found this review helpful
Recommended
2.5 hrs on record
Posted: August 6, 2014
Keep in mind that I got this game only a few hours ago, so this is only a first impression.
Rex Rocket is a perfect fusion between Megaman and Cavestory, with a dash of Super Meat Boy. It has great game mechanics such as shooting below you to boost jumps and teleportation, and is slightly less edicting than cocane, however like the games it has fuse together, it is very difficult. When you first start, you will probably die quite a bit, but once you get used to the game, it gets signifigantly easier. The boss fights are set up so that you will have to play them a few times to beat them, also, this is NOT a game for minimalists. If you don't explore for health, lives, and upgrades, the game gets really hard really fast. Furthermore, you should probably play this on a controller, as the keyboard controls are a bit clunky.
Should you buy this game? Yes, it is well worth $10, and if you ever see it on sale, you would be an idiot to not buy this game.
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12 of 13 people (92%) found this review helpful
Recommended
22.4 hrs on record
Posted: August 5, 2014
It's basically: Metroid, Mega Man, and Cave Story. It is screen-punchingly hard, but also extremely compelling, and you'll be trying "one more time" over and over.

One bad part is the lives counter (20 lives). It's always pretty easy to get back to where you were so the consequence for losing all 20 lives is pretty minimal, but it doesn't add anything to the game other than frustration.

The game is too frugal with it's teleporters, so you'll traverse a long way to a boss, only to get killed (it takes a while to learn their patterns) and then you'll need to work your way back. I recommend going to your Users/[your username here]/AppData/Local/Rex Rocket/ and creating copies of the save files just after you've gotten to the Boss area. This way you'll be able to reload just before the bosses. And trust me..you'll need to.

I strongly recommend using a controller as others have suggested. I also strongly recommend going to the game options to change directional control from the analog stick to the D-pad.
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19 of 26 people (73%) found this review helpful
Recommended
4.4 hrs on record
Posted: August 5, 2014
I could listen to the soundtrack all day.
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27 of 41 people (66%) found this review helpful
Recommended
10.1 hrs on record
Posted: August 5, 2014
Very fun an interesting take on a classic style. It's a challenging experience but still feels approachable! Definitely worth checking out!
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11 of 12 people (92%) found this review helpful
Recommended
12.8 hrs on record
Posted: August 7, 2014
I picked up Rex Rocket more or less on a whim. I've always been a fan of this style of game, and I wasn't dissapointed. I love the graphics, the music is spot on, and the controls are smooth. Plus, its hard. In a good way. I could rattle on, but I think I'll just put my first impressions video here for you to watch instead:

http://youtu.be/57L4ktbisaU
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11 of 12 people (92%) found this review helpful
1 person found this review funny
Recommended
13.0 hrs on record
Posted: August 6, 2014
very fun and super challenging a must for anyone enjoys the old school classic hard difficulty, not for people who just want to breeze through a game, the level designs are very well thought out makes good use of all the new abilities you optain and there are tons of hidden areas to find health upgrades, funny references from classic games as well as other old and current pop culture references, the art style is beautiful would love to have this on my 3DS :D

give it a 9.5/10
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12 of 14 people (86%) found this review helpful
Recommended
13.9 hrs on record
Posted: August 7, 2014
Woho game is hard.

If you are looking for a platforming challenge this is a game for you.

Very nice executed and always fair with really nice bossfights.

I dig it.
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13 of 16 people (81%) found this review helpful
Recommended
5.5 hrs on record
Posted: August 5, 2014
I was looking forward to playing this game. After 2 hours of game-time I had progressed 13% through the game.
- fun game
- but WAAAY harder than I expected

http://youtu.be/ToPAMc1uBwY
http://youtu.be/3rKicf2yglo
So the first 15-20 minutes was pretty easy because there wasn't really much combat. However once I got to the first boss I started to die a LOT. You start with a lot of lives, I think that is reason. In the options menu you are supposed to be able toggle 'fun mode' on and off. I think that might have actually meant hardcore mode, but this feature seemed to be broken as as there was no apply setting button and it was always back on when I returned to the menu if I'd toggled it off. The boss spammed out a lot of projectiles which I found really tricky to avoid. I think I died at least 15-20 times trying to beat it. The environment is populated by a large amount of enemies. Sometimes it's difficult to get past them with without taking damage i.e. sometimes you don't have much choice but to jump into them. They tend to surround you and appear unexpectedly when you are distracted by other hazards. Also enemies appear to have some degree of random generation so you don't always encounter the same enemies in the same place. I think that probably help keep the same areas fresh.

You don't re-spawn in the immediate vicinity are after dying instead you are taken back to a checkpoint, which there aren't that many of. This tends to set you back pretty far. So I found that I had to begin the same gauntlets from the start again and again. Sometimes after dying over and over before finally making it through sections I discovered that I'd just went to all the effort only to take me back somewhere that I had already been to! So make sure you check the map system so that you're not just taking alternative routes backwards. Also there are hidden passages and destroyable blocks which will uncover shortcuts that dramatically reduce the effort needed to navigate the ship, so be on the lookout for them. I wish I'd realized these things earlier.

I liked how the game looked. The aesthetics and sound effects remind me of lot of old console and PC games and brought back happy memories. For example I hadn't thought about ID's Dangerous Dave for a long time before playing this. That game was awesome! NPCs in Rex Rocket have little bit's of dialogue, some of which I found amusing.

So in the time that I played I felt that I only progressed a relatively small amount through the game. It was very difficult and I was having to make numerous attempts to complete small sections of the game. I struggled to reach points only to die at them and have to go back. This has potential for frustration (I’ll admit I did gripe about it lol) but surprisingly I still found that I enjoyed playing this game.

Click here for my YouTube gaming channel
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13 of 16 people (81%) found this review helpful
Recommended
9.7 hrs on record
Posted: August 8, 2014
This game was everything I was looking for. A challenging 2D platformer with stunning pixel graphics. Very tight controls and incredibly satisfying gameplay. Bosses are hard but when I learned their patterns and defeated them it felt great. The amount of effort and polish shows and I can't believe this was kickstarted for such a low amount.
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11 of 13 people (85%) found this review helpful
Recommended
1.7 hrs on record
Posted: August 6, 2014
Great game. So excided that it has been released. IT is just like one of those classic platformers i played as a child. Great job Pixel Castle. I mean spot on. I was exciteded when this game came out in greenlight and could not wait to play it now i can.
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13 of 17 people (76%) found this review helpful
Recommended
11.9 hrs on record
Posted: August 9, 2014
The game is good. Mega man style. AMAZING music by Saskrotch. Fun and addictive if you like the style!
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13 of 17 people (76%) found this review helpful
2 people found this review funny
Recommended
2.9 hrs on record
Posted: March 11, 2015
Beats playing Red Rocket any day of the week and thrice on state sanctioned holidays.
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