Inspired by the retro glory days of 8-bit games, Rex Rocket is a traditional 2D platformer brought into the 21st century. Paying tribute to classic NES games like Mario, Mega Man, and Metroid, old-school platformer fans will find Rex Rocket a breath of fresh air.
User reviews: Very Positive (78 reviews)
Release Date: Aug 5, 2014

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Recommended By Curators

"Showed at GDC 2014 - This game has a gorgeous chiptune soundtrack, and plays great."
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December 15, 2014

Rex Rocket, a little easier!

Hello Space Cadets!

We've decided to ease up the difficulty on Rex to make it more appealing to the average platformmer fan. The maps are still tough as nails but we've removed the Game Over penalty of being sent back to the starting zone of the game.

8 comments Read more


“Best PC Metroidvania of 2014”
Game of Year – Metroidvanias

“Take the gratifying if punishing action platformer gameplay of Megaman and combine it with the explorative levels of something like Metroid or Castlevania and you have the recipe for a potentially splendid game. Rex Rocket is very nearly that exact amalgamation of ingredients and is as good as you might have expected. It’s got all of the trimmings of either style of platformer and then some.”
8/10 – G3AR

“As a game designed to cater to nostalgia, Rex Rocket serves both as a wonderful reminder of those platforming glory days and a welcoming addition to the modern gaming scene.”
4/5 – Another Castle

About This Game

Tell me about Rex Rocket!

Inspired by the glorious retro days of 8-bit gaming, Rex Rocket is a traditional 2D platformer that pays tribute to classic NES games like Mario, Mega Man, and Metroid. Old-school fans and platformer newcomers alike will find Rex Rocket an enjoyable and rewarding experience thanks to one-of-a-kind handmade pixel art that makes up over 100 handcrafted levels connected in an expansive starship-- each filled with a wide variety of puzzles, enemies, hazards and bosses. An original chiptunes soundtrack by Saskrotch, captivating setting filled with quirky characters, and ability to choose the gender of your hero is only a handful of the many awesome features in the game.

Set in Earth's distant future, Rex Rocket alludes to the classic conflict of Man vs. Machine. You play as either Captain Rexford or Rexanna, a former war hero who now transports scientists throughout the universe in the epic Star Ship-- S.S. Montana. The game begins on Earth as the crew prepares for another routine mission for the Council of Science that involves transplanting bio-engineered Terra-Oozlings onto an uninhabited planet on the other side of the galaxy. While the ship's crew are in cryo-sleep, all heck breaks loose when the dangerous specimens escape and cause the ship's main AI computer to go insane. It's up to Rex Rocket to stop the rogue AI, rescue the crew, and take back control of the ship!


  • Classic 2D platforming with shooting, wall-jumping, and more-- all combined with innovative gameplay twists like shooting your laser downward for a handy aerial boost with each jump!
  • Amazingly detailed pixel art and animations make up hundreds of unique characters as well as over 100 hand-crafted levels that all connect within the expansive starship!
  • Awesome retro sound effects coupled with an amazing chiptune soundtrack by Saskrotch!
  • Choose the gender of your hero/heroine as you step into the boots of either Rexford or Rexanna 'Rocket' Rexington on this epic space adventure!
  • Collect powerful weapons and useful upgrades by defeating bosses and solving clever platforming puzzles!
  • Learn more on the backstory and details of characters, weapons, enemies, and more by collecting Info Nodes throughout the ship!
  • Get lost in an expansive starship as you explore the various routes that may offer a better path to your destination, lead you to a treasure trove of collectibles, or take you on a deadlier course!
  • A captivating narrative with plenty of light-hearted humor and goofy characters to brighten your adventure!
  • Prepare for a tough yet rewarding space adventure where you'll face giant flame-throwing machines, swarms of Oozling-possessed crew members, and a berserk AI computer that never runs out of clever ways to try and kill you!

Grab the soundtrack!

Chiptune artist Saskrotch delievers 37 tracks of pure retro goodness that'll take you on a nostalgic ride to the glorious days of 8-bit gaming.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP (or later)
    • Processor: 2.0 Ghz Dual Core
    • Memory: 2 GB RAM
    • Graphics: 256 MB video card (XNA 4.0 compatible, Shader Model 2.0 or higher)
    • DirectX: Version 9.0c
    • Hard Drive: 500 MB available space
    • Sound Card: DirectX-compatible sound card
    • Additional Notes: Xbox 360 controller supported
    • OS: Snow Leopard 10.6.8, 32/64-bit
    • Processor: 2.0 GHz Dual Core
    • Memory: 2 GB RAM
    • Graphics: OpenGL 3.0+, 2.1 with ARB extensions acceptable
    • Hard Drive: 500 MB available space
    • Additional Notes: SDL_GameController devices fully supported
    • OS: glibc 2.15+, 32/64-bit. S3TC support is NOT required.
    • Processor: 2.0 GHz Dual Core
    • Memory: 2 GB RAM
    • Graphics: OpenGL 3.0+, 2.1 with ARB extensions acceptable
    • Hard Drive: 500 MB available space
    • Additional Notes: SDL_GameController devices fully supported
Helpful customer reviews
6 of 6 people (100%) found this review helpful
11.7 hrs on record
Posted: October 13, 2014
This is an amazing game. It's got great gameplay elements, awesome music, and great boss fights. It's a mix between Cave Story and Megaman X and I absolutely love it. Would love a sequel.
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3 of 3 people (100%) found this review helpful
11.0 hrs on record
Posted: October 27, 2014
Ok, this game is killer, and so is its team! The attention to detail in level design, style, character development, and dialogue are evident signs of care and craftsmanship. The pacing, and desire to continue are very strong, and encourage the player to persevere through the challenges throughout. And this game is wonderfully tough. I grew up on Megaman, and I think only Megaman 1 is harder than this beast. It's totally refreshing to play a difficult game that doesn't make you want to rage-quit. I've died many times through this game; I've had bouts where I played a sitting of this game and got nowhere, but I could tell that my skills got honed. This is a retro-gamer's dream in so many ways. It's difficult, quirky, heaps of fun, challenging, and most of all, it's been a memorable game.
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3 of 3 people (100%) found this review helpful
3.5 hrs on record
Posted: December 4, 2014
I still haven't beaten this game, but the 3 or so hours I've played have been a blast. The game is hard, but very fair. Bosses are tough to kill, but once you've taken a few tries, you'll figure em out and will be able to kill em.

Movement is a skill thing, with the double jumping being you shooting your gun downwards.

I don't know what else to say other than this is a retro game that takes the best of what I remember the old NES games to be like, slaps a brand new coat of paint, and rocks it out.

It's just a shame this game didn't take off. It's an 8/10 for me for sure.
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3 of 3 people (100%) found this review helpful
18.1 hrs on record
Posted: December 24, 2014
Just a comment about this game : It is very, very, very cool ! Thank you guys :)
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4 of 5 people (80%) found this review helpful
0.9 hrs on record
Posted: September 17, 2014

best game ive seen. controls are similar to Rogue Legacy's controls but just remapp them and youll be good to go! also The Game Developer (Retrorob) Is the Best Game Developer ive seen. *claps and applauds to him.* Everyone should crown him as the best game maker for the year. I love Classic Retro games. and In my perspective. This Game is Amazingly Great. Amazing music, Nice story, Awesome characters and character bios, The enemies Are Fantastic and Provide a good challenge. I recommend this game for every Because it Is Simply Amazing. A Masterpiece of a game if you will.
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2 of 2 people (100%) found this review helpful
1 person found this review funny
5.1 hrs on record
Posted: December 15, 2014
This game isn't expensive. That's good. You can use the money to buy new controllers after you throw your old one's against the wall.
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2 of 2 people (100%) found this review helpful
13.8 hrs on record
Posted: October 5, 2014
Rex Rocket hews closely to genre conventions, and so it may be easy to dismiss it as unambitious. The game transcends being "just another retro platformer" though with solid controls, clever level design, and plenty of charm.

Playing the game is most easily comparable to controlling a more agile Mega Man. You platform. You shoot. Your protagonist is pretty fragile. This all takes place in a sizable, continuous world — some would say Metroidvania, but those aspects are relatively light (there are plenty of health upgrades tucked into corners, in any case). When you defeat bosses, you'll be rewarded with new weapons and tools.

Being an excellent game, you will be challenged to master most of these tools. By the end, you will be zipping around the world in a fashion very unlike how you started the game, as much due to your own improving skill as to the gadgets you've acquired.

Rex Rocket is well-paced and, thankfully, tightly scoped as well. It's not a short game, but you won't be grinding or, for the most part, repeatedly playing through the same encounters either.

I do have one great qualification though: this game is tough. There are optional areas that you will likely never be able to complete, but there are also sections within the critical path of the game that match Super Meat Boy in difficulty. It is demanding, and you should be forewarned.
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2 of 2 people (100%) found this review helpful
0.3 hrs on record
Posted: November 18, 2014
Rex Rocket is a great blend of raw old-school fun games with tight controls and modern niceties of new games with a focus on high quality presentation. It leverages solid designs of old with fun mechanics of new to deliver a best of both worlds experience.

The old-school appeal lies in the clever stage designs, tight controls of the character, and a nice amount of challenge - this game is not easy, but not overly hard either.

As far as the modern, there is a massive amount of humorous, well-written text in the game, and in every corner there are minutiae sprinkled in for the player to interact with. As a Detroit area resident I laughed at "New Detroit" being the name of the desolate planet. There are also modern conveniences like plenty of checkpoints, auto-saving, and the like. The soundtrack was well-done; I am a big fan of Saskrotch's work!

Overall I would recommend this game to just about anyone, as it plays smoothly and has a nice flow.
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2 of 2 people (100%) found this review helpful
33.5 hrs on record
Posted: December 15, 2014
Stands alongside Super Meat Boy, Strider, Blaster Master, EarthBound.

Warning: Other reviews may indicate that this game is challenging. It is! Thank God.

Some are complaining about the live system: You get (20) twenty tries, before having your checkpoint wiped: plenty of opportunities to move forward.

Incredibly pleased with this game!

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2 of 2 people (100%) found this review helpful
5.9 hrs on record
Posted: December 26, 2014
If you're looking for a true challenge, look no further.

The levels are normally challenging yet do-able, but the boss battles will impale your ♥♥♥♥ on a fancy space-stick.
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2 of 2 people (100%) found this review helpful
15.2 hrs on record
Posted: December 31, 2014
Rex is, at its core, an homage to the "Nintendo Hard" platformers of the late 80's and early 90's, with a dash of the "Harder Than Nintendo Hard" indie games of recent years. Castle Pixel really did their homework here -- the game evokes a lot (and I do mean a LOT) of the elements that made the Mega Man and Metroid games fun and challenging, but without being so overtly unfair as (for example) I Wanna Be The Guy.
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2 of 2 people (100%) found this review helpful
5.9 hrs on record
Posted: January 17
Hey Buddies! Grab a copie when on sale!
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2 of 2 people (100%) found this review helpful
24.5 hrs on record
Posted: January 22
You will love this game if you were a fan of Mega Man X. The art style is retro and rather simplistic, but it works to make everything in your environment easy to identify which is key when fighting a lot of enemies.

It isn't hard so much as it is challenging, meaning the enemy AI is not cheap they have distinguishable patterns that if you're patient and skillful you can overcome. The game feels much more rewarding as a result of this.

The music is best in class, I've purchased the album separately, this game and shatter are the only two games I felt have such good soundtracks they should be on my iPod.

The death mechanic kind of sucked, but it's been patched so now is the best time to play this gem.

If you play it, and like it, definitley write a review and tweet about it because this game needs more attention.
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3 of 4 people (75%) found this review helpful
21.5 hrs on record
Posted: September 15, 2014
(Short version)
I rate this game 10 out of 10.
This game is not for everybody. Only Hardcore gamers apply here.

(tl;dr Version)
Let me get this out of the way right now. This game is DIFFICULT! I ABSOLUTELY LOVE THIS GAME!
This is the hardest game thats not Dark Souls that I've played in a LOOOOONG time!
I am what you would call an OG gamer who enjoys these kinds of games and it is a darn shame they don't make games such as Rex Rocket now in days!

It platforms like Metroid with difficulty that I dare say is harder than Classic Megaman games... more on par with Classic Castlevania games.

People who complain about the lives system are the people who are too spoiled by checkpoints by games now in days. All it means is to get better at the game or die trying. Back in the 80s/90s thats what garnered respect from your fellow gamers... being able to handle any tough stuff thats thrown at you. So if you even intend on buying this game... you better grow a pair before you even attempt this game... cuz ur gonna die alot.

There is one questionable optional powerup that felt rather too hard (Even for this game) to get due to a platform issue. This powerup is the Grenade Launcher. Granted that I got the power-up through several tries, I died many times due to the platforms that move, and when you tap (not hold) left or right, Rex shifts the opposite direction which is annoying due to spikes being everywhere on this part. Spikes = 1 hit death in this game.

  • Classic Style Difficulty
  • Every Boss puts up a great fight
  • Tight Responsive Controls
  • Solid Chiptune Music through 100% of the game

  • Map doesn't pinpoint where you are, only the room you're in
  • Platforms to obtain Grenade Launcher needs fixing
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1 of 1 people (100%) found this review helpful
8.9 hrs on record
Posted: September 6, 2014
This is a fantastic action platformer. It is easily one of my favorite of this current generation if not all time. The controls are smooth and responsive and the game mechanics are fun. The game feel is a good combination of Mega Man and Super Meat Boy. The game is challenging but not overly so. It has a very fair check point system. It also implements the classic system of losing a life every time you die.

Rex Rocket is a Metroidvania game. I never got lost though like in some of those style of games. This is in part due to having a simple map system. As stated previously the game is hard but not aggresively so, however I would be more hesitant recommend it for novices to the platformer genre. Any one who has beaten Mega Man 2, Super Meat Boy, or Cave Story would do very well at this game though.

I feel like Metroidvania games are kind of becoming a dime a dozen. I feel that most try to be so aggressively challenging they aren't really worth playing. Rex Rocket maintained being fun while also having lots of tense and challenging segments. Additionally the game feel is just impecable, even if it is pretty much stealing it from Cave Story, which isn't a bad thing at all. So yes if you liked Cave Story's gameplay pick this up. The story isn't as compelling as that game, but the game still rocks!
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1 of 1 people (100%) found this review helpful
1 person found this review funny
7.3 hrs on record
Posted: February 25
(Update: While the SlimeMech is very difficult and can serve as a brick wall to some players, the shoes I discuss are actually completely optional, along with other optional challenges in the game. So a big part of my review is actually not that big of an issue. However, if you want the achievements, then you will have a big problem.)

Is the game good? Yes.

Now I'm gonna tell you the reason why I hate it, because I'm bitter as hell and it's payback time.

Remember that episode of AVGN where he said "The game needs an expert setting. So they programmed it, but forgot to put it in the menus." That applies here. Severely.

The game is fantastically solid with a good story, power ups to find, great music, crisp graphics, and FOR THE MOST PART a healthy challenge. The problem is that the game has these extreme spikes in difficulty that can bring your fun and enjoyable experience to a screeching halt, leaving you cursing and screaming at the game for making you feel like a punk b**ch.

The SlimeMech boss was my first brick wall. The fight is bullet hell levels of difficult and it took me quite some time to overcome it. The second brick wall came shortly after, when I reached what I believe are double jump boots behind a locked door. My mood upon discovering these boots was ecstatic. My mood after going through over 100 lives trying to get to them was irritated and upset. You have to traverse a gauntlet that spans multiple screens without a checkpoint in between to reach the boots. The first time I reached the third screen and saw that there was no checkpoint (after half an hour of trying), I couldn't believe it. And when I died (naturally), I turned the game off and started the review.

You think this is reasonable difficulty and that I'm just b**ching and moaning? Let me describe it for you. You have to go down a pit with spikes on the walls using platforms that damage and kick you off if you don't shoot them first, avoiding turrets that fire spread shots and mines that explode if you touch or shoot them, ending with a tricky jump that has to be made at the bottom or else you fall in acid and die.

Next room, you have to jump across pits of acid onto platforms that disappear 2 seconds after jumping on them with Super Mario Bros. fire sticks spinning on them that knock you back into the acid if they hit you.

Okay. Okay. I'm done ranting. To finish off, Rex Rocket is without a doubt a hidden gem and criminally underlooked game on Steam. I love it for being so good, but I hate it for halting my experience with these unreasonably difficult portions. It's worth a purchase as long as you're prepared for a challenge.

Now if you'll excuse me, I still need to get those damn shoes.
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2 of 3 people (67%) found this review helpful
7.9 hrs on record
Posted: January 15
Great retro Genesis Hell-style platformer. Definitely worth the price of entry, and not impossible- I'm a testament to that. It turns into a little bit Super Meat Boy the further you get into it, but I really only had trouble with the 1st and last bosses. I definitely felt defeated when I first attempted the final boss, but came back two days later and BAM, done on the first attempt. It's a Retro Shooter-Platformer done excellently.
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39 of 45 people (87%) found this review helpful
24.0 hrs on record
Posted: August 12, 2014
Another excellent retro love-letter for those riding the current wave of nostalgia hitting the indie scene via the likes of Freedom Planet or Shovel Knight, Rex Rocket takes the metroidvania formula we all know and love and layers it with an old-school charm that is impossible to resist.

Rex Rocket is the story of a lone space captain, left in the ruins of what was once a thriving and bustling space vessel transporting scores of important and renown scientists. What happened here to turn technology against its human creators? It's up to you to blast, explore and platform your way through the now overrun S.S. Montana in a fun and humorous throwback to the greatest period in gaming history with a few twists of its own.

The combat in Rex Rocket is much flashier and faster paced than the classics we remember as you rush into different sectors of your doomed ship each more deadlier than the last, with guns blazing. The speed of your shots as well as the attacks of your oncoming foes is lightning-quick, and you'll take advantage of the extremely tight controls and employ ninja-like techniques such as wall-jumping or propelling yourself over gaps using your gun as a jetpack. The possibilities are endless to how each player will handle any given situation.

The game is a serious challenge, just enough to keep you focused and alert. I was already dying a couple times to the first boss but only due to my own lack of agility, as soon as I learned the patterns and was dodging every attack I had it down. You'll need to find every power-up item, utilize every weapon and technique, and apply the highest level of hand-eye coordination in order to surpass these very difficult battles. This is extremely reminiscent to how the bosses of the golden-era of gaming would beat you just hard enough to keep you coming back for another try with newfound strategies.

So many of the best ideas are drawn from the original Megaman series, and they work just as well as ever. These are concepts that have withstood the test of time and remain solid after all these years. You'll encounter the electronic Appearing Blocks (also known as Buzzing Blocks) that fade in and out one after another from the iconic Magnetman stage of Megaman 3, the hovering shield bots patrolling back and forth that you can only hit from behind, the classic pixel gates on either side of a boss fight bringing us back to those fateful moments in Wily's castle so many years ago. The level design and platforming elements are really where the game shines, and definitely have received a huge makeover since the late 80's titles that it draws inspiration from giving controls and combat that are much smoother and more precise. Rex Rocket is less stiff feeling and way more action packed than similar legends of the past, making this much more than just a simple homage.

Exploration and progression in Rex Rocket is probably the most enjoyable in the metroidvania genre of games I've felt since probably the GBA Castlevanias, with a huge array of rooms to get sidetracked on during your trek to the current objective. Taking detours into the more diabolical of rooms along your way is encouraged and extremely rewarding as well as satisfying as you'll come across plenty of game-changing items that add to your health, lives, overall ammo, and plenty of story tidbits in the form of Info Nodes to find. Defeating the challenging bosses earns you crucial upgrades and new weapons, leading you back through areas you previously thought impossible to traverse providing immensely satisfying exploration of the gigantic map.

Although the visuals follow a generally retro flavor the pixel art on the sprites have a detail and complexity to them that far surpasses their past counterparts. The backgrounds in Rex Rocket are amazingly pleasing on the eyes and have a serious level of depth to them with twisting pipes, rotating gears and pulse-emitting motherboards reaching back for multiple layers. The rhythmic movements of the setting around you is complimented perfectly by the outstanding chiptune soundtrack provided by musician Saskrotch which, just like the game, strikes that Megaman style all too well specifically of the 1-3 era.

Rex Rocket isn't just a love-letter to the golden-era of games, it's a solid addition to any modern action gamers' library. If you're looking for that next retro-flavored hit of precise and fluid platforming action and metroidvania exploration, Rex Rocket is your perfect combination of the best mechanics from the old and the new.
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29 of 31 people (94%) found this review helpful
31.8 hrs on record
Posted: August 10, 2014
I am going to recommend this, but with some mild hesitation.

First things first, it really captures the retro style, feeling a little mega man, a little Super Metroid, and a little Cave Story (I mean, you have to make it somewhat modern, right?) If this appeals to you, you are probably about sold, but just let me continue.

If you are familiar with the way Capcom retreaded the NES style Mega Man series, you might be aware that it included more instant death traps than any game previously. Well, this game is filled with those things as well, and you'll be quite aware of that by the time you start getting into the depths that this game offers. Because this game is harder than any of the games I've mentioned so far. And you know what, maybe that's your thing. Frankly, I'm OK with that. The nice thing is that the game takes advantage of years of experience to know what kind of classic mistakes that old games can... Oh, what, there's a lives system? Well then.

In truth, the lives are not as bad as it seems. You can die several times but when you run out, it's not start-over game over. In fact, you end up in a room, progress saved, but you will have to find your way back to your last location. This is not necessarily an enormous detriment... except it is VERY spare on teleport locations, and some parts of the game... you are going to die plenty. This can lead to rather a few revisits to rooms that probably killed you a couple times as well. If you haven't stocked up enough lives, you might be in pretty big trouble. I will say this to their benefit, though: there are many rooms where you can flick a switch to remove an energy barrier that lets you take a shortcut through the room to skip parts of it, but even then you'd still have to make your way through some tricky bits. I don't even want to think about how many times I died in some sections so far, and I'm about 2/3s of the way through.

The thing is though, these levels are quite well designed. I feel like a connoiseur of platformers would be able to appreciate this, but unless you are a master, you have to be prepared for grinding through some particularly nasty bits to get further.

So basically, if you have not been frightened away by this idea, and possibly if you don't get frustrated easily, give this a go.

I should also note, great visual assets and a wonderful soundtrack. If that pushes you over the edge, great, but if not, don't say I didn't warn you ;)
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17 of 18 people (94%) found this review helpful
3.4 hrs on record
Posted: August 6, 2014
I'm only a little bit into this fantastic game but I have to say it took me by surprise.
I was expecting an easy little 8-bit game that I'd breeze through, what I got was a challenging game that had me cursing at my screen.
This game is a very beautiful and challenging game with a retro feel to it.
Full of references to the games of old, like Mario.
It's can get frustrating as you will die a lot, and the enemies are always outnumbering you, plus the bosses are always stronger than you and often have enemies to fight with them. This however is just a gamplay feature, it's meant to be hard and it's meant to kill you over and over again until you learn to fight them properly or just get lucky.
The game plays like the classic games of the gameboy era, with the simple run and shoot mechanics, paired with things like wall jumping and secondary weapons. Really a treat to play.
I give this game a solid 9/10 and highly recommend it to anyone looking for a challenging, if nostalgic game.
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