Inspired by the retro glory days of 8-bit games, Rex Rocket is a traditional 2D platformer brought into the 21st century. Paying tribute to classic NES games like Mario, Mega Man, and Metroid, old-school platformer fans will find Rex Rocket a breath of fresh air.
User reviews:
Mostly Positive (151 reviews) - 78% of the 151 user reviews for this game are positive.
Release Date: Aug 5, 2014

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“Best PC Metroidvania of 2014”
Game of Year – Metroidvanias

“Take the gratifying if punishing action platformer gameplay of Megaman and combine it with the explorative levels of something like Metroid or Castlevania and you have the recipe for a potentially splendid game. Rex Rocket is very nearly that exact amalgamation of ingredients and is as good as you might have expected. It’s got all of the trimmings of either style of platformer and then some.”
8/10 – G3AR

“As a game designed to cater to nostalgia, Rex Rocket serves both as a wonderful reminder of those platforming glory days and a welcoming addition to the modern gaming scene.”
4/5 – Another Castle

About This Game

Tell me about Rex Rocket!

Inspired by the glorious retro days of 8-bit gaming, Rex Rocket is a traditional 2D platformer that pays tribute to classic NES games like Mario, Mega Man, and Metroid. Old-school fans and platformer newcomers alike will find Rex Rocket an enjoyable and rewarding experience thanks to one-of-a-kind handmade pixel art that makes up over 100 handcrafted levels connected in an expansive starship-- each filled with a wide variety of puzzles, enemies, hazards and bosses. An original chiptunes soundtrack by Saskrotch, captivating setting filled with quirky characters, and ability to choose the gender of your hero is only a handful of the many awesome features in the game.

Set in Earth's distant future, Rex Rocket alludes to the classic conflict of Man vs. Machine. You play as either Captain Rexford or Rexanna, a former war hero who now transports scientists throughout the universe in the epic Star Ship-- S.S. Montana. The game begins on Earth as the crew prepares for another routine mission for the Council of Science that involves transplanting bio-engineered Terra-Oozlings onto an uninhabited planet on the other side of the galaxy. While the ship's crew are in cryo-sleep, all heck breaks loose when the dangerous specimens escape and cause the ship's main AI computer to go insane. It's up to Rex Rocket to stop the rogue AI, rescue the crew, and take back control of the ship!


  • Classic 2D platforming with shooting, wall-jumping, and more-- all combined with innovative gameplay twists like shooting your laser downward for a handy aerial boost with each jump!
  • Amazingly detailed pixel art and animations make up hundreds of unique characters as well as over 100 hand-crafted levels that all connect within the expansive starship!
  • Awesome retro sound effects coupled with an amazing chiptune soundtrack by Saskrotch!
  • Choose the gender of your hero/heroine as you step into the boots of either Rexford or Rexanna 'Rocket' Rexington on this epic space adventure!
  • Collect powerful weapons and useful upgrades by defeating bosses and solving clever platforming puzzles!
  • Learn more on the backstory and details of characters, weapons, enemies, and more by collecting Info Nodes throughout the ship!
  • Get lost in an expansive starship as you explore the various routes that may offer a better path to your destination, lead you to a treasure trove of collectibles, or take you on a deadlier course!
  • A captivating narrative with plenty of light-hearted humor and goofy characters to brighten your adventure!
  • Prepare for a tough yet rewarding space adventure where you'll face giant flame-throwing machines, swarms of Oozling-possessed crew members, and a berserk AI computer that never runs out of clever ways to try and kill you!

Grab the soundtrack!

Chiptune artist Saskrotch delievers 37 tracks of pure retro goodness that'll take you on a nostalgic ride to the glorious days of 8-bit gaming.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP (or later)
    • Processor: 2.0 Ghz Dual Core
    • Memory: 2 GB RAM
    • Graphics: 256 MB video card (XNA 4.0 compatible, Shader Model 2.0 or higher)
    • DirectX: Version 9.0c
    • Storage: 500 MB available space
    • Sound Card: DirectX-compatible sound card
    • Additional Notes: Xbox 360 controller supported
    • OS: Snow Leopard 10.6.8, 32/64-bit
    • Processor: 2.0 GHz Dual Core
    • Memory: 2 GB RAM
    • Graphics: OpenGL 3.0+, 2.1 with ARB extensions acceptable
    • Storage: 500 MB available space
    • Additional Notes: SDL_GameController devices fully supported
    • OS: glibc 2.15+, 32/64-bit. S3TC support is NOT required.
    • Processor: 2.0 GHz Dual Core
    • Memory: 2 GB RAM
    • Graphics: OpenGL 3.0+, 2.1 with ARB extensions acceptable
    • Storage: 500 MB available space
    • Additional Notes: SDL_GameController devices fully supported
Customer reviews
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Mostly Positive (151 reviews)
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119 reviews match the filters above ( Mostly Positive)
Most Helpful Reviews  Overall
44 of 47 people (94%) found this review helpful
2 people found this review funny
31.8 hrs on record
Posted: August 10, 2014
I am going to recommend this, but with some mild hesitation.

First things first, it really captures the retro style, feeling a little mega man, a little Super Metroid, and a little Cave Story (I mean, you have to make it somewhat modern, right?) If this appeals to you, you are probably about sold, but just let me continue.

If you are familiar with the way Capcom retreaded the NES style Mega Man series, you might be aware that it included more instant death traps than any game previously. Well, this game is filled with those things as well, and you'll be quite aware of that by the time you start getting into the depths that this game offers. Because this game is harder than any of the games I've mentioned so far. And you know what, maybe that's your thing. Frankly, I'm OK with that. The nice thing is that the game takes advantage of years of experience to know what kind of classic mistakes that old games can... Oh, what, there's a lives system? Well then.

In truth, the lives are not as bad as it seems. You can die several times but when you run out, it's not start-over game over. In fact, you end up in a room, progress saved, but you will have to find your way back to your last location. This is not necessarily an enormous detriment... except it is VERY spare on teleport locations, and some parts of the game... you are going to die plenty. This can lead to rather a few revisits to rooms that probably killed you a couple times as well. If you haven't stocked up enough lives, you might be in pretty big trouble. I will say this to their benefit, though: there are many rooms where you can flick a switch to remove an energy barrier that lets you take a shortcut through the room to skip parts of it, but even then you'd still have to make your way through some tricky bits. I don't even want to think about how many times I died in some sections so far, and I'm about 2/3s of the way through.

The thing is though, these levels are quite well designed. I feel like a connoiseur of platformers would be able to appreciate this, but unless you are a master, you have to be prepared for grinding through some particularly nasty bits to get further.

So basically, if you have not been frightened away by this idea, and possibly if you don't get frustrated easily, give this a go.

I should also note, great visual assets and a wonderful soundtrack. If that pushes you over the edge, great, but if not, don't say I didn't warn you ;)
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45 of 52 people (87%) found this review helpful
1 person found this review funny
24.0 hrs on record
Posted: August 12, 2014
Another excellent retro love-letter for those riding the current wave of nostalgia hitting the indie scene via the likes of Freedom Planet or Shovel Knight, Rex Rocket takes the metroidvania formula we all know and love and layers it with an old-school charm that is impossible to resist.

Rex Rocket is the story of a lone space captain, left in the ruins of what was once a thriving and bustling space vessel transporting scores of important and renown scientists. What happened here to turn technology against its human creators? It's up to you to blast, explore and platform your way through the now overrun S.S. Montana in a fun and humorous throwback to the greatest period in gaming history with a few twists of its own.

The combat in Rex Rocket is much flashier and faster paced than the classics we remember as you rush into different sectors of your doomed ship each more deadlier than the last, with guns blazing. The speed of your shots as well as the attacks of your oncoming foes is lightning-quick, and you'll take advantage of the extremely tight controls and employ ninja-like techniques such as wall-jumping or propelling yourself over gaps using your gun as a jetpack. The possibilities are endless to how each player will handle any given situation.

The game is a serious challenge, just enough to keep you focused and alert. I was already dying a couple times to the first boss but only due to my own lack of agility, as soon as I learned the patterns and was dodging every attack I had it down. You'll need to find every power-up item, utilize every weapon and technique, and apply the highest level of hand-eye coordination in order to surpass these very difficult battles. This is extremely reminiscent to how the bosses of the golden-era of gaming would beat you just hard enough to keep you coming back for another try with newfound strategies.

So many of the best ideas are drawn from the original Megaman series, and they work just as well as ever. These are concepts that have withstood the test of time and remain solid after all these years. You'll encounter the electronic Appearing Blocks (also known as Buzzing Blocks) that fade in and out one after another from the iconic Magnetman stage of Megaman 3, the hovering shield bots patrolling back and forth that you can only hit from behind, the classic pixel gates on either side of a boss fight bringing us back to those fateful moments in Wily's castle so many years ago. The level design and platforming elements are really where the game shines, and definitely have received a huge makeover since the late 80's titles that it draws inspiration from giving controls and combat that are much smoother and more precise. Rex Rocket is less stiff feeling and way more action packed than similar legends of the past, making this much more than just a simple homage.

Exploration and progression in Rex Rocket is probably the most enjoyable in the metroidvania genre of games I've felt since probably the GBA Castlevanias, with a huge array of rooms to get sidetracked on during your trek to the current objective. Taking detours into the more diabolical of rooms along your way is encouraged and extremely rewarding as well as satisfying as you'll come across plenty of game-changing items that add to your health, lives, overall ammo, and plenty of story tidbits in the form of Info Nodes to find. Defeating the challenging bosses earns you crucial upgrades and new weapons, leading you back through areas you previously thought impossible to traverse providing immensely satisfying exploration of the gigantic map.

Although the visuals follow a generally retro flavor the pixel art on the sprites have a detail and complexity to them that far surpasses their past counterparts. The backgrounds in Rex Rocket are amazingly pleasing on the eyes and have a serious level of depth to them with twisting pipes, rotating gears and pulse-emitting motherboards reaching back for multiple layers. The rhythmic movements of the setting around you is complimented perfectly by the outstanding chiptune soundtrack provided by musician Saskrotch which, just like the game, strikes that Megaman style all too well specifically of the 1-3 era.

Rex Rocket isn't just a love-letter to the golden-era of games, it's a solid addition to any modern action gamers' library. If you're looking for that next retro-flavored hit of precise and fluid platforming action and metroidvania exploration, Rex Rocket is your perfect combination of the best mechanics from the old and the new.
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19 of 21 people (90%) found this review helpful
3.4 hrs on record
Posted: August 6, 2014
I'm only a little bit into this fantastic game but I have to say it took me by surprise.
I was expecting an easy little 8-bit game that I'd breeze through, what I got was a challenging game that had me cursing at my screen.
This game is a very beautiful and challenging game with a retro feel to it.
Full of references to the games of old, like Mario.
It's can get frustrating as you will die a lot, and the enemies are always outnumbering you, plus the bosses are always stronger than you and often have enemies to fight with them. This however is just a gamplay feature, it's meant to be hard and it's meant to kill you over and over again until you learn to fight them properly or just get lucky.
The game plays like the classic games of the gameboy era, with the simple run and shoot mechanics, paired with things like wall jumping and secondary weapons. Really a treat to play.
I give this game a solid 9/10 and highly recommend it to anyone looking for a challenging, if nostalgic game.
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23 of 29 people (79%) found this review helpful
4.5 hrs on record
Posted: August 7, 2014
The game gets pretty much everything right. The controls are tight, the art is pleasing to look at, the difficulty is ridiculous as the game progresses, and the music fits perfectly. The only thing that I can see being off-putting is the difficulty to those that want something relaxing. This game is tense, no matter how you look at it – music, level design, amount of enemies and things that hurt you on the screen at any given time… You definitely need patience, twitchy fingers, and quick reflexes to play this, but it’s oh so worth it.

Full review can be read here:
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17 of 20 people (85%) found this review helpful
8.3 hrs on record
Posted: August 6, 2014
This game is hard.... like really, really freaking hard.
Prepare to die a billion times and shout and swear about the (frankly unfair) checkpoint system
If you can get past the bosses/obstacles you feel like a god but before then you're and ant and everything else is a magnifying glass.

(seriously though put in some more checkpoints I'm sick of spending 15+ minutes getting to a boss/miniboss to be killed instantly 20 times and have to spend another 15 minutes making my way to the same place)
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13 of 13 people (100%) found this review helpful
14.0 hrs on record
Posted: August 6, 2014
Rex Rocket is the first indie 2D platformer I've played that actually felt just like a classic 8-bit game while also providing fresh gameplay mechanics. Catchy chiptune music, awesome pixelated visuals, tough bosses, hair-pulling platforming challenges, charming dialogue-- the list of what makes this game great goes on and on!

Whether you grew up with retro 2D games or not, this space adventure is a must have for anyone looking for a fun and rewarding game to play.
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15 of 17 people (88%) found this review helpful
1 person found this review funny
14.5 hrs on record
Posted: August 7, 2014
Rex Rocket does a very good job of brining the classic 8-bit platformer to tthe modern day. The game's music and artwork bring back a lot of memories of my childhood and playing NES games like Megaman, Even going as far as respawning enemies if you go back to a completed room. The game also has a lot of little fun quirks/Easter eggs that are fun to pick up on and poke fun at other sci-fi works - that would be next to impossible in the 8-bit classics.

I have been playing with my Xbox 360 controller and have about 3 hours into the game now. Controls seem a bit wonky to begin with, but once you get used to them - it works perfectly - although my thumb now hurts from being lazy and using a mouse for the last year.

The platforming can be quite difficult at times with multiple button combinations, but the game basically has unlimited lives. If you die over and over to the "game over" screen, you can just continue. It does spawn you back some, but everything you collected and did was with you still. You just need to clear the mobs out of the rooms and catch up to where you were.

I did occasionally get lost, the map leaves a little to be desired, but gives you a good indication of direction. I would have liked to see a little dot for where my character is in each room. All in all, it serves it's purpose and isn't "hand-holdy".

I did have some issues with full screen mode, the game would not open after switching to it. I contacted the developers and they are working on a fix and sent me a quick fix that is working.

If you would like to see my playthrough, you can watch it here:
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13 of 14 people (93%) found this review helpful
22.4 hrs on record
Posted: August 5, 2014
It's basically: Metroid, Mega Man, and Cave Story. It is screen-punchingly hard, but also extremely compelling, and you'll be trying "one more time" over and over.

One bad part is the lives counter (20 lives). It's always pretty easy to get back to where you were so the consequence for losing all 20 lives is pretty minimal, but it doesn't add anything to the game other than frustration.

The game is too frugal with it's teleporters, so you'll traverse a long way to a boss, only to get killed (it takes a while to learn their patterns) and then you'll need to work your way back. I recommend going to your Users/[your username here]/AppData/Local/Rex Rocket/ and creating copies of the save files just after you've gotten to the Boss area. This way you'll be able to reload just before the bosses. And trust'll need to.

I strongly recommend using a controller as others have suggested. I also strongly recommend going to the game options to change directional control from the analog stick to the D-pad.
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14 of 16 people (88%) found this review helpful
2.5 hrs on record
Posted: August 6, 2014
Keep in mind that I got this game only a few hours ago, so this is only a first impression.
Rex Rocket is a perfect fusion between Megaman and Cavestory, with a dash of Super Meat Boy. It has great game mechanics such as shooting below you to boost jumps and teleportation, and is slightly less edicting than cocane, however like the games it has fuse together, it is very difficult. When you first start, you will probably die quite a bit, but once you get used to the game, it gets signifigantly easier. The boss fights are set up so that you will have to play them a few times to beat them, also, this is NOT a game for minimalists. If you don't explore for health, lives, and upgrades, the game gets really hard really fast. Furthermore, you should probably play this on a controller, as the keyboard controls are a bit clunky.
Should you buy this game? Yes, it is well worth $10, and if you ever see it on sale, you would be an idiot to not buy this game.
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11 of 11 people (100%) found this review helpful
1 person found this review funny
13.0 hrs on record
Posted: August 6, 2014
very fun and super challenging a must for anyone enjoys the old school classic hard difficulty, not for people who just want to breeze through a game, the level designs are very well thought out makes good use of all the new abilities you optain and there are tons of hidden areas to find health upgrades, funny references from classic games as well as other old and current pop culture references, the art style is beautiful would love to have this on my 3DS :D

give it a 9.5/10
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Recently Posted
DontBlink +_- UrDead
0.2 hrs
Posted: September 3
I only played it for 15 minutes, that's usually enough for me to know if I like the game or not. I was really interested in this game when I saw it on the Steam store but unfortunately, after 15 minutes,this game didn't cut it.

Right off the bat, the game, to me, felt cheap. I'm not sure what it is exactly but something felt... off. Maybe it's because I've played too many games that have Back To Future & Star Wars references, maybe it's because I've been playing Magnetta which blows this out of the water, maybe it wasn't what I expected it to be (even after watching the trailer). The list goes on but I will leave it at that.

I've always trusted my gut and it's never let me down. I filed for a refund - even though it was on sale for only $1.24, because I could get another game on sale for that price which would actually entertain me.

Yes, all that within 15 minutes. I'm just being honest with my short lived experience with this game. It was like that first date you go on, you're excited about the girl but it ends up you're both incompatible within minutes. It's exactly that.
Helpful? Yes No Funny
2.3 hrs
Posted: September 3
slime pit
slime pit
slime pit
shot knocks me back into the slime pit
slime pit
slime pit
slime pit
surprise enemy leaps onto my face and tackles me into the slime pit
slime pit
slime pit
Helpful? Yes No Funny
15.5 hrs
Posted: August 29
Great platformer that needs more love. Most of the negative reviews complain about the extreme difficulty, but compared to games like Wings of Vi, They Bleed Pixels or Super Meat Boy (100% run), the difficulty level is actually much lower.
If you're a fan of 2D platformers, you should definitely give this game a try, you won't be disappointed.
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0.9 hrs
Posted: July 29
Product received for free
It looks good and has an interesting story, but for me it is boring.
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1.0 hrs
Posted: July 21
I regret buying this game, I love difficult games but this is just annoying. Difficult via cheap kills rather than real challenges. There are some nice challenges, but it's mainly BS unforseeable things.

Sometimes you may just die when entering a room because you didn't know you needed to keep running, or stop running, or jump right away because of some trap that you didn't know existed before it killed you.

Why is the gun semi automatic, forcing me to constantly button mash awkwardly? I never understood games that encourage buttton mashing.

All in all, I think it's a badly designed game with phenomenal art, sound, and tech.
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Otxotekus retrasus saltus deus
19.2 hrs
Posted: July 6
I would like to give this game a postive review because it has a lot of good things but the absurd dificulty spikes and the frustrating plataforming makes this game overall not a fun experience. It can perfectly be lack of skill but I really felt like this game was treating me as a punching bag (1203871203123091 ACID POOLS MAKE IT STOP PLOX XDXDXDXDX), the dificulty curve is crazy(AFTER DYING 60+ TIMES TO AN ACID POOL I WANT TO KILL MYSELF XDXDXXDXDXDXDXXD). Its a good game, I really feel like it is and I like it but is really frustrating at times(IM LITERALLY HITTING MY HEAD AGAINST THE WALL XDDXXXXXX). If you want to get the game, get it in sales. I would sumarize this review by saying Its a good game but it can easily become into a unsatisfying experience(IM GOING TO CUT MY VEINS XDXDXXDXDXDXDXX), be careful with this game. (IM HAVING A ANXIETY AND A STRESS ATTACK RIGHT NOW HELP ME PLS XDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD)
Helpful? Yes No Funny
9.4 hrs
Posted: June 30
Difficult, but still awesome! I find it to be like Cave Story, but with Danmaku elements to it. Such an underrated but great video game!
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Shogun Gundam_04
15.2 hrs
Posted: June 12
Ok let me preface this by saying I love metroidvanias, platformers, even difficult ones, (Ive played and beaten La-mulana which was very hard.) This game however. the difficulty curve is steep. long stretches of difficulty few respawns. bossfights can be ridiculously hard to learn patterns, occasionally don't seem to follow them. I am already ridiculously frustrated. the game overall has its high points, like the charachters, story and what not. but gods the platofrming at times, sneaky or unfair enemy placement that will spoil the run.
Only recommend if you are Battletoads masochistic.... ok maybe not that bad.. still

*Edit* managed to make it to the final boss of the game. still ridiculously hard.
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7.9 hrs
Posted: June 9
I'm giving this a thumbs up- but barely. It's a great Metroidvania game, except with one big problem and some nuisances.

+Colorful detailed sprites.
+EXCELLENT SOUNDTRACK, (kept me playing the most).
+Simple but good story.
+Controls are tight.

-The biggest problem i have with this game is it's really tough- especially at the beginning. I mean this game is hard. It's challenging yes, but also more often than not, frustrating. I mean look at my avatar. I adore NES Mega Man games. I can beat the first game dying only once. However this game has some extremely tricky jumps combined with a shot that when charged and as you shoot downward, you're propelled upward a bit. Combine that with wall jumping, double dumping, a dash move, and a teleportation mechanic makes things get unnecessarily complicated rather quickly. The game expects you to master this multiple times over and over, and in some places- with no checkpoints in between and instant death from acid pits or spikes. Not to mention OP boss fights. Obviously you want to find as many health and weapon powerups as possible however...
-...the map doesn't show you where anything is except warp points. Even if you passed by a health or weapon upgrade before it will never show up on your map so you either have to wander around for a few hours, look it all up online or forget it.
-Needs more checkpoints in many places/Re-spawning from checkpoints before a boss fight means you have to skip over multiple conversation text every single time you die, which will be a lot.
-Devs said they would include a casual mode some time ago. (I think it just be called Normal). But anyway this feature never happened. Pretty sure they moved on from the game which is unfortunate.

Took me about 7 hours to get to the final boss but at this point im pretty much done with the game.

Don't get me wrong its a great game with one of the best chiptune soundtracks reminiscent of Mega Man 2 (yep i went there) and the more recent Scott Pilgrim The Game and worth the $5 asking price. Just be aware about the difficulty.
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0.3 hrs
Posted: May 22
This game isn't very good. It's playable, and the graphics are mediocre. Other than that, meh.
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