Inspired by the retro glory days of 8-bit games, Rex Rocket is a traditional 2D platformer brought into the 21st century. Paying tribute to classic NES games like Mario, Mega Man, and Metroid, old-school platformer fans will find Rex Rocket a breath of fresh air.
User reviews:
Mostly Positive (148 reviews) - 79% of the 148 user reviews for this game are positive.
Release Date: Aug 5, 2014

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“Best PC Metroidvania of 2014”
Game of Year – Metroidvanias

“Take the gratifying if punishing action platformer gameplay of Megaman and combine it with the explorative levels of something like Metroid or Castlevania and you have the recipe for a potentially splendid game. Rex Rocket is very nearly that exact amalgamation of ingredients and is as good as you might have expected. It’s got all of the trimmings of either style of platformer and then some.”
8/10 – G3AR

“As a game designed to cater to nostalgia, Rex Rocket serves both as a wonderful reminder of those platforming glory days and a welcoming addition to the modern gaming scene.”
4/5 – Another Castle

About This Game

Tell me about Rex Rocket!

Inspired by the glorious retro days of 8-bit gaming, Rex Rocket is a traditional 2D platformer that pays tribute to classic NES games like Mario, Mega Man, and Metroid. Old-school fans and platformer newcomers alike will find Rex Rocket an enjoyable and rewarding experience thanks to one-of-a-kind handmade pixel art that makes up over 100 handcrafted levels connected in an expansive starship-- each filled with a wide variety of puzzles, enemies, hazards and bosses. An original chiptunes soundtrack by Saskrotch, captivating setting filled with quirky characters, and ability to choose the gender of your hero is only a handful of the many awesome features in the game.

Set in Earth's distant future, Rex Rocket alludes to the classic conflict of Man vs. Machine. You play as either Captain Rexford or Rexanna, a former war hero who now transports scientists throughout the universe in the epic Star Ship-- S.S. Montana. The game begins on Earth as the crew prepares for another routine mission for the Council of Science that involves transplanting bio-engineered Terra-Oozlings onto an uninhabited planet on the other side of the galaxy. While the ship's crew are in cryo-sleep, all heck breaks loose when the dangerous specimens escape and cause the ship's main AI computer to go insane. It's up to Rex Rocket to stop the rogue AI, rescue the crew, and take back control of the ship!


  • Classic 2D platforming with shooting, wall-jumping, and more-- all combined with innovative gameplay twists like shooting your laser downward for a handy aerial boost with each jump!
  • Amazingly detailed pixel art and animations make up hundreds of unique characters as well as over 100 hand-crafted levels that all connect within the expansive starship!
  • Awesome retro sound effects coupled with an amazing chiptune soundtrack by Saskrotch!
  • Choose the gender of your hero/heroine as you step into the boots of either Rexford or Rexanna 'Rocket' Rexington on this epic space adventure!
  • Collect powerful weapons and useful upgrades by defeating bosses and solving clever platforming puzzles!
  • Learn more on the backstory and details of characters, weapons, enemies, and more by collecting Info Nodes throughout the ship!
  • Get lost in an expansive starship as you explore the various routes that may offer a better path to your destination, lead you to a treasure trove of collectibles, or take you on a deadlier course!
  • A captivating narrative with plenty of light-hearted humor and goofy characters to brighten your adventure!
  • Prepare for a tough yet rewarding space adventure where you'll face giant flame-throwing machines, swarms of Oozling-possessed crew members, and a berserk AI computer that never runs out of clever ways to try and kill you!

Grab the soundtrack!

Chiptune artist Saskrotch delievers 37 tracks of pure retro goodness that'll take you on a nostalgic ride to the glorious days of 8-bit gaming.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP (or later)
    • Processor: 2.0 Ghz Dual Core
    • Memory: 2 GB RAM
    • Graphics: 256 MB video card (XNA 4.0 compatible, Shader Model 2.0 or higher)
    • DirectX: Version 9.0c
    • Storage: 500 MB available space
    • Sound Card: DirectX-compatible sound card
    • Additional Notes: Xbox 360 controller supported
    • OS: Snow Leopard 10.6.8, 32/64-bit
    • Processor: 2.0 GHz Dual Core
    • Memory: 2 GB RAM
    • Graphics: OpenGL 3.0+, 2.1 with ARB extensions acceptable
    • Storage: 500 MB available space
    • Additional Notes: SDL_GameController devices fully supported
    • OS: glibc 2.15+, 32/64-bit. S3TC support is NOT required.
    • Processor: 2.0 GHz Dual Core
    • Memory: 2 GB RAM
    • Graphics: OpenGL 3.0+, 2.1 with ARB extensions acceptable
    • Storage: 500 MB available space
    • Additional Notes: SDL_GameController devices fully supported
Helpful customer reviews
23 of 38 people (61%) found this review helpful
2 people found this review funny
86.0 hrs on record
Posted: January 8
During the Steam Winter Sale, I happened upon this game in my discovery queue. A fan of hard platformers (Bionic Commando, Castlevania, Contra, Mega Man, Super Meat Boy), I believed it to be a good idea to go ahead and make the purchase.
I've played it for a little less than an hour. The platforming is slippery, the enemies are either overpowered or in such large numbers as to be overwhelming, the jumping is floaty. Nothing that hasn't been written before. However...

All of those games I had listed before shared the same difficulty curve as Rex Rocket. The only difference being, if I had died and lost a life in those other games, it was my fault. Playing the game over and over again lead to developing the techniques needed to beat the game. Platform technique memorization in a game like the first Castlevania was not only encouraged, but absolutely necessary. Point being, if you lost a life, it was your fault. Hard, but not unfair, and this type of development, getting into the game's world and learning the facets of it, is why I love the genre.
This game isn't like that. Within this last hour, I found myself struggling to avoid screaming ♥♥♥♥♥♥♥t at my monitor. Traps, spike pits, acid pools, repeated dialogue during boss fights, and randomly-placed enemies with no indications as to where they will appear do not good game design make.
The difficulty, when coupled with the controls and enemy placement (as well as other mechanics) are completely crippling to the fun factor of this game, making it feel like a chore to play. Instead of continuing after I lose a life, I just feel like quitting. Woe betide those who buy this game, expecting a return to retreux-styled glory, for you will only be met with disappointment.
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38 of 41 people (93%) found this review helpful
2 people found this review funny
31.8 hrs on record
Posted: August 10, 2014
I am going to recommend this, but with some mild hesitation.

First things first, it really captures the retro style, feeling a little mega man, a little Super Metroid, and a little Cave Story (I mean, you have to make it somewhat modern, right?) If this appeals to you, you are probably about sold, but just let me continue.

If you are familiar with the way Capcom retreaded the NES style Mega Man series, you might be aware that it included more instant death traps than any game previously. Well, this game is filled with those things as well, and you'll be quite aware of that by the time you start getting into the depths that this game offers. Because this game is harder than any of the games I've mentioned so far. And you know what, maybe that's your thing. Frankly, I'm OK with that. The nice thing is that the game takes advantage of years of experience to know what kind of classic mistakes that old games can... Oh, what, there's a lives system? Well then.

In truth, the lives are not as bad as it seems. You can die several times but when you run out, it's not start-over game over. In fact, you end up in a room, progress saved, but you will have to find your way back to your last location. This is not necessarily an enormous detriment... except it is VERY spare on teleport locations, and some parts of the game... you are going to die plenty. This can lead to rather a few revisits to rooms that probably killed you a couple times as well. If you haven't stocked up enough lives, you might be in pretty big trouble. I will say this to their benefit, though: there are many rooms where you can flick a switch to remove an energy barrier that lets you take a shortcut through the room to skip parts of it, but even then you'd still have to make your way through some tricky bits. I don't even want to think about how many times I died in some sections so far, and I'm about 2/3s of the way through.

The thing is though, these levels are quite well designed. I feel like a connoiseur of platformers would be able to appreciate this, but unless you are a master, you have to be prepared for grinding through some particularly nasty bits to get further.

So basically, if you have not been frightened away by this idea, and possibly if you don't get frustrated easily, give this a go.

I should also note, great visual assets and a wonderful soundtrack. If that pushes you over the edge, great, but if not, don't say I didn't warn you ;)
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42 of 50 people (84%) found this review helpful
1 person found this review funny
24.0 hrs on record
Posted: August 12, 2014
Another excellent retro love-letter for those riding the current wave of nostalgia hitting the indie scene via the likes of Freedom Planet or Shovel Knight, Rex Rocket takes the metroidvania formula we all know and love and layers it with an old-school charm that is impossible to resist.

Rex Rocket is the story of a lone space captain, left in the ruins of what was once a thriving and bustling space vessel transporting scores of important and renown scientists. What happened here to turn technology against its human creators? It's up to you to blast, explore and platform your way through the now overrun S.S. Montana in a fun and humorous throwback to the greatest period in gaming history with a few twists of its own.

The combat in Rex Rocket is much flashier and faster paced than the classics we remember as you rush into different sectors of your doomed ship each more deadlier than the last, with guns blazing. The speed of your shots as well as the attacks of your oncoming foes is lightning-quick, and you'll take advantage of the extremely tight controls and employ ninja-like techniques such as wall-jumping or propelling yourself over gaps using your gun as a jetpack. The possibilities are endless to how each player will handle any given situation.

The game is a serious challenge, just enough to keep you focused and alert. I was already dying a couple times to the first boss but only due to my own lack of agility, as soon as I learned the patterns and was dodging every attack I had it down. You'll need to find every power-up item, utilize every weapon and technique, and apply the highest level of hand-eye coordination in order to surpass these very difficult battles. This is extremely reminiscent to how the bosses of the golden-era of gaming would beat you just hard enough to keep you coming back for another try with newfound strategies.

So many of the best ideas are drawn from the original Megaman series, and they work just as well as ever. These are concepts that have withstood the test of time and remain solid after all these years. You'll encounter the electronic Appearing Blocks (also known as Buzzing Blocks) that fade in and out one after another from the iconic Magnetman stage of Megaman 3, the hovering shield bots patrolling back and forth that you can only hit from behind, the classic pixel gates on either side of a boss fight bringing us back to those fateful moments in Wily's castle so many years ago. The level design and platforming elements are really where the game shines, and definitely have received a huge makeover since the late 80's titles that it draws inspiration from giving controls and combat that are much smoother and more precise. Rex Rocket is less stiff feeling and way more action packed than similar legends of the past, making this much more than just a simple homage.

Exploration and progression in Rex Rocket is probably the most enjoyable in the metroidvania genre of games I've felt since probably the GBA Castlevanias, with a huge array of rooms to get sidetracked on during your trek to the current objective. Taking detours into the more diabolical of rooms along your way is encouraged and extremely rewarding as well as satisfying as you'll come across plenty of game-changing items that add to your health, lives, overall ammo, and plenty of story tidbits in the form of Info Nodes to find. Defeating the challenging bosses earns you crucial upgrades and new weapons, leading you back through areas you previously thought impossible to traverse providing immensely satisfying exploration of the gigantic map.

Although the visuals follow a generally retro flavor the pixel art on the sprites have a detail and complexity to them that far surpasses their past counterparts. The backgrounds in Rex Rocket are amazingly pleasing on the eyes and have a serious level of depth to them with twisting pipes, rotating gears and pulse-emitting motherboards reaching back for multiple layers. The rhythmic movements of the setting around you is complimented perfectly by the outstanding chiptune soundtrack provided by musician Saskrotch which, just like the game, strikes that Megaman style all too well specifically of the 1-3 era.

Rex Rocket isn't just a love-letter to the golden-era of games, it's a solid addition to any modern action gamers' library. If you're looking for that next retro-flavored hit of precise and fluid platforming action and metroidvania exploration, Rex Rocket is your perfect combination of the best mechanics from the old and the new.
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19 of 21 people (90%) found this review helpful
3.4 hrs on record
Posted: August 6, 2014
I'm only a little bit into this fantastic game but I have to say it took me by surprise.
I was expecting an easy little 8-bit game that I'd breeze through, what I got was a challenging game that had me cursing at my screen.
This game is a very beautiful and challenging game with a retro feel to it.
Full of references to the games of old, like Mario.
It's can get frustrating as you will die a lot, and the enemies are always outnumbering you, plus the bosses are always stronger than you and often have enemies to fight with them. This however is just a gamplay feature, it's meant to be hard and it's meant to kill you over and over again until you learn to fight them properly or just get lucky.
The game plays like the classic games of the gameboy era, with the simple run and shoot mechanics, paired with things like wall jumping and secondary weapons. Really a treat to play.
I give this game a solid 9/10 and highly recommend it to anyone looking for a challenging, if nostalgic game.
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16 of 17 people (94%) found this review helpful
1 person found this review funny
14.5 hrs on record
Posted: August 7, 2014
Rex Rocket does a very good job of brining the classic 8-bit platformer to tthe modern day. The game's music and artwork bring back a lot of memories of my childhood and playing NES games like Megaman, Even going as far as respawning enemies if you go back to a completed room. The game also has a lot of little fun quirks/Easter eggs that are fun to pick up on and poke fun at other sci-fi works - that would be next to impossible in the 8-bit classics.

I have been playing with my Xbox 360 controller and have about 3 hours into the game now. Controls seem a bit wonky to begin with, but once you get used to them - it works perfectly - although my thumb now hurts from being lazy and using a mouse for the last year.

The platforming can be quite difficult at times with multiple button combinations, but the game basically has unlimited lives. If you die over and over to the "game over" screen, you can just continue. It does spawn you back some, but everything you collected and did was with you still. You just need to clear the mobs out of the rooms and catch up to where you were.

I did occasionally get lost, the map leaves a little to be desired, but gives you a good indication of direction. I would have liked to see a little dot for where my character is in each room. All in all, it serves it's purpose and isn't "hand-holdy".

I did have some issues with full screen mode, the game would not open after switching to it. I contacted the developers and they are working on a fix and sent me a quick fix that is working.

If you would like to see my playthrough, you can watch it here:
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