The endless, halcyon days of the summer of love are over, the travellers and minstrels, dreamers and drug dealers have gone. Now it's 198X, you wake up in a very bad situation. You were the "Sisters of the amniotic lens" and now it's time to face what you did all those years ago.
User reviews:
Overall:
Mixed (86 reviews) - 67% of the 86 user reviews for this game are positive.
Release Date: May 8, 2015

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July 5

Patreon re-launch



https://www.patreon.com/user?u=3220040

I have two games in development atm, lets do this.

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June 16

Snowflake Tattoo album update.

http://www.ftyler.com/website/snowflake-tattoo-ost-information/


Also some information on the creative process to this unlikely noise/avant collaboration . Please support F.Tyler if you enjoy the work.

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Reviews

“what is hidden away inside Selfie: Sisters of the Amniotic Lens, behind its oddity and ritualistic front, is something beautiful and (I dare to say) new to videogames.”
Kill screen daily

“This is unprecedented in gaming. People baring their very souls to the world, and receiving selfless love and kindness in return. It’s a virtual paradise in an environment increasingly filled with negativity and outright evil.”
Videogames and the Bible

“it's a beautifully liberating act to free your sins to the universe of Rail Slave Games' evocative work.”
http://indiegames.com/2015/05/confess_to_the_darkness_in_sel.html

About This Game

The endless, halcyon days of "Nauseous pines" summer of love are over, the travellers and minstrels, dreamers and drug dealers have gone.

It is now 198X, you wake up in a very bad situation. You were the "Sisters of the amniotic lens" and now it's time to face what you did to the minds of the naive all those years ago.

Turn off your mind, relax and float down stream, it IS dying

  • Story driven non-game with space exploration elements dealing with the dangers of the radicalization of the vulnerable .
  • Engage with other peoples deepest and darkest pleas in deep and meaningful retro-future play-by-mail mmo/social network.
  • The most advanced fly A.I. of all time utilizing not only their random state but stable route calculating sense of smell.
  • "Mix tape" of music by the award winning No-wave/industrial and avant-folk siren Jarboe.
  • Quantum physics, metaphysics and retro-future tech combine to immerse you in a nightmare world.
  • Concept and story by the TIGA award nominated Dylan Barry
  • Full suite of 198X teletext by award winning artist Dan Farrimond (ITAF, British Tate)
  • Additional art and lucid dream exploration by Eye of sic
  • Guest starring psychonaught sirens Neurosoup (Krystle Cole) Christina Martine and introducing Christine Brookes
  • Special guest appearances by members of the Rail slave games community and Jarboe herself.

System Requirements

    Minimum:
    • OS: Windows 7 and up
    • Processor: 2 GHZ dual core
    • Memory: 2 GB RAM
    • Graphics: Latest driver direct x 11
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 600 MB available space
    • Additional Notes: Min screen resolution of 1200 x 720, Mouse wheel function, online connectivity for the social network and The Bible, Hebrews chapter 4 at hand
Customer reviews
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Overall:
Mixed (86 reviews)
Recently Posted
Maira 💋
( 6.1 hrs on record )
Posted: July 2
Product received for free
This is one of those games that lets you thinking wtf is going on, until you play it several times.

So every person might probably have a different idea of what's going on but that's the fun of games like this.

There are references to other games from the same developer, such as uriel 1,2 and NPPD rush what makes me think this storyline is probably linked to those games, starts to feel like pixar, right? if you watch all their movies you find a secret hidden story in the background just like on this games


...Anyways...When you done with the story, what is left is some sort of social network, floating in space finding messages left from other players, you can comment on their messages (those messages is whatever they wrote in their profile) This social network encourages people to express the most deep feelings in some really anonymous way. I been exploring this space for about 3 hours soo faar and i keep finding really deep thoughts, this is the only worth social network i seen soo faar and i hope it can grow bigger
Helpful? Yes No Funny
Wario Over Heaven
( 2.0 hrs on record )
Posted: June 6
Even if I have made several other reviews way more detailed than this one is going to be, I genuinely just feel like throwing this down here:

Charging 5 dollars/euros for a social experiment is almost as bad as this game.
Helpful? Yes No Funny
Janos Biro
( 1.2 hrs on record )
Posted: May 22
This game is for a few, rare individuals, who can see beyond the veil of gaming. We are all floating in space; we are nothing but messages in a bottle, as numerous as the stars. And we are fading out.
Helpful? Yes No Funny
virotti (idling)
( 4.4 hrs on record )
Posted: May 16
The first game I played by this developer was terrible (Uriel's Chasm), but it was one the weirdest games ever. This one is really crazy, but things are a lot less chaotic, and there are defintely some good things to enjoy here.
The game is a huge wasted potential, as its gameplay is there like a second thought, as it is obvious that most of the developer's efforts were focused on the aesthetics and amazing soundtrack. The idea of sending and receiving messages from other players and finding them in bottles is amazing, and it could be even better, were it not for the 12-year-olds that write silly messages.
Overall, I can only recommend this at a bargain price, as it is a game difficult to grasp (I had to look for a walkthrough on youtube) and its gameplay is really repetive (you keep doing the same thing in every level), but I appreciate the effort and I believe that, should the developer actually listen to the people who play his games, he could do something a lot better.
Helpful? Yes No Funny
Armin
( 0.4 hrs on record )
Posted: April 22
The game menu is enough to give me terminal cancer. Some hipster in front of a camera (probobly the latest IPhone 8+) That shoots at 140/280 pixels. Thanks for the Leukiemia! (Also your game is confusing as all hell)
Helpful? Yes No Funny
chamberPotter1991
( 2.1 hrs on record )
Posted: March 28
Weird and trippy but a good atmosphere and a pretty engaging story.
Helpful? Yes No Funny
Papi
( 0.2 hrs on record )
Posted: March 22
its kinda ♥♥♥♥ed
Helpful? Yes No Funny
Kilaker
( 2.4 hrs on record )
Posted: March 12
I don't know how to review this, if you're looking for a game or entertainment. Don't, just don't. That's what I did, an open mind, but some form of entertainment from this game I thought was the plan with this. If you want a stereotypical trip, then you probably should try to get it on steam, but yeah, go ahead. The programming was below par, the rest....just odd
Helpful? Yes No Funny
tqwert14
( 3.1 hrs on record )
Posted: March 10
Complete garbage
Helpful? Yes No Funny
tqwert21
( 3.6 hrs on record )
Posted: March 9
Ridiculous. Either the developers are just trolling, or they are really bad at their jobs.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
1 of 2 people (50%) found this review helpful
Recommended
6.1 hrs on record
Posted: July 2
Product received for free
This is one of those games that lets you thinking wtf is going on, until you play it several times.

So every person might probably have a different idea of what's going on but that's the fun of games like this.

There are references to other games from the same developer, such as uriel 1,2 and NPPD rush what makes me think this storyline is probably linked to those games, starts to feel like pixar, right? if you watch all their movies you find a secret hidden story in the background just like on this games


...Anyways...When you done with the story, what is left is some sort of social network, floating in space finding messages left from other players, you can comment on their messages (those messages is whatever they wrote in their profile) This social network encourages people to express the most deep feelings in some really anonymous way. I been exploring this space for about 3 hours soo faar and i keep finding really deep thoughts, this is the only worth social network i seen soo faar and i hope it can grow bigger
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
98 of 127 people (77%) found this review helpful
8 people found this review funny
Not Recommended
0.3 hrs on record
Posted: June 5, 2015
###########################DO NOT BUY THIS GAME! EVEN ON SALE!!!##############




***This is going to come off as harsh... but it must be done:

The developer admits to not being very technical or knowledgable and, for example, was told by someone much more knowledgable that a certain model's poly count was entirely too high (more than likely the reasoning for my GPU overheating like I stuck it in a microwave). The game, as previously stated, overheats my GPU far more than ANY game I have EVER played on this PC and the graphics in this game do NOT warrant this; it is purely a lack of optimization and I am not the only one. The movies at the start and throughout the game are cringe-worthy and the gameplay is nearly non-existant. The one thing that drew me to this was leaving cryptic messages in bottles for others to reply to... which ended up being lackluster, as well. This is meant more to be some sort of artistic statement, but it's so muddled in poor "gameplay", lack of optimization, and cliche that it doesn't really do a good job at that, either. I'm sincerely sorry, I wanted to like it and wanted it to be my little hipster jewel that nobody else really knew about, but it just... sucks :(
Was this review helpful? Yes No Funny
111 of 163 people (68%) found this review helpful
26 people found this review funny
Not Recommended
3.2 hrs on record
Posted: December 20, 2015
This is a good example of how easy it is for a troll developer to call a broken game "art" and get stupid people to vote it up because they think pretending they like a broken piece of garbage presenting itself as "art" makes them seem smarter.
Was this review helpful? Yes No Funny
37 of 46 people (80%) found this review helpful
8 people found this review funny
Not Recommended
6.0 hrs on record
Posted: December 22, 2015
Railslavegame's obsession with space and religion continues to baffle me. Also flies are apparently the gateway to other dimensions? Well colour me surprised.

Music isn't as good and gameplay is pretty weak but you certainly weren't playing this type of game for the latter. Stick with his other titles for his more coherent dose of insanity.
Was this review helpful? Yes No Funny
40 of 59 people (68%) found this review helpful
3 people found this review funny
Recommended
5.4 hrs on record
Posted: November 18, 2015
At first this game was utterly confusing, I just didn't understand it. Now I know that this is not a game, this is a social "experiment".

Try to look for bottles in outer space, and get a glimpse inside peoples head. You can leave messages for people, and you can also get messages back.

PROS
+ Unique social "game"
+ Great music
+ Help real people out, or condemn them

CONS
- Confusing at first
- Not really a game
Was this review helpful? Yes No Funny
29 of 43 people (67%) found this review helpful
1 person found this review funny
Recommended
3.0 hrs on record
Posted: November 5, 2015
One-Sentence Summary:
A highly experimental interactive social platform which is rough, disjointed, and poorly constructed, yet the community is shockingly honest and transcendent.

Pros:
+ A unique interactive social experience
+ The community is very sincere
+ People's honesty will broaden your perspectives
+ Floating around in vector-like wireframe space is relaxing
+ The 8-bit TV advertisements are often amusing

Cons:
- Understanding what to do is too ambiguous
- The actual 'game' constructs are not enjoyable
- The atmosphere might put you in a bad place
- The FMV clips are cringeworthy

Final Thoughts:
The experience might have been more satisfying in my mind if it had focused its full attention on the space portion with the social aspect, and with clearer indication about the bottles in space. As it stands, I still recommend trying Selfie: Sisters of the Amniotic Lens for those interested in a unique interactive social experience, but feel that it could have been constructed in a way that would have made it more meaningful and accessible.
Was this review helpful? Yes No Funny
34 of 53 people (64%) found this review helpful
2 people found this review funny
Recommended
8.1 hrs on record
Posted: June 15, 2015
If you're at all familiar with Rail Slave Games, you'll know that their releases have been divisive, at best. There is no hand holding, no giant yellow punctuation marks over characters' heads, or arrows pointing the correct direction in which to go. Just figuring out what to do is considered part of the gameplay itself. As a result of this seeming ambiguity, some people expound titles such as Uriel's Chasm as being incredibly deep virtual allegories, rich with biblical and social commentary; while, for other players, five minutes is enough for them to declare their hatred (usually publicly) and remove the game from their hard drive, never to be played again. Either way, the games (and I hesitate to use that label) they develop cause powerful, passionate responses in players.

Rail Slave's newest release, intriguingly titled Selfie: Sisters of the Amniotic Lens certainly continues this tradition in a big way. There is simply nothing commercial about it, although it draws its actual play style from older games that were, at one time, absolutely commercial. There is a version of the fly swatter game from Mario Paint, as filtered through the raw, visceral perspective of CSI. There is a minimalist version of an early Wing Commander game, but with a greater sense of the emptiness of space, utilizing beautiful vector graphics not seen since early arcade machines. And then, there is what Rail Slave calls the "play-by-mail mmo / social network."

This network is what will give "Selfie" something that has been somewhat lacking in previous efforts: longevity. As players fly around in space, they can target vector "bottles" that contain the thoughts of other players. After reading these messages, the player is faced with a choice: to condemn that message, or "free" it, allowing one to write a reply to that bottle's owner. It's much more exciting than it sounds: Each new bottle brings the opportunity to discover the thoughts of someone else and, as the bottles are in random locations with each session, I found myself hoping for certain players' bottles, as I had grown fond of their messages. Friendships were made with people with whom I could not chat in real time and, in its own way, that made for more engaging conversation. Older players who used to frequent pre-internet, online bulletin board systems will find this a charming reminder of simpler times, when a sense of community could flourish even before there was such a thing as "real time updates."

In truth, the success or failure of this system will depend on the players, and how willing they are to take these bottles seriously (although the occasional "I like ch1cken!!!!" was fun to come across). With the lack of paragraph breaks or basic elements such as quotation marks, "Selfie" will never replace online blogging; in fact, I found its lack of more robust text editing features a bit surprising, especially for a game that relies so heavily on communication between players. That said, perhaps this was an intentional decision, designed to discourage long-winded tomes, or to bring the aforementioned pre-internet community vibe to people who are used to chatting in 140 characters or less: Twitter in space.

The soundtrack is provided mainly by Swans co-founder Jarboe, and is always ethereal, always shifting. It's alternatively creepy and trippy depending on what area of the game you're in, and it's an important (and particularly strong) element in developing the atmosphere that "Selfie" relies on.

This being a Rail Slave game, religion (specifically, Christianity) also plays a large role. Strewn in amongst the player bottles are computer generated ones**, each containing a Scriptural verse. The whole experience (for that's more accurate than calling it a game) is said to be inspired by Hebrews (specifically chapter 4), but as Hebrews is one of the most difficult books of the Bible to interpret, I'll leave any analysis for the player to find for themselves. Just know that there are themes in the game that are quite disturbing, and even a bit graphic.

If, after reading this, you still don't know what "Selfie" is about, that's because I haven't told you. The truth is, I couldn't even if I wanted to. Oh, I have a definite idea of what I think it is, but my interpretation is very likely to be different from yours. One thing is for certain: Once you've found yourself in the initial area and had a chance to look around, see where you're sitting and what's in the room with you, you will be moved to feel something. Whether that something is disgust, fear, excitement, hatred, or something else entirely, it will affect you. For me, eliciting a physical response while encouraging reflection is a form of art that games rarely aspire to, and even less frequently achieve. Those are the games I find myself seeking more and more as I get older, and this one definitely qualifies.

"Selfie" is Rail Slave Games' strongest entry yet in their unique brand of avant garde, digital experiences. To those of you who are already fans, and to those of you who think you might be: See you in space.

**UPDATE: Since the original publication of this review on BundleJunkie, the computer-generated bottles have been removed from the game.
Was this review helpful? Yes No Funny
27 of 41 people (66%) found this review helpful
3 people found this review funny
Recommended
0.5 hrs on record
Posted: November 19, 2015
Rail Slave is not very good at programming and he is not very good at art and he is not very good at making videogames that are fun. Selfie is not very good, but it is also brutal and depressing and uplifting and everything like that. Maybe by pure accident, RSG has managed to make the closest thing to actual art a videogame has ever been. When you fly around in space, you'll find bottles, each containing the deep fears and secrets of other players. People are incredibly, shockingly honest in these things. People with genuine, real problems that they put into a bottle in a budget art game for anyone to see and write back messages of encouragement, telling them it's OK to be afraid or to doubt god or to have been molested as a child. Of course, none of that really has anything to do with with RSG himself, because the things he was responsble for making are, as is traditional, janky as ♥♥♥♥ and probably not very good. But it is an incredible accomplishment nonetheless.
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17 of 24 people (71%) found this review helpful
1 person found this review funny
19 of 28 people (68%) found this review helpful
1 person found this review funny
Not Recommended
0.8 hrs on record
Posted: December 27, 2015
Absurd, repetitive and unfufilling, this experiment is far from gaming and twice as far from art. An idea is most certainly present, however it's more of an outline that fails to guide the player through the process of filling it out. In other words - filling it out becomes very boring, very fast. What, at first, seemed like a horrifying and story-rich experience quickly turned into a monotonous chore consisting of "What the hell do I do now" and "WTF" moments. I don't recommend this at any price, except if it seems interesting to you. But be warned - it's not as interesting as it seems. At all.
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