IonBall 2: Ionstorm is an arcade game with a modern 3D twist; re-live the joys and frustrations (in equal measure) of classics games such as Breakout and Arkanoid, in a no holds barred fast action game with stunning 3D environments, awesome effects and a thumping soundtrack.
User reviews: Mostly Positive (276 reviews)
Release Date: Jun 6, 2014
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"A modern-day take on a classic style of game. Ionball 2: Ionstorm is loud, flashy, and fun."
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About This Game

IonBall 2: Ionstorm is an arcade game with a modern 3D twist; re-live the joys and frustrations (in equal measure) of classics games such as Breakout and Arkanoid, in a no holds barred fast action game with stunning 3D environments, awesome effects and a thumping soundtrack.

Battle through 60 formidable levels and 3 boss levels with a multitude of enemies; each with their own unique abilities. Upgrade your armament from a range of weaponry such as the mighty machine-gun upgrade for the ball, or the rampant rail-gun for your bat; Ionball 2: Ionstorm will set blood pumping and pulse racing like no other ball game before it!

System Requirements

    • OS: Windows XP
    • Processor: Dual Core 1.6 ghz or better
    • Memory: 2 GB RAM
    • Graphics: Graphics card supporting DirectX 9.0c and Shader Model 3.0
    • DirectX: Version 9.0c
    • Hard Drive: 2 GB available space
    • Sound Card: Any
    • OS: Windows 7
    • Processor: Dual Core 2.0 ghz or better
    • Memory: 4 GB RAM
    • Graphics: nVidia GeForce 8800 or higher. ATI HD 3850 or higher.
    • DirectX: Version 9.0c
    • Hard Drive: 2 GB available space
    • Sound Card: Any
Helpful customer reviews
7 of 7 people (100%) found this review helpful
2.7 hrs on record
Posted: February 8
I have a soft spot for bat and ball games like Arkanoid and Breakout (yes, I'm that old). Ionball 2 isn't the best of them, but it is the hardest! Unfortunately its difficult is mostly down to it being very hard to see the damn ball. There's bling, blam and explosion effects everywhere, plasma trails on anything that moves, a dense background that's hard to see anything against, and sparks whenever anything that moves hits anything that doesn't. I very nearly wrote this off after 10 minutes as completely unplayable, but do yourself a favour and a) turn the graphics settings to Fastest (ie. minimum)... trust me, it's far better this way, and b) select the "overhead" view from the options. Then it becomes playable and you won't burn your retinas off, although it's still quite challenging due to its speed. Most of your deaths will still come from losing sight of the ball amidst the chaos, but at least you can learn to filter it out.

On the plus side, it has mostly smart level design, the upgrade system is worthwhile, and the periodic laser that blasts stray blocks is a godsend to minimise hunting the last brick syndrome. It's also responsive, the angles work as they should, and the music's pretty good. What can I say?

Still, this is a borderline recommendation for those who love this genre, otherwise I'd give it a miss.
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4 of 4 people (100%) found this review helpful
1 person found this review funny
10.2 hrs on record
Posted: April 23
"An over-the-top modernization on the classic breakout formula that sacrifices the simple charm of its predecessor for flashy visuals and fast, frantic gameplay, power ups and enemies. Purists may scoff at the visual changes, but the pure block-breaking bliss is still ever-present."

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1 of 2 people (50%) found this review helpful
2.9 hrs on record
Posted: March 23
I have always been a fan of old breakout games, but this game goes wrong at most turns. First off, there are like no upgrades to get per level. You can get fire ball or multi ball, and thats in, leading to no fun during levels from pickups. Even those you only see like once every 5 levels or so, for no apparent reason. The screen is too busy. Half the time you can't see the ball because of all the big colorful explosions and the annoying trail behind the ball which makes it easy to lose and just muddies the visual field. All unnecessary. Also the ball moves wayy too fast, just hitting it once it goes flying, unnecessary. The mouse makes the paddle oversensitive and it will just fly past where you are trying to hit. You get upgrades but they are small and not very evident with each one, and the first 2/3 of the game they come at a snails pace. The game makes an annoying habit of making these guys that continually spawn more droids and cant be hit with weapons and they are surrounded by an out layer and the ball just bounces off them half the time. It is inconsistent how they get damaged and are just a pain and an annoyance. The music is some annoying mix of 1 dubstep track and a bunch of crappy heavy metal, as if this game is trying to pander to the "extreme" guys from Harold and Kumar go to White Castle, that get excited about extreme cheddar. That would make sense with the poor overconvoluted visuals, annoying drones that inflate length, super speed. Also for the experience points, they fall and you must collect them but because the ball moves so fast and is hard to track you mis 2/3 of the experience points. Getting a perfect level gets you a points bonus, but not an experience bonus for some inexplicable reason. Thankfull dying just reduces your score, and you can continue from the latest level....and who cares about score, except some derps that play games like this and frogger repeatedly.
I could forgive all of this except for they stupidly make a level on the observatory floor that has to be one of the worst levels I've ever seen in any video game. There is a continual spawner that is surrounded by unbreakable blocks on both sides, and then a few spaces below it, meaning you can only hit it by bouncing it off the side of the level, but also between the horizonal unbreakable and the vertical unbreakable, which is hard enough, but then every time you start to wear away at all the guys before it, it just spawns them again. And since there are unbreakables between you and it, not once of your single powers does anything. It is almost if the developers forgot how to design a level and just made something moronically impossible, that only people that spend 20 minutes on it and get a perfectly lucky situation can beat. So for that stupidity, mixed with all the other problems, I'd say download a free breakout online and stay away from this like the plague. 4/10.
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54 of 61 people (89%) found this review helpful
7.9 hrs on record
Posted: August 14, 2014
Ionball 2: Ionstorm is a AAA 3D Arkanoid / Breakout clone that features hardcore Arkanoid and Breakout like game-play and introduces many original concepts to individualize itself in a crowded genre. The game's difficulty and speed are jacked from the very first board. The speed of the game is extreme and powerups and weapons take some time to acquire making the game at first somewhat difficult to acclimate to.

In Arkanoid and most clones, weapons drop as each board is played. Ionball 2 implements an XP system where XP is released from defeated enemies and needs to be caught with the "bat". Upon board completion the XP becomes your currency to which you can use to purchase both passive and active upgrades for use on all boards.

There is a scoring system as well as a continue option if you trigger game over and which will deduct from your running tally if utilized. The Steam Punk levels are hub based in that you may play any of the 10 boards in the current hub in any order. Once completed, the final level of the hub will need to be completed to advance to the next hub. The game features over 60 levels and 3 boss levels.

Ionball 2 is intense and requires serious concentration especially with the crazy particle effects employed in the game. Outstanding graphics, sounds and a pulse pounding musical score complement the well animated enemy designs. Many boards are littered with different droids which have distinctive responsibilities. Some for example may replenish life of worn down enemy units.

With Arkanoid clones there was always the issue of the last remaining enemy. Many clones just leave the enemy on the board until hit. Ionball 2 rewards you by eliminating an enemy if you've kept the ball alive. This is applicable not just for the last enemy but from the start of the board to it's completion. Given the speed of the game, this mechanism works as a reward to the player for keeping the ball in play.

Ionball 2 features spectacular effects and explosions. While the game is just marvellous to look at, all of the pretty effects may interfere with your concentration and thereby increasing the difficulty in an already difficult game and jacking the intensity.

Ionball2: Ionstorm, challenging, polished and overall an indie gem.
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40 of 47 people (85%) found this review helpful
1.1 hrs on record
Posted: November 3, 2014
First, I should let you know that while I LOVE Arkanoid-style games, I have never enjoyed an Arkanoid-like game with 3D graphics.

I wanted to enjoy Ionball 2, but for me, the gameplay felt extremely frustrating. The ball does not always travel at the same speed (slows down when near the paddle), and the angles don't always make sense. All the fancy graphics, while very well done, are so flashy that it's hard for me to keep track of the ball. Maybe it's just my eyesight, but I get so overwhelmed with the flashing, explosions, and falling "XP" to collect that I often fail from distraction more than from a lack of ability.

For my money and time, I'd much rather play Wizorb, which I can easily recommend (and which happens to be 2D).
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